The death of [20 Necromancer] Rio (Githzerai)

in Holding Cell of the Chimera

from the perspective of [36 Necrolyte] Zlo *-* The Veterans of Bloodlust *-* (Drow Elf)

<worn as a badge>    a glowing blue crystal (magic)
<worn on head>       a magical pointy top hat [poor] (magic) (glowing) [69%]
<worn on eyes>       an enchanted elven eyepatch 'Opticlude' (magic)
<worn in ear>        a delicate nipple ring (magic) (glowing) [89%]
<worn in ear>        a long gemstone earring (magic) (glowing)
<worn on face>       a magical maple leaf [poor] (magic)
<worn around neck>   a necklace of flowing mist [superior] (magic)
<worn around neck>   a necklace of the Emissary [superior] (magic)
<worn on body>       a full suit of well-polished mithril platemail [poor] (magic) (illuminating)
<worn about body>    the saving cloak [poor] (magic) (glowing)
<worn as quiver>     a silken backsheath of flight (magic)
<worn about waist>   a belt of liquid links
<worn on belt buckle>a leather-bound book covered in shifting shadows (magic) [64%]
<held as shield>     a well-polished mithril body shield [poor] (illuminating)
<worn around wrist>  a bracelet of woven leafs [superior] (magic) [82%]
<worn around wrist>  a glowing emerald bracelet [superior] (glowing) (humming)
<worn on hands>      the glowing gauntlets of the necromancer [superior] (magic) (glowing) (humming) [87%]
<worn on finger>     a sun ring [superior] (magic) (glowing)
<worn on finger>     a silver ring encrusted with a black sapphire (magic) (humming)
<held>               the flaming orb of revenge (magic)
<worn on feet>       some boots of the black winged dragon (magic) (glowing)

Matikai skitters in from the north.
The wraith of a young child enters from the north.
The wraith of a drunk flind vagabond enters from the north.

< 371h/370H 109v/116V Pos: standing >
In the Dark Troglodyte Caves
   This dark and scary cave is inhabited by a race of highly effective and
deadly fighters.  The troglodyte race is savage and can easily overcome an
unready opponent.  The warriors of the clan are trained from an early age how
to fully use all of their weapons including their long tail.  This cave is the
perfect lair for such a race.  Because the darkness is so complete, ambushes
can and will happen as one goes further into this place.  The advanced eyes of
the troglodyte race has developed a superior form of infravision which allows
them to best take advantage of these surroundings.  The smell is horrible,
emitted from their glands and pores as yet another deterrent from this place.
The stone would look very black in the light of day, but here everything looks
like darkness.  One may travel west or north in the troglodyte cave system.
Obvious exits: -North -West 
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
The wraith of a su-monster enters from the north.
Matikai skitters in from the north.
The wraith of a young child enters from the north.
The wraith of a drunk flind vagabond enters from the north.

< 371h/370H 108v/116V Pos: standing >
Alas, you cannot go that way. . . .

< 371h/370H 108v/116V Pos: standing >
Alas, you cannot go that way. . . .

< 371h/370H 108v/116V Pos: standing >
The Entrance to the Troglodyte Caves
   This small and highly defendable room is the entrance to the troglodyte
cave system.  This clan of lizard-like humanoids was thought to be some kind of
old myth that parents told their children to scare them.  It is, in fact, very
real and very dangerous to anyone foolish enough to intrude.  The cave is dark
and filled with many of the vile troglodyte warriors.  The troglodytes are a
savage people who crave human flesh and often will raid the surrounding areas
for food and other valuables.  This cave is well hidden beneath the Black Dog
Mountains.  The entire clan of creatures lives off of the success of their
raiding abillity.  The cave smells very bad as the creatures themselves give
off a repelant odor.  The gloom that hangs over this place is hard to see very
far into.  This is the entrance to the troglodyte caves.  One may travel east
or down back into the water.
Obvious exits: -East  -Down 
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
The wraith of a su-monster enters from the east.
Matikai skitters in from the east.
The wraith of a young child enters from the east.
The wraith of a drunk flind vagabond enters from the east.

< 371h/370H 107v/116V Pos: standing >
Alas, you cannot go that way. . . .

< 371h/370H 108v/116V Pos: standing >
Alas, you cannot go that way. . . .

< 371h/370H 108v/116V Pos: standing >
Inside the Dark Passageway
   The cold watery passage ends here abruptly.  The well crafted walls end
here underneath a medium sized opening above.  It is difficult to tell what is
located above, it could just be a continuation of this tunnel.  The water is
very dirty here as if someone had deficated here in the water.  It seems that
this area is not naturally formed.  There is deffinetly signs that the masonry
was done by skilled craftsman, but it seems unlikely that this area underneath
the Black Dog Mountains is inhabited by any 'civilized' group or race.  The
feeling of dread grows and grows.  There are small rocks and pebbles lying all
over on the ground, as if part of some large object.  A thin layer of slime has
formed on the northern wall.  One may return to the south or travel up into the
further darkness.
Obvious exits: -South -Up   
A troglodyte female wanders around snarling.(Red Aura)
A troglodyte female prowls through the caves here.(Red Aura)
A HUGE stone golem stands here protecting the passageway.(Red Aura)
The wraith of a su-monster swims in from above.
Matikai swims in from above.
The wraith of a young child swims in from above.
The wraith of a drunk flind vagabond swims in from above.

< 371h/370H 107v/116V Pos: standing >
In an Underwater Passage
   The water here turns very cold.  There appears to be a stone passage here
heading to the north.  The water is very dark as no light reaches this region.
There appears to be a large doorway to the north, more than likely to some kind
of subterranean city.  The watery cave has an odd and out of place feeling.
The stone walls have been magically sealed together and no mortar has been used
in the construction of this hallway.  There is a thick layer of silt formed on
the floor of this passageway.  One may travel back to the south to leave this
passageway or north through the gate and into the darkness.
Obvious exits: -North -South
The wraith of a su-monster swims in from the north.
Matikai swims in from the north.
The wraith of a young child swims in from the north.
The wraith of a drunk flind vagabond swims in from the north.

< 371h/370H 105v/116V Pos: standing >
Underwater in the Clean Pool
   The cool waters could knock the breath out of the strongest creature.
The muddy banks of the pool are slick and covered with a thick layer of slime.
The nature of the water causes any light that enters the pool to twirl and
shimmer like some kind of ethereal pulse of energy.  The water is rather clear
and clean, unlike many of the rivers near the larger cities of the realms.  A
pool this large without any fish or other aquatic life is odd, but that's the
truth of this place.  One may travel to the north or up from this point.
Obvious exits: -North -Up   
The wraith of a su-monster swims in from the north.
Matikai swims in from the north.
The wraith of a young child swims in from the north.
The wraith of a drunk flind vagabond swims in from the north.

< 371h/370H 103v/116V Pos: standing >
The Site of a Watering Hole
   The grassy plains are very flat but a naturally formed depression has
formed this clear pool of water.  The pool is only a few feet deep but over
twenty feet wide.  All of the various animals that live on the Field of Endolin
must frequent this place as it is the main source of water on the prairie.  The
trails all seem to lead here and travel in many random directions.  The pools
surface is calm and undisturbed.  The Black Dog Mountains loom in the distance
to the north and east.  One may travel to the west or south.
Obvious exits: -South -West 
The watering hole is filled with cool water.
A young buffalo runs gaily through the prairie.
The wraith of a su-monster enters from elsewhere.
Matikai skitters in from elsewhere.
The wraith of a young child enters from elsewhere.
The wraith of a drunk flind vagabond enters from elsewhere.

< 371h/370H 103v/116V Pos: standing >
You take a deep breath of fresh air.

< 371h/370H 103v/116V Pos: standing >
Surrounded by Miles Of Open Prairie
   There are many miles of open prairie in every direction from this point.
The high soaring eagles would view this place as a huge field of unchanging
grasses stretching from horizon to horizon.  To the creatures that travel upon
this wide plain, the ground changes and is not nearly as uniform as it appears
from above.  The field is an entirely different ecosystem than the surrounding
areas.  The large Black Dog Mountains provide a great deal of protection from
the harsh north-eastern winds that would lower the temperature of this place
several degrees.  Many creatures call this place their home.  One may travel in
any direction from this point.
Obvious exits: -North -East  -South -West 
A filthy vulture flies above you.(Red Aura)
A filthy vulture flies above you.(Red Aura)
A small rabbit bounds over the prairie here.
The wraith of a su-monster enters from the north.
Matikai skitters in from the north.
The wraith of a young child enters from the north.
The wraith of a drunk flind vagabond enters from the north.

< 371h/370H 102v/116V Pos: standing >
On the Field of Endolin
   The Field of Endolin is a place of legend, a place of mystery and a place
of wonderment.  There has been speculation that this prairie had some kind of
mystical power or dangerous secret.  Many travelers have come to this prairie
in search of a dangerous secret or a glorious treasure hoard.  The adventurers
always left the fertile plains frustrated and bored out of their minds.  There
is little to do on such a great expanse of grass and prairie dogs.  Others that
have come here are amazed by the natural beauty and purity of the place.  One
may travel in any direction.
Obvious exits: -North -East  -South -West 
A killer mosquito flies through the air here.
A large and very shaggy buffalo grazes on the prairie.
The wraith of a su-monster enters from the north.
Matikai skitters in from the north.
The wraith of a young child enters from the north.
The wraith of a drunk flind vagabond enters from the north.

< 371h/370H 101v/116V Pos: standing >
Surrounded by The Fertile Plains
   The ground here is very fertile.  The tall green grasses completely
block out any other weeds or grasses that would have tried to gain a foot-hold
on the Field of Endolin.  The grasses lie mostly bent over from a recent
storm, looking very much like a criss-cross pattern on a quilt.  There are
many faint trails leading in many directions here, most likely from the small
animals that run about the plain.  There are also many signs of the large
buffalo that roam here.  Their large beds are evident from when they bedded
down for the night, large areas of flattened grasses.  One may travel in any
direction.
Obvious exits: -North -East  -South -West 
A starving looking black wolf prowls the prairie here.
A killer mosquito flies through the air here.
The wraith of a su-monster enters from the east.
Matikai skitters in from the east.
The wraith of a young child enters from the east.
The wraith of a drunk flind vagabond enters from the east.

< 371h/370H 99v/116V Pos: standing >
Standing On the Thick Sod of the Prairie
   The soil here is very far below the surface.  The sod on this part of the
prairie is much like the other parts in that it is very thick and would take a
fair amount of digging to reach it.  There are some weeds growing amongst the
tall prairie grasses but they are few and far between.  There are several small
prairie dog holes that appear to be fresh.  The holes are surrounded by small
piles of dirt, which were thrown there by the industrious little rodents.  One
may travel in any direction.
Obvious exits: -North -East  -South -West 
A starving looking black wolf prowls the prairie here.
A young buffalo runs gaily through the prairie.
The wraith of a su-monster enters from the east.
Matikai skitters in from the east.
The wraith of a young child enters from the east.
The wraith of a drunk flind vagabond enters from the east.

< 371h/370H 98v/116V Pos: standing >
On the Vast Field of Endolin
   The plain is vast and stretches forever.  The peace and beauty of this
place is only broken by the occasional buffalo or other furry animal grazing
on the hearty grasses.  There is an entire eco-system evident here, the
constant perfection of the wonder of nature.  During the dry season these
grasses are often very crisp and dusty.  The sheer amount of open land seems
odd and frightening to any of those who originally came from villages or cities
with many buildings.  One may travel in any direction on the Field of Endolin.
Obvious exits: -North -East  -South -West 
A golden prairie dog sits here looking at your queerly.
A small rabbit bounds over the prairie here.
A large and very shaggy buffalo grazes on the prairie.
The wraith of a su-monster enters from the east.
Matikai skitters in from the east.
The wraith of a young child enters from the east.
The wraith of a drunk flind vagabond enters from the east.

< 371h/370H 96v/116V Pos: standing >
On the Grassy Plain
   This grassy plain is the home to many different kinds of animals.  The
animals live in peace usually, but the predators that live here need to live
and eat as well.  Most of the creatures live off of the hearty grasses that
grow in great abundance here.  The plains are the ideal place in nature, too
big to ruin, yet one area of the plain is as peaceful as another.  The Field
of Endolin is a very large field of grasses that is often traveled across by
merchants or travelers.  Armies rarely travel here, preferring to stick close
to the mountain ranges, out of sight to their foes.  One may travel in any
direction on the plain.
Obvious exits: -North -East  -South -West 
A young buffalo runs gaily through the prairie.
A small rabbit bounds over the prairie here.
A small rabbit bounds over the prairie here.
A young buffalo runs gaily through the prairie.
The wraith of a su-monster enters from the north.
Matikai skitters in from the north.
The wraith of a young child enters from the north.
The wraith of a drunk flind vagabond enters from the north.

< 371h/370H 94v/116V Pos: standing >
Grassy Plain that is the Field of Endolin
   This grassy plain is covered with miles of prairie grass and clover.  The
field meets the horizon in every single direction.  Below your feet the grass
is lush and green with jusdt a hint of being dehydrated.  The grass here sways
slightly in the wind, looking very much like a wave over the plain.  There are
many small holes that animals have dug into the sod.  One may travel in any
direction they choose.
Obvious exits: -North -East  -South -West 
The wraith of a su-monster enters from the north.
Matikai skitters in from the north.
The wraith of a young child enters from the north.
The wraith of a drunk flind vagabond enters from the north.

< 371h/370H 93v/116V Pos: standing >
Upon the Lush Grasses of The Field of Endolin
   The Fields of Endolin have been this large and wide open plain that lies
before you for centuries.  The entire area was once covered with tons of ice
and rock as the large glaciers moved south.  The ground was not scarred like
some of the canyons in the western regions but actually was leveled totally
flat.  The green grasses grow very well in the infertile soil of the prairie.
The grass is about all that grows here save an occasional weed.  One may travel
to the north or east.
Obvious exits: -North -East 
A large and hairy female buffalo grazes here.
The wraith of a su-monster enters from the north.
Matikai skitters in from the north.
The wraith of a young child enters from the north.
The wraith of a drunk flind vagabond enters from the north.

< 371h/370H 91v/116V Pos: standing >
Alas, you cannot go that way. . . .

< 371h/370H 91v/116V Pos: standing >
Alas, you cannot go that way. . . .

< 371h/370H 92v/116V Pos: standing >
Upon the Field of Endolin
   The Field of Endolin is a very lush and healthy prairie.  The sod here has
grown solid with a tough looking grass.  The grass is a dark green and very
strong.  There are many trails leading off further onto the field.  There are
some buffalo chips lying on the ground.  It has been said by the older native
barbarians that the buffalo chips can be used as a fire starter.  There are
miles of prairie stretching out to the north.  One may travel in any direction.
Obvious exits: -North -East  -South -West 
A large and very shaggy buffalo grazes on the prairie.
A small rabbit bounds over the prairie here.
The wraith of a su-monster enters from the west.
Matikai skitters in from the west.
The wraith of a young child enters from the west.
The wraith of a drunk flind vagabond enters from the west.

< 371h/370H 90v/116V Pos: standing >
The Edge of a Great Wide Plain
   A large and spacious field opens up before you here.  The field is long and
very wide.  There are many tufts of lush green grass that can be seen even at
a very great distance.  The sky opens very wide above the field as there are
no trees at all to break up the skyline. One can see many miles of open prairie
to the north.  One may travel to the north into the field or south out of the
entire bowl shaped area.
Obvious exits: -North -South -West 
A large and very shaggy buffalo grazes on the prairie.
A wiry and dirty hunter from Tentro stalks here.
A golden prairie dog sits here looking at your queerly.
The wraith of a su-monster enters from the north.
Matikai skitters in from the north.
The wraith of a young child enters from the north.
The wraith of a drunk flind vagabond enters from the north.

< 371h/370H 89v/116V Pos: standing >
On the Vast Grassy Plain of Tentro
   This grassy plain seems to go on forever.  To the north the plain seems
to dip down into a depression, a bowl shaped area.  The region is normally
filled with wild animals, from buffalo to wild horses.  Most animals stay clear
of the city of Tentro for fear of being hunted.  Most people from Tentro do not
themselves hunt, but travelers and explorers often will leave the safety of the
city walls for the thrill of the hunt.  The city wall is still visible from
here, a large and impressive structure.  No trees grow on this vast prairie,
the sod is too thick to let any new plants come in.  There are some thin trails
leading to the north.  One may travel to the north or west from this point.
Obvious exits: -North -West 
The wraith of a su-monster enters from the north.
Matikai skitters in from the north.
The wraith of a young child enters from the north.
The wraith of a drunk flind vagabond enters from the north.

< 371h/370H 87v/116V Pos: standing >
Near the Eastern Wall of Tentro
   This large grassy field is a wild and untamed place.  The laws of nature
apply here, where the strong survive and the weak get devoured.  What lies
beyond the protective walls of Tentro can be deemed as unsafe.  The prairie
grasses that grow here are untouched by both man and iron plow.  The wild
nature of this field prevents any farming from taking place, its just too
risky.  The field stretches off into the distance, a hill dominating the
horizon.  One may travel back into Tentro through the gate to the west.  One
may travel to the east or north on the plain.
Obvious exits: -North -East  -West #
An unemployed hemp farmer gets stoned here.(Gold Aura)
The wraith of a su-monster enters from the east.
Matikai skitters in from the east.
The wraith of a young child enters from the east.
The wraith of a drunk flind vagabond enters from the east.

< 371h/370H 87v/116V Pos: standing >
The gate seems to be closed.

< 371h/370H 87v/116V Pos: standing >
Ok.

< 371h/370H 89v/116V Pos: standing >
The Intersection of All Saints Boulevard and Longbow Avenue
   Longbow Avenue and All Saints Boulevard meet here in front of the eastern
gate of Tentro.  The wall affords a great deal of safety from the wild animals
and creatures that roam on the grassy plain.  There is a guards station on
either side of the large gate, proof positive of the steadfast determination
to keep Tentro a free and safe haven for those in need.  There are no permanent
wooden buildings here, only stone, to prevent any fires from breaking out this
near to such an important gate.  One may travel in any direction from this
point or east out of the gate and into the plain.
Obvious exits: -North -East  -South -West 
The wraith of a su-monster enters from the east.
Matikai skitters in from the east.
The wraith of a young child enters from the east.
The wraith of a drunk flind vagabond enters from the east.

< 371h/370H 87v/116V Pos: standing >
Ok.

< 371h/370H 88v/116V Pos: standing >
You quickly scan the area.
A Tentro street sweeper who is close by to your north.
A meek shaman who is not far off to your north.
A citizen of Tentro who is close by to your south.
Anguaine who is not far off to your west.
A Tentro street sweeper who is rather far off to your west.

< 371h/370H 89v/116V Pos: standing >
Along All Saints Boulevard
   The grand boulevard continues here in front of the large merchants tent.
The tent is a large temporary structure made from thick rawhide and leather.
The tent is normally filled with merchants selling their goods from all over
the face of Duris.  The large tent flap is fastened open to allow customers in
at any time of the day.  Any grasses growing here have been trampled by the
steady flow of shoppers and browsers as the economy here in Tentro is very
well established.  One may enter the tent to the south or travel east or west
on this particular road.
Obvious exits: -East  -South -West 
The wraith of a su-monster enters from the east.
Matikai skitters in from the east.
The wraith of a young child enters from the east.
The wraith of a drunk flind vagabond enters from the east.

< 371h/370H 88v/116V Pos: standing >
The Beginning of All Saints Boulevard
   All Saints Boulevard was first called that because of the tendancy of the
holy priests from the cathedral was to come to this small side street and bear
witness to those who had not yet met their God.  The extensive preaching that
the priests did led many of the citizens of this village out of the darkness
they once felt and gave them hope.  The street has been very meticulously
cleaned by the younger members of the church as a display of respect for the
long passed-away priests.  There are many nice shade trees and benches that
make this place very nice to walk around in.  One may travel east or west.
Obvious exits: -East  -West 
Anguaine, a Paladin of the _-=(Holy Order)=-_ walks here.(Gold Aura)
The wraith of a su-monster enters from the east.
Matikai skitters in from the east.
The wraith of a young child enters from the east.
The wraith of a drunk flind vagabond enters from the east.

< 371h/370H 88v/116V Pos: standing >
A Four-Way Intersection on Green Plum Avenue
   Green Plum Avenue meets two other streets at this intersection:  The
southern walk of Tentro and All Saints Boulevard.  This large square formed by
the converging streets is a popular place for people to hang out in.  There
are many benches one may rest and converse on.  Large buildings loom in three
directions and the city wall rises to the southwest, the best protection one
can have from the savage forces located outside of Tentro.  Many strange smells
come from a nearby food vendor.  Many scholars claim that the original wall
that surrounded Tentro was located here, the part of the village to the south
was located outside of the protective wall.  That ancient wall has been long
gone and the nice intersection remains.  One may travel in any direction.
Obvious exits: -North -East  -South -West 
The wraith of a su-monster enters from the east.
Matikai skitters in from the east.
The wraith of a young child enters from the east.
The wraith of a drunk flind vagabond enters from the east.

< 371h/370H 87v/116V Pos: standing >
Tentro's Southern Walkway
   The southern road continues here as it travels along the city wall.  The
road is covered with various forms of trash, some of which appear to have been
sitting here in the elements for months.  There are some tall tufts of weeds
that grow near to the wall.  Due to the fact there are so many buildings to
the north, this road is generally cool and protected from the beating power of
the sun.  The road is generally full of traders and merchants, but as of late
the amount of new trade that comes in is nearly non-existant.  One may travel
west or east from this point.
Obvious exits: -East  -West 
A loyal street sweeper of Tentro walks here doing her job(Gold Aura)
The wraith of a su-monster enters from the east.
Matikai skitters in from the east.
The wraith of a young child enters from the east.
The wraith of a drunk flind vagabond enters from the east.

< 371h/370H 87v/116V Pos: standing >
The Southern Walk of Tentro
   The southern walk of Tentro is a very boring place.  There are no buildings
to speak of located here, just a loose assortment of shantys and of course the
southern wall of Tentro, a large and sturdy means of protection for the city.
The street itself is paved, but not well maintained.  There are many large
cracks and pieces of the pavement that have been removed completely.  The wall
casts its long shadow over this stret the majority of the time.  Small tufts
of grass grow near the structure to the north.  One may travel to the east or
south on the southern walk of Tentro.
Obvious exits: -East  -West 
The wraith of a su-monster enters from the east.
Matikai skitters in from the east.
The wraith of a young child enters from the east.
The wraith of a drunk flind vagabond enters from the east.

< 371h/370H 86v/116V Pos: standing >
The Southern Walk of Tentro
   This small road runs parallel to the large stone barricade that protects
the mountain village.  The small street is paved with well hewn stones and a
thick mortar to seal them together.  The street is quite clean and well
maintained by the many village workers.  There is a tight and dark alley that
heads between the buildings located to the north.  The tall village wall is
to your south and it looms over twenty feet tall at this point.  One may travel
to the north, east or west.
Obvious exits: -North -East  -West 
A common citizen walks through the streets here.(Gold Aura)
The wraith of a su-monster enters from the east.
Matikai skitters in from the east.
The wraith of a young child enters from the east.
The wraith of a drunk flind vagabond enters from the east.

< 371h/370H 85v/116V Pos: standing >
A Side Path Between the City Wall and Buildings
   This side street runs in between the large building to the north and the
enormous city wall to the south.  Although this alley is paved with stones, it
has fallen into a pitiful state.  There has been a lot of trash thrown here by
both the guards who walk the wall above here and the passers by who drop any
garbage they happen to be carrying.  The men and women who goven this great
town have ordered the city maintenance people to sweep the trash up against the
city wall and then covered with straw or tarps.  One may travel either west or
east.
Obvious exits: -East  -West 
A common citizen walks through the streets here.(Gold Aura)
The wraith of a su-monster enters from the east.
Matikai skitters in from the east.
The wraith of a young child enters from the east.
The wraith of a drunk flind vagabond enters from the east.

< 371h/370H 85v/116V Pos: standing >
A Narrow Side Street Between the City Wall and Some Buildings
   This narrow side street runs between the villages protective wall and a
wide assortment of different kinds of stone buildings to the north.  This small
walkway was once used only in times of war to transport both troops and water
along the cities wall.  The troops were often quickly rushed to the eastern
walls where invasions were the most likely.  The water was used when smarter
invaders would shoot flaming arrows over the wall and onto the wooden buildings
causing a great deal of havoc and general danger to the citizens.  The road is
now used as any other road, for the transportation of goods and people.  The
road is partially paved, but, for the most part, it is just paved with various
cobblestones.  One may travel west to the central path or east along the wall
road.
Obvious exits: -East  -West 
Thesaloneous, a Paladin of the _-=(Holy Order)=-_ walks here.(Gold Aura)
The wraith of a su-monster enters from the east.
Matikai skitters in from the east.
The wraith of a young child enters from the east.
The wraith of a drunk flind vagabond enters from the east.

< 371h/370H 84v/116V Pos: standing >
On the Stone Path of Tentro
    This is the first large square in the mountain village of Tentro.  The
city of Tentro itself is a peaceful and secluded place.  It's a place of poets
and of lovers, a place of dreams and of new beginnings.  There is always a
chance for a new opportunity in Tentro.  There are many buildings in the town,
all densely packed together.  The city is protected from the wild and deadly
creatures of the mountains by a huge city wall, constructed by a troupe of
highly skilled mountain dwarves.  The streets here are paved with smooth stones
and mortar, a combination that stands up to any weather condition.  There is
much to see and do in Tentro such as:  attend the grand cathedral, share a pint
in the large pub, browse rare and exotic goods in the merchants tent, relax in
the bath house of Tentro, take the children to the zoo or even just watch the
people walk by in one of the many city squares.  One may travel in any of the
directions from this point in the city of Tentro.
Obvious exits: -North -East  -South -West 
A simple fountain made of stone has been constructed here.
Anatolian, a Paladin of the _-=(Holy Order)=-_ walks here.(Gold Aura)
The wraith of a su-monster enters from the east.
Matikai skitters in from the east.
The wraith of a young child enters from the east.
The wraith of a drunk flind vagabond enters from the east.

< 371h/370H 83v/116V Pos: standing >
Narrow Street Between the Buildings and the City Wall
   This narrow street winds through the cramped space that is the area between
the city wall and the large building to the north.  The street is quite narrow
and allows for only foot travel.  The city of Tentro pays its cleaning crew to
keep the bigger and more important streets maintained, such as Matafana or
Longbow Avenue.  This small alley is essentially very low on the list of the
cleaning crews priorities.  The street has fallen into a state of decay, the
road is chipped and cracked with grasses growing all over.  There is a good
deal of trash and what appears to be fecal matter.  One may travel to the west
or east from this point.
Obvious exits: -East  -West 
The wraith of a su-monster enters from the east.
Matikai skitters in from the east.
The wraith of a young child enters from the east.
The wraith of a drunk flind vagabond enters from the east.

< 371h/370H 83v/116V Pos: standing >
On the Stone Path of Tentro
    This is the first large square in the mountain village of Tentro.  The
city of Tentro itself is a peaceful and secluded place.  It's a place of poets
and of lovers, a place of dreams and of new beginnings.  There is always a
chance for a new opportunity in Tentro.  There are many buildings in the town,
all densely packed together.  The city is protected from the wild and deadly
creatures of the mountains by a huge city wall, constructed by a troupe of
highly skilled mountain dwarves.  The streets here are paved with smooth stones
and mortar, a combination that stands up to any weather condition.  There is
much to see and do in Tentro such as:  attend the grand cathedral, share a pint
in the large pub, browse rare and exotic goods in the merchants tent, relax in
the bath house of Tentro, take the children to the zoo or even just watch the
people walk by in one of the many city squares.  One may travel in any of the
directions from this point in the city of Tentro.
Obvious exits: -North -East  -South -West 
A simple fountain made of stone has been constructed here.
Anatolian, a Paladin of the _-=(Holy Order)=-_ walks here.(Gold Aura)
The wraith of a su-monster enters from the west.
Matikai skitters in from the west.
The wraith of a young child enters from the west.
The wraith of a drunk flind vagabond enters from the west.

< 371h/370H 83v/116V Pos: standing >
The Central Path of Tentro
   The mountain village of Tentro opens up before you here.  The splendid view
us unmatched in all of the mountain towns.  The town is world reknown for its
Battle School and amazing Zoo of exotic animals.  The town is currently
inhabited by a large portion of humans native to this region.  The large iron
gates to the south keep out the unwanted peoples that wander through the rocky
areas surrounding the village.  The mayor of this village is a noble man and
pays his village guards well.  One may travel north into the village or south
back into the mountains.
Obvious exits: -North -South#
An older gentleman stands guard here, protecting Tentro(Gold Aura)
The wraith of a su-monster enters from the north.
Matikai skitters in from the north.
The wraith of a young child enters from the north.
The wraith of a drunk flind vagabond enters from the north.

< 371h/370H 83v/116V Pos: standing >
The double seems to be closed.

< 371h/370H 83v/116V Pos: standing >
The double seems to be closed.

< 371h/370H 83v/116V Pos: standing >

< 371h/370H 88v/116V Pos: standing >
On the Stone Path of Tentro
    This is the first large square in the mountain village of Tentro.  The
city of Tentro itself is a peaceful and secluded place.  It's a place of poets
and of lovers, a place of dreams and of new beginnings.  There is always a
chance for a new opportunity in Tentro.  There are many buildings in the town,
all densely packed together.  The city is protected from the wild and deadly
creatures of the mountains by a huge city wall, constructed by a troupe of
highly skilled mountain dwarves.  The streets here are paved with smooth stones
and mortar, a combination that stands up to any weather condition.  There is
much to see and do in Tentro such as:  attend the grand cathedral, share a pint
in the large pub, browse rare and exotic goods in the merchants tent, relax in
the bath house of Tentro, take the children to the zoo or even just watch the
people walk by in one of the many city squares.  One may travel in any of the
directions from this point in the city of Tentro.
Obvious exits: -North -East  -South -West 
A simple fountain made of stone has been constructed here.
Anatolian, a Paladin of the _-=(Holy Order)=-_ walks here.(Gold Aura)
The wraith of a su-monster enters from the south.
Matikai skitters in from the south.
The wraith of a young child enters from the south.
The wraith of a drunk flind vagabond enters from the south.

< 371h/370H 90v/116V Pos: standing >
On the Main Pathway In Front of the Pub of the Golden Dragon
   The main path of town continues here through the larger buildings.  There
is a large bar to the east, a very popular spot in the town proper.  There are
some tall trees casting shade over the street.  There are several benches and
shaded tables along the road providing a place to rest or eat.  There is alot
of traffic that passes this point in the city, the perfect place for the bar.
One may travel to the north or south on the main road, or east into the pub.
Obvious exits: -North -East # -South
A small rat scurries over the ground here.
The wraith of a su-monster enters from the south.
Matikai skitters in from the south.
The wraith of a young child enters from the south.
The wraith of a drunk flind vagabond enters from the south.

< 371h/370H 89v/116V Pos: standing >
You quickly scan the area.
A commoner who is close by to your north.
A commoner who is a brief walk away to your north.
Anatolian who is close by to your south.
An old guard who is not far off to your south.

< 371h/370H 91v/116V Pos: standing >
In Front of the Large Double Doors of the Holy Cathedral
   The central road of Tentro continues here through the city.  To the east
is a large cathedral, the only church in both Tentro and Salol.  The grasses of
the cathedral are freshly cut and well maintained by a team of landscapers.  In
Tentro the church is important, but it is not by any means the moral or the
theological center of the city.  Most citizens in Tentro are free thinking and
unable to be swayed by relgious rhetoric.  There are still a good deal of
citizens that attend the cathedral regularly.  The structure itself is made
of smooth marble or granite.  The large stained windows have beautiful mosaics
upon them.  One may enter the cathedral through the large double doors.  One
may travel on the central path of Tentro by going north or south from this
point.
Obvious exits: -North -South -West #
A common citizen walks through the streets here.(Gold Aura)
The wraith of a su-monster enters from the south.
Matikai skitters in from the south.
The wraith of a young child enters from the south.
The wraith of a drunk flind vagabond enters from the south.

< 371h/370H 90v/116V Pos: standing >
You quickly scan the area.
A commoner who is not far off to your north.
A small rat who is close by to your south.
Anatolian who is not far off to your south.
An old guard who is a brief walk away to your south.

< 371h/370H 90v/116V Pos: standing >
Intersection On The Main Path of Tentro
   The main path of Tentro intersects the side street of Matafana at this
point.  The large square here is a popular meeting place for many people.  The
square is bordered with several large trees that the town has allowed to grow
and offer shade for the people.  There are several stone benches and a handful
of wooden ones that offer a place to rest.  The large square is located before
the Battle School.  One may travel east or west on Matafana street or north
and south on the main path of Tentro.
Obvious exits: -North -East  -South -West 
The wraith of a su-monster enters from the south.
Matikai skitters in from the south.
The wraith of a young child enters from the south.
The wraith of a drunk flind vagabond enters from the south.

< 371h/370H 90v/116V Pos: standing >
You quickly scan the area.
A commoner who is close by to your north.
A great white steed who is a brief walk away to your east.
Dandimarton who is a brief walk away to your east.
A commoner who is close by to your south.
A small rat who is not far off to your south.
Anatolian who is a brief walk away to your south.
An old guard who is rather far off to your south.

< 371h/370H 90v/116V Pos: standing >
In Front of the Battle School of Tentro
   There is a large stone building to the north.  It is covered with statues
and adorned pillars depicting great battles and heroes of unamatched valor.
The grass in front of the building is freshly cut and well maintained.  There
are some stone benches in front of the building, but they are usually empty.
The building seems ominously quiet.  There doesn't appear to be any movement
within or around the building.  A large sign has been nailed to the door.  One
may travel to the south from this point.
Obvious exits: -South
A common citizen walks through the streets here.(Gold Aura)
The wraith of a su-monster enters from the south.
Matikai skitters in from the south.
The wraith of a young child enters from the south.
The wraith of a drunk flind vagabond enters from the south.

< 371h/370H 90v/116V Pos: standing >
Intersection On The Main Path of Tentro
   The main path of Tentro intersects the side street of Matafana at this
point.  The large square here is a popular meeting place for many people.  The
square is bordered with several large trees that the town has allowed to grow
and offer shade for the people.  There are several stone benches and a handful
of wooden ones that offer a place to rest.  The large square is located before
the Battle School.  One may travel east or west on Matafana street or north
and south on the main path of Tentro.
Obvious exits: -North -East  -South -West 
The wraith of a su-monster enters from the north.
Matikai skitters in from the north.
The wraith of a young child enters from the north.
The wraith of a drunk flind vagabond enters from the north.

< 371h/370H 90v/116V Pos: standing >
Along the Side Street of Matafana
   The mountain village is alive and well with the many strange and exotic
sights.  The town itself is not that special but, with all the travelers who
visit here, they all add a small part of their culture, making Tentro a very
ethnically influenced and culturaly diverse.  The truly amazing thing about
this village is the way it brings people of all races together.  In the huge
cathedral to the south, many inter-racial marriages have taken place, with the
total blessing of the priests there.  This village is founded on acceptance
and the goal of befriending all peoples.  The street here is paved with flat
stones that have been laid in a way that the street is quite smooth.  The
street travels from east to west.
Obvious exits: -East  -West 
The wraith of a su-monster enters from the east.
Matikai skitters in from the east.
The wraith of a young child enters from the east.
The wraith of a drunk flind vagabond enters from the east.

< 371h/370H 89v/116V Pos: standing >
Further Down the Side Street of Matafana
   The street is well maintained and bustles with activity.  There are large
buildings to both the north and south.  To the north is the Battle Schools tall
and ominous walls.  The trees here are tall and offer much shade.  Several kids
run in and out of the rows of shade trees causing a great deal of excitement.
There are many small benches that line the street here.  This town is truly
geared to tourism and entertaining visitors for there are many crappy shops on
either side of the road.  One may travel east or west.
Obvious exits: -East  -West 
The wraith of a su-monster enters from the east.
Matikai skitters in from the east.
The wraith of a young child enters from the east.
The wraith of a drunk flind vagabond enters from the east.

< 371h/370H 89v/116V Pos: standing >
End of the Street of Matafana
   This section of town marks the edge of the mountain village.  There are no
more houses or business to the west or north of here except for the world
famous oddity zoo.  The zoo is located to the west and is a very popular place
to visit in Tentro.  The street continues to the east and is named the street
of Matafana.  The street travels east and west and is one of the busier roads
in the mountain village.  There is a dark and tight alley located to the south
that squeezes between the village wall and the stone buildings.  There are many
strange smells combining here from the zoo and the dark alleyway.  One may
travel west, east or south.
Obvious exits: -East  -South -West 
The wraith of a su-monster enters from the east.
Matikai skitters in from the east.
The wraith of a young child enters from the east.
The wraith of a drunk flind vagabond enters from the east.

< 371h/370H 88v/116V Pos: standing >
Beginning of the Paved Path to the Zoo
   This path has been made by laying rocks very closely together.  So close,
in fact, that there is little room for any plants or weeds to grow through to
mess up the perfect unity of the stones.  The path has been well swept ass well
as there is no garbage or trash of any kind in sight.  There are some large
shade trees that cast their long shadows over the path making it very pleasant
to walk here.  The bustle of the city has been left behind as you enter a new
part of town.  One may travel west or east.
Obvious exits: -East  -West 
The wraith of a su-monster enters from the east.
Matikai skitters in from the east.
The wraith of a young child enters from the east.
The wraith of a drunk flind vagabond enters from the east.

< 371h/370H 88v/116V Pos: standing >
Approaching the Entrance to the Collection of Oddities
   There are long vines that grow up the brick wall to your north.  Several
large garbage bins rest to your south.  The path is very well built and made
from bricks.  The shade provided from the large trees that border the path is
very nice.  To your west is the entrance to the park.  To your east is the way
to the mountain village.  There are many exotic smells and sounds coming from
the zoo, perhaps a good indicator of the variety of inhabitants located within
the zoo itself.  One may travel east or west.
Obvious exits: -East  -West 
The wraith of a su-monster enters from the east.
Matikai skitters in from the east.
The wraith of a young child enters from the east.
The wraith of a drunk flind vagabond enters from the east.

< 371h/370H 87v/116V Pos: standing >
You quickly scan the area.
You see nothing.

< 371h/370H 88v/116V Pos: standing >
Entrance to the Collection of Oddities
   The path you were on turns towards the north.  You can see the path wind
through the various cells to the north.  The gate is very large and made from
iron.  There is a large sign that rests at the top of the gate.  It reads:
"Nu's Oddity Park:  Fun For All Travelers" There is a series of small steps
that lead off into the park to the north.  Back to the east is the path that
you first traveled in from.
Obvious exits: -North -East 
The wraith of a su-monster enters from the east.
Matikai skitters in from the east.
The wraith of a young child enters from the east.
The wraith of a drunk flind vagabond enters from the east.

< 371h/370H 88v/116V Pos: standing >
You quickly scan the area.
You see nothing.

< 371h/370H 88v/116V Pos: standing >
Along the Wide Attraction Lane
   Small shrubs and flowers line the wide boulevard.  There are many people
milling around taking in all the attractions.  The bricks upon the path are
brown in color and are secured tightly together.  This park looks like it cost
a great deal to build.  The people of this mountain village take great pride
in the diversity of the animals that are housed here.  There is much to see and
do in this zoo.  One may travel north or south on the path or access the cells
by going west or east.
Obvious exits: -North -East # -South -West #
The wraith of a su-monster enters from the south.
Matikai skitters in from the south.
The wraith of a young child enters from the south.
The wraith of a drunk flind vagabond enters from the south.

< 371h/370H 88v/116V Pos: standing >
You quickly scan the area.
You see nothing.

< 371h/370H 88v/116V Pos: standing >
Wide Path in Front of the Cells of the Manticore and Chimera
   The central path of the park continues on to the north.  There are several
small benches and chairs along the path.  Many things have been added by the
curator of the park to make it more comfortable for the visitors here.  Truly
the owner of this park cares about everything.  One may travel east or west
into the animals cages or north and south on the park road.
Obvious exits: -North -East  -South -West 
The wraith of a su-monster enters from the south.
Matikai skitters in from the south.
The wraith of a young child enters from the south.
The wraith of a drunk flind vagabond enters from the south.

< 371h/370H 88v/116V Pos: standing >
You quickly scan the area.
A bouncing clown who is close by to your east.
A manticore who is close by to your east.
A Githzerai who is close by to your west.
A chimera who is close by to your west.

< 371h/370H 88v/116V Pos: standing >
Along the Wide Attraction Lane
   Small shrubs and flowers line the wide boulevard.  There are many people
milling around taking in all the attractions.  The bricks upon the path are
brown in color and are secured tightly together.  This park looks like it cost
a great deal to build.  The people of this mountain village take great pride
in the diversity of the animals that are housed here.  There is much to see and
do in this zoo.  One may travel north or south on the path or access the cells
by going west or east.
Obvious exits: -North -East # -South -West #
The wraith of a su-monster enters from the north.
Matikai skitters in from the north.
The wraith of a young child enters from the north.
The wraith of a drunk flind vagabond enters from the north.

< 371h/370H 90v/116V Pos: standing >

< 371h/370H 91v/116V Pos: standing >

< 371h/370H 93v/116V Pos: standing >

< 371h/370H 95v/116V Pos: standing >
Matikai nods.

< 370h/370H 98v/116V Pos: standing >
It's really, really hot here.  A slight breeze would really improve things.

< 370h/370H 98v/116V Pos: standing >
Wide Path in Front of the Cells of the Manticore and Chimera
   The central path of the park continues on to the north.  There are several
small benches and chairs along the path.  Many things have been added by the
curator of the park to make it more comfortable for the visitors here.  Truly
the owner of this park cares about everything.  One may travel east or west
into the animals cages or north and south on the park road.
Obvious exits: -North -East  -South -West 
The wraith of a su-monster enters from the south.
Matikai skitters in from the south.
The wraith of a young child enters from the south.
The wraith of a drunk flind vagabond enters from the south.

< 370h/370H 100v/116V Pos: standing >
Holding Cell of the Chimera
   There is an extra cell door here to prevent the inhabitant from reaching
out too far.  Instead of all vertical bars there is another set of horizontal
bars.  The combination provides a very sturdy cell door and offers little light
for the inhabitant of this cell.  A small window peers over a small forest.
Obvious exits: -East 
A Githzerai (medium) stands here, fighting a chimera. (Non-Fraggable) (casting) (Red Aura)
A chimera stands here, fighting a Githzerai.(Red Aura)
The wraith of a su-monster enters from the east.
Matikai skitters in from the east.
The wraith of a young child enters from the east.
The wraith of a drunk flind vagabond enters from the east.

< 370h/370H 100v/116V Pos: standing >
Ok.

< 370h/370H 100v/116V Pos: standing >
Ok.
The wraith of a drunk flind vagabond starts casting an offensive spell.
You snap into visibility.
The wraith of a drunk flind vagabond snaps into visibility.
The wraith of a young child starts casting an offensive spell.
The wraith of a young child snaps into visibility.
The wraith of a su-monster starts casting an offensive spell.
The wraith of a su-monster snaps into visibility.

< 370h/370H 100v/116V Pos: standing >
A Githzerai completes his spell...
A Githzerai utters the words 'qpurr hajqp'
A Githzerai chills a chimera, who suddenly seems less lively.
A chimera dodges a Githzerai's attack.

< 370h/370H 101v/116V Pos: standing >
A Githzerai starts casting an offensive spell called 'chill touch'.

< 370h/370H 102v/116V Pos: standing >
The wraith of a su-monster completes its spell...
The wraith of a su-monster utters the words 'buoblg qrunsoqpze yugh'
[Damage: 113 ] The wraith of a su-monster's fist beats the life out of a Githzerai, blood pours from his body!
A Githzerai is mortally wounded, and will die soon, if not aided.

< 370h/370H 103v/116V Pos: standing >
A Githzerai stops invoking abruptly!

< 370h/370H 104v/116V Pos: standing >
The wraith of a young child completes its spell...
The wraith of a young child utters the words 'buoblg qrunsoqpze yugh'
[Damage:  1 ] The wraith of a young child's fist beats the life out of a Githzerai, blood pours from his body!
A Githzerai's hard leather cloak was completely destroyed by the massive blow!
A Githzerai's iron cap was completely destroyed by the massive blow!
A Githzerai's pair of studded leather sleeves was completely destroyed by the massive blow!
A Githzerai is dead! R.I.P.
You receive your share of experience.