<worn on head> an angelic clay tiara
<worn on eyes> an unique emerald eyepatch
<worn on face> a rusty granite veil
<worn around neck> a bloody obsidian collar
<worn around neck> a studded leather neck collar [superior]
<worn on body> a sparkling granite ringmail
<worn on back> a large leather backpack
<held as shield> a magnificent white marble shield
<worn on hands> some well-used bone talons
<worn on finger> a bent ring [poor]
<primary weapon> a slender sword of vapor (glowing)
<worn on legs> some blood red leg plates [superior]
<worn on feet> a pair of raw leather boots
< 309h/358H 108v/114V Pos: standing >
< T: Zylvaria TP: sta TC: small wounds E: A Thri-Kreen sta EP: small wounds >
You suddenly see a Thri-Kreen's foot in your chest.
The freezing cold causes a Thri-Kreen intense pain!
[Damage: 5 ] A Thri-Kreen shivers from the unnatural cold as he hits you!
< 304h/358H 108v/114V Pos: standing >
< T: Zylvaria TP: sta TC: small wounds E: A Thri-Kreen sta EP: small wounds >
A Thri-Kreen parries your futile lunge at him.
A Thri-Kreen dodges your futile attack.
< 304h/358H 108v/114V Pos: standing >
< T: Zylvaria TP: sta TC: small wounds E: A Thri-Kreen sta EP: small wounds >
Sorry, you aren't allowed to do that in combat.
< 304h/358H 108v/114V Pos: standing >
< T: Zylvaria TP: sta TC: small wounds E: A Thri-Kreen sta EP: small wounds >
You dodge a Thri-Kreen's vicious attack.
A Thri-Kreen's fine slash wounds you.
The freezing cold causes a Thri-Kreen intense pain!
[Damage: 7 ] A Thri-Kreen shivers from the unnatural cold as he hits you!
You block a Thri-Kreen's lunge at you.
A Thri-Kreen's fine slash wounds you.
The freezing cold causes a Thri-Kreen intense pain!
The intense cold causes a Thri-Kreen's entire body to slooooow doooowwwnn!
[Damage: 7 ] A Thri-Kreen shivers from the unnatural cold as he hits you!
A Thri-Kreen's impressive slash strikes you.
The freezing cold causes a Thri-Kreen intense pain!
The intense cold causes a Thri-Kreen's entire body to slooooow doooowwwnn!
[Damage: 7 ] A Thri-Kreen shivers from the unnatural cold as he hits you!
A Thri-Kreen's impressive slash strikes you.
The freezing cold causes a Thri-Kreen intense pain!
[Damage: 7 ] A Thri-Kreen shivers from the unnatural cold as he hits you!
A Thri-Kreen's impressive slash strikes you.
The freezing cold causes a Thri-Kreen intense pain!
The intense cold causes a Thri-Kreen's entire body to slooooow doooowwwnn!
[Damage: 8 ] A Thri-Kreen shivers from the unnatural cold as he hits you!
Sorry, you aren't allowed to do that in combat.
< 260h/358H 108v/114V Pos: standing >
< T: Zylvaria TP: sta TC: few wounds E: A Thri-Kreen sta EP: few wounds >
Pardon?
< 260h/358H 108v/114V Pos: standing >
< T: Zylvaria TP: sta TC: few wounds E: A Thri-Kreen sta EP: few wounds >
Sorry, you aren't allowed to do that in combat.
< 260h/358H 108v/114V Pos: standing >
< T: Zylvaria TP: sta TC: few wounds E: A Thri-Kreen sta EP: few wounds >
C'mon, you are doing it all the time!
< 260h/358H 108v/114V Pos: standing >
< T: Zylvaria TP: sta TC: few wounds E: A Thri-Kreen sta EP: few wounds >
Sorry, you aren't allowed to do that in combat.
< 260h/358H 108v/114V Pos: standing >
< T: Zylvaria TP: sta TC: few wounds E: A Thri-Kreen sta EP: few wounds >
Sorry, you aren't allowed to do that in combat.
< 260h/358H 108v/114V Pos: standing >
< T: Zylvaria TP: sta TC: few wounds E: A Thri-Kreen sta EP: few wounds >
Sorry, you aren't allowed to do that in combat.
< 260h/358H 108v/114V Pos: standing >
< T: Zylvaria TP: sta TC: few wounds E: A Thri-Kreen sta EP: few wounds >
You start chanting...
< 260h/358H 108v/114V Pos: standing >
< T: Zylvaria TP: sta TC: few wounds E: A Thri-Kreen sta EP: few wounds >
The sun rises over the northern horizon.
You complete your spell...
The freezing cold causes a Thri-Kreen intense pain!
The intense cold causes a Thri-Kreen's entire body to slooooow doooowwwnn!
[Damage: 13 ] You send a bolt of chilling frost streaking towards a Thri-Kreen, which shatters on impact.
A Thri-Kreen parries your futile lunge at him.
< 260h/358H 108v/114V Pos: standing >
< T: Zylvaria TP: sta TC: few wounds E: A Thri-Kreen sta EP: few wounds >
A Thri-Kreen attempts to flee.
A Thri-Kreen leaves east.
< 260h/358H 108v/114V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 260h/358H 108v/114V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S -W
A Thri-Kreen (medium) stands here.
< 260h/358H 107v/114V Pos: standing >
You miss a Thri-Kreen.
< 260h/358H 107v/114V Pos: standing >
< T: Zylvaria TP: sta TC: few wounds E: A Thri-Kreen sta EP: few wounds >
A Thri-Kreen attempts to flee.
A Thri-Kreen leaves north.
< 260h/358H 107v/114V Pos: standing >
[Damage: 24 ] You send a bolt of chilling frost streaking towards a Thri-Kreen, which shatters on impact.
< 260h/358H 107v/114V Pos: standing >
You quickly scan the area.
A Thri-Kreen who is not far off to your north.
A meditating shaman who is not far off to your north.
A reeling minotaur shaman who is not far off to your north.
A young ape who is close by to your south.
Gonx who is close by to your west.
< 264h/358H 109v/114V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -E# -S -W
< 265h/358H 108v/114V Pos: standing >
[Damage: 21 ] You send a bolt of chilling frost streaking towards a Thri-Kreen, which shatters on impact.
Slay whom?
< 265h/358H 109v/114V Pos: standing >
A Discreet Herbal Sanctuary
Obvious exits: -S
A Thri-Kreen (medium) stands here.
A shaman minotaur meditates quietly in the corner.
A minotaur puffs on his pipe as he blinks curiously at you.
< 269h/358H 110v/114V Pos: standing >
You miss a Thri-Kreen.
< 270h/358H 110v/114V Pos: standing >
< T: Zylvaria TP: sta TC: small wounds E: A Thri-Kreen sta EP: few wounds >
A Thri-Kreen attempts to flee.
A Thri-Kreen leaves south.
< 270h/358H 110v/114V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 270h/358H 110v/114V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -E# -S -W
< 270h/358H 109v/114V Pos: standing >
Slay whom?
< 270h/358H 109v/114V Pos: standing >
You quickly scan the area.
A meditating shaman who is close by to your north.
An agitated minotaur who is close by to your west.
Brukish who is close by to your west.
< 271h/358H 109v/114V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S -W
< 272h/358H 109v/114V Pos: standing >
A Town Center
Obvious exits: -N -E -S -W
A small stream provides fresh water for all.
A young ape swings through the jungle and leaps across the rocks.
< 273h/358H 108v/114V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S
< 275h/358H 108v/114V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S
< 275h/358H 108v/114V Pos: standing >
You quickly scan the area.
A young ape who is not far off to your north.
A meditating shaman who is in the distance to your north.
A reeling minotaur shaman who is in the distance to your north.
< 276h/358H 108v/114V Pos: standing >
A Cobblestone Intersection
Obvious exits: -N -E -S -W
< 278h/358H 108v/114V Pos: standing >
A Turning
Obvious exits: -N -E -W
< 279h/358H 108v/114V Pos: standing >
You quickly scan the area.
A young ape who is rather far off to your north.
Kina who is close by to your east.
A drunk minotaur who is a brief walk away to your east.
An commoner who is rather far off to your east.
A devout commoner who is not far off to your west.
A devout commoner who is a brief walk away to your west.
< 279h/358H 108v/114V Pos: standing >
A Cobblestone Intersection
Obvious exits: -N -E -S -W
< 282h/358H 108v/114V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S
< 282h/358H 107v/114V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S
< 283h/358H 107v/114V Pos: standing >
A Town Center
Obvious exits: -N -E -S -W
A small stream provides fresh water for all.
A young ape swings through the jungle and leaps across the rocks.
< 284h/358H 106v/114V Pos: standing >
You quickly scan the area.
An agitated minotaur who is not far off to your north.
A meditating shaman who is a brief walk away to your north.
< 284h/358H 107v/114V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S -W
< 287h/358H 107v/114V Pos: standing >
Bank of Nax'Varan
Obvious exits: -E
Shattered bits of ice are scattered about the area.
A large wooden counter is here, with a sign posted on it.
A Thri-Kreen (medium) stands here.
Gonx, the banker, settles his eyes upon his new patrons.
< 288h/358H 106v/114V Pos: standing >
You miss a Thri-Kreen.
< 288h/358H 107v/114V Pos: standing >
< T: Zylvaria TP: sta TC: small wounds E: A Thri-Kreen sta EP: few wounds >
A Thri-Kreen's pupils dialate and return to normal.
< 289h/358H 107v/114V Pos: standing >
< T: Zylvaria TP: sta TC: small wounds E: A Thri-Kreen sta EP: few wounds >
Hint: Left your ship on a different island? Go to any building docks and type 'summon ship'.
< 289h/358H 107v/114V Pos: standing >
< T: Zylvaria TP: sta TC: small wounds E: A Thri-Kreen sta EP: few wounds >
A Thri-Kreen parries your futile lunge at him.
< 289h/358H 107v/114V Pos: standing >
< T: Zylvaria TP: sta TC: small wounds E: A Thri-Kreen sta EP: few wounds >
Sorry, you aren't allowed to do that in combat.
< 289h/358H 107v/114V Pos: standing >
< T: Zylvaria TP: sta TC: small wounds E: A Thri-Kreen sta EP: few wounds >
You block a Thri-Kreen's lunge at you.
A Thri-Kreen misses you.
A Thri-Kreen's slash strikes you.
The freezing cold causes a Thri-Kreen intense pain!
[Damage: 7 ] A Thri-Kreen shivers from the unnatural cold as he hits you!
A Thri-Kreen misses you.
You block a Thri-Kreen's lunge at you.
A Thri-Kreen's fine slash wounds you.
The freezing cold causes a Thri-Kreen intense pain!
The intense cold causes a Thri-Kreen's entire body to slooooow doooowwwnn!
[Damage: 5 ] A Thri-Kreen shivers from the unnatural cold as he hits you!
C'mon, you are doing it all the time!
< 274h/358H 107v/114V Pos: standing >
< T: Zylvaria TP: sta TC: small wounds E: A Thri-Kreen sta EP: few wounds >
Sorry, you aren't allowed to do that in combat.
< 274h/358H 107v/114V Pos: standing >
< T: Zylvaria TP: sta TC: small wounds E: A Thri-Kreen sta EP: few wounds >
C'mon, you are doing it all the time!
< 274h/358H 107v/114V Pos: standing >
< T: Zylvaria TP: sta TC: small wounds E: A Thri-Kreen sta EP: few wounds >
Sorry, you aren't allowed to do that in combat.
< 274h/358H 107v/114V Pos: standing >
< T: Zylvaria TP: sta TC: small wounds E: A Thri-Kreen sta EP: few wounds >
C'mon, you are doing it all the time!
< 274h/358H 107v/114V Pos: standing >
< T: Zylvaria TP: sta TC: small wounds E: A Thri-Kreen sta EP: few wounds >
Sorry, you aren't allowed to do that in combat.
< 274h/358H 107v/114V Pos: standing >
< T: Zylvaria TP: sta TC: small wounds E: A Thri-Kreen sta EP: few wounds >
C'mon, you are doing it all the time!
< 274h/358H 107v/114V Pos: standing >
< T: Zylvaria TP: sta TC: small wounds E: A Thri-Kreen sta EP: few wounds >
You suddenly see a Thri-Kreen's foot in your chest.
The freezing cold causes a Thri-Kreen intense pain!
The intense cold causes a Thri-Kreen's entire body to slooooow doooowwwnn!
[Damage: 4 ] A Thri-Kreen shivers from the unnatural cold as he hits you!
Sorry, you aren't allowed to do that in combat.
< 269h/358H 107v/114V Pos: standing >
< T: Zylvaria TP: sta TC: small wounds E: A Thri-Kreen sta EP: few wounds >
C'mon, you are doing it all the time!
< 269h/358H 107v/114V Pos: standing >
< T: Zylvaria TP: sta TC: small wounds E: A Thri-Kreen sta EP: few wounds >
Sorry, you aren't allowed to do that in combat.
< 269h/358H 107v/114V Pos: standing >
< T: Zylvaria TP: sta TC: small wounds E: A Thri-Kreen sta EP: few wounds >
C'mon, you are doing it all the time!
< 269h/358H 107v/114V Pos: standing >
< T: Zylvaria TP: sta TC: small wounds E: A Thri-Kreen sta EP: few wounds >
Sorry, you aren't allowed to do that in combat.
< 269h/358H 107v/114V Pos: standing >
< T: Zylvaria TP: sta TC: small wounds E: A Thri-Kreen sta EP: few wounds >
A Thri-Kreen dodges your futile attack.
C'mon, you are doing it all the time!
< 269h/358H 107v/114V Pos: standing >
< T: Zylvaria TP: sta TC: small wounds E: A Thri-Kreen sta EP: few wounds >
You start chanting...
< 269h/358H 107v/114V Pos: standing >
< T: Zylvaria TP: sta TC: small wounds E: A Thri-Kreen sta EP: few wounds >
A Thri-Kreen's slash wounds you.
The freezing cold causes a Thri-Kreen intense pain!
The intense cold causes a Thri-Kreen's entire body to slooooow doooowwwnn!
[Damage: 7 ] A Thri-Kreen shivers from the unnatural cold as he hits you!
You block a Thri-Kreen's lunge at you.
A Thri-Kreen's impressive slash strikes you.
The freezing cold causes a Thri-Kreen intense pain!
The intense cold causes a Thri-Kreen's entire body to slooooow doooowwwnn!
[Damage: 7 ] A Thri-Kreen shivers from the unnatural cold as he hits you!
You block a Thri-Kreen's lunge at you.
A Thri-Kreen's impressive slash strikes you.
The freezing cold causes a Thri-Kreen intense pain!
The intense cold causes a Thri-Kreen's entire body to slooooow doooowwwnn!
[Damage: 8 ] A Thri-Kreen shivers from the unnatural cold as he hits you!
You dodge a Thri-Kreen's vicious attack.
< 242h/358H 107v/114V Pos: standing >
< T: Zylvaria TP: sta TC: few wounds E: A Thri-Kreen sta EP: nasty wounds >
You complete your spell...
The freezing cold causes a Thri-Kreen intense pain!
[Damage: 22 ] You send a bolt of chilling frost streaking towards a Thri-Kreen, which shatters on impact.
< 242h/358H 107v/114V Pos: standing >
< T: Zylvaria TP: sta TC: few wounds E: A Thri-Kreen sta EP: nasty wounds >
Sorry, you aren't allowed to do that in combat.
< 242h/358H 107v/114V Pos: standing >
< T: Zylvaria TP: sta TC: few wounds E: A Thri-Kreen sta EP: nasty wounds >
C'mon, you are doing it all the time!
< 242h/358H 107v/114V Pos: standing >
< T: Zylvaria TP: sta TC: few wounds E: A Thri-Kreen sta EP: nasty wounds >
You start chanting...
< 242h/358H 107v/114V Pos: standing >
< T: Zylvaria TP: sta TC: few wounds E: A Thri-Kreen sta EP: nasty wounds >
A Thri-Kreen tries to sting his foe with venom but misses.
< 242h/358H 107v/114V Pos: standing >
< T: Zylvaria TP: sta TC: few wounds E: A Thri-Kreen sta EP: nasty wounds >
The freezing cold causes a Thri-Kreen intense pain!
The intense cold causes a Thri-Kreen's entire body to slooooow doooowwwnn!
[Damage: 21 ] You send a bolt of chilling frost streaking towards a Thri-Kreen, which shatters on impact.
< 242h/358H 107v/114V Pos: standing >
< T: Zylvaria TP: sta TC: few wounds E: A Thri-Kreen sta EP: nasty wounds >
You block a Thri-Kreen's lunge at you.
A Thri-Kreen's impressive slash strikes you.
The freezing cold causes a Thri-Kreen intense pain!
The intense cold causes a Thri-Kreen's entire body to slooooow doooowwwnn!
[Damage: 8 ] A Thri-Kreen shivers from the unnatural cold as he hits you!
You dodge a Thri-Kreen's vicious attack.
A Thri-Kreen's powerful slash strikes you.
The freezing cold causes a Thri-Kreen intense pain!
The intense cold causes a Thri-Kreen's entire body to slooooow doooowwwnn!
[Damage: 16 ] A Thri-Kreen shivers from the unnatural cold as he hits you!
A Thri-Kreen's impressive slash strikes you.
The freezing cold causes a Thri-Kreen intense pain!
[Damage: 8 ] A Thri-Kreen shivers from the unnatural cold as he hits you!
A Thri-Kreen misses you.
A Thri-Kreen's slash strikes you.
The freezing cold causes a Thri-Kreen intense pain!
[Damage: 7 ] A Thri-Kreen shivers from the unnatural cold as he hits you!
< 198h/358H 107v/114V Pos: standing >
< T: Zylvaria TP: sta TC: few wounds E: A Thri-Kreen sta EP: pretty hurt >
You complete your spell...
The freezing cold causes a Thri-Kreen intense pain!
The intense cold causes a Thri-Kreen's entire body to slooooow doooowwwnn!
[Damage: 60 ] Your blast of cold strikes a Thri-Kreen dead on, who shudders from the pain.
< 198h/358H 107v/114V Pos: standing >
< T: Zylvaria TP: sta TC: few wounds E: A Thri-Kreen sta EP: awful >
You start chanting...
< 198h/358H 107v/114V Pos: standing >
< T: Zylvaria TP: sta TC: few wounds E: A Thri-Kreen sta EP: awful >
The freezing cold causes a Thri-Kreen intense pain!
[Damage: 14 ] You send a bolt of chilling frost streaking towards a Thri-Kreen, which shatters on impact.
A Thri-Kreen is stunned!
< 198h/358H 107v/114V Pos: standing >
<A Thri-Kreen attempts to flee.
A Thri-Kreen leaves east.
< 198h/358H 107v/114V Pos: standing >
Casting: frostbite *
< 198h/358H 107v/114V Pos: standing >
You abort your prayer before it's done!
< 198h/358H 107v/114V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 198h/358H 107v/114V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S -W
A few drops of fresh blood are scattered around the area.
A young ape swings through the jungle and leaps across the rocks.
< 198h/358H 106v/114V Pos: standing >
Slay whom?
< 198h/358H 106v/114V Pos: standing >
You quickly scan the area.
A Thri-Kreen who is close by to your north.
An agitated minotaur who is close by to your north.
A meditating shaman who is not far off to your north.
A reeling minotaur shaman who is not far off to your north.
Gonx who is close by to your west.
< 200h/358H 107v/114V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
An agitated commoner walks the road.
< 204h/358H 108v/114V Pos: standing >
Slay whom?
< 205h/358H 109v/114V Pos: standing >
You quickly scan the area.
A meditating shaman who is close by to your north.
A reeling minotaur shaman who is close by to your north.
An agitated minotaur who is close by to your east.
A shady chemist who is not far off to your east.
A drunken minotaur who is a brief walk away to your east.
A drunken minotaur who is a brief walk away to your east.
Syrm who is a brief walk away to your east.
Brukish who is close by to your west.
< 208h/358H 110v/114V Pos: standing >
A Discreet Herbal Sanctuary
Obvious exits: -S
A shaman minotaur meditates quietly in the corner.
A minotaur puffs on his pipe as he blinks curiously at you.
< 208h/358H 109v/114V Pos: standing >
Slay whom?
< 209h/358H 110v/114V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
An agitated commoner walks the road.
< 211h/358H 110v/114V Pos: standing >
The Brawling Foot Inn
Obvious exits: -E -W -U
Fresh blood covers everything in the area.
An agitated commoner walks the road.
< 212h/358H 109v/114V Pos: standing >
Slay whom?
< 212h/358H 110v/114V Pos: standing >
You quickly scan the area.
A shady chemist who is close by to your east.
A drunken minotaur who is not far off to your east.
Syrm who is not far off to your east.
An agitated minotaur who is close by to your west.
Brukish who is not far off to your west.
A Thri-Kreen who is close by above you.
Grym who is close by above you.
< 213h/358H 110v/114V Pos: standing >
A Grimney Sleeping Chamber
Obvious exits: -D
A few drops of fresh blood are scattered around the area.
A Thri-Kreen (medium) stands here.
Grym, the innkeeper, sits on his stool.
< 214h/358H 109v/114V Pos: standing >
You miss a Thri-Kreen.
< 215h/358H 110v/114V Pos: standing >
< T: Zylvaria TP: sta TC: few wounds E: A Thri-Kreen sta EP: awful >
A Thri-Kreen dodges your futile attack.
< 215h/358H 110v/114V Pos: standing >
< T: Zylvaria TP: sta TC: few wounds E: A Thri-Kreen sta EP: awful >
A Thri-Kreen attempts to flee.
A Thri-Kreen leaves down.
Who should the spell be cast upon? You must specify a target!
< 215h/358H 110v/114V Pos: standing >
The Brawling Foot Inn
Obvious exits: -E -W -U
Fresh blood covers everything in the area.
A Thri-Kreen (medium) stands here.
An agitated commoner walks the road.
< 215h/358H 109v/114V Pos: standing >
You miss a Thri-Kreen.
< 215h/358H 109v/114V Pos: standing >
< T: Zylvaria TP: sta TC: few wounds E: A Thri-Kreen sta EP: awful >
A Thri-Kreen attempts to flee.
A Thri-Kreen leaves east.
< 215h/358H 109v/114V Pos: standing >
You quickly scan the area.
A shady chemist who is close by to your east.
A Thri-Kreen who is not far off to your east.
A drunken minotaur who is not far off to your east.
A drunken minotaur who is not far off to your east.
Syrm who is not far off to your east.
An agitated minotaur who is close by to your west.
Brukish who is not far off to your west.
Grym who is close by above you.
< 215h/358H 109v/114V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 215h/358H 109v/114V Pos: standing >
The Commonroom of the Brawling Foot Inn
Obvious exits: -E -W
Puddles of fresh blood cover the ground.
A shady chemist peers at you.
< 215h/358H 108v/114V Pos: standing >
Slay whom?
< 215h/358H 108v/114V Pos: standing >
The Brawling Foot Tavern
Obvious exits: -W
A few drops of fresh blood are scattered around the area.
A Thri-Kreen (medium) stands here.
A drunken minotaur gulps his brew.
A drunken minotaur gulps his brew.
(Q)Syrm, the bartender, surveys his patrons.
< 217h/358H 108v/114V Pos: standing >
You miss a Thri-Kreen.
< 218h/358H 109v/114V Pos: standing >
< T: Zylvaria TP: sta TC: few wounds E: A Thri-Kreen sta EP: awful >
A shady chemist enters from the west.
< 219h/358H 109v/114V Pos: standing >
< T: Zylvaria TP: sta TC: few wounds E: A Thri-Kreen sta EP: awful >
A Thri-Kreen attempts to flee.
A Thri-Kreen tries to flee, but can't make it out of here!
< 219h/358H 109v/114V Pos: standing >
< T: Zylvaria TP: sta TC: few wounds E: A Thri-Kreen sta EP: awful >
A Thri-Kreen attempts to flee.
A Thri-Kreen leaves west.
< 219h/358H 109v/114V Pos: standing >
A shady chemist tells you 'No magic in here!'.
< 219h/358H 109v/114V Pos: standing >
The Commonroom of the Brawling Foot Inn
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
< 219h/358H 108v/114V Pos: standing >
Spells are always to be enclosed by the holy symbols known only as 'apostrophes'.
< 219h/358H 108v/114V Pos: standing >
The day has begun.
< 220h/358H 108v/114V Pos: standing >
The Brawling Foot Inn
Obvious exits: -E -W -U
Puddles of fresh blood cover the ground.
A Thri-Kreen (medium) stands here.
An agitated commoner walks the road.
< 221h/358H 108v/114V Pos: standing >
You quickly scan the area.
A shady chemist who is not far off to your east.
A drunken minotaur who is not far off to your east.
A drunken minotaur who is not far off to your east.
Syrm who is not far off to your east.
An agitated minotaur who is close by to your west.
Brukish who is not far off to your west.
Grym who is close by above you.
< 222h/358H 108v/114V Pos: standing >
A Grimney Sleeping Chamber
Obvious exits: -D
Fresh blood splatters cover the area.
Grym, the innkeeper, sits on his stool.
< 222h/358H 108v/114V Pos: standing >
Slay whom?
< 224h/358H 108v/114V Pos: standing >
The Brawling Foot Inn
Obvious exits: -E -W -U
A few drops of fresh blood are scattered around the area.
< 225h/358H 108v/114V Pos: standing >
Pardon?
< 227h/358H 109v/114V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
An agitated commoner walks the road.
An agitated commoner walks the road.
< 228h/358H 109v/114V Pos: standing >
You quickly scan the area.
A meditating shaman who is close by to your north.
A reeling minotaur shaman who is close by to your north.
A shady chemist who is a brief walk away to your east.
A drunken minotaur who is a brief walk away to your east.
A drunken minotaur who is a brief walk away to your east.
Syrm who is a brief walk away to your east.
A Thri-Kreen who is close by to your south.
A young ape who is close by to your south.
Brukish who is close by to your west.
< 228h/358H 109v/114V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S -W
Fresh blood covers everything in the area.
A Thri-Kreen (medium) stands here.
A young ape swings through the jungle and leaps across the rocks.
< 231h/358H 109v/114V Pos: standing >
A Town Center
Obvious exits: -N -E -S -W
A small stream provides fresh water for all.
< 232h/358H 109v/114V Pos: standing >
Pardon?
< 233h/358H 109v/114V Pos: standing >
A Thri-Kreen enters from the north.
< 233h/358H 110v/114V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S -W
A few drops of fresh blood are scattered around the area.
A young ape swings through the jungle and leaps across the rocks.
< 234h/358H 109v/114V Pos: standing >
Pardon?
< 235h/358H 110v/114V Pos: standing >
A Town Center
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
A small stream provides fresh water for all.
A Thri-Kreen (medium) stands here.
< 236h/358H 109v/114V Pos: standing >
You miss a Thri-Kreen.
< 237h/358H 110v/114V Pos: standing >
< T: Zylvaria TP: sta TC: few wounds E: A Thri-Kreen sta EP: awful >
A Thri-Kreen deflects your blow and strikes back at YOU!
A Thri-Kreen's impressive slash strikes you.
The freezing cold causes a Thri-Kreen intense pain!
The intense cold causes a Thri-Kreen's entire body to slooooow doooowwwnn!
[Damage: 7 ] A Thri-Kreen shivers from the unnatural cold as he hits you!
< 229h/358H 110v/114V Pos: standing >
< T: Zylvaria TP: sta TC: few wounds E: A Thri-Kreen sta EP: awful >
Spells are always to be enclosed by the holy symbols known only as 'apostrophes'.
< 229h/358H 110v/114V Pos: standing >
< T: Zylvaria TP: sta TC: few wounds E: A Thri-Kreen sta EP: awful >
A Thri-Kreen's impressive slash strikes you.
The freezing cold causes a Thri-Kreen intense pain!
The intense cold causes a Thri-Kreen's entire body to slooooow doooowwwnn!
[Damage: 8 ] A Thri-Kreen shivers from the unnatural cold as he hits you!
A Thri-Kreen misses you.
A Thri-Kreen's fine slash strikes you.
The freezing cold causes a Thri-Kreen intense pain!
The intense cold causes a Thri-Kreen's entire body to slooooow doooowwwnn!
[Damage: 7 ] A Thri-Kreen shivers from the unnatural cold as he hits you!
A Thri-Kreen's impressive slash strikes you.
The freezing cold causes a Thri-Kreen intense pain!
[Damage: 9 ] A Thri-Kreen shivers from the unnatural cold as he hits you!
A Thri-Kreen's impressive slash strikes you.
The freezing cold causes a Thri-Kreen intense pain!
The intense cold causes a Thri-Kreen's entire body to slooooow doooowwwnn!
[Damage: 12 ] A Thri-Kreen shivers from the unnatural cold as he hits you!
A Thri-Kreen is mortally wounded, and will die soon, if not aided.
< 187h/358H 110v/114V Pos: standing >
<You start chanting...
< 187h/358H 110v/114V Pos: standing >
<Casting: chill touch *
< 187h/358H 110v/114V Pos: standing >
<You complete your spell...
The freezing cold causes a Thri-Kreen intense pain!
The intense cold causes a Thri-Kreen's entire body to slooooow doooowwwnn!
[Damage: 12 ] You chill a Thri-Kreen.
A Thri-Kreen's longsword named "Whistler" [superior] freezes and shatters into million pieces from the intense cold!
A Thri-Kreen's mithril-bladed battle-axe [superior] freezes and shatters into million pieces from the intense cold!
A Thri-Kreen's some thick leather gloves freezes and shatters into million pieces from the intense cold!
A Thri-Kreen's studded stone collar freezes and shatters into million pieces from the intense cold!
A Thri-Kreen is dead! R.I.P.
You receive your share of experience.
You raise a level!
The smell of fresh blood enters your body, infusing you with power!