The death of [20 Monk] Xanc (Orc)

in A Cozy Sleeping Chamber

from the perspective of [56 Swordsman] Raz Islamic Jihad (Firbolg)

<worn as a badge>    a elven rune of restoration of damage (glowing) [66%]
<worn on head>       a crown of burning flames of damage [79%]
<worn on eyes>       a lens of the negative material plane [poor] [51%]
<worn in ear>        the earring of the Dragon Lords of damage
<worn in ear>        the earring of the Dragon Lords of damage [42%]
<worn on face>       the grim visage of a MaDWoMaN (humming) [58%]
<worn around neck>   the amulet of lordly protection [44%]
<worn around neck>   the pendant of the aboleth [poor]
<worn on body>       a ghostly suit of armor [superior] (glowing)
<worn about body>    a long, flowing cape of hellfire [superior] (glowing) [74%]
<worn on back>       a large leather backpack
<worn as quiver>     the quiver of holding
<worn about waist>   a firey-eyed skull-buckled black leather belt (glowing) [61%]
<worn on belt buckle>a diamondine axe covered in blood [54%]
<attached to belt>   a potion of bubbling goo (glowing) [49%]
<attached to belt>   a metal flask marked "teleport" (glowing) [72%]
<worn around wrist>  the bracer of the whirlwinds of damage (glowing) (humming) [74%]
<worn around wrist>  the bracer of the whirlwinds of precision (glowing) (humming)
<worn on hands>      a pair of darkmail gauntlets [56%]
<worn on finger>     a ring of regeneration [superior] (glowing)
<worn on finger>     the ring of the void [superior] [88%]
<primary weapon>     Doombringer, the sword of chaos (glowing)[219h 34m 34s]
<secondary weapon>   the holy flamberge of the efreeti (glowing)[219h 34m 34s]
<worn on feet>       boots of thundering might (humming) [81%]

some studded black boots [superior]
some blood red leg plates
a huge double-edged battleaxe [superior]
a slender fishing pole
[8] a small bandage

< 2460h/2323H 298v/298V Pos: standing >
Liskin sings so badly it makes you hurt all over.

< 2459h/2323H 298v/298V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -East  -South -West  -Down  -Northwest -Southwest
The corpse of an Orc is lying here.
The corpse of a Shadow Beast is lying here.
A bulletin board stands here.
A gnoby piece of wood, perhaps a small mace, lies here.
A large stone warhammer has been dropped here.
a misty ball has been left here.
[10] A small bandage rests upon the ground here.
A swarm of insects flies through the air.
A shadow dracolich is here, with flesh hanging off its rotting bones. (minion) 
*Imm  Islamic Jihad (Shadow Beast)(large) stands in mid-air here.
*Aikc  Islamic Jihad (Grey Elf)(medium) stands in mid-air here.
A black dracolich is here, with flesh hanging off its rotting bones. (minion) 
Liskin  Islamic Jihad (Githzerai)(large) stands in mid-air here.
*Albos  Islamic Jihad (Barbarian)(large) stands in mid-air here.
*Denel  Islamic Jihad (Shade)(small) stands in mid-air here.
*Islam  Islamic Jihad (Githzerai)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Islam's head.

< 2459h/2323H 298v/298V Pos: standing >

< 2459h/2323H 298v/298V Pos: standing >
Looks like an exit.
You extend your sights eastward.
An Antechamber buzzing with Energy
Obvious exits: -East  -South -West 
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
An Orc (medium) stands here. (Non-Fraggable)

< 2459h/2323H 298v/298V Pos: standing >
Islam gets the legs of Xanc from the corpse of Xanc.
Islam gets the bowels of Xanc from the corpse of Xanc.
Islam gets the ears of Xanc from the corpse of Xanc.
Islam gets some stuff from the corpse of Xanc.

< 2459h/2323H 298v/298V Pos: standing >
You are carrying: (2/10)
a rugged adventurers satchel
a bottomless bag of the shield dwarves

< 2458h/2323H 298v/298V Pos: standing >
Liskin sings so badly it makes you hurt all over.

< 2458h/2323H 298v/298V Pos: standing >
Islam puts a bunch of stuff into a net of endless currents.

< 2458h/2323H 298v/298V Pos: standing >
Islam gets the mace of mentality from his net of endless currents.

< 2458h/2323H 298v/298V Pos: standing >
Islam gets the legs of Xanc from his net of endless currents.

< 2458h/2323H 298v/298V Pos: standing >
Islam gets the bowels of Xanc from his net of endless currents.

< 2458h/2323H 298v/298V Pos: standing >
Islam gets the ears of Xanc from his net of endless currents.

< 2458h/2323H 298v/298V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -East  -South -West  -Down  -Northwest -Southwest
The corpse of an Orc is lying here.
The corpse of a Shadow Beast is lying here.
A bulletin board stands here.
A gnoby piece of wood, perhaps a small mace, lies here.
A large stone warhammer has been dropped here.
a misty ball has been left here.
[10] A small bandage rests upon the ground here.
*A swarm of insects flies through the air.
A shadow dracolich is here, with flesh hanging off its rotting bones. (minion) 
*Imm  Islamic Jihad (Shadow Beast)(large) stands in mid-air here.
*Aikc  Islamic Jihad (Grey Elf)(medium) stands in mid-air here.
A black dracolich is here, with flesh hanging off its rotting bones. (minion) 
Liskin  Islamic Jihad (Githzerai)(large) stands in mid-air here.
*Albos  Islamic Jihad (Barbarian)(large) stands in mid-air here.
*Denel  Islamic Jihad (Shade)(small) stands in mid-air here.
*Islam  Islamic Jihad (Githzerai)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Islam's head.
Islam drops the ears of Xanc.

< 2458h/2323H 298v/298V Pos: standing >
Islam drops the bowels of Xanc.

< 2458h/2323H 298v/298V Pos: standing >
Islam drops the legs of Xanc.

< 2458h/2323H 298v/298V Pos: standing >
A bottomless bag of the shield dwarves contains:

a transparent sheen of slime
a frozen bladed dagger [poor]
the petrified visage of Lord Nymav K'haar [poor]
a leather belt with mummified rats heads sewn on [superior]
a rugged adventurers satchel (illuminating)
the ring of the masters (glowing) [86%]
the breastplate of preservation [69%]
a swirling potion
[39] a scroll of Numbla
the wand of banishing [superior]
[3] a magical essence of Constitution
a black dragon's head staff
[3] a strange red stone
a magical essence of Health
the boots of speed [poor]
a wand of flames (illuminating)
a longsword of Sevenoaks [83%]
a bottomless bag of the shield dwarves
a small pickaxe with a small hilt [poor] (glowing) [45%]
a small piece of tin ore
a small piece of platinum ore
an ebonywood wand of shifting shadows [superior] (glowing)
a magical essence of Charisma
[19] an ice-cold jug of olyx milk
a food stained apron
a slimy snot rag of a cRaZy MaN [77%]
a severed dragon tail [poor]
some bracers of defense
a golden circlet
an unearthly flesh girth from Castle Ravenloft
a twined dragonscale bodycloak
a shimmering gem earring
the head of a wildmage
the head of a wildmage
the head of a wildmage
the head of a wildmage
[2] the head of a great wildmage
the royal scepter of Aravne [poor] (humming)
a frozen potion
a dangling dragon earring [poor]
a silver necklace of black diamonds [poor] (glowing)
a bronze ingot
[3] a gnomish shopkeepers token
[3] a strange scroll of enchantment
[7] a fiery red potion
[26] the dazzling blue potion of lesser battle readiness
the precious elixir of life
[5] a tightly rolled vellum scroll
[2] a yellow vial
[2] A scroll of curse removal (glowing)
[5] a potion of endurance
[8] the opaque white potion of regeneration
the holy relic of the north
[29] a dragon scale
[9] a large medicated bandage
a huge claymore named 'Pathfinder' [poor]
[40] a yellow potion
[11] a green potion with black chunks
[24] a potion of bloodrage
a medium piece of silver ore
a potion of green and brown sludge
a potion of spheres
the bloody heart of Melbe
a potion of swashbuckling (glowing)
a sooty ball [poor]
some harpy claws
a feathered talisman
a crystalline quill (glowing)
[5] a sparkling large shrimp
[19] a sparkling large flat oyster
[4] a sparkling impressive lobster
a dark purple potion
a craftsman's pin of Dweefniggle's workshop [superior]
a craftsman's pin of Dweefniggle's workshop [poor]
a craftsman's pin of Dweefniggle's workshop
[18] a dark misty potion
[22] some wild Gootwiet
some landrace Medicus
a small piece of copper ore
the essence of Lokpan (invis)
Islam gets the staff of the slaadi [poor] from his net of endless currents.

< 2458h/2323H 298v/298V Pos: standing >
Islam gets the staff of the slaadi [poor] from his net of endless currents.

< 2457h/2323H 298v/298V Pos: standing >
Islam gets the staff of the slaadi [superior] from his net of endless currents.

< 2457h/2323H 298v/298V Pos: standing >
Islam gets the staff of the slaadi [superior] from his net of endless currents.

< 2457h/2323H 298v/298V Pos: standing >
Islam gets the staff of the slaadi [poor] from his net of endless currents.

< 2457h/2323H 298v/298V Pos: standing >
Islam gets the staff of the slaadi [poor] from his net of endless currents.

< 2457h/2323H 298v/298V Pos: standing >
Liskin sings so badly it makes you hurt all over.

< 2457h/2323H 298v/298V Pos: standing >
Islam sneaks east.
You follow Islam.


<map>
Zone: Guildhalls.
Room: An Antechamber buzzing with Energy
</map>

<map>
Zone: Guildhalls.
Room: An Antechamber buzzing with Energy
</map>
An Antechamber buzzing with Energy
Obvious exits: -East  -South -West 
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
*Denel  Islamic Jihad (Shade)(small) stands in mid-air here.
*Islam  Islamic Jihad (Githzerai)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Islam's head.
An Orc (medium) stands here. (Non-Fraggable)
Liskin enters from the west.
A black dracolich enters from the west.
Aikc sneaks in from the west.
A shadow dracolich enters from the west.

< 2457h/2323H 297v/298V Pos: standing >

< 2457h/2323H 297v/298V Pos: standing >
Islam starts casting an offensive spell.
Islam snaps into visibility.

< 2457h/2323H 297v/298V Pos: standing >
An Orc leaves south.
Liskin starts playing the instrument of lyrical mastery and singing aloud.

< 2457h/2323H 297v/298V Pos: standing >
Islam stops invoking abruptly!

< 2457h/2323H 297v/298V Pos: standing >
A faint hum can be heard from the legendary platemail of defense carried by a swarm of insects.

< 2457h/2323H 297v/298V Pos: standing >
A faint hum can be heard from the buckler of the Saints carried by Denel.

< 2456h/2323H 297v/298V Pos: standing >
Islam sneaks south.
You follow Islam.


<map>
Zone: Guildhalls.
Room: The High-Arched Foyer before The Hall of - The Horde
</map>

<map>
Zone: Guildhalls.
Room: The High-Arched Foyer before The Hall of - The Horde
</map>
The High-Arched Foyer before The Hall of - The Horde
Obvious exits: -North -South
*Denel  Islamic Jihad (Shade)(small) stands in mid-air here.
Islam  Islamic Jihad (Githzerai)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Islam's head.
An Orc (medium) stands here. (Non-Fraggable)
Liskin enters from the north.
A black dracolich enters from the north.
A shadow dracolich enters from the north.

< 2456h/2323H 296v/298V Pos: standing >
Epic Zones -----------------------------------------

   Court of the Muse                             (pure good)     
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (slightly good) 
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (slightly evil) 
   Kobold Settlement                             (evil)          
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (pure evil)     
   Orrak                                         (pure evil)     
   Pits of Cerberus                              (slightly evil) 
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (neutral)       
  *Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (pure good)     
   Bloodstone Keep                               (very evil)     
   The Temple of the Sun                         (neutral)       
  *The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
  *Drustl's Yerdonia Enslaved                    (evil)          
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (extremely good)
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (slightly evil) 
   The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
  *The Githyanki Fortress                        (pure evil)     
   Labyrinth of No Return                        (slightly evil) 
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (very good)     
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (slightly evil) 
   New Cave city                                 (slightly good) 
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (slightly good) 
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (good)          
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
  *Quintaragon Castle                            (slightly good) 
  *The Sky City of Ultarium                      (good)          
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (slightly good) 
   The Kingdom of Torg                           (slightly good) 
   Tribal Oasis                                  (slightly good) 
   The Para-Elemental Plane of Smoke             (neutral)       
  *Plane of Water                                (good)          
  *Shadamehr Keep                                (very evil)     
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
  *The Ethereal Plane                            (slightly good) 
  *The Caverns of Armageddon                     (slightly evil) 
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (neutral)       
  *Ruined Temple of Tezcatlipoca                 (slightly good) 
   The Astral Plane                              (neutral)       
  *Jotunheim                                     (slightly evil) 
   The Transparent Tower                         (slightly good) 
   Krethik Keep                                  (very evil)     
   Temple of the Earth                           (neutral)       
  *Sea Kingdom                                   (slightly good) 
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (slightly good) 
  *The Forgotten Mansion                         (slightly good) 
   Domain of Lost Souls                          (good)          
   The Hall of Knighthood                        (very evil)     
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (slightly evil) 
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (slightly evil) 
   The Tempest Court                             (slightly good) 
   Pit of Dragons                                (slightly good) 
  *Ny'Neth                                       (neutral)       
  *Lost Temple of Tikitzopl                      (slightly evil) 
  *The Scorched Valley                           (slightly good) 
   The Realm of Barovia                          (slightly evil) 
   The Royal Mausoleum of Castle IceCrag         (good)          
   Plane of Fire, Brass                          (extremely good)
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (pure good)     
   The Fortress of Dreams                        (very good)     
   Bahamut's Palace                              (good)          
   Dragonnia                                     (slightly good) 
   The Charcoal Palace                           (very good)     
  *Vecna's Tomb                                  (slightly evil) 
  *Ny'Neth's Stronghold                          (slightly good) 
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (slightly evil) 
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
  *Ny'Neth's Stronghold Continued                (slightly good) 
  *Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (slightly good) 
   Castle Ravenloft                              (slightly good) 

* = already completed this boot.
Islam starts casting an offensive spell.

< 2456h/2323H 296v/298V Pos: standing >
An Orc leaves north.

< 2456h/2323H 298v/298V Pos: standing >
Liskin keeps singing a song of a _VERY_ boring nature.

< 2456h/2323H 298v/298V Pos: standing >
Islam stops invoking abruptly!

< 2456h/2323H 298v/298V Pos: standing >
Denel starts casting an offensive spell.
Denel snaps into visibility.

< 2456h/2323H 298v/298V Pos: standing >
Denel completes her spell...
Denel utters the words 'warhunso gsfal'
Denel points at an Orc.

< 2455h/2323H 298v/298V Pos: standing >
Liskin suddenly breaks out a quick verse from their repitiore of songs...
Liskin keeps singing a song of a _VERY_ boring nature.
Liskin busts out in dance!

< 2455h/2323H 298v/298V Pos: standing >
You follow Islam.


<map>
Zone: Guildhalls.
Room: An Antechamber buzzing with Energy
</map>

<map>
Zone: Guildhalls.
Room: An Antechamber buzzing with Energy
</map>
An Antechamber buzzing with Energy
Obvious exits: -East  -South -West 
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
Islam  Islamic Jihad (Githzerai)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Islam's head.
An Orc (medium) stands here. (Non-Fraggable)
A black dracolich enters from the south.
A shadow dracolich enters from the south.

< 2455h/2323H 297v/298V Pos: standing >
An orc warrior now follows an Orc.
An orc warrior now follows an Orc.
A horde of orcs appear, charging in from every direction!
Islam starts casting an offensive spell.

< 2455h/2323H 297v/298V Pos: standing >
An Orc leaves south.
An orc warrior leaves south.
An orc warrior leaves south.

< 2455h/2323H 297v/298V Pos: standing >
Islam stops invoking abruptly!

< 2455h/2323H 297v/298V Pos: standing >
A faint hum can be heard from Doombringer, the sword of chaos you are carrying.
An Orc enters from the south.
An orc warrior enters from the south.
An orc warrior enters from the south.
A swarm of insects rolls on the floor laughing.

< 2455h/2323H 297v/298V Pos: standing >
A faint hum can be heard from the holy flamberge of the efreeti you are carrying.
An Orc leaves east.
An orc warrior leaves east.
An orc warrior leaves east.

< 2455h/2323H 297v/298V Pos: standing >
Islam sneaks south.
You follow Islam.


<map>
Zone: Guildhalls.
Room: The High-Arched Foyer before The Hall of - The Horde
</map>

<map>
Zone: Guildhalls.
Room: The High-Arched Foyer before The Hall of - The Horde
</map>
The High-Arched Foyer before The Hall of - The Horde
Obvious exits: -North -South
Islam  Islamic Jihad (Githzerai)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Islam's head.
Liskin  Islamic Jihad (Githzerai)(large) stands in mid-air here.
*Denel  Islamic Jihad (Shade)(small) stands in mid-air here.
A black dracolich enters from the north.
A shadow dracolich enters from the north.

< 2454h/2323H 296v/298V Pos: standing >

< 2454h/2323H 296v/298V Pos: standing >
Islam sneaks north.
Denel sneaks north.
You follow Islam.


<map>
Zone: Guildhalls.
Room: An Antechamber buzzing with Energy
</map>

<map>
Zone: Guildhalls.
Room: An Antechamber buzzing with Energy
</map>
An Antechamber buzzing with Energy
Obvious exits: -East  -South -West 
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
*Denel  Islamic Jihad (Shade)(small) stands in mid-air here.
Islam  Islamic Jihad (Githzerai)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Islam's head.
Liskin enters from the south.
A black dracolich enters from the south.
A shadow dracolich enters from the south.

< 2454h/2323H 295v/298V Pos: standing >
Islam sneaks west.
You follow Islam.


<map>
Zone: Guildhalls.
Room: A Cozy Sleeping Chamber
</map>

<map>
Zone: Guildhalls.
Room: A Cozy Sleeping Chamber
</map>
A Cozy Sleeping Chamber
Obvious exits: -East  -South -West  -Down  -Northwest -Southwest
The legs of an Orc are lying here.
The bowels of an Orc are lying here.
The ears of an Orc are lying here.
The corpse of an Orc is lying here.
The corpse of a Shadow Beast is lying here.
A bulletin board stands here.
A gnoby piece of wood, perhaps a small mace, lies here.
A large stone warhammer has been dropped here.
a misty ball has been left here.
[10] A small bandage rests upon the ground here.
*Denel  Islamic Jihad (Shade)(small) stands in mid-air here.
Islam  Islamic Jihad (Githzerai)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Islam's head.
Liskin enters from the east.
A black dracolich enters from the east.
Imm sneaks in from the east.
A shadow dracolich enters from the east.

< 2454h/2323H 295v/298V Pos: standing >

< 2454h/2323H 296v/298V Pos: standing >

< 2454h/2323H 298v/298V Pos: standing >

< 2454h/2323H 298v/298V Pos: standing >
An Orc enters from the east.
An orc warrior enters from the east.
An orc warrior enters from the east.
A swarm of insects suddenly attacks an Orc!
A swarm of insects snaps into visibility.
A swarm of insects's bludgeon strikes an Orc very hard.

< 2454h/2323H 298v/298V Pos: standing >
Liskin keeps singing a song of a _VERY_ boring nature.
An orc warrior falls sleep.
An orc warrior falls sleep.
An Orc falls sleep.

< 2454h/2323H 298v/298V Pos: standing >
An Orc has a RUDE awakening!
An Orc awakens.

< 2453h/2323H 298v/298V Pos: standing >
Albos snaps into visibility.
An orc warrior is no condition to avoid Albos's attack!
Albos's slash hits an orc warrior.
An orc warrior is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as an orc warrior dies in agony.
An orc warrior stops following an Orc.
Aikc starts casting an offensive spell.
Aikc snaps into visibility.

< 2453h/2323H 298v/298V Pos: standing >
Aikc completes his spell...
Aikc utters the words 'parl xafe'
Aikc sends an orc warrior reeling with a holy word.
An orc warrior is dead! R.I.P.
You receive your share of experience.
A look of horror and a silent scream are an orc warrior's last actions in this world.
An orc warrior stops following an Orc.
Aikc sends an Orc reeling with a holy word.
An Orc seems to be blinded!

< 2453h/2323H 298v/298V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -East  -South -West  -Down  -Northwest -Southwest
A few drops of fresh blood are scattered around the area.
The legs of an Orc are lying here.
The bowels of an Orc are lying here.
The ears of an Orc are lying here.
[2] The corpse of an orc warrior is lying here.
The corpse of an Orc is lying here.
The corpse of a Shadow Beast is lying here.
A bulletin board stands here.
A gnoby piece of wood, perhaps a small mace, lies here.
A large stone warhammer has been dropped here.
a misty ball has been left here.
[10] A small bandage rests upon the ground here.
An Orc (medium) stands here. (Non-Fraggable)
A shadow dracolich is here, with flesh hanging off its rotting bones. (minion) 
*Imm  Islamic Jihad (Shadow Beast)(large) stands in mid-air here.
*Aikc  Islamic Jihad (Grey Elf)(medium) stands in mid-air here.
A black dracolich is here, with flesh hanging off its rotting bones. (minion) 
A swarm of insects flies through the air.
Liskin  Islamic Jihad (Githzerai)(large) stands in mid-air here.
Albos  Islamic Jihad (Barbarian)(large) stands in mid-air here.
*Denel  Islamic Jihad (Shade)(small) stands in mid-air here.
Islam  Islamic Jihad (Githzerai)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Islam's head.

< 2453h/2323H 298v/298V Pos: standing >
A swarm of insects's impressive bludgeon enshrouds an Orc in a mist of blood.
A swarm of insects misses an Orc.

< 2453h/2323H 298v/298V Pos: standing >
Islam starts casting an offensive spell.

< 2453h/2323H 298v/298V Pos: standing >
Albos tackles an Orc square in the chest knocking the wind out of him!

< 2453h/2323H 298v/298V Pos: standing >
Denel sits down in a comfortable spot.

< 2453h/2323H 298v/298V Pos: standing >
Islam completes his spell...
Islam utters the word 'grzzs'
An Orc goes to sleep.
A swarm of insects starts casting an offensive spell.
A swarm of insects snaps into visibility.
Aikc sits down in a comfortable spot.

< 2452h/2323H 298v/298V Pos: standing >
Liskin keeps singing a song of a _VERY_ boring nature.
Aikc takes out his holy symbol and begins praying intently.

< 2452h/2323H 298v/298V Pos: standing >
An Orc has a RUDE awakening!
An Orc awakens.

< 2452h/2323H 298v/298V Pos: standing >
A faint hum can be heard from Doombringer, the sword of chaos you are carrying.
A swarm of insects completes his spell...
A swarm of insects utters the word 'pawwzf'
A swarm of insects snaps into visibility.
A swarm of insects creates a hammer out of thin air that smashes into an Orc, bits of flesh and bone fly everywhere!
An Orc is dead! R.I.P.
You receive your share of experience.