<held> a quill
<held> a spellbook
This small ocean inlet burrowed itself beneath the mountains many years
ago and has created a perfect, hidden harbor for the docking and unloading
of ships. Once a pirate's haven, the port has been taken over by the
Darvanu mercenary house, one of the most powerful organizations in the
world. Ships carrying both legal and illegal goods now land here whenever
they please. While in port the ships are safe from attack, once they
leave they are on their own. The stone walkways of the docks continue to
the east and west.
Obvious exits: -East -West
< 96h/109H 75v/120V Pos: standing >
The Docks of Quietus Quay
The docks of Quietus Quay lead off to the south and east, while a wide
path has been carved through the mountain to the north. The path travels
past a massive warehouse that has been carved from the mountain and
appears to enter a wide cavern. The docks have been carved from the rock
that surrounds a natural ocean inlet that has formed beneath the mountain.
Obvious exits: -North -East -South
< 96h/109H 74v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 96h/109H 74v/120V Pos: standing >
Before the Docks of Quietus Quay
The famous stone docks of Quietus Quay lie just to the south. The
take-over of this small port by the Darvanu has led to much heavier use,
even by legitimate businesses. The path here is wide enough to almost be
considered a roadway leading through the mountain. It is wide enough for
large, heavy wagons to be drawn through.
Obvious exits: -North -South
< 96h/109H 74v/120V Pos: standing >
Broad Street
Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay. It is wide enough
for wagons and large cargoes to be transported through with relative ease.
The street leads through a slightly narrower tunnel to the south before
reaching the port itself, and continues north through an open cavern
containing a number of small buildings.
Obvious exits: -North -South
< 96h/109H 73v/120V Pos: standing >
Broad Street
Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay. It is wide enough
for wagons and large cargoes to be transported through with relative ease.
A small bar of some sort lies to the east and a supply shop is close by to
the west.
Obvious exits: -North -East -South -West
< 96h/109H 72v/120V Pos: standing >
Broad Street
Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay. It is wide enough
for wagons and large cargoes to be transported through with relative ease.
The street continues to the north were it eventually exits the cavern and
heads south toward the port. A small, non-descript inn lies to the east.
Obvious exits: -North -East -South
< 96h/109H 71v/120V Pos: standing >
Broad Street
Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay. It is wide enough
for wagons and large cargoes to be transported through with relative ease.
Another street wanders off into the cavern as it extends to the east,
winding past a number of small stone buildings. The exit to the cavern
lies further to the north.
Obvious exits: -North -East -South
A master troll warrior makes his way through the area here.
< 96h/109H 71v/120V Pos: standing >
Broad Street
Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay. It is wide enough
for wagons and large cargoes to be transported through with relative ease.
The wide entrance to the cavern lies just to the north, and Broad Street
continues to the south.
Obvious exits: -North -South
< 96h/109H 70v/120V Pos: standing >
The Wide Entrance to a Large Cavern
A rocky overhang above makes even this wide entrance into the mountains
somewhat hidden and difficult to find. It is clear that a number of large
wagons have traveled this path before, and that it is still in heavy use.
A trail heads out of the mountains to the north and a large cavern is to
the south.
Obvious exits: -North -South
A tall, thin troll warrior guards the entrance.
A tall, thin troll warrior guards the entrance.
< 96h/109H 69v/120V Pos: standing >
*******.*
.........M.
*..^...^^^.
....^@D^^.^
..^^^^^^M
^MM
MM
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -North -East -South -West
< 96h/109H 69v/120V Pos: standing >
You sit down and relax.
< 96h/109H 69v/120V Pos: sitting >
You have memorized the following spells:
( 3rd circle) 1 - animate dead
3 - dispel magic
1 - embalm
1 - sense follower
( 2nd circle) 2 - sleep
( 1st circle) 1 - minor creation
5 - slashing darkness
And you are currently memorizing the following spells:
8 seconds: ( 2nd) chill touch
17 seconds: ( 2nd) chill touch
26 seconds: ( 2nd) chill touch
35 seconds: ( 2nd) chill touch
47 seconds: ( 4th) life leech
60 seconds: ( 4th) life leech
72 seconds: ( 4th) life leech
85 seconds: ( 4th) life leech
97 seconds: ( 4th) life leech
106 seconds: ( 2nd) chill touch
120 seconds: ( 5th) heal undead
126 seconds: ( 1st) slashing darkness
132 seconds: ( 1st) slashing darkness
You can memorize no more spells.
You continue your study.
< 96h/109H 70v/120V Pos: sitting >
You start meditating...
< 97h/109H 70v/120V Pos: sitting >
You are almost ready to attain your next level!
< 98h/109H 86v/120V Pos: sitting >
< 98h/109H 88v/120V Pos: sitting >
You have memorized the following spells:
( 3rd circle) 1 - animate dead
3 - dispel magic
1 - embalm
1 - sense follower
( 2nd circle) 2 - sleep
( 1st circle) 1 - minor creation
5 - slashing darkness
And you are currently memorizing the following spells:
2 seconds: ( 2nd) chill touch
11 seconds: ( 2nd) chill touch
19 seconds: ( 2nd) chill touch
28 seconds: ( 2nd) chill touch
41 seconds: ( 4th) life leech
53 seconds: ( 4th) life leech
66 seconds: ( 4th) life leech
78 seconds: ( 4th) life leech
91 seconds: ( 4th) life leech
99 seconds: ( 2nd) chill touch
113 seconds: ( 5th) heal undead
120 seconds: ( 1st) slashing darkness
126 seconds: ( 1st) slashing darkness
You can memorize no more spells.
< 98h/109H 89v/120V Pos: sitting >
You are already meditating.
< 98h/109H 90v/120V Pos: sitting >
You have finished memorizing chill touch.
< 99h/109H 96v/120V Pos: sitting >
You have finished memorizing chill touch.
< 100h/109H 109v/120V Pos: sitting >
You have finished memorizing chill touch.
< 101h/109H 120v/120V Pos: sitting >
You have finished memorizing chill touch.
< 103h/109H 120v/120V Pos: sitting >
You have finished memorizing life leech.
< 107h/109H 120v/120V Pos: sitting >
You are almost ready to attain your next level!
< 108h/109H 120v/120V Pos: sitting >
Score information for Zlo
Level: 21 Race: Drow Elf Class: Necromancer Sex: Male
Hit points: 108(109) Moves: 120(120)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 81%
Status: Sitting around, resting.
Coldshielded Memorizing Meditating
Frags: +0.00 Deaths: 37
Enchantments: Ultravision Aware Levitation
Combat Pulse: 17 Spell Pulse: 0.82
Leaderboard Points: 201
Active Spells:
--------------
coldshield (3 minutes)
levitate (14 minutes)
well-rested bonus (71 minutes)
< 108h/109H 120v/120V Pos: sitting >
You have memorized the following spells:
( 4th circle) 1 - life leech
( 3rd circle) 1 - animate dead
3 - dispel magic
1 - embalm
1 - sense follower
( 2nd circle) 4 - chill touch
2 - sleep
( 1st circle) 1 - minor creation
5 - slashing darkness
And you are currently memorizing the following spells:
7 seconds: ( 4th) life leech
20 seconds: ( 4th) life leech
32 seconds: ( 4th) life leech
45 seconds: ( 4th) life leech
54 seconds: ( 2nd) chill touch
68 seconds: ( 5th) heal undead
74 seconds: ( 1st) slashing darkness
80 seconds: ( 1st) slashing darkness
You can memorize no more spells.
< 108h/109H 120v/120V Pos: sitting >
You are already meditating.
< 108h/109H 120v/120V Pos: sitting >
You have finished memorizing life leech.
< 109h/109H 120v/120V Pos: sitting >
You have finished memorizing life leech.
< 109h/109H 120v/120V Pos: sitting >
You have memorized the following spells:
( 4th circle) 3 - life leech
( 3rd circle) 1 - animate dead
3 - dispel magic
1 - embalm
1 - sense follower
( 2nd circle) 4 - chill touch
2 - sleep
( 1st circle) 1 - minor creation
5 - slashing darkness
And you are currently memorizing the following spells:
8 seconds: ( 4th) life leech
21 seconds: ( 4th) life leech
30 seconds: ( 2nd) chill touch
44 seconds: ( 5th) heal undead
50 seconds: ( 1st) slashing darkness
56 seconds: ( 1st) slashing darkness
You can memorize no more spells.
< 109h/109H 120v/120V Pos: sitting >
You are already meditating.
< 109h/109H 120v/120V Pos: sitting >
You have finished memorizing life leech.
< 109h/109H 120v/120V Pos: sitting >
You are almost ready to attain your next level!
< 109h/109H 120v/120V Pos: sitting >
< 109h/109H 120v/120V Pos: sitting >
You have memorized the following spells:
( 4th circle) 4 - life leech
( 3rd circle) 1 - animate dead
3 - dispel magic
1 - embalm
1 - sense follower
( 2nd circle) 4 - chill touch
2 - sleep
( 1st circle) 1 - minor creation
5 - slashing darkness
And you are currently memorizing the following spells:
2 seconds: ( 4th) life leech
11 seconds: ( 2nd) chill touch
25 seconds: ( 5th) heal undead
31 seconds: ( 1st) slashing darkness
37 seconds: ( 1st) slashing darkness
You can memorize no more spells.
< 109h/109H 120v/120V Pos: sitting >
You are already meditating.
< 109h/109H 120v/120V Pos: sitting >
You have finished memorizing life leech.
< 109h/109H 120v/120V Pos: sitting >
You have finished memorizing chill touch.
< 109h/109H 120v/120V Pos: sitting >
You have finished memorizing heal undead.
< 109h/109H 120v/120V Pos: sitting >
You stop meditating.
You clamber to your feet.
You abandon your studies.
< 109h/109H 120v/120V Pos: standing >
The Wide Entrance to a Large Cavern
A rocky overhang above makes even this wide entrance into the mountains
somewhat hidden and difficult to find. It is clear that a number of large
wagons have traveled this path before, and that it is still in heavy use.
A trail heads out of the mountains to the north and a large cavern is to
the south.
Obvious exits: -North -South
A tall, thin troll warrior guards the entrance.
A tall, thin troll warrior guards the entrance.
< 109h/109H 119v/120V Pos: standing >
Broad Street
Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay. It is wide enough
for wagons and large cargoes to be transported through with relative ease.
The wide entrance to the cavern lies just to the north, and Broad Street
continues to the south.
Obvious exits: -North -South
< 109h/109H 118v/120V Pos: standing >
Broad Street
Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay. It is wide enough
for wagons and large cargoes to be transported through with relative ease.
Another street wanders off into the cavern as it extends to the east,
winding past a number of small stone buildings. The exit to the cavern
lies further to the north.
Obvious exits: -North -East -South
A master troll warrior makes his way through the area here.
< 109h/109H 117v/120V Pos: standing >
Broad Street
Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay. It is wide enough
for wagons and large cargoes to be transported through with relative ease.
The street continues to the north were it eventually exits the cavern and
heads south toward the port. A small, non-descript inn lies to the east.
Obvious exits: -North -East -South
A human sailor walks cautiously through the streets.
< 109h/109H 116v/120V Pos: standing >
Broad Street
Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay. It is wide enough
for wagons and large cargoes to be transported through with relative ease.
A small bar of some sort lies to the east and a supply shop is close by to
the west.
Obvious exits: -North -East -South -West
< 109h/109H 115v/120V Pos: standing >
Broad Street
Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay. It is wide enough
for wagons and large cargoes to be transported through with relative ease.
The street leads through a slightly narrower tunnel to the south before
reaching the port itself, and continues north through an open cavern
containing a number of small buildings.
Obvious exits: -North -South
< 109h/109H 114v/120V Pos: standing >
Before the Docks of Quietus Quay
The famous stone docks of Quietus Quay lie just to the south. The
take-over of this small port by the Darvanu has led to much heavier use,
even by legitimate businesses. The path here is wide enough to almost be
considered a roadway leading through the mountain. It is wide enough for
large, heavy wagons to be drawn through.
Obvious exits: -North -South
< 109h/109H 114v/120V Pos: standing >
The Docks of Quietus Quay
The docks of Quietus Quay lead off to the south and east, while a wide
path has been carved through the mountain to the north. The path travels
past a massive warehouse that has been carved from the mountain and
appears to enter a wide cavern. The docks have been carved from the rock
that surrounds a natural ocean inlet that has formed beneath the mountain.
Obvious exits: -North -East -South
< 109h/109H 113v/120V Pos: standing >
The Docks of Quietus Quay
The stone walkways of the docks extend a short ways to the south where
they end near the mouth of the cavern that encloses this small harbor and
to the north where they turn east along the front of a gigantic warehouse.
It appears that ships of all sizes can dock almost anywhere along the
docks in order to offload their goods.
Obvious exits: -North -East -South
A strange gnomish contraption stands here, dispensing ferry tickets.
< 109h/109H 112v/120V Pos: standing >
The Docks of Quietus Quay
The western branch of the docks comes to an end here near the mouth of
the cavern that encloses the harbor. Although the harbor isn't very
large, it is well-protected from the elements and is considered fairly
safe, despite its reputation as a haven for pirates. The eastern docks on
the other side of the cavern are slightly longer, but this point affords a
clear view of the harbor and makes a perfect spot for the harbor master to
watch over the port.
Obvious exits: -North -East
The Sloop rehr floats here.
A lanky orcish sailor walks the docks with a rolling gait.
A tall orc watches over the harbor.
< 109h/109H 112v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 109h/109H 112v/120V Pos: standing >
The Docks of Quietus Quay
The stone walkways of the docks extend a short ways to the south where
they end near the mouth of the cavern that encloses this small harbor and
to the north where they turn east along the front of a gigantic warehouse.
It appears that ships of all sizes can dock almost anywhere along the
docks in order to offload their goods.
Obvious exits: -North -East -South
A strange gnomish contraption stands here, dispensing ferry tickets.
< 109h/109H 112v/120V Pos: standing >
The Docks of Quietus Quay
The docks of Quietus Quay lead off to the south and east, while a wide
path has been carved through the mountain to the north. The path travels
past a massive warehouse that has been carved from the mountain and
appears to enter a wide cavern. The docks have been carved from the rock
that surrounds a natural ocean inlet that has formed beneath the mountain.
Obvious exits: -North -East -South
< 109h/109H 111v/120V Pos: standing >
The Docks of Quietus Quay
This small ocean inlet burrowed itself beneath the mountains many years
ago and has created a perfect, hidden harbor for the docking and unloading
of ships. Once a pirate's haven, the port has been taken over by the
Darvanu mercenary house, one of the most powerful organizations in the
world. Ships carrying both legal and illegal goods now land here whenever
they please. While in port the ships are safe from attack, once they
leave they are on their own. The stone walkways of the docks continue to
the east and west.
Obvious exits: -East -West
< 109h/109H 110v/120V Pos: standing >
The Docks of Quietus Quay
A high, rocky ceiling encloses this small harbor. Quietus Quay began
as a secret pirate's port, but since its take-over by the Darvanu
mercenary house it has grown considerably, taking legal as well as illegal
shipments and goods. A set of double doors to the north leads into a
gigantic stone warehouse that has been carved from the side of the
mountain and the stone walkway of the dock continues to the east and west.
Obvious exits: -North -East -West
A dark-eyed duergar watches over the warehouse.
(Q)A graceful rakshasa pirate stalks the docks.
< 109h/109H 110v/120V Pos: standing >
A Gigantic Stone Warehouse
Stone shelves line the high walls, with ladders and ropes used to raise
and lower crates to the elevated heights. Without the shelves the
warehouse is likely to be one of the largest in the world. There is
enough space on the floor alone to hold the cargo of fifty large ships.
Crates of every size and shape dot the room, many split into 'lots' based
on their owner. The massive warehouse extends to the east and west and a
large set of double doors is to the south.
Obvious exits: -East -South -West
< 109h/109H 109v/120V Pos: standing >
You sit down and relax.
< 109h/109H 110v/120V Pos: sitting >
A thin drow enters from the east.
A dark-eyed duergar suddenly attacks YOU!
-=[A dark-eyed duergar's punch seriously wounds you.]=-
OUCH! That really did HURT!
[Damage: 12 ] -=[A dark-eyed duergar shivers from the unnatural cold as he hits you!]=-
You have memorized the following spells:
( 5th circle) 1 - heal undead
( 4th circle) 5 - life leech
( 3rd circle) 1 - animate dead
3 - dispel magic
1 - embalm
1 - sense follower
( 2nd circle) 5 - chill touch
2 - sleep
( 1st circle) 1 - minor creation
5 - slashing darkness
And you are currently memorizing the following spells:
6 seconds: ( 1st) slashing darkness
12 seconds: ( 1st) slashing darkness
You can memorize no more spells.
< 88h/109H 110v/120V Pos: sitting >
< T: Zlo TP: sit TC: small wounds E: guard sta EP: few wounds >
Sorry, you aren't allowed to do that in combat.
< 88h/109H 110v/120V Pos: sitting >
< T: Zlo TP: sit TC: small wounds E: guard sta EP: few wounds >
You clamber to your feet.
< 88h/109H 110v/120V Pos: standing >
< T: Zlo TP: sta TC: small wounds E: guard sta EP: few wounds >
You start chanting...
< 88h/109H 110v/120V Pos: standing >
< T: Zlo TP: sta TC: small wounds E: guard sta EP: few wounds >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a dark-eyed duergar!
[Damage: 4 ] -=[The shadowy hand slashes a dark-eyed duergar viciously.]=-
[Damage: 5 ] -=[The shadowy hand slashes a dark-eyed duergar viciously.]=-
< 88h/109H 110v/120V Pos: standing >
< T: Zlo TP: sta TC: small wounds E: guard sta EP: few wounds >
You start chanting...
< 88h/109H 110v/120V Pos: standing >
< T: Zlo TP: sta TC: small wounds E: guard sta EP: few wounds >
-=[A dark-eyed duergar's impressive punch seriously wounds you.]=-
OUCH! That really did HURT!
[Damage: 15 ] -=[A dark-eyed duergar shivers from the unnatural cold as he hits you!]=-
-=[A dark-eyed duergar's punch causes you to grimace in pain.]=-
YIKES! Another hit like that, and you've had it!!
[Damage: 20 ] -=[A dark-eyed duergar shivers from the unnatural cold as he hits you!]=-
You duck under a dark-eyed duergar's lame kick.
< 30h/109H 110v/120V Pos: standing >
< T: Zlo TP: sta TC:pretty hurt E: guard sta EP: nasty wounds >
Casting: life leech
< 30h/109H 110v/120V Pos: standing >
< T: Zlo TP: sta TC:pretty hurt E: guard sta EP: nasty wounds >
You complete your spell...
[Damage: 20 ] -=[You reach out and touch a dark-eyed duergar, leeching some of his lifeforce.]=-
< 46h/109H 110v/120V Pos: standing >
< T: Zlo TP: sta TC: nasty wounds E: guard sta EP: nasty wounds >
A thin drow leaves east.
< 46h/109H 110v/120V Pos: standing >
< T: Zlo TP: sta TC: nasty wounds E: guard sta EP: nasty wounds >
You start chanting...
< 46h/109H 110v/120V Pos: standing >
< T: Zlo TP: sta TC: nasty wounds E: guard sta EP: nasty wounds >
Casting: heal undead *
< 46h/109H 110v/120V Pos: standing >
< T: Zlo TP: sta TC: nasty wounds E: guard sta EP: nasty wounds >
You dodge a dark-eyed duergar's vicious attack.
-=[A dark-eyed duergar's fine punch enshrouds you in a mist of blood.]=-
OUCH! That really did HURT!
[Damage: 9 ] -=[A dark-eyed duergar shivers from the unnatural cold as he hits you!]=-
< 31h/109H 110v/120V Pos: standing >
< T: Zlo TP: sta TC:pretty hurt E: guard sta EP: nasty wounds >
You complete your spell...
You feel the powers of darkness strengthen you!
< 109h/109H 110v/120V Pos: standing >
< T: Zlo TP: sta TC:excellent E: guard sta EP: nasty wounds >
You start chanting...
< 109h/109H 110v/120V Pos: standing >
< T: Zlo TP: sta TC:excellent E: guard sta EP: nasty wounds >
You complete your spell...
[Damage: 16 ] -=[You reach out and touch a dark-eyed duergar, leeching some of his lifeforce.]=-
< 109h/109H 110v/120V Pos: standing >
< T: Zlo TP: sta TC:excellent E: guard sta EP: nasty wounds >
-=[A dark-eyed duergar's punch strikes you very hard.]=-
OUCH! That really did HURT!
[Damage: 10 ] -=[A dark-eyed duergar shivers from the unnatural cold as he hits you!]=-
-=[A dark-eyed duergar's kick hits you directly in the face.]=-
[Damage: 5 ] -=[A dark-eyed duergar shivers from the unnatural cold as he hits you!]=-
< 85h/109H 110v/120V Pos: standing >
< T: Zlo TP: sta TC: small wounds E: guard sta EP: nasty wounds >
You start chanting...
< 85h/109H 110v/120V Pos: standing >
< T: Zlo TP: sta TC: small wounds E: guard sta EP: nasty wounds >
You complete your spell...
[Damage: 17 ] -=[You reach out and touch a dark-eyed duergar, leeching some of his lifeforce.]=-
< 99h/109H 110v/120V Pos: standing >
< T: Zlo TP: sta TC:few scratches E: guard sta EP: nasty wounds >
You start chanting...
< 99h/109H 110v/120V Pos: standing >
< T: Zlo TP: sta TC:few scratches E: guard sta EP: nasty wounds >
-=[A dark-eyed duergar's punch strikes you very hard.]=-
OUCH! That really did HURT!
[Damage: 9 ] -=[A dark-eyed duergar shivers from the unnatural cold as he hits you!]=-
< 84h/109H 110v/120V Pos: standing >
< T: Zlo TP: sta TC: small wounds E: guard sta EP: nasty wounds >
Casting: life leech
< 84h/109H 110v/120V Pos: standing >
< T: Zlo TP: sta TC: small wounds E: guard sta EP: nasty wounds >
You complete your spell...
[Damage: 21 ] -=[You reach out and touch a dark-eyed duergar, leeching some of his lifeforce.]=-
< 101h/109H 110v/120V Pos: standing >
< T: Zlo TP: sta TC:few scratches E: guard sta EP: nasty wounds >
You miss a dark-eyed duergar.
< 101h/109H 110v/120V Pos: standing >
< T: Zlo TP: sta TC:few scratches E: guard sta EP: nasty wounds >
You start chanting...
< 101h/109H 110v/120V Pos: standing >
< T: Zlo TP: sta TC:few scratches E: guard sta EP: nasty wounds >
-=[A dark-eyed duergar's punch strikes you very hard.]=-
OUCH! That really did HURT!
[Damage: 9 ] -=[A dark-eyed duergar shivers from the unnatural cold as he hits you!]=-
-=[A dark-eyed duergar's impressive punch enshrouds you in a mist of blood.]=-
OUCH! That really did HURT!
[Damage: 20 ] -=[A dark-eyed duergar shivers from the unnatural cold as he hits you!]=-
-=[A dark-eyed duergar's kick hits you directly in the face.]=-
OUCH! That really did HURT!
[Damage: 10 ] -=[A dark-eyed duergar shivers from the unnatural cold as he hits you!]=-
< 37h/109H 110v/120V Pos: standing >
< T: Zlo TP: sta TC: nasty wounds E: guard sta EP: pretty hurt >
Casting: life leech
< 37h/109H 110v/120V Pos: standing >
< T: Zlo TP: sta TC: nasty wounds E: guard sta EP: pretty hurt >
You complete your spell...
[Damage: 21 ] -=[You reach out and touch a dark-eyed duergar, leeching some of his lifeforce.]=-
< 54h/109H 110v/120V Pos: standing >
< T: Zlo TP: sta TC: nasty wounds E: guard sta EP: pretty hurt >
You don't have that spell memorized.
< 54h/109H 110v/120V Pos: standing >
< T: Zlo TP: sta TC: nasty wounds E: guard sta EP: pretty hurt >
[Damage: 1 ] -=[Your weak punch grazes a dark-eyed duergar.]=-
You attempt to flee...
The Docks of Quietus Quay
A high, rocky ceiling encloses this small harbor. Quietus Quay began
as a secret pirate's port, but since its take-over by the Darvanu
mercenary house it has grown considerably, taking legal as well as illegal
shipments and goods. A set of double doors to the north leads into a
gigantic stone warehouse that has been carved from the side of the
mountain and the stone walkway of the dock continues to the east and west.
Obvious exits: -North -East -West
You flee southward!
< 54h/109H 83v/120V Pos: standing >
You sit down and relax.
< 54h/109H 83v/120V Pos: sitting >
You have memorized the following spells:
( 3rd circle) 1 - animate dead
3 - dispel magic
1 - embalm
1 - sense follower
( 2nd circle) 5 - chill touch
2 - sleep
( 1st circle) 1 - minor creation
4 - slashing darkness
And you are currently memorizing the following spells:
6 seconds: ( 1st) slashing darkness
12 seconds: ( 1st) slashing darkness
18 seconds: ( 1st) slashing darkness
31 seconds: ( 4th) life leech
45 seconds: ( 5th) heal undead
57 seconds: ( 4th) life leech
70 seconds: ( 4th) life leech
82 seconds: ( 4th) life leech
95 seconds: ( 4th) life leech
You can memorize no more spells.
You continue your study.
< 54h/109H 83v/120V Pos: sitting >
You start meditating...
< 54h/109H 84v/120V Pos: sitting >
You have finished memorizing slashing darkness.
< 54h/109H 93v/120V Pos: sitting >
You should level anytime now!
< 55h/109H 97v/120V Pos: sitting >
< 55h/109H 98v/120V Pos: sitting >
You have memorized the following spells:
( 3rd circle) 1 - animate dead
3 - dispel magic
1 - embalm
1 - sense follower
( 2nd circle) 5 - chill touch
2 - sleep
( 1st circle) 1 - minor creation
5 - slashing darkness
And you are currently memorizing the following spells:
4 seconds: ( 1st) slashing darkness
10 seconds: ( 1st) slashing darkness
22 seconds: ( 4th) life leech
36 seconds: ( 5th) heal undead
49 seconds: ( 4th) life leech
61 seconds: ( 4th) life leech
74 seconds: ( 4th) life leech
86 seconds: ( 4th) life leech
You can memorize no more spells.
< 55h/109H 98v/120V Pos: sitting >
You are already meditating.
< 55h/109H 99v/120V Pos: sitting >
You have finished memorizing slashing darkness.
< 56h/109H 111v/120V Pos: sitting >
You have finished memorizing slashing darkness.
< 58h/109H 120v/120V Pos: sitting >
You feel your skill in meditate improving.
You have finished memorizing life leech.
< 59h/109H 120v/120V Pos: sitting >
You have finished memorizing heal undead.
< 61h/109H 120v/120V Pos: sitting >
You should level anytime now!
< 61h/109H 120v/120V Pos: sitting >
You have memorized the following spells:
( 5th circle) 1 - heal undead
( 4th circle) 1 - life leech
( 3rd circle) 1 - animate dead
3 - dispel magic
1 - embalm
1 - sense follower
( 2nd circle) 5 - chill touch
2 - sleep
( 1st circle) 1 - minor creation
7 - slashing darkness
And you are currently memorizing the following spells:
11 seconds: ( 4th) life leech
23 seconds: ( 4th) life leech
36 seconds: ( 4th) life leech
48 seconds: ( 4th) life leech
You can memorize no more spells.
< 62h/109H 120v/120V Pos: sitting >
You are already meditating.
< 62h/109H 120v/120V Pos: sitting >
You have finished memorizing life leech.
< 65h/109H 120v/120V Pos: sitting >
You should level anytime now!
< 65h/109H 120v/120V Pos: sitting >
< 65h/109H 120v/120V Pos: sitting >
You have memorized the following spells:
( 5th circle) 1 - heal undead
( 4th circle) 2 - life leech
( 3rd circle) 1 - animate dead
3 - dispel magic
1 - embalm
1 - sense follower
( 2nd circle) 5 - chill touch
2 - sleep
( 1st circle) 1 - minor creation
7 - slashing darkness
And you are currently memorizing the following spells:
9 seconds: ( 4th) life leech
22 seconds: ( 4th) life leech
34 seconds: ( 4th) life leech
You can memorize no more spells.
< 65h/109H 120v/120V Pos: sitting >
You are already meditating.
< 65h/109H 120v/120V Pos: sitting >
A rakshasa pirate enters from the west.
< 65h/109H 120v/120V Pos: sitting >
A rakshasa pirate leaves north.
< 67h/109H 120v/120V Pos: sitting >
You have finished memorizing life leech.
< 68h/109H 120v/120V Pos: sitting >
You have finished memorizing life leech.
< 70h/109H 120v/120V Pos: sitting >
A lanky orcish sailor enters from the east.
< 70h/109H 120v/120V Pos: sitting >
You have finished memorizing life leech.
Your studies are complete.
< 71h/109H 120v/120V Pos: sitting >
You clamber to your feet.
< 71h/109H 120v/120V Pos: standing >
You start chanting...
< 71h/109H 120v/120V Pos: standing >
You complete your spell...
You feel the powers of darkness strengthen you!
< 109h/109H 120v/120V Pos: standing >
A Gigantic Stone Warehouse
Stone shelves line the high walls, with ladders and ropes used to raise
and lower crates to the elevated heights. Without the shelves the
warehouse is likely to be one of the largest in the world. There is
enough space on the floor alone to hold the cargo of fifty large ships.
Crates of every size and shape dot the room, many split into 'lots' based
on their owner. The massive warehouse extends to the east and west and a
large set of double doors is to the south.
Obvious exits: -East -South -West
(Q)A graceful rakshasa pirate stalks the docks.
A dark-eyed duergar watches over the warehouse.
< 109h/109H 119v/120V Pos: standing >
You start chanting...
< 109h/109H 119v/120V Pos: standing >
You dodge a bash from a dark-eyed duergar, who loses his balance and falls.
Casting: life leech
< 109h/109H 119v/120V Pos: standing >
< T: Zlo TP: sta TC:excellent E: guard kne EP: pretty hurt >
You complete your spell...
[Damage: 24 ] -=[You reach out and touch a dark-eyed duergar, leeching some of his lifeforce.]=-
< 109h/109H 119v/120V Pos: standing >
< T: Zlo TP: sta TC:excellent E: guard kne EP: pretty hurt >
You start chanting...
< 109h/109H 119v/120V Pos: standing >
< T: Zlo TP: sta TC:excellent E: guard kne EP: pretty hurt >
You dodge a dark-eyed duergar's vicious attack.
< 109h/109H 119v/120V Pos: standing >
< T: Zlo TP: sta TC:excellent E: guard kne EP: pretty hurt >
You complete your spell...
[Damage: 17 ] -=[You reach out and touch a dark-eyed duergar, leeching some of his lifeforce.]=-
You miss a dark-eyed duergar.
< 109h/109H 119v/120V Pos: standing >
< T: Zlo TP: sta TC:excellent E: guard kne EP: pretty hurt >
You start chanting...
< 109h/109H 119v/120V Pos: standing >
< T: Zlo TP: sta TC:excellent E: guard kne EP: pretty hurt >
Autosaving...
< 109h/109H 119v/120V Pos: standing >
< T: Zlo TP: sta TC:excellent E: guard kne EP: pretty hurt >
You complete your spell...
[Damage: 20 ] -=[You chill a dark-eyed duergar.]=-
The chilling cold causes a dark-eyed duergar to stammer, apparently weakened.
< 109h/109H 119v/120V Pos: standing >
< T: Zlo TP: sta TC:excellent E: guard kne EP: awful >
You start chanting...
< 109h/109H 119v/120V Pos: standing >
< T: Zlo TP: sta TC:excellent E: guard kne EP: awful >
Casting: chill touch
< 109h/109H 119v/120V Pos: standing >
< T: Zlo TP: sta TC:excellent E: guard kne EP: awful >
You complete your spell...
[Damage: 10 ] -=[You chill a dark-eyed duergar.]=-
< 109h/109H 119v/120V Pos: standing >
< T: Zlo TP: sta TC:excellent E: guard kne EP: awful >
You start chanting...
< 109h/109H 119v/120V Pos: standing >
< T: Zlo TP: sta TC:excellent E: guard kne EP: awful >
You complete your spell...
[Damage: 20 ] -=[You chill a dark-eyed duergar.]=-
< 109h/109H 119v/120V Pos: standing >
< T: Zlo TP: sta TC:excellent E: guard kne EP: awful >
A dark-eyed duergar rises to his feet.
< 109h/109H 119v/120V Pos: standing >
< T: Zlo TP: sta TC:excellent E: guard sta EP: awful >
You start chanting...
< 109h/109H 119v/120V Pos: standing >
< T: Zlo TP: sta TC:excellent E: guard sta EP: awful >
-=[A dark-eyed duergar's fine punch strikes you very hard.]=-
OUCH! That really did HURT!
[Damage: 10 ] -=[A dark-eyed duergar shivers from the unnatural cold as he hits you!]=-
-=[A dark-eyed duergar's fine punch strikes you very hard.]=-
OUCH! That really did HURT!
[Damage: 9 ] -=[A dark-eyed duergar shivers from the unnatural cold as he hits you!]=-
-=[A dark-eyed duergar's kick crashes into your chest.]=-
OUCH! That really did HURT!
[Damage: 6 ] -=[A dark-eyed duergar shivers from the unnatural cold as he hits you!]=-
< 66h/109H 119v/120V Pos: standing >
< T: Zlo TP: sta TC: few wounds E: guard sta EP: awful >
Casting: chill touch
< 66h/109H 119v/120V Pos: standing >
< T: Zlo TP: sta TC: few wounds E: guard sta EP: awful >
You complete your spell...
[Damage: 21 ] -=[You chill a dark-eyed duergar.]=-
< 66h/109H 119v/120V Pos: standing >
< T: Zlo TP: sta TC: few wounds E: guard sta EP: awful >
You start chanting...
< 66h/109H 119v/120V Pos: standing >
< T: Zlo TP: sta TC: few wounds E: guard sta EP: awful >
A Grey Elf enters from the west.
A Grey Elf enters from the west.
A Grey Elf enters from the west.
< 66h/109H 119v/120V Pos: standing >
< T: Zlo TP: sta TC: few wounds E: guard sta EP: awful >
A Grey Elf leaves south.
A Grey Elf leaves south.
A Grey Elf leaves south.
< 66h/109H 119v/120V Pos: standing >
< T: Zlo TP: sta TC: few wounds E: guard sta EP: awful >
Casting: life leech
< 66h/109H 119v/120V Pos: standing >
< T: Zlo TP: sta TC: few wounds E: guard sta EP: awful >
You complete your spell...
[Damage: 10 ] -=[You reach out and touch a dark-eyed duergar, leeching some of his lifeforce.]=-
A dark-eyed duergar is dead! R.I.P.
You receive your share of experience.
You raise a level!
The smell of fresh blood enters your body, infusing you with power!
The last gasps of a dark-eyed duergar cause a sickening chill to run up your spine.
< 88h/116H 119v/120V Pos: standing >
A Grey Elf enters from the south.
A Grey Elf enters from the south.
A Grey Elf enters from the south.
< 88h/116H 119v/120V Pos: standing >
-=[Out of nowhere, a Grey Elf stabs you in the back.]=-
OUCH! That really did HURT!
Your spell flows around a Grey Elf, leaving her unharmed!
-=[A Grey Elf's pierce strikes you very hard.]=-
[Damage: 4 ] -=[A Grey Elf shivers from the unnatural cold as she hits you!]=-
< 62h/116H 119v/120V Pos: standing >
< T: Zlo TP: sta TC: few wounds E: A Grey Elf sta EP: few scratches >
You miss a Grey Elf.
You start chanting...
A Shadow Beast tackles you HARD and sends you flying out of the room with him.
You abort your spell before it's done!
The Docks of Quietus Quay
A high, rocky ceiling encloses this small harbor. Quietus Quay began
as a secret pirate's port, but since its take-over by the Darvanu
mercenary house it has grown considerably, taking legal as well as illegal
shipments and goods. A set of double doors to the north leads into a
gigantic stone warehouse that has been carved from the side of the
mountain and the stone walkway of the dock continues to the east and west.
Obvious exits: -North -East -West
A Shadow Beast (large) Gungnir (_/Eye of Odin\_) stands in mid-air here.
A globe of darkness floats near a Shadow Beast's head.
A lanky orcish sailor walks the docks with a rolling gait.
A Shadow Beast tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!
< 62h/116H 119v/120V Pos: sitting >
< 62h/116H 119v/120V Pos: sitting >
-=[A Shadow Beast's impressive bludgeon seriously wounds you.]=-
OUCH! That really did HURT!
[Damage: 6 ] -=[A Shadow Beast shivers from the unnatural cold as she hits you!]=-
-=[A Shadow Beast's impressive bludgeon seriously wounds you.]=-
[Damage: 4 ] -=[A Shadow Beast shivers from the unnatural cold as she hits you!]=-
-=[A Shadow Beast's bludgeon enshrouds you in a mist of blood.]=-
OUCH! That really did HURT!
[Damage: 6 ] -=[A Shadow Beast shivers from the unnatural cold as she hits you!]=-
-=[A Shadow Beast's bludgeon hits you.]=-