The death of [51 Dark Dreamer] Kir - The Shadow Guild (Shade)

in A Fetid Tunnel Covered With Mushrooms and Fungus

from the perspective of [51 Dark Dreamer] Kir - The Shadow Guild (Shade)

<worn as a badge>    emblem of the maelstrom [82%]
<worn on head>       the blackened crown of the Sixth Legion [poor] (glowing)
<worn on eyes>       a collapsable platinum prospector's monocle
<worn in ear>        a lightning earring
<worn in ear>        an anti-matter earring
<worn around neck>   a pulsating amulet (magic) (glowing)
<worn around neck>   a string of duergar dwarf ears [87%]
<worn about body>    a griffon feather cloak [superior]
<worn on back>       a big big bag for a little person
<worn about waist>   a belt of dangling rat and bat skulls (magic)
<worn on belt buckle>the tome of an ancient prophecy (magic)
<held as shield>     a well-polished mithril body shield [superior]
<worn around wrist>  the bracelet of emeralds with a strange dark bloodstone
<worn around wrist>  a crude granite wristguard from The Valoisian Castle
<worn on finger>     the ring of illusions (magic) [87%]
<worn on finger>     a ring of sorcerous power (magic) (glowing)
<held>               staff of the master summoner [superior] (magic) (glowing)
<worn on legs>       a pair of mermaid leggings (magic) (glowing)
<worn on feet>       a pair of flaming boots [superior] (magic) (glowing) (humming)

Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 87%
Status:  Standing.
         Negative Shielded Fireshielded
Frags:   -0.08   Deaths:   27
In the illusion of: a dwarven trapper (fair)
Detecting:      Illusions Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Living
Protected by:   Greater Spirit Ward
Enchantments:   Hawkvision Ultravision Farsee Fly Armor Haste Waterbreathing
Combat Pulse:   16 Spell Pulse:  0.70 
Leaderboard Points:  897 

Active Spells:
--------------
infravision (44 minutes)
armor (18 minutes)
bless (23 minutes)
vitality (4 minutes)
detect illusion (36 minutes)
farsee (39 minutes)


< 638h/638H 141v/141V Pos: standing >

< 638h/638H 141v/141V Pos: standing >

<map>
Zone: Alatorin - the Forge City.
Room: A Rocky Niche on Some Rocks Above the Slime
</map>
A Rocky Niche on Some Rocks Above the Slime
Obvious exits: -N -S
The corpse of a lean troglodyte fanatic is lying here.
[2] The corpse of a crazy young trog is lying here.
[2] The corpse of a lean troglodyte fanatic is lying here.

< 638h/638H 139v/141V Pos: standing >

< 638h/638H 139v/141V Pos: standing >

<map>
Zone: Alatorin - the Forge City.
Room: A Deep Cave Cluttered With Sharp Rocks
</map>
A Deep Cave Cluttered With Sharp Rocks
Obvious exits: -S -U
The corpse of a huge slime slug is lying here.
[3] The corpse of a slime slug is lying here.
The corpse of a crazy young trog is lying here.
The corpse of a slime slug is lying here.
The corpse of a lean troglodyte fanatic is lying here.

< 638h/638H 137v/141V Pos: standing >
Alas, you cannot go that way. . . .

< 638h/638H 137v/141V Pos: standing >

<map>
Zone: Alatorin - the Forge City.
Room: A Low, Slanting Tunnel
</map>
A Low, Slanting Tunnel
Obvious exits: -N -D

< 638h/638H 135v/141V Pos: standing >

< 638h/638H 136v/141V Pos: standing >
Alas, you cannot go that way. . . .

< 638h/638H 137v/141V Pos: standing >
Alas, you cannot go that way. . . .

< 638h/638H 138v/141V Pos: standing >
Alas, you cannot go that way. . . .

< 638h/638H 139v/141V Pos: standing >

<map>
Zone: Alatorin - the Forge City.
Room: A Deep, Twisted Tunnel Junction
</map>
A Deep, Twisted Tunnel Junction
Obvious exits: -N -E -S -W

< 638h/638H 137v/141V Pos: standing >

<map>
Zone: Alatorin - the Forge City.
Room: A Vaulted Tunnel
</map>
A Vaulted Tunnel
Obvious exits: -N -S

< 638h/638H 136v/141V Pos: standing >

<map>
Zone: Alatorin - the Forge City.
Room: A Deep Rocky Ledge Covered With Vines
</map>
A Deep Rocky Ledge Covered With Vines
Obvious exits: -E -S -W

< 638h/638H 135v/141V Pos: standing >

< 638h/638H 136v/141V Pos: standing >

< 638h/638H 138v/141V Pos: standing >

<map>
Zone: Alatorin - the Forge City.
Room: A Deep Rocky Ledge Covered With Vines
</map>
A Deep Rocky Ledge Covered With Vines
Obvious exits: -E

< 638h/638H 138v/141V Pos: standing >

< 638h/638H 139v/141V Pos: standing >

< 638h/638H 141v/141V Pos: standing >
You start chanting...

< 638h/638H 141v/141V Pos: standing >
Casting: gate to ardgral *

< 638h/638H 141v/141V Pos: standing >
Casting: gate to ardgral 

< 638h/638H 141v/141V Pos: standing >
You complete your spell...
The winds of thought collect your dreams and then quickly condense into a swirling gateway.

< 638h/638H 141v/141V Pos: standing >
You start chanting...

< 638h/638H 141v/141V Pos: standing >

< 638h/638H 141v/141V Pos: standing >
You complete your spell...
You failed.

< 638h/638H 141v/141V Pos: standing >
You start chanting...

< 638h/638H 141v/141V Pos: standing >

< 638h/638H 141v/141V Pos: standing >
You complete your spell...
You completely vanish.

< 638h/638H 141v/141V Pos: standing >

< 638h/638H 141v/141V Pos: standing >

< 638h/638H 141v/141V Pos: standing >
Looks like an exit.
You extend your sights eastward.
A Deep Rocky Ledge Covered With Vines
Obvious exits: -E -S -W

< 638h/638H 141v/141V Pos: standing >

< 638h/638H 141v/141V Pos: standing >

< 638h/638H 141v/141V Pos: standing >

< 638h/638H 141v/141V Pos: standing >
Epic Zones -----------------------------------------

   Court of the Muse                             (pure good)     
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (good)          
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (slightly evil) 
   Kobold Settlement                             (neutral)       
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (extremely evil)
   Orrak                                         (pure evil)     
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (slightly good) 
   Nizari                                        (slightly good) 
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (pure good)     
   Bloodstone Keep                               (slightly evil) 
   The Temple of the Sun                         (slightly good) 
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (slightly evil) 
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (slightly evil) 
   The Mountain of the Banished                  (slightly good) 
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (pure good)     
   Fort Boyard                                   (slightly good) 
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (evil)          
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (slightly evil) 
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (extremely good)
   The Lair of the Swamp Troll King              (slightly evil) 
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (slightly good) 
   IceCrag Castle                                (slightly evil) 
   Prison of Fort Boyard                         (slightly good) 
   The Ancient Halls of Ironstar                 (slightly evil) 
   The Jade Empire                               (slightly good) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (slightly evil) 
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (slightly good) 
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (slightly good) 
   The Kingdom of Torg                           (slightly good) 
   Tribal Oasis                                  (slightly good) 
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (good)          
   Shadamehr Keep                                (slightly evil) 
   The Temple to Skrentherlog                    (slightly evil) 
   Alatorin - the Forge City                     (slightly good) 
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (slightly evil) 
   The Caverns of Armageddon                     (evil)          
   The Forest City of Aravne                     (slightly evil) 
   Plane of Fire                                 (slightly evil) 
   Ruined Temple of Tezcatlipoca                 (very good)     
   The Astral Plane                              (slightly evil) 
   Jotunheim                                     (slightly evil) 
   The Transparent Tower                         (slightly evil) 
   Krethik Keep                                  (very evil)     
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (slightly evil) 
   Plane of Earth                                (slightly evil) 
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (slightly evil) 
   Domain of Lost Souls                          (good)          
   The Hall of Knighthood                        (extremely evil)
   The Depths of Duris                           (slightly evil) 
   Arachdrathos Guilds                           (evil)          
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (good)          
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (slightly good) 
   Lost Temple of Tikitzopl                      (slightly evil) 
   The Scorched Valley                           (good)          
   The Realm of Barovia                          (slightly good) 
   The Royal Mausoleum of Castle IceCrag         (good)          
   Plane of Fire, Brass                          (good)          
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (slightly good) 
   Tiamat                                        (extremely good)
   The Fortress of Dreams                        (good)          
   Bahamut's Palace                              (very good)     
   Dragonnia                                     (good)          
   The Charcoal Palace                           (very good)     
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (slightly good) 
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (slightly good) 
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (slightly good) 
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (slightly good) 
   Castle Ravenloft                              (slightly good) 

* = already completed this boot.

< 638h/638H 141v/141V Pos: standing >

< 638h/638H 141v/141V Pos: standing >

< 638h/638H 141v/141V Pos: standing >

< 638h/638H 141v/141V Pos: standing >

< 638h/638H 141v/141V Pos: standing >
Looks like an exit.
You extend your sights eastward.
A Deep Rocky Ledge Covered With Vines
Obvious exits: -E -S -W

< 638h/638H 141v/141V Pos: standing >

		Score information for Kir

Level: 51   Race: Shade   Class: Illusionist / Dark Dreamer Sex: Female
Hit points: 638(638)  Moves: 141(141)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 87%
Status:  Standing.
         Negative Shielded Fireshielded
Frags:   -0.08   Deaths:   27
In the illusion of: a dwarven trapper (fair)
Detecting:      Illusions Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Living
Protected by:   Greater Spirit Ward
Enchantments:   Hawkvision Ultravision Farsee Fly Armor Haste Invisibility Waterbreathing
Combat Pulse:   16 Spell Pulse:  0.70 
Leaderboard Points:  897 

Active Spells:
--------------
improved invisibility (24 minutes)
infravision (43 minutes)
armor (17 minutes)
bless (22 minutes)
vitality (3 minutes)
detect illusion (35 minutes)
farsee (38 minutes)


< 638h/638H 141v/141V Pos: standing >

< 638h/638H 141v/141V Pos: standing >
Looks like an exit.
You extend your sights eastward.
A Deep Rocky Ledge Covered With Vines
Obvious exits: -E -S -W

< 638h/638H 141v/141V Pos: standing >

< 638h/638H 141v/141V Pos: standing >
You quickly scan the area.
You see nothing.

< 638h/638H 141v/141V Pos: standing >
You quickly scan the area.
You see nothing.

< 638h/638H 141v/141V Pos: standing >
You quickly scan the area.
You see nothing.

< 638h/638H 141v/141V Pos: standing >
You quickly scan the area.
You see nothing.

< 638h/638H 141v/141V Pos: standing >
You quickly scan the area.
You see nothing.

< 638h/638H 141v/141V Pos: standing >
Looks like an exit.
You extend your sights eastward.
A Deep Rocky Ledge Covered With Vines
Obvious exits: -E -S -W

< 638h/638H 141v/141V Pos: standing >

<map>
Zone: Alatorin - the Forge City.
Room: A Deep Rocky Ledge Covered With Vines
</map>
A Deep Rocky Ledge Covered With Vines
Obvious exits: -E -S -W

< 638h/638H 139v/141V Pos: standing >

<map>
Zone: Alatorin - the Forge City.
Room: A Deep Rocky Ledge Covered With Vines
</map>
A Deep Rocky Ledge Covered With Vines
Obvious exits: -W

< 638h/638H 137v/141V Pos: standing >

< 638h/638H 137v/141V Pos: standing >

<map>
Zone: Alatorin - the Forge City.
Room: A Deep Rocky Ledge Covered With Vines
</map>
A Deep Rocky Ledge Covered With Vines
Obvious exits: -E -S -W

< 638h/638H 139v/141V Pos: standing >
Looks like an exit.
You extend your sights southward.
A Vaulted Tunnel
Obvious exits: -N -S

< 638h/638H 139v/141V Pos: standing >
Saving Kir.

< 638h/638H 139v/141V Pos: standing >

<map>
Zone: Alatorin - the Forge City.
Room: A Vaulted Tunnel
</map>
A Vaulted Tunnel
Obvious exits: -N -S

< 638h/638H 137v/141V Pos: standing >
Looks like an exit.
You extend your sights southward.
A Deep, Twisted Tunnel Junction
Obvious exits: -N -E -S -W

< 638h/638H 138v/141V Pos: standing >

< 638h/638H 139v/141V Pos: standing >
Saving Kir.

< 638h/638H 141v/141V Pos: standing >

<map>
Zone: Alatorin - the Forge City.
Room: A Deep, Twisted Tunnel Junction
</map>
A Deep, Twisted Tunnel Junction
Obvious exits: -N -E -S -W

< 638h/638H 139v/141V Pos: standing >

< 638h/638H 139v/141V Pos: standing >
Looks like an exit.
You extend your sights eastward.
A Tight and Jagged Tunnel
Obvious exits: -W -NE

< 638h/638H 139v/141V Pos: standing >

<map>
Zone: Alatorin - the Forge City.
Room: A Tight and Jagged Tunnel
</map>
A Tight and Jagged Tunnel
Obvious exits: -W -NE

< 638h/638H 137v/141V Pos: standing >

< 638h/638H 137v/141V Pos: standing >

<map>
Zone: Alatorin - the Forge City.
Room: A Smooth Shaft
</map>
A Smooth Shaft
Obvious exits: -U -D -SW

< 638h/638H 135v/141V Pos: standing >

< 638h/638H 136v/141V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
Saving Kir.

< 638h/638H 138v/141V Pos: standing >
You grin as you realize you're floating, with no floor in the room.

<map>
Zone: Alatorin - the Forge City.
Room: A Smooth Shaft
</map>
A Smooth Shaft
Obvious exits: -U -D

< 638h/638H 138v/141V Pos: standing >
You grin as you realize you're floating, with no floor in the room.

<map>
Zone: Alatorin - the Forge City.
Room: Above a Deep Shaft in a Circular Chamber
</map>
Above a Deep Shaft in a Circular Chamber
Obvious exits: -S -D

< 638h/638H 137v/141V Pos: standing >
Alas, you cannot go that way. . . .

< 638h/638H 138v/141V Pos: standing >

<map>
Zone: Alatorin - the Forge City.
Room: A Filthy, Rank Tunnel
</map>
A Filthy, Rank Tunnel
Obvious exits: -N -E -S -W

< 638h/638H 139v/141V Pos: standing >

< 638h/638H 139v/141V Pos: standing >

<map>
Zone: Alatorin - the Forge City.
Room: A Junction of Tunnels Around a Feculent Pit
</map>
A Junction of Tunnels Around a Feculent Pit
Obvious exits: -N -E -S -W
[2] The corpse of an angry troglodyte guard is lying here.
The corpse of a muscular troglodyte bloodmonger is lying here.

< 638h/638H 137v/141V Pos: standing >

<map>
Zone: Alatorin - the Forge City.
Room: A Filthy, Rank Tunnel
</map>
A Filthy, Rank Tunnel
Obvious exits: -E -S -W

< 638h/638H 135v/141V Pos: standing >

< 638h/638H 135v/141V Pos: standing >

<map>
Zone: Alatorin - the Forge City.
Room: A Junction of Tunnels Around a Feculent Pit
</map>
A Junction of Tunnels Around a Feculent Pit
Obvious exits: -N -E -S -W
[2] The corpse of an angry troglodyte guard is lying here.
The corpse of a muscular troglodyte bloodmonger is lying here.

< 638h/638H 136v/141V Pos: standing >

<map>
Zone: Alatorin - the Forge City.
Room: A Turn in a Tunnel Covered With Mushrooms and Fungus
</map>
A Turn in a Tunnel Covered With Mushrooms and Fungus
Obvious exits: -E -S

< 638h/638H 135v/141V Pos: standing >
Alas, you cannot go that way. . . .

< 638h/638H 135v/141V Pos: standing >
Alas, you cannot go that way. . . .

< 638h/638H 136v/141V Pos: standing >
Alas, you cannot go that way. . . .

< 638h/638H 137v/141V Pos: standing >
Alas, you cannot go that way. . . .

< 638h/638H 138v/141V Pos: standing >

<map>
Zone: Alatorin - the Forge City.
Room: A Fetid Tunnel Covered With Mushrooms and Fungus
</map>
A Fetid Tunnel Covered With Mushrooms and Fungus
Obvious exits: -E -W

< 638h/638H 137v/141V Pos: standing >

<map>
Zone: Alatorin - the Forge City.
Room: A Turn in a Fetid Tunnel Covered with Mushrooms and Fungus
</map>
A Turn in a Fetid Tunnel Covered with Mushrooms and Fungus
Obvious exits: -N -E -W

< 638h/638H 135v/141V Pos: standing >

< 638h/638H 136v/141V Pos: standing >

<map>
Zone: Alatorin - the Forge City.
Room: A Fetid Tunnel Covered With Mushrooms and Fungus
</map>

<map>
Zone: Alatorin - the Forge City.
Room: A Fetid Tunnel Covered With Mushrooms and Fungus
</map>
A Fetid Tunnel Covered With Mushrooms and Fungus
Obvious exits: -N -S
A few drops of fresh blood are scattered around the area.
Shattered bits of ice are scattered about the area.
[2] The corpse of a troglodyte berserker is lying here.
A Shade (tiny)  Islamic Jihad stands in mid-air here.(Gold Aura)
*A Firbolg (giant) Nebie Helper Ayatolla Islamic Jihad stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near a Firbolg's head.
*A Shadow Beast (huge)  Islamic Jihad stands in mid-air here.(Gold Aura)
*A Shade (tiny) Anyone seen Stinger?   Islamic Jihad stands in mid-air here.(Gold Aura)
*A Githzerai (medium)  Islamic Jihad stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near a Githzerai's head.
A shadow dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A blue dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
*A Githzerai (medium)  Islamic Jihad stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Githzerai's head.
A Githzerai (medium)  Islamic Jihad stands in mid-air here.(Gold Aura)
*A Shadow Beast (large)  Islamic Jihad stands in mid-air here.(Gold Aura)
A Grey Elf (medium)  Islamic Jihad sits resting.(Gold Aura)
A brightly glowing torch floats near a Grey Elf's head. (Illuminating)
A Grey Elf (medium)  Islamic Jihad stands in mid-air here.(Gold Aura)
A Githzerai (medium)  Islamic Jihad stands in mid-air here.(Gold Aura)
A Githzerai snaps into visibility.
A halo of white light descends upon a Githzerai burning your soul.
You snap into visibility.
The globe around a Githzerai's body flares as it bears the brunt of your assault!
The globe around a Githzerai's body flares as it bears the brunt of your assault!
You are knocked to the ground by a Githzerai's mighty bash!
A Githzerai grins as he skewers you with his holy avenger of Ambran.
A Githzerai snaps into visibility.
The globe around a Githzerai's body flares as it bears the brunt of your assault!
The globe around a Githzerai's body flares as it bears the brunt of your assault!

< 574h/638H 135v/141V Pos: sitting >
< T: Kir TP: sit TC: small wounds E: A Githzerai sta EP: excellent >
 A Githzerai stops using a rugged adventurers satchel.

< 574h/638H 136v/141V Pos: sitting >
< T: Kir TP: sit TC: small wounds E: A Githzerai sta EP: excellent >
 A Githzerai gets something from the corpse of a troglodyte berserker.

< 574h/638H 136v/141V Pos: sitting >
< T: Kir TP: sit TC: small wounds E: A Githzerai sta EP: excellent >
 A Githzerai shouts out loudly.. MOVING!!!!

< 574h/638H 136v/141V Pos: sitting >
< T: Kir TP: sit TC: small wounds E: A Githzerai sta EP: excellent >
 A Githzerai puts a small pile of coins into a rugged adventurers satchel.

< 574h/638H 136v/141V Pos: sitting >
< T: Kir TP: sit TC: small wounds E: A Githzerai sta EP: excellent >
 A Grey Elf clambers to his feet.
A Grey Elf, looking very frustrated, packs up his book.
A Githzerai attaches a rugged adventurers satchel to his belt.
It glows brightly.

< 574h/638H 136v/141V Pos: sitting >
< T: Kir TP: sit TC: small wounds E: A Githzerai sta EP: excellent >
 A Githzerai snaps into visibility.
-=[A Githzerai's fine slash wounds you.]=-
The illusion surrounding you fades away!
The globe around a Githzerai's body flares as it bears the brunt of your assault!
The globe around a Githzerai's body flares as it bears the brunt of your assault!
A Githzerai snaps into visibility.
-=[A Githzerai's fine slash wounds you.]=-
The globe around a Githzerai's body flares as it bears the brunt of your assault!
The globe around a Githzerai's body flares as it bears the brunt of your assault!
A Githzerai snaps into visibility.
-=[A Githzerai's impressive slash strikes you.]=-
The globe around a Githzerai's body flares as it bears the brunt of your assault!
The globe around a Githzerai's body flares as it bears the brunt of your assault!
A Githzerai snaps into visibility.

< 529h/638H 136v/141V Pos: sitting >
< T: Kir TP: sit TC: small wounds E: A Githzerai sta EP: excellent >
 A faint hum can be heard from the legendary platemail of defense [poor] carried by a Githzerai.
A Githzerai's holy avenger of Ambran moves with a blinding speed and successfully repels your attack!
You miss a Githzerai.
A Githzerai snaps into visibility.
A Shade starts casting an offensive spell.
A Shade snaps into visibility.

< 529h/638H 136v/141V Pos: sitting >
< T: Kir TP: sit TC: small wounds E: A Githzerai sta EP: excellent >
 Lielz has just given you his consent.

< 529h/638H 136v/141V Pos: sitting >
< T: Kir TP: sit TC: small wounds E: A Githzerai sta EP: excellent >
 A Firbolg suddenly attacks YOU!
A Firbolg snaps into visibility.
-=[A Firbolg's slash strikes you.]=-
The globe around a Firbolg's body flares as it bears the brunt of your assault!
The globe around a Firbolg's body flares as it bears the brunt of your assault!

< 495h/638H 136v/141V Pos: sitting >
< T: Kir TP: sit TC: small wounds E: A Githzerai sta EP: excellent >
 
< 495h/638H 136v/141V Pos: sitting >
< T: Kir TP: sit TC: small wounds E: A Githzerai sta EP: excellent >
 A Shade completes his spell...
A Shade utters the words 'qpaahuq fussrz'
-=[Ripples of ChAoTiC energy slam into you as reality comes crashing down.]=-
OUCH!  That really did HURT!
The flames cause your skin to smoke!
A Shade snaps into visibility.
-=[BOOOOOOOOOM!
You explode in flames as a GIGANTIC fireball engulfs you.]=-
OUCH!  That really did HURT!
Clutching your head you try to escape the
maddening images circling you!
The world starts spinning, and your ears are ringing!
A tentacle of solified mist coils itself around you
tossing you to the ground.
Ice crystals form around you as intense cold causes your body to freeze.
A Shade snaps into visibility.
-=[BOOOOOOOOOM!
You explode in flames as a GIGANTIC fireball engulfs you.]=-
OUCH!  That really did HURT!
A Githzerai starts casting an offensive spell called 'energy drain'.
A Githzerai snaps into visibility.

< 113h/638H 136v/141V Pos: sitting >
A Githzerai wills the flames of the abyss to overwhelm and consume thier foe...
The flames cause your skin to smoke!
-=[You scream in agony as searing heat ignites and bursts into flames within your body.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Githzerai snaps into visibility.
Your sleeves of impskin shattered in bits as the tortured body spasms and quivers!