<worn as a badge> a serpentine seal of Bozk
<worn on head> a helm of the archnalmuth people [superior]
<worn on eyes> a butterfly domino mask (magic) (glowing)
<worn in ear> a pair of silver earrings with red rubies
<worn in ear> a gnomish ear amplifier (magic)
<worn on face> the fanged mask of the Sixth Legion [poor]
<worn around neck> a masterly-crafted dragonscale collar
<worn around neck> a frozen iron torque from Village of Werrun
<worn on body> a duck and duckling down coat
<worn about body> a cloak of Erebus [superior] (magic)
<worn on tail> a brutal sapphire tail protector
<worn as quiver> a silken backsheath of flight (magic)
<worn about waist> a mystical blue sash (glowing)
<worn on belt buckle>a superior clay belt buckle
<worn on arms> a pair of wildcat-hide sleeves [77%]
<held as shield> a well-polished mithril body shield [superior]
<worn around wrist> a glowing emerald bracelet [poor] with a strange dark bloodstone (glowing) (humming) [86%]
<worn around wrist> a bracelet of woven leaves [superior] [48%]
<worn on hands> a pair of doe-hide gloves
<worn on finger> a ring of barriers [superior] (magic)
<worn on finger> a gold ring with diamonds (illuminating)
<primary weapon> a patched electrum sickle from The Valoisian Castle
<worn on legs> some rusty dragonscale greaves
<worn on feet> some masterly-crafted sapphire boots
Slay whom?
Mori leaves west.
Feric leaves west.
Lekie leaves west.
You follow Mori.
On the Passenger Dock
Stretching well over thirty fee into the deep waters of Lake Alester,
this dock has been constructed to deal with those ships designated for
passenger use only. It is about fifteen feet across, providing enough room for
large crowds of passengers to be escorted along its length when the ships
dock. The docks are equipped to handle ships on either side, allowing twice as
much traffic to come through. During the high tides this dock has a number of
problems docking, since it's the lowest of the three. Passengers often times
get there feet wet, even though they try very hard not to.
Obvious exits: -North -East -South -West
Lekie |>--S.E.A.L.--<| *-* The Veterans of Bloodlust *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
Feric *-* The Veterans of Bloodlust *-* (Orc)(medium) stands in mid-air here.(Red Aura)
*Mori SUM1 CALL HR! *-* The Veterans of Bloodlust *-* (Goblin)(small) stands in mid-air here.(Red Aura)
A globe of darkness floats near Mori's head.
A seagull squabbles.
< 576h/576H 238v/243V Pos: standing >
Slay whom?
Mori leaves west.
Feric leaves west.
Lekie leaves west.
You follow Mori.
Along the Beach
Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -East -South
Lekie |>--S.E.A.L.--<| *-* The Veterans of Bloodlust *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
Feric *-* The Veterans of Bloodlust *-* (Orc)(medium) stands in mid-air here.(Red Aura)
*Mori SUM1 CALL HR! *-* The Veterans of Bloodlust *-* (Goblin)(small) stands in mid-air here.(Red Aura)
A globe of darkness floats near Mori's head.
< 576h/576H 238v/243V Pos: standing >
Slay whom?
Mori leaves north.
Feric leaves north.
Lekie leaves north.
You follow Mori.
Along the Beach
Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -South
Lekie |>--S.E.A.L.--<| *-* The Veterans of Bloodlust *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
Feric *-* The Veterans of Bloodlust *-* (Orc)(medium) stands in mid-air here.(Red Aura)
*Mori SUM1 CALL HR! *-* The Veterans of Bloodlust *-* (Goblin)(small) stands in mid-air here.(Red Aura)
A globe of darkness floats near Mori's head.
< 576h/576H 237v/243V Pos: standing >
Slay whom?
Mori leaves north.
Feric leaves north.
Lekie leaves north.
You follow Mori.
Along the Beach
Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -East -South -West #
A small post has some words scribbled on it.
Lekie |>--S.E.A.L.--<| *-* The Veterans of Bloodlust *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
Feric *-* The Veterans of Bloodlust *-* (Orc)(medium) stands in mid-air here.(Red Aura)
*Mori SUM1 CALL HR! *-* The Veterans of Bloodlust *-* (Goblin)(small) stands in mid-air here.(Red Aura)
A globe of darkness floats near Mori's head.
< 576h/576H 237v/243V Pos: standing >
Slay whom?
< 576h/576H 237v/243V Pos: standing >
Slay whom?
Mori leaves south.
Feric leaves south.
Lekie leaves south.
You follow Mori.
Along the Beach
Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -South
Lekie |>--S.E.A.L.--<| *-* The Veterans of Bloodlust *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
Feric *-* The Veterans of Bloodlust *-* (Orc)(medium) stands in mid-air here.(Red Aura)
*Mori SUM1 CALL HR! *-* The Veterans of Bloodlust *-* (Goblin)(small) stands in mid-air here.(Red Aura)
A globe of darkness floats near Mori's head.
< 576h/576H 237v/243V Pos: standing >
Slay whom?
Mori leaves south.
Feric leaves south.
Lekie leaves south.
You follow Mori.
Along the Beach
Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -East -South
Lekie |>--S.E.A.L.--<| *-* The Veterans of Bloodlust *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
Feric *-* The Veterans of Bloodlust *-* (Orc)(medium) stands in mid-air here.(Red Aura)
*Mori SUM1 CALL HR! *-* The Veterans of Bloodlust *-* (Goblin)(small) stands in mid-air here.(Red Aura)
A globe of darkness floats near Mori's head.
< 576h/576H 236v/243V Pos: standing >
Slay whom?
< 576h/576H 237v/243V Pos: standing >
Slay whom?
Mori leaves south.
Feric leaves south.
Lekie leaves south.
You follow Mori.
Along the Beach
Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -South -West #
Lekie |>--S.E.A.L.--<| *-* The Veterans of Bloodlust *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
Feric *-* The Veterans of Bloodlust *-* (Orc)(medium) stands in mid-air here.(Red Aura)
*Mori SUM1 CALL HR! *-* The Veterans of Bloodlust *-* (Goblin)(small) stands in mid-air here.(Red Aura)
A globe of darkness floats near Mori's head.
A drunk sailor stands here.(Red Aura)
< 576h/576H 237v/243V Pos: standing >
Slay whom?
< 576h/576H 237v/243V Pos: standing >
Slay whom?
< 576h/576H 238v/243V Pos: standing >
Slay whom?
Mori leaves north.
Feric leaves north.
Lekie leaves north.
You follow Mori.
Along the Beach
Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -East -South
Lekie |>--S.E.A.L.--<| *-* The Veterans of Bloodlust *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
Feric *-* The Veterans of Bloodlust *-* (Orc)(medium) stands in mid-air here.(Red Aura)
*Mori SUM1 CALL HR! *-* The Veterans of Bloodlust *-* (Goblin)(small) stands in mid-air here.(Red Aura)
A globe of darkness floats near Mori's head.
< 576h/576H 237v/243V Pos: standing >
Slay whom?
Mori leaves north.
Feric leaves north.
Lekie leaves north.
You follow Mori.
Along the Beach
Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -South
Lekie |>--S.E.A.L.--<| *-* The Veterans of Bloodlust *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
Feric *-* The Veterans of Bloodlust *-* (Orc)(medium) stands in mid-air here.(Red Aura)
*Mori SUM1 CALL HR! *-* The Veterans of Bloodlust *-* (Goblin)(small) stands in mid-air here.(Red Aura)
A globe of darkness floats near Mori's head.
< 576h/576H 237v/243V Pos: standing >
Mori leaves north.
Feric leaves north.
Lekie leaves north.
You follow Mori.
Along the Beach
Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -East -South -West #
A small post has some words scribbled on it.
Lekie |>--S.E.A.L.--<| *-* The Veterans of Bloodlust *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
Feric *-* The Veterans of Bloodlust *-* (Orc)(medium) stands in mid-air here.(Red Aura)
*Mori SUM1 CALL HR! *-* The Veterans of Bloodlust *-* (Goblin)(small) stands in mid-air here.(Red Aura)
A globe of darkness floats near Mori's head.
< 576h/576H 236v/243V Pos: standing >
Slay whom?
Mori leaves east.
Feric leaves east.
Lekie leaves east.
You follow Mori.
On the Military Dock
Soldiers are fashioned on opposite ends of the deck. The soldiers wear
the standard suit of the city's battalion and must, because of the heat,
be getting pretty tired and hot. Two soldiers at the end of the docks and two
at the very beginning. No doubt their main priority is to ensure the safety of
Venan Trut's battalion investment, their ships. The deck is maintained.
very well. The wooden boards that create the deck are of the strongest oak.
The beams upon below the deck, upholding it are cleaned on a regular basis to
ensure slime and algae to not plague it.
Obvious exits: -East -South -West
Lekie |>--S.E.A.L.--<| *-* The Veterans of Bloodlust *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
Feric *-* The Veterans of Bloodlust *-* (Orc)(medium) stands in mid-air here.(Red Aura)
*Mori SUM1 CALL HR! *-* The Veterans of Bloodlust *-* (Goblin)(small) stands in mid-air here.(Red Aura)
A globe of darkness floats near Mori's head.
< 576h/576H 236v/243V Pos: standing >
Slay whom?
Mori leaves east.
Feric leaves east.
Lekie leaves east.
You follow Mori.
On the Military Dock
Soldiers are fashioned on opposite ends of the deck. The soldiers wear
the standard suit of the city's battalion and must, because of the heat,
be getting pretty tired and hot. Two soldiers at the end of the docks and two
at the very beginning. No doubt their main priority is to ensure the safety of
Venan Trut's battalion investment, their ships. The deck is maintained.
very well. The wooden boards that create the deck are of the strongest oak.
The beams upon below the deck, upholding it are cleaned on a regular basis to
ensure slime and algae to not plague it.
Obvious exits: -East -South -West
A galleon of war is docked here.
Lekie |>--S.E.A.L.--<| *-* The Veterans of Bloodlust *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
Feric *-* The Veterans of Bloodlust *-* (Orc)(medium) stands in mid-air here.(Red Aura)
*Mori SUM1 CALL HR! *-* The Veterans of Bloodlust *-* (Goblin)(small) stands in mid-air here.(Red Aura)
A globe of darkness floats near Mori's head.
< 576h/576H 235v/243V Pos: standing >
Slay whom?
< 576h/576H 236v/243V Pos: standing >
Slay whom?
< 576h/576H 237v/243V Pos: standing >
Slay whom?
< 576h/576H 237v/243V Pos: standing >
Slay whom?
< 576h/576H 238v/243V Pos: standing >
Slay whom?
< 576h/576H 238v/243V Pos: standing >
Slay whom?
Mori leaves west.
Feric leaves west.
Lekie leaves west.
You follow Mori.
On the Military Dock
Soldiers are fashioned on opposite ends of the deck. The soldiers wear
the standard suit of the city's battalion and must, because of the heat,
be getting pretty tired and hot. Two soldiers at the end of the docks and two
at the very beginning. No doubt their main priority is to ensure the safety of
Venan Trut's battalion investment, their ships. The deck is maintained.
very well. The wooden boards that create the deck are of the strongest oak.
The beams upon below the deck, upholding it are cleaned on a regular basis to
ensure slime and algae to not plague it.
Obvious exits: -East -South -West
Lekie |>--S.E.A.L.--<| *-* The Veterans of Bloodlust *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
Feric *-* The Veterans of Bloodlust *-* (Orc)(medium) stands in mid-air here.(Red Aura)
*Mori SUM1 CALL HR! *-* The Veterans of Bloodlust *-* (Goblin)(small) stands in mid-air here.(Red Aura)
A globe of darkness floats near Mori's head.
< 576h/576H 238v/243V Pos: standing >
Mori leaves west.
Feric leaves west.
Lekie leaves west.
You follow Mori.
Along the Beach
Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -East -South -West #
A small post has some words scribbled on it.
Lekie |>--S.E.A.L.--<| *-* The Veterans of Bloodlust *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
Feric *-* The Veterans of Bloodlust *-* (Orc)(medium) stands in mid-air here.(Red Aura)
*Mori SUM1 CALL HR! *-* The Veterans of Bloodlust *-* (Goblin)(small) stands in mid-air here.(Red Aura)
A globe of darkness floats near Mori's head.
< 576h/576H 238v/243V Pos: standing >
Slay whom?
< 576h/576H 239v/243V Pos: standing >
Slay whom?
< 576h/576H 239v/243V Pos: standing >
Slay whom?
< 576h/576H 240v/243V Pos: standing >
Slay whom?
Mori opens the door.
< 576h/576H 240v/243V Pos: standing >
Slay whom?
< 576h/576H 241v/243V Pos: standing >
You quickly scan the area.
A drunk sailor who is a brief walk away to your south.
A shady rogue who is close by to your west.
< 576h/576H 243v/243V Pos: standing >
Along the Beach
Obvious exits: -East -South -West
A small post has some words scribbled on it.
Lekie |>--S.E.A.L.--<| *-* The Veterans of Bloodlust *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
Feric *-* The Veterans of Bloodlust *-* (Orc)(medium) stands in mid-air here.(Red Aura)
*Mori SUM1 CALL HR! *-* The Veterans of Bloodlust *-* (Goblin)(small) stands in mid-air here.(Red Aura)
A globe of darkness floats near Mori's head.
Mori closes the door.
< 576h/576H 243v/243V Pos: standing >
Mori leaves south.
Feric leaves south.
Lekie leaves south.
You follow Mori.
Along the Beach
Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -South
Lekie |>--S.E.A.L.--<| *-* The Veterans of Bloodlust *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
Feric *-* The Veterans of Bloodlust *-* (Orc)(medium) stands in mid-air here.(Red Aura)
*Mori SUM1 CALL HR! *-* The Veterans of Bloodlust *-* (Goblin)(small) stands in mid-air here.(Red Aura)
A globe of darkness floats near Mori's head.
< 576h/576H 242v/243V Pos: standing >
Experience till level: -14704420
Mori leaves south.
Feric leaves south.
Lekie leaves south.
You follow Mori.
Along the Beach
Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -East -South
Lekie |>--S.E.A.L.--<| *-* The Veterans of Bloodlust *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
Feric *-* The Veterans of Bloodlust *-* (Orc)(medium) stands in mid-air here.(Red Aura)
*Mori SUM1 CALL HR! *-* The Veterans of Bloodlust *-* (Goblin)(small) stands in mid-air here.(Red Aura)
A globe of darkness floats near Mori's head.
< 576h/576H 241v/243V Pos: standing >
Mori leaves east.
Feric leaves east.
Lekie leaves east.
You follow Mori.
On the Passenger Dock
Stretching well over thirty fee into the deep waters of Lake Alester,
this dock has been constructed to deal with those ships designated for
passenger use only. It is about fifteen feet across, providing enough room for
large crowds of passengers to be escorted along its length when the ships
dock. The docks are equipped to handle ships on either side, allowing twice as
much traffic to come through. During the high tides this dock has a number of
problems docking, since it's the lowest of the three. Passengers often times
get there feet wet, even though they try very hard not to.
Obvious exits: -North -East -South -West
Lekie |>--S.E.A.L.--<| *-* The Veterans of Bloodlust *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
Feric *-* The Veterans of Bloodlust *-* (Orc)(medium) stands in mid-air here.(Red Aura)
*Mori SUM1 CALL HR! *-* The Veterans of Bloodlust *-* (Goblin)(small) stands in mid-air here.(Red Aura)
A globe of darkness floats near Mori's head.
A seagull squabbles.
< 576h/576H 240v/243V Pos: standing >
Mori leaves east.
Feric leaves east.
Lekie leaves east.
You follow Mori.
On the Passenger Dock
Stretching well over thirty fee into the deep waters of Lake Alester,
this dock has been constructed to deal with those ships designated for
passanger use only. It is about fifteen feet across, providing enough room for
large crowds of passengers to be escorted along its length when the ships
dock. The docks are equipped to handle ships on either side, allowing twice as
much traffic to come through. During the high tides this dock has a number of
problems docking, since it's the lowest of the three. Passengers often times
get there feet wet, even though they try very hard not to.
Obvious exits: -North -East -South -West
The Sloop Krondor floats here.
An elven passenger ship prepares to set sail.
Lekie |>--S.E.A.L.--<| *-* The Veterans of Bloodlust *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
Feric *-* The Veterans of Bloodlust *-* (Orc)(medium) stands in mid-air here.(Red Aura)
*Mori SUM1 CALL HR! *-* The Veterans of Bloodlust *-* (Goblin)(small) stands in mid-air here.(Red Aura)
A globe of darkness floats near Mori's head.
< 576h/576H 239v/243V Pos: standing >
You're about as ready as you can get.
< 576h/576H 240v/243V Pos: standing >
You quickly scan the area.
Fugly who is not far off to your south.
A seagull who is close by to your west.
< 576h/576H 241v/243V Pos: standing >
< 576h/576H 243v/243V Pos: standing >
Mori boards the Sloop Krondor.
< 576h/576H 243v/243V Pos: standing >
Mori disembarks from the Sloop Krondor.
< 576h/576H 243v/243V Pos: standing >
Mori enters a passenger ship.
< 576h/576H 243v/243V Pos: standing >
< 576h/576H 243v/243V Pos: standing >
On the Passenger Dock
Obvious exits: -North -East -South -West
The Sloop Krondor floats here.
An elven passenger ship prepares to set sail.
Lekie |>--S.E.A.L.--<| *-* The Veterans of Bloodlust *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
Feric *-* The Veterans of Bloodlust *-* (Orc)(medium) stands in mid-air here.(Red Aura)
< 576h/576H 243v/243V Pos: standing >
You quickly scan the area.
Fugly who is not far off to your south.
A seagull who is close by to your west.
< 576h/576H 243v/243V Pos: standing >
Experience till level: -14704420
< 576h/576H 243v/243V Pos: standing >
You're about as ready as you can get.
< 576h/576H 243v/243V Pos: standing >
Mori enters from elsewhere.
< 576h/576H 243v/243V Pos: standing >
Experience till level: -14704420
< 576h/576H 243v/243V Pos: standing >
< 576h/576H 243v/243V Pos: standing >
You're about as ready as you can get.
Mori leaves west.
Feric leaves west.
Lekie leaves west.
You follow Mori.
On the Passenger Dock
Stretching well over thirty fee into the deep waters of Lake Alester,
this dock has been constructed to deal with those ships designated for
passenger use only. It is about fifteen feet across, providing enough room for
large crowds of passengers to be escorted along its length when the ships
dock. The docks are equipped to handle ships on either side, allowing twice as
much traffic to come through. During the high tides this dock has a number of
problems docking, since it's the lowest of the three. Passengers often times
get there feet wet, even though they try very hard not to.
Obvious exits: -North -East -South -West
Lekie |>--S.E.A.L.--<| *-* The Veterans of Bloodlust *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
Feric *-* The Veterans of Bloodlust *-* (Orc)(medium) stands in mid-air here.(Red Aura)
*Mori SUM1 CALL HR! *-* The Veterans of Bloodlust *-* (Goblin)(small) stands in mid-air here.(Red Aura)
A globe of darkness floats near Mori's head.
< 576h/576H 242v/243V Pos: standing >
Mori leaves west.
Feric leaves west.
Lekie leaves west.
You follow Mori.
Along the Beach
Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -East -South
Lekie |>--S.E.A.L.--<| *-* The Veterans of Bloodlust *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
Feric *-* The Veterans of Bloodlust *-* (Orc)(medium) stands in mid-air here.(Red Aura)
*Mori SUM1 CALL HR! *-* The Veterans of Bloodlust *-* (Goblin)(small) stands in mid-air here.(Red Aura)
A globe of darkness floats near Mori's head.
A seagull squabbles.
< 576h/576H 241v/243V Pos: standing >
Mori leaves north.
Feric leaves north.
Lekie leaves north.
You follow Mori.
Along the Beach
Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -South
Lekie |>--S.E.A.L.--<| *-* The Veterans of Bloodlust *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
Feric *-* The Veterans of Bloodlust *-* (Orc)(medium) stands in mid-air here.(Red Aura)
*Mori SUM1 CALL HR! *-* The Veterans of Bloodlust *-* (Goblin)(small) stands in mid-air here.(Red Aura)
A globe of darkness floats near Mori's head.
There are residual brain waves in the area.
< 576h/576H 242v/243V Pos: standing >
Mori leaves north.
Feric leaves north.
Lekie leaves north.
You follow Mori.
Along the Beach
Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -East -South -West #
A small post has some words scribbled on it.
Lekie |>--S.E.A.L.--<| *-* The Veterans of Bloodlust *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
Feric *-* The Veterans of Bloodlust *-* (Orc)(medium) stands in mid-air here.(Red Aura)
*Mori SUM1 CALL HR! *-* The Veterans of Bloodlust *-* (Goblin)(small) stands in mid-air here.(Red Aura)
A globe of darkness floats near Mori's head.
< 576h/576H 241v/243V Pos: standing >
Mori leaves east.
Feric leaves east.
Lekie leaves east.
You follow Mori.
On the Military Dock
Soldiers are fashioned on opposite ends of the deck. The soldiers wear
the standard suit of the city's battalion and must, because of the heat,
be getting pretty tired and hot. Two soldiers at the end of the docks and two
at the very beginning. No doubt their main priority is to ensure the safety of
Venan Trut's battalion investment, their ships. The deck is maintained.
very well. The wooden boards that create the deck are of the strongest oak.
The beams upon below the deck, upholding it are cleaned on a regular basis to
ensure slime and algae to not plague it.
Obvious exits: -East -South -West
Lekie |>--S.E.A.L.--<| *-* The Veterans of Bloodlust *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
Feric *-* The Veterans of Bloodlust *-* (Orc)(medium) stands in mid-air here.(Red Aura)
*Mori SUM1 CALL HR! *-* The Veterans of Bloodlust *-* (Goblin)(small) stands in mid-air here.(Red Aura)
A globe of darkness floats near Mori's head.
< 576h/576H 240v/243V Pos: standing >
Mori leaves east.
Feric leaves east.
Lekie leaves east.
You follow Mori.
On the Military Dock
Soldiers are fashioned on opposite ends of the deck. The soldiers wear
the standard suit of the city's battalion and must, because of the heat,
be getting pretty tired and hot. Two soldiers at the end of the docks and two
at the very beginning. No doubt their main priority is to ensure the safety of
Venan Trut's battalion investment, their ships. The deck is maintained.
very well. The wooden boards that create the deck are of the strongest oak.
The beams upon below the deck, upholding it are cleaned on a regular basis to
ensure slime and algae to not plague it.
Obvious exits: -East -South -West
A galleon of war is docked here.
Lekie |>--S.E.A.L.--<| *-* The Veterans of Bloodlust *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
Feric *-* The Veterans of Bloodlust *-* (Orc)(medium) stands in mid-air here.(Red Aura)
*Mori SUM1 CALL HR! *-* The Veterans of Bloodlust *-* (Goblin)(small) stands in mid-air here.(Red Aura)
A globe of darkness floats near Mori's head.
< 576h/576H 240v/243V Pos: standing >
You quickly scan the area.
Fugly who is rather far off to your south.
< 576h/576H 243v/243V Pos: standing >
You quickly scan the area.
Fugly who is rather far off to your south.
< 576h/576H 243v/243V Pos: standing >
Mori enters a wargalleon.
< 576h/576H 243v/243V Pos: standing >
You quickly scan the area.
Fugly who is rather far off to your south.
< 576h/576H 243v/243V Pos: standing >
You quickly scan the area.
Fugly who is rather far off to your south.
< 576h/576H 243v/243V Pos: standing >
< 576h/576H 243v/243V Pos: standing >
You quickly scan the area.
Fugly who is rather far off to your south.
< 576h/576H 243v/243V Pos: standing >
You quickly scan the area.
Fugly who is rather far off to your south.
< 576h/576H 243v/243V Pos: standing >
You quickly scan the area.
Fugly who is rather far off to your south.
< 576h/576H 243v/243V Pos: standing >
You quickly scan the area.
Fugly who is rather far off to your south.
< 576h/576H 243v/243V Pos: standing >
You quickly scan the area.
Fugly who is rather far off to your south.
Lekie tackles a Barbarian square in the chest knocking the wind out of her!
< 576h/576H 243v/243V Pos: standing >
Feric suddenly attacks a Barbarian!
A Barbarian snaps into visibility.
< 576h/576H 243v/243V Pos: standing >
Looks like an exit.
You extend your sights eastward.
The Bay of Venan'Trut
This huge, watery bay has a beach descent below a massive framework of
wooden docks. This inlet is contained by roped-off buoeys located around
the shipyard, opening to the ocean eastward.
Obvious exits: -South -West
< 576h/576H 243v/243V Pos: standing >
Mori enters from elsewhere.
< 576h/576H 243v/243V Pos: standing >
You begin to focus your will...
< 576h/576H 243v/243V Pos: standing >
Mori starts casting an offensive spell.
Mori snaps into visibility.
< 576h/576H 243v/243V Pos: standing >
Casting: psychic crush
< 576h/576H 243v/243V Pos: standing >
Your mental manipulations become a reality...
A Barbarian suddenly clutches their head, as if trying to shrug off some unknown malady.
A Barbarian snaps into visibility.
[Damage: 160 ] A Barbarian's eyes briefly cloud over as her entire psyche is wracked with wonderfully intense pain.
< 576h/576H 243v/243V Pos: standing >
Mori completes his spell...
Mori utters the words 'paffue xurhuio'
A Barbarian snaps into visibility.
A Barbarian begins to dry and wilt.
A Barbarian's tiny copper earring [superior] was corroded by acid.
< 576h/576H 243v/243V Pos: standing >
A Barbarian snaps into visibility.
A Barbarian snaps into visibility.
A Barbarian snaps into visibility.
A Barbarian snaps into visibility.
Lekie attacks a Barbarian. [3 Hits]
< 576h/576H 243v/243V Pos: standing >
A Barbarian snaps into visibility.
Feric attacks a Barbarian. [0 Hits]
You begin to focus your will...
< 576h/576H 243v/243V Pos: standing >
Mori starts casting an offensive spell.
Mori snaps into visibility.
< 576h/576H 243v/243V Pos: standing >
Casting: psychic crush
A Barbarian suddenly appears a bit confused!
A Barbarian snaps into visibility.
A Barbarian snaps into visibility.
A Barbarian snaps into visibility.
A Barbarian attacks Feric. [2 Hits]
< 576h/576H 243v/243V Pos: standing >
Mori completes his spell...
Mori utters the words 'paffue xurhuio'
Mori snaps into visibility.
A Barbarian snaps into visibility.
A Barbarian begins to dry and wilt.
< 576h/576H 243v/243V Pos: standing >
Your mental manipulations become a reality...
A Barbarian snaps into visibility.
[Damage: 157 ] A Barbarian's eyes briefly cloud over as her entire psyche is wracked with wonderfully intense pain.
< 576h/576H 243v/243V Pos: standing >
Feric kicks up a cloud of dust at a Barbarian.
A Barbarian seems to be blinded!
< 576h/576H 243v/243V Pos: standing >
Mori starts casting an offensive spell.
Mori snaps into visibility.
< 576h/576H 243v/243V Pos: standing >
You begin to focus your will...
< 576h/576H 243v/243V Pos: standing >
Mori completes his spell...
Mori utters the words 'paffue xurhuio'
Mori snaps into visibility.
A Barbarian snaps into visibility.
A Barbarian begins to dry and wilt.
< 576h/576H 243v/243V Pos: standing >
Casting: psychic crush
A Barbarian clambers to her feet.
< 576h/576H 243v/243V Pos: standing >
Your mental manipulations become a reality...
A Barbarian snaps into visibility.
[Damage: 100 ] A Barbarian's eyes briefly cloud over as her entire psyche is wracked with wonderfully intense pain.
A Barbarian's face turns pale as Lekie slams his head into her face.
A Barbarian snaps into visibility.
< 576h/576H 243v/243V Pos: standing >
Mori starts casting an offensive spell.
Mori snaps into visibility.
< 576h/576H 243v/243V Pos: standing >
A Barbarian snaps into visibility.
Feric attacks a Barbarian. [0 Hits]
A Barbarian snaps into visibility.
A Barbarian snaps into visibility.
A Barbarian snaps into visibility.
A Barbarian snaps into visibility.
Lekie attacks a Barbarian. [3 Hits]
< 576h/576H 243v/243V Pos: standing >
You begin to focus your will...
< 576h/576H 243v/243V Pos: standing >
Mori completes his spell...
Mori utters the words 'paffue xurhuio'
Mori snaps into visibility.
A Barbarian snaps into visibility.
A Barbarian begins to dry and wilt.
< 576h/576H 243v/243V Pos: standing >
Casting: psychic crush
< 576h/576H 243v/243V Pos: standing >
Mori starts casting an offensive spell.
Mori snaps into visibility.
< 576h/576H 243v/243V Pos: standing >
Your mental manipulations become a reality...
A Barbarian snaps into visibility.
[Damage: 119 ] A Barbarian's eyes briefly cloud over as her entire psyche is wracked with wonderfully intense pain.
A Barbarian is incapacitated and will slowly die, if not aided.
A Barbarian slumps to the ground.
< 576h/576H 243v/243V Pos: standing >
Mori completes his spell...
Mori utters the words 'paffue xurhuio'
Mori snaps into visibility.
A Barbarian snaps into visibility.
A Barbarian begins to dry and wilt.
A Barbarian's the masters cloak melted corroded by the acid.
A Barbarian's an obsidian circle melted corroded by the acid.
A Barbarian's some black leather boots fit with adamantium heel blades melted corroded by the acid.
A Barbarian is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!