<floating about head>a LARGE blue ioun stone[200h 20m 7s]
<worn as a badge> an ever-watching eye [superior] (glowing) (humming)
<worn on head> the diamond crown of Winduin (glowing) [84%]
<worn on eyes> the blindfold of sight
<worn on face> mask of the flayed mind of health
<worn around neck> a necklace of halfling ears of agility
<worn around neck> a studded dragonscale neckguard of health
<worn on body> a suit of wickedly-barbed devil hide of regeneration (humming)
<worn as quiver> the quiver of holding
<worn about waist> the woven entrails of an unfortunate soul of endurance
<worn on belt buckle>a glowing white pearl of endurance (glowing)
<worn on arms> the vambraces named "Ebb" (glowing)
<worn around wrist> a delicate chrome bracelet of health [63%]
<worn around wrist> a spiked adamantite bracer of Khildarak Strongstone of health
<worn on hands> a pair of pale, misty gloves[200h 20m 7s]
<worn on finger> Zorobabi's circular stone ring of damage
<worn on finger> a blue ring shooting sparks of damage [84%]
<primary weapon> Tiamat's poison tail stinger[200h 20m 7s]
<secondary weapon> the dagger of Wind (invis)[200h 20m 7s]
<worn on legs> the leggings of a MaDMaN of endurance
<worn on feet> the boots of speed of endurance
You quickly scan the area.
A commoner who is rather far off to your north.
A Sarmiz'Duul peacekeeper who is close by to your east.
A Sarmiz'Duul peacekeeper who is close by to your east.
A sleeping commoner who is close by to your west.
< 1099h/1099H 251v/253V Pos: standing >
You quickly scan the area.
A commoner who is rather far off to your north.
A Sarmiz'Duul peacekeeper who is close by to your east.
A Sarmiz'Duul peacekeeper who is close by to your east.
A sleeping commoner who is close by to your west.
< 1099h/1099H 253v/253V Pos: standing >
A Cobblestone Road
This road is made from a patchwork of cobblestones planted close together
in the ground. There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired. Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East -West
< 1099h/1099H 252v/253V Pos: standing >
You quickly scan the area.
A commoner who is close by to your north.
A commoner who is in the distance to your north.
An orcish adventurer who is close by to your west.
A retired soldier who is close by to your west.
< 1099h/1099H 252v/253V Pos: standing >
You quickly scan the area.
A commoner who is close by to your north.
A commoner who is in the distance to your north.
An orcish adventurer who is close by to your west.
A retired soldier who is close by to your west.
< 1099h/1099H 252v/253V Pos: standing >
Alas, you cannot go that way. . . .
< 1099h/1099H 252v/253V Pos: standing >
You quickly scan the area.
A commoner who is close by to your north.
A commoner who is in the distance to your north.
An orcish adventurer who is close by to your west.
A retired soldier who is close by to your west.
< 1099h/1099H 252v/253V Pos: standing >
You quickly scan the area.
A commoner who is close by to your north.
A commoner who is in the distance to your north.
An orcish adventurer who is close by to your west.
A retired soldier who is close by to your west.
< 1099h/1099H 252v/253V Pos: standing >
Red Brick Road
This road is defined by many rows red bricks that have been planted into
the ground. Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay. The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East -South -West
A male commoner stands here.
There are some tracks heading north.
There are some tracks heading south.
< 1099h/1099H 251v/253V Pos: standing >
Red Brick Road
This road is defined by many rows red bricks that have been planted into
the ground. Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay. The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East -South
< 1099h/1099H 250v/253V Pos: standing >
You quickly scan the area.
A commoner who is a brief walk away to your north.
A half-orc apprentice who is in the distance to your north.
A commoner who is close by to your south.
< 1099h/1099H 253v/253V Pos: standing >
You quickly scan the area.
A commoner who is a brief walk away to your north.
A commoner who is close by to your south.
< 1099h/1099H 253v/253V Pos: standing >
Red Brick Road
This road is defined by many rows red bricks that have been planted into
the ground. Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay. The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East -South -West
< 1099h/1099H 252v/253V Pos: standing >
You quickly scan the area.
A commoner who is not far off to your north.
A half-orc apprentice who is rather far off to your north.
An elite member of the captain's guard who is a brief walk away to your east.
An elite member of the captain's guard who is a brief walk away to your east.
The captain of the regular guard who is a brief walk away to your east.
The Incarnate of Fire who is a brief walk away to your east.
A commoner who is not far off to your south.
A retired soldier who is close by to your west.
< 1099h/1099H 252v/253V Pos: standing >
You quickly scan the area.
A commoner who is not far off to your north.
A half-orc apprentice who is rather far off to your north.
An elite member of the captain's guard who is a brief walk away to your east.
An elite member of the captain's guard who is a brief walk away to your east.
The captain of the regular guard who is a brief walk away to your east.
The Incarnate of Fire who is a brief walk away to your east.
A commoner who is not far off to your south.
A retired soldier who is close by to your west.
< 1099h/1099H 252v/253V Pos: standing >
Red Brick Road
This road is defined by many rows red bricks that have been planted into
the ground. Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay. The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East -South -West
< 1099h/1099H 251v/253V Pos: standing >
You quickly scan the area.
A commoner who is not far off to your north.
A half-orc apprentice who is a brief walk away to your north.
A retired soldier who is close by to your east.
A half-orc magician who is rather far off to your east.
A commoner who is a brief walk away to your south.
Learett who is rather far off to your west.
< 1099h/1099H 251v/253V Pos: standing >
You quickly scan the area.
A commoner who is not far off to your north.
A half-orc apprentice who is a brief walk away to your north.
A retired soldier who is close by to your east.
A half-orc magician who is rather far off to your east.
A commoner who is a brief walk away to your south.
Learett who is rather far off to your west.
< 1099h/1099H 253v/253V Pos: standing >
A Cobblestone Road
This road is made from a patchwork of cobblestones planted close together
in the ground. There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired. Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East -West
< 1099h/1099H 252v/253V Pos: standing >
A Cobblestone Road
This road is made from a patchwork of cobblestones planted close together
in the ground. There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired. Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -East -South -West
< 1099h/1099H 251v/253V Pos: standing >
A Cobblestone Road
This road is made from a patchwork of cobblestones planted close together
in the ground. There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired. Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -East -West
< 1099h/1099H 250v/253V Pos: standing >
Learett's Fast Deals
This building is more of a hovel than a shop. It's obvious that Learett
lives here as well as keep shop. There is a cornucopia of items here, with
no rhyme or reason as to what he is willing to buy or sell. There is a long
counter divding the room, and a heavy curtain behind it. On the counter are
various items for sale.
Obvious exits: -East -Down
Learett, the fast-deals man, stands here.
< 1099h/1099H 252v/253V Pos: standing >
Alas, you cannot go that way. . . .
< 1099h/1099H 252v/253V Pos: standing >
Underground tunnel
This is a narrow underground tunnel under the pawn shop. It looks to have
been created hastily, as the walls are rough, and crumbling in some places
due to insufficient support. There are handholds inbedded in the wall,
allowing rapid access up and down.
This area seems to be exceptionally narrow!
Obvious exits: -Up -Down
An aging but brawny half-orc stands here enjoying life.
A male commoner stands here.
There are some tracks.
< 1099h/1099H 251v/253V Pos: standing >
You quickly scan the area.
Learett who is close by above you.
< 1099h/1099H 251v/253V Pos: standing >
You quickly scan the area.
Learett who is close by above you.
< 1099h/1099H 253v/253V Pos: standing >
You quickly scan the area.
Learett who is close by above you.
< 1099h/1099H 253v/253V Pos: standing >
You quickly scan the area.
Learett who is close by above you.
< 1099h/1099H 253v/253V Pos: standing >
< 1099h/1099H 253v/253V Pos: standing >
Ok.
< 1099h/1099H 253v/253V Pos: standing >
Looks like an exit.
You extend your sights downward.
Underground tunnel
This is a narrow underground tunnel. It looks to have been created
hastily, as the walls are rough, and crumbling in some places due to
insufficient support. There are handholds inbedded in the wall, allowing
rapid access up and down.
This area seems to be exceptionally narrow!
Obvious exits: -Up -Down
< 1099h/1099H 253v/253V Pos: standing >
You feel like you can smoke again.
You feel your skin soften and return to normal.
< 1099h/1099H 253v/253V Pos: standing >
You feel your skin harden to stone.
< 1099h/1099H 253v/253V Pos: standing >
< 1099h/1099H 253v/253V Pos: standing >
< 1099h/1099H 253v/253V Pos: standing >
Looks like an exit.
You extend your sights downward.
Underground tunnel
This is a narrow underground tunnel. It looks to have been created
hastily, as the walls are rough, and crumbling in some places due to
insufficient support. There are handholds inbedded in the wall, allowing
rapid access up and down.
This area seems to be exceptionally narrow!
Obvious exits: -Up -Down
< 1099h/1099H 253v/253V Pos: standing >
Underground tunnel
This is a narrow underground tunnel. It looks to have been created
hastily, as the walls are rough, and crumbling in some places due to
insufficient support. There are handholds inbedded in the wall, allowing
rapid access up and down.
This area seems to be exceptionally narrow!
Obvious exits: -Up -Down
< 1099h/1099H 252v/253V Pos: standing >
Underground tunnel
This is a narrow underground tunnel. It looks to have been created
hastily, as the walls are rough, and crumbling in some places due to
insufficient support. There are handholds inbedded in the wall, allowing
rapid access up and down.
This area seems to be exceptionally narrow!
Obvious exits: -East -Up
< 1099h/1099H 251v/253V Pos: standing >
Alas, you cannot go that way. . . .
< 1099h/1099H 251v/253V Pos: standing >
You quickly scan the area.
A half-orc rogue who is close by to your east.
A half-orc rogue who is close by to your east.
A retired soldier who is not far off above you.
A commoner who is not far off above you.
< 1099h/1099H 253v/253V Pos: standing >
You quickly scan the area.
A half-orc rogue who is close by to your east.
A half-orc rogue who is close by to your east.
A retired soldier who is not far off above you.
A commoner who is not far off above you.
< 1099h/1099H 253v/253V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Entrance to an Underground Hideout
The tunnel widens slightly here, allowing for an average sized humanoid
to stand upright. It looks to have been created hastily, as the walls are
rough, and crumbling in some places due to insufficient support. The tunnel
leads into a smokily lit area.
This area seems to be exceptionally narrow!
Obvious exits: -East -West
A half-orc rogue stands here.
A half-orc rogue stands here.
< 1099h/1099H 253v/253V Pos: standing >
Entrance to an Underground Hideout
The tunnel widens slightly here, allowing for an average sized humanoid
to stand upright. It looks to have been created hastily, as the walls are
rough, and crumbling in some places due to insufficient support. The tunnel
leads into a smokily lit area.
This area seems to be exceptionally narrow!
Obvious exits: -East -West
A half-orc rogue stands here.
A half-orc rogue stands here.
< 1099h/1099H 252v/253V Pos: standing >
Looks like an exit.
You extend your sights eastward.
An Underground Hideout
This smallish cave appears to have been constructed in haste. Plank
supports dot the walls, but have obviously not been restructured since they
were erected. Several smoky lanterns dot the walls, giving a gloomy
atmosphere to this area.
Obvious exits: -East -South -West
< 1099h/1099H 252v/253V Pos: standing >
Underground tunnel
This is a narrow underground tunnel. It looks to have been created
hastily, as the walls are rough, and crumbling in some places due to
insufficient support. There are handholds inbedded in the wall, allowing
rapid access up and down.
This area seems to be exceptionally narrow!
Obvious exits: -East -Up
< 1099h/1099H 251v/253V Pos: standing >
A faint hum can be heard from a pair of pale, misty gloves you are carrying.
< 1099h/1099H 253v/253V Pos: standing >
You drop to your belly.
< 1099h/1099H 253v/253V Pos: on your ass >
Entrance to an Underground Hideout
The tunnel widens slightly here, allowing for an average sized humanoid
to stand upright. It looks to have been created hastily, as the walls are
rough, and crumbling in some places due to insufficient support. The tunnel
leads into a smokily lit area.
This area seems to be exceptionally narrow!
Obvious exits: -East -West
You barely sense a lifeform nearby.
A half-orc rogue stands here.
A half-orc rogue stands here.
There are Orc tracks going west.
< 1099h/1099H 246v/253V Pos: on your ass >
Ummph! You slither passed a half-orc rogue.
You can't leave that way.
< 1099h/1099H 246v/253V Pos: on your ass >
Ummph! You slither passed a half-orc rogue.
You can't leave that way.
< 1099h/1099H 253v/253V Pos: on your ass >
< 1099h/1099H 253v/253V Pos: on your ass >
Sparkling magic surrounds a Shade as he begins his chant.
A Shade starts casting an offensive spell.
A Shade snaps into visibility.
< 1099h/1099H 253v/253V Pos: on your ass >
A Shade completes his spell...
A Shade utters the word 'uwwarahz'
A flaming conflagration spews from a Shade striking you full on!
You snap into visibility.
You snap into visibility.
[Damage: 1 ] -=[Your weak pierce grazes a Shade.]=-
A Shade dodges your futile attack.
[Damage: 1 ] -=[Your pierce grazes a Shade.]=-
[Damage: 1 ] -=[Your weak pierce grazes a Shade.]=-
A Shade dodges your futile attack.
< 1050h/1099H 253v/253V Pos: on your ass >
< T: Skurk TP: ass TC:few scratches E: A Shade sta EP: few scratches >
A Shade starts casting an offensive spell.
Sorry, you aren't allowed to do that in combat.
< 1050h/1099H 253v/253V Pos: on your ass >
< T: Skurk TP: ass TC:few scratches E: A Shade sta EP: excellent >
You scramble madly to your feet!
< 1050h/1099H 253v/253V Pos: standing >
< T: Skurk TP: sta TC:few scratches E: A Shade sta EP: excellent >
You attempt to flee...
Oof! It seems that a half-orc rogue is in your way.
You can't leave that way.
PANIC! You couldn't escape!
< 1050h/1099H 253v/253V Pos: standing >
< T: Skurk TP: sta TC:few scratches E: A Shade sta EP: excellent >
Entrance to an Underground Hideout
Obvious exits: -East -West
A Shade (tiny) Islamic Jihad stands in mid-air here, fighting YOU! (casting)
A half-orc rogue stands here.
A half-orc rogue stands here.
< 1050h/1099H 253v/253V Pos: standing >
< T: Skurk TP: sta TC:few scratches E: A Shade sta EP: excellent >
You attempt to flee...
Oof! It seems that a Shade is in your way.
You can't leave that way.
PANIC! You couldn't escape!
< 1050h/1099H 253v/253V Pos: standing >
< T: Skurk TP: sta TC:few scratches E: A Shade sta EP: excellent >
You attempt to flee...
Oof! It seems that a Shade is in your way.
You can't leave that way.
PANIC! You couldn't escape!
< 1050h/1099H 253v/253V Pos: standing >
< T: Skurk TP: sta TC:few scratches E: A Shade sta EP: excellent >
You attempt to flee...
Oof! It seems that a Shade is in your way.
You can't leave that way.
PANIC! You couldn't escape!
< 1050h/1099H 253v/253V Pos: standing >
< T: Skurk TP: sta TC:few scratches E: A Shade sta EP: excellent >
You snap into visibility.
You switch opponents!
< 1050h/1099H 253v/253V Pos: standing >
<A Shade completes his spell...
A Shade utters the word 'uwwarahz'
A flaming conflagration spews from a Shade striking you full on!
You snap into visibility.
Your improved dexterity grants you an additional attack!
[Damage: 17 ] -=[Your impressive pierce strikes a half-orc rogue hard.]=-
[Damage: 14 ] -=[Your impressive pierce strikes a half-orc rogue hard.]=-
[Damage: 17 ] -=[Your impressive pierce strikes a half-orc rogue hard.]=-
[Damage: 19 ] -=[Your pierce strikes a half-orc rogue very hard.]=-
[Damage: 14 ] -=[Your impressive pierce strikes a half-orc rogue very hard.]=-
[Damage: 17 ] -=[Your impressive pierce seriously wounds a half-orc rogue.]=-
< 1002h/1099H 253v/253V Pos: standing >
< T: Skurk TP: sta TC:few scratches E: rogue sta EP: nasty wounds >
You snap into visibility.
-=[The fire burns white hot as it consumes your flesh!]=-
Your disguise falls apart!
You parry a half-orc rogue's lunge at you.
You parry a half-orc rogue's lunge at you.
A half-orc rogue attempts to flee.
Oof! a half-orc rogue bumps into you.
A half-orc rogue tries to flee, but can't make it out of here!
You snap into visibility.
< 976h/1099H 253v/253V Pos: standing >
< T: Skurk TP: sta TC: small wounds E: rogue sta EP: nasty wounds >
Sparkling magic surrounds a Shade as he begins his chant.
A Shade starts casting an offensive spell.
< 976h/1099H 253v/253V Pos: standing >
< T: Skurk TP: sta TC: small wounds E: rogue sta EP: nasty wounds >
A Shade completes his spell...
A Shade utters the words 'qpaahuq fussrz'
A Shade's magic rips the fabric of reality causing ChAoTiC energies to pour in.
You snap into visibility.
-=[Ripples of ChAoTiC energy slam into you as reality comes crashing down.]=-
OUCH! That really did HURT!
You snap into visibility.
-=[BOOOOOOOOOM!
You explode in flames as a GIGANTIC fireball engulfs you.]=-
Darkness flows from the rift encasing you in an impenetrable shell!
You have been blinded!
< 785h/1099H 253v/253V Pos: standing >
< T: someone TP: sta TC: few wounds E: someone sta EP: nasty wounds >
Your improved dexterity grants you an additional attack!
You feel your skill in blindfighting improving.
You snap into visibility.
[Damage: 16 ] -=[Your pierce seriously wounds someone.]=-
Someone dodges your futile attack.
You feel your skill in blindfighting improving.
[Damage: 13 ] -=[Your impressive pierce seriously wounds someone.]=-
Someone dodges your futile attack.
[Damage: 13 ] -=[Your pierce seriously wounds someone.]=-
[Damage: 12 ] -=[Your impressive pierce enshrouds someone in a mist of blood.]=-
< 785h/1099H 253v/253V Pos: standing >
< T: someone TP: sta TC: few wounds E: someone sta EP: awful >
You snap into visibility.
-=[The fire burns white hot as it consumes your flesh!]=-
< 759h/1099H 253v/253V Pos: standing >
< T: someone TP: sta TC: few wounds E: someone sta EP: awful >
You snap into visibility.
-=[The fire burns white hot as it consumes your flesh!]=-
You attempt to flee...
Oof! It seems that someone is in your way.
You can't leave that way.
PANIC! You couldn't escape!
< 735h/1099H 253v/253V Pos: standing >
< T: someone TP: sta TC: few wounds E: someone sta EP: awful >
You can't see a damn thing, you're blinded!
< 735h/1099H 253v/253V Pos: standing >
< T: someone TP: sta TC: few wounds E: someone sta EP: awful >
You attempt to flee...
Oof! It seems that someone is in your way.
You can't leave that way.
PANIC! You couldn't escape!
< 735h/1099H 253v/253V Pos: standing >
< T: someone TP: sta TC: few wounds E: someone sta EP: awful >
Someone completes his spell...
Someone utters the words 'garbzzsg wuggurz babragruoz'
You snap into visibility.
-=[Someone's force missile slams into you.]=-
Your something was damaged from the massive blow!
You snap into visibility.
-=[Someone's force missile slams into you.]=-
You snap into visibility.
-=[Someone's force missile slams into you.]=-
You snap into visibility.
-=[Someone's force missile slams into you.]=-
< 570h/1099H 253v/253V Pos: standing >
< T: someone TP: sta TC: few wounds E: someone sta EP: awful >
You watch in glee as someone looks dazzled.
Someone misses you.
Someone misses you.
Oof! someone bumps into you.
You snap into visibility.
You attempt to flee...
Oof! It seems that someone is in your way.
You can't leave that way.
PANIC! You couldn't escape!
< 570h/1099H 253v/253V Pos: standing >
< T: someone TP: sta TC: few wounds E: someone sta EP: awful >
You attempt to flee...
Oof! It seems that someone is in your way.
You can't leave that way.
PANIC! You couldn't escape!
< 570h/1099H 253v/253V Pos: standing >
< T: someone TP: sta TC: few wounds E: someone sta EP: awful >
You attempt to flee...
PANIC! You couldn't escape!
< 570h/1099H 253v/253V Pos: standing >
< T: someone TP: sta TC: few wounds E: someone sta EP: awful >
You feel a cloak of blindness dissolve.
You say 'vision'
Your senses sharpen as mask of the flayed mind of health begins to glow and you can see once again!
< 570h/1099H 253v/253V Pos: standing >
< T: Skurk TP: sta TC: few wounds E: rogue sta EP: awful >
You attempt to flee...
Oof! It seems that a Shade is in your way.
You can't leave that way.
PANIC! You couldn't escape!
< 570h/1099H 253v/253V Pos: standing >
< T: Skurk TP: sta TC: few wounds E: rogue sta EP: awful >
Sorry, you aren't allowed to do that in combat.
< 570h/1099H 253v/253V Pos: standing >
< T: Skurk TP: sta TC: few wounds E: rogue sta EP: awful >
Sorry, you aren't allowed to do that in combat.
< 570h/1099H 253v/253V Pos: standing >
< T: Skurk TP: sta TC: few wounds E: rogue sta EP: awful >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 14 ] -=[Your impressive pierce causes a half-orc rogue to grimace in pain.]=-
[Damage: 14 ] -=[Your impressive pierce grievously wounds a half-orc rogue.]=-
A half-orc rogue is incapacitated and will slowly die, if not aided.
[Damage: 7 ] -=[Your fine pierce hits a half-orc rogue.]=-
A half-orc rogue is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of a half-orc rogue.
You attempt to flee...
Oof! It seems that a half-orc rogue is in your way.
You can't leave that way.
You couldn't escape!
< 570h/1099H 253v/253V Pos: standing >
A faint hum can be heard from a pair of pale, misty gloves you are carrying.
A Shade completes his spell...
A Shade utters the words 'garbzzsg wuggurz babragruoz'
A Shade's magic rips the fabric of reality causing ChAoTiC energies to pour in.
A Shade causes visions to dance before your eyes, causing you to fall into a trance!.
The world starts spinning, and your ears are ringing!
You snap into visibility.
-=[A Shade's force missile slams into you.]=-
You snap into visibility.
-=[A Shade's force missile slams into you.]=-
You snap into visibility.
-=[A Shade's force missile slams into you.]=-
You snap into visibility.
-=[A Shade's force missile slams into you.]=-
Oof! It seems that a half-orc rogue is in your way.
You can't leave that way.
< 373h/1099H 253v/253V Pos: standing >
You snap into visibility.
-=[The fire burns white hot as it consumes your flesh!]=-
You attempt to flee...
Oof! It seems that a half-orc rogue is in your way.
You can't leave that way.
You couldn't escape!
< 348h/1099H 253v/253V Pos: standing >
You snap into visibility.
-=[The fire burns white hot as it consumes your flesh!]=-
Your quiver of holding is burned from the blast!
You attempt to flee...
Oof! It seems that a half-orc rogue is in your way.
You can't leave that way.
You couldn't escape!
< 326h/1099H 253v/253V Pos: standing >
You attempt to flee...
Oof! It seems that a Shade is in your way.
You can't leave that way.
You couldn't escape!
< 327h/1099H 253v/253V Pos: standing >
A Shade starts casting an offensive spell.
< 328h/1099H 253v/253V Pos: standing >
You attempt to flee...
Oof! It seems that a half-orc rogue is in your way.
You can't leave that way.
You couldn't escape!
< 328h/1099H 253v/253V Pos: standing >
You're too stunned to contemplate that!
< 329h/1099H 253v/253V Pos: standing >
You attempt to flee...
Oof! It seems that a half-orc rogue is in your way.
You can't leave that way.
You couldn't escape!
< 329h/1099H 253v/253V Pos: standing >
You attempt to flee...
Oof! It seems that a half-orc rogue is in your way.
You can't leave that way.
You couldn't escape!
< 330h/1099H 253v/253V Pos: standing >
A Shade completes his spell...
A Shade utters the words 'garbzzsg wuggurz babragruoz'
You snap into visibility.
-=[A Shade's force missile slams into you.]=-
You snap into visibility.
-=[A Shade's force missile slams into you.]=-
You snap into visibility.
-=[A Shade's force missile slams into you.]=-
You snap into visibility.
-=[A Shade's force missile slams into you.]=-
< 158h/1099H 253v/253V Pos: standing >
You attempt to flee...
Oof! It seems that a Shade is in your way.
You can't leave that way.
You couldn't escape!
< 158h/1099H 253v/253V Pos: standing >
You attempt to flee...
Oof! It seems that a half-orc rogue is in your way.
You can't leave that way.
You couldn't escape!
< 159h/1099H 253v/253V Pos: standing >
The world stops spinning.
You attempt to flee...
Oof! It seems that a Shade is in your way.
You can't leave that way.
You couldn't escape!
< 160h/1099H 253v/253V Pos: standing >
You snap into visibility.
-=[The fire burns white hot as it consumes your flesh!]=-
< 141h/1099H 253v/253V Pos: standing >
The flaming conflagration subsides!
A Shade starts casting an offensive spell.
You attempt to flee...
Oof! It seems that a half-orc rogue is in your way.
You can't leave that way.
You couldn't escape!
< 141h/1099H 253v/253V Pos: standing >
You feel almost ready to try another potion.
< 142h/1099H 253v/253V Pos: standing >
You attempt to flee...
Oof! It seems that a Shade is in your way.
You can't leave that way.
You couldn't escape!
< 142h/1099H 253v/253V Pos: standing >
You attempt to flee...
Oof! It seems that a half-orc rogue is in your way.
You can't leave that way.
You couldn't escape!
< 143h/1099H 253v/253V Pos: standing >
A Shade completes his spell...
A Shade utters the words 'buoblg qfjgpuio paie'
You snap into visibility.
-=[A huge fist sent by a Shade grabs you, and begins crushing your body.]=-
Your long, flowing cape of hellfire of regeneration was completely destroyed by the massive blow!
Your golden scale dangling from a platinum chain [superior] was completely destroyed by the massive blow!
Your tiny copper earring [superior] was completely destroyed by the massive blow!