<worn on head> the blackened crown of the Sixth Legion [poor] (glowing)
<worn on eyes> a sand visor [superior] (magic)
<worn around neck> an etched piece of adamantium [superior]
<worn around neck> the divine token of revalations [superior]
<worn about body> a cloak of scales [poor]
<worn on back> a large leather backpack
<worn about waist> a black leather belt embossed with a silver cresent moon
<worn on belt buckle>a decent dragonscale belt buckle from Sarmiz'Duul
<worn on arms> a pair of drow and illithid-skin armguards (magic) (glowing)
<worn around wrist> a beautiful steel wristguard from The Temple of the Sun
<worn around wrist> a cracked gem wristguard from The Savannah of Broken Trusts
<worn on hands> some thick drow-skin gloves [superior]
<worn on finger> a superior tin band
<primary weapon> the crimson sword of Armonder [poor] (magic)
<held> a staff of protection (magic) (glowing) (humming)
<worn on legs> a pair of insulated pants [superior]
<worn on feet> a pair of red suede boots [poor] (magic)
A minotaur mercenary wizard who is not far off above you.
A minotaur mercenary guard who is not far off above you.
A minotaur mercenary guard who is not far off above you.
A minotaur mercenary guard who is not far off above you.
The burly guardian who is not far off above you.
A halfling guard who is not far off above you.
The smiling cleric who is a brief walk away below you.
The scarred mage who is a brief walk away below you.
< 425h/425H 138v/190V Pos: standing >
On a Stone Stairway
Obvious exits: -U -D
< 425h/425H 138v/190V Pos: standing >
<map>
Zone: Woodseer.
Room: On a Stone Stairway
</map>
On a Stone Stairway
Obvious exits: -U -D
< 425h/425H 137v/190V Pos: standing >
<map>
Zone: Woodseer.
Room: Outside the Woodseer Gates
</map>
<map>
Zone: Woodseer.
Room: Outside the Woodseer Gates
</map>
Outside the Woodseer Gates
Obvious exits: -W -D
A halfling guard patrols the streets keeping the peace.(Gold Aura)
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.(Gold Aura)
A halfling guard patrols the streets keeping the peace.(Gold Aura)
< 425h/425H 136v/190V Pos: standing >
You are carrying: (3/11)
a large leather backpack
a small strip of leather
a staff of fire (humming)
< 425h/425H 137v/190V Pos: standing >
The first rays of sunlight signal that day is approaching.
< 425h/425H 138v/190V Pos: standing >
<map>
Zone: Woodseer.
Room: Inside the Woodseer Gates
</map>
<map>
Zone: Woodseer.
Room: Inside the Woodseer Gates
</map>
Inside the Woodseer Gates
Obvious exits: -E -W
A small halfling woman wanders here, humming to herself.(Gold Aura)
A fuzzy white duckling wanders here searching for food.
< 425h/425H 138v/190V Pos: standing >
<map>
Zone: Woodseer.
Room: Petalrich Lane and Vinestrong Way
</map>
<map>
Zone: Woodseer.
Room: Petalrich Lane and Vinestrong Way
</map>
Petalrich Lane and Vinestrong Way
Obvious exits: -N -E -S -W
A brown duck calmly protects her babies.
< 425h/425H 137v/190V Pos: standing >
<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -E -S -W
< 425h/425H 136v/190V Pos: standing >
A large leather backpack contains:
a small pile of coins
an ancient plank of blessed hard wood (magic)
a handcarved pipe
[2] some landrace Medicus
[9] a mining pick
a pin cushion [superior]
a wizard's staff [superior] (humming) (illuminating)
some intergalactic dust (magic)
an enchanted strip of raw leather (magic)
[2] some tempered iron
a large gold fragment
an ethereal soul shard (humming) (illuminating)
< 425h/425H 137v/190V Pos: standing >
Petalrich Lane
Obvious exits: -E -S -W
< 425h/425H 137v/190V Pos: standing >
<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N -E -S -W
A young duck searches for food here.
< 425h/425H 136v/190V Pos: standing >
You strap a large leather backpack on your back.
< 425h/425H 138v/190V Pos: standing >
<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N -E -S -W
< 425h/425H 137v/190V Pos: standing >
<map>
Zone: Woodseer.
Room: Clora's Clothing and Armor
</map>
<map>
Zone: Woodseer.
Room: Clora's Clothing and Armor
</map>
Clora's Clothing and Armor
Obvious exits: -N
A halfling guard patrols the streets keeping the peace.(Gold Aura)
A kitten jumps here playing with leaves tossed by the wind.
Clora awaits visitors to her humble store.
< 425h/425H 137v/190V Pos: standing >
Clora's Clothing and Armor
Obvious exits: -N
A halfling guard patrols the streets keeping the peace.(Gold Aura)
A kitten jumps here playing with leaves tossed by the wind.
Clora awaits visitors to her humble store.
< 425h/425H 137v/190V Pos: standing >
<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N -E -S -W
< 425h/425H 137v/190V Pos: standing >
<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N -E -S -W
A young duck searches for food here.
< 425h/425H 136v/190V Pos: standing >
<map>
Zone: Woodseer.
Room: Quivering Leaf Restaurant
</map>
<map>
Zone: Woodseer.
Room: Quivering Leaf Restaurant
</map>
Quivering Leaf Restaurant
Obvious exits: -N -U -D
*A dwarf mercenary stands guard over the halflings
(Q)The head maitre d' is here looking very worried.(Gold Aura)
An elven merchant has come here to try the food.(Gold Aura)
A wealthy woodcarver is here for a fine meal.(Gold Aura)
The wife of a simple farmer smiles with pleasure as she looks around.
A simple farmer is here for a special meal.(Gold Aura)
A handsome halfling waiter in a tuxedo serves his customers.
< 425h/425H 135v/190V Pos: standing >
You kneel.
< 425h/425H 137v/190V Pos: kneeling >
Score information for Qom
Level: 47 Race: Githzerai Class: Psionicist / Pyrokinetic Sex: Male
Hit points: 425(425) Mana: 880(880) Moves: 137(190)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 85%
Status: Kneeling.
Negative Shielded Fireshielded
Frags: +0.00 Deaths: 8
Detecting: Invisible Evil Good Magic Life
Protected from: Evil Good Fire Living
Enchantments: Inertial-Barrier Ultravision Farsee Fly Armor Tower of Iron Will
Herbs: Medicus
Combat Pulse: 19 Spell Pulse: 0.87
Leaderboard Points: 468
Active Spells:
--------------
fireshield (6 minutes)
pantherspeed (51 minutes)
barkskin (15 minutes)
molecular control (less than a minute remaining)
aura sight (22 minutes)
adrenaline control (35 minutes)
tower of iron will (7 minutes)
flesh armor (8 minutes)
inertial barrier (4 minutes)
combat mind (20 minutes)
well-rested bonus (24 minutes)
fly (4 minutes)
energy containment (1 minute)
enhance strength (4 minutes)
enhance agility (4 minutes)
enhance constitution (4 minutes)
enhance dexterity (4 minutes)
cannibalize (1 minute)
intellect fortress (8 minutes)
< 425h/425H 137v/190V Pos: kneeling >
You rise to your feet.
< 425h/425H 145v/190V Pos: standing >
< 425h/425H 145v/190V Pos: standing >
You kneel.
< 425h/425H 146v/190V Pos: kneeling >
< 425h/425H 154v/190V Pos: kneeling >
You lose control of your molecules.
< 425h/425H 160v/190V Pos: kneeling >
You rise to your feet.
< 425h/425H 163v/190V Pos: standing >
You begin to focus your will...
< 425h/425H 164v/190V Pos: standing >
Casting: molecular control *
< 425h/425H 165v/190V Pos: standing >
Your mental manipulations become a reality...
You gain a keener understanding of your molecules!
< 425h/425H 166v/190V Pos: standing >
You sit down and relax.
< 425h/425H 167v/190V Pos: sitting >
Quivering Leaf Restaurant
Obvious exits: -N -U -D
*A dwarf mercenary stands guard over the halflings
(Q)The head maitre d' is here looking very worried.(Gold Aura)
An elven merchant has come here to try the food.(Gold Aura)
A wealthy woodcarver is here for a fine meal.(Gold Aura)
The wife of a simple farmer smiles with pleasure as she looks around.
A simple farmer is here for a special meal.(Gold Aura)
A handsome halfling waiter in a tuxedo serves his customers.
< 425h/425H 188v/190V Pos: sitting >
Quivering Leaf Restaurant
Obvious exits: -N -U -D
*A dwarf mercenary stands guard over the halflings
(Q)The head maitre d' is here looking very worried.(Gold Aura)
An elven merchant has come here to try the food.(Gold Aura)
A wealthy woodcarver is here for a fine meal.(Gold Aura)
The wife of a simple farmer smiles with pleasure as she looks around.
A simple farmer is here for a special meal.(Gold Aura)
A handsome halfling waiter in a tuxedo serves his customers.
< 425h/425H 190v/190V Pos: sitting >
An open doorway leads out to a flower-lined road.
You extend your sights northward.
Petalrich Lane
Obvious exits: -N -E -S -W
< 425h/425H 190v/190V Pos: sitting >
Quivering Leaf Restaurant
Obvious exits: -N -U -D
*A dwarf mercenary stands guard over the halflings
(Q)The head maitre d' is here looking very worried.(Gold Aura)
An elven merchant has come here to try the food.(Gold Aura)
A wealthy woodcarver is here for a fine meal.(Gold Aura)
The wife of a simple farmer smiles with pleasure as she looks around.
A simple farmer is here for a special meal.(Gold Aura)
A handsome halfling waiter in a tuxedo serves his customers.
< 425h/425H 190v/190V Pos: sitting >
An open doorway leads out to a flower-lined road.
You extend your sights northward.
Petalrich Lane
Obvious exits: -N -E -S -W
< 425h/425H 190v/190V Pos: sitting >
Quivering Leaf Restaurant
Obvious exits: -N -U -D
*A dwarf mercenary stands guard over the halflings
(Q)The head maitre d' is here looking very worried.(Gold Aura)
An elven merchant has come here to try the food.(Gold Aura)
A wealthy woodcarver is here for a fine meal.(Gold Aura)
The wife of a simple farmer smiles with pleasure as she looks around.
A simple farmer is here for a special meal.(Gold Aura)
A handsome halfling waiter in a tuxedo serves his customers.
< 425h/425H 190v/190V Pos: sitting >
Quivering Leaf Restaurant
Obvious exits: -N -U -D
*A dwarf mercenary stands guard over the halflings
(Q)The head maitre d' is here looking very worried.(Gold Aura)
An elven merchant has come here to try the food.(Gold Aura)
A wealthy woodcarver is here for a fine meal.(Gold Aura)
The wife of a simple farmer smiles with pleasure as she looks around.
A simple farmer is here for a special meal.(Gold Aura)
A handsome halfling waiter in a tuxedo serves his customers.
< 425h/425H 190v/190V Pos: sitting >
< 425h/425H 190v/190V Pos: sitting >
You see nothing special about her.
A dwarf mercenary tracker and punisher appears to be Dwarf and is in excellent condition.
She's medium in size.
She seems to be moving much faster than normal..
<primary weapon> A long slender dagger
<secondary weapon> A long slender dagger
< 425h/425H 190v/190V Pos: sitting >
< 425h/425H 190v/190V Pos: sitting >
Quivering Leaf Restaurant
Obvious exits: -N -U -D
*A dwarf mercenary stands guard over the halflings
(Q)The head maitre d' is here looking very worried.(Gold Aura)
An elven merchant has come here to try the food.(Gold Aura)
A wealthy woodcarver is here for a fine meal.(Gold Aura)
The wife of a simple farmer smiles with pleasure as she looks around.
A simple farmer is here for a special meal.(Gold Aura)
A handsome halfling waiter in a tuxedo serves his customers.
< 425h/425H 190v/190V Pos: sitting >
A halfling merchant snaps into visibility.
-=[Out of nowhere, a halfling merchant stabs you in the back.]=-
OUCH! That really did HURT!
The globe around a halfling merchant's body flares as it bears the brunt of your assault!
The globe around a halfling merchant's body flares as it bears the brunt of your assault!
< 348h/425H 190v/190V Pos: sitting >
< T: Qom TP: sit TC: small wounds E: a halfling merchant sta EP: excellent >
A dwarf mercenary tracker and punisher snaps into visibility.
A dwarf mercenary tracker and punisher suddenly appears a bit confused!
A dwarf mercenary tracker and punisher misses a halfling merchant.
A halfling merchant snaps into visibility.
A dwarf mercenary tracker and punisher places a long slender dagger in the back of a halfling merchant, resulting in some strange noises and some blood.
< 348h/425H 190v/190V Pos: sitting >
< T: dwarf TP: sta TC:excellent E: a halfling merchant sta EP: few scratches >
You feel your skill in 1h slashing improving.
You miss a halfling merchant.
You miss a halfling merchant.
A halfling merchant snaps into visibility.
Quivering Leaf Restaurant
Obvious exits: -N -U -D
A halfling merchant is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a halfling merchant's head.
A dwarf mercenary tracker and punisher stands in mid-air here, fighting a halfling merchant.
(Q)The head maitre d' is here looking very worried.(Gold Aura)
An elven merchant has come here to try the food.(Gold Aura)
A wealthy woodcarver is here for a fine meal.(Gold Aura)
The wife of a simple farmer smiles with pleasure as she looks around.
A simple farmer is here for a special meal.(Gold Aura)
A handsome halfling waiter in a tuxedo serves his customers.
< 348h/425H 190v/190V Pos: sitting >
< T: dwarf TP: sta TC:excellent E: a halfling merchant sta EP: few scratches >
A halfling merchant snaps into visibility.
A halfling merchant's slash hits a dwarf mercenary tracker and punisher across the leg, resulting in a limp stride.
A halfling merchant's impressive slash wounds a dwarf mercenary tracker and punisher.
A halfling merchant's impressive pierce wounds a dwarf mercenary tracker and punisher.
A halfling merchant's impressive pierce wounds a dwarf mercenary tracker and punisher.
A halfling merchant's impressive slash wounds a dwarf mercenary tracker and punisher.
A halfling merchant's impressive slash wounds a dwarf mercenary tracker and punisher.
< 348h/425H 190v/190V Pos: sitting >
< T: dwarf TP: sta TC: small wounds E: a halfling merchant sta EP: few scratches >
A halfling merchant snaps into visibility.
A halfling merchant makes a futile attempt to trip a dwarf mercenary tracker and punisher, but she is simply immovable.
< 348h/425H 190v/190V Pos: sitting >
< T: dwarf TP: sta TC: small wounds E: a halfling merchant sit EP: few scratches >
You clamber to your feet.
< 348h/425H 190v/190V Pos: standing >
< T: dwarf TP: sta TC: small wounds E: a halfling merchant sit EP: few scratches >
A halfling merchant snaps into visibility.
A dwarf mercenary tracker and punisher's mighty pierce wounds a halfling merchant.
A dwarf mercenary tracker and punisher's powerful pierce wounds a halfling merchant.
A dwarf mercenary tracker and punisher's pierce wounds a halfling merchant.
A Goblin's disguise falls apart!
A dwarf mercenary tracker and punisher's powerful pierce wounds a Goblin.
A dwarf mercenary tracker and punisher suddenly looks stronger!
< 348h/425H 190v/190V Pos: standing >
< T: dwarf TP: sta TC: small wounds E: A Goblin sit EP: small wounds >
A Goblin's impressive pierce wounds a dwarf mercenary tracker and punisher.
A Goblin's slash strikes a dwarf mercenary tracker and punisher.
A Goblin's pierce wounds a dwarf mercenary tracker and punisher.
A Goblin's impressive pierce wounds a dwarf mercenary tracker and punisher.
A Goblin's slash strikes a dwarf mercenary tracker and punisher.
A Goblin's impressive slash wounds a dwarf mercenary tracker and punisher.
You kneel.
< 348h/425H 190v/190V Pos: kneeling >
< T: dwarf TP: sta TC: few wounds E: A Goblin sit EP: small wounds >
You miss a Goblin.
A Goblin snaps into visibility.
< 348h/425H 190v/190V Pos: kneeling >
< T: dwarf TP: sta TC: few wounds E: A Goblin sit EP: small wounds >
A Goblin snaps into visibility.
A Goblin's impressive slash wounds a dwarf mercenary tracker and punisher.
A Goblin's pierce strikes a dwarf mercenary tracker and punisher.
A Goblin's impressive slash wounds a dwarf mercenary tracker and punisher.
A Goblin's impressive pierce strikes a dwarf mercenary tracker and punisher.
A Goblin's impressive pierce strikes a dwarf mercenary tracker and punisher.
A Goblin's impressive slash strikes a dwarf mercenary tracker and punisher.
A Goblin's impressive slash strikes a dwarf mercenary tracker and punisher.
< 348h/425H 190v/190V Pos: kneeling >
< T: dwarf TP: sta TC: few wounds E: A Goblin sit EP: small wounds >
A dwarf mercenary tracker and punisher misses a Goblin.
A dwarf mercenary tracker and punisher's mighty pierce wounds a Goblin.
A dwarf mercenary tracker and punisher's powerful pierce wounds a Goblin.
A dwarf mercenary tracker and punisher's pierce strikes a Goblin.
A dwarf mercenary tracker and punisher attempts to flee.
A dwarf mercenary tracker and punisher leaves down.
< 348h/425H 190v/190V Pos: kneeling >
<You miss a Goblin.
A Goblin snaps into visibility.
< 348h/425H 190v/190V Pos: kneeling >
< T: Qom TP: kne TC: small wounds E: A Goblin sit EP: small wounds >
A Goblin clambers to his feet.
< 348h/425H 190v/190V Pos: kneeling >
< T: Qom TP: kne TC: small wounds E: A Goblin sta EP: small wounds >
A Goblin snaps into visibility.
-=[A Goblin's impressive slash strikes you.]=-
The globe around a Goblin's body flares as it bears the brunt of your assault!
The globe around a Goblin's body flares as it bears the brunt of your assault!
A Goblin snaps into visibility.
-=[A Goblin's impressive slash strikes you.]=-
The globe around a Goblin's body flares as it bears the brunt of your assault!
The globe around a Goblin's body flares as it bears the brunt of your assault!
A Goblin snaps into visibility.
-=[A Goblin's pierce strikes you.]=-
The globe around a Goblin's body flares as it bears the brunt of your assault!
The globe around a Goblin's body flares as it bears the brunt of your assault!
A Goblin snaps into visibility.
-=[A Goblin's mighty pierce strikes you very hard.]=-
OUCH! That really did HURT!
The globe around a Goblin's body flares as it bears the brunt of your assault!
The globe around a Goblin's body flares as it bears the brunt of your assault!
A Goblin snaps into visibility.
< 253h/425H 190v/190V Pos: kneeling >
< T: Qom TP: kne TC: few wounds E: A Goblin sta EP: small wounds >
You rise to your feet.
< 253h/425H 190v/190V Pos: standing >
< T: Qom TP: sta TC: few wounds E: A Goblin sta EP: small wounds >
You kneel.
< 253h/425H 190v/190V Pos: kneeling >
< T: Qom TP: kne TC: few wounds E: A Goblin sta EP: small wounds >
A Goblin attempts to flee.
A Goblin leaves north.
< 253h/425H 190v/190V Pos: kneeling >
A Goblin snaps into visibility.
-=[Out of nowhere, a Goblin stabs you in the back.]=-
OUCH! That really did HURT!
The globe around a Goblin's body flares as it bears the brunt of your assault!
The globe around a Goblin's body flares as it bears the brunt of your assault!
< 175h/425H 190v/190V Pos: kneeling >
< T: Qom TP: kne TC: nasty wounds E: A Goblin sta EP: small wounds >
You miss a Goblin.
A Goblin snaps into visibility.
A Goblin snaps into visibility.
-=[A Goblin's impressive slash strikes you.]=-
The globe around a Goblin's body flares as it bears the brunt of your assault!
The globe around a Goblin's body flares as it bears the brunt of your assault!
A Goblin snaps into visibility.
-=[A Goblin's impressive slash strikes you hard.]=-
The globe around a Goblin's body flares as it bears the brunt of your assault!
The globe around a Goblin's body flares as it bears the brunt of your assault!
A Goblin snaps into visibility.
-=[A Goblin's impressive pierce strikes you very hard.]=-
The globe around a Goblin's body flares as it bears the brunt of your assault!
The globe around a Goblin's body flares as it bears the brunt of your assault!
As the edge of the green bladed dagger strikes at you, the ghostly form of a toxic wyrm flashes before your eyes and spews a corrosive posion into your face!
A bubbling spray of goo spews from a Goblin striking you full on!
A Goblin snaps into visibility.
OUCH! That really did HURT!
< 78h/425H 190v/190V Pos: kneeling >
< T: Qom TP: kne TC:pretty hurt E: A Goblin sta EP: small wounds >
You rise to your feet.
< 78h/425H 190v/190V Pos: standing >
< T: Qom TP: sta TC:pretty hurt E: A Goblin sta EP: small wounds >
You kneel.
< 78h/425H 190v/190V Pos: kneeling >
< T: Qom TP: kne TC:pretty hurt E: A Goblin sta EP: small wounds >
You rise to your feet.
< 78h/425H 190v/190V Pos: standing >
< T: Qom TP: sta TC:pretty hurt E: A Goblin sta EP: small wounds >
A Goblin snaps into visibility.
-=[Green slime eats away at your skin!]=-
You attempt to flee...
<map>
Zone: Woodseer.
Room: Quivering Leaf Bar and Party Room
</map>
<map>
Zone: Woodseer.
Room: Quivering Leaf Bar and Party Room
</map>
Quivering Leaf Bar and Party Room
Obvious exits: -U
A few drops of fresh blood are scattered around the area.
A dwarf mercenary stands guard over the halflings
A halfling logger is relaxing with a few drinks.(Gold Aura)
An impatient patron waits for a table.(Gold Aura)
An impatient patron waits for a table.(Gold Aura)
The wife of a wealthy merchant calmly sips her wine.(Gold Aura)
A wealthy drunk staggers here, spending money as if it were dirt.(Gold Aura)
A grinning bartender serves drinks to all who can pay.(Gold Aura)
You flee downward!
< 58h/425H 166v/190V Pos: standing >
< 58h/425H 166v/190V Pos: standing >
<map>
Zone: Woodseer.
Room: Quivering Leaf Restaurant
</map>
<map>
Zone: Woodseer.
Room: Quivering Leaf Restaurant
</map>
Quivering Leaf Restaurant
Obvious exits: -N -U -D
A few drops of fresh blood are scattered around the area.
*A Goblin (small) - The Horde stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Goblin's head.
(Q)The head maitre d' is here looking very worried.(Gold Aura)
An elven merchant has come here to try the food.(Gold Aura)
A wealthy woodcarver is here for a fine meal.(Gold Aura)
The wife of a simple farmer smiles with pleasure as she looks around.
A simple farmer is here for a special meal.(Gold Aura)
A handsome halfling waiter in a tuxedo serves his customers.
< 59h/425H 166v/190V Pos: standing >
<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N -E -S -W
< 60h/425H 165v/190V Pos: standing >
<map>
Zone: Woodseer.
Room: A Wide Entrance to a Large Park
</map>
A Wide Entrance to a Large Park
Obvious exits: -N -S -W
< 61h/425H 164v/190V Pos: standing >
Alas, you cannot go that way. . . .
< 61h/425H 165v/190V Pos: standing >
Alas, you cannot go that way. . . .
< 61h/425H 165v/190V Pos: standing >
Alas, you cannot go that way. . . .
< 62h/425H 165v/190V Pos: standing >
-=[Green slime eats away at your skin!]=-
You wish that your wounds would stop BLEEDING so much!
<map>
Zone: Woodseer.
Room: In a Large Park
</map>
<map>
Zone: Woodseer.
Room: In a Large Park
</map>
In a Large Park
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
A tremendous honey bee hovers here collecting nectar.
A small box turtle ambles by.
A kitten jumps here playing with leaves tossed by the wind.
A tremendous honey bee hovers here collecting nectar.
< 42h/425H 164v/190V Pos: standing >
<map>
Zone: Woodseer.
Room: In a Large Park
</map>
<map>
Zone: Woodseer.
Room: In a Large Park
</map>
In a Large Park
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
A young halfling child plays here.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 43h/425H 164v/190V Pos: standing >
<map>
Zone: Woodseer.
Room: In a Large Park
</map>
<map>
Zone: Woodseer.
Room: In a Large Park
</map>
In a Large Park
Obvious exits: -N -E
Puddles of fresh blood cover the ground.
A young halfling child plays here.
A young halfling child plays here.
< 43h/425H 163v/190V Pos: standing >
A halfling child leaves east.
< 44h/425H 163v/190V Pos: standing >
Alas, you cannot go that way. . . .
< 44h/425H 164v/190V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 46h/425H 165v/190V Pos: standing >
<map>
Zone: Woodseer.
Room: In a Large Park
</map>
<map>
Zone: Woodseer.
Room: In a Large Park
</map>
In a Large Park
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
A brown duck calmly protects her babies.
An ugly frog is here eating insects.
A fuzzy white duckling wanders here searching for food.
A father duck with a bright green head watches the ducklings.
An ugly frog is here eating insects.
< 46h/425H 164v/190V Pos: standing >
-=[Green slime eats away at your skin!]=-
You wish that your wounds would stop BLEEDING so much!
< 29h/425H 165v/190V Pos: standing >
A Goblin snaps into visibility.
-=[Out of nowhere, a Goblin stabs you in the back.]=-
Your torn black velvet robe [superior] was completely destroyed by the massive blow!
Your glowing black ring [superior] was completely destroyed by the massive blow!