The death of [31 Dark Dreamer] Nel *-* The Veterans of Bloodlust *-* (Shade)

in The Trade District

from the perspective of [36 Air Magus] Lielz (_/Eye of Odin\_) (Grey Elf)

<worn as a badge>    a glowing blue crystal (magic)
<worn on head>       golden crown of the frost giant kings [superior] (magic)
<worn on eyes>       a diamond eyepiece [superior] (magic)
<worn in ear>        a lightning earring [superior]
<worn in ear>        a silver tooth earring
<worn on face>       a mask of hades [superior] (magic) (glowing)
<worn around neck>   a diamond necklace [superior] (magic)
<worn around neck>   an emerald amulet (magic)
<worn on body>       a suit of elven chainmail [poor] (magic) (glowing) [82%]
<worn about body>    the robes of the maelstrom of endurance
<worn as quiver>     a human-made dragonscale quiver
<worn about waist>   a pelt loincloth [superior] (magic) (humming)
<worn on belt buckle>the codex of the muse of dreams [poor] (magic)
<attached to belt>   the skull of Mori
<worn on arms>       a nice pair of silk sleeves
<held as shield>     a well-polished mithril body shield [superior] (illuminating) [89%]
<worn around wrist>  a diamond bracelet (magic)
<worn around wrist>  a bracelet of influence [poor] (magic)
<worn on hands>      the skinned hands of a troll [superior] [87%]
<worn on finger>     the royal ring of Aravne (magic) (glowing)
<worn on finger>     an exquisite garnet ring [poor]
<held>               a swirling staff of air conjuration (magic) (glowing)[219h 1m 10s]
<worn on legs>       some white leggings [superior]
<worn on feet>       boots of endurance [poor]


< 434h/434H 148v/152V Pos: standing >
 +   ++  +  
 MMMMM++++  
 +M M@++++  
 +M  M+++   
 +M   MM+M  

< 434h/434H 149v/152V Pos: standing >
 +M++++     
 +   ++  +  
 MMMM@++++  
 +M MP++++  
 +M  M+++   
A Torch-Lined Rampart
Obvious exits: -N -E -S
A young child follows his mother through the city.
A young child follows his mother through the city.
A young, but able shield dwarf mother guides her children through the market.
An air elemental enters from the south.
Wodo enters from the south.
Bisil enters from the south.
The wraith of a gambling soldier enters from the south.
The wraith of a gambling soldier enters from the south.
The wraith of a gambling soldier enters from the south.
An air elemental enters from the south.

< 434h/434H 149v/152V Pos: standing >
 +M++++     
 +   ++  +  
 MMMM@++++  
 +M MM++++  
 +M  M+++   
 M+++MM     
 +M++++     
 +   @+  +  
 MMMMP++++  
 +M MM++++  
A Torch-Lined Rampart
Obvious exits: -N -E -S
An air elemental enters from the south.
Wodo enters from the south.
Bisil enters from the south.
The wraith of a gambling soldier enters from the south.
The wraith of a gambling soldier enters from the south.
The wraith of a gambling soldier enters from the south.
An air elemental enters from the south.

< 434h/434H 149v/152V Pos: standing >
 M+++MM     
 +M++++     
 +   @+  +  
 MMMMM++++  
 +M MM++++  

< 434h/434H 150v/152V Pos: standing >
 +++M++     
 M+++MM     
 +M++@+     
 +   P+  +  
 MMMMM++++  
A Torch-Lined Rampart
Obvious exits: -N -E -S -W
An air elemental enters from the south.
Wodo enters from the south.
Bisil enters from the south.
The wraith of a gambling soldier enters from the south.
The wraith of a gambling soldier enters from the south.
The wraith of a gambling soldier enters from the south.
An air elemental enters from the south.

< 434h/434H 150v/152V Pos: standing >
 +++M++     
 M+++MM     
 +M++@+     
 +   ++  +  
 MMMMM++++  
 M+++M++    
 MM+++MM    
 ++M+@P+    
 ++   ++    
 +MMMMM+++  
A Massive Bridge
Obvious exits: -N -E -W
An air elemental enters from the east.
Wodo enters from the east.
Bisil enters from the east.
The wraith of a gambling soldier enters from the east.
The wraith of a gambling soldier enters from the east.
The wraith of a gambling soldier enters from the east.
An air elemental enters from the east.

< 434h/434H 150v/152V Pos: standing >
 M+++M++    
 MM+++MM    
 ++M+@++    
 ++   ++    
 +MMMMM+++  
 MM+++M++   
 +MM+++MM   
 +++M@P++   
 +++   ++   
 P+MMMMM++  
A Massive Bridge
Obvious exits: -N -E -W
An air elemental enters from the east.
Wodo enters from the east.
Bisil enters from the east.
The wraith of a gambling soldier enters from the east.
The wraith of a gambling soldier enters from the east.
The wraith of a gambling soldier enters from the east.
An air elemental enters from the east.

< 434h/434H 150v/152V Pos: standing >
 MM+++M++   
 +MM+++MM   
 +++M@+++   
 +++   ++   
 P+MMMMM++  
 MMM+++M++  
 ^+MM+++MM  
 M+++@P+++  
 M+++   ++  
 MP+MMMMM+  
A Massive Bridge
Obvious exits: -N -E -W
A young child follows his mother through the city.
A young child follows his mother through the city.
A young, but able shield dwarf mother guides her children through the market.
An air elemental enters from the east.
Wodo enters from the east.
Bisil enters from the east.
The wraith of a gambling soldier enters from the east.
The wraith of a gambling soldier enters from the east.
The wraith of a gambling soldier enters from the east.
An air elemental enters from the east.

< 434h/434H 150v/152V Pos: standing >
 MMM+++M++  
 ^+MM+++MM  
 M+++@++++  
 M+++   ++  
 MP+MMMMM+  
 MMMM+++M+  
 M^+MM+++M  
 MM++@P+++  
 MM+++   +  
 +MP+MMMMM  
The Commons
Obvious exits: -N -E -S -W
An air elemental enters from the east.
Wodo enters from the east.
Bisil enters from the east.
The wraith of a gambling soldier enters from the east.
The wraith of a gambling soldier enters from the east.
The wraith of a gambling soldier enters from the east.
An air elemental enters from the east.

< 434h/434H 150v/152V Pos: standing >
 MMMM+++M+  
 M^+MM+++M  
 MM++@M+++  
 MM+++   +  
 +MP+MMMMM  
 +MMMM+++M  
 +M^+MM+++  
 +MM+@PM++  
 +MM+++     
 ++MP+MMMM  
The Commons
Obvious exits: -N -E -S -W
An air elemental enters from the east.
Wodo enters from the east.
Bisil enters from the east.
The wraith of a gambling soldier enters from the east.
The wraith of a gambling soldier enters from the east.
The wraith of a gambling soldier enters from the east.
An air elemental enters from the east.

< 434h/434H 150v/152V Pos: standing >
 +MMMM+++M  
 +M^+MM+++  
 +MM+@+M++  
 +MM+++     
 ++MP+MMMM  

< 434h/434H 151v/152V Pos: standing >
 +MMMM+++M  
 +M^+MM+++  
 +MM+@+M++  
 +MM+++     
 ++MMPMMMM  
 +M^+MM+++  
 +MM+P+M++  
 +MM+@+     
 ++MMPMMMM  
 MMMM++M M  
The Commons
Obvious exits: -N -E -S -W
An air elemental enters from the north.
Wodo enters from the north.
Bisil enters from the north.
The wraith of a gambling soldier enters from the north.
The wraith of a gambling soldier enters from the north.
The wraith of a gambling soldier enters from the north.
An air elemental enters from the north.

< 434h/434H 151v/152V Pos: standing >
 +M^+MM+++  
 +MM+++M++  
 +MM+@+     
 ++MM+PMMM  
 MMMM++M M  

< 434h/434H 151v/152V Pos: standing >
 +M^+MM+++  
 +MM+++M++  
 +MM+@+     
 ++MM+MMMM  
 MMMM+PM M  

< 434h/434H 151v/152V Pos: standing >
 +MM+++M++  
 +MM+P+     
 ++MM@MMMM  
 MMMM+PM M  
   MM++M    
The Commons
Obvious exits: -N -E -S -W
An air elemental enters from the north.
Wodo enters from the north.
Bisil enters from the north.
The wraith of a gambling soldier enters from the north.
The wraith of a gambling soldier enters from the north.
The wraith of a gambling soldier enters from the north.
An air elemental enters from the north.

< 434h/434H 150v/152V Pos: standing >
 +MM+++M++  
 +MM+++     
 ++MM@MMMM  
 MMMM++M M  
   MM+PM    
 MM+++M+++  
 MM+++   +  
 +MMP@MMMM  
 MMM++M MM  
  MM+PM  M  
The Commons
Obvious exits: -N -S -W
A strong mountain dwarf walks through here, admiring his surroundings.
An air elemental enters from the west.
Wodo enters from the west.
Bisil enters from the west.
The wraith of a gambling soldier enters from the west.
The wraith of a gambling soldier enters from the west.
The wraith of a gambling soldier enters from the west.
An air elemental enters from the west.

< 434h/434H 149v/152V Pos: standing >
 MM+++M+++  
 MM+++   +  
 +MM+@MMMM  
 MMM++M MM  
  MM++M  M  
 MM+++   +  
 +MM+PMMMM  
 MMM+@M MM  
  MM++M  M  
   M+PM     
The Commons
Obvious exits: -N -S -W
An air elemental enters from the north.
Wodo enters from the north.
Bisil enters from the north.
The wraith of a gambling soldier enters from the north.
The wraith of a gambling soldier enters from the north.
The wraith of a gambling soldier enters from the north.
An air elemental enters from the north.

< 434h/434H 148v/152V Pos: standing >
 MM+++   +  
 +MM+MMMMM  
 MMM+@M MM  
  MM++M  M  
   M++M     

< 434h/434H 149v/152V Pos: standing >
 MM+++   +  
 +MM+MMMMM  
 MMM+@M MM  
  MM++M  M  
   M++M     
 +MM+MMMMM  
 MMM+PM MM  
  MM+@M  M  
   M++M     
    MMM     
The Commons
Obvious exits: -N -S -W
An air elemental enters from the north.
Wodo enters from the north.
Bisil enters from the north.
The wraith of a gambling soldier enters from the north.
The wraith of a gambling soldier enters from the north.
The wraith of a gambling soldier enters from the north.
An air elemental enters from the north.

< 434h/434H 149v/152V Pos: standing >
 +MM+MMMMM  
 MMM++M MM  
  MM+@M  M  
   M++M     
    MMM     
 MMM++M MM  
  MM+PM  M  
   M+@M     
    MMM     
 MM M+MMMM  
The Commons
Obvious exits: -N -S -W
An air elemental enters from the north.
Wodo enters from the north.
Bisil enters from the north.
The wraith of a gambling soldier enters from the north.
The wraith of a gambling soldier enters from the north.
The wraith of a gambling soldier enters from the north.
An air elemental enters from the north.

< 434h/434H 149v/152V Pos: standing >
 MMM++M MM  
  MM++M  M  
   M+@M     
    MMM     
 MM M+MMMM  
  MM++M  M  
   M+PM     
    M@M     
 MM M+MMMM  
 MM MP++MM  
A Grand Arch
Obvious exits: -N -S
A tough Alatorin sentry stands here, guarding the area with a stern gaze.
A tough Alatorin sentry stands here, guarding the area with a stern gaze.
An air elemental enters from the north.
Wodo enters from the north.
Bisil enters from the north.
The wraith of a gambling soldier enters from the north.
The wraith of a gambling soldier enters from the north.
The wraith of a gambling soldier enters from the north.
An air elemental enters from the north.

< 434h/434H 149v/152V Pos: standing >
  MM++M  M  
   M++M     
    M@M     
 MM M+MMMM  
 MM MP++MM  
   M++M     
    MPM     
 MM M@MMMM  
 MM MP++MM  
 MM  MM+MM  
The Trade District
Obvious exits: -N -E -S
An air elemental enters from the north.
Wodo enters from the north.
Bisil enters from the north.
The wraith of a gambling soldier enters from the north.
The wraith of a gambling soldier enters from the north.
The wraith of a gambling soldier enters from the north.
An air elemental enters from the north.

< 434h/434H 149v/152V Pos: standing >
   M++M     
    MMM     
 MM M@MMMM  
 MM MP++MM  
 MM  MM+MM  

< 434h/434H 150v/152V Pos: standing >
    MMM     
 MM MPMMMM  
 MM M@++MM  
 MM  MM+MM  
 MM  M^M+M  
The Trade District
Obvious exits: -N -E
*A Shade (small)  *-* The Veterans of Bloodlust *-* stands, floating here.(Red Aura)
A mountain dwarf fruit vendor sits on a stool behind her stall.
An air elemental enters from the north.
Wodo enters from the north.
Bisil enters from the north.
The wraith of a gambling soldier enters from the north.
The wraith of a gambling soldier enters from the north.
The wraith of a gambling soldier enters from the north.
An air elemental enters from the north.

< 434h/434H 150v/152V Pos: standing >
    MMM     
 MM M+MMMM  
 MM M@++MM  
 MM  MM+MM  
 MM  M^M+M  
Wodo suddenly attacks a Shade!
Wodo misses a Shade.
A Shade snaps into visibility.

< 434h/434H 151v/152V Pos: standing >
Epic Zones -----------------------------------------

   Court of the Muse                             (neutral)       
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (neutral)       
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (neutral)       
   Orrak                                         (neutral)       
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (neutral)       
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (neutral)       
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (neutral)       
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (slightly evil) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (slightly good) 
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (good)          
   The Kingdom of Torg                           (neutral)       
   Tribal Oasis                                  (very good)     
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (slightly evil) 
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (neutral)       
   Jotunheim                                     (slightly good) 
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (slightly good) 
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (slightly good) 
   Domain of Lost Souls                          (neutral)       
   The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (neutral)       
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 434h/434H 152v/152V Pos: standing >

		Score information for Lielz

Level: 36   Race: Grey Elf   Class: Conjurer / Air Magus Sex: Male
Hit points: 434(434)  Moves: 152(152)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 87%
Status:  Standing.
Frags:   +2.19   Deaths:   8
Detecting:      Invisible Evil Good Magic Heat
Protected from: Fire Cold Lightning Gas Acid Animals
Protected by:   Spirit Ward
Enchantments:   Farsee Fly Haste Waterbreathing Sneaking
Herbs:          Medicus
Combat Pulse:   17 Spell Pulse:  0.82 
Leaderboard Points:  861 

Active Spells:
--------------
stone skin (1 minute)
strength (32 minutes)
agility (32 minutes)
vitality (9 minutes)


< 434h/434H 152v/152V Pos: standing >
Ok.
An air elemental snaps into visibility.
[Damage:  1 ] An air elemental's mass slams into a Shade, knocking her to the ground!
An air elemental snaps into visibility.
A Shade avoids being bashed by an air elemental, who loses its balance and falls.

< 434h/434H 152v/152V Pos: standing >
Bisil gives an order to his followers.
The wraith of a gambling soldier starts casting an offensive spell called 'bigbys clenched fist'.
The wraith of a gambling soldier snaps into visibility.
The wraith of a gambling soldier starts casting an offensive spell called 'bigbys clenched fist'.
The wraith of a gambling soldier snaps into visibility.
The wraith of a gambling soldier starts casting an offensive spell called 'bigbys clenched fist'.
The wraith of a gambling soldier snaps into visibility.

< 434h/434H 152v/152V Pos: standing >
An air elemental snaps into visibility.
[Damage:  3 ] An air elemental's crude crush wounds a Shade.
[Damage:  5 ] An air elemental's decent crush wounds a Shade.
An air elemental misses a Shade.

< 434h/434H 152v/152V Pos: standing >
The wraith of a gambling soldier completes its spell...
The wraith of a gambling soldier utters the words 'bigbys clenched fist'
The wraith of a gambling soldier's fist beats the life out of a Shade, blood pours from her body!
The wraith of a gambling soldier completes its spell...
The wraith of a gambling soldier utters the words 'buoblg qrunsoqpze yugh'
The wraith of a gambling soldier's fist beats the life out of a Shade, blood pours from her body!
The wraith of a gambling soldier completes its spell...
The wraith of a gambling soldier utters the words 'buoblg qrunsoqpze yugh'
The wraith of a gambling soldier's fist beats the life out of a Shade, blood pours from her body!

< 434h/434H 152v/152V Pos: standing >

< 434h/434H 152v/152V Pos: standing >
Wodo dodges a Shade's attack.
A Shade snaps into visibility.
Wodo misses a Shade.
Wodo misses a Shade.
A Shade snaps into visibility.

< 434h/434H 152v/152V Pos: standing >
You start chanting...

< 434h/434H 152v/152V Pos: standing >
Bisil gives an order to his followers.
The wraith of a gambling soldier starts casting an offensive spell called 'bigbys clenched fist'.
The wraith of a gambling soldier starts casting an offensive spell called 'bigbys clenched fist'.
The wraith of a gambling soldier starts casting an offensive spell called 'bigbys clenched fist'.

< 434h/434H 152v/152V Pos: standing >
Casting: cyclone 

< 434h/434H 152v/152V Pos: standing >
You complete your spell...
A Shade snaps into visibility.
[Damage: 57 ] -=[The cyclone whirls and rips about, sending a Shade reeling!]=-
A Shade's goblin rune stone was completely destroyed by the massive blow!
A Shade's robin's tail feather was completely destroyed by the massive blow!
A Shade is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!