<worn on head> a bronze skull cap
<worn on body> a suit of spiked leather armor
<worn about body> a hard leather cloak
<worn about waist> a thin leather belt
<worn on arms> a pair of studded leather sleeves
<wielding twohanded> a large two-handed sword
<worn on legs> a pair of studded leather leggings
<worn on feet> a pair of studded leather boots
The Inn of the Shady Grove
Obvious exits: -E -S
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A spellbook has been tossed aside here.
A small collar collects among the rubble on the ground.
An orc anti-paladin surveys the area for intruders.(Red Aura)
An orcish guard stands here patrolling.(Red Aura)
< 1h/241H 88v/113V Pos: standing >
You are carrying: (13/11)
a bag made from sewn skunk skin
a thin leather belt
a hard leather cloak
a small round wooden shield
a pair of studded leather sleeves
a pair of brown leather gloves
a pair of studded leather boots
a pair of studded leather leggings
a bronze skull cap
a suit of spiked leather armor
a large two-handed sword
a large two-handed sword
a steel warhammer
< 1h/241H 88v/113V Pos: standing >
You shrug into a suit of spiked leather armor.
You slide your legs into a pair of studded leather leggings.
You cover your arms with a pair of studded leather sleeves.
You clasp a thin leather belt around your waist.
You pull a pair of brown leather gloves onto your hands.
You place a pair of studded leather boots on your feet.
You don a bronze skull cap on your head.
You strap a small round wooden shield to your arm.
You wear a hard leather cloak about your body.
You need two free hands to wield that.
You need two free hands to wield that.
You need two free hands to wield that.
You need two free hands to wield that.
You hold a bag made from sewn skunk skin.
< 2h/241H 93v/113V Pos: standing >
The Inn of the Shady Grove
Obvious exits: -E -S
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A spellbook has been tossed aside here.
A small collar collects among the rubble on the ground.
An orc anti-paladin surveys the area for intruders.(Red Aura)
An orcish guard stands here patrolling.(Red Aura)
< 2h/241H 94v/113V Pos: standing >
You get a small bandage.
< 2h/241H 97v/113V Pos: standing >
You attempt to bandage yourself.
< 3h/241H 98v/113V Pos: standing >
You continue bandaging yourself.
< 8h/241H 101v/113V Pos: standing >
You continue bandaging yourself.
< 14h/241H 102v/113V Pos: standing >
You continue bandaging yourself.
< 20h/241H 105v/113V Pos: standing >
You continue bandaging yourself.
< 26h/241H 107v/113V Pos: standing >
You continue bandaging yourself.
< 32h/241H 108v/113V Pos: standing >
You continue bandaging yourself.
< 37h/241H 109v/113V Pos: standing >
You continue bandaging yourself.
< 43h/241H 111v/113V Pos: standing >
You continue bandaging yourself.
< 49h/241H 108v/113V Pos: standing >
You can't bandage any more with this bandage.
< 50h/241H 108v/113V Pos: standing >
You are carrying: (3/11)
a large two-handed sword
a large two-handed sword
a steel warhammer
< 50h/241H 108v/113V Pos: standing >
You are using:
<worn on head> a bronze skull cap
<worn on body> a suit of spiked leather armor
<worn about body> a hard leather cloak
<worn about waist> a thin leather belt
<worn on arms> a pair of studded leather sleeves
<held as shield> a small round wooden shield
<worn on hands> a pair of brown leather gloves
<held> a bag made from sewn skunk skin
<worn on legs> a pair of studded leather leggings
<worn on feet> a pair of studded leather boots
< 51h/241H 108v/113V Pos: standing >
You stop using a bag made from sewn skunk skin.
< 51h/241H 108v/113V Pos: standing >
You drop a bag made from sewn skunk skin.
< 51h/241H 109v/113V Pos: standing >
A bag made from sewn skunk skin crumbles to dust and blows away.
< 52h/241H 109v/113V Pos: standing >
A slender fishing pole crumbles to dust and blows away.
< 52h/241H 109v/113V Pos: standing >
You need two free hands to wield that.
< 52h/241H 110v/113V Pos: standing >
You are carrying: (3/11)
a large two-handed sword
a large two-handed sword
a steel warhammer
< 52h/241H 112v/113V Pos: standing >
You stop using a small round wooden shield.
< 52h/241H 113v/113V Pos: standing >
You wield a large two-handed sword.
< 53h/241H 113v/113V Pos: standing >
The Inn of the Shady Grove
Obvious exits: -E -S
[9] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A spellbook has been tossed aside here.
A small collar collects among the rubble on the ground.
An orc anti-paladin surveys the area for intruders.(Red Aura)
An orcish guard stands here patrolling.(Red Aura)
< 53h/241H 113v/113V Pos: standing >
You sit down and relax.
< 53h/241H 113v/113V Pos: sitting >
You aren't trained in magic.
< 53h/241H 113v/113V Pos: sitting >
You are currently praying for the following spells:
21 seconds: ( 4th) dispel good
43 seconds: ( 3rd) armor
You can pray 2 3rd circle spell(s).
You continue your praying.
< 54h/241H 113v/113V Pos: sitting >
You start meditating...
< 55h/241H 113v/113V Pos: sitting >
You are almost ready to attain your next level!
< 56h/241H 113v/113V Pos: sitting >
You have finished praying for dispel good.
< 59h/241H 113v/113V Pos: sitting >
You are almost ready to attain your next level!
< 63h/241H 113v/113V Pos: sitting >
You have memorized the following spells:
( 4th circle) 1 - dispel good
And you are currently praying for the following spells:
6 seconds: ( 3rd) armor
You can pray 2 3rd circle spell(s).
< 63h/241H 113v/113V Pos: sitting >
You have finished praying for armor.
Your prayers are complete.
< 65h/241H 113v/113V Pos: sitting >
You clamber to your feet.
< 65h/241H 113v/113V Pos: standing >
The Inn of the Shady Grove
Obvious exits: -E -S
[9] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A spellbook has been tossed aside here.
A small collar collects among the rubble on the ground.
An orc anti-paladin surveys the area for intruders.(Red Aura)
An orcish guard stands here patrolling.(Red Aura)
< 65h/241H 113v/113V Pos: standing >
Pardon?
< 65h/241H 113v/113V Pos: standing >
Character attributes for Bredd
Level: 17 Race: Orc Class: Anti-Paladin
Age: 20 yrs / 5 mths Height: 65 inches Weight: 169 lbs Size: medium
STR: excellent AGI: excellent DEX: excellent
POW: very good INT: very good WIS: very good
CON: excellent CHA: good LUCK: very good
Armor Points: -47 Reduces melee damage taken by 4.7%
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 8%
HP Vamp Cap Percentage(pow): 125%
Spell Damage Modifier(str): 100%
Bloodlust Damage Bonus(vs mob only): 0%
Hitroll: better than average Damroll: good
Alignment: extremely evil
Saving Throws: PAR[below average] FEA[below average]
BRE[slightly below average] SPE[slightly below average]
Load carried: No Sweat
< 66h/241H 113v/113V Pos: standing >
You start chanting...
< 67h/241H 113v/113V Pos: standing >
Casting: armor
< 67h/241H 113v/113V Pos: standing >
You complete your spell...
Bands of magic armor wrap around you!
< 67h/241H 113v/113V Pos: standing >
Character attributes for Bredd
Level: 17 Race: Orc Class: Anti-Paladin
Age: 20 yrs / 5 mths Height: 65 inches Weight: 169 lbs Size: medium
STR: excellent AGI: excellent DEX: excellent
POW: very good INT: very good WIS: very good
CON: excellent CHA: good LUCK: very good
Armor Points: -75 Reduces melee damage taken by 7.5%
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 8%
HP Vamp Cap Percentage(pow): 125%
Spell Damage Modifier(str): 100%
Bloodlust Damage Bonus(vs mob only): 0%
Hitroll: better than average Damroll: good
Alignment: extremely evil
Saving Throws: PAR[below average] FEA[below average]
BRE[slightly below average] SPE[slightly below average]
Load carried: No Sweat
< 68h/241H 113v/113V Pos: standing >
The House of the Poor
Obvious exits: -W
A large well sits in the corner of this room.
A jet black stag regally walks down the trail.
Running about town, this female orc is restocking her low supplies.(Red Aura)
An orc anti-paladin surveys the area for intruders.(Red Aura)
A cowardly orcish girl tries to hide herself in protection.(Red Aura)
< 68h/241H 112v/113V Pos: standing >
The Inn of the Shady Grove
Obvious exits: -E -S
[9] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A spellbook has been tossed aside here.
A small collar collects among the rubble on the ground.
An orc anti-paladin surveys the area for intruders.(Red Aura)
An orcish guard stands here patrolling.(Red Aura)
< 68h/241H 111v/113V Pos: standing >
The Bar of Dancing Flame
Obvious exits: -N -D
A mighty board stands here held up by great swords reading 'Flame Board.'
A drunken orc wanders about lost out of his mind.(Red Aura)
An orcish street sweeper is here cleaning the city from rubbish.(Red Aura)
(Q)Ixie, the bartender, stands behind the counter ready to serve you.(Red Aura)
A dancing elven girl dances along her way through the bar.(Red Aura)
< 69h/241H 111v/113V Pos: standing >
Alas, you cannot go that way. . . .
< 69h/241H 111v/113V Pos: standing >
Alas, you cannot go that way. . . .
< 69h/241H 111v/113V Pos: standing >
A Small Side Street of the Grove
Obvious exits: -E -U
A small collar collects among the rubble on the ground.
An orc guard of the Black Order is here watching your every action.(Red Aura)
< 69h/241H 111v/113V Pos: standing >
Alas, you cannot go that way. . . .
< 69h/241H 111v/113V Pos: standing >
Alas, you cannot go that way. . . .
< 69h/241H 111v/113V Pos: standing >
Alas, you cannot go that way. . . .
< 69h/241H 112v/113V Pos: standing >
Alas, you cannot go that way. . . .
< 69h/241H 112v/113V Pos: standing >
Alas, you cannot go that way. . . .
< 69h/241H 113v/113V Pos: standing >
Alas, you cannot go that way. . . .
< 69h/241H 113v/113V Pos: standing >
Character attributes for Bredd
Level: 17 Race: Orc Class: Anti-Paladin
Age: 20 yrs / 5 mths Height: 65 inches Weight: 169 lbs Size: medium
STR: excellent AGI: excellent DEX: excellent
POW: very good INT: very good WIS: very good
CON: excellent CHA: good LUCK: very good
Armor Points: -75 Reduces melee damage taken by 7.5%
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 8%
HP Vamp Cap Percentage(pow): 125%
Spell Damage Modifier(str): 100%
Bloodlust Damage Bonus(vs mob only): 0%
Hitroll: better than average Damroll: good
Alignment: extremely evil
Saving Throws: PAR[below average] FEA[below average]
BRE[slightly below average] SPE[slightly below average]
Load carried: No Sweat
< 69h/241H 113v/113V Pos: standing >
Alas, you cannot go that way. . . .
< 69h/241H 113v/113V Pos: standing >
A Small Side Street of the Grove
Obvious exits: -E -W
Running about town, this female orc is restocking her low supplies.(Red Aura)
An orcish merchant is standing here completing his next transaction.(Red Aura)
The grinning bobcat hungrily peers through the area.
< 70h/241H 112v/113V Pos: standing >
Alas, you cannot go that way. . . .
< 70h/241H 112v/113V Pos: standing >
The Path of the Damned
Obvious exits: -N -E -S -W
Crawling about, this baby orc is crying loudly.
An orcish elite searches the area here for any signs of problems.(Red Aura)
A small black skunk peers wearily at you.
(Q)An old orcish woman cries over the loss of her spouse.(Red Aura)
< 70h/241H 111v/113V Pos: standing >
The Path of the Damned
Obvious exits: -N -E -S
< 70h/241H 110v/113V Pos: standing >
You begin calling for a mount..
< 71h/241H 113v/113V Pos: standing >
The Path of the Damned
Obvious exits: -N -E -S -W
A wandering orcish soul, flying about here, is searching for a new victim.(Red Aura)
< 71h/241H 112v/113V Pos: standing >
The Path of the Damned
Obvious exits: -N -E -S
Crawling about, this baby orc is crying loudly.
An orcish merchant is standing here completing his next transaction.(Red Aura)
< 72h/241H 111v/113V Pos: standing >
An orcish merchant leaves east.
< 72h/241H 111v/113V Pos: standing >
The Path of the Damned
Obvious exits: -N -E -S -W
An orc guard of the Black Order is here watching your every action.(Red Aura)
An orc guard of the Black Order is here watching your every action.(Red Aura)
< 72h/241H 111v/113V Pos: standing >
Alas, you cannot go that way. . . .
< 72h/241H 112v/113V Pos: standing >
The South Gates of the Shady Grove
Obvious exits: -N -E -W -D
A small collar collects among the rubble on the ground.
An orcish street sweeper is here cleaning the streets from rubbish.
An orcish altar boy is here cleaning the church.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
A massive umber hulk stands here chained to the ground.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
< 72h/241H 111v/113V Pos: standing >
It's cold!
< 72h/241H 111v/113V Pos: standing >
An orcish altar boy leaves down.
< 72h/241H 112v/113V Pos: standing >
Before the Ramparts that Lead to the South Gates of Shady Grove
Obvious exits: -S -U
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A spellbook has been tossed aside here.
A small collar collects among the rubble on the ground.
An orcish altar boy is here cleaning the church.(Red Aura)
< 73h/241H 112v/113V Pos: standing >
Nearing the Shady Grove
Obvious exits: -N -S
A Shade (small) Islamic Jihad stands in mid-air here, fighting an orcish elite.(Gold Aura)
A large warhorse stands here, fighting a Shade.
An orcish elite stands here, fighting a Shade.(Red Aura)
< 73h/241H 111v/113V Pos: standing >
A Shade dodges an orcish elite's attack.
An orcish elite's powerful slash wounds a Shade.
An orcish elite suffers from contact with the aura about a Shade.
An orcish elite's slash wounds a Shade.
An orcish elite suffers from contact with the aura about a Shade.
A Small Pathway
Obvious exits: -N -S
[2] A steel dagger about a foot in length lies here.
< 73h/241H 110v/113V Pos: standing >
Nearing the Shady Grove
Obvious exits: -N -S
A large warhorse stands here with its head high.
An orcish elite searches the area here for any signs of problems.(Red Aura)
< 73h/241H 112v/113V Pos: standing >
An orcish elite leaves north.
A large warhorse leaves north.
Before the Ramparts that Lead to the South Gates of Shady Grove
Obvious exits: -S -U
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A spellbook has been tossed aside here.
A small collar collects among the rubble on the ground.
A large warhorse stands here with its head high.
An orcish elite searches the area here for any signs of problems.(Red Aura)
A Shade (small) Islamic Jihad stands in mid-air here, fighting an orcish altar boy.(Gold Aura)
An orcish altar boy stands in mid-air here, fighting a Shade.(Red Aura)
< 74h/241H 111v/113V Pos: standing >
An orcish elite suddenly attacks a Shade!
An orcish elite's powerful slash wounds a Shade.
An orcish elite suffers from contact with the aura about a Shade.
Alas, you cannot go that way. . . .
< 74h/241H 111v/113V Pos: standing >
Nearing the Shady Grove
Obvious exits: -N -S
< 74h/241H 111v/113V Pos: standing >
Before the Ramparts that Lead to the South Gates of Shady Grove
Obvious exits: -S -U
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A spellbook has been tossed aside here.
A small collar collects among the rubble on the ground.
A large warhorse stands here, fighting a Shade.
An orcish elite stands here, fighting a Shade.(Red Aura)
A Shade (small) Islamic Jihad stands in mid-air here, fighting an orcish altar boy.(Gold Aura)
An orcish altar boy stands in mid-air here, fighting a Shade.(Red Aura)
< 74h/241H 111v/113V Pos: standing >
An orcish altar boy misses a Shade.
An orcish altar boy starts casting a spell.
< 74h/241H 112v/113V Pos: standing >
A Shade misses an orcish altar boy.
An orcish altar boy dodges a Shade's attack.
< 74h/241H 112v/113V Pos: standing >
A spectre of something long gone rises over a Shade in a foreboding mist.
As a Shade avoids your bash, you topple over and fall to the ground.
You feel unholy power coursing through your limbs!
< 74h/241H 113v/113V Pos: kneeling >
< T: altar TP: sta TC:excellent E: A Shade sta EP: few scratches >
An orcish elite's powerful slash wounds a Shade.
An orcish elite suffers from contact with the aura about a Shade.
An orcish elite's powerful slash wounds a Shade.
An orcish elite suffers from contact with the aura about a Shade.
An orcish elite's powerful slash wounds a Shade.
An orcish elite suffers from contact with the aura about a Shade.
A Shade starts casting an offensive spell.
< 74h/241H 113v/113V Pos: kneeling >
< T: altar TP: sta TC:excellent E: A Shade sta EP: small wounds >
An orcish altar boy completes his spell...
An orcish altar boy utters the words 'eugszr oaae'
< 74h/241H 113v/113V Pos: kneeling >
< T: altar TP: sta TC:excellent E: A Shade sta EP: small wounds >
A Shade completes her spell...
A Shade utters the words 'abrauztg gpahhzfuio uqzbarr'
A Shade points at an orcish altar boy.
A Shade's iceball shatters upon impacting an orcish altar boy, rending flesh and sending blood flying.
An orcish altar boy is dead! R.I.P.
The last gasps of an orcish altar boy cause a sickening chill to run up your spine.
A Shade dodges a large warhorse's attack.
< 74h/241H 113v/113V Pos: kneeling >
<You rise to your feet.
< 74h/241H 113v/113V Pos: standing >
You get a few coins from the corpse of an orcish altar boy.
There were: 2 gold coins, 9 silver coins, 10 copper coins.
< 74h/241H 113v/113V Pos: standing >
It appears to be the corpse of an orcish altar boy.
some granite dust
a small wax candle
< 74h/241H 113v/113V Pos: standing >
< 74h/241H 113v/113V Pos: standing >
You are already standing.
< 75h/241H 113v/113V Pos: standing >
A Shade points at you.
-=[A Shade fires a blast of molten spray at you, causing unbearable pain.]=-
Your pair of brown leather gloves melted from the intense heat!