The death of [42 Necrolyte] Straut (_/Eye of Odin\_) (Githzerai)

in A House of Stone

from the perspective of [44 Necrolyte] Zlo *-* The Veterans of Bloodlust *-* (Drow Elf)

<worn as a badge>    a glowing blue crystal
<worn on head>       halo of the maelstrom [88%]
<worn on eyes>       a soldiers black-bone visor
<worn in ear>        a pair of silver earrings with red rubies
<worn in ear>        a tiny golden stud [poor] (illuminating)
<worn on face>       the petrified visage of Lord Nymav K'haar [superior]
<worn around neck>   a necklace of the Emissary [poor]
<worn around neck>   a dangling spider necklace [superior] (humming)
<worn on body>       the robe of the mind [poor] (invis)
<worn about body>    opalescent robes of the archmagi (glowing)
<worn as quiver>     a silken backsheath of flight
<worn about waist>   a transparent ectoplasmatic belt of agility (invis)
<worn on belt buckle>an orb of mental toughness [superior] (humming)
<attached to belt>   the lost book of 'Magic'
<held as shield>     a well-polished mithril body shield [poor] with a strange dark bloodstone (illuminating)
<worn around wrist>  a bracelet of dracolich hide (humming)
<worn around wrist>  a circlet of sorrow (glowing)
<worn on hands>      the gloves of the adept [superior]
<worn on finger>     a gold ring with diamonds (illuminating)
<worn on finger>     a golden ring of beauty [poor] (glowing)
<held>               a decaying chunk of beholder flesh [superior]
<worn on legs>       some skull knee guards lined with feathers [poor]
<worn on feet>       some boots of forest running

Dziph enters from the west.

< 516h/516H 175v/241V Pos: standing >
 
   .... ...+    
  ^...  ..*+*   
 ^.... ****+**  
 ^.... ****+**  
 .....P@.**+**  
 ....   D**+*.  
 ...^    **+*.  
  .^^   ^**+.   
   ^    ++++    
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 
Dziph enters from the west.

< 516h/516H 174v/241V Pos: standing >
 
   ... ...++    
  ...  ..*+**   
 .... ****+***  
 .... ****+***  
 .... P@**+***  
 ...   D**+*.*  
 ..^    **+*..  
  ^^   ^**+.^   
       ++++.    
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 
Dziph enters from the west.

< 516h/516H 172v/241V Pos: standing >
 
 M***+  
 .P@*+  
  D**+  
Dark Woods of the Rhanale Forest
Obvious exits: -North -East  -South -West 
Dziph enters from the west.

< 516h/516H 171v/241V Pos: standing >
 
 ..P*+  
  D@*+  
   **+  
Dark Woods of the Rhanale Forest
Obvious exits: -North -East  -South -West 
Dziph enters from the north.

< 516h/516H 170v/241V Pos: standing >
 
  DP*+  
   @*+  
  ^**+  
Dark Woods of the Rhanale Forest
Obvious exits: -North -East  -South -West 
Dziph enters from the north.

< 516h/516H 169v/241V Pos: standing >
 
   P*+  
  ^@*+  
  ++++  
Dark Woods of the Rhanale Forest
Obvious exits: -North -East  -South -West 
Dziph enters from the north.

< 516h/516H 168v/241V Pos: standing >
 
   . ..**+**    
  .   D**+*.*   
 .^    **+*...  
 ^^   ^**+.^.^  
 ^    +@++....  
      **....^^  
       ..^D^^M  
        ..^^^   
       ^^.^M    
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 
Dziph enters from the north.

< 516h/516H 169v/241V Pos: standing >
 
   .. ..**+*    
  ..   D**+*.   
 ..^    **+*..  
 .^^   ^**+.^.  
 ^^    @P++...  
       **....^  
        ..^D^^  
         ..^^   
        ^^.^    
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 
Dziph enters from the east.

< 516h/516H 169v/241V Pos: standing >
A Smooth Pathway
   The noise and bustle of the city can already be heard from here, the
great, massive gates lie just north, entering onto the great market. Tall
buildings and towers have been erected, visible even when the city gates
are closed - a rare occasion, as all are welcome in this merchant city.
Far ahead, the great towers of the palace can be seen, its tall towers
extending towards the sky.  The gates are north, while the path away from
the city continue south.
Obvious exits: -North -South
A young member of the city guard strolls by here.
An elven woman shops around town here.
Dziph enters from the south.

< 516h/516H 169v/241V Pos: standing >
A young guard leaves north.
You quickly scan the area.
A young guard who is close by to your north.
A young guard who is not far off to your north.
An elite guard who is not far off to your north.
A young girl who is in the distance to your north.
An elven woman who is in the distance to your north.

< 516h/516H 170v/241V Pos: standing >
The Massive Gates Before The City of Torrhan
   The noise and bustle of the city can already be heard from here, even
when the massive, iron gates are closed.  Tall buildings and towers are
visible over the stone walls and the smell of freshly baked bread and
fresh fruits wafts through here.  Far ahead the great palace of the King
are visible, its tall towers extending towards the sky.  Despite the
greatness of this city, an unsual, uneasy feeling can be felt here, as if
something has been lost here.  The massive gates lead into the main market
of Torrhan, while a smooth stone path leads away from the city.
Obvious exits: -North -South
A young member of the city guard strolls by here.
Dziph enters from the south.

< 516h/516H 170v/241V Pos: standing >
You quickly scan the area.
A young guard who is close by to your north.
An elite guard who is close by to your north.
A young girl who is rather far off to your north.
An elven woman who is rather far off to your north.
An elven woman who is close by to your south.

< 516h/516H 171v/241V Pos: standing >
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies north, while the gates to
the city are south.
Obvious exits: -North -East  -South -West 
A young member of the city guard strolls by here.
An elite member of the city guard patrols the streets.
Dziph enters from the south.

< 516h/516H 171v/241V Pos: standing >
You quickly scan the area.
A young girl who is a brief walk away to your north.
An elven woman who is a brief walk away to your north.
A retired sailor who is in the distance to your north.
A gloomy looking human who is close by to your east.
A young guard who is close by to your south.
An elven woman who is not far off to your south.

< 516h/516H 171v/241V Pos: standing >
The Market Square
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  An assortment of people can be found here -
dwarves, elves, humans, halflings, gnomes.  Sailors and merchants push
their way through busily, attempting to reach their destination. Despite
the bustle of the city, though, a sense of uneasiness settles upon you.
On closer inspection, many of the stands appear to be empty and falling
apart, many of the buildings have begun to look unkept, dirty, or simply
abandoned.  This same market only a year ago would have seen triple the
number of people that fill it now.  The air is mixed with the salty scent
of the sea.  The great towers of the palace are visible to the north,
the docks and other shops line the street west, and a great school can
be seen towards the forest that lies east.
Obvious exits: -North -East  -South -West 
A huge finely crafted fountain stands here.
Dziph enters from the south.

< 516h/516H 171v/241V Pos: standing >
You quickly scan the area.
A young girl who is not far off to your north.
An elven woman who is not far off to your north.
A retired sailor who is rather far off to your north.
A young guard who is in the distance to your north.
A retired sailor who is in the distance to your north.
A retired sailor who is close by to your east.
A retired sailor who is close by to your east.
A retired sailor who is not far off to your east.
A retired sailor who is rather far off to your east.
A young guard who is close by to your south.
An elite guard who is close by to your south.
A young guard who is not far off to your south.
An elven woman who is a brief walk away to your south.
A young guard who is not far off to your west.

< 516h/516H 172v/241V Pos: standing >
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies south.
Obvious exits: -North -East  -South -West 
Dziph enters from the south.

< 516h/516H 172v/241V Pos: standing >
You quickly scan the area.
A young girl who is close by to your north.
A retired sailor who is not far off to your north.
A young guard who is rather far off to your north.
A retired sailor who is rather far off to your north.
An elven woman who is close by to your east.
A retired sailor who is close by to your east.
A smiling halfling who is close by to your east.
A young guard who is not far off to your south.
An elite guard who is not far off to your south.
A young guard who is a brief walk away to your south.
An elven woman who is rather far off to your south.
A dwarven merchant who is close by to your west.

< 516h/516H 173v/241V Pos: standing >
Talerenn Way
   Talerenn Way branches off from the market here, leading north.
Quaint little houses line the busy street, full of those making
their way towards the market or on some chore.  A few can still be
found here and there.  The noise of the market is audible to the
south, while the inn lies just to the east.  The great towers of the
palace are visible to the north.
Obvious exits: -North -East  -South
A young girl runs around here carelessly.
Dziph enters from the south.

< 516h/516H 173v/241V Pos: standing >
You quickly scan the area.
A retired sailor who is close by to your north.
A young guard who is a brief walk away to your north.
A retired sailor who is a brief walk away to your north.
A young guard who is in the distance to your north.
An elven woman who is close by to your east.
Riralin, the innkeeper who is close by to your east.
A young guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
A young guard who is rather far off to your south.
An elven woman who is in the distance to your south.

< 516h/516H 173v/241V Pos: standing >
Talerenn Way
   Talerenn Way continues north and south from here, busy with the
bustle of townsmen, sailors, merchants, and other visitors making
their way about.  While small shops can still be seen along this
street, it's mainly taken up by houses.  The inn can be seen just
towards the south of here, while the market extends even further to
the south.  An intersection is visible just towards the north, the
tall towers of the palace visible in that direction.
Obvious exits: -North -South
An old sailor looks uneasy on land here.
Dziph enters from the south.

< 516h/516H 173v/241V Pos: standing >
You quickly scan the area.
A young guard who is not far off to your north.
A retired sailor who is not far off to your north.
A young guard who is in the distance to your north.
An elven woman who is in the distance to your north.
A young girl who is close by to your south.
A young guard who is rather far off to your south.
An elite guard who is rather far off to your south.
A young guard who is in the distance to your south.

< 516h/516H 173v/241V Pos: standing >
Talerenn and Chipane Intersection
   Talerenn Way and Chipane Street intersect here.  The bustle at this
intersection is at an all time high compared to the rest of the city,
filled with people making their way from the palace, market, or from the
ajoining streets.  Chipane lies both east and west from here, a more
residential area, while Talerenn joins the palace gates with the entrance
to the city.
Obvious exits: -North -East  -South -West 
Dziph enters from the south.

< 516h/516H 173v/241V Pos: standing >
You quickly scan the area.
A young guard who is close by to your north.
A retired sailor who is close by to your north.
A young guard who is rather far off to your north.
An elven woman who is rather far off to your north.
A huge guard who is in the distance to your north.
A huge guard who is in the distance to your north.
A huge guard who is in the distance to your north.
A huge guard who is in the distance to your north.
A huge guard who is in the distance to your north.
A huge guard who is in the distance to your north.
A crazy man who is not far off to your east.
A retired sailor who is close by to your south.
A young girl who is not far off to your south.
A young guard who is in the distance to your south.
An elite guard who is in the distance to your south.
A retired sailor who is not far off to your west.
A young guard who is not far off to your west.

< 516h/516H 174v/241V Pos: standing >
Talerenn Way
   Talerenn Way continues north and south from here, busy with the
bustle of townsmen, sailors, merchants, and other visitors making
their way about.  While small shops can still be seen along this
street, it's mainly taken up by houses.  Talerenn intersects just to
the south of here, while the tall towers of the palace are visible
to the north.
Obvious exits: -North -South
A young member of the city guard strolls by here.
An old sailor looks uneasy on land here.
Dziph enters from the south.

< 516h/516H 174v/241V Pos: standing >
You quickly scan the area.
A young guard who is a brief walk away to your north.
An elven woman who is a brief walk away to your north.
A huge guard who is rather far off to your north.
A huge guard who is rather far off to your north.
A huge guard who is rather far off to your north.
A huge guard who is rather far off to your north.
A huge guard who is rather far off to your north.
A huge guard who is rather far off to your north.
A retired sailor who is not far off to your south.
A young girl who is a brief walk away to your south.

< 516h/516H 174v/241V Pos: standing >
Talerenn Way
   Talerenn Way continues north and south from here, busy with the
bustle of townsmen, sailors, merchants, and other visitors making
their way about.  While small shops can still be seen along this
street, it's mainly taken up by houses.  Talerenn intersects just to
the south of here, while the tall towers of the palace are visible
to the north.  A small shop lies to the east.
Obvious exits: -North -East # -South
Dziph enters from the south.

< 516h/516H 174v/241V Pos: standing >
You quickly scan the area.
A young guard who is not far off to your north.
An elven woman who is not far off to your north.
A huge guard who is a brief walk away to your north.
A huge guard who is a brief walk away to your north.
A huge guard who is a brief walk away to your north.
A huge guard who is a brief walk away to your north.
A huge guard who is a brief walk away to your north.
A huge guard who is a brief walk away to your north.
A young guard who is close by to your south.
A retired sailor who is close by to your south.
A retired sailor who is a brief walk away to your south.
A young girl who is rather far off to your south.

< 516h/516H 175v/241V Pos: standing >
Talerenn Way
   Talerenn Way continues north and south from here, busy with the
bustle of townsmen, sailors, merchants, and other visitors making
their way about.  While small shops can still be seen along this
street, it's mainly taken up by houses.  Talerenn continues southward
from here, towards more shops and houses, while the tall towers of
the palace are visible to the north.
Obvious exits: -North -South
Dziph enters from the south.

< 516h/516H 174v/241V Pos: standing >
You quickly scan the area.
A young guard who is close by to your north.
An elven woman who is close by to your north.
A huge guard who is not far off to your north.
A huge guard who is not far off to your north.
A huge guard who is not far off to your north.
A huge guard who is not far off to your north.
A huge guard who is not far off to your north.
A huge guard who is not far off to your north.
A young guard who is not far off to your south.
A retired sailor who is not far off to your south.
A retired sailor who is rather far off to your south.
A young girl who is in the distance to your south.

< 516h/516H 175v/241V Pos: standing >
An elven woman enters from the north.
Talerenn Way
   The palace stands tall just to the north, the two gleaming towers
extending high into the sky.  Two huge gates of iron enclose the palace,
keeping the unwanted out, while the stone walls stretch far to the east
and west.  Many visitors to the city stop here, wanting a closer look
at the palace itself, crowded by the guards and merchants and others
awaiting entry into the gates.  Talerenn Way continues southward towards
a large intersection, while two smaller watchtowers stand opposite each
other along this stretch of the street.
Obvious exits: -North -East # -South -West #
A young member of the city guard strolls by here.
Dziph enters from the south.

< 516h/516H 174v/241V Pos: standing >
You quickly scan the area.
A huge guard who is close by to your north.
A huge guard who is close by to your north.
A huge guard who is close by to your north.
A huge guard who is close by to your north.
A huge guard who is close by to your north.
A huge guard who is close by to your north.
An elven woman who is close by to your south.
A young guard who is a brief walk away to your south.
A retired sailor who is a brief walk away to your south.
A retired sailor who is in the distance to your south.

< 516h/516H 175v/241V Pos: standing >
Ok.

< 516h/516H 180v/241V Pos: standing >
Bottom of The Guard Watchtower
   The city guards come here to take their breaks, for a quick
nap or just a rest.  A few foldup beds and wooden chairs, both
appear quite uncomfortable.  A ladder leads up to more barraks,
then up the lookout tower.  The street is back west.
Obvious exits: -West  -Up   
A young city guard takes a short break here.
A young city guard takes a short break here.
Dziph enters from the west.

< 516h/516H 180v/241V Pos: standing >
Ok.

< 516h/516H 181v/241V Pos: standing >
You quickly scan the area.
A burly guard who is not far off above you.

< 516h/516H 182v/241V Pos: standing >
You quickly scan the area.
A burly guard who is not far off above you.

< 516h/516H 183v/241V Pos: standing >
Ok.

< 516h/516H 185v/241V Pos: standing >
Talerenn Way
   The palace stands tall just to the north, the two gleaming towers
extending high into the sky.  Two huge gates of iron enclose the palace,
keeping the unwanted out, while the stone walls stretch far to the east
and west.  Many visitors to the city stop here, wanting a closer look
at the palace itself, crowded by the guards and merchants and others
awaiting entry into the gates.  Talerenn Way continues southward towards
a large intersection, while two smaller watchtowers stand opposite each
other along this stretch of the street.
Obvious exits: -North -East  -South -West #
A young member of the city guard strolls by here.
Dziph enters from the east.

< 516h/516H 184v/241V Pos: standing >
Ok.

< 516h/516H 186v/241V Pos: standing >
Ok.

< 516h/516H 187v/241V Pos: standing >
Bottom of The Guard Watchtower
   The city guards come here to take their breaks, for a quick
nap or just a rest.  A few foldup beds and wooden chairs, both
appear quite uncomfortable.  A ladder leads up to more barraks,
then up the lookout tower.  The street is back east.
Obvious exits: -East  -Up   
A young city guard takes a short break here.
A young city guard takes a short break here.
Dziph enters from the east.

< 516h/516H 186v/241V Pos: standing >
You quickly scan the area.
An elven woman who is close by to your east.
A young guard who is close by to your east.
A burly guard who is not far off above you.

< 516h/516H 189v/241V Pos: standing >
Talerenn Way
   The palace stands tall just to the north, the two gleaming towers
extending high into the sky.  Two huge gates of iron enclose the palace,
keeping the unwanted out, while the stone walls stretch far to the east
and west.  Many visitors to the city stop here, wanting a closer look
at the palace itself, crowded by the guards and merchants and others
awaiting entry into the gates.  Talerenn Way continues southward towards
a large intersection, while two smaller watchtowers stand opposite each
other along this stretch of the street.
Obvious exits: -North -East # -South -West 
An elven woman shops around town here.
A young member of the city guard strolls by here.
Dziph enters from the west.

< 516h/516H 190v/241V Pos: standing >
Ok.

< 516h/516H 193v/241V Pos: standing >
Talerenn Way
   Talerenn Way continues north and south from here, busy with the
bustle of townsmen, sailors, merchants, and other visitors making
their way about.  While small shops can still be seen along this
street, it's mainly taken up by houses.  Talerenn continues southward
from here, towards more shops and houses, while the tall towers of
the palace are visible to the north.
Obvious exits: -North -South
Dziph enters from the north.

< 516h/516H 193v/241V Pos: standing >
Talerenn Way
   Talerenn Way continues north and south from here, busy with the
bustle of townsmen, sailors, merchants, and other visitors making
their way about.  While small shops can still be seen along this
street, it's mainly taken up by houses.  Talerenn intersects just to
the south of here, while the tall towers of the palace are visible
to the north.  A small shop lies to the east.
Obvious exits: -North -East # -South
Dziph enters from the north.

< 516h/516H 192v/241V Pos: standing >
You quickly scan the area.
An elven woman who is not far off to your north.
A young guard who is not far off to your north.
A huge guard who is a brief walk away to your north.
A huge guard who is a brief walk away to your north.
A huge guard who is a brief walk away to your north.
A huge guard who is a brief walk away to your north.
A huge guard who is a brief walk away to your north.
A huge guard who is a brief walk away to your north.
A young guard who is close by to your south.
A retired sailor who is close by to your south.
A retired sailor who is a brief walk away to your south.
A young girl who is rather far off to your south.

< 516h/516H 193v/241V Pos: standing >
Talerenn Way
   Talerenn Way continues north and south from here, busy with the
bustle of townsmen, sailors, merchants, and other visitors making
their way about.  While small shops can still be seen along this
street, it's mainly taken up by houses.  Talerenn intersects just to
the south of here, while the tall towers of the palace are visible
to the north.
Obvious exits: -North -South
A young member of the city guard strolls by here.
An old sailor looks uneasy on land here.
Dziph enters from the north.

< 516h/516H 194v/241V Pos: standing >
Alas, you cannot go that way. . . .

< 516h/516H 194v/241V Pos: standing >
Alas, you cannot go that way. . . .

< 516h/516H 195v/241V Pos: standing >
Talerenn and Chipane Intersection
   Talerenn Way and Chipane Street intersect here.  The bustle at this
intersection is at an all time high compared to the rest of the city,
filled with people making their way from the palace, market, or from the
ajoining streets.  Chipane lies both east and west from here, a more
residential area, while Talerenn joins the palace gates with the entrance
to the city.
Obvious exits: -North -East  -South -West 
Dziph enters from the north.

< 516h/516H 195v/241V Pos: standing >
Chipane Street
   This street begins to look like a more residential area.  Small
middle-class houses line the street here although every few have been
turned into family-run small businesses.  Those who live here still
have to put up with the noises of the market being nearby and people
cutting through here to reach it.  An intersection is seen to the west
and the street continues eastward.
Obvious exits: -East  -West 
A man with an insane spark in his eye darts about.
Dziph enters from the west.

< 516h/516H 195v/241V Pos: standing >
Chipane Street
   This street begins to look like a more residential area.  Small
middle-class houses line the street here although every few have been
turned into family-run small businesses.  Those who live here still
have to put up with the noises of the market being nearby and people
cutting through here to reach it.  An intersection is seen to the west
and the street continues eastward.
Obvious exits: -North# -East  -South# -West 
Dziph enters from the west.

< 516h/516H 194v/241V Pos: standing >
Ok.

< 516h/516H 197v/241V Pos: standing >
A House of Stone
   The walls of this house are made of thick gray stone, cracks
evident here and there.  A stone fireplace covers the east
wall, warming the house during the night.  Wooden chairs, tables
and other furniture rests in its places.  A wooden door leads
out onto the street south.
Obvious exits: -South
The wraith of a small trog stands in mid-air here, fighting a tiny gnome. (Minion) (Red Aura)
The wraith of a muscular horse stands here. (minion) (Red Aura)
The wraith of An oasis village commoner stands here. (minion)  (casting) (Red Aura)
*The wraith of A female village commoner stands here. (minion) (Red Aura)
A Githzerai (medium) Gungnir (_/Eye of Odin\_) sits resting.(Red Aura)
A tiny gnome stands here, fighting the wraith of a small trog.
Dziph enters from the south.

< 516h/516H 197v/241V Pos: standing >
The wraith of an oasis village commoner completes its spell...
The wraith of an oasis village commoner utters the word 'yufzbarr'
The wraith of an oasis village commoner smirks as its fireball explodes into the face of a tiny gnome.
A tiny gnome is dead! R.I.P.
The unmistakable scent of fresh blood can be smelled as a tiny gnome dies in agony.

< 516h/516H 198v/241V Pos: standing >
A Githzerai gets a few coins from the corpse of a tiny gnome.

< 516h/516H 200v/241V Pos: standing >
The wraith of a muscular horse fades from your mortal viewing...
The wraith of a small trog fades from your mortal viewing...

< 516h/516H 201v/241V Pos: standing >
Ok.
A Githzerai puts a small pile of coins into a bottomless bag of the illithids.

< 516h/516H 201v/241V Pos: standing >
It's already closed!

< 516h/516H 202v/241V Pos: standing >
It's already closed!

< 516h/516H 202v/241V Pos: standing >
Dziph's impressive pierce wounds a Githzerai.
Dziph wavers in agony, as the positive energies sent by a Githzerai purge his essence!
Dziph suffers from contact with the aura about a Githzerai.
The wraith of a muscular horse suddenly attacks Dziph!
The wraith of a muscular horse snaps into visibility.
The wraith of a muscular horse misses Dziph.
The wraith of a female village commoner suddenly attacks Dziph!
The wraith of a female village commoner snaps into visibility.
The wraith of a female village commoner misses Dziph.
It's already closed!

< 516h/516H 203v/241V Pos: standing >
It's already closed!

< 516h/516H 204v/241V Pos: standing >
It's already closed!

< 516h/516H 204v/241V Pos: standing >
It's already closed!

< 516h/516H 205v/241V Pos: standing >
It's already closed!

< 516h/516H 205v/241V Pos: standing >
Autosaving...
The wraith of an oasis village commoner fades from your mortal viewing...
The wraith of an oasis village commoner says 'For glory!'
The wraith of an oasis village commoner suddenly attacks Dziph!
The wraith of an oasis village commoner snaps into visibility.
The wraith of an oasis village commoner misses Dziph.
It's already closed!

< 516h/516H 206v/241V Pos: standing >
It's already closed!

< 516h/516H 207v/241V Pos: standing >
It's already closed!
A Githzerai clambers to his feet.

< 516h/516H 207v/241V Pos: standing >
It's already closed!

< 516h/516H 208v/241V Pos: standing >
A Githzerai starts casting a spell called 'teleport'.

< 516h/516H 208v/241V Pos: standing >
Dziph tackles a Githzerai square in the chest knocking the wind out of him!
You failed.

< 516h/516H 210v/241V Pos: standing >
A Githzerai stops invoking abruptly!

< 516h/516H 211v/241V Pos: standing >
Dziph dodges the wraith of a female village commoner's attack.
The wraith of a muscular horse's punch grazes Dziph.
The wraith of a muscular horse misses Dziph.

< 516h/516H 211v/241V Pos: standing >
The wraith of an oasis village commoner misses Dziph.
Dziph's slash strikes a Githzerai.
Dziph wavers in agony, as the positive energies sent by a Githzerai purge his essence!
Dziph suffers from contact with the aura about a Githzerai.
Dziph's pierce wounds a Githzerai.
Dziph wavers in agony, as the positive energies sent by a Githzerai purge his essence!
Dziph suffers from contact with the aura about a Githzerai.
Dziph's impressive slash wounds a Githzerai.
Dziph wavers in agony, as the positive energies sent by a Githzerai purge his essence!
Dziph suffers from contact with the aura about a Githzerai.
Dziph's slash strikes a Githzerai.
Dziph wavers in agony, as the positive energies sent by a Githzerai purge his essence!
Dziph suffers from contact with the aura about a Githzerai.

< 516h/516H 214v/241V Pos: standing >
Dziph parries a Githzerai's lunge at him.
Dziph dodges a Githzerai's attack.

< 516h/516H 215v/241V Pos: standing >
You start chanting...
You snap into visibility.

< 516h/516H 216v/241V Pos: standing >
You complete your spell...
[Damage: 125 ] -=[Your concussion blast rips into a Githzerai, shattering his soul!]=-

< 516h/516H 219v/241V Pos: standing >
The wraith of a female village commoner's punch grazes Dziph.
The wraith of a muscular horse's crude punch grazes Dziph.
Dziph dodges the wraith of a muscular horse's attack.

< 516h/516H 220v/241V Pos: standing >
You start chanting...
You snap into visibility.

< 516h/516H 221v/241V Pos: standing >
The wraith of an oasis village commoner misses Dziph.

< 516h/516H 222v/241V Pos: standing >
You complete your spell...
You snap into visibility.
[Damage: 123 ] -=[Your concussion blast rips into a Githzerai, shattering his soul!]=-

< 516h/516H 224v/241V Pos: standing >
Dziph's powerful slash seriously wounds a Githzerai.
Dziph wavers in agony, as the positive energies sent by a Githzerai purge his essence!
Dziph suffers from contact with the aura about a Githzerai.
Dziph's impressive slash strikes a Githzerai very hard.
Dziph wavers in agony, as the positive energies sent by a Githzerai purge his essence!
Dziph suffers from contact with the aura about a Githzerai.
Dziph's impressive pierce strikes a Githzerai very hard.
Dziph wavers in agony, as the positive energies sent by a Githzerai purge his essence!
Dziph suffers from contact with the aura about a Githzerai.
Dziph's impressive slash strikes a Githzerai very hard.
Dziph wavers in agony, as the positive energies sent by a Githzerai purge his essence!
Dziph suffers from contact with the aura about a Githzerai.
Dziph's impressive slash seriously wounds a Githzerai.
Dziph wavers in agony, as the positive energies sent by a Githzerai purge his essence!
Dziph suffers from contact with the aura about a Githzerai.

< 516h/516H 225v/241V Pos: standing >
You start chanting...
You snap into visibility.

< 516h/516H 226v/241V Pos: standing >
The wraith of a female village commoner misses Dziph.
The wraith of a muscular horse misses Dziph.
Dziph dodges the wraith of a muscular horse's attack.
Dziph dodges a Githzerai's attack.
A Githzerai misses Dziph.

< 516h/516H 228v/241V Pos: standing >
You complete your spell...
You snap into visibility.
[Damage: 67 ] -=[Your concussion blast rips into a Githzerai, shattering his soul!]=-
A Githzerai's pair of moss-covered gloves [superior] was disintegrated by the negative energy!
A Githzerai's imperceptable shroud of stars was disintegrated by the negative energy!
A Githzerai's pair of mailed yeti hide boots [superior] was disintegrated by the negative energy!
A Githzerai's pair of silver earrings with red rubies was disintegrated by the negative energy!
A Githzerai's sheepskin belt was disintegrated by the negative energy!
A Githzerai's glowing blue crystal was disintegrated by the negative energy!
The wraith of a female village commoner stops following a Githzerai.
The wraith of an oasis village commoner stops following a Githzerai.
The wraith of a muscular horse stops following a Githzerai.
The wraith of a small trog stops following a Githzerai.
A Githzerai is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zlo by 4200000.
The smell of fresh blood enters your body, infusing you with power!