The death of [36 Sorcerer] Gizo *-* The Veterans of Bloodlust *-* (Kobold)

in A Back Alley

from the perspective of [44 Thief] Vou (_/Eye of Odin\_) (Shade)

<worn as a badge>    a glowing blue crystal
<worn on head>       a blood hawk headdress [78%]
<worn on eyes>       a pair of protective eyelets [superior]
<worn in ear>        an earring of bone of regeneration
<worn in ear>        a silver tooth earring
<worn on face>       a lithixl beak
<worn around neck>   a collar of green mist [87%]
<worn around neck>   an iron locket (glowing) [67%]
<worn on body>       a breastplate melded with drowidian metal [superior]
<worn about body>    a deep hooded cloak of jubilation
<worn as quiver>     a silken backsheath of flight [84%]
<worn about waist>   a belt encrusted with black sapphires [poor] (invis) [67%]
<worn on belt buckle>a dagger of carved obsidian [superior] [69%]
<worn on arms>       the sleeves of impskin
<worn around wrist>  a bracelet of dracolich hide (humming) [69%]
<worn around wrist>  a bowman's adamantium wristband [superior] [86%]
<worn on hands>      some black leather gloves with mithril blades
<worn on finger>     a red earthstone ring [82%]
<worn on finger>     an obsidian circle [74%]
<primary weapon>     a sandworm's tooth [poor] with a strange black stone
<secondary weapon>   a faded-red dagger called 'Silencer'
<worn on legs>       some blue-tinted chainmail leggings [78%]
<worn on feet>       the boots named "Death Incarnate" [64%]


    This small circular tunnel, much like the gargantuan purple worm
tunnel is circular, and contains its share of crushed vermin as the
baby worms burrow around.  The walls are a little rougher than that
of the gargantuan purple worm, and there isn't quite as much ooze
left behind from the infants.
Obvious exits: -East  -South -West 
A HUGE purple worm burrows through the underdark here.
A HUGE purple worm burrows through the underdark here.

< 677h/677H 161v/170V Pos: standing >

<map>
Zone: Lair of the Purple Worm.
Room: A Constricting Tunnel
</map>
A Constricting Tunnel
    This small circular tunnel, much like the gargantuan purple worm
tunnel is circular, and contains its share of crushed vermin as the
baby worms burrow around.  The walls are a little rougher than that
of the gargantuan purple worm, and there isn't quite as much ooze
left behind from the infants.
Obvious exits: -East  -South
[10] A small bandage rests upon the ground here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A piece of rune carved obsidian lies discarded here

< 677h/677H 160v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 677h/677H 160v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 677h/677H 161v/170V Pos: standing >

<map>
Zone: Lair of the Purple Worm.
Room: A Constricting Tunnel
</map>
A Constricting Tunnel
    This small circular tunnel, much like the gargantuan purple worm
tunnel is circular, and contains its share of crushed vermin as the
baby worms burrow around.  The walls are a little rougher than that
of the gargantuan purple worm, and there isn't quite as much ooze
left behind from the infants.
Obvious exits: -North -West 

< 677h/677H 161v/170V Pos: standing >

<map>
Zone: Lair of the Purple Worm.
Room: A Constricting Tunnel
</map>
A Constricting Tunnel
    This small circular tunnel, much like the gargantuan purple worm
tunnel is circular, and contains its share of crushed vermin as the
baby worms burrow around.  The walls are a little rougher than that
of the gargantuan purple worm, and there isn't quite as much ooze
left behind from the infants.
Obvious exits: -East  -West 

< 677h/677H 160v/170V Pos: standing >

<map>
Zone: Lair of the Purple Worm.
Room: The Great Tracks of the Gargantuan Purple Worm
</map>
The Great Tracks of the Gargantuan Purple Worm
    The great tracks of the gargantuan purple worm are one of the most
feared tunnels ever dug in the entire underdark.  Unlike most purple
worms, this one is gargantuan, digging a tunnel larger than any others
in the entire underdark as it burrows. The dimensions of the tunnel are
so great one could create a stack of ten ogres tall before even reaching
the ceiling of the tunnel. The walls are smooth, created by the worm's
digging techniques.  In addition to the ooze left in the worm's trail,
the area is littered with humungeous deposits of worm droppings and
crushed underdark creatured who got in teh way. To the sides of the
cavern, every so often a smaller tunnel swizzles out, dug out by a
small purple worm, perhaps an infant.
Obvious exits: -East  -South -West 

< 677h/677H 158v/170V Pos: standing >

<map>
Zone: Lair of the Purple Worm.
Room: The Great Tracks of the Gargantuan Purple Worm
</map>
The Great Tracks of the Gargantuan Purple Worm
    The great tracks of the gargantuan purple worm are one of the most
feared tunnels ever dug in the entire underdark.  Unlike most purple
worms, this one is gargantuan, digging a tunnel larger than any others
in the entire underdark as it burrows. The dimensions of the tunnel are
so great one could create a stack of ten ogres tall before even reaching
the ceiling of the tunnel. The walls are smooth, created by the worm's
digging techniques.  In addition to the ooze left in the worm's trail,
the area is littered with humungeous deposits of worm droppings and
crushed underdark creatured who got in teh way. To the sides of the
cavern, every so often a smaller tunnel swizzles out, dug out by a
small purple worm, perhaps an infant.
Obvious exits: -North -East  -West 

< 677h/677H 157v/170V Pos: standing >

<map>
Zone: Lair of the Purple Worm.
Room: A Constricting Tunnel
</map>
A Constricting Tunnel
    This small circular tunnel, much like the gargantuan purple worm
tunnel is circular, and contains its share of crushed vermin as the
baby worms burrow around.  The walls are a little rougher than that
of the gargantuan purple worm, and there isn't quite as much ooze
left behind from the infants.
Obvious exits: -East  -South

< 677h/677H 156v/170V Pos: standing >

< 677h/677H 157v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 677h/677H 158v/170V Pos: standing >

<map>
Zone: Lair of the Purple Worm.
Room: A Constricting Tunnel
</map>
A Constricting Tunnel
    This small circular tunnel, much like the gargantuan purple worm
tunnel is circular, and contains its share of crushed vermin as the
baby worms burrow around.  The walls are a little rougher than that
of the gargantuan purple worm, and there isn't quite as much ooze
left behind from the infants.
Obvious exits: -North -West 

< 677h/677H 157v/170V Pos: standing >

<map>
Zone: Lair of the Purple Worm.
Room: A Constricting Tunnel
</map>
A Constricting Tunnel
    This small circular tunnel, much like the gargantuan purple worm
tunnel is circular, and contains its share of crushed vermin as the
baby worms burrow around.  The walls are a little rougher than that
of the gargantuan purple worm, and there isn't quite as much ooze
left behind from the infants.
Obvious exits: -East  -West 

< 677h/677H 156v/170V Pos: standing >

<map>
Zone: Lair of the Purple Worm.
Room: A Constricting Tunnel
</map>

<map>
Zone: Lair of the Purple Worm.
Room: A Constricting Tunnel
</map>
A Constricting Tunnel
    This small circular tunnel, much like the gargantuan purple worm
tunnel is circular, and contains its share of crushed vermin as the
baby worms burrow around.  The walls are a little rougher than that
of the gargantuan purple worm, and there isn't quite as much ooze
left behind from the infants.
Obvious exits: -North -East 
A HUGE purple worm burrows through the underdark here.

< 677h/677H 154v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 677h/677H 155v/170V Pos: standing >

< 677h/677H 156v/170V Pos: standing >

<map>
Zone: Lair of the Purple Worm.
Room: A Constricting Tunnel
</map>
A Constricting Tunnel
    This small circular tunnel, much like the gargantuan purple worm
tunnel is circular, and contains its share of crushed vermin as the
baby worms burrow around.  The walls are a little rougher than that
of the gargantuan purple worm, and there isn't quite as much ooze
left behind from the infants.
Obvious exits: -South -West 

< 677h/677H 155v/170V Pos: standing >

<map>
Zone: Lair of the Purple Worm.
Room: A Constricting Tunnel
</map>
A Constricting Tunnel
    This small circular tunnel, much like the gargantuan purple worm
tunnel is circular, and contains its share of crushed vermin as the
baby worms burrow around.  The walls are a little rougher than that
of the gargantuan purple worm, and there isn't quite as much ooze
left behind from the infants.
Obvious exits: -East  -West 

< 677h/677H 154v/170V Pos: standing >
      ^.oo.M    
    MMM.oooM    
    M.ooo.MM    
   MM.o.oMM     
  MM.oo@^M      
 MM..MMMM       
 M,,            
  ,M            
   M            
A Mushroom Forest Covered in Spider Webs
Obvious exits: -North -East  -South -West 

< 677h/677H 153v/170V Pos: standing >
      MM...     
      ^.oo.M    
    MMM.oooM    
    M.ooo.MM    
   MM.o@oMM     
  MM.ooo^M      
 MM..MMMM       
  ,,            
   M            
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East  -South -West 

< 677h/677H 153v/170V Pos: standing >
       M..      
      MM...     
      ^.oo.M    
    MMM.oooM    
    M.o@o.MM    
   MM.o.oMM     
  MM.ooo^M      
  M..MMMM       
   ,            
A Mushroom Forest Covered in Spider Webs
Obvious exits: -North -East  -South -West 

< 677h/677H 152v/170V Pos: standing >
       MM.      
       M..      
 ^    MM...     
      ^.oo.M    
    MMM@oooM    
    M.ooo.MM    
   MM.o.oMM     
  MM.ooo^M      
   ..MMMM       
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East  -South -West 

< 677h/677H 151v/170V Pos: standing >

		Score information for Vou

Level: 44   Race: Shade   Class: Rogue / Thief Sex: Male
Hit points: 677(677)  Moves: 153(170)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 84%
Status:  Standing.
         Soulshielded
Frags:   -0.34   Deaths:   22
Disguised as: a gnome inventor (fair)
Detecting:      Invisible Life Heat
Protected from: Low Circle spells
Protected by:   Spirit Ward
Enchantments:   Hawkvision Ultravision Farsee Fly Haste Invisibility Listen Sneaking
Combat Pulse:   16 Spell Pulse:  0.70 
Leaderboard Points:  407 

Active Spells:
--------------
combat mind (38 minutes)
vitality (4 minutes)


< 677h/677H 153v/170V Pos: standing >
   MMMM M,      
  M    MM.      
 M     M..      
 ^    MM...     
      ^@oo.M    
    MMM.oooM    
    M.ooo.MM    
   MM.o.oMM     
   M.ooo^M      
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East  -South -West 

< 677h/677H 153v/170V Pos: standing >
   MMM M,       
      MM.       
      M..       
     MM...      
     ^.@o.M     
   MMM.oooM     
   M.ooo.MM     
  MM.o.oMM      
   .ooo^M       
A Mushroom Forest Covered in Spider Webs
Obvious exits: -North -East  -South -West 

< 677h/677H 154v/170V Pos: standing >
You are not using it.

< 677h/677H 158v/170V Pos: standing >
You get a dark misty potion from a bottomless bag of the shield dwarves.

< 677h/677H 158v/170V Pos: standing >
As you quaff a dark misty potion, the vial disappears in a bright flash of light!
You feel a slight magical surge that reinforces and refreshes your vitality.

< 677h/677H 159v/170V Pos: standing >

< 677h/677H 164v/170V Pos: standing >

< 677h/677H 170v/170V Pos: standing >
   MMM M,       
      MM.       
      M..       
     MM...      
     ^.@o.M     
   MMM.oooM     
   M.ooo.MM     
  MM.o.oMM      
   .ooo^M       
A Mushroom Forest Covered in Spider Webs
Obvious exits: -North -East  -South -West 

< 677h/677H 170v/170V Pos: standing >

< 677h/677H 170v/170V Pos: standing >
   MMMM M,      
  M    MM.      
 M     M..      
 ^    MM...     
      ^@oo.M    
    MMM.oooM    
    M.ooo.MM    
   MM.o.oMM     
   M.ooo^M      
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East  -South -West 

< 677h/677H 168v/170V Pos: standing >

<map>
Zone: BogenTok.
Room: Before the East Gates of BogenTok
</map>

<map>
Zone: BogenTok.
Room: Before the East Gates of BogenTok
</map>
Before the East Gates of BogenTok
   These appear to be the gates of BogenTok, one of the common
cities in the Underdark, run primarily by figure heads of the
key races in the Underdark.  The gates themselves are pretty
much non-descript, being forged out of adamntite in the local
Khildarak forges.  All races seem to enjoy their stay here in
BogenTok, as the women are good, the beer is plentiful, and
songs of the great good race destruction fill the air.
Obvious exits: -North -East  -South -West 
A burly duergar guard stands watch at the BogenTok gates.
A burly duergar guard stands watch at the BogenTok gates.
A burly duergar guard stands watch at the BogenTok gates.
A burly duergar guard stands watch at the BogenTok gates.
A burly duergar guard stands watch at the BogenTok gates.

< 677h/677H 166v/170V Pos: standing >
You quickly scan the area.
A small child who is close by to your north.
A small child who is close by to your north.
A steeder who is rather far off to your north.
A small child who is close by to your south.
A drow guard who is not far off to your south.
A large myconid who is not far off to your south.
A gnoll commoner who is close by to your west.
A steeder who is close by to your west.
A drow guard who is not far off to your west.
A insane duergar who is a brief walk away to your west.
A gnoll commoner who is a brief walk away to your west.
A steeder who is rather far off to your west.
A gnoll commoner who is rather far off to your west.
A small child who is in the distance to your west.
A drow guard who is in the distance to your west.
A insane duergar who is in the distance to your west.

< 677h/677H 166v/170V Pos: standing >

<map>
Zone: BogenTok.
Room: The Outer Wall
</map>

<map>
Zone: BogenTok.
Room: The Outer Wall
</map>
The Outer Wall
     The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in.  In either case, mose of the citizens in the city
feel safer with an outer wall around the town.  The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -South
Some enchanted reed-thatch lays here in a bundle. (glowing)
The corpse of a Drow Elf is lying here.
A small child skips about the area, watching people go by.

< 677h/677H 165v/170V Pos: standing >

<map>
Zone: BogenTok.
Room: The Outer Wall
</map>

<map>
Zone: BogenTok.
Room: The Outer Wall
</map>
The Outer Wall
     The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in.  In either case, mose of the citizens in the city
feel safer with an outer wall around the town.  The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -South -West #
A drow guard watches the area for signs of trouble.
A large myconid wanders around the Underdark in search of food.

< 677h/677H 164v/170V Pos: standing >

<map>
Zone: BogenTok.
Room: The Outer Wall
</map>
The Outer Wall
     The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in.  In either case, mose of the citizens in the city
feel safer with an outer wall around the town.  The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -South

< 677h/677H 165v/170V Pos: standing >

< 677h/677H 167v/170V Pos: standing >

<map>
Zone: BogenTok.
Room: The Outer Wall
</map>

<map>
Zone: BogenTok.
Room: The Outer Wall
</map>
The Outer Wall
     The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in.  In either case, mose of the citizens in the city
feel safer with an outer wall around the town.  The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -South -West #
A drow guard watches the area for signs of trouble.
A large myconid wanders around the Underdark in search of food.

< 677h/677H 168v/170V Pos: standing >

<map>
Zone: BogenTok.
Room: The Outer Wall
</map>

<map>
Zone: BogenTok.
Room: The Outer Wall
</map>
The Outer Wall
     The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in.  In either case, mose of the citizens in the city
feel safer with an outer wall around the town.  The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -South
Some enchanted reed-thatch lays here in a bundle. (glowing)
The corpse of a Drow Elf is lying here.
A small child skips about the area, watching people go by.

< 677h/677H 166v/170V Pos: standing >
It appears to be the corpse of Vof.
a quill
[2] a spellbook

< 677h/677H 166v/170V Pos: standing >

< 677h/677H 168v/170V Pos: standing >

<map>
Zone: BogenTok.
Room: The Outer Wall
</map>

<map>
Zone: BogenTok.
Room: The Outer Wall
</map>
The Outer Wall
     The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in.  In either case, mose of the citizens in the city
feel safer with an outer wall around the town.  The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -South -West #
A drow guard watches the area for signs of trouble.
A large myconid wanders around the Underdark in search of food.

< 677h/677H 167v/170V Pos: standing >

<map>
Zone: BogenTok.
Room: The Outer Wall
</map>
The Outer Wall
     The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in.  In either case, mose of the citizens in the city
feel safer with an outer wall around the town.  The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -South

< 677h/677H 166v/170V Pos: standing >

<map>
Zone: BogenTok.
Room: The Outer Wall
</map>
The Outer Wall
     The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in.  In either case, mose of the citizens in the city
feel safer with an outer wall around the town.  The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -South -West #

< 677h/677H 164v/170V Pos: standing >

<map>
Zone: BogenTok.
Room: The Outer Wall
</map>
The Outer Wall
     The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in.  In either case, mose of the citizens in the city
feel safer with an outer wall around the town.  The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -South -West #

< 677h/677H 163v/170V Pos: standing >

<map>
Zone: BogenTok.
Room: The Outer Wall
</map>

<map>
Zone: BogenTok.
Room: The Outer Wall
</map>
The Outer Wall
     The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in.  In either case, mose of the citizens in the city
feel safer with an outer wall around the town.  The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -South -West 
A steeder walks around here making clicking-sounds.

< 677h/677H 166v/170V Pos: standing >

<map>
Zone: BogenTok.
Room: The Outer Wall
</map>

<map>
Zone: BogenTok.
Room: The Outer Wall
</map>
The Outer Wall
     The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in.  In either case, mose of the citizens in the city
feel safer with an outer wall around the town.  The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -South
The corpse of a goblin mercenary is lying here.
The corpse of a drow guard is lying here.
A steeder walks around here making clicking-sounds.

< 677h/677H 164v/170V Pos: standing >
You quickly scan the area.
A steeder who is close by to your north.
A drow guard who is in the distance to your north.
A large myconid who is in the distance to your north.

< 677h/677H 165v/170V Pos: standing >

<map>
Zone: BogenTok.
Room: The Outer Wall
</map>
The Outer Wall
     The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in.  In either case, mose of the citizens in the city
feel safer with an outer wall around the town.  The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -West 

< 677h/677H 168v/170V Pos: standing >

<map>
Zone: BogenTok.
Room: The End of the Wall
</map>
The End of the Wall
     The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in.  In either case, mose of the citizens in the city
feel safer with an outer wall around the town.  The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -East 
The corpse of a Drow Elf is lying here.

< 677h/677H 166v/170V Pos: standing >
You quickly scan the area.
A steeder who is a brief walk away to your north.
A bugbear mercenary who is a brief walk away to your north.
An ogre mercenary who is a brief walk away to your north.
An ogre mercenary who is a brief walk away to your north.

< 677h/677H 166v/170V Pos: standing >

<map>
Zone: BogenTok.
Room: A Back Alley
</map>
A Back Alley
    This back alley is home to all the thieves and assassins of
the city.  Even in an evil town, the thieves and assassins aren't
looked too well upon, mainly the public being in fear of being one
of their targets, so of course most of them like to hang in the
back alleys.  Not too many people come in the back alleys in
fear of getting stabbed in the back.
Obvious exits: -North -South

< 677h/677H 166v/170V Pos: standing >
You quickly scan the area.
A steeder who is not far off to your north.
A bugbear mercenary who is not far off to your north.
An ogre mercenary who is not far off to your north.
An ogre mercenary who is not far off to your north.

< 677h/677H 167v/170V Pos: standing >

<map>
Zone: BogenTok.
Room: A Back Alley
</map>
A Back Alley
    This back alley is home to all the thieves and assassins of
the city.  Even in an evil town, the thieves and assassins aren't
looked too well upon, mainly the public being in fear of being one
of their targets, so of course most of them like to hang in the
back alleys.  Not too many people come in the back alleys in
fear of getting stabbed in the back.
Obvious exits: -North -South
[2] The corpse of a goblin mercenary is lying here.

< 677h/677H 168v/170V Pos: standing >
You quickly scan the area.
A bugbear mercenary who is close by to your north.
An ogre mercenary who is close by to your north.
An ogre mercenary who is close by to your north.

< 677h/677H 168v/170V Pos: standing >
Perot stops following you.

< 677h/677H 168v/170V Pos: standing >

<map>
Zone: BogenTok.
Room: A Back Alley
</map>

<map>
Zone: BogenTok.
Room: A Back Alley
</map>
A Back Alley
    This back alley is home to all the thieves and assassins of
the city.  Even in an evil town, the thieves and assassins aren't
looked too well upon, mainly the public being in fear of being one
of their targets, so of course most of them like to hang in the
back alleys.  Not too many people come in the back alleys in
fear of getting stabbed in the back.
Obvious exits: -East  -South -West 
A steeder walks around here making clicking-sounds.
A bugbear mercenary roams the back alley.
An ogre mercenary lurks here.
An ogre mercenary lurks here.

< 677h/677H 166v/170V Pos: standing >
You quickly scan the area.
A steeder who is not far off to your east.
A bugbear mercenary who is close by to your west.
A bugbear mercenary who is close by to your west.
An orc mercenary who is close by to your west.
An orc mercenary who is not far off to your west.
A Kobold who is not far off to your west.
A small child who is not far off to your west.
A bugbear mercenary who is not far off to your west.
A steeder who is rather far off to your west.
A fat orc stablekeeper who is rather far off to your west.
A steeder who is rather far off to your west.
A steeder who is rather far off to your west.
A steeder who is rather far off to your west.
A steeder who is rather far off to your west.

< 677h/677H 166v/170V Pos: standing >

<map>
Zone: BogenTok.
Room: A Back Alley
</map>

<map>
Zone: BogenTok.
Room: A Back Alley
</map>
A Back Alley
    This back alley is home to all the thieves and assassins of
the city.  Even in an evil town, the thieves and assassins aren't
looked too well upon, mainly the public being in fear of being one
of their targets, so of course most of them like to hang in the
back alleys.  Not too many people come in the back alleys in
fear of getting stabbed in the back.
Obvious exits: -North -East  -South -West 
A bugbear mercenary roams the back alley.
A bugbear mercenary roams the back alley.
A bugbear mercenary roams the back alley.
An orc mercenary lurks here.

< 677h/677H 168v/170V Pos: standing >

<map>
Zone: BogenTok.
Room: A Back Alley
</map>

<map>
Zone: BogenTok.
Room: A Back Alley
</map>
A Back Alley
    This back alley is home to all the thieves and assassins of
the city.  Even in an evil town, the thieves and assassins aren't
looked too well upon, mainly the public being in fear of being one
of their targets, so of course most of them like to hang in the
back alleys.  Not too many people come in the back alleys in
fear of getting stabbed in the back.
Obvious exits: -East  -West 
A few drops of fresh blood are scattered around the area.
[2] The corpse of a goblin mercenary is lying here.
An orc mercenary lurks here.
A Kobold (small)  *-* The Veterans of Bloodlust *-* stands in mid-air here.
A small child skips about the area, watching people go by.
A bugbear mercenary roams the back alley.

< 677h/677H 166v/170V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 677h/677H 166v/170V Pos: standing >

< 677h/677H 167v/170V Pos: standing >
A Kobold attempts to bandage a Kobold

< 677h/677H 168v/170V Pos: standing >

< 677h/677H 170v/170V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
You attempt to stab a Kobold in the back, but their shadow shield quickly absorbs the impact before fading away!
You snap into visibility.
[Damage:  1 ] A Kobold makes a strange sound as you place a sandworm's tooth [poor] with a strange black stone in his back.

< 677h/677H 170v/170V Pos: standing >
< T: Vou TP: sta TC:excellent E: A Kobold sta EP:  nasty wounds >
 You parry a Kobold's lunge at you.
You parry a Kobold's lunge at you.

< 677h/677H 170v/170V Pos: standing >
< T: Vou TP: sta TC:excellent E: A Kobold sta EP:  nasty wounds >
 You snap into visibility.
You do an amazing maneuver, tripping a Kobold.

< 677h/677H 170v/170V Pos: standing >
< T: Vou TP: sta TC:excellent E: A Kobold ass EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 16 ] Your impressive pierce strikes a Kobold very hard.
[Damage: 15 ] Your impressive pierce seriously wounds a Kobold.
[Damage: 12 ] Your pierce strikes a Kobold very hard.
[Damage: 13 ] Your impressive pierce seriously wounds a Kobold.
[Damage: 13 ] Your pierce seriously wounds a Kobold.

< 677h/677H 170v/170V Pos: standing >
< T: Vou TP: sta TC:excellent E: A Kobold ass EP:  awful >
 You parry a Kobold's lunge at you.
You parry a Kobold's lunge at you.
You snap into visibility.

< 677h/677H 170v/170V Pos: standing >
< T: Vou TP: sta TC:excellent E: A Kobold ass EP:  awful >
 You snap into visibility.
[Damage: 16 ] Your impressive pierce causes a Kobold to grimace in pain.
[Damage: 13 ] Your impressive pierce grievously wounds a Kobold.
A Kobold is stunned!
[Damage: 10 ] Your fine pierce hits a Kobold.
A Kobold's silver dagger was completely destroyed by the massive blow!
A Kobold's dented sapphire hat was completely destroyed by the massive blow!
A Kobold's bloody stone torque from BogenTok was completely destroyed by the massive blow!
A Kobold's sparkling earring [superior] was completely destroyed by the massive blow!
A Kobold's unique bone girth was completely destroyed by the massive blow!
A Kobold is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Vou by 4200000.