<worn as a badge> a glowing blue crystal (magic) [79%]
<worn on head> a golden crown set with diamonds (magic)
<worn on eyes> an all-seeing demonic eye (magic)
<worn in ear> a scale of pulsating darkness [81%]
<worn in ear> a small leaf shaped earring
<worn on face> veil of darkness (glowing)
<worn around neck> a psionicist locket of power [superior] (magic) (glowing) [68%]
<worn around neck> an amulet of fire dragon's blood (magic)
<worn on body> the ultrathin robes of probability (magic) (glowing) [78%]
<worn about body> the cloak of the demon kings (magic) (glowing)
<worn on back> a double-buckled Alatorin backpack
<worn as quiver> a silken backsheath of flight with a strange dark bloodstone (magic) [72%]
<worn about waist> a silken sash of raw silk [poor]
<worn on belt buckle>a midnight blue tome with silver bindings (glowing)
<worn on arms> some frost-rimed ruby sleeves
<held as shield> a well-polished mithril body shield [poor] (illuminating)
<worn around wrist> a satanic bracelet (magic)
<worn around wrist> a bracelet of wizardry (magic) (glowing) [88%]
<worn on hands> some fused stony gauntlets
<worn on finger> a small diamond ring (magic)
<worn on finger> a shiny ring of the faeries (magic) (glowing)
<held> an ugly green horn (magic)
<worn on legs> some pantaloons covered in runes (magic)
<worn on feet> some boots of the black winged dragon (magic) (glowing) [86%]
Orrak (neutral)
Pits of Cerberus (neutral)
Myrloch Vale (neutral)
Pharr Valley Swamp (neutral)
*Village of Werrun (slightly good)
Nizari (neutral)
The Dark Stone Tower of the Northern Realms (slightly evil)
Tower of High Sorcery (neutral)
Bloodstone Keep (neutral)
The Temple of the Sun (neutral)
The Elemental Groves (slightly evil)
Temple of Flames (neutral)
Drustl's Yerdonia Enslaved (slightly evil)
The Obsidian Citadel (slightly good)
The Ruins of Undermountain (neutral)
The Mountain of the Banished (neutral)
Nakral's Crypt (neutral)
The Outcasts Tower (evil)
Fort Boyard (neutral)
Crystalspyre Mountains (neutral)
The Prisons of Carthapia (slightly evil)
Faerie Realm (very good)
The Ruins of Tharnadia's Old Quarter (neutral)
The Fields Between (slightly evil)
The Githyanki Fortress (slightly evil)
Labyrinth of No Return (neutral)
The Desert City of Venan'Trut (neutral)
Rogue Plains (neutral)
City of Torrhan (neutral)
The Lair of the Swamp Troll King (extremely evil)
Zalkapfaan, City of the Headless Horde (neutral)
New Cave city (neutral)
Ice Tower (neutral)
Desolate Under Fire (neutral)
The Citadel (neutral)
The Twin Keeps of Devastated Tharnadia (neutral)
IceCrag Castle (slightly evil)
Prison of Fort Boyard (neutral)
The Ancient Halls of Ironstar (neutral)
The Jade Empire (slightly evil)
Mazzolin (neutral)
Forest of Mir (neutral)
Quintaragon Castle (neutral)
The Sky City of Ultarium (neutral)
Lair of the Gibberling King (neutral)
Plane of Air (neutral)
The Kingdom of Torg (slightly evil)
Tribal Oasis (neutral)
The Para-Elemental Plane of Smoke (neutral)
Plane of Water (neutral)
Shadamehr Keep (neutral)
The Temple to Skrentherlog (neutral)
Alatorin - the Forge City (neutral)
The Trakkia Mountains (slightly evil)
The Ethereal Plane (neutral)
The Caverns of Armageddon (evil)
The Forest City of Aravne (slightly good)
Plane of Fire (neutral)
Ruined Temple of Tezcatlipoca (neutral)
The Astral Plane (neutral)
Jotunheim (neutral)
The Transparent Tower (evil)
Krethik Keep (evil)
Temple of the Earth (neutral)
Sea Kingdom (slightly evil)
Plane of Earth (neutral)
Sevenoaks (slightly evil)
The Keep of Evil (neutral)
The Forgotten Mansion (neutral)
Domain of Lost Souls (very evil)
The Hall of Knighthood (neutral)
The Depths of Duris (neutral)
Arachdrathos Guilds (slightly evil)
Valley of the Snow Ogres (neutral)
*The Great Shaboath (slightly evil)
The Tempest Court (extremely good)
Pit of Dragons (neutral)
Ny'Neth (slightly evil)
Lost Temple of Tikitzopl (slightly good)
The Scorched Valley (neutral)
The Realm of Barovia (slightly good)
The Royal Mausoleum of Castle IceCrag (neutral)
Plane of Fire, Brass (very good)
Githzerai Stronghold (neutral)
Ceothia (neutral)
Tiamat (good)
*The Fortress of Dreams (slightly good)
Bahamut's Palace (good)
Dragonnia (very good)
The Charcoal Palace (slightly good)
Vecna's Tomb (slightly good)
Ny'Neth's Stronghold (neutral)
Apocalypse Castle (neutral)
The Realm of Barovia Continued (neutral)
The Hall of the Ancients (slightly good)
The Bronze Citadel (neutral)
Ny'Neth's Stronghold Continued (neutral)
Negative Material Plane (slightly good)
Celestial Plane (slightly good)
The 222nd Layer of the Abyss (slightly good)
Castle Ravenloft (slightly good)
* = already completed this boot.
< 403h/403H 165v/165V Pos: standing >
You quickly scan the area.
A harbour worker who is close by to your west.
An orc sailor who is not far off to your west.
< 403h/403H 165v/165V Pos: standing >
You quickly scan the area.
A harbour worker who is close by to your west.
An orc sailor who is not far off to your west.
< 403h/403H 165v/165V Pos: standing >
Score information for Kamen
Level: 48 Race: Shade Class: Illusionist / Dark Dreamer Sex: Male
Hit points: 403(403) Moves: 165(165)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 84%
Status: Standing.
Frags: +1.39 Deaths: 15
In the illusion of: a sleeping orc soldier (fair)
Detecting: Invisible Evil Good Magic Life Heat
Protected from: Good Fire Gas Acid Living
Protected by: Spirit Ward
Enchantments: Ultravision Farsee Fly Armor Aware Haste Invisibility Levitation Tower of Iron Will
Combat Pulse: 16 Spell Pulse: 0.70
Leaderboard Points: 622
Active Spells:
--------------
improved invisibility (24 minutes)
phantom armor (13 minutes)
infravision (46 minutes)
accelerated healing (30 minutes)
< 403h/403H 165v/165V Pos: standing >
You quickly scan the area.
A harbour worker who is close by to your west.
An orc sailor who is not far off to your west.
< 403h/403H 165v/165V Pos: standing >
You quickly scan the area.
A harbour worker who is close by to your west.
An orc sailor who is not far off to your west.
< 403h/403H 165v/165V Pos: standing >
You quickly scan the area.
A harbour worker who is close by to your west.
An orc sailor who is not far off to your west.
< 403h/403H 165v/165V Pos: standing >
You quickly scan the area.
A harbour worker who is close by to your west.
An orc sailor who is not far off to your west.
< 403h/403H 165v/165V Pos: standing >
You quickly scan the area.
A harbour worker who is close by to your west.
An orc sailor who is not far off to your west.
< 403h/403H 165v/165V Pos: standing >
You quickly scan the area.
A harbour worker who is close by to your west.
An orc sailor who is not far off to your west.
< 403h/403H 165v/165V Pos: standing >
You quickly scan the area.
A harbour worker who is close by to your west.
An orc sailor who is not far off to your west.
< 403h/403H 165v/165V Pos: standing >
An orc sailor leaves east.
< 403h/403H 165v/165V Pos: standing >
You quickly scan the area.
An orc sailor who is close by to your east.
A harbour worker who is close by to your west.
An orc sailor who is not far off to your west.
< 403h/403H 165v/165V Pos: standing >
You quickly scan the area.
An orc sailor who is close by to your east.
A harbour worker who is close by to your west.
An orc sailor who is not far off to your west.
< 403h/403H 165v/165V Pos: standing >
You quickly scan the area.
An orc sailor who is close by to your east.
A harbour worker who is close by to your west.
An orc sailor who is not far off to your west.
< 403h/403H 165v/165V Pos: standing >
You quickly scan the area.
An orc sailor who is close by to your east.
A harbour worker who is close by to your west.
An orc sailor who is not far off to your west.
< 403h/403H 165v/165V Pos: standing >
You quickly scan the area.
An orc sailor who is close by to your east.
A harbour worker who is close by to your west.
An orc sailor who is not far off to your west.
< 403h/403H 165v/165V Pos: standing >
You quickly scan the area.
An orc sailor who is close by to your east.
A harbour worker who is close by to your west.
An orc sailor who is not far off to your west.
< 403h/403H 165v/165V Pos: standing >
You quickly scan the area.
An orc sailor who is close by to your east.
A harbour worker who is close by to your west.
An orc sailor who is not far off to your west.
< 403h/403H 165v/165V Pos: standing >
You quickly scan the area.
An orc sailor who is close by to your east.
A harbour worker who is close by to your west.
An orc sailor who is not far off to your west.
< 403h/403H 165v/165V Pos: standing >
You quickly scan the area.
An orc sailor who is close by to your east.
A harbour worker who is close by to your west.
An orc sailor who is not far off to your west.
< 403h/403H 165v/165V Pos: standing >
You quickly scan the area.
An orc sailor who is close by to your east.
A harbour worker who is close by to your west.
An orc sailor who is not far off to your west.
< 403h/403H 165v/165V Pos: standing >
<map>
Zone: Storm Port.
Room: The Northern Docks
</map>
<map>
Zone: Storm Port.
Room: The Northern Docks
</map>
The Northern Docks
Obvious exits: -E -W
An Orc harbour worker runs about performing his duties.(Red Aura)
< 403h/403H 164v/165V Pos: standing >
<map>
Zone: Storm Port.
Room: The Docks of Storm Port
</map>
<map>
Zone: Storm Port.
Room: The Docks of Storm Port
</map>
The Docks of Storm Port
Obvious exits: -N# -E -S -W
An Orc sailor searches for his ship along the pier.(Red Aura)
< 403h/403H 163v/165V Pos: standing >
You quickly scan the area.
A harbour worker who is close by to your east.
A harbour worker who is not far off to your east.
An orc shipwright who is not far off to your east.
An orc sailor who is a brief walk away to your east.
The harbour master who is close by to your south.
An orc dock guard who is close by to your south.
An orc dock guard who is close by to your south.
A harbour worker who is close by to your south.
< 403h/403H 165v/165V Pos: standing >
You start chanting...
< 403h/403H 165v/165V Pos: standing >
Casting: clone form *
< 403h/403H 165v/165V Pos: standing >
Casting: clone form
< 403h/403H 165v/165V Pos: standing >
You complete your spell...
You blur and take on the form of an orc sailor!
< 403h/403H 165v/165V Pos: standing >
You start chanting...
< 403h/403H 165v/165V Pos: standing >
You complete your spell...
Your vision feels enhanced!
< 403h/403H 165v/165V Pos: standing >
You get a dark misty potion from a bottomless bag of the illithids.
< 403h/403H 165v/165V Pos: standing >
As you quaff a dark misty potion, the vial disappears in a bright flash of light!
You feel vitalized.
< 403h/403H 165v/165V Pos: standing >
You quickly scan the area.
A harbour worker who is close by to your east.
A harbour worker who is not far off to your east.
An orc shipwright who is not far off to your east.
An orc sailor who is a brief walk away to your east.
The harbour master who is close by to your south.
An orc dock guard who is close by to your south.
An orc dock guard who is close by to your south.
A harbour worker who is close by to your south.
< 507h/507H 165v/165V Pos: standing >
You start chanting...
< 507h/507H 165v/165V Pos: standing >
An orc sailor leaves south.
< 507h/507H 165v/165V Pos: standing >
You complete your spell...
You feel a strange shadowy mist cover your body.
< 507h/507H 165v/165V Pos: standing >
You quickly scan the area.
A harbour worker who is close by to your east.
A harbour worker who is not far off to your east.
An orc shipwright who is not far off to your east.
An orc sailor who is a brief walk away to your east.
An orc sailor who is close by to your south.
The harbour master who is close by to your south.
An orc dock guard who is close by to your south.
An orc dock guard who is close by to your south.
A harbour worker who is close by to your south.
< 507h/507H 165v/165V Pos: standing >
You quickly scan the area.
A harbour worker who is close by to your east.
A harbour worker who is not far off to your east.
An orc shipwright who is not far off to your east.
An orc sailor who is a brief walk away to your east.
An orc sailor who is close by to your south.
The harbour master who is close by to your south.
An orc dock guard who is close by to your south.
An orc dock guard who is close by to your south.
A harbour worker who is close by to your south.
< 507h/507H 165v/165V Pos: standing >
You have memorized the following spells:
(10th circle) 1 - clone form
1 - gate to ardgral
( 9th circle) 2 - asphyxiate
1 - dream travel
( 8th circle) 1 - mask
1 - shadow merging
( 7th circle) 6 - hammer
( 6th circle) 7 - reflection
( 5th circle) 1 - illusionary wall
6 - shadow travel
( 4th circle) 3 - sleep
1 - farsee
1 - infravision
3 - insects
( 3rd circle) 4 - blindness
1 - mirror image
4 - shadow monster
( 2nd circle) 2 - continual light
7 - dispel magic
1 - darkness
( 1st circle) 4 - minor creation
5 - magic missile
1 - detect magic
1 - phantom armor
And you are currently memorizing the following spells:
2 seconds: ( 8th) vanish
4 seconds: ( 8th) vanish
7 seconds: (10th) clone form
9 seconds: ( 9th) detect illusion
11 seconds: ( 8th) shadow shield
You can memorize no more spells.
< 507h/507H 165v/165V Pos: standing >
You purge 'detect illusion' from your thoughts.
< 507h/507H 165v/165V Pos: standing >
You quickly scan the area.
A harbour worker who is close by to your east.
A harbour worker who is not far off to your east.
An orc shipwright who is not far off to your east.
An orc sailor who is a brief walk away to your east.
An orc sailor who is close by to your south.
The harbour master who is close by to your south.
An orc dock guard who is close by to your south.
A harbour worker who is close by to your south.
< 507h/507H 165v/165V Pos: standing >
You sit down and relax.
< 507h/507H 165v/165V Pos: sitting >
You are memorizing asphyxiate, which will take about 2 seconds.
< 507h/507H 165v/165V Pos: sitting >
You start meditating...
< 507h/507H 165v/165V Pos: sitting >
You have finished memorizing vanish.
< 507h/507H 165v/165V Pos: sitting >
You have finished memorizing vanish.
< 507h/507H 165v/165V Pos: sitting >
You have finished memorizing clone form.
< 507h/507H 165v/165V Pos: sitting >
You have finished memorizing shadow shield.
< 507h/507H 165v/165V Pos: sitting >
You have finished memorizing asphyxiate.
Your studies are complete.
< 507h/507H 165v/165V Pos: sitting >
You clamber to your feet.
< 507h/507H 165v/165V Pos: standing >
<map>
Zone: Storm Port.
Room: The Northern Docks
</map>
<map>
Zone: Storm Port.
Room: The Northern Docks
</map>
The Northern Docks
Obvious exits: -E -W
An Orc harbour worker runs about performing his duties.(Red Aura)
< 507h/507H 164v/165V Pos: standing >
<map>
Zone: Storm Port.
Room: The Northern Docks
</map>
<map>
Zone: Storm Port.
Room: The Northern Docks
</map>
The Northern Docks
Obvious exits: -E -W
An Orc harbour worker runs about performing his duties.(Red Aura)
An Orc shipwright stands here, selling ship rides across the sea.(Red Aura)
< 507h/507H 163v/165V Pos: standing >
You quickly scan the area.
An orc sailor who is close by to your east.
A harbour worker who is close by to your west.
< 507h/507H 163v/165V Pos: standing >
Looks like an exit.
You extend your sights eastward.
The Northern Docks
Obvious exits: -E -W
A strange gnomish contraption stands here, dispensing ferry tickets.
The Ketch Rich Spirit floats here.
The Ketch <\Shield Anvil/> floats here.
The Galleon If_Boat_is_Rockin~ floats here.
The Sloop natures blessing floats here.
The Caravel Big Shirly floats here.
The Galleon Skibladner floats here.
The Caravel Silver's Toothache floats here.
The Sloop Silver's Tooth Decay floats here.
The Galleon Fragbait floats here.
The Caravel HolyCow floats here.
The Sloop POShipyy floats here.
The Caravel Man On Fire floats here.
The Ketch Sea Serpent floats here.
The Sloop quick! floats here.
An Orc sailor searches for his ship along the pier.(Red Aura)
< 507h/507H 163v/165V Pos: standing >
<map>
Zone: Storm Port.
Room: The Northern Docks
</map>
<map>
Zone: Storm Port.
Room: The Northern Docks
</map>
The Northern Docks
Obvious exits: -E -W
A strange gnomish contraption stands here, dispensing ferry tickets.
The Ketch Rich Spirit floats here.
The Ketch <\Shield Anvil/> floats here.
The Galleon If_Boat_is_Rockin~ floats here.
The Sloop natures blessing floats here.
The Caravel Big Shirly floats here.
The Galleon Skibladner floats here.
The Caravel Silver's Toothache floats here.
The Sloop Silver's Tooth Decay floats here.
The Galleon Fragbait floats here.
The Caravel HolyCow floats here.
The Sloop POShipyy floats here.
The Caravel Man On Fire floats here.
The Ketch Sea Serpent floats here.
The Sloop quick! floats here.
An Orc sailor searches for his ship along the pier.(Red Aura)
< 507h/507H 164v/165V Pos: standing >
Aboard the Ketch Rich Spirit
Obvious exits: -N -E -W
< 507h/507H 164v/165V Pos: standing >
You board the Ketch Rich Spirit.
Aboard the Ketch Rich Spirit
Obvious exits: -N -E -W
< 507h/507H 164v/165V Pos: standing >
You quickly scan the area.
A Githyanki who is close by to your west.
< 507h/507H 164v/165V Pos: standing >
< 507h/507H 164v/165V Pos: standing >
Looks like an exit.
You extend your sights westward.
Aboard the Ketch Rich Spirit
Obvious exits: -E
A Githyanki (medium) Meow :3 *-* The Veterans of Bloodlust *-* stands in mid-air here.(Red Aura)
< 507h/507H 164v/165V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Aboard the Ketch Rich Spirit
Obvious exits: -W
< 507h/507H 164v/165V Pos: standing >
Looks like an exit.
You extend your sights westward.
Aboard the Ketch Rich Spirit
Obvious exits: -E
A Githyanki (medium) Meow :3 *-* The Veterans of Bloodlust *-* stands in mid-air here.(Red Aura)
< 507h/507H 164v/165V Pos: standing >
You quickly scan the area.
A Githyanki who is close by to your west.
< 507h/507H 164v/165V Pos: standing >
< 507h/507H 164v/165V Pos: standing >
Score information for Kamen
Level: 48 Race: Shade Class: Illusionist / Dark Dreamer Sex: Male
Hit points: 507(507) Moves: 164(165)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 84%
Status: Standing.
Frags: +1.39 Deaths: 15
In the illusion of: an orc sailor (fair)
Detecting: Illusions Invisible Evil Good Magic Life Heat
Protected from: Good Fire Gas Acid Living
Protected by: Spirit Ward
Enchantments: Ultravision Farsee Fly Armor Aware Haste Invisibility Levitation Tower of Iron Will
Combat Pulse: 16 Spell Pulse: 0.70
Leaderboard Points: 622
Active Spells:
--------------
shadow shield (4 minutes)
vitality (12 minutes)
detect illusion (48 minutes)
improved invisibility (23 minutes)
phantom armor (12 minutes)
infravision (45 minutes)
accelerated healing (29 minutes)
< 507h/507H 164v/165V Pos: standing >
Aboard the Ketch Rich Spirit
Obvious exits: -E
A Githyanki (medium) Meow :3 *-* The Veterans of Bloodlust *-* stands in mid-air here.(Red Aura)
< 507h/507H 163v/165V Pos: standing >
You start chanting...
You snap into visibility.
< 507h/507H 163v/165V Pos: standing >
< 507h/507H 165v/165V Pos: standing >
You complete your spell...
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks a Githyanki!
[Damage: 5 ] A swarm of insects's decent sting wounds a Githyanki.
A swarm of insects is burned severely as it hits a Githyanki!
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks a Githyanki!
[Damage: 4 ] A swarm of insects's crude sting wounds a Githyanki.
A swarm of insects is burned severely as it hits a Githyanki!
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks a Githyanki!
[Damage: 5 ] A swarm of insects's decent sting wounds a Githyanki.
A swarm of insects is burned severely as it hits a Githyanki!
< 507h/507H 165v/165V Pos: standing >
You start chanting...
< 507h/507H 165v/165V Pos: standing >
Casting: asphyxiate
< 507h/507H 165v/165V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Githyanki, close around his neck and begin to squeeze!
[Damage: 38 ] -=[You smirk as a pair of ghostly hands tighten around a Githyanki's throat!]=-
< 507h/507H 165v/165V Pos: standing >
[Damage: 47 ] -=[You smirk as a pair of ghostly hands tighten around a Githyanki's throat!]=-
< 507h/507H 165v/165V Pos: standing >
[Damage: 34 ] -=[You smirk as a pair of ghostly hands tighten around a Githyanki's throat!]=-
< 507h/507H 165v/165V Pos: standing >
[Damage: 4 ] A swarm of insects's sting wounds a Githyanki.
A swarm of insects is burned severely as it hits a Githyanki!
[Damage: 5 ] A swarm of insects's decent sting wounds a Githyanki.
A swarm of insects is burned severely as it hits a Githyanki!
A Githyanki dodges a swarm of insects's attack.
A Githyanki dodges a swarm of insects's attack.
A Githyanki dodges a swarm of insects's attack.
A swarm of insects misses a Githyanki.
< 507h/507H 165v/165V Pos: standing >
You quickly scan the area.
You see nothing.
< 507h/507H 165v/165V Pos: standing >
You start chanting...
< 507h/507H 165v/165V Pos: standing >
A Githyanki's decent bludgeon wounds a swarm of insects.
A Githyanki's decent bludgeon wounds a swarm of insects.
A swarm of insects dodges a Githyanki's attack.
< 507h/507H 165v/165V Pos: standing >
Casting: asphyxiate
< 507h/507H 165v/165V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Githyanki, close around his neck and begin to squeeze!
[Damage: 43 ] -=[You smirk as a pair of ghostly hands tighten around a Githyanki's throat!]=-
< 507h/507H 165v/165V Pos: standing >
[Damage: 41 ] -=[You smirk as a pair of ghostly hands tighten around a Githyanki's throat!]=-
< 507h/507H 165v/165V Pos: standing >
[Damage: 27 ] -=[You smirk as a pair of ghostly hands tighten around a Githyanki's throat!]=-
< 507h/507H 165v/165V Pos: standing >
A swarm of insects suddenly clutches their head, as if trying to shrug off some unknown malady.
A swarm of insects's eyes briefly cloud over as its body is painfully ripped apart from within.
a swarm of insects is no longer in your group.
< 507h/507H 165v/165V Pos: standing >
You start chanting...
< 507h/507H 165v/165V Pos: standing >
A Githyanki dodges a swarm of insects's attack.
[Damage: 6 ] A swarm of insects's sting strikes a Githyanki.
A swarm of insects is burned severely as it hits a Githyanki!
A Githyanki dodges a swarm of insects's attack.
A Githyanki dodges a swarm of insects's attack.
< 507h/507H 165v/165V Pos: standing >
Casting: asphyxiate
< 507h/507H 165v/165V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Githyanki, close around his neck and begin to squeeze!
[Damage: 45 ] -=[You smirk as a pair of ghostly hands tighten around a Githyanki's throat!]=-
< 507h/507H 165v/165V Pos: standing >
[Damage: 38 ] -=[You smirk as a pair of ghostly hands tighten around a Githyanki's throat!]=-
A Githyanki is mortally wounded, and will die soon, if not aided.
< 507h/507H 165v/165V Pos: standing >
A Githyanki's face flushes white for a moment.
[Damage: 5 ] -=[You smirk as a pair of ghostly hands tighten around a Githyanki's throat!]=-
A Githyanki's some long flowing robes was completely destroyed by the massive blow!
A Githyanki is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Kamen by 6666666.
The smell of fresh blood enters your body, infusing you with power!