<worn as a badge> the bronze Zarbonesti seal of Kryz'Kyssik of greater charisma (magic) [63%]
<worn on head> an ancient crown of elven royalty (magic) (glowing) (humming) [80%]
<worn on eyes> a slimy aboleth eye [superior] (magic) (glowing) (humming) [87%]
<worn in ear> a brightly flaming earring [89%]
<worn in ear> an emerald disc fashioned from bone of wisdom (magic)
<worn on face> a splintered dragon scale [superior] [87%]
<worn around neck> a spectral holy symbol of Berronar Truesilver [66%]
<worn around neck> the holy symbol of sanctity (magic) (glowing) (humming) [86%]
<worn on body> the legendary platemail of defense [poor] (magic) [66%]
<worn about body> a cloak of Elvenkind (glowing) (humming)[223h 57m 56s]
<worn on back> a black leather backpack [58%]
<worn as quiver> the quiver of holding (magic)
<worn about waist> a waistband of rock and stone [superior] (magic) [69%]
<worn on belt buckle>a soul sceptre [superior] (magic) (glowing) [73%]
<attached to belt> a potion of bubbling goo (magic) (glowing) [51%]
<worn on arms> some blue dragonscale shoulder guards (magic)
<held as shield> 'Einjar' the titan shield of purity (magic) (glowing)[223h 57m 54s]
<worn around wrist> a sapphire bracelet [69%]
<worn around wrist> the ancestral bracelet of Sevenoaks (magic) [70%]
<worn on hands> a pair of woven golden gloves (magic) [86%]
<worn on finger> a ring called 'Soulcatcher' of endurance (invis) [53%]
<worn on finger> an ancient ring of liquid rock [superior] [80%]
<primary weapon> the sphere of wind (magic) (glowing)[223h 57m 54s]
<worn on legs> some ruby studded greaves (magic) (glowing)
<worn on feet> the slippers of rot and decay
<map>
Zone: Sarmiz'Duul.
Room: Inside the Gates of Sarmiz'Duul
</map>
Inside the Gates of Sarmiz'Duul
Obvious exits: -N -E -S -W
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
Naj sneaks in from the south.
Norbeast sneaks in from the south.
< 1034h/1034H 328v/329V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Ouside the Gates of Sarmiz'Duul
</map>
Ouside the Gates of Sarmiz'Duul
Obvious exits: -N -S
Naj sneaks in from the south.
< 1034h/1034H 327v/329V Pos: standing >
< 1034h/1034H 327v/329V Pos: standing >
Alas, you cannot go that way. . . .
< 1034h/1034H 329v/329V Pos: standing >
****.+^.*.*
******+^.M.
**^**.*+..^ *
**^..^^*+.^^ ...
*++++++++*** ..
**^.M.*.@.... M
***^^**.^D
*****...
***...
**M
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -N -E -S -W
Naj sneaks in from the south.
Oba sneaks in from the south.
< 1034h/1034H 327v/329V Pos: standing >
< 1034h/1034H 327v/329V Pos: standing >
*****.+^.*.
*******+^.M.
***^**.*+..^
.**^..^^*+.^^ ..
+*++++++++*** .
***^.M.*@P.... M
****^^**.^D
******...
****...
***M
^
Vast Grasslands Within the DarkPeak Valley
Obvious exits: -N -E -S -W
< 1034h/1034H 326v/329V Pos: standing >
< 1034h/1034H 326v/329V Pos: standing >
*****.+^.*.
*******+^.^M
***^**.*+..^
.**^..^^*+.^^ ..
+*++++++++*** .
***^.M.*@+.... M
****^^**.^D
******...
****...
***M
^
< 1034h/1034H 329v/329V Pos: standing >
< 1034h/1034H 329v/329V Pos: standing >
A faint hum can be heard from the sphere of wind you are carrying.
< 1034h/1034H 329v/329V Pos: standing >
****.+^.*.*
******+^.^M
**^**.*+..^ *
**^..^^*+.^^ ...
*++++++++*** ..
**^.M.*P@.... M
***^^**.^D
*****...
***...
**M
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -N -E -S -W
Naj sneaks in from the west.
Oba sneaks in from the west.
< 1034h/1034H 327v/329V Pos: standing >
< 1034h/1034H 327v/329V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Ouside the Gates of Sarmiz'Duul
</map>
Ouside the Gates of Sarmiz'Duul
Obvious exits: -N -S
Naj sneaks in from the north.
Oba sneaks in from the north.
< 1034h/1034H 326v/329V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Inside the Gates of Sarmiz'Duul
</map>
<map>
Zone: Sarmiz'Duul.
Room: Inside the Gates of Sarmiz'Duul
</map>
Inside the Gates of Sarmiz'Duul
Obvious exits: -N -E -S -W
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
Naj sneaks in from the north.
< 1034h/1034H 324v/329V Pos: standing >
< 1034h/1034H 325v/329V Pos: standing >
Score information for Aikc
Level: 56 Race: Grey Elf Class: Cleric / Holyman Sex: Male
Hit points: 1034(1034) Moves: 329(329)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 86%
Status: Standing.
Sanctuary Soulshielded
Frags: +7.87 Deaths: 27
Detecting: Illusions Invisible Evil Good Magic Life Heat Holiness
Protected from: Evil Good Fire Cold Lightning Gas Acid Living Animals All but High Circle Spells
Protected by: Greater Spirit Ward Slow Poison
Enchantments: Hawkvision Ultravision Farsee Fly Armor Aware Haste Invisibility Levitation Waterbreathing Sneaking
Combat Pulse: 16 Spell Pulse: 0.82
Leaderboard Points: 2038
Paladin auras: Spell Protection
Active Spells:
--------------
roar of heroes (5 minutes)
elephantstrength (60 minutes)
ravenflight (59 minutes)
hawkvision (29 minutes)
spirit armor (66 minutes)
pantherspeed (60 minutes)
sense spirit (64 minutes)
stone skin (less than a minute remaining)
sanctuary (4 minutes)
vitality (11 minutes)
fly (13 minutes)
rested bonus (41 minutes)
accelerated healing (13 minutes)
< 1034h/1034H 329v/329V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Along the Outer Wall of Sarmiz'Duul
</map>
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -E -S
Naj sneaks in from the east.
Oba sneaks in from the east.
< 1034h/1034H 328v/329V Pos: standing >
< 1034h/1034H 328v/329V Pos: standing >
You quickly scan the area.
A burly half-orc gate guard who is close by to your east.
A burly half-orc gate guard who is close by to your east.
A burly half-orc gate guard who is close by to your east.
A burly half-orc gate guard who is close by to your east.
A burly half-orc gate guard who is close by to your east.
A burly half-orc gate guard who is close by to your east.
< 1034h/1034H 328v/329V Pos: standing >
Alas, you cannot go that way. . . .
< 1034h/1034H 328v/329V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Along the Outer Wall of Sarmiz'Duul
</map>
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -N -W
Naj sneaks in from the north.
Norbeast sneaks in from the north.
< 1034h/1034H 327v/329V Pos: standing >
< 1034h/1034H 327v/329V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Along the Outer Wall of Sarmiz'Duul
</map>
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -E -S -W
Naj sneaks in from the east.
Oba sneaks in from the east.
< 1034h/1034H 327v/329V Pos: standing >
< 1034h/1034H 328v/329V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Along the Outer Wall of Sarmiz'Duul
</map>
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -E -S -W
Oba sneaks in from the east.
< 1034h/1034H 328v/329V Pos: standing >
< 1034h/1034H 328v/329V Pos: standing >
A faint hum can be heard from the Totem of Mastery carried by Oba.
< 1034h/1034H 328v/329V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -E -W
Norbeast sneaks in from the north.
< 1034h/1034H 327v/329V Pos: standing >
Epic Zones -----------------------------------------
Court of the Muse (pure good)
The Chasm of the Misty Vale (neutral)
The Battlefield (good)
The Swamp Laboratory of Khul'Lor (neutral)
*Clan Stoutdorf Settlement (evil)
Kobold Settlement (neutral)
The High Moor Forest (neutral)
The Stone Tomb of Kelek (extremely evil)
Orrak (pure evil)
Pits of Cerberus (neutral)
Myrloch Vale (neutral)
Pharr Valley Swamp (neutral)
Village of Werrun (slightly good)
Nizari (neutral)
The Dark Stone Tower of the Northern Realms (neutral)
Tower of High Sorcery (pure good)
*Bloodstone Keep (evil)
The Temple of the Sun (slightly good)
The Elemental Groves (neutral)
Temple of Flames (neutral)
Drustl's Yerdonia Enslaved (slightly evil)
The Obsidian Citadel (neutral)
The Ruins of Undermountain (slightly evil)
The Mountain of the Banished (slightly good)
Nakral's Crypt (neutral)
The Outcasts Tower (pure good)
Fort Boyard (slightly good)
Crystalspyre Mountains (neutral)
The Prisons of Carthapia (neutral)
Faerie Realm (pure good)
The Ruins of Tharnadia's Old Quarter (neutral)
The Fields Between (slightly good)
The Githyanki Fortress (evil)
Labyrinth of No Return (neutral)
The Desert City of Venan'Trut (slightly evil)
Rogue Plains (neutral)
City of Torrhan (extremely good)
The Lair of the Swamp Troll King (slightly evil)
Zalkapfaan, City of the Headless Horde (neutral)
New Cave city (neutral)
Ice Tower (neutral)
Desolate Under Fire (neutral)
The Citadel (neutral)
The Twin Keeps of Devastated Tharnadia (slightly good)
IceCrag Castle (slightly evil)
Prison of Fort Boyard (slightly good)
The Ancient Halls of Ironstar (slightly evil)
The Jade Empire (slightly good)
Mazzolin (neutral)
Forest of Mir (slightly evil)
Quintaragon Castle (slightly good)
The Sky City of Ultarium (slightly good)
Lair of the Gibberling King (neutral)
Plane of Air (slightly good)
*The Kingdom of Torg (good)
*Tribal Oasis (good)
The Para-Elemental Plane of Smoke (neutral)
Plane of Water (good)
Shadamehr Keep (slightly evil)
The Temple to Skrentherlog (slightly evil)
Alatorin - the Forge City (slightly good)
The Trakkia Mountains (neutral)
The Ethereal Plane (slightly evil)
The Caverns of Armageddon (evil)
The Forest City of Aravne (slightly evil)
Plane of Fire (slightly evil)
Ruined Temple of Tezcatlipoca (very good)
The Astral Plane (slightly evil)
Jotunheim (slightly evil)
The Transparent Tower (slightly evil)
Krethik Keep (extremely evil)
Temple of the Earth (neutral)
Sea Kingdom (slightly evil)
Plane of Earth (slightly evil)
Sevenoaks (neutral)
The Keep of Evil (neutral)
The Forgotten Mansion (slightly evil)
Domain of Lost Souls (good)
The Hall of Knighthood (very evil)
The Depths of Duris (slightly evil)
Arachdrathos Guilds (evil)
Valley of the Snow Ogres (slightly good)
The Great Shaboath (slightly good)
The Tempest Court (neutral)
Pit of Dragons (neutral)
Ny'Neth (neutral)
*Lost Temple of Tikitzopl (neutral)
The Scorched Valley (good)
The Realm of Barovia (slightly good)
The Royal Mausoleum of Castle IceCrag (good)
*Plane of Fire, Brass (very good)
Githzerai Stronghold (neutral)
Ceothia (slightly good)
*Tiamat (pure good)
The Fortress of Dreams (very good)
Bahamut's Palace (very good)
Dragonnia (good)
The Charcoal Palace (very good)
Vecna's Tomb (neutral)
Ny'Neth's Stronghold (neutral)
Apocalypse Castle (neutral)
The Realm of Barovia Continued (neutral)
The Hall of the Ancients (slightly good)
The Bronze Citadel (slightly good)
Ny'Neth's Stronghold Continued (slightly evil)
Negative Material Plane (neutral)
Celestial Plane (neutral)
The 222nd Layer of the Abyss (good)
Castle Ravenloft (slightly good)
* = already completed this boot.
< 1034h/1034H 327v/329V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Along the Outer Wall of Sarmiz'Duul
</map>
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -N -E -S -W
< 1034h/1034H 328v/329V Pos: standing >
< 1034h/1034H 328v/329V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -S -W
< 1034h/1034H 327v/329V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Sior's Fine Mounts
</map>
<map>
Zone: Sarmiz'Duul.
Room: Sior's Fine Mounts
</map>
Sior's Fine Mounts
Obvious exits: -N
A tanned half-orc stands here, tending to his mounts.(Gold Aura)
< 1034h/1034H 326v/329V Pos: standing >
< 1034h/1034H 327v/329V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -S -W
Naj sneaks in from the south.
Norbeast sneaks in from the south.
< 1034h/1034H 328v/329V Pos: standing >
Alas, you cannot go that way. . . .
< 1034h/1034H 328v/329V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Along the Outer Wall of Sarmiz'Duul
</map>
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -N -E -S -W
Norbeast sneaks in from the south.
< 1034h/1034H 327v/329V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -E -W
Norbeast sneaks in from the west.
< 1034h/1034H 326v/329V Pos: standing >
< 1034h/1034H 327v/329V Pos: standing >
Alas, you cannot go that way. . . .
< 1034h/1034H 328v/329V Pos: standing >
Alas, you cannot go that way. . . .
< 1034h/1034H 329v/329V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Along the Outer Wall of Sarmiz'Duul
</map>
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -N -E -S -W
Norbeast sneaks in from the east.
< 1034h/1034H 328v/329V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -S -W
Naj sneaks in from the north.
< 1034h/1034H 327v/329V Pos: standing >
< 1034h/1034H 327v/329V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Sior's Fine Mounts
</map>
<map>
Zone: Sarmiz'Duul.
Room: Sior's Fine Mounts
</map>
Sior's Fine Mounts
Obvious exits: -N
A tanned half-orc stands here, tending to his mounts.(Gold Aura)
< 1034h/1034H 328v/329V Pos: standing >
< 1034h/1034H 328v/329V Pos: standing >
A faint hum can be heard from the Totem of Mastery carried by Oba.
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -S -W
Oba sneaks in from the south.
Norbeast sneaks in from the south.
< 1034h/1034H 327v/329V Pos: standing >
< 1034h/1034H 327v/329V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Along the Outer Wall of Sarmiz'Duul
</map>
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -N -E -S -W
Naj sneaks in from the south.
< 1034h/1034H 327v/329V Pos: standing >
< 1034h/1034H 328v/329V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -E -W
Naj sneaks in from the west.
Oba sneaks in from the west.
< 1034h/1034H 328v/329V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -S -W
Naj sneaks in from the west.
Oba sneaks in from the west.
< 1034h/1034H 327v/329V Pos: standing >
< 1034h/1034H 327v/329V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -S
Oba sneaks in from the north.
< 1034h/1034H 328v/329V Pos: standing >
< 1034h/1034H 328v/329V Pos: standing >
< 1034h/1034H 328v/329V Pos: standing >
A faint hum can be heard from the sphere of wind you are carrying.
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -S -W
A Shade (small) - The Shadow Guild stands in mid-air here.(Red Aura)
Oba sneaks in from the north.
< 1034h/1034H 327v/329V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -S -W
< 1034h/1034H 326v/329V Pos: standing >
< 1034h/1034H 327v/329V Pos: standing >
A Shade enters from the north.
< 1034h/1034H 329v/329V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -S -W
Naj sneaks in from the south.
Oba sneaks in from the south.
Norbeast sneaks in from the south.
< 1034h/1034H 328v/329V Pos: standing >
< 1034h/1034H 328v/329V Pos: standing >
< 1034h/1034H 328v/329V Pos: standing >
A Shade enters from the south.
< 1034h/1034H 328v/329V Pos: standing >
Sparkling magic surrounds Naj as he begins his chant.
Naj starts casting an offensive spell.
Naj snaps into visibility.
Norbeast suddenly attacks a Shade!
Norbeast snaps into visibility.
< 1034h/1034H 328v/329V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -S -W
Oba sneaks in from the north.
< 1034h/1034H 327v/329V Pos: standing >
< 1034h/1034H 327v/329V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -S -W
A Shade (small) - The Shadow Guild stands with a stunned look in mid-air here.(Red Aura)
Norbeast Islamic Jihad (Shadow Beast)(large) stands in mid-air here, fighting a Shade.(Gold Aura)
Naj Anyone seen Stinger? Islamic Jihad (Shade)(tiny) stands in mid-air here.(Gold Aura)
A Shade leaves north.
< 1034h/1034H 327v/329V Pos: standing >
< 1034h/1034H 328v/329V Pos: standing >
Score information for Aikc
Level: 56 Race: Grey Elf Class: Cleric / Holyman Sex: Male
Hit points: 1034(1034) Moves: 329(329)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 86%
Status: Standing.
Sanctuary Soulshielded
Frags: +7.87 Deaths: 27
Detecting: Illusions Invisible Evil Good Magic Life Heat Holiness
Protected from: Evil Good Fire Cold Lightning Gas Acid Living Animals All but High Circle Spells
Protected by: Greater Spirit Ward Slow Poison
Enchantments: Hawkvision Ultravision Farsee Fly Armor Aware Haste Invisibility Levitation Waterbreathing Sneaking
Combat Pulse: 16 Spell Pulse: 0.82
Leaderboard Points: 2038
Paladin auras: Spell Protection
Active Spells:
--------------
roar of heroes (5 minutes)
elephantstrength (60 minutes)
ravenflight (59 minutes)
hawkvision (29 minutes)
spirit armor (66 minutes)
pantherspeed (60 minutes)
sense spirit (64 minutes)
stone skin (less than a minute remaining)
sanctuary (4 minutes)
vitality (11 minutes)
fly (13 minutes)
rested bonus (41 minutes)
accelerated healing (13 minutes)
< 1034h/1034H 329v/329V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -S
< 1034h/1034H 328v/329V Pos: standing >
< 1034h/1034H 328v/329V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -S -W
Naj Anyone seen Stinger? Islamic Jihad (Shade)(tiny) stands in mid-air here. (Casting) (Gold Aura)
A Shade (small) - The Shadow Guild stands in mid-air here.(Red Aura)
Oba sneaks in from the south.
Oba suddenly attacks a Shade!
Oba snaps into visibility.
< 1034h/1034H 327v/329V Pos: standing >
< 1034h/1034H 327v/329V Pos: standing >
Naj completes his spell...
Naj utters the words 'garbzzsg wuggurz babragruoz'
Naj loses control over the raging magic sending ChAoTiC energy writhing throughout the room.
The intense flames cause a Shade's skin to smolder and burn!
Naj snaps into visibility.
Naj smirks as his fireball explodes into the face of a Shade.
Naj snaps into visibility.
A bolt of force sent by Naj hits a Shade soundly.
A Shade's light ivory shield was completely destroyed by the massive blow!
A Shade's some pitted crystal greaves was completely destroyed by the massive blow!
A Shade's scarlet silk sash was completely destroyed by the massive blow!
A Shade is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Aikc by 13333333.
The smell of fresh blood enters your body, infusing you with power!