<worn around neck> an ashen leather necklace
<worn around neck> a well-crafted limestone torque
<worn about body> an elven cloak of fine silk [superior] [78%]
<worn as quiver> an embroidered illithid-hide backsheath
<worn about waist> a thick belt of trollhide
<worn around wrist> a well-used granite bracer
<worn on feet> some twined emerald moccasins
< 183h/183H 123v/123V Pos: standing >
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
[5] A small bandage rests upon the ground here.
A spellbook has been tossed aside here.
A street sweeper is cleaning here, singing songs of labor.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 183h/183H 123v/123V Pos: standing >
Ok.
< 183h/183H 123v/123V Pos: standing >
The Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east of here. There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city. Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system. The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
< 183h/183H 123v/123V Pos: standing >
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city. The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
A wooden stall stands here, goods displayed upon its counter.
A militia guard is posted here, keeping watch over the bazaar.
< 183h/183H 123v/123V Pos: standing >
The Center of the Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. This part of the market is
the only place where you can walk without bumping into people. The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
A human merchant from another town stands here, perusing Tharnadia.
< 183h/183H 123v/123V Pos: standing >
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city. The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West
< 183h/183H 123v/123V Pos: standing >
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason none of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South
< 183h/183H 123v/123V Pos: standing >
The Tharnadia-Keats Intersection
This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza. The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil. Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here. To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East -South -West
A tharnadian thief-hunter watches over the town streets intently.
< 183h/183H 123v/123V Pos: standing >
A tharnadian thief-hunter starts casting a spell.
< 183h/183H 123v/123V Pos: standing >
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South# -West
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A street sweeper is cleaning here, singing songs of labor.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South# -West
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A street sweeper is cleaning here, singing songs of labor.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.
< 183h/183H 123v/123V Pos: standing >
The Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east and west of here. There are onyx menhirs standing every five feet along
the side of the road, silent sentinels on its journey through the city. Small
crimson cobblestones make up the roadway, each fitted to its neighbor through
a tongue and groove system. The street looks highly traveled, with buildings
flanking the road as far off as the eye can see. To the east of here, the
Great Fountain of Tharnadia sits in a large open area. The smell of freshly
baked bread, wafts from the bakery to the north.
Obvious exits: -North -East -West
A young man in leather armor seems to be patrolling the area.
< 183h/183H 123v/123V Pos: standing >
The Grand Tharnadian Way
There are onyx menhirs standing every five feet along the side of the road,
silent sentinels on its journey through the city. Small crimson cobblestones
make up the roadway, each fitted with the dwarven tongue and groove system.
This broad avenue runs through the center of Tharnadia, continuing to the east
and west of here. The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. A small building opens up to the
south.
Obvious exits: -North -East -South -West
< 183h/183H 123v/123V Pos: standing >
A Bend in the Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east, while to the south it turns west. There are onyx menhirs standing every
five feet along the side of the road, silent sentinels on its journey through
the city. Small crimson cobblestones make up the roadway, each fitted to its
neighbor through a tongue and groove system. The street looks highly
traveled, with buildings flanking the road as far off as the eye can see.
To the north, a quiet alley runs its way through the wealthier part of the
city.
Obvious exits: -North -East -South -West
A young man in leather armor seems to be patrolling the walls.
< 183h/183H 123v/123V Pos: standing >
Doctors Office
As this place is run by all of the towns clerics taking shifts, it is
purposely left non-denominational. A cabinet against the wall holds
various worthless herbs, used more as placebos than anything else.
Obvious exits: -East
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A long steel sword is here in the dirt.
A durable looking footman's flail lies discarded here.
The doctor on duty reads a current medical journal.
< 183h/183H 123v/123V Pos: standing >
Alas, you cannot go that way. . . .
< 183h/183H 123v/123V Pos: standing >
The doctor starts casting a spell called 'greater spirit ward'.
The doctor completes her spell...
The doctor utters the words 'ofzahzf gsufuh xabrae'
The doctor points at a crazed zebra.
A crazed zebra glows visibly as a faint white halo surrounds him.
< 183h/183H 123v/123V Pos: standing >
The doctor starts casting a spell called 'spirit armor'.
The doctor completes her spell...
The doctor utters the words 'gsufuh abrazak'
The doctor points at a crazed zebra.
A crazed zebra is briefly surrounded by a purple aura.
< 183h/183H 123v/123V Pos: standing >
The doctor starts casting a spell.
The doctor completes her spell...
The doctor utters the words 'fire ward'
The doctor points at a crazed zebra.
< 183h/183H 123v/123V Pos: standing >
The doctor starts casting a spell.
The doctor completes her spell...
The doctor utters the words 'qare xabrae'
The doctor points at a crazed zebra.
< 183h/183H 123v/123V Pos: standing >
The doctor starts casting a spell called 'greater spirit sight'.
The doctor completes her spell...
The doctor utters the words 'greater spirit sight'
The doctor points at a crazed zebra.
< 183h/183H 123v/123V Pos: standing >
The doctor starts casting a spell.
The doctor completes her spell...
The doctor utters the words 'ofzahzf grunofoyruoph'
A crazed zebra floats up into the air, free as a bird!
< 183h/183H 123v/123V Pos: standing >
A Bend in the Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east, while to the south it turns west. There are onyx menhirs standing every
five feet along the side of the road, silent sentinels on its journey through
the city. Small crimson cobblestones make up the roadway, each fitted to its
neighbor through a tongue and groove system. The street looks highly
traveled, with buildings flanking the road as far off as the eye can see.
To the north, a quiet alley runs its way through the wealthier part of the
city.
Obvious exits: -North -East -South -West
< 183h/183H 123v/123V Pos: standing >
The Grand Tharnadian Way
There are onyx menhirs standing every five feet along the side of the road,
silent sentinels on its journey through the city. Small crimson cobblestones
make up the roadway, each fitted with the dwarven tongue and groove system.
This broad avenue runs through the center of Tharnadia, continuing to the east
and west of here. The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. A small building opens up to the
south.
Obvious exits: -North -East -South -West
A young man in leather armor seems to be patrolling the walls.
< 183h/183H 123v/123V Pos: standing >
A Bend in the Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east, while to the south it turns west. There are onyx menhirs standing every
five feet along the side of the road, silent sentinels on its journey through
the city. Small crimson cobblestones make up the roadway, each fitted to its
neighbor through a tongue and groove system. The street looks highly
traveled, with buildings flanking the road as far off as the eye can see.
To the north, a quiet alley runs its way through the wealthier part of the
city.
Obvious exits: -North -East -South -West
< 183h/183H 123v/123V Pos: standing >
A Bend in a Quiet Alleyway
From the alley's appearance, this is probably a more wealthy district of
Tharnadia. It runs through a crowded section of the north city here, with
buildings towering on either side, making it a bit more shadow filled than a
main avenue. Its small ten foot width is paved with circular cobblestones,
and is actually kept quite clean. The alley leads off to the west and to the
south. A noble's home stands to the east.
Obvious exits: -East -South -West
< 183h/183H 123v/123V Pos: standing >
A Bend in a Quiet Alleyway
This small ten foot wide alley is paved with circular cobblestones, and is
actually kept quite clean. It runs through a crowded section of the north
city here, with buildings towering on either side, making it a bit more shadow
filled than a main avenue. From the alley's appearance, this is probably a
more wealthy district of Tharnadia. The alley leads off to the east and to
the north.
Obvious exits: -North -East
< 183h/183H 123v/123V Pos: standing >
A Bend in a Quiet Alleyway
From the alley's appearance, this is probably a more wealthy district of
Tharnadia. It runs through a crowded section of the north city here, with
buildings towering on either side, making it a bit more shadow filled than a
main avenue. Its small ten foot width is paved with circular cobblestones,
and is actually kept quite clean. The alley leads off to the west and to the
south. A noble's home stands to the north.
Obvious exits: -North# -South -West
A homeless beggar is here, asking for a few coins.
< 183h/183H 123v/123V Pos: standing >
Ok.
< 183h/183H 123v/123V Pos: standing >
A Noble's Home
This large and comfortable stone house stands twenty feet tall, with a main
chamber thirty feet in size. The furniture looks like that which would belong
to a political officer or captain of the guard, and is quite lavish. A door
in the east wall leads out onto the road.
Obvious exits: -South
An ironbound chest rests here.
A wild horse stands here ready to go for a run.
A giraffe looks about for a nearby tree.
< 183h/183H 123v/123V Pos: standing >
You dismount a crazed zebra.
< 183h/183H 123v/123V Pos: standing >
A Bend in a Quiet Alleyway
From the alley's appearance, this is probably a more wealthy district of
Tharnadia. It runs through a crowded section of the north city here, with
buildings towering on either side, making it a bit more shadow filled than a
main avenue. Its small ten foot width is paved with circular cobblestones,
and is actually kept quite clean. The alley leads off to the west and to the
south. A noble's home stands to the north.
Obvious exits: -North -South -West
A homeless beggar is here, asking for a few coins.
< 183h/183H 122v/123V Pos: standing >
Ok.
< 183h/183H 122v/123V Pos: standing >
A Bend in a Quiet Alleyway
This small ten foot wide alley is paved with circular cobblestones, and is
actually kept quite clean. It runs through a crowded section of the north
city here, with buildings towering on either side, making it a bit more shadow
filled than a main avenue. From the alley's appearance, this is probably a
more wealthy district of Tharnadia. The alley leads off to the east and to
the north.
Obvious exits: -North -East
< 183h/183H 121v/123V Pos: standing >
A Bend in a Quiet Alleyway
From the alley's appearance, this is probably a more wealthy district of
Tharnadia. It runs through a crowded section of the north city here, with
buildings towering on either side, making it a bit more shadow filled than a
main avenue. Its small ten foot width is paved with circular cobblestones,
and is actually kept quite clean. The alley leads off to the west and to the
south. A noble's home stands to the east.
Obvious exits: -East -South -West
< 183h/183H 121v/123V Pos: standing >
A Bend in the Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east, while to the south it turns west. There are onyx menhirs standing every
five feet along the side of the road, silent sentinels on its journey through
the city. Small crimson cobblestones make up the roadway, each fitted to its
neighbor through a tongue and groove system. The street looks highly
traveled, with buildings flanking the road as far off as the eye can see.
To the north, a quiet alley runs its way through the wealthier part of the
city.
Obvious exits: -North -East -South -West
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the walls.
< 183h/183H 121v/123V Pos: standing >
The Grand Tharnadian Way
There are onyx menhirs standing every five feet along the side of the road,
silent sentinels on its journey through the city. Small crimson cobblestones
make up the roadway, each fitted with the dwarven tongue and groove system.
This broad avenue runs through the center of Tharnadia, continuing to the east
and west of here. The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. A small building opens up to the
south.
Obvious exits: -North -East -South -West
< 183h/183H 121v/123V Pos: standing >
The Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east and west of here. There are onyx menhirs standing every five feet along
the side of the road, silent sentinels on its journey through the city. Small
crimson cobblestones make up the roadway, each fitted to its neighbor through
a tongue and groove system. The street looks highly traveled, with buildings
flanking the road as far off as the eye can see. To the east of here, the
Great Fountain of Tharnadia sits in a large open area. The smell of freshly
baked bread, wafts from the bakery to the north.
Obvious exits: -North -East -West
A young man in leather armor seems to be patrolling the area.
< 183h/183H 120v/123V Pos: standing >
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South# -West
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A street sweeper is cleaning here, singing songs of labor.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South# -West
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A street sweeper is cleaning here, singing songs of labor.
The Tharnadian Quartermaster stands here.
< 183h/183H 122v/123V Pos: standing >
The Tharnadia-Keats Intersection
This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza. The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil. Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here. To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East -South -West
< 183h/183H 121v/123V Pos: standing >
Kieta's Adventurer Supply Shoppe
This small shop serves as a supplier of goods for the adventurer.
Many sorts of items can be purchased frrom within this store. There
is a large supply rack against the eastern wall which displays
various goods. There is only one exit out of this store which
leads back into Tharnadia.
Obvious exits: -West
[2] A large wooden torch has been discarded here.
[25] A blacksmithing flux sits here.
Kieta is stocking the shelves of her store.
< 183h/183H 120v/123V Pos: standing >
The Tharnadia-Keats Intersection
This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza. The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil. Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here. To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East -South -West
< 183h/183H 121v/123V Pos: standing >
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason none of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South
< 183h/183H 121v/123V Pos: standing >
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city. The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West
< 183h/183H 120v/123V Pos: standing >
The Center of the Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. This part of the market is
the only place where you can walk without bumping into people. The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
A militia guard is posted here, keeping watch over the bazaar.
< 183h/183H 120v/123V Pos: standing >
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city. The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
A wooden stall stands here, goods displayed upon its counter.
< 183h/183H 119v/123V Pos: standing >
The Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east of here. There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city. Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system. The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
< 183h/183H 118v/123V Pos: standing >
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East # -South -West
[5] A small bandage rests upon the ground here.
A spellbook has been tossed aside here.
A young man in leather armor seems to be patrolling the area.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 183h/183H 117v/123V Pos: standing >
The iron seems to be closed.
< 183h/183H 118v/123V Pos: standing >
The iron seems to be closed.
< 183h/183H 118v/123V Pos: standing >
Ok.
< 183h/183H 120v/123V Pos: standing >
Outside the Eastern City Gates
Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.
< 183h/183H 120v/123V Pos: standing >
Ok.
< 183h/183H 122v/123V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A warhammer with a sturdy-looking steel head lies here.
A homeless peasant is here, looking lost and hungry.
< 183h/183H 121v/123V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
< 183h/183H 119v/123V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West
A young man in leather armor seems to be patrolling outside the gates.
< 183h/183H 117v/123V Pos: standing >
Alas, you cannot go that way. . . .
< 183h/183H 117v/123V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South
< 183h/183H 116v/123V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
An odd little man, with a shaved head and an orange robe, hums something.
< 183h/183H 115v/123V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up
< 183h/183H 113v/123V Pos: standing >
Alas, you cannot go that way. . . .
< 183h/183H 114v/123V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
< 183h/183H 113v/123V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A young man in leather armor seems to be patrolling outside the gates.
A young man in leather armor seems to be patrolling outside the gates.
< 183h/183H 112v/123V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
< 183h/183H 110v/123V Pos: standing >
The Great Crossroad
The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world. The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here. All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident. A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East -West
A tough looking warrior is scanning the landscape beyond the walls.
< 183h/183H 109v/123V Pos: standing >
MM^***..^
M^**^*.^^.
*******...
*M+**^**.
^@+++++M
*M+*^*M**
M^******..
MMMM^***^..
MMMM*^*..
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.
< 183h/183H 108v/123V Pos: standing >
M^***..^M
M^**^*.^^.M
*******....
*M+**^**.^
^M@++++M+
*M+*^*M***
M^******...
MMM^***^..^
MMM*^*..^
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 183h/183H 107v/123V Pos: standing >
^***..^M^
^**^*.^^.M^
*******....M
*M+**^**.^.
^M+@++++MM
*M+*^*M****
M^******....
MM^***^..^M
MM*^*..^M
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 183h/183H 108v/123V Pos: standing >
***..^M^.
**^*.^^.M^.
*******....M.
*M+**^**.^.^
^M++@+++MM+
*M+*^*M****.
M^******....^
M^***^..^MM
M*^*..^M^
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 183h/183H 107v/123V Pos: standing >
**..^M^..
*^*.^^.M^..
******....M.+
*M+**^**.^.^M
^M+++@++M+++
*M+*^*M****.+
^******....^+
^***^..^MM.
*^*..^M^.
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 183h/183H 106v/123V Pos: standing >
**...
*^@*.
+++++
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 183h/183H 108v/123V Pos: standing >
*....
^*@.^
+++M+
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 183h/183H 107v/123V Pos: standing >
.^MM....+
*..^M^...+.
^*.^^.M^..+..
****....M.+..
+**^**@^.^+..
M+++++M++MM..
+*^*M****.+..
****....^M.
*^..^MM.+
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 183h/183H 106v/123V Pos: standing >
^MM....+.
..^M^...+..
*.^^.M^..+...
***....M.+..^
**^**.@.^+..^
++++M++++M...
*^*M****.M...
***....^+..
^..^MM.+.
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 183h/183H 105v/123V Pos: standing >
You quickly scan the area.
A highwayman who is a brief walk away to your east.
A Town Guardian who is almost out of sight to your west.
A Town Guardian who is almost out of sight to your west.
< 183h/183H 109v/123V Pos: standing >
.^M^...+.
.^^.M^..+..
***....M.M..^
**^**.^.^+..^
++M+++@+++...
*^*M****.+...
****....^+...
*^..^MM.+.^
..^M^..M.
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 183h/183H 110v/123V Pos: standing >
+++++
**@*.
....^
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 183h/183H 109v/123V Pos: standing >
You quickly scan the area.
The spectre of Vella, the great slut who is a brief walk away to your west.
The spectre of a skinny girdler who is a brief walk away to your west.
A Town Guardian who is almost out of sight to your west.
< 183h/183H 110v/123V Pos: standing >
+++++
M*@**
*....
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 183h/183H 110v/123V Pos: standing >
+++++
*M@**
**...
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 183h/183H 109v/123V Pos: standing >
^*.^^.M^.
*****....M.
*M+**^**.^.^+
^MM+++++++++
*M+*^*@****.+
^******....^+
M^***^..^MM.+
M*^*..^M^..
^**..^M..
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
The spectre of Vella, the great slut stands, apparently asleep. (Minion)
The spectre of a skinny girdler stands, apparently asleep. (Minion)
The spectre of a grumpy limner stands, apparently asleep. (Minion)
< 183h/183H 108v/123V Pos: standing >
-=[A Shadow Beast's impressive pierce strikes you.]=-
< 169h/183H 110v/123V Pos: standing >
< T: Rugg TP: sta TC:few scratches E: A Shadow Beast sta EP: excellent >
A Shadow Beast dodges your futile attack.
< 169h/183H 111v/123V Pos: standing >
< T: Rugg TP: sta TC:few scratches E: A Shadow Beast sta EP: excellent >
A Shadow Beast tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!
< 169h/183H 111v/123V Pos: sitting >
< T: Rugg TP: sit TC:few scratches E: A Shadow Beast sta EP: excellent >
-=[A Shadow Beast's impressive slash strikes you very hard.]=-
OUCH! That really did HURT!
-=[A Shadow Beast's impressive pierce strikes you hard.]=-
-=[A Shadow Beast's impressive slash strikes you very hard.]=-
OUCH! That really did HURT!
< 115h/183H 111v/123V Pos: sitting >
< T: Rugg TP: sit TC: few wounds E: A Shadow Beast sta EP: excellent >
The spectre of a grumpy limner awakens.
< 115h/183H 111v/123V Pos: sitting >
< T: Rugg TP: sit TC: few wounds E: A Shadow Beast sta EP: excellent >
A Shadow Beast parries your futile lunge at him.
< 115h/183H 111v/123V Pos: sitting >
< T: Rugg TP: sit TC: few wounds E: A Shadow Beast sta EP: excellent >
-=[A Shadow Beast's impressive slash seriously wounds you.]=-
OUCH! That really did HURT!
-=[A Shadow Beast's slash seriously wounds you.]=-
OUCH! That really did HURT!
A Shadow Beast misses you.
-=[A Shadow Beast's impressive slash seriously wounds you.]=-
OUCH! That really did HURT!
< 55h/183H 111v/123V Pos: sitting >
< T: Rugg TP: sit TC: nasty wounds E: A Shadow Beast sta EP: excellent >
Order who to do what?
< 55h/183H 111v/123V Pos: sitting >
< T: Rugg TP: sit TC: nasty wounds E: A Shadow Beast sta EP: excellent >
You scramble madly to your feet!
< 55h/183H 111v/123V Pos: standing >
< T: Rugg TP: sta TC: nasty wounds E: A Shadow Beast sta EP: excellent >
-=[Everything is blurry after a Shadow Beast's head came crashing into your skull.]=-
Your blood rushes out of your veins, as you slowly run out of life.
Blood pours from your many serious wounds and your strength fails.
You realize this may have been your last battle, and prepare for oblivion.
Wow! Look at all those stars!!
The world starts spinning, and your ears are ringing!
< -4h/183H 111v/123V Pos: on your ass >
-=[