The death of [33 Brigand] Grutac (Minotaur)

in The Searing Sands of the Calimshan Desert

from the perspective of [33 Brigand] Grutac (Minotaur)

<worn on horns>      a misshaped crystal horn
<worn in ear>        a crucifix marbled earring [superior]
<worn on face>       a leather bag with two little eye holes
<worn in nose>       a brass nose ring
<worn around neck>   a frozen bamboo amulet
<worn around neck>   a frayed cloth collar [poor] (illuminating) [85%]
<worn on body>       a suit of bloodstained chainmail [poor]
<worn about body>    an elven cloak of fine silk [superior] [78%]
<worn on tail>       a string of lily pads
<worn about waist>   a dark sash spun from wire [poor]
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<worn on arms>       some dented ivory arm plates
<worn around wrist>  an orc-skin wrist protector [superior] [88%]
<worn on hands>      a pair of sparkled mesh gloves
<worn on finger>     an acrobats ring
<worn on finger>     a fire hardened ring of brass [poor] (glowing)
<primary weapon>     a thin silver dagger
<secondary weapon>   a glittering bamboo broad sword
<worn on legs>       some tight silk pants

Obvious exits: -North -East  -South -West 

< 441h/758H 68v/171V Pos: standing >
 
  .^^.....^   
 ..^.....^^   
 ...M.....^   
 ...^.@...^   
 ..^^....^M   
 ..^.M....MM  
  M^.....^M   
The Searing Sands of the Calimshan Desert
Obvious exits: -North -East  -South -West 

< 442h/758H 63v/171V Pos: standing >
 
  ..^^....^   
 ..^^.....^^  
 ..^.....^^   
 ...M.@...^   
 ...^.....^   
 ..^^....^M   
  .^.M....M   
The Searing Sands of the Calimshan Desert
Obvious exits: -North -East  -South -West 

< 442h/758H 59v/171V Pos: standing >
 
  ...^...^^   
 ...^^....^^  
 ..^^.....^^  
 ..^..@..^^   
 ...M.....^   
 ...^.....^   
  .^^....^M   
The Searing Sands of the Calimshan Desert
Obvious exits: -North -East  -South -West 

< 443h/758H 55v/171V Pos: standing >
 
  ..M....^^   
 ....^...^^^  
 ...^^....^^  
 ..^^.@...^^  
 ..^.....^^   
 ...M.....^   
  ..^.....^   
The Searing Sands of the Calimshan Desert
Obvious exits: -North -East  -South -West 

< 444h/758H 50v/171V Pos: standing >
 
  ......^^^   
 ^..M....^^^  
 ....^...^^^  
 ...^^@...^^  
 ..^^.....^^  
 ..^.....^^   
  ..M.....^   
The Searing Sands of the Calimshan Desert
Obvious exits: -North -East  -South -West 

< 444h/758H 46v/171V Pos: standing >
 
  ^...^^..^   
 ^......^^^^  
 ^..M....^^^  
 ....^@..^^^  
 ...^^....^^  
 ..^^.....^^  
  .^.....^^   
The Searing Sands of the Calimshan Desert
Obvious exits: -North -East  -South -West 

< 445h/758H 41v/171V Pos: standing >
 
  ^^.......   
 ^^...^^..^^  
 ^......^^^^  
 ^..M.@..^^^  
 ....^...^^^  
 ...^^....^^  
  .^^.....^   
The Searing Sands of the Calimshan Desert
Obvious exits: -North -East  -South -West 

< 445h/758H 37v/171V Pos: standing >
 
  ^.......^   
 ^...^^..^^^  
 ......^^^^   
 ..M..@.^^^   
 ...^...^^^   
 ..^^....^^   
  ^^.....^^   
The Searing Sands of the Calimshan Desert
Obvious exits: -North -East  -South -West 

< 446h/758H 33v/171V Pos: standing >
 
  .......^^   
 ...^^..^^^   
 .....^^^^    
 .M...@^^^    
 ..^...^^^    
 .^^....^^    
  ^.....^^    
The Searing Sands of the Calimshan Desert
Obvious exits: -North -East  -South -West 

< 447h/758H 29v/171V Pos: standing >
 
  ......^^    
 ..^^..^^^    
 ....^^^^     
 M....@^^     
 .^...^^^     
 ^^....^^     
  .....^^     
Sand Dunes of the Calimshan Desert
Obvious exits: -North -East  -South -West 

< 447h/758H 25v/171V Pos: standing >
On a Sandy Walkway
   The walkway is made of sand that is the color of dried blood.  Tall plants
that look withered and dead have been cultivated to form a high ceiling which
blocks out the harsh sunlight.  Even on the sunniest of days, it remains dark
along this walkway.  In the distance, the high walls of the Dark Keep rise up
from the sands, but sight of it is lost when entering the vegetation tunnel.
Obvious exits: -North -South
A desert squirrel darts along the walkway.

< 448h/758H 22v/171V Pos: standing >
Zone Name: The Village of New Hope       
Average mob level in zone: 18
 
< 451h/758H 26v/171V Pos: standing >
On a Sandy Walkway
   Tall plants that appear to be dead form a high ceiling that blocks all of
the bright sunlight, creating an oasis of darkness.  Sand the color of dried
blood covers the walkway.  To the south, the blessed darkness ends where the
vegetation tunnel stops, while to the north the walkway continues toward the
Dark Keep.
Obvious exits: -North -South
A dung beetle trudges across the sands.
A female troll pokes fun at all she passes.

< 452h/758H 22v/171V Pos: standing >
On a Sandy Walkway
   Sand the color of dried blood covers the ground of this walkway, while tall
plants that appear to be withered and dead have been cultivated to form a high
ceiling that completely blocks the cursed sunlight.  The carcass of a mongoose
lies on the side of the walkway, drained of its vital fluids.  To the west the
walkway goes toward the Dark Keep, while to the south it leads back out.
Obvious exits: -South -West 
A dung beetle trudges across the sands.

< 453h/758H 19v/171V Pos: standing >
On a Sandy Walkway
   The sandy walkway continues toward the Dark Keep to the north, and back out
to the east.  Tall plants that appear withered and dead form a high ceiling to
block out the sunshine even on the sunniest of days. Tracks of small creatures
cross the walkway that is the color of dried blood, disappearing into the base
of the plants.
Obvious exits: -North -East 
A striped mongoose runs through the sand.
A desert squirrel darts along the walkway.
A drow child moves quietly along the walkway.

< 455h/758H 16v/171V Pos: standing >
Alas, you cannot go that way. . . .

< 458h/758H 19v/171V Pos: standing >
On a Sandy Walkway
   To the south, the walkway leads away from the Dark Keep, while to the west
it goes toward it.  The ground is covered with sand the color of dried blood.
Tall plants that seem to be withered and dead have been used to create a high
canopy which blocks out the cursed sunlight.  Rustling sounds come from these
plants, even when no small creatures are in sight.
Obvious exits: -South -West 
A desert squirrel darts along the walkway.
A striped mongoose runs through the sand.
A striped mongoose runs through the sand.

< 459h/758H 15v/171V Pos: standing >
On a Sandy Walkway
   To the north, the sandy walkway continues toward the Dark Keep while to the
west it leads away from the area. The sand that covers the ground is the color
of dried blood.  Tracks from small animals cross the walkway, going from bases
of plants that seem withered and dead on one side of the walkway to the other.
These plants have been cultivated to create a high canopy which blocks out all
of the accursed sunshine from this place.
Obvious exits: -North -East 
A male halfling smiles at all the women he passes.
A sand spider crawls through here, seemingly gliding across the desert.

< 460h/758H 11v/171V Pos: standing >
A sand spider suddenly attacks YOU!
A sand spider misses you.

< 461h/758H 13v/171V Pos: standing >
< T: Grutac TP: sta TC: few wounds E: sand sta EP: excellent >
 You attempt to flee...
On a Sandy Walkway
   To the south, the walkway leads away from the Dark Keep, while to the west
it goes toward it.  The ground is covered with sand the color of dried blood.
Tall plants that seem to be withered and dead have been used to create a high
canopy which blocks out the cursed sunlight.  Rustling sounds come from these
plants, even when no small creatures are in sight.
Obvious exits: -South -West 
A desert squirrel darts along the walkway.
A striped mongoose runs through the sand.
A striped mongoose runs through the sand.
You flee eastward!

< 461h/758H 0v/171V Pos: standing >
You're too exhausted.

< 461h/758H 3v/171V Pos: standing >
Alas, you cannot go that way. . . .

< 461h/758H 4v/171V Pos: standing >
Alas, you cannot go that way. . . .

< 461h/758H 5v/171V Pos: standing >
A desert squirrel leaves south.

< 463h/758H 7v/171V Pos: standing >
You sit down and relax.

< 463h/758H 7v/171V Pos: sitting >
You stop sitting around and lay down.

< 466h/758H 13v/171V Pos: on your ass >

< 479h/758H 50v/171V Pos: on your ass >
You have just passed the half-way point on the way towards your next level.

< 483h/758H 62v/171V Pos: on your ass >
A drow child enters from the south.
You clamber to your feet.

< 484h/758H 63v/171V Pos: standing >
On a Sandy Walkway
   To the north, the sandy walkway continues toward the Dark Keep while to the
west it leads away from the area. The sand that covers the ground is the color
of dried blood.  Tracks from small animals cross the walkway, going from bases
of plants that seem withered and dead on one side of the walkway to the other.
These plants have been cultivated to create a high canopy which blocks out all
of the accursed sunshine from this place.
Obvious exits: -North -East 
A male halfling smiles at all the women he passes.

< 485h/758H 60v/171V Pos: standing >
Standing Before Huge Gates
   Thick granite gates block access to the Dark Keep to the north while to the
south the walkway leads back out away from the Keep.  Plants that appear to be
withered and dead have been grown to form a high canopy over the walkway.  All
of the accursed sunlight is blocked by this thick growth, though rustling that
comes from the plants can be a bit unnerving.
Obvious exits: -North# -South
A sand spider crawls through here, seemingly gliding across the desert.
A dung beetle trudges across the sands.
A male githyanki  stalks along the walkway, glowering.
A githyanki child stares at those who pass with unnerving intensity.
A jittery thri-kreen watches around the gates.
A bored troll stands at the gate, picking his nose as he watches people pass.
An ogre stands at the gate, snarling at all that pass.
A proud barbarian woman stands at the gate.

< 485h/758H 56v/171V Pos: standing >
The gates seems to be closed.

< 486h/758H 56v/171V Pos: standing >
A sand spider suddenly attacks YOU!
A sand spider misses you.

< 488h/758H 58v/171V Pos: standing >
< T: Grutac TP: sta TC: few wounds E: sand sta EP: excellent >
 You dodge a sand spider's vicious attack.
A sand spider misses you.
You duck under a sand spider's lame kick.

< 488h/758H 58v/171V Pos: standing >
< T: Grutac TP: sta TC: few wounds E: sand sta EP: excellent >
 It is far too small.  You're better off squashing it.

< 488h/758H 58v/171V Pos: standing >
< T: Grutac TP: sta TC: few wounds E: sand sta EP: excellent >
 A proud barbarian evaluates the struggle, watching your battle tactics.

< 488h/758H 58v/171V Pos: standing >
< T: Grutac TP: sta TC: few wounds E: sand sta EP: excellent >
 A Goblin enters from the south.

< 488h/758H 58v/171V Pos: standing >
< T: Grutac TP: sta TC: few wounds E: sand sta EP: excellent >
 A bored troll is waving a platinum coin around wanting to make a bet on the outcome.
[Damage: 12 ] -=[Your pierce enshrouds a sand spider in a mist of blood.]=-

< 488h/758H 58v/171V Pos: standing >
< T: Grutac TP: sta TC: few wounds E: sand sta EP:  few wounds >
 Your kick bounces off a sand spider's tough exoskeleton.

< 488h/758H 58v/171V Pos: standing >
< T: Grutac TP: sta TC: few wounds E: sand sta EP:  few wounds >
 A Goblin leaves south.

< 488h/758H 58v/171V Pos: standing >
< T: Grutac TP: sta TC: few wounds E: sand sta EP:  few wounds >
 You parry a sand spider's lunge at you.
A Goblin enters from the south.

< 488h/758H 58v/171V Pos: standing >
< T: Grutac TP: sta TC: few wounds E: sand sta EP:  few wounds >
 A Goblin starts casting an offensive spell.

< 488h/758H 58v/171V Pos: standing >
< T: Grutac TP: sta TC: few wounds E: sand sta EP:  few wounds >
 A Goblin completes his spell...
A Goblin utters the words 'aque bragh'
-=[A Goblin blasts you with acid... OUCH!]=-

< 453h/758H 58v/171V Pos: standing >
< T: Grutac TP: sta TC: few wounds E: sand sta EP:  few wounds >
 A sand spider dodges your futile attack.
A sand spider dodges your futile attack.

< 453h/758H 58v/171V Pos: standing >
< T: Grutac TP: sta TC: few wounds E: sand sta EP:  few wounds >
 You parry a sand spider's lunge at you.
You duck under a sand spider's lame kick.

< 453h/758H 58v/171V Pos: standing >
< T: Grutac TP: sta TC: few wounds E: sand sta EP:  few wounds >
 A Goblin starts casting an offensive spell.

< 453h/758H 58v/171V Pos: standing >
< T: Grutac TP: sta TC: few wounds E: sand sta EP:  few wounds >
 You are already standing.

< 453h/758H 58v/171V Pos: standing >
< T: Grutac TP: sta TC: few wounds E: sand sta EP:  few wounds >
 You attempt to flee...
PANIC!  You couldn't escape!

< 453h/758H 58v/171V Pos: standing >
< T: Grutac TP: sta TC: few wounds E: sand sta EP:  few wounds >
 A Goblin completes his spell...
A Goblin utters the words 'aque bragh'
-=[A Goblin blasts you with acid... OUCH!]=-

< 406h/758H 58v/171V Pos: standing >
< T: Grutac TP: sta TC: few wounds E: sand sta EP:  few wounds >
 A bored troll watches the battle in amusement.

< 406h/758H 58v/171V Pos: standing >
< T: Grutac TP: sta TC: few wounds E: sand sta EP:  few wounds >
 Try becoming part of a guild first!  DUH!

< 406h/758H 58v/171V Pos: standing >
< T: Grutac TP: sta TC: few wounds E: sand sta EP:  few wounds >
 You are already standing.

< 406h/758H 58v/171V Pos: standing >
< T: Grutac TP: sta TC: few wounds E: sand sta EP:  few wounds >
 You dodge a sand spider's vicious attack.

< 406h/758H 58v/171V Pos: standing >
< T: Grutac TP: sta TC: few wounds E: sand sta EP:  few wounds >
 A Goblin starts casting an offensive spell.

< 406h/758H 58v/171V Pos: standing >
< T: Grutac TP: sta TC: few wounds E: sand sta EP:  few wounds >
 A Goblin completes his spell...
A Goblin utters the words 'aque bragh'
-=[A Goblin blasts you with acid... OUCH!]=-
Pardon?

< 362h/758H 58v/171V Pos: standing >
< T: Grutac TP: sta TC: nasty wounds E: sand sta EP:  few wounds >
 A dung beetle leaves south.
A sand spider dodges your futile attack.
[Damage: 10 ] -=[Your slash enshrouds a sand spider in a mist of blood.]=-
A sand spider dodges your futile attack.

< 362h/758H 58v/171V Pos: standing >
< T: Grutac TP: sta TC: nasty wounds E: sand sta EP: pretty hurt >
 A Goblin starts casting an offensive spell.

< 362h/758H 58v/171V Pos: standing >
< T: Grutac TP: sta TC: nasty wounds E: sand sta EP: pretty hurt >
 [Damage:  1 ] -=[Your kick hits a Goblin right in the stomach, rendering him breathless.]=-

< 362h/758H 58v/171V Pos: standing >
< T: Grutac TP: sta TC: nasty wounds E: sand sta EP: pretty hurt >
 A Goblin completes his spell...
A Goblin utters the words 'aque bragh'
-=[A Goblin blasts you with acid... OUCH!]=-

< 320h/758H 58v/171V Pos: standing >
< T: Grutac TP: sta TC: nasty wounds E: sand sta EP: pretty hurt >
 A Goblin's skin seems to turn to stone.

< 320h/758H 58v/171V Pos: standing >
< T: Grutac TP: sta TC: nasty wounds E: sand sta EP: pretty hurt >
 A sand spider misses you.
You block a sand spider's feeble kick with your arm.
A Goblin starts casting an offensive spell.

< 320h/758H 58v/171V Pos: standing >
< T: Grutac TP: sta TC: nasty wounds E: sand sta EP: pretty hurt >
 A bored troll watches the area, making sure the battle does not get out of hand.

< 320h/758H 58v/171V Pos: standing >
< T: Grutac TP: sta TC: nasty wounds E: sand sta EP: pretty hurt >
 A jittery thri-kreen watches the area, making sure the battle does not get out of hand.

< 320h/758H 58v/171V Pos: standing >
< T: Grutac TP: sta TC: nasty wounds E: sand sta EP: pretty hurt >
 A Goblin completes his spell...
A Goblin utters the words 'hanuq yao'
-=[Toxic tendrils of mist float out to suffocate you, causing you to choke!]=-

< 269h/758H 58v/171V Pos: standing >
< T: Grutac TP: sta TC: nasty wounds E: sand sta EP: pretty hurt >
 A Goblin misses you.
You parry a Goblin's lunge at you.
A Goblin misses you.

< 269h/758H 58v/171V Pos: standing >
< T: Grutac TP: sta TC: nasty wounds E: sand sta EP: pretty hurt >
 A Goblin starts casting an offensive spell.

< 269h/758H 58v/171V Pos: standing >
< T: Grutac TP: sta TC: nasty wounds E: sand sta EP: pretty hurt >
 A sand spider dodges your futile attack.
[Damage: 10 ] -=[Your impressive slash grievously wounds a sand spider.]=-
A sand spider is incapacitated and will slowly die, if not aided.

< 269h/758H 58v/171V Pos: standing >
A Goblin completes his spell...
A Goblin utters the words 'hanuq yao'
-=[Toxic tendrils of mist float out to suffocate you, causing you to choke!]=-

< 214h/758H 58v/171V Pos: standing >
It is far too small.  You're better off squashing it.

< 214h/758H 58v/171V Pos: standing >
You are already standing.

< 215h/758H 59v/171V Pos: standing >
You misjudge a Goblin's height and kick well above his head.

< 215h/758H 59v/171V Pos: standing >
< T: Grutac TP: sta TC:pretty hurt E: A Goblin sta EP: few scratches >
 You parry a Goblin's lunge at you.
-=[A Goblin's impressive punch wounds you.]=-
A Goblin misses you.

< 210h/758H 60v/171V Pos: standing >
< T: Grutac TP: sta TC:pretty hurt E: A Goblin sta EP: few scratches >
 A Goblin starts casting an offensive spell.

< 210h/758H 60v/171V Pos: standing >
< T: Grutac TP: sta TC:pretty hurt E: A Goblin sta EP: few scratches >
 A Goblin completes his spell...
A Goblin utters the words 'hanuq yao'
-=[Toxic tendrils of mist float out to suffocate you, causing you to choke!]=-

< 157h/758H 60v/171V Pos: standing >
< T: Grutac TP: sta TC:pretty hurt E: A Goblin sta EP: few scratches >
 A Goblin starts casting an offensive spell.

< 157h/758H 60v/171V Pos: standing >
< T: Grutac TP: sta TC:pretty hurt E: A Goblin sta EP: few scratches >
 A proud barbarian watches the battle in amusement.

< 157h/758H 60v/171V Pos: standing >
< T: Grutac TP: sta TC:pretty hurt E: A Goblin sta EP: few scratches >
 A Goblin completes his spell...
A Goblin utters the words 'aque ghcandusaw'
-=[A Goblin sends a stream of acid at you, burning away skin and muscle that you rather miss.]=-
You wish that your wounds would stop BLEEDING so much!
Your instincts force you into a BloodLust!
You feel yourself slowing down.

< 93h/758H 60v/171V Pos: standing >
< T: Grutac TP: sta TC: awful E: A Goblin sta EP: few scratches >
 You miss a Goblin.
You miss a Goblin.

< 231h/896H 60v/171V Pos: standing >
< T: Grutac TP: sta TC:pretty hurt E: A Goblin sta EP: few scratches >
 You are already standing.
A Goblin starts casting an offensive spell.

< 231h/896H 60v/171V Pos: standing >
< T: Grutac TP: sta TC:pretty hurt E: A Goblin sta EP: few scratches >
 You attempt to flee...
PANIC!  You couldn't escape!

< 231h/896H 60v/171V Pos: standing >
< T: Grutac TP: sta TC:pretty hurt E: A Goblin sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 231h/896H 60v/171V Pos: standing >
< T: Grutac TP: sta TC:pretty hurt E: A Goblin sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 231h/896H 60v/171V Pos: standing >
< T: Grutac TP: sta TC:pretty hurt E: A Goblin sta EP: few scratches >
 A Goblin completes his spell...
A Goblin utters the words 'aque ghcandusaw'
-=[A Goblin sends a stream of acid at you, burning away skin and muscle that you rather miss.]=-

< 143h/896H 60v/171V Pos: standing >
< T: Grutac TP: sta TC:pretty hurt E: A Goblin sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 143h/896H 60v/171V Pos: standing >
< T: Grutac TP: sta TC:pretty hurt E: A Goblin sta EP: few scratches >
 You are already standing.

< 143h/896H 60v/171V Pos: standing >
< T: Grutac TP: sta TC:pretty hurt E: A Goblin sta EP: few scratches >
 Standing Before Huge Gates
Obvious exits: -North# -South
Fresh blood splatters cover the area.
A Goblin (small) Pirate King  *-* The Veterans of Bloodlust *-* stands in mid-air here, fighting YOU!
A sand spider is lying here, incapacitated.
A male githyanki  stalks along the walkway, glowering.
A githyanki child stares at those who pass with unnerving intensity.
A jittery thri-kreen watches around the gates.
A bored troll stands at the gate, picking his nose as he watches people pass.
An ogre stands at the gate, snarling at all that pass.
A proud barbarian woman stands at the gate.

< 143h/896H 60v/171V Pos: standing >
< T: Grutac TP: sta TC:pretty hurt E: A Goblin sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.
A Goblin starts casting an offensive spell.

< 143h/896H 60v/171V Pos: standing >
< T: Grutac TP: sta TC:pretty hurt E: A Goblin sta EP: few scratches >
 A Goblin dodges your futile attack.
A Goblin dodges your futile attack.
You are already standing.

< 143h/896H 60v/171V Pos: standing >
< T: Grutac TP: sta TC:pretty hurt E: A Goblin sta EP: few scratches >
 You attempt to flee...
PANIC!  You couldn't escape!

< 143h/896H 60v/171V Pos: standing >
< T: Grutac TP: sta TC:pretty hurt E: A Goblin sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 143h/896H 60v/171V Pos: standing >
< T: Grutac TP: sta TC:pretty hurt E: A Goblin sta EP: few scratches >
 A Goblin completes his spell...
A Goblin utters the words 'aque ghcandusaw'
-=[A Goblin sends a stream of acid at you, burning away skin and muscle that you rather miss.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Goblin misses you.
A Goblin misses you.
You parry a Goblin's lunge at you.

< 62h/896H 60v/171V Pos: standing >
< T: Grutac TP: sta TC: awful E: A Goblin sta EP: few scratches >
 You attempt to flee...
On a Sandy Walkway
   To the north, the sandy walkway continues toward the Dark Keep while to the
west it leads away from the area. The sand that covers the ground is the color
of dried blood.  Tracks from small animals cross the walkway, going from bases
of plants that seem withered and dead on one side of the walkway to the other.
These plants have been cultivated to create a high canopy which blocks out all
of the accursed sunshine from this place.
Obvious exits: -North -East 
A few drops of fresh blood are scattered around the area.
A drow child moves quietly along the walkway.
A dung beetle trudges across the sands.
A male halfling smiles at all the women he passes.
You flee southward!

< 62h/896H 25v/171V Pos: standing >
Alas, you cannot go that way. . . .

< 62h/896H 25v/171V Pos: standing >
Being the ferocious sort, you charge at the enemy!
Smirk. I don't believe you could sneak behind to stab it.
Alas, you cannot go that way. . . .

< 62h/896H 26v/171V Pos: standing >
A male halfling leaves east.
On a Sandy Walkway
   To the south, the walkway leads away from the Dark Keep, while to the west
it goes toward it.  The ground is covered with sand the color of dried blood.
Tall plants that seem to be withered and dead have been used to create a high
canopy which blocks out the cursed sunlight.  Rustling sounds come from these
plants, even when no small creatures are in sight.
Obvious exits: -South -West 
Puddles of fresh blood cover the ground.
A male halfling smiles at all the women he passes.
A dung beetle trudges across the sands.
A striped mongoose runs through the sand.
A striped mongoose runs through the sand.

< 62h/896H 23v/171V Pos: standing >
Being the ferocious sort, you charge at the enemy!
Smirk. I don't believe you could sneak behind to stab it.

< 62h/896H 24v/171V Pos: standing >
On a Sandy Walkway
   The sandy walkway continues toward the Dark Keep to the north, and back out
to the east.  Tall plants that appear withered and dead form a high ceiling to
block out the sunshine even on the sunniest of days. Tracks of small creatures
cross the walkway that is the color of dried blood, disappearing into the base
of the plants.
Obvious exits: -North -East 
A few drops of fresh blood are scattered around the area.
A desert squirrel darts along the walkway.
A striped mongoose runs through the sand.
A desert squirrel darts along the walkway.

< 62h/896H 20v/171V Pos: standing >
Alas, you cannot go that way. . . .

< 63h/896H 21v/171V Pos: standing >
Being the ferocious sort, you charge at the enemy!
Smirk. I don't believe you could sneak behind to stab it.

< 63h/896H 21v/171V Pos: standing >
On a Sandy Walkway
   Sand the color of dried blood covers the ground of this walkway, while tall
plants that appear to be withered and dead have been cultivated to form a high
ceiling that completely blocks the cursed sunlight.  The carcass of a mongoose
lies on the side of the walkway, drained of its vital fluids.  To the west the
walkway goes toward the Dark Keep, while to the south it leads back out.
Obvious exits: -South -West 

< 64h/896H 17v/171V Pos: standing >
On a Sandy Walkway
   Tall plants that appear to be dead form a high ceiling that blocks all of
the bright sunlight, creating an oasis of darkness.  Sand the color of dried
blood covers the walkway.  To the south, the blessed darkness ends where the
vegetation tunnel stops, while to the north the walkway continues toward the
Dark Keep.
Obvious exits: -North -South
Fresh blood splatters cover the area.
A dung beetle trudges across the sands.
A female troll pokes fun at all she passes.

< 65h/896H 13v/171V Pos: standing >
Being the ferocious sort, you charge at the enemy!
Smirk. I don't believe you could sneak behind to stab it.

< 65h/896H 13v/171V Pos: standing >
On a Sandy Walkway
   The walkway is made of sand that is the color of dried blood.  Tall plants
that look withered and dead have been cultivated to form a high ceiling which
blocks out the harsh sunlight.  Even on the sunniest of days, it remains dark
along this walkway.  In the distance, the high walls of the Dark Keep rise up
from the sands, but sight of it is lost when entering the vegetation tunnel.
Obvious exits: -North -South
Fresh blood splatters cover the area.
A desert squirrel darts along the walkway.

< 66h/896H 9v/171V Pos: standing >
Being the ferocious sort, you charge at the enemy!
Smirk. I don't believe you could sneak behind to stab it.
 
  ......^^    
 ..^^..^^^    
 ....^^^^     
 M....@^^     
 .^...^^^     
 ^^....^^     
  .....^^     
Sand Dunes of the Calimshan Desert
Obvious exits: -North -East  -South -West 

< 67h/896H 6v/171V Pos: standing >
A Goblin enters from the north.

< 67h/896H 7v/171V Pos: standing >
 
  .......^^   
 ...^^..^^^   
 .....^^^^    
 .M...@P^^    
 ..^...^^^    
 .^^....^^    
  ^.....^^    
The Searing Sands of the Calimshan Desert
Obvious exits: -North -East  -South -West 

< 68h/896H 3v/171V Pos: standing >
You're too exhausted.

< 69h/896H 4v/171V Pos: standing >
 
  ..^^..^^^   
 .....^^^^    
 .M....^^^    
 ..^..@P^^    
 .^^....^^    
 ^^.....^^    
  .....^^     
The Searing Sands of the Calimshan Desert
Obvious exits: -North -East  -South -West 

< 70h/896H 0v/171V Pos: standing >
You're too exhausted.

< 71h/896H 2v/171V Pos: standing >
You're too exhausted.

< 72h/896H 3v/171V Pos: standing >
You're too exhausted.
A Goblin enters from the west.

< 73h/896H 4v/171V Pos: standing >
 
  ...^^..^^   
 ......^^^^   
 ..M....^^^   
 ...^.@P^^^   
 ..^^....^^   
 .^^.....^^   
  ^.....^^    
The Searing Sands of the Calimshan Desert
Obvious exits: -North -East  -South -West 

< 74h/896H 0v/171V Pos: standing >
A Goblin enters from the east.

< 76h/896H 3v/171V Pos: standing >
A Goblin leaves west.

< 77h/896H 3v/171V Pos: standing >
Kick who?

< 79h/896H 6v/171V Pos: standing >
A Goblin enters from the west.

< 79h/896H 6v/171V Pos: standing >
[Damage:  1 ] -=[Your kick hits a Goblin right in the stomach, rendering him breathless.]=-

< 80h/896H 7v/171V Pos: standing >
< T: Grutac TP: sta TC: awful E: A Goblin sta EP: few scratches >
 A Goblin starts casting an offensive spell.

< 80h/896H 7v/171V Pos: standing >
< T: Grutac TP: sta TC: awful E: A Goblin sta EP: few scratches >
 A Goblin completes his spell...
A Goblin utters the words 'yrawz gspzfz'
-=[You scream in agony as you burn in a sphere of fire!]=-
You wish that your wounds would stop BLEEDING so much!

< 47h/896H 7v/171V Pos: standing >
< T: Grutac TP: sta TC: awful E: A Goblin sta EP: few scratches >
 A Goblin starts casting an offensive spell.

< 47h/896H 7v/171V Pos: standing >
< T: Grutac TP: sta TC: awful E: A Goblin sta EP: few scratches >
 A Goblin completes his spell...
A Goblin utters the words 'yrawz gspzfz'
-=[You scream in agony as you burn in a sphere of fire!]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 11h/896H 7v/171V Pos: standing >
< T: Grutac TP: sta TC: awful E: A Goblin sta EP: few scratches >
 A Goblin misses you.
You dodge a Goblin's vicious attack.
You parry a Goblin's lunge at you.

< 11h/896H 7v/171V Pos: standing >
< T: Grutac TP: sta TC: awful E: A Goblin sta EP: few scratches >
 A Goblin blocks your futile lunge at him.
A Goblin blocks your futile lunge at him.
A Goblin dodges your futile attack.

< 11h/896H 7v/171V Pos: standing >
< T: Grutac TP: sta TC: awful E: A Goblin sta EP: few scratches >
 A Goblin starts casting an offensive spell.

< 11h/896H 7v/171V Pos: standing >
< T: Grutac TP: sta TC: awful E: A Goblin sta EP: few scratches >
 Your blood cools, and you no longer see targets everywhere.
A Goblin completes his spell...
A Goblin utters the words 'yrawz gspzfz'
-=[You scream in agony as you burn in a sphere of fire!]=-
Your black silken skull eyepatch melted from the intense heat!
Your earring of the black rose [poor] melted from the intense heat!
Your hunters quiver melted from the intense heat!