<worn on head> a bark and leaf cap
<worn on body> a suit of bark coated armor
<worn on horse body> a leather saddle
<worn about waist> a belt of woven hides
<held as shield> a small round wooden shield
<worn on hands> a pair of brown leather gloves
The Quivering Leaf Inn
Obvious exits: -E -W -D
A small round shield has been dropped here.
One of the halfling woodcarvers walks through the area.
A beautiful receptionist stands here ready to rent out rooms.
< 357h/357H 225v/225V Pos: standing >
< 357h/357H 225v/225V Pos: standing >
Saving Kurkis.
< 357h/357H 225v/225V Pos: standing >
The Quivering Leaf Inn
Obvious exits: -E -W -D
A small round shield has been dropped here.
One of the halfling woodcarvers walks through the area.
A beautiful receptionist stands here ready to rent out rooms.
< 357h/357H 225v/225V Pos: standing >
Quivering Leaf Restaurant
Obvious exits: -N -U -D
A halfling adventurer wanders here humming to himself.
(Q)The head maitre d' is here looking very worried.
An elven merchant has come here to try the food.
A wealthy woodcarver is here for a fine meal.
The wife of a simple farmer smiles with pleasure as she looks around.
A simple farmer is here for a special meal.
A handsome halfling waiter in a tuxedo serves his customers.
< 357h/357H 224v/225V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S -W
< 357h/357H 223v/225V Pos: standing >
Petalrich Lane
Obvious exits: -E -S -W
A shady-looking halfling stands here, keeping to the shadows.
A halfling guard patrols the streets keeping the peace.
< 357h/357H 222v/225V Pos: standing >
Petalrich Lane and Vinestrong Way
Obvious exits: -N -E -S -W
A halfling guard patrols the streets keeping the peace.
< 357h/357H 221v/225V Pos: standing >
Inside the Woodseer Gates
Obvious exits: -E -W
< 357h/357H 221v/225V Pos: standing >
Outside the Woodseer Gates
Obvious exits: -W -D
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.
A halfling guard patrols the streets keeping the peace.
< 357h/357H 220v/225V Pos: standing >
Alas, you cannot go that way. . . .
< 357h/357H 220v/225V Pos: standing >
Alas, you cannot go that way. . . .
< 357h/357H 220v/225V Pos: standing >
Alas, you cannot go that way. . . .
< 357h/357H 221v/225V Pos: standing >
On a Stone Stairway
Obvious exits: -U -D
A wealthy human merchant walks through town.
A fuzzy white duckling wanders here searching for food.
< 357h/357H 220v/225V Pos: standing >
On a Stone Stairway
Obvious exits: -U -D
< 357h/357H 219v/225V Pos: standing >
On a Stone Stairway
Obvious exits: -U -D
< 357h/357H 218v/225V Pos: standing >
On a Stone Stairway
Obvious exits: -U -D
< 357h/357H 218v/225V Pos: standing >
A Trade Path Heading into a Ravine
Obvious exits: -W -U -D
You see the red shape of a small living being here.
You see the red shape of a small living being here.
< 357h/357H 217v/225V Pos: standing >
...^^
....^^M
+M+@^MM
.*^^MMM
*^MMM
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
An elite highwayman stands here, protecting the roads of Tharnadia.
< 357h/357H 217v/225V Pos: standing >
An elite highwayman leaves west.
....^
.....^^
++M@+^M
..*^^MM
**^MM
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
An elite highwayman stands here, protecting the roads of Tharnadia.
< 357h/357H 216v/225V Pos: standing >
.....
......^
+++@M+^
...*^^M
.**^M
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
An elite highwayman stands here, protecting the roads of Tharnadia.
< 357h/357H 216v/225V Pos: standing >
.....
.......
+++@MM+
....*^^
..**^
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 357h/357H 215v/225V Pos: standing >
.....
.......
M++@+MM
.....*^
...**
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 357h/357H 214v/225V Pos: standing >
.....
.......
+M+@++M
......*
....*
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 357h/357H 213v/225V Pos: standing >
.....
.......
MM+@++M
.......
.....
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 357h/357H 213v/225V Pos: standing >
.....
.......
+MM@+++
.......
.....
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 357h/357H 212v/225V Pos: standing >
.....
.......
++M@+++
M......
.....
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
An elite highwayman stands here, protecting the roads of Tharnadia.
< 357h/357H 211v/225V Pos: standing >
.....
.......
+++@M++
.M.....
.....
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
A highwayman stands here, scanning the roads protected by Tharnadia.
< 357h/357H 211v/225V Pos: standing >
.....
.......
+++@MM+
..M....
.....
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 357h/357H 210v/225V Pos: standing >
.....
.......
M++@+MM
...M...
.....
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 357h/357H 209v/225V Pos: standing >
.....
M......
+M+@++M
....M..
.....
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 357h/357H 208v/225V Pos: standing >
.....
MM.....
++M@+++
.....M.
.....
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 357h/357H 208v/225V Pos: standing >
An elite highwayman enters from the west.
+....
+MM....
.++@M++
......M
.....
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 357h/357H 207v/225V Pos: standing >
.+...
++MM...
..+@+M+
.......
.....
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 357h/357H 206v/225V Pos: standing >
.+...
..+....
++M@...
..++++M
.....
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
You see the red shape of a small living being here.
< 357h/357H 206v/225V Pos: standing >
.+...
..+....
..M@...
+++M...
.++++
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 357h/357H 204v/225V Pos: standing >
.M...
..+....
..+@...
..M....
++M..
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 357h/357H 202v/225V Pos: standing >
.+...
..M....
..+@...
..+....
.M...
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 357h/357H 201v/225V Pos: standing >
.M.*.
..+....
..M@...
..+....
.+...
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 357h/357H 199v/225V Pos: standing >
M.*..
.+.....
.M.@...
.+.....
+....
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 357h/357H 197v/225V Pos: standing >
.*...
+......
M..@...
+......
.....
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 357h/357H 196v/225V Pos: standing >
*....
......^
...@...
.......
.....
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 357h/357H 194v/225V Pos: standing >
.....
.....^.
...@...
.......
.....
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 357h/357H 192v/225V Pos: standing >
.....
....^..
...@...
.......
.....
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 357h/357H 190v/225V Pos: standing >
The world speeds up around you.
Your globe shimmers and fades into thin air.
< 357h/357H 207v/225V Pos: standing >
It rains a bit harder.
< 357h/357H 225v/225V Pos: standing >
Epic Zones -----------------------------------------
Court of the Muse (pure good)
The Chasm of the Misty Vale (neutral)
*The Battlefield (good)
The Swamp Laboratory of Khul'Lor (neutral)
Clan Stoutdorf Settlement (slightly evil)
Kobold Settlement (neutral)
The High Moor Forest (neutral)
The Stone Tomb of Kelek (very evil)
Orrak (extremely evil)
Pits of Cerberus (neutral)
Myrloch Vale (slightly good)
Pharr Valley Swamp (neutral)
*Village of Werrun (slightly good)
*Nizari (slightly good)
The Dark Stone Tower of the Northern Realms (neutral)
*Tower of High Sorcery (pure good)
Bloodstone Keep (slightly evil)
*The Temple of the Sun (slightly good)
The Elemental Groves (neutral)
Temple of Flames (neutral)
Drustl's Yerdonia Enslaved (slightly evil)
The Obsidian Citadel (neutral)
The Ruins of Undermountain (neutral)
The Mountain of the Banished (neutral)
Nakral's Crypt (neutral)
*The Outcasts Tower (pure good)
Fort Boyard (neutral)
Crystalspyre Mountains (neutral)
The Prisons of Carthapia (neutral)
*Faerie Realm (pure good)
The Ruins of Tharnadia's Old Quarter (neutral)
The Fields Between (neutral)
*The Githyanki Fortress (evil)
Labyrinth of No Return (neutral)
The Desert City of Venan'Trut (neutral)
Rogue Plains (neutral)
*City of Torrhan (extremely good)
The Lair of the Swamp Troll King (neutral)
Zalkapfaan, City of the Headless Horde (neutral)
New Cave city (neutral)
Ice Tower (neutral)
Desolate Under Fire (neutral)
The Citadel (neutral)
The Twin Keeps of Devastated Tharnadia (slightly good)
IceCrag Castle (slightly evil)
Prison of Fort Boyard (neutral)
The Ancient Halls of Ironstar (neutral)
*The Jade Empire (slightly good)
Mazzolin (neutral)
Forest of Mir (neutral)
*Quintaragon Castle (neutral)
*The Sky City of Ultarium (slightly good)
Lair of the Gibberling King (neutral)
*Plane of Air (slightly good)
*The Kingdom of Torg (slightly good)
Tribal Oasis (good)
The Para-Elemental Plane of Smoke (neutral)
*Plane of Water (good)
*Shadamehr Keep (slightly evil)
The Temple to Skrentherlog (neutral)
*Alatorin - the Forge City (slightly good)
The Trakkia Mountains (slightly evil)
The Ethereal Plane (neutral)
*The Caverns of Armageddon (evil)
The Forest City of Aravne (neutral)
*Plane of Fire (slightly evil)
Ruined Temple of Tezcatlipoca (good)
*The Astral Plane (slightly evil)
*Jotunheim (slightly evil)
*The Transparent Tower (slightly evil)
Krethik Keep (evil)
Temple of the Earth (neutral)
Sea Kingdom (slightly evil)
Plane of Earth (evil)
Sevenoaks (slightly evil)
The Keep of Evil (neutral)
The Forgotten Mansion (slightly evil)
*Domain of Lost Souls (good)
*The Hall of Knighthood (extremely evil)
*The Depths of Duris (slightly evil)
*Arachdrathos Guilds (evil)
Valley of the Snow Ogres (slightly good)
*The Great Shaboath (good)
The Tempest Court (neutral)
Pit of Dragons (neutral)
Ny'Neth (slightly good)
*Lost Temple of Tikitzopl (slightly evil)
*The Scorched Valley (good)
*The Realm of Barovia (slightly good)
The Royal Mausoleum of Castle IceCrag (good)
*Plane of Fire, Brass (good)
Githzerai Stronghold (neutral)
Ceothia (neutral)
*Tiamat (extremely good)
*The Fortress of Dreams (good)
*Bahamut's Palace (very good)
*Dragonnia (good)
*The Charcoal Palace (very good)
Vecna's Tomb (neutral)
Ny'Neth's Stronghold (slightly good)
Apocalypse Castle (neutral)
The Realm of Barovia Continued (slightly evil)
*The Hall of the Ancients (neutral)
*The Bronze Citadel (slightly good)
Ny'Neth's Stronghold Continued (neutral)
Negative Material Plane (slightly good)
Celestial Plane (neutral)
*The 222nd Layer of the Abyss (slightly good)
Castle Ravenloft (slightly good)
* = already completed this boot.
< 357h/357H 225v/225V Pos: standing >
The first hint of daylight can be seen on the northern horizon.
< 357h/357H 225v/225V Pos: standing >
The taste of blood slowly fades from your body.
< 357h/357H 225v/225V Pos: standing >
Autosaving...
< 357h/357H 225v/225V Pos: standing >
The first rays of sunlight signal that day is approaching.
< 357h/357H 225v/225V Pos: standing >
It rains a bit harder.
< 357h/357H 225v/225V Pos: standing >
< 357h/357H 225v/225V Pos: standing >
The sun rises over the northern horizon.
< 357h/357H 225v/225V Pos: standing >
A Drow Elf enters from the west.
< 357h/357H 225v/225V Pos: standing >
A Drow Elf looks at you.
< 357h/357H 225v/225V Pos: standing >
A Drow Elf starts casting an offensive spell.
< 357h/357H 225v/225V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'paffue xurhuio'
Your eyes dry out!!!
You have been blinded!
-=[You begin to dry out and wilt.]=-
YIKES! Another hit like that, and you've had it!!
< 166h/357H 225v/225V Pos: standing >
Someone completes his spell...
Someone utters the words 'paffue xurhuio'
-=[You begin to dry out and wilt.]=-
Your something melted corroded by the acid.
Your something melted corroded by the acid.