The death of [44 Crusader] Vokoil (Githzerai)

in Top of the Arena Ladder

from the perspective of [48 Minstrel] Shurakai - The Shadow Guild (Orc)

<worn as a badge>    a black and silver badge of the Sarmiz'Duul Peacekeepers [82%]
<worn on head>       a fragile dragonscale helmet
<worn on eyes>       a black veil [81%]
<worn in ear>        a long dangling earring [poor]
<worn in ear>        a crucifix marbled earring [superior]
<worn on face>       a beautiful mask made of bird feathers
<worn around neck>   a well-crafted silver necklace
<worn around neck>   a fine necklace of seashells [poor] (magic) (glowing)
<worn on body>       some padded leather armor
<worn about body>    a gnomish cape of life [58%]
<worn on back>       a large leather backpack
<worn about waist>   a transparent ectoplasmatic belt [superior] (invis)
<worn on belt buckle>a rugged adventurers satchel (magic)
<attached to belt>   a spellbook [69%]
<worn on arms>       the sleeves of the swamp troll
<worn around wrist>  a marble and ivory bracer (magic)
<worn around wrist>  a blood inscribed bracer [poor] (magic)
<worn on hands>      a pair of tight black gloves [88%]
<worn on finger>     a shiny golden ring [poor]
<worn on finger>     a shimmering ring of vines
<primary weapon>     a golden mining pick (magic) (humming)
<held>               the sunhorn of life [superior] (glowing)
<worn on legs>       leggings carved from minotaur bones [poor] (magic)
<worn on feet>       some dented chitin shoes


< 674h/674H 138v/139V Pos: standing >
Ok.

< 674h/674H 138v/139V Pos: standing >
Courtyard of the Sun Temple
   This wide courtyard is made of cobbled sunstones, inlayed with perfect
precision.  The sunstones cast a yellowish light throughout the square, making
the area glow with light even on the darkest night.  worshipers of Solos fill
the courtyard, chanting in deep resonant voices.  Each is so intent on their
worship, they notice little else.
Obvious exits: -North -East  -South -West 
A sun lightbringer brings pain to the unworthy.(Red Aura)

< 674h/674H 137v/139V Pos: standing >
You quickly scan the area.
A sun lightholder who is close by to your south.
A sun lightholder who is close by to your west.
A sun lightbringer who is close by to your west.
A sun lightbringer who is close by to your west.
A sun lightbringer who is close by to your west.
A sun guardian who is not far off to your west.

< 674h/674H 137v/139V Pos: standing >
A sun lightbringer leaves south.
Courtyard of the Sun Temple
   This wide courtyard is made of cobbled sunstones, inlayed with perfect
precision.  The sunstones cast a yellowish light throughout the square, making
the area glow with light even on the darkest night.  worshipers of Solos fill
the courtyard, chanting in deep resonant voices.  Each is so intent on their
worship, they notice little else.
Obvious exits: -North -East  -South -West 
A sun lightholder prays for the converted here.(Red Aura)
A sun lightbringer brings pain to the unworthy.(Red Aura)
A sun lightbringer brings pain to the unworthy.(Red Aura)
A sun lightbringer brings pain to the unworthy.(Red Aura)

< 674h/674H 138v/139V Pos: standing >
You quickly scan the area.
A sun lightseeker who is close by to your north.
A sun lightholder who is not far off to your north.
A sun lightbringer who is not far off to your north.
A sun lightholder who is close by to your south.
A sun lightseeker who is not far off to your south.
A sun lightbringer who is not far off to your south.
A sun lightholder who is not far off to your south.
A sun lightseeker who is close by to your west.
A sun guardian who is close by to your west.
A sun guardian who is close by to your west.

< 674h/674H 138v/139V Pos: standing >
Courtyard of the Sun Temple
   This wide courtyard is made of cobbled sunstones, inlayed with perfect
precision.  The sunstones cast a yellowish light throughout the square, making
the area glow with light even on the darkest night.  worshipers of Solos fill
the courtyard, chanting in deep resonant voices.  Each is so intent on their
worship, they notice little else.
Obvious exits: -North -East  -South -West #
A sun lightseeker worships here.(Red Aura)
A sun guardian stands ready to repulse the unworthy.(Red Aura)
A sun guardian stands ready to repulse the unworthy.(Red Aura)

< 674h/674H 137v/139V Pos: standing >
You quickly scan the area.
A sun lightseeker who is close by to your north.
A sun lightholder who is close by to your north.
A sun lightseeker who is not far off to your north.
A sun lightholder who is close by to your east.
A sun lightbringer who is close by to your east.
A sun lightbringer who is close by to your east.
A sun lightbringer who is close by to your south.
A sun lightseeker who is not far off to your south.

< 674h/674H 138v/139V Pos: standing >
Courtyard of the Sun Temple
   This wide courtyard is made of cobbled sunstones, inlayed with perfect
precision.  The sunstones cast a yellowish light throughout the square, making
the area glow with light even on the darkest night.  worshipers of Solos fill
the courtyard, chanting in deep resonant voices.  Each is so intent on their
worship, they notice little else.
Obvious exits: -North -East  -South
A sun lightbringer brings pain to the unworthy.(Red Aura)

< 674h/674H 138v/139V Pos: standing >
Courtyard of the Sun Temple
   This wide courtyard is made of cobbled sunstones, inlayed with perfect
precision.  The sunstones cast a yellowish light throughout the square, making
the area glow with light even on the darkest night.  worshipers of Solos fill
the courtyard, chanting in deep resonant voices.  Each is so intent on their
worship, they notice little else.
Obvious exits: -North -East 
A sun lightseeker worships here.(Red Aura)

< 674h/674H 137v/139V Pos: standing >
Alas, you cannot go that way. . . .

< 674h/674H 137v/139V Pos: standing >
Courtyard of the Sun Temple
   This wide courtyard is made of cobbled sunstones, inlayed with perfect
precision.  The sunstones cast a yellowish light throughout the square, making
the area glow with light even on the darkest night.  worshipers of Solos fill
the courtyard, chanting in deep resonant voices.  Each is so intent on their
worship, they notice little else.
Obvious exits: -North -East  -West 
A sun lightseeker worships here.(Red Aura)
A sun lightbringer brings pain to the unworthy.(Red Aura)
A sun lightholder prays for the converted here.(Red Aura)

< 674h/674H 137v/139V Pos: standing >
Courtyard of the Sun Temple
   This wide courtyard is made of cobbled sunstones, inlayed with perfect
precision.  The sunstones cast a yellowish light throughout the square, making
the area glow with light even on the darkest night.  worshipers of Solos fill
the courtyard, chanting in deep resonant voices.  Each is so intent on their
worship, they notice little else.
Obvious exits: -North -East  -South -West 
A sun lightholder prays for the converted here.(Red Aura)

< 674h/674H 138v/139V Pos: standing >
Courtyard of the Sun Temple
   This wide courtyard is made of cobbled sunstones, inlayed with perfect
precision.  The sunstones cast a yellowish light throughout the square, making
the area glow with light even on the darkest night.  worshipers of Solos fill
the courtyard, chanting in deep resonant voices.  Each is so intent on their
worship, they notice little else.
Obvious exits: -North -East  -South -West 
A sun lightholder prays for the converted here.(Red Aura)
A sun lightbringer brings pain to the unworthy.(Red Aura)
A sun lightbringer brings pain to the unworthy.(Red Aura)
A sun lightbringer brings pain to the unworthy.(Red Aura)

< 674h/674H 137v/139V Pos: standing >
Courtyard of the Sun Temple
   This wide courtyard is made of cobbled sunstones, inlayed with perfect
precision.  The sunstones cast a yellowish light throughout the square, making
the area glow with light even on the darkest night.  worshipers of Solos fill
the courtyard, chanting in deep resonant voices.  Each is so intent on their
worship, they notice little else.
Obvious exits: -North -East  -South -West 

< 674h/674H 136v/139V Pos: standing >
Entrance to the Sun Temple
   This is a courtyard between two sets of gates.  The eastern gates are made
of electrum inlayed with gold, and lead back out into the city.  The gates
to the west are made of solid gold, and are carved with thousands of tiny
suns.  The letters Solos have been inscribed in the center of each sun, in
letters so tiny they can only be read close up.  Beyond the gates a very wide
courtyard can be seen, filled with worshipers in sun colored robes.
Obvious exits: -East  -West 

< 674h/674H 138v/139V Pos: standing >
Dragonfall Pit on The Grand Skyway
   Always thought to be a tavern rumor until witnessed in the flesh, this
place is truly on of the greatest sights to behold in the region.  A gaping
swath through the massive branches of Aravne was cut in a blaze of heat
and momentum, created by an ancient red dragon as it fell to its
death in the wizards war centuries ago.  It was here that its momentum through
the branches began to slow, and eventually stop a few hundred feet below.
This created both a gap in the Aravne foliage above, and a two hundred
foot hole below, known as Dragonfall Pit.  Although the trees have
made some headway in closing the rift, Sunlight still manages to lance its
way down through the remaining gaps.  A witness to the incredible event saw
direct sunlight for the first time in his life on that day, and looked
eye to eye with Solos, god of sunlight.  Instantly filled with faith and
belief, he founded the Temple of the Sun, which placed its front doors here
just to the west.
This area seems to be devoid of magic!
Obvious exits: -North -South -West 

< 674h/674H 137v/139V Pos: standing >
Ok.

< 674h/674H 139v/139V Pos: standing >
The Grand Skyway
   Here the skyway comes to its final northern intersection, a small walkway
which winds through the Wilds to the east.  The rate of ascention to the
north increases dramatically, as The Grand Skyway makes its final climb
towards the nobles district and the Prime Tree.
Obvious exits: -North -East  -South
An official looking notice is posted here.

< 674h/674H 138v/139V Pos: standing >
The Grand Skyway Climb
  Here the wooden skyway makes its final ascent up to the noble district,
where the famed arena of Aravne is located.  During the afternoon
hours, there is constant traffic on this section of skyway, as citizens and
visitors alike make their way up the ascent to watch the daily festivities.
Just ahead is the guard booth which marks the transition to the noble district
of Aravne.
Obvious exits: -North -South

< 674h/674H 137v/139V Pos: standing >
Guardhouse of the Nobles District
   Here the main skyway through aravne intersects with a large guardhouse,
constructed to keep a close eye on the traffic passing between districts.  Two
side paths are completely blocked off here, leading to the homes of the nobles
of Aravne.  Only those who reside there by order of the king are allowed
to travel those paths, and they are guarded by strange magical columns.  To
the north, The Kings Walk continues on toward the arena and the prime tree.
Obvious exits: -North -South
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.

< 674h/674H 136v/139V Pos: standing >
You quickly scan the area.
A wandering noble who is a brief walk away to your north.

< 674h/674H 137v/139V Pos: standing >
You sing a song to lift the spirits high.
An Aravne gate guard flies through the air, free as a bird!
An Aravne gate guard flies through the air, free as a bird!
An Aravne gate guard flies through the air, free as a bird!
An Aravne gate guard flies through the air, free as a bird!

< 674h/674H 139v/139V Pos: standing >
The Kings Walk
   This is the most straightforward, well maintained skyway in all of Aravne.
Bracketed by walls crawling with beautiful flower vines, even the smell is
pleasant here.  Wooden poles topped by glowing globes bracket the skyway every
dozen feet, casting a pleasant illumination on the area.  This high up in the
forest, many of the branches run rampant with green growth, making it next to
impossible to see off of the main path.  This gives this whole stretch of
skyway the impression that it is the sole of existence here, and floats in a
world of green.  Just ahead to the north, some sort of construction can
be seen on the left side of the walk, perhaps an intersection of some sort.
Obvious exits: -North -South

< 674h/674H 138v/139V Pos: standing >
You quickly scan the area.
A wandering noble who is not far off to your north.
An Aravne gate guard who is close by to your south.
An Aravne gate guard who is close by to your south.
An Aravne gate guard who is close by to your south.
An Aravne gate guard who is close by to your south.

< 674h/674H 138v/139V Pos: standing >
The Kings Walk
   This is the most straightforward, well maintained skyway in all of Aravne.
Bracketed by walls crawling with beautiful flower vines, even the smell is
pleasant here.  Wooden poles topped by glowing globes bracket the skyway every
dozen feet, casting a pleasant illumination on the area.  This high up in the
forest, many of the branches run rampant with green growth, making it next to
impossible to see off of the main path.  This gives this whole stretch of
skyway the impression that it is the sole of existence here, and floats in a
world of green.  The symmetry of the skyway is broken here by a large,
wide ladder leading down from the west side of the walk.  It seems to be the
focal point of much traffic by the commoners, and looks like it leads down
into the arena.
Obvious exits: -North -South -West 
Fresh blood covers everything in the area.

< 674h/674H 137v/139V Pos: standing >
You quickly scan the area.
A wandering noble who is close by to your north.
A wandering noble who is in the distance to your north.
An Aravne gate guard who is not far off to your south.
An Aravne gate guard who is not far off to your south.
An Aravne gate guard who is not far off to your south.
An Aravne gate guard who is not far off to your south.
A Githzerai who is close by to your west.
A wandering noble who is close by to your west.
A Firbolg who is close by to your west.

< 674h/674H 137v/139V Pos: standing >
The Kings Walk
   This is the most straightforward, well maintained skyway in all of Aravne.
Bracketed by walls crawling with beautiful flower vines, even the smell is
pleasant here.  Wooden poles topped by glowing globes bracket the skyway every
dozen feet, casting a pleasant illumination on the area.  This high up in the
forest, many of the branches run rampant with green growth, making it next to
impossible to see off of the main path.  This gives this whole stretch of
skyway the impression that it is the sole of existence here, and floats in a
world of green.  Just ahead to the north, some sort of construction can
be seen on the left side of the walk, perhaps an intersection of some sort.
Obvious exits: -North -South

< 674h/674H 138v/139V Pos: standing >
Guardhouse of the Nobles District
   Here the main skyway through aravne intersects with a large guardhouse,
constructed to keep a close eye on the traffic passing between districts.  Two
side paths are completely blocked off here, leading to the homes of the nobles
of Aravne.  Only those who reside there by order of the king are allowed
to travel those paths, and they are guarded by strange magical columns.  To
the north, The Kings Walk continues on toward the arena and the prime tree.
Obvious exits: -North -South
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.

< 674h/674H 137v/139V Pos: standing >
The Grand Skyway Climb
  Here the wooden skyway makes its final ascent up to the noble district,
where the famed arena of Aravne is located.  During the afternoon
hours, there is constant traffic on this section of skyway, as citizens and
visitors alike make their way up the ascent to watch the daily festivities.
Just ahead is the guard booth which marks the transition to the noble district
of Aravne.
Obvious exits: -North -South

< 674h/674H 136v/139V Pos: standing >

< 674h/674H 137v/139V Pos: standing >

< 674h/674H 139v/139V Pos: standing >

< 674h/674H 139v/139V Pos: standing >
The Grand Skyway
   Here the skyway comes to its final northern intersection, a small walkway
which winds through the Wilds to the east.  The rate of ascention to the
north increases dramatically, as The Grand Skyway makes its final climb
towards the nobles district and the Prime Tree.
Obvious exits: -North -East  -South
An official looking notice is posted here.

< 674h/674H 138v/139V Pos: standing >
Dragonfall Pit on The Grand Skyway
   Always thought to be a tavern rumor until witnessed in the flesh, this
place is truly on of the greatest sights to behold in the region.  A gaping
swath through the massive branches of Aravne was cut in a blaze of heat
and momentum, created by an ancient red dragon as it fell to its
death in the wizards war centuries ago.  It was here that its momentum through
the branches began to slow, and eventually stop a few hundred feet below.
This created both a gap in the Aravne foliage above, and a two hundred
foot hole below, known as Dragonfall Pit.  Although the trees have
made some headway in closing the rift, Sunlight still manages to lance its
way down through the remaining gaps.  A witness to the incredible event saw
direct sunlight for the first time in his life on that day, and looked
eye to eye with Solos, god of sunlight.  Instantly filled with faith and
belief, he founded the Temple of the Sun, which placed its front doors here
just to the west.
This area seems to be devoid of magic!
Obvious exits: -North -South -West #

< 674h/674H 137v/139V Pos: standing >
The Grand Skyway
   Here, and farther north, there is much less business traffic on the skyway.
While the main commercial and residential sections of Aravne are now left
behind to the south, the tension in the air seems increased here without that
gentle buzz of commerce.  A few slender rays of sunlight lance down through
a gap in the foliage to the north, counterbalancing the undeniable sense
of something being just a tiny bit wrong in this place.
Obvious exits: -North -South

< 674h/674H 136v/139V Pos: standing >
Intersection of The Grand Skyway and Home Avenue
   Here the skyway is joined by Home Avenue, which leads off to the east.
Small spots of rot are evident on some of the branches here, and there is
just the hint of tension here, where in a residential setting there is usually
none.  Farther along The Grand Skyway to the north a glint of sunlight
fights its way down through a small gap in the foliage.
Obvious exits: -North -East  -South

< 674h/674H 136v/139V Pos: standing >
The Grand Skyway
   This part of The Grand Skyway marks the beginning of a long straight
gentle rise toward the Nobles District and the Prime Tree of Aravne.  Small
spots of rot are beginning to dot the branches here,  but otherwise all
seems to be normal.   Just ahead to the north another skyway intersects with
The Grand Way, but beyond that not much can be seen.
Obvious exits: -North -South
A street performer dances acrobatically here.(Red Aura)
An off-duty worker wanders the skyways.(Red Aura)

< 674h/674H 136v/139V Pos: standing >
The Grand Skyway
   Here the skyway effects its detour around the dense foliage which causes
the immense tangle of branches to the northeast.   A gentle but long curve,
the result is nearly a right angle, with the skyway continuing on its way in
both the north and easterly directions.  To the north the skyway appears to
follow a straightforward northerly route, and several intersections can be
made out in the distance in that direction.
Obvious exits: -North -East 
A flind bodyguard ensures his masters safety.(Red Aura)
A flind bodyguard ensures his masters safety.(Red Aura)
A flind bodyguard ensures his masters safety.(Red Aura)
A visiting dignitary walks the streets, amused.(Red Aura)
A sun recruiter tries to win followers for Solos.

< 674h/674H 136v/139V Pos: standing >
Alas, you cannot go that way. . . .

< 674h/674H 137v/139V Pos: standing >
Alas, you cannot go that way. . . .

< 674h/674H 139v/139V Pos: standing >

< 674h/674H 139v/139V Pos: standing >
The Grand Skyway
   Here the skyway approaches a dense cluster of small and medium sized
branches, careening off in every direction.  It appears that the skyway once
continued on to the north, into the heart of the foliage, but now curves to
the west instead.  Whether some old force of nature, or perhaps an unnatural
force caused this change in route, has long since faded from the memories of
the old.
Obvious exits: -South -West 

< 674h/674H 138v/139V Pos: standing >
The Grand Skyway
Obvious exits: -South -West 

< 674h/674H 138v/139V Pos: standing >

< 674h/674H 138v/139V Pos: standing >
You sing a song to lift the spirits high.

< 674h/674H 138v/139V Pos: standing >

< 674h/674H 138v/139V Pos: standing >
The Grand Skyway
Obvious exits: -South -West 

< 674h/674H 138v/139V Pos: standing >
The air before you seems to rend and tear, revealing a black rift.


< 674h/674H 138v/139V Pos: standing >
You sing a song to lift the spirits high.

< 674h/674H 138v/139V Pos: standing >

< 674h/674H 138v/139V Pos: standing >

< 674h/674H 138v/139V Pos: standing >
Psybr stumbles out of the wormhole.

< 674h/674H 138v/139V Pos: standing >
You sing a song to lift the spirits high.

< 674h/674H 138v/139V Pos: standing >

< 674h/674H 138v/139V Pos: standing >

< 674h/674H 138v/139V Pos: standing >
The Grand Skyway
Obvious exits: -South -West 
A black rift of swirling mass is here, tearing itself apart. (magic)
Psybr Serial Newbie Killer - The Horde (Githyanki)(medium) stands in mid-air here. (Casting) (Red Aura)
An impenetrable globe of darkness floats near Psybr's head.

< 674h/674H 138v/139V Pos: standing >
The sun rises over the northern horizon.

< 674h/674H 138v/139V Pos: standing >
You sing a song to lift the spirits high.

< 674h/674H 138v/139V Pos: standing >
Ripping through reality, a black rift opens up here.


< 674h/674H 138v/139V Pos: standing >

< 674h/674H 138v/139V Pos: standing >
The Grand Skyway
Obvious exits: -South -West 
[2] A black rift of swirling mass is here, tearing itself apart. (magic)
Psybr Serial Newbie Killer - The Horde (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Psybr's head.

< 674h/674H 138v/139V Pos: standing >
Psybr gets a fiery red potion from his net of endless currents.

< 674h/674H 138v/139V Pos: standing >
Psybr quaffs a fiery red potion.

< 674h/674H 138v/139V Pos: standing >
An off-duty worker enters from the west.
A lich warlock stumbles out of the wormhole.

< 674h/674H 138v/139V Pos: standing >
I see no person by that name here!

< 674h/674H 138v/139V Pos: standing >
You sing a song to lift the spirits high.

< 674h/674H 138v/139V Pos: standing >
Psybr now follows a lich warlock.

< 674h/674H 138v/139V Pos: standing >
The Grand Skyway
Obvious exits: -South -West 
[2] A black rift of swirling mass is here, tearing itself apart. (magic)
*A lich warlock is standing here, busy with his own matters.(Red Aura)
An off-duty worker wanders the skyways.(Red Aura)
Psybr Serial Newbie Killer - The Horde (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Psybr's head.

< 674h/674H 138v/139V Pos: standing >

< 674h/674H 138v/139V Pos: standing >
You attempt to give consent...

< 674h/674H 138v/139V Pos: standing >
You are now a member of a lich warlock's group.

< 674h/674H 138v/139V Pos: standing >
The Grand Skyway
Obvious exits: -South -West 
[2] A black rift of swirling mass is here, tearing itself apart. (magic)
*A lich warlock is standing here, busy with his own matters.(Red Aura)
An off-duty worker wanders the skyways.(Red Aura)
Psybr Serial Newbie Killer - The Horde (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Psybr's head.

< 674h/674H 138v/139V Pos: standing >
You quickly scan the area.
A flind bodyguard who is close by to your west.
A flind bodyguard who is close by to your west.
A flind bodyguard who is close by to your west.
A visiting dignitary who is close by to your west.
A sun recruiter who is close by to your west.

< 674h/674H 138v/139V Pos: standing >
You sing a song to lift the spirits high.
A lich warlock starts following you.

< 674h/674H 138v/139V Pos: standing >

< 674h/674H 138v/139V Pos: standing >
The Grand Skyway
Obvious exits: -South -West 
[2] A black rift of swirling mass is here, tearing itself apart. (magic)
*A lich warlock is standing here, busy with his own matters.(Red Aura)
An off-duty worker wanders the skyways.(Red Aura)
Psybr Serial Newbie Killer - The Horde (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Psybr's head.

< 674h/674H 138v/139V Pos: standing >
The Grand Skyway
   Here the skyway effects its detour around the dense foliage which causes
the immense tangle of branches to the northeast.   A gentle but long curve,
the result is nearly a right angle, with the skyway continuing on its way in
both the north and easterly directions.  To the north the skyway appears to
follow a straightforward northerly route, and several intersections can be
made out in the distance in that direction.
Obvious exits: -North -East 
A flind bodyguard ensures his masters safety.(Red Aura)
A flind bodyguard ensures his masters safety.(Red Aura)
A flind bodyguard ensures his masters safety.(Red Aura)
A visiting dignitary walks the streets, amused.(Red Aura)
A sun recruiter tries to win followers for Solos.

< 674h/674H 137v/139V Pos: standing >
The Grand Skyway
Obvious exits: -North -East 
Psybr Serial Newbie Killer - The Horde (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Psybr's head.
*A lich warlock is standing here, busy with his own matters.(Red Aura)
A flind bodyguard ensures his masters safety.(Red Aura)
A flind bodyguard ensures his masters safety.(Red Aura)
A flind bodyguard ensures his masters safety.(Red Aura)
A visiting dignitary walks the streets, amused.(Red Aura)
A sun recruiter tries to win followers for Solos.

< 674h/674H 139v/139V Pos: standing >
The Grand Skyway
   This part of The Grand Skyway marks the beginning of a long straight
gentle rise toward the Nobles District and the Prime Tree of Aravne.  Small
spots of rot are beginning to dot the branches here,  but otherwise all
seems to be normal.   Just ahead to the north another skyway intersects with
The Grand Way, but beyond that not much can be seen.
Obvious exits: -North -South
A lich warlock sneaks in from the south.

< 674h/674H 138v/139V Pos: standing >
Intersection of The Grand Skyway and Home Avenue
   Here the skyway is joined by Home Avenue, which leads off to the east.
Small spots of rot are evident on some of the branches here, and there is
just the hint of tension here, where in a residential setting there is usually
none.  Farther along The Grand Skyway to the north a glint of sunlight
fights its way down through a small gap in the foliage.
Obvious exits: -North -East  -South
A street performer dances acrobatically here.(Red Aura)

< 674h/674H 137v/139V Pos: standing >
The Grand Skyway
   Here, and farther north, there is much less business traffic on the skyway.
While the main commercial and residential sections of Aravne are now left
behind to the south, the tension in the air seems increased here without that
gentle buzz of commerce.  A few slender rays of sunlight lance down through
a gap in the foliage to the north, counterbalancing the undeniable sense
of something being just a tiny bit wrong in this place.
Obvious exits: -North -South

< 674h/674H 136v/139V Pos: standing >
Psybr is now a member of a lich warlock's group.

< 674h/674H 137v/139V Pos: standing >
Dragonfall Pit on The Grand Skyway
   Always thought to be a tavern rumor until witnessed in the flesh, this
place is truly on of the greatest sights to behold in the region.  A gaping
swath through the massive branches of Aravne was cut in a blaze of heat
and momentum, created by an ancient red dragon as it fell to its
death in the wizards war centuries ago.  It was here that its momentum through
the branches began to slow, and eventually stop a few hundred feet below.
This created both a gap in the Aravne foliage above, and a two hundred
foot hole below, known as Dragonfall Pit.  Although the trees have
made some headway in closing the rift, Sunlight still manages to lance its
way down through the remaining gaps.  A witness to the incredible event saw
direct sunlight for the first time in his life on that day, and looked
eye to eye with Solos, god of sunlight.  Instantly filled with faith and
belief, he founded the Temple of the Sun, which placed its front doors here
just to the west.
This area seems to be devoid of magic!
Obvious exits: -North -South -West #
A lich warlock sneaks in from the south.

< 674h/674H 137v/139V Pos: standing >
A lich warlock's body appears to recover from the affects of the potion.
You quickly scan the area.
An Aravne gate guard who is a brief walk away to your north.
An Aravne gate guard who is a brief walk away to your north.
An Aravne gate guard who is a brief walk away to your north.
An Aravne gate guard who is a brief walk away to your north.
A street performer who is not far off to your south.
A flind bodyguard who is rather far off to your south.
A flind bodyguard who is rather far off to your south.
A flind bodyguard who is rather far off to your south.
A sun recruiter who is rather far off to your south.

< 674h/674H 139v/139V Pos: standing >
The Grand Skyway
   Here the skyway comes to its final northern intersection, a small walkway
which winds through the Wilds to the east.  The rate of ascention to the
north increases dramatically, as The Grand Skyway makes its final climb
towards the nobles district and the Prime Tree.
Obvious exits: -North -East  -South
An official looking notice is posted here.
Psybr sneaks in from the south.

< 674h/674H 138v/139V Pos: standing >
The Grand Skyway Climb
  Here the wooden skyway makes its final ascent up to the noble district,
where the famed arena of Aravne is located.  During the afternoon
hours, there is constant traffic on this section of skyway, as citizens and
visitors alike make their way up the ascent to watch the daily festivities.
Just ahead is the guard booth which marks the transition to the noble district
of Aravne.
Obvious exits: -North -South

< 674h/674H 137v/139V Pos: standing >
Guardhouse of the Nobles District
   Here the main skyway through aravne intersects with a large guardhouse,
constructed to keep a close eye on the traffic passing between districts.  Two
side paths are completely blocked off here, leading to the homes of the nobles
of Aravne.  Only those who reside there by order of the king are allowed
to travel those paths, and they are guarded by strange magical columns.  To
the north, The Kings Walk continues on toward the arena and the prime tree.
Obvious exits: -North -South
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.
A lich warlock sneaks in from the south.

< 674h/674H 136v/139V Pos: standing >
You quickly scan the area.
A street performer who is in the distance to your south.

< 674h/674H 136v/139V Pos: standing >
You sing a song to lift the spirits high.

< 674h/674H 136v/139V Pos: standing >
The Kings Walk
   This is the most straightforward, well maintained skyway in all of Aravne.
Bracketed by walls crawling with beautiful flower vines, even the smell is
pleasant here.  Wooden poles topped by glowing globes bracket the skyway every
dozen feet, casting a pleasant illumination on the area.  This high up in the
forest, many of the branches run rampant with green growth, making it next to
impossible to see off of the main path.  This gives this whole stretch of
skyway the impression that it is the sole of existence here, and floats in a
world of green.  Just ahead to the north, some sort of construction can
be seen on the left side of the walk, perhaps an intersection of some sort.
Obvious exits: -North -South

< 674h/674H 136v/139V Pos: standing >
You quickly scan the area.
A wandering noble who is not far off to your north.
An Aravne gate guard who is close by to your south.
An Aravne gate guard who is close by to your south.
An Aravne gate guard who is close by to your south.
An Aravne gate guard who is close by to your south.

< 674h/674H 138v/139V Pos: standing >
The Kings Walk
   This is the most straightforward, well maintained skyway in all of Aravne.
Bracketed by walls crawling with beautiful flower vines, even the smell is
pleasant here.  Wooden poles topped by glowing globes bracket the skyway every
dozen feet, casting a pleasant illumination on the area.  This high up in the
forest, many of the branches run rampant with green growth, making it next to
impossible to see off of the main path.  This gives this whole stretch of
skyway the impression that it is the sole of existence here, and floats in a
world of green.  The symmetry of the skyway is broken here by a large,
wide ladder leading down from the west side of the walk.  It seems to be the
focal point of much traffic by the commoners, and looks like it leads down
into the arena.
Obvious exits: -North -South -West 

< 674h/674H 138v/139V Pos: standing >
You quickly scan the area.
A wandering noble who is close by to your north.
A wandering noble who is in the distance to your north.
An Aravne gate guard who is not far off to your south.
An Aravne gate guard who is not far off to your south.
An Aravne gate guard who is not far off to your south.
An Aravne gate guard who is not far off to your south.
A wandering noble who is close by to your west.
A Githzerai who is close by to your west.
A Firbolg who is close by to your west.

< 674h/674H 138v/139V Pos: standing >
The Kings Walk
   This is the most straightforward, well maintained skyway in all of Aravne.
Bracketed by walls crawling with beautiful flower vines, even the smell is
pleasant here.  Wooden poles topped by glowing globes bracket the skyway every
dozen feet, casting a pleasant illumination on the area.  This high up in the
forest, many of the branches run rampant with green growth, making it next to
impossible to see off of the main path.  This gives this whole stretch of
skyway the impression that it is the sole of existence here, and floats in a
world of green.  Just ahead to the north, some sort of construction can
be seen on the left side of the walk, perhaps an intersection of some sort.
Obvious exits: -North -South

< 674h/674H 137v/139V Pos: standing >

< 674h/674H 137v/139V Pos: standing >
Pardon?

< 674h/674H 139v/139V Pos: standing >
The Kings Walk
   This is the most straightforward, well maintained skyway in all of Aravne.
Bracketed by walls crawling with beautiful flower vines, even the smell is
pleasant here.  Wooden poles topped by glowing globes bracket the skyway every
dozen feet, casting a pleasant illumination on the area.  This high up in the
forest, many of the branches run rampant with green growth, making it next to
impossible to see off of the main path.  This gives this whole stretch of
skyway the impression that it is the sole of existence here, and floats in a
world of green.  The symmetry of the skyway is broken here by a large,
wide ladder leading down from the west side of the walk.  It seems to be the
focal point of much traffic by the commoners, and looks like it leads down
into the arena.
Obvious exits: -North -South -West 
A lich warlock sneaks in from the south.

< 674h/674H 138v/139V Pos: standing >
Looks like an exit.
You extend your sights westward.
Top of the Arena Ladder
   This wide ladder serves as the entrance and exit to the multiple levels
of the arena.  Just to the east is the Kings Walk, while below the entrance
to the spectator level of the arena can be seen.  The wood of the ladder is
coated by a very sticky sap, making it nearly impossible to fall.  The thick
wooden steps of the ladder are worn from constant travel, and interwoven with
stong vines to provide extra handholds.
Obvious exits: -East  -Down 
[2] The corpse of a kings walk guard is lying here.
A noble wanders the area looking for amusement.(Red Aura)
A Githzerai (medium) sits in mid-air here.(Gold Aura)
A Firbolg (huge)  Islamic Jihad stands in mid-air here.(Gold Aura)

< 674h/674H 138v/139V Pos: standing >
You sing a song to lift the spirits high.

< 674h/674H 138v/139V Pos: standing >
Top of the Arena Ladder
   This wide ladder serves as the entrance and exit to the multiple levels
of the arena.  Just to the east is the Kings Walk, while below the entrance
to the spectator level of the arena can be seen.  The wood of the ladder is
coated by a very sticky sap, making it nearly impossible to fall.  The thick
wooden steps of the ladder are worn from constant travel, and interwoven with
stong vines to provide extra handholds.
Obvious exits: -East  -Down 
Shattered bits of ice are scattered about the area.
[2] The corpse of a kings walk guard is lying here.
A wandering noble stands here, fighting a Firbolg.(Red Aura)
A Githzerai (medium) sits in mid-air here.(Gold Aura)
A Firbolg (huge)  Islamic Jihad stands in mid-air here, fighting a wandering noble.(Gold Aura)
A lich warlock sneaks in from the east.
A lich warlock snaps into visibility.
A halo of white light settles over a Githzerai as he charges into battle.
A lich warlock seems to dance with a Githzerai, but winds up flat on his ass.

< 674h/674H 137v/139V Pos: standing >
You start chanting...

< 674h/674H 137v/139V Pos: standing >
A Githzerai suddenly clutches their head, as if trying to shrug off some unknown malady.
Psybr's spell flows around a Githzerai, leaving him unharmed!

< 674h/674H 139v/139V Pos: standing >
A Firbolg starts casting an offensive spell.

< 674h/674H 139v/139V Pos: standing >
Casting: bigbys clenched fist *

< 674h/674H 139v/139V Pos: standing >
You complete your spell...
[Damage: 104 ] -=[Your giant fist of force causes a Githzerai to stagger in agony!]=-
A lich warlock snaps into visibility.
A lich warlock's impressive pierce strikes a Githzerai.
A lich warlock snaps into visibility.
A lich warlock's impressive slash wounds a Githzerai.
A lich warlock snaps into visibility.
A lich warlock's powerful pierce reached a Githzerai's arm severing tendons and muscles.
A lich warlock snaps into visibility.
A lich warlock's powerful pierce strikes a Githzerai.
A lich warlock snaps into visibility.
A lich warlock's slash strikes a Githzerai.
A lich warlock snaps into visibility.

< 674h/674H 139v/139V Pos: standing >
A Githzerai's eyes briefly cloud over as his body is painfully ripped apart from within.

< 674h/674H 139v/139V Pos: standing >
A wandering noble's punch wounds a Firbolg.
A wandering noble's fine punch wounds a Firbolg.

< 674h/674H 139v/139V Pos: standing >
A lich warlock snaps into visibility.
A Githzerai's powerful slash strikes a lich warlock.
A Githzerai's impressive slash wounds a lich warlock.
A Githzerai's impressive slash wounds a lich warlock.
A Githzerai's a great axe named 'Frostbite' [superior] eminates a soft glow and a Githzerai looks refreshed!

< 674h/674H 139v/139V Pos: standing >
You start chanting...

< 674h/674H 139v/139V Pos: standing >
A Githzerai's eyes briefly cloud over as his body is painfully ripped apart from within.

< 674h/674H 139v/139V Pos: standing >
A lich warlock snaps into visibility.
A lich warlock's impressive pierce strikes a Githzerai.
A lich warlock snaps into visibility.
A lich warlock's impressive slash strikes a Githzerai.
A lich warlock snaps into visibility.
A lich warlock's impressive pierce strikes a Githzerai hard.
A lich warlock snaps into visibility.
A lich warlock's pierce seriously wounds a Githzerai.
A Githzerai's great axe named 'Frostbite' [superior] moves with a blinding speed and successfully repels a lich warlock's attack!
A lich warlock snaps into visibility.
A lich warlock's impressive slash strikes a Githzerai very hard.
A lich warlock snaps into visibility.

< 674h/674H 139v/139V Pos: standing >
A Firbolg completes his spell...
A Firbolg utters the words 'abrauztg gpahhzfuio uqzbarr'
A Firbolg points at a wandering noble.
A Firbolg's iceball shatters upon impacting a wandering noble, rending flesh and sending blood flying.

< 674h/674H 139v/139V Pos: standing >
You sing a song to lift the spirits high.
A wandering noble flies through the air, free as a bird!

< 674h/674H 139v/139V Pos: standing >
With a somber grace, a Githzerai holds his great axe named 'Frostbite' [superior] high, absorbing Psybr's assault!

< 674h/674H 139v/139V Pos: standing >
A wandering noble dodges a Firbolg's attack.
A wandering noble's fine punch wounds a Firbolg.
A wandering noble suddenly appears a bit confused!
A wandering noble's fine punch wounds a Firbolg.
A wandering noble turns to focus his attack on a Githzerai!

< 674h/674H 139v/139V Pos: standing >
A lich warlock clambers to his feet.

< 674h/674H 139v/139V Pos: standing >
A lich warlock dodges a Githzerai's attack.
A lich warlock's darksteel rapier [superior] with a strange black stone flashes into the path of a Githzerai's attack, then a lich warlock delivers a graceful counter-attack!
A lich warlock snaps into visibility.
A lich warlock's impressive slash strikes a Githzerai hard.
A lich warlock snaps into visibility.
A lich warlock's impressive slash strikes a Githzerai very hard.
A lich warlock dodges a Githzerai's attack.
A lich warlock snaps into visibility.
A Firbolg attempts to flee.
A Firbolg leaves east.

< 674h/674H 139v/139V Pos: standing >
You complete your spell...
[Damage: 101 ] -=[Your giant fist of force causes a Githzerai to stagger in agony!]=-

< 674h/674H 139v/139V Pos: standing >
Psybr's spell flows around a Githzerai, leaving him unharmed!
A lich warlock snaps into visibility.
A lich warlock's impressive slash hits a Githzerai.
A Githzerai's fiery-orange sash [superior] was completely destroyed by the massive blow!
A Githzerai is dead! R.I.P.
You receive your share of experience.
You raise a level!
Your guild gained prestige!
The smell of fresh blood enters your body, infusing you with power!