<worn as a badge> a scale of a koi fish [superior]
<worn on head> a crude ivory tiara from The Prisons of Carthapia
<worn on eyes> goggles of the tinkerer (glowing)
<worn in ear> a pair of silver earrings with red rubies
<worn on face> a salamander scale mask
<worn around neck> a crude gold charm from The Prisons of Carthapia
<worn around neck> a goblin unholy symbol [poor] (magic) (glowing)
<worn on body> a blood-stained platinum breastplate from The Prisons of Carthapia
<worn on horse body> a platinum pommeled saddle (magic)
<worn about body> a vaporous cloak of crimson death [poor]
<worn on tail> a severed dragon tail
<worn as quiver> a human-made copper quiver
<worn about waist> a miner's belt
<worn on belt buckle>a well-used copper belt buckle from The Mountain Village of Tentro
<attached to belt> a rugged adventurers satchel (magic) (illuminating)
<worn on arms> a pair of drow and illithid-skin armguards (magic) (glowing)
<held as shield> a diabolical copper tower shield from The Prisons of Carthapia
<worn around wrist> the neck-charm of Savannah of Broken Trusts [superior]
<worn around wrist> a hardened obsidian bracelet
<worn on hands> some snake-rattle gloves
<worn on finger> a soft feathered ring (magic)
<worn on finger> a ring of sand blasting (magic)
<primary weapon> a static bark cudgel from Rift Valley Jungle of magic missiles (magic)
<worn on feet> a set of bloodied horseshoes [poor] (magic)
a rugged adventurers satchel (magic) (illuminating)
< 810h/810H 354v/371V Pos: standing >
The shopkeeper now has a two-handed goblin sword [superior].
The shopkeeper gives you 6 platinum, 5 g, 7 s, and 7 c.
< 810h/810H 355v/371V Pos: standing >
You can buy:
1) A two-handed goblin sword [superior] for 13 platinum, 2 g, 4 s, and 4 c.
2) Some peryton feathers for 4 platinum, 1 g, 7 s, and 7 c.
3) A grey strip of olyx hide for 9 platinum, 8 s, and 2 c.
4) A brown strip of bear hide for 9 platinum, and 1 g.
5) A strip of gorilla hide for 4 platinum, 1 g, 7 s, and 7 c.
6) A goblin holy cloak [poor] for 52 platinum, 7 s, and 7 c.
7) A red-bladed dagger with a silver hilt [poor] for 108 platinum, 7 g, 3 s, and 4 c.
8) A fine suit of spiked ringmail [superior] for 43 platinum, 4 g, 9 s, and 3 c.
9) A bar of silver for 20 platinum, 1 g, 8 s, and 5 c.
10) A bar of silver for 20 platinum, 1 g, 8 s, and 5 c.
11) A bar of silver for 20 platinum, 1 g, 8 s, and 5 c.
12) A tight pair of dwarfskin sandals [superior] for 5 platinum, 4 g, 7 s, and 7 c.
13) A goblin long sword [poor] for 120 platinum, 6 g, and 7 s.
14) A goblin long sword [superior] for 120 platinum, 6 g, and 7 s.
15) A goblin long sword [poor] for 120 platinum, 6 g, and 7 s.
16) A goblin long sword [superior] for 120 platinum, 6 g, and 7 s.
17) A goblin long sword [superior] for 120 platinum, 6 g, and 7 s.
18) A goblin short sword [superior] for 87 platinum, 9 g, 6 s, and 8 c.
19) A goblin short sword for 87 platinum, 9 g, 6 s, and 8 c.
20) A goblin short sword [poor] for 87 platinum, 9 g, 6 s, and 8 c.
21) A goblin short sword [poor] for 87 platinum, 9 g, 6 s, and 8 c.
22) A goblin short sword for 87 platinum, 9 g, 6 s, and 8 c.
23) A goblin short sword [poor] for 87 platinum, 9 g, 6 s, and 8 c.
24) A goblin short sword [superior] for 87 platinum, 9 g, 6 s, and 8 c.
25) A goblin short sword for 87 platinum, 9 g, 6 s, and 8 c.
26) A green orb for 46 platinum, and 6 g.
27) A blue orb for 100 platinum, 7 g, 2 s, and 2 c.
28) An emerald potion for 78 platinum, 4 g, 8 s, and 4 c.
29) A white potion for 140 platinum, 6 g, 1 s, and 8 c.
30) A purple potion for 160 platinum, 2 g, 3 s, and 9 c.
31) A flask of the goblin tribe 'Gruneegth' of wine for 4 platinum, 8 s, and 7 c.
32) A spellbook bound in silver for 49 platinum, 2 g, 1 s, and 6 c.
< 810h/810H 356v/371V Pos: standing >
'a two-handed goblin sword [superior]'
Weight 12, Item type: WEAPON
Item is: GLOW ALLOWED_CLASSES TWOHANDS
Damage Dice is '2D7'
This item will also affect your HITROLL positively and DAMROLL positively.
A two-handed goblin sword [superior] has an item value of 28.
< 810h/810H 358v/371V Pos: standing >
You are carrying: (8/10)
a two-handed goblin sword [poor] (glowing)
[2] a two-handed goblin sword (glowing)
a set of cell keys
a small silver key (glowing)
a cracked black key
a golden key (magic)
a rugged adventurers satchel (magic) (illuminating)
< 810h/810H 360v/371V Pos: standing >
The shopkeeper now has a two-handed goblin sword [poor].
The shopkeeper gives you 6 platinum, 5 g, 7 s, and 7 c.
< 810h/810H 361v/371V Pos: standing >
Flakun says 'a two-handed goblin sword is rather common, you won't get as much for it.'
The shopkeeper now has a two-handed goblin sword.
The shopkeeper gives you 6 platinum, 2 g, 4 s, and 8 c.
< 810h/810H 362v/371V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
Flakun says 'a two-handed goblin sword is rather common, you won't get as much for it.'
The shopkeeper now has a two-handed goblin sword.
The shopkeeper gives you 5 platinum, 9 g, 1 s, and 9 c.
< 810h/810H 363v/371V Pos: standing >
Flakun says 'You don't seem to have that item, Poktaur.'
< 810h/810H 364v/371V Pos: standing >
You are carrying: (5/10)
a set of cell keys
a small silver key (glowing)
a cracked black key
a golden key (magic)
a rugged adventurers satchel (magic) (illuminating)
< 810h/810H 365v/371V Pos: standing >
You do not see or have the 1.corpse.
< 810h/810H 369v/371V Pos: standing >
Ok.
You put 23 platinum, 21 gold, 19 silver, and 31 copper coins into a rugged adventurers satchel.
< 810h/810H 369v/371V Pos: standing >
The Main Path of the Goblin Settlement
Obvious exits: -N -S -W
< 810h/810H 369v/371V Pos: standing >
The Main Path of the Goblin Settlement
Obvious exits: -N -S
< 810h/810H 367v/371V Pos: standing >
The Spring of the Goblin Settlement
Obvious exits: -N -E -S -W
A small spring bubbles up into a pool.
< 810h/810H 365v/371V Pos: standing >
The Way of the Soul
Obvious exits: -E -W
< 810h/810H 363v/371V Pos: standing >
The Way of the Soul
Obvious exits: -E -W
The corpse of a wandering goblin guard is lying here.
< 810h/810H 362v/371V Pos: standing >
The Way of the Soul
Obvious exits: -N -E -W
< 810h/810H 360v/371V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
Before the Gruneegth Prison
Obvious exits: -E -W
< 810h/810H 358v/371V Pos: standing >
The Entrance to the Gruneegth Prison
Obvious exits: -E -W
[2] The corpse of a goblin prison guard is lying here.
A goblin prison guard stands here growling.(Red Aura)
A goblin prison guard stands here growling.(Red Aura)
< 810h/810H 356v/371V Pos: standing >
Corridor Between Cells
Obvious exits: -N -S -W
< 810h/810H 355v/371V Pos: standing >
Alas, you cannot go that way. . . .
< 810h/810H 355v/371V Pos: standing >
The Entrance to the Gruneegth Prison
Obvious exits: -E -W
[2] The corpse of a goblin prison guard is lying here.
A goblin prison guard stands here growling.(Red Aura)
A goblin prison guard stands here growling.(Red Aura)
< 810h/810H 354v/371V Pos: standing >
Before the Gruneegth Prison
Obvious exits: -E -W
< 810h/810H 352v/371V Pos: standing >
The Way of the Soul
Obvious exits: -N -E -W
< 810h/810H 351v/371V Pos: standing >
Alas, you cannot go that way. . . .
< 810h/810H 352v/371V Pos: standing >
The Way of the Soul
Obvious exits: -E -W
The corpse of a wandering goblin guard is lying here.
< 810h/810H 350v/371V Pos: standing >
Alas, you cannot go that way. . . .
< 810h/810H 350v/371V Pos: standing >
The Way of the Soul
Obvious exits: -E -W
< 810h/810H 349v/371V Pos: standing >
Alas, you cannot go that way. . . .
< 810h/810H 349v/371V Pos: standing >
The Spring of the Goblin Settlement
Obvious exits: -N -E -S -W
A small spring bubbles up into a pool.
< 810h/810H 348v/371V Pos: standing >
The Main Path of the Goblin Settlement
Obvious exits: -N -S
< 810h/810H 347v/371V Pos: standing >
Alas, you cannot go that way. . . .
< 810h/810H 348v/371V Pos: standing >
The Main Path of the Goblin Settlement
Obvious exits: -N -E -S
< 810h/810H 346v/371V Pos: standing >
The Tavern of the Fifteenth Shot
Obvious exits: -W
A goblin patron hardly controls his laughter, here.(Red Aura)
A goblin patron hardly controls his laughter, here.(Red Aura)
(Q)A Goblin bartender stands here wiping out a glass.(Red Aura)
< 810h/810H 344v/371V Pos: standing >
The Main Path of the Goblin Settlement
Obvious exits: -N -E -S
< 810h/810H 345v/371V Pos: standing >
Alas, you cannot go that way. . . .
< 810h/810H 345v/371V Pos: standing >
The Main Path of the Goblin Settlement
Obvious exits: -N -E# -S -W#
< 810h/810H 344v/371V Pos: standing >
The door seems to be closed.
< 810h/810H 344v/371V Pos: standing >
The Main Path of the Goblin Settlement
Obvious exits: -N -S
< 810h/810H 345v/371V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
< 810h/810H 346v/371V Pos: standing >
The Bottum of the Stairs
Obvious exits: -N -U#
A goblin stair guard stands here growling.(Red Aura)
A goblin stair guard stands here growling.(Red Aura)
A goblin stair guard stands here growling.(Red Aura)
< 810h/810H 344v/371V Pos: standing >
Ok.
< 810h/810H 347v/371V Pos: standing >
Guarded Stairs
Obvious exits: -S -D
A fine piece of hard wood has been dropped here.
A goblin stair guard stands here growling.(Red Aura)
A goblin stair guard stands here growling.(Red Aura)
A goblin stair guard stands here growling.(Red Aura)
< 810h/810H 347v/371V Pos: standing >
Tunnel Before A Settlement
Obvious exits: -N -S
< 810h/810H 346v/371V Pos: standing >
You are carrying: (5/10)
a set of cell keys
a small silver key (glowing)
a cracked black key
a golden key (magic)
a rugged adventurers satchel (magic) (illuminating)
< 810h/810H 347v/371V Pos: standing >
You drop a set of cell keys.
< 810h/810H 350v/371V Pos: standing >
You drop a small silver key.
< 810h/810H 351v/371V Pos: standing >
You drop a cracked black key.
< 810h/810H 354v/371V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
< 810h/810H 355v/371V Pos: standing >
Tunnel Before A Settlement
Obvious exits: -N -S
A cracked black key lies here.
A small silver key lies here. (glowing)
A set of cell keys lies here.
< 810h/810H 355v/371V Pos: standing >
You are carrying: (2/10)
a golden key (magic)
a rugged adventurers satchel (magic) (illuminating)
< 810h/810H 361v/371V Pos: standing >
A Drafty Tunnel
Obvious exits: -N -E
< 810h/810H 361v/371V Pos: standing >
Alas, you cannot go that way. . . .
< 810h/810H 361v/371V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.
Your communion with nature is now complete...
Alas, you cannot go that way. . . .
< 810h/810H 361v/371V Pos: standing >
A Drafty Tunnel
Obvious exits: -S -W
A goblin scout searches for intruders.(Red Aura)
A goblin scout searches for intruders.(Red Aura)
A goblin scout suddenly attacks YOU!
You feel your skin soften and return to normal.
-=[A goblin scout's punch grazes you.]=-
< 809h/810H 360v/371V Pos: standing >
< T: Poktaur TP: sta TC:few scratches E: goblin sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 809h/810H 360v/371V Pos: standing >
< T: Poktaur TP: sta TC:few scratches E: goblin sta EP: excellent >
A goblin scout suddenly attacks YOU!
A goblin scout misses you.
A Drafty Tunnel
Obvious exits: -S -W
A goblin scout stands here, fighting YOU!(Red Aura)
A goblin scout stands here, fighting YOU!(Red Aura)
< 810h/810H 360v/371V Pos: standing >
< T: Poktaur TP: sta TC:excellent E: goblin sta EP: excellent >
You feel your skin harden to stone.
The spirits of The Prisons of Carthapia grant you their protection.
< 810h/810H 360v/371V Pos: standing >
< T: Poktaur TP: sta TC:excellent E: goblin sta EP: excellent >
You start chanting...
< 810h/810H 360v/371V Pos: standing >
< T: Poktaur TP: sta TC:excellent E: goblin sta EP: excellent >
Casting: earth spike *
< 810h/810H 360v/371V Pos: standing >
< T: Poktaur TP: sta TC:excellent E: goblin sta EP: excellent >
A goblin scout misses you.
You dodge a goblin scout's vicious attack.
A goblin scout starts casting an offensive spell.
< 810h/810H 360v/371V Pos: standing >
< T: Poktaur TP: sta TC:excellent E: goblin sta EP: excellent >
Casting: earth spike
< 810h/810H 360v/371V Pos: standing >
< T: Poktaur TP: sta TC:excellent E: goblin sta EP: excellent >
You dodge a goblin scout's vicious attack.
A goblin scout starts casting an offensive spell.
< 810h/810H 360v/371V Pos: standing >
< T: Poktaur TP: sta TC:excellent E: goblin sta EP: excellent >
You complete your spell...
[Damage: 84 ] -=[You cause a huge spike to burst out of the ground at your opponent!]=-
< 810h/810H 360v/371V Pos: standing >
< T: Poktaur TP: sta TC:excellent E: goblin sta EP: few wounds >
You miss a goblin scout.
< 810h/810H 360v/371V Pos: standing >
< T: Poktaur TP: sta TC:excellent E: goblin sta EP: few wounds >
A goblin scout completes his spell...
A goblin scout utters the words 'grul ay unsoyzzbrzwunsoh'
< 810h/810H 360v/371V Pos: standing >
< T: Poktaur TP: sta TC:excellent E: goblin sta EP: few wounds >
You start chanting...
< 810h/810H 360v/371V Pos: standing >
< T: Poktaur TP: sta TC:excellent E: goblin sta EP: few wounds >
A goblin scout completes his spell...
A goblin scout utters the words 'grul ay unsoyzzbrzwunsoh'
A wave of weakness sweeps over you!
< 810h/810H 360v/371V Pos: standing >
< T: Poktaur TP: sta TC:excellent E: goblin sta EP: few wounds >
Casting: earth spike *
You block a goblin scout's lunge at you.
You block a goblin scout's lunge at you.
A goblin scout misses you.
A goblin scout misses you with his clumsy kick at your chest.
< 810h/810H 360v/371V Pos: standing >
< T: Poktaur TP: sta TC:excellent E: goblin sta EP: few wounds >
-=[A goblin scout's feeble punch grazes you.]=-
You block a goblin scout's lunge at you.
< 809h/810H 360v/371V Pos: standing >
< T: Poktaur TP: sta TC:few scratches E: goblin sta EP: few wounds >
Casting: earth spike
< 809h/810H 360v/371V Pos: standing >
< T: Poktaur TP: sta TC:few scratches E: goblin sta EP: few wounds >
You complete your spell...
[Damage: 156 ] -=[You cause a huge spike to burst out of the ground at your opponent!]=-
A goblin scout is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a goblin scout dies in agony.
< 810h/810H 360v/371V Pos: standing >
You get a few coins from the corpse of a goblin scout.
There were: 21 gold coins.
You get a green dragonscale from the corpse of a goblin scout.
< 810h/810H 360v/371V Pos: standing >
Ok.
You put 0 platinum, 21 gold, 0 silver, and 0 copper coins into a rugged adventurers satchel.
< 810h/810H 360v/371V Pos: standing >
-=[A goblin scout's punch grazes you.]=-
A goblin scout misses you.
You dodge a goblin scout's feeble leg sweep.
< 806h/810H 361v/371V Pos: standing >
< T: Poktaur TP: sta TC:few scratches E: goblin sta EP: excellent >
You start chanting...
< 809h/810H 361v/371V Pos: standing >
< T: Poktaur TP: sta TC:few scratches E: goblin sta EP: excellent >
Casting: earthen maul *
< 810h/810H 361v/371V Pos: standing >
< T: Poktaur TP: sta TC:excellent E: goblin sta EP: excellent >
Casting: earthen maul
< 810h/810H 361v/371V Pos: standing >
< T: Poktaur TP: sta TC:excellent E: goblin sta EP: excellent >
You complete your spell...
[Damage: 99 ] -=[You cause the earth to reach up and crush your opponent!
The unstable nature of your surroundings, causes extreme amounts of extra debris!]=-
You dodge a goblin scout's vicious attack.
You dodge a goblin scout's vicious attack.
< 810h/810H 361v/371V Pos: standing >
< T: Poktaur TP: sta TC:excellent E: goblin sta EP: few wounds >
You start chanting...
< 810h/810H 361v/371V Pos: standing >
< T: Poktaur TP: sta TC:excellent E: goblin sta EP: few wounds >
Casting: earthen maul *
< 810h/810H 361v/371V Pos: standing >
< T: Poktaur TP: sta TC:excellent E: goblin sta EP: few wounds >
Casting: earthen maul
You block a goblin scout's lunge at you.
A goblin scout misses you.
< 810h/810H 361v/371V Pos: standing >
< T: Poktaur TP: sta TC:excellent E: goblin sta EP: few wounds >
You complete your spell...
[Damage: 95 ] -=[You cause the earth to reach up and crush your opponent!
The unstable nature of your surroundings, causes extreme amounts of extra debris!]=-
< 810h/810H 361v/371V Pos: standing >
< T: Poktaur TP: sta TC:excellent E: goblin sta EP: pretty hurt >
You start chanting...
< 810h/810H 361v/371V Pos: standing >
< T: Poktaur TP: sta TC:excellent E: goblin sta EP: pretty hurt >
Casting: earthen maul *
< 810h/810H 361v/371V Pos: standing >
< T: Poktaur TP: sta TC:excellent E: goblin sta EP: pretty hurt >
You dodge a goblin scout's vicious attack.
You dodge a goblin scout's feeble leg sweep.
< 810h/810H 361v/371V Pos: standing >
< T: Poktaur TP: sta TC:excellent E: goblin sta EP: pretty hurt >
Casting: earthen maul
< 810h/810H 361v/371V Pos: standing >
< T: Poktaur TP: sta TC:excellent E: goblin sta EP: pretty hurt >
You complete your spell...
[Damage: 46 ] -=[You cause the earth to reach up and crush your opponent!
The unstable nature of your surroundings, causes extreme amounts of extra debris!]=-
A goblin scout is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a goblin scout dies in agony.
< 810h/810H 361v/371V Pos: standing >
You feel nature's energy flow into your 7th circle of knowledge.
< 810h/810H 361v/371V Pos: standing >
You get a few coins from the corpse of a goblin scout.
There were: 18 gold coins.
< 810h/810H 361v/371V Pos: standing >
Ok.
You put 0 platinum, 18 gold, 0 silver, and 0 copper coins into a rugged adventurers satchel.
< 810h/810H 361v/371V Pos: standing >
You are carrying: (3/10)
a green dragonscale
a golden key (magic)
a rugged adventurers satchel (magic) (illuminating)
< 810h/810H 361v/371V Pos: standing >
Saving Poktaur.
< 810h/810H 362v/371V Pos: standing >
You are three quarters the way to your next level.
< 810h/810H 362v/371V Pos: standing >
A Drafty Tunnel
Obvious exits: -S -W
Fresh blood covers everything in the area.
[2] The corpse of a goblin scout is lying here.
< 810h/810H 362v/371V Pos: standing >
You drop a green dragonscale.
< 810h/810H 364v/371V Pos: standing >
You currently have the following spell slots available:
1st circle: 10 of 10
2nd circle: 9 of 9
3rd circle: 8 of 8
4th circle: 7 of 7
5th circle: 7 of 7
6th circle: 3 of 6 ( 29 seconds)
7th circle: 3 of 4 ( 10 seconds)
8th circle: 3 of 3
< 810h/810H 367v/371V Pos: standing >
Your current terrain is: UD-Wild.
< 810h/810H 367v/371V Pos: standing >
Zone Name: Golden Hall of the Crown
Average mob level in zone: 34
< 810h/810H 367v/371V Pos: standing >
Score information for Poktaur
Level: 38 Race: Centaur Class: Druid / Storm Druid Sex: Male
Hit points: 810(810) Moves: 368(371)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 78%
Status: Standing.
Frags: +1.00 Deaths: 0
Detecting: Evil Magic Heat
Protected from: Good Animals
Enchantments: Farsee Armor Aware Levitation Tower of Iron Will
Combat Pulse: 19 Spell Pulse: 1.09
Leaderboard Points: 484
Active Spells:
--------------
ray of enfeeblement (1 minute)
stone skin (4 minutes)
regeneration (1 minute)
tower of iron will (6 minutes)
aid (17 minutes)
animal vision (42 minutes)
mielikki vitality (13 minutes)
barkskin (13 minutes)
rested bonus (92 minutes)
protection from animals (18 minutes)
< 810h/810H 368v/371V Pos: standing >
You start chanting...
< 810h/810H 369v/371V Pos: standing >
Casting: pass without trace *
< 810h/810H 370v/371V Pos: standing >
Casting: pass without trace
< 810h/810H 371v/371V Pos: standing >
You complete your spell...
The world seems to open new paths for you.
< 810h/810H 371v/371V Pos: standing >
You feel nature's energy flow into your 8th circle of knowledge.
< 810h/810H 371v/371V Pos: standing >
Score information for Poktaur
Level: 38 Race: Centaur Class: Druid / Storm Druid Sex: Male
Hit points: 810(810) Moves: 371(371)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 78%
Status: Standing.
Frags: +1.00 Deaths: 0
Detecting: Evil Magic Heat
Protected from: Good Animals
Enchantments: Farsee Armor Aware Levitation Tower of Iron Will Lightfooted
Combat Pulse: 19 Spell Pulse: 1.09
Leaderboard Points: 484
Active Spells:
--------------
pass without trace (10 minutes)
ray of enfeeblement (1 minute)
stone skin (4 minutes)
regeneration (1 minute)
tower of iron will (6 minutes)
aid (17 minutes)
animal vision (42 minutes)
mielikki vitality (13 minutes)
barkskin (13 minutes)
rested bonus (92 minutes)
protection from animals (18 minutes)
< 810h/810H 371v/371V Pos: standing >
You start chanting...
< 810h/810H 371v/371V Pos: standing >
Casting: barkskin
< 810h/810H 371v/371V Pos: standing >
You complete your spell...
Your skin rehardens.
< 810h/810H 371v/371V Pos: standing >
You start chanting...
< 810h/810H 371v/371V Pos: standing >
Casting: protection from animals
< 810h/810H 371v/371V Pos: standing >
You complete your spell...
< 810h/810H 371v/371V Pos: standing >
You feel nature's energy flow into your 7th circle of knowledge.
< 810h/810H 371v/371V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
< 810h/810H 371v/371V Pos: standing >
A Drider snaps into visibility.
< 810h/810H 371v/371V Pos: standing >
A Drider completes his spell...
A Drider utters the words 'energy drain'
-=[You feel less energetic as a Drider drains you.]=-
OUCH! That really did HURT!
Your life energy was drained, leaving you a bit shaken.
< 723h/810H 371v/371V Pos: standing >
A Drider starts casting an offensive spell called 'energy drain'.
< 727h/810H 371v/371V Pos: standing >
A Drider completes his spell...
A Drider utters the words 'energy drain'
-=[You feel less energetic as a Drider drains you.]=-
OUCH! That really did HURT!
Your life energy was drained, leaving you a bit shaken.
< 645h/810H 371v/371V Pos: standing >
A Drider starts casting an offensive spell.
< 650h/810H 371v/371V Pos: standing >
A Drider completes his spell...
A Drider utters the words 'energy drain'
-=[You feel less energetic as a Drider drains you.]=-
OUCH! That really did HURT!
Your life energy was drained, leaving you a bit shaken.
< 565h/810H 371v/371V Pos: standing >
A Drider starts casting an offensive spell.
< 570h/810H 371v/371V Pos: standing >
A Drider completes his spell...
A Drider utters the words 'energy drain'
-=[You feel less energetic as a Drider drains you.]=-
OUCH! That really did HURT!
Your life energy was drained, leaving you a bit shaken.
< 490h/810H 371v/371V Pos: standing >
A Drider starts casting an offensive spell.
< 495h/810H 371v/371V Pos: standing >
A Drider completes his spell...
A Drider utters the words 'izoahuzz qaijudigguai bragh'
-=[A Drider's concussion blast rips into you, shattering your soul!]=-
OUCH! That really did HURT!
< 400h/810H 371v/371V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
< 402h/810H 371v/371V Pos: standing >
A Drider starts casting an offensive spell.
< 404h/810H 371v/371V Pos: standing >
A Drider completes his spell...
A Drider utters the words 'izoahuzz qaijudigguai bragh'
-=[A Drider's concussion blast rips into you, shattering your soul!]=-
OUCH! That really did HURT!
< 326h/810H 371v/371V Pos: standing >
A Drider starts casting an offensive spell.
< 330h/810H 371v/371V Pos: standing >
A Drider completes his spell...
A Drider utters the words 'izoahuzz qaijudigguai bragh'
-=[A Drider's concussion blast rips into you, shattering your soul!]=-
OUCH! That really did HURT!
< 251h/810H 371v/371V Pos: standing >
A Drider starts casting an offensive spell.
< 255h/810H 371v/371V Pos: standing >
A Drider completes his spell...
A Drider utters the words 'izoahuzz qaijudigguai bragh'
-=[A Drider's concussion blast rips into you, shattering your soul!]=-
OUCH! That really did HURT!
< 163h/810H 371v/371V Pos: standing >
A Drider starts casting an offensive spell.
< 169h/810H 371v/371V Pos: standing >
A Drider completes his spell...
A Drider utters the words 'qaiz ay qare'
-=[A blast of cold sent by a Drider strikes you dead on, freezing up your limbs! BRRR.]=-
< 115h/810H 371v/371V Pos: standing >
A Drider starts casting an offensive spell.
< 120h/810H 371v/371V Pos: standing >
A Drider completes his spell...
A Drider utters the words 'qaiz ay qare'
-=[A blast of cold sent by a Drider strikes you dead on, freezing up your limbs! BRRR.]=-
You wish that your wounds would stop BLEEDING so much!
< 67h/810H 371v/371V Pos: standing >
A Drider starts casting an offensive spell.
< 71h/810H 371v/371V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
< 72h/810H 371v/371V Pos: standing >
A Drider completes his spell...
A Drider utters the words 'qaiz ay qare'
-=[A blast of cold sent by a Drider strikes you dead on, freezing up your limbs! BRRR.]=-
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 12h/810H 371v/371V Pos: standing >
A Drider starts casting an offensive spell.
< 16h/810H 371v/371V Pos: standing >
A Drider completes his spell...
A Drider utters the words 'qaiz ay qare'
-=[A blast of cold sent by a Drider strikes you dead on, freezing up your limbs! BRRR.]=-
Your small couatl scale [superior] freezes and shatters into million pieces from the intense cold!