The death of [48 Minstrel] Shurakai - The Shadow Guild (Orc)

in A Clearing in the Forest

from the perspective of [56 Swordsman] Raz Islamic Jihad (Firbolg)

<worn as a badge>    a elven rune of restoration (glowing)
<worn on head>       a heavy black crown [poor]
<worn in ear>        a glowing crystalline earring [superior] [54%]
<worn in ear>        a lightning earring [superior]
<worn on face>       mask of the flayed mind [poor]
<worn around neck>   the fang of inhabitation [superior]
<worn around neck>   a transparent sheen of slime [84%]
<worn on body>       the armor of Darkness [superior]
<worn about body>    a long, flowing cape of hellfire [superior] (glowing)
<worn as quiver>     the frost giant's axe [superior]
<worn about waist>   a belt of dangling rat and bat skulls [77%]
<worn on belt buckle>a diamondine axe covered in blood [44%]
<worn around wrist>  the bracer of the whirlwinds (glowing) (humming)
<worn around wrist>  the bracer of the whirlwinds (glowing) (humming)
<worn on hands>      some spiked gauntlets of the Sixth Legion [poor]
<worn on finger>     a shiny crimson ring [poor] (invis)
<worn on finger>     a purple earthstone ring [superior]
<primary weapon>     Avernus the life stealer (glowing)[166h 28m 42s]
<secondary weapon>   a massive spiked demon mace of the tanar'ri (humming)
<worn on feet>       the boots of speed [poor]

  M..*..^MMMM   
   ^.^.M^MMM    
The Great Forest of Aravne
Obvious exits: -North -East  -South -West 
Vokoil enters from the south.

< 2462h/2248H 292v/300V Pos: standing >
   .^******.    
  ^^.*****.^^   
 M^..****...MM  
 ^^..****.^^MM  
 M^.***@..^MMM  
 M^.***P.^^MMM  
 M^.****^^MMMM  
  ^.***..^MMM   
   ..*..^MMM    
The Great Forest of Aravne
Obvious exits: -North -East  -South -West 
Vokoil enters from the south.
Eikmerc sneaks in from the south.

< 2462h/2248H 291v/300V Pos: standing >
Eladarmi's pupils dialate and return to normal.

< 2462h/2248H 292v/300V Pos: standing >
Eikmerc has just given you his consent.
   ..******.    
  ^.^******.^   
 M^^.*****.^^M  
 M^..****...MM  
 ^^..**@*.^^MM  
 M^.***P..^MMM  
 M^.****.^^MMM  
  ^.****^^MMM   
   .***..^MM    
The Great Forest of Aravne
Obvious exits: -North -East  -South -West 
Vokoil enters from the south.
Eikmerc sneaks in from the south.

< 2462h/2248H 290v/300V Pos: standing >
   ..******.    
  ^..******.^   
 M^.^******.^^  
 M^^.*****.^^M  
 M^..**@*...MM  
 ^^..**P*.^^MM  
 M^.****..^MMM  
  ^.****.^^MM   
   .****^^MM    
The Great Forest of Aravne
Obvious exits: -North -East  -South -West 
Vokoil enters from the south.

< 2462h/2248H 289v/300V Pos: standing >
Eikmerc is no longer in your group.

< 2462h/2248H 290v/300V Pos: standing >
   ^********    
  ^..******.^   
 M^..******.^^  
 M^.^******.^^  
 M^^.**@**.^^M  
 M^..**P*...MM  
 ^^..****.^^MM  
  ^.****..^MM   
   .****.^^M    
The Great Forest of Aravne
Obvious exits: -North -East  -South -West 
Vokoil enters from the south.

< 2462h/2248H 289v/300V Pos: standing >

< 2462h/2248H 289v/300V Pos: standing >
   ^********    
  ^..******.^   
 M^..******.^^  
 M^.^******.^^  
 M^^.**@**.^^M  
 M^..****...MM  
 ^^..****.^^MM  
  ^.****..^MM   
   .****.^^M    
The Great Forest of Aravne
Obvious exits: -North -East  -South -West 
*Eladarmi  Islamic Jihad (Shadow Beast)(huge) stands in mid-air here.(Gold Aura)
*Aikc  Islamic Jihad (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Eikmerc  Islamic Jihad (Shade)(small) stands in mid-air here.(Gold Aura)
Vokoil  Islamic Jihad (Githzerai)(medium) stands in mid-air here.(Gold Aura)

< 2461h/2248H 291v/300V Pos: standing >
   ********.    
  ..******.^.   
 ^..******.^^M  
 ^.^******.^^M  
 ^^.**P@*.^^MM  
 ^..****...MMM  
 ^..****.^^MMM  
  .****..^MMM   
   ****.^^MM    
The Great Forest of Aravne
Obvious exits: -North -East  -South -West 
Vokoil enters from the west.

< 2461h/2248H 289v/300V Pos: standing >
   ********.    
  ^********..   
 ^..******.^.^  
 ^..******.^^M  
 ^.^***@**.^^M  
 ^^.***P*.^^MM  
 ^..****...MMM  
  ..****.^^MM   
   ****..^MM    
The Great Forest of Aravne
Obvious exits: -North -East  -South -West 
Vokoil enters from the south.
Aikc sneaks in from the south.

< 2461h/2248H 288v/300V Pos: standing >

< 2461h/2248H 289v/300V Pos: standing >
Eikmerc has just given you his consent.
   ********.    
  ^********..   
 ^..******.^.^  
 ^..******.^^M  
 ^.^***@**.^^M  
 ^^.*****.^^MM  
 ^..****...MMM  
  ..****.^^MM   
   ****..^MM    
The Great Forest of Aravne
Obvious exits: -North -East  -South -West 
*Eladarmi  Islamic Jihad (Shadow Beast)(huge) stands in mid-air here.(Gold Aura)
*Aikc  Islamic Jihad (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Eikmerc  Islamic Jihad (Shade)(small) stands in mid-air here.(Gold Aura)
Vokoil  Islamic Jihad (Githzerai)(medium) stands in mid-air here.(Gold Aura)

< 2461h/2248H 291v/300V Pos: standing >
Eikmerc is now a member of your group.

< 2461h/2248H 292v/300V Pos: standing >
Your bracer of the whirlwinds starts vibrating and humming quietly.

< 2461h/2248H 293v/300V Pos: standing >
   ****^***M    
  .********..   
 ^^********...  
 ^..******.^.^  
 ^..***@**.^^M  
 ^.^***P**.^^M  
 ^^.*****.^^MM  
  ..****...MM   
   .****.^^M    
The Great Forest of Aravne
Obvious exits: -North -East  -South -West 
Vokoil enters from the south.

< 2461h/2248H 293v/300V Pos: standing >
   ^***^****    
  .****^***M.   
 ^.********..^  
 ^^********...  
 ^..***@**.^.^  
 ^..***P**.^^M  
 ^.^******.^^M  
  ^.*****.^^M   
   .****...M    
The Great Forest of Aravne
Obvious exits: -North -East  -South -West 
Vokoil enters from the south.
Aikc sneaks in from the south.
Eladarmi sneaks in from the south.

< 2461h/2248H 291v/300V Pos: standing >
   ^****^***    
  .^***^****.   
 ^.****^***M..  
 ^.********..^  
 ^^****@***...  
 ^..***P**.^.^  
 ^..******.^^M  
  .^******.^^   
   .*****.^^    
The Great Forest of Aravne
Obvious exits: -North -East  -South -West 
Vokoil enters from the south.

< 2460h/2248H 290v/300V Pos: standing >
   *****^***    
  .^****^****   
 ^.^***^****.^  
 ^.****^***M..  
 ^.****@***..^  
 ^^****P***...  
 ^..******.^.^  
  ..******.^^   
   ^******.^    
The Great Forest of Aravne
Obvious exits: -North -East  -South -West 
Vokoil enters from the south.
Eladarmi sneaks in from the south.

< 2460h/2248H 289v/300V Pos: standing >
   ^****^^**    
  .*****^****   
 ^.^****^****^  
 ^.^***^****.^  
 ^.****@***M..  
 ^.********..^  
 ^^********...  
  ..******.^.   
   .******.^    
A Rocky Ridge
Obvious exits: -North -East  -South -West 
Vokoil enters from the south.
Eladarmi sneaks in from the south.

< 2460h/2248H 288v/300V Pos: standing >
   ^*****^**    
  .^****^^***   
 ^.*****^****.  
 ^.^****^****^  
 ^.^***@****.^  
 ^.****P***M..  
 ^.********..^  
  ^********..   
   .******.^    
A Rocky Ridge
Obvious exits: -North -East  -South -West 
Vokoil enters from the south.

< 2460h/2248H 286v/300V Pos: standing >
   *****^***    
  ^****^^****   
 .*****^****..  
 .^****^****^.  
 .^***P@***.^.  
 .****^***M..^  
 .********..^^  
  ********...   
   ******.^.    
The Great Forest of Aravne
Obvious exits: -North -East  -South -West 
Vokoil enters from the west.

< 2460h/2248H 285v/300V Pos: standing >
   .********    
  ^*****^****   
 .^****^^****.  
 .*****^****..  
 .^****@****^.  
 .^***^****.^.  
 .****^***M..^  
  ********..^   
   *******..    
A Rocky Ridge
Obvious exits: -North -East  -South -West 
Vokoil enters from the south.
Eladarmi sneaks in from the south.

< 2460h/2248H 284v/300V Pos: standing >
   .********    
  ..*********   
 .^*****^*****  
 .^****^^****.  
 .*****@****..  
 .^****P****^.  
 .^***^****.^.  
  ****^***M..   
   *******..    
A Rocky Ridge
Obvious exits: -North -East  -South -West 
Vokoil enters from the south.

< 2460h/2248H 282v/300V Pos: standing >
   ..*******    
  ^.*********   
 ^..**********  
 .^*****^*****  
 .^****@^****.  
 .*****P****..  
 .^****^****^.  
  ^***^****.^   
   ***^***M.    
A Rocky Ridge
Obvious exits: -North -East  -South -West 
Vokoil enters from the south.

< 2460h/2248H 281v/300V Pos: standing >
   ^^****^**    
  ...********   
 ^^.**********  
 ^..**********  
 .^****@^*****  
 .^****P^****.  
 .*****^****..  
  ^****^****^   
   ***^****.    
The Great Forest of Aravne
Obvious exits: -North -East  -South -West 
Vokoil enters from the south.

< 2460h/2248H 280v/300V Pos: standing >
   ...******    
  .^^****^***   
 ^...*********  
 ^^.**********  
 ^..***@******  
 .^****P^*****  
 .^****^^****.  
  *****^****.   
   ****^****    
The Great Forest of Aravne
Obvious exits: -North -East  -South -West 
Vokoil enters from the south.

< 2460h/2248H 279v/300V Pos: standing >
   .^..*****    
  ^...*******   
 ^.^^****^****  
 ^...*********  
 ^^.***@******  
 ^..***P******  
 .^*****^*****  
  ^****^^****   
   ****^****    
The Great Forest of Aravne
Obvious exits: -North -East  -South -West 
Vokoil enters from the south.
Aikc sneaks in from the south.

< 2460h/2248H 277v/300V Pos: standing >
   ^..******    
  ...********   
 .^^****^*****  
 ...**********  
 ^.***P@******  
 ..**********.  
 ^*****^*****.  
  ****^^****.   
   ***^****.    
The Great Forest of Aravne
Obvious exits: -North -East  -South -West 
Vokoil enters from the west.

< 2460h/2248H 276v/300V Pos: standing >
   ..*******    
  ..*********   
 ^^****^******  
 ..***********  
 .****P@*****.  
 .**********..  
 *****^*****..  
  ***^^****.^   
   **^****..    
The Great Forest of Aravne
Obvious exits: -North -East  -South -West 
Vokoil enters from the west.

< 2460h/2248H 275v/300V Pos: standing >
   ...^*****    
  ^..*******M   
 ...**********  
 ^^****^******  
 ..****@******  
 .*****P*****.  
 .**********..  
  ****^*****.   
   **^^****.    
The Great Forest of Aravne
Obvious exits: -North -East  -South -West 
Vokoil enters from the south.

< 2460h/2248H 274v/300V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Beginning of Aravne Forest
</map>
Beginning of Aravne Forest
     Here is where the jungle ends and the giant forest begins.  Here
the trees at the edge of the forest are simply very large.  Farther in,
however, they grow to inconceivable heights allowable only by their innate
magic.  The center of the forest is where the wonderous city of Aravne
can be found among the largest of the giant trees.  It is rumored that in
the center of that great city stands the World tree, which is said to
touch the sky and the realm of the gods themselves.  The path leads onward
toward the city to the north, and back into the jungle to the south.
Obvious exits: -North -South
Vokoil enters from the south.

< 2459h/2248H 272v/300V Pos: standing >

< 2459h/2248H 273v/300V Pos: standing >
You quickly scan the area.
A treejumper who is close by to your north.
A forest Tor who is not far off to your north.
A hopper who is a brief walk away to your north.
A rotund merchant who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.

< 2459h/2248H 274v/300V Pos: standing >
You quickly scan the area.
A treejumper who is close by to your north.
A forest Tor who is not far off to your north.
A hopper who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.
A caravan guard who is a brief walk away to your north.

< 2459h/2248H 274v/300V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Path Along the Forest Floor
</map>

<map>
Zone: The Forest City of Aravne.
Room: Path Along the Forest Floor
</map>
Path Along the Forest Floor
     Here the forest path continues northward toward the tree city of
Aravne.  The path is fairly well traveled, although it is not until much
farther to the north that the safety of the city patrol boundary can be
reached.  For this reason, caravans laden with valuable goods from faraway
lands often push onward after leaving the jungle until they reach safety
to the north.  Rumors of bandits and theives have become minor legends
throughout the area, and are taken very seriously by those who travel here.
Obvious exits: -North -South
A treejumper searches the area for food.
Vokoil enters from the south.

< 2459h/2248H 273v/300V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Path Approaching a Small Clearing
</map>

<map>
Zone: The Forest City of Aravne.
Room: Path Approaching a Small Clearing
</map>
Path Approaching a Small Clearing
     The forest path approaches a small clearing to the north.  Although
the forest floor here has seen nothing but shadows for countless millenia,
rays of light penetrate nearly to the forest floor up ahead.  It is not
apparent from here what may have caused the clearing up ahead, but after days
of travel through the dark jungle it looks like a tempting place to
rest.
Obvious exits: -North -South
A forest Tor saunters along the forest floor.(Gold Aura)
Vokoil enters from the south.
Eladarmi sneaks in from the south.

< 2459h/2248H 272v/300V Pos: standing >

< 2459h/2248H 273v/300V Pos: standing >
You quickly scan the area.
A hopper who is close by to your north.
A caravan guard who is close by to your north.
A caravan guard who is close by to your north.
A caravan guard who is close by to your north.
A caravan guard who is close by to your north.
A treejumper who is in the distance to your north.
A treejumper who is close by to your south.

< 2459h/2248H 273v/300V Pos: standing >
You quickly scan the area.
An Orc who is close by to your north.
A hopper who is close by to your north.
A rotund merchant who is close by to your north.
A caravan guard who is close by to your north.
A caravan guard who is close by to your north.

< 2459h/2248H 274v/300V Pos: standing >

< 2459h/2248H 275v/300V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: A Clearing in the Forest
</map>

<map>
Zone: The Forest City of Aravne.
Room: A Clearing in the Forest
</map>
A Clearing in the Forest
     Here the forest path opens into a large clearing.  Athough here
the shadows which normally cloak the forest floor abate slightly,  the
choking amount of leaves and needles which cover the ground still prevent any
grass from gaining a foothold here.  Hundreds of feet up, a small patch of sky
can be seen between the giant treetops.  It looks as though many caravans
have stopped here to rest, and also like there has been an attempt to cover up
some signs of some sort of activity.  To the north, the path continues to wind
between the trunks of the huge trees.
Obvious exits: -North -South -Up   
An Orc (medium)  - The Shadow Guild stands in mid-air here.
A globe of darkness floats near an Orc's head.
A large hopper leaps through the forest.
A fat, lazy looking merchant barks orders.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
Vokoil enters from the south.

< 2459h/2248H 273v/300V Pos: standing >
Eikmerc tackles an Orc square in the chest knocking the wind out of her!
You quickly scan the area.
A treejumper who is rather far off to your north.
A forest Tor who is close by to your south.
A treejumper who is not far off to your south.

< 2459h/2248H 274v/300V Pos: standing >
You quickly scan the area.
A treejumper who is rather far off to your north.
A forest Tor who is close by to your south.
A treejumper who is not far off to your south.
A forest Tor who is close by above you.
A bandit archer who is not far off above you.
A bandit archer who is not far off above you.
An Orc avoids being bashed by Vokoil, who loses his balance and falls.

< 2459h/2248H 275v/300V Pos: standing >
Eladarmi grasps his totem tightly, and begins communing with the spirits.
Eladarmi starts casting a spell.
Eladarmi snaps into visibility.

< 2458h/2248H 278v/300V Pos: standing >
Aikc rubs his sphere of wind and begins to whirl around.
Aikc's WHIRLWIND picks up an Orc and tosses her against the wall!
Aikc's WHIRLWIND picks up a rotund merchant and tosses him against the wall!
Aikc's WHIRLWIND picks up a caravan guard and tosses him against the wall!
Aikc's WHIRLWIND picks up a caravan guard and tosses him against the wall!
Aikc's WHIRLWIND picks up a caravan guard and tosses him against the wall!

< 2458h/2248H 280v/300V Pos: standing >
Eladarmi completes his spell...
Eladarmi utters the words 'abrauztg gpahhzfuio uqzbarr'
Eladarmi points at an Orc.
Eladarmi's iceball shatters upon impacting an Orc, rending flesh and sending blood flying.

< 2458h/2248H 281v/300V Pos: standing >
Eikmerc's fine slash wounds an Orc.
Eikmerc's decent pierce grazes an Orc.
Eikmerc's decent slash grazes an Orc.
Eikmerc's fine pierce wounds an Orc.
Eikmerc's fine slash wounds an Orc.
Eikmerc's crude slash grazes an Orc.

< 2458h/2248H 282v/300V Pos: standing >
Eladarmi starts casting an offensive spell.
Eladarmi snaps into visibility.
That person is not fighting anyone.

< 2458h/2248H 284v/300V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation carried by Eladarmi.

< 2458h/2248H 286v/300V Pos: standing >
Aikc starts casting an offensive spell.
Aikc snaps into visibility.

< 2458h/2248H 287v/300V Pos: standing >
You assist Eikmerc heroically.
You snap into visibility.
[Damage: 17 ] -=[Your fine slash strikes an Orc.]=-

< 2457h/2248H 287v/300V Pos: standing >
< T: Eikmerc TP: sta TC: few wounds E: An Orc ass EP:  few wounds >
 Aikc completes his spell...
Aikc utters the words 'parl xafe'
Aikc sends an Orc reeling with a holy word.
Aikc sends a hopper reeling with a holy word.
Aikc sends a rotund merchant reeling with a holy word.
Aikc sends a caravan guard reeling with a holy word.
Aikc sends a caravan guard reeling with a holy word.
Aikc sends a caravan guard reeling with a holy word.
Aikc sends a caravan guard reeling with a holy word.
Eladarmi completes his spell...
Eladarmi utters the words 'abrauztg gpahhzfuio uqzbarr'
Eladarmi points at an Orc.
Eladarmi snaps into visibility.
Eladarmi's iceball shatters upon impacting an Orc, rending flesh and sending blood flying.
Aikc dodges a caravan guard's attack.
Aikc dodges a caravan guard's attack.
A caravan guard misses Aikc.
Aikc blocks a caravan guard's lunge at him.
Aikc blocks a caravan guard's attack.
A caravan guard whacks Aikc in the side with a sound kick.
Aikc dodges a caravan guard's attack.
Aikc blocks a caravan guard's lunge at him.
Aikc dodges a rotund merchant's attack.
Aikc blocks a rotund merchant's lunge at him.
Aikc dodges a hopper's attack.
A hopper misses Aikc with a clumsy kick.

< 2457h/2248H 288v/300V Pos: standing >
< T: Eikmerc TP: sta TC: few wounds E: An Orc ass EP:  nasty wounds >
 Aikc snaps into visibility.
Aikc's decent crush strikes a caravan guard.
A caravan guard clambers to his feet.
Aikc's fine crush strikes a caravan guard.
Eikmerc parries an Orc's lunge at him.
Eikmerc parries an Orc's lunge at him.
Eikmerc's intercepts an Orc's attack with legendary cutlass 'Sanguine Song' of power with eloquent ease.
Eikmerc's decent slash wounds an Orc.
Eikmerc's impressive slash strikes an Orc.

< 2457h/2248H 288v/300V Pos: standing >
< T: Eikmerc TP: sta TC: few wounds E: An Orc ass EP:  nasty wounds >
 A caravan guard clambers to his feet.

< 2457h/2248H 288v/300V Pos: standing >
< T: Eikmerc TP: sta TC: few wounds E: An Orc ass EP:  nasty wounds >
 An Orc sings a song to make your heart swell with pride.
Aikc starts casting an offensive spell.

< 2457h/2248H 288v/300V Pos: standing >
< T: Eikmerc TP: sta TC: few wounds E: An Orc ass EP:  nasty wounds >
 A caravan guard clambers to his feet.
Eladarmi grasps his totem tightly, and begins communing with the spirits.
Eladarmi starts casting an offensive spell.
Eladarmi snaps into visibility.

< 2457h/2248H 288v/300V Pos: standing >
< T: Eikmerc TP: sta TC: few wounds E: An Orc ass EP:  nasty wounds >
 Aikc completes his spell...
Aikc utters the words 'parl xafe'
Aikc snaps into visibility.
Aikc sends an Orc reeling with a holy word.
Aikc sends a hopper reeling with a holy word.
A hopper seems to be blinded!
Aikc sends a rotund merchant reeling with a holy word.
Aikc sends a caravan guard reeling with a holy word.
Aikc sends a caravan guard reeling with a holy word.
Aikc sends a caravan guard reeling with a holy word.
Aikc sends a caravan guard reeling with a holy word.

< 2457h/2248H 288v/300V Pos: standing >
< T: Eikmerc TP: sta TC: few wounds E: An Orc ass EP:  nasty wounds >
 A rotund merchant clambers to his feet.

< 2457h/2248H 288v/300V Pos: standing >
< T: Eikmerc TP: sta TC: few wounds E: An Orc ass EP:  nasty wounds >
 [Damage: 39 ] -=[Your impressive slash strikes an Orc very hard.]=-
[Damage: 43 ] -=[Your powerful bludgeon seriously wounds an Orc.]=-
[Damage: 46 ] -=[Your powerful bludgeon enshrouds an Orc in a mist of blood.]=-
[Damage: 48 ] -=[Your slash enshrouds an Orc in a mist of blood.]=-
[Damage: 37 ] -=[Your impressive slash causes an Orc to grimace in pain.]=-
[Damage: 36 ] -=[Your impressive slash hits an Orc.]=-
An Orc's shimmering translucent cloak was completely destroyed by the massive blow!
An Orc's pair of boots emitting dust [poor] was completely destroyed by the massive blow!
An Orc's bloody battle goggles [poor] was completely destroyed by the massive blow!
An Orc's transparent ectoplasmatic belt [superior] was completely destroyed by the massive blow!
An Orc's tarnished dematite quiver [superior] was completely destroyed by the massive blow!
An Orc is dead! R.I.P.
You receive your share of experience.