The death of [28 Necromancer] Tizme (Kobold)

in a Well Traveled Path

from the perspective of [36 Frost Magus] Nom (_/Eye of Odin\_) (Grey Elf)

<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on head>       a brutal emerald coif from The Prisons of Carthapia
<worn on eyes>       goggles of the tinkerer (glowing)
<worn around neck>   a mermaid scale necklace [poor] (magic) (illuminating)
<worn around neck>   a knight's iron charm from The Prisons of Carthapia
<worn on body>       a fanged ivory platemail from The Prisons of Carthapia
<worn about body>    a royal robe garb lined with gold [superior]
<worn about waist>   a soft leather belt
<worn on belt buckle>a legendary sapphire belt buckle
<worn around wrist>  a magical dragonscale bracelet from Bloodstone Keep
<worn on hands>      some bloody electrum claws from The Prisons of Carthapia
<worn on finger>     a tiny silver ring [superior] (glowing)
<worn on finger>     a tiny silver ring [superior] (glowing)
<held>               a swirling wand of light
<held>               a swirling wand of light [87%]
<worn on legs>       a nice pair of crimson-hued leggings
<worn on feet>       a pair of bear-hide mountain boots [superior]

You start chanting...

< 355h/355H 36v/240V Pos: standing >
Casting: vapor armor 

< 355h/355H 37v/240V Pos: standing >
You complete your spell...
Your vaporous armor is renewed!

< 355h/355H 38v/240V Pos: standing >
You start chanting...

< 355h/355H 40v/240V Pos: standing >
You complete your spell...
You feel protected from the storms!

< 355h/355H 42v/240V Pos: standing >
You sit down and relax.

< 355h/355H 43v/240V Pos: sitting >
You currently have the following spell slots available:
  1st circle:  9 of 10   (   1 seconds)
  2nd circle:  9 of  9
  3rd circle:  8 of  8
  4th circle:  6 of  7   (   3 seconds)
  5th circle:  5 of  6   (   4 seconds)
  6th circle:  1 of  6   (  22 seconds)
  7th circle:  4 of  4
  8th circle:  0 of  1   (   5 seconds)

Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.

< 355h/355H 43v/240V Pos: sitting >
You start meditating...

< 355h/355H 44v/240V Pos: sitting >
Ethereal essences flow into you, restoring your 8th circle powers!

< 355h/355H 60v/240V Pos: sitting >
Ethereal essences flow into you, restoring your 6th circle powers!

< 355h/355H 71v/240V Pos: sitting >
Ethereal essences flow into you, restoring your 6th circle powers!

< 355h/355H 98v/240V Pos: sitting >
Ethereal essences flow into you, restoring your 6th circle powers!

< 355h/355H 125v/240V Pos: sitting >
You stop meditating.
Ok.

< 355h/355H 130v/240V Pos: sitting >
You start meditating...

< 355h/355H 132v/240V Pos: sitting >
Ethereal essences flow into you, restoring your 6th circle powers!

< 355h/355H 153v/240V Pos: sitting >
Ethereal essences flow into you, restoring your 6th circle powers!

< 355h/355H 180v/240V Pos: sitting >
You are using:
<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on head>       a brutal emerald coif from The Prisons of Carthapia
<worn on eyes>       goggles of the tinkerer (glowing)
<worn around neck>   a mermaid scale necklace [poor] (magic) (illuminating)
<worn around neck>   a knight's iron charm from The Prisons of Carthapia
<worn on body>       a fanged ivory platemail from The Prisons of Carthapia
<worn about body>    a royal robe garb lined with gold [superior]
<worn about waist>   a soft leather belt
<worn on belt buckle>a legendary sapphire belt buckle
<worn on hands>      some bloody electrum claws from The Prisons of Carthapia
<worn on finger>     a tiny silver ring [superior] (glowing)
<worn on finger>     a tiny silver ring [superior] (glowing)
<held>               a swirling wand of light
<held>               a swirling wand of light [87%]
<worn on legs>       a nice pair of crimson-hued leggings
<worn on feet>       a pair of bear-hide mountain boots [superior]

< 355h/355H 181v/240V Pos: sitting >
You stop meditating.
You do not seem to have the 'bracelet'.

< 355h/355H 190v/240V Pos: sitting >
You start meditating...

< 355h/355H 195v/240V Pos: sitting >
Ethereal essences flow into you, restoring your 5th circle powers!

< 355h/355H 196v/240V Pos: sitting >
Ethereal essences flow into you, restoring your 4th circle powers!

< 355h/355H 207v/240V Pos: sitting >
You stop meditating.
a large leather backpack does not contain the bralcet.

< 355h/355H 208v/240V Pos: sitting >
You do not seem to have the 'bracelet'.

< 355h/355H 212v/240V Pos: sitting >
You get a magical dragonscale bracelet from Bloodstone Keep from a large leather backpack.

< 355h/355H 220v/240V Pos: sitting >
Ethereal essences flow into you, restoring your 1st circle powers!
You feel fully infused...
The spirits recede, leaving you in a momentary state of lethargy.

< 355h/355H 223v/240V Pos: sitting >
You clamber to your feet.

< 355h/355H 226v/240V Pos: standing >
There's too much stuff blocking your sight here to scan.

< 355h/355H 227v/240V Pos: standing >
You place a magical dragonscale bracelet from Bloodstone Keep around your left wrist.

< 355h/355H 227v/240V Pos: standing >
There's too much stuff blocking your sight here to scan.

< 355h/355H 228v/240V Pos: standing >
a Rotted Cottage
Obvious exits: -W#
A strip of well crafted leather has been left here.
A robe is on the ground here gathering unwanted dust. (magic)
A bloody shroud is on the ground here gathering dust. (magic)
A large piece of glasssteel has been left here.
[2] A small chitinous scale has been left here.
Some translucent glasssteel fragments have been left here.
[4] A hand axe is on the ground here collecting dust.
[4] A smooth scale of polished chitin has been left here.
A simple looking pronged bone is on the ground here. (magic)
[4] A roll of raw leather lies here on its side.
[10] The recently-skinned leather of a great beast has been dropped here.
A spiked buckler is on the ground here amongst the refuge. (magic)
A silver sword is on the ground here gathering dust. (magic) (glowing)
[3] A spiked mace is on the ground abandoned by its previous master.
A frozen diamond chainmail lies here on the ground.
A beautiful gem choker lies here on the ground.
A smoked flagon is on the ground her gathering dust.
A sparkling bone fragment has been dropped here. (magic)
A well polished marble totem is on the ground here. (magic)
A small piece of iron has been left here.
[2] A small piece of bronze lies here on the ground.
[5] A large iron fragment has been left here.
Some tempered brass has been left here.
[2] Some strangely-flowered, pungent hemp has been left here.
[2] A legendary piece of immortal bone has been left here. (magic)
A small chunk of dark marble floats here. (magic) (humming)
A cutlass is on the ground here amongst the garbage. (magic) (glowing)
A small chunk of pure silver has been left here.
A sharp looking dagger is on the ground here gathering dust. (magic)
A tiny infant has been abandoned here, left to die.(Gold Aura)

< 355h/355H 228v/240V Pos: standing >

		Score information for Nom

Level: 36   Race: Grey Elf   Class: Ethermancer / Frost Magus Sex: Male
Hit points: 355(355)  Moves: 229(240)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 82%
Status:  Standing.
Frags:   +1.00   Deaths:   2
Detecting:      Invisible Evil Good Magic Heat
Protected from: Cold Lightning Acid Low Circle spells
Enchantments:   Farsee Fly Armor Invisibility Tower of Iron Will
Combat Pulse:   15 Spell Pulse:  0.82 
Leaderboard Points:  462 

Active Spells:
--------------
storm empathy (35 minutes)
stone skin (3 minutes)
tower of iron will (17 minutes)
storm empathy (19 minutes)
vapor armor (17 minutes)
ethereal form (10 minutes)
storm empathy (13 minutes)
faerie sight (17 minutes)
storm empathy (27 minutes)


< 355h/355H 229v/240V Pos: standing >
a Rotted Cottage
Obvious exits: -W#
A strip of well crafted leather has been left here.
A robe is on the ground here gathering unwanted dust. (magic)
A bloody shroud is on the ground here gathering dust. (magic)
A large piece of glasssteel has been left here.
[2] A small chitinous scale has been left here.
Some translucent glasssteel fragments have been left here.
[4] A hand axe is on the ground here collecting dust.
[4] A smooth scale of polished chitin has been left here.
A simple looking pronged bone is on the ground here. (magic)
[4] A roll of raw leather lies here on its side.
[10] The recently-skinned leather of a great beast has been dropped here.
A spiked buckler is on the ground here amongst the refuge. (magic)
A silver sword is on the ground here gathering dust. (magic) (glowing)
[3] A spiked mace is on the ground abandoned by its previous master.
A frozen diamond chainmail lies here on the ground.
A beautiful gem choker lies here on the ground.
A smoked flagon is on the ground her gathering dust.
A sparkling bone fragment has been dropped here. (magic)
A well polished marble totem is on the ground here. (magic)
A small piece of iron has been left here.
[2] A small piece of bronze lies here on the ground.
[5] A large iron fragment has been left here.
Some tempered brass has been left here.
[2] Some strangely-flowered, pungent hemp has been left here.
[2] A legendary piece of immortal bone has been left here. (magic)
A small chunk of dark marble floats here. (magic) (humming)
A cutlass is on the ground here amongst the garbage. (magic) (glowing)
A small chunk of pure silver has been left here.
A sharp looking dagger is on the ground here gathering dust. (magic)
A tiny infant has been abandoned here, left to die.(Gold Aura)

< 355h/355H 231v/240V Pos: standing >
Your body vibrates as you fan out your molecules.
The Fountain of Shairak
Obvious exits: -N -E# -S -W
The Fountain of Shairak rests here water glistening in the dim light. (magic)
A small child wanders here in search of his mother.(Gold Aura)
A tiny infant has been abandoned here, left to die.(Gold Aura)

< 355h/355H 231v/240V Pos: standing >
You quickly scan the area.
A wandering merchant who is close by to your north.
A small villager who is close by to your north.
A village commoner who is close by to your north.
A village guardian who is not far off to your north.
A village guardian who is not far off to your north.
Ivar Bjornson who is not far off to your north.
A pudgy commoner who is close by to your south.
A small child who is close by to your south.
A village champion who is not far off to your south.
A drunken villager who is not far off to your south.
Ilvorntas, the village magician who is close by to your west.

< 355h/355H 231v/240V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E -S
A pudgy commoner wanders here looking for something to eat.(Gold Aura)
A small child wanders here in search of his mother.(Gold Aura)

< 355h/355H 231v/240V Pos: standing >
You quickly scan the area.
A small child who is close by to your north.
A tiny infant who is close by to your north.
A wandering merchant who is not far off to your north.
A small villager who is not far off to your north.
A village commoner who is not far off to your north.
A village guardian who is a brief walk away to your north.
A village guardian who is a brief walk away to your north.
Ivar Bjornson who is a brief walk away to your north.
A small child who is close by to your east.
A small villager who is close by to your east.
A village warrior who is close by to your east.
A peasant commoner who is close by to your east.
A village champion who is close by to your east.
A traveling merchant who is close by to your east.
A village warrior who is close by to your east.
A village warrior who is close by to your east.
A small villager who is not far off to your east.
A wandering merchant who is not far off to your east.
A traveling adventurer who is not far off to your east.
A wandering adventurer who is not far off to your east.
A village champion who is not far off to your east.
A muscular villager who is not far off to your east.
A traveling adventurer who is not far off to your east.
A young villager who is not far off to your east.
A village commoner who is a brief walk away to your east.
A muscular villager who is a brief walk away to your east.
A village champion who is close by to your south.
A drunken villager who is close by to your south.

< 355h/355H 232v/240V Pos: standing >
a Well Traveled Path
Obvious exits: -E -S# -W
A small child wanders here in search of his mother.(Gold Aura)
A small villager wanders here looking for something to do.(Gold Aura)
A village warrior wanders here looking for signs of trouble.(Gold Aura)
A peasant commoner wanders here with his head held low.(Gold Aura)
A village champion wanders here looking to start a fight.(Gold Aura)
A traveling merchant wanders here looking to buy some wares.(Gold Aura)
A village warrior wanders here looking for signs of trouble.(Gold Aura)
A village warrior wanders here looking for signs of trouble.(Gold Aura)

< 355h/355H 231v/240V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
A small villager wanders here looking for something to do.(Gold Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A traveling adventurer roams here looking for some excitement.(Gold Aura)
A wandering adventurer roams here looking for some excitement.(Gold Aura)
A village champion wanders here looking to start a fight.(Gold Aura)
A muscular villager wanders here looking to start a fight.(Gold Aura)
A traveling adventurer roams here looking for some excitement.(Gold Aura)
A traveling adventurer roams here looking for some excitement.(Gold Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)

< 355h/355H 230v/240V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
A village commoner wanders here in search of something to do.(Gold Aura)
A muscular villager wanders here looking to start a fight.(Gold Aura)

< 355h/355H 228v/240V Pos: standing >
A wandering merchant enters from the west.
You quickly scan the area.
A small villager who is close by to your west.
A traveling adventurer who is close by to your west.
A wandering adventurer who is close by to your west.
A village champion who is close by to your west.
A muscular villager who is close by to your west.
A traveling adventurer who is close by to your west.
A traveling adventurer who is close by to your west.
A young villager who is close by to your west.
A small child who is not far off to your west.
A small villager who is not far off to your west.
A village warrior who is not far off to your west.
A peasant commoner who is not far off to your west.
A village champion who is not far off to your west.
A traveling merchant who is not far off to your west.
A village warrior who is not far off to your west.
A village warrior who is not far off to your west.
A pudgy commoner who is a brief walk away to your west.
A small child who is a brief walk away to your west.

< 355h/355H 228v/240V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S -W

< 355h/355H 228v/240V Pos: standing >
You quickly scan the area.
A mother deer who is not far off to your north.
A small villager who is close by to your south.
A small villager who is close by to your south.
A village commoner who is close by to your south.
A young villager who is close by to your south.
The spectre of a peasant commoner who is close by to your south.
The spectre of a muscular villager who is close by to your south.
The spectre of a pudgy commoner who is close by to your south.
A Kobold who is close by to your south.
A muscular villager who is not far off to your south.
A peasant commoner who is not far off to your south.
A muscular villager who is not far off to your south.
A traveling adventurer who is a brief walk away to your south.
A wandering adventurer who is a brief walk away to your south.
A wandering merchant who is a brief walk away to your south.
A wandering merchant who is a brief walk away to your south.
A wandering merchant who is close by to your west.
A village commoner who is close by to your west.
A muscular villager who is close by to your west.
A small villager who is not far off to your west.
A traveling adventurer who is not far off to your west.
A wandering adventurer who is not far off to your west.
A village champion who is not far off to your west.
A muscular villager who is not far off to your west.
A traveling adventurer who is not far off to your west.
A traveling adventurer who is not far off to your west.
A young villager who is not far off to your west.
A small child who is a brief walk away to your west.
A small villager who is a brief walk away to your west.
A village warrior who is a brief walk away to your west.
A peasant commoner who is a brief walk away to your west.
A village champion who is a brief walk away to your west.
A traveling merchant who is a brief walk away to your west.
A village warrior who is a brief walk away to your west.
A village warrior who is a brief walk away to your west.
A pudgy commoner who is rather far off to your west.
A small child who is rather far off to your west.

< 355h/355H 228v/240V Pos: standing >
The well traveled path continues on.
You extend your sights southward.
a Well Traveled Path
Obvious exits: -N -S
Fresh blood splatters cover the area.
The corpse of a mature leucrotta is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.
A small villager wanders here looking for something to do.(Gold Aura)
A small villager wanders here looking for something to do.(Gold Aura)
A village commoner wanders here in search of something to do.(Gold Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)
The spectre of a peasant commoner stands here. (minion) (Red Aura)
The spectre of a muscular villager stands here. (minion) (Red Aura)
The spectre of a pudgy commoner stands here. (minion) (Red Aura)
A Kobold (small) sits resting.(Red Aura)

< 355h/355H 230v/240V Pos: standing >
The wind begins to blow.

< 355h/355H 231v/240V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A village commoner wanders here in search of something to do.(Gold Aura)
A muscular villager wanders here looking to start a fight.(Gold Aura)

< 355h/355H 230v/240V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S -W

< 355h/355H 230v/240V Pos: standing >
You start chanting...

< 355h/355H 233v/240V Pos: standing >
A Kobold enters from the south.
The spectre of a pudgy commoner enters from the south.
The spectre of a muscular villager enters from the south.
The spectre of a peasant commoner enters from the south.

< 355h/355H 235v/240V Pos: standing >
Casting: wall of ice **

< 355h/355H 236v/240V Pos: standing >
Casting: wall of ice *

< 355h/355H 237v/240V Pos: standing >
A Kobold leaves south.
The spectre of a pudgy commoner leaves south.
The spectre of a muscular villager leaves south.
The spectre of a peasant commoner leaves south.

< 355h/355H 237v/240V Pos: standing >
You complete your spell...

< 355h/355H 238v/240V Pos: standing >

< 355h/355H 240v/240V Pos: standing >
You start chanting...

< 355h/355H 240v/240V Pos: standing >
Casting: wall of ice ***

< 355h/355H 240v/240V Pos: standing >
Casting: wall of ice *

< 355h/355H 240v/240V Pos: standing >
You complete your spell...

< 355h/355H 240v/240V Pos: standing >
You sit down and relax.

< 355h/355H 240v/240V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 10 of 10
  2nd circle:  9 of  9
  3rd circle:  8 of  8
  4th circle:  7 of  7
  5th circle:  6 of  6
  6th circle:  6 of  6
  7th circle:  2 of  4   (   9 seconds)
  8th circle:  1 of  1

Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.

< 355h/355H 240v/240V Pos: sitting >
You start meditating...

< 355h/355H 240v/240V Pos: sitting >
You stop meditating.
The well traveled path continues on.
You extend your sights southward.
a Well Traveled Path
Obvious exits: -N -S
Fresh blood splatters cover the area.
The corpse of a mature leucrotta is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.
A village commoner wanders here in search of something to do.(Gold Aura)
A small villager wanders here looking for something to do.(Gold Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)

< 355h/355H 240v/240V Pos: sitting >
Maybe you should get on your feet first?

< 355h/355H 240v/240V Pos: sitting >
Ethereal essences flow into you, restoring your 7th circle powers!

< 355h/355H 240v/240V Pos: sitting >
Something melts into nothingness.

< 355h/355H 240v/240V Pos: sitting >
You clamber to your feet.
Your tupor has been disturbed!
The interrupted link with the storm spirits leaves you in shock.

< 355h/355H 240v/240V Pos: standing >
A wall of ice crumbles to dust and blows away.

< 355h/355H 240v/240V Pos: standing >
You quickly scan the area.
A Drow Elf who is close by to your north.
A mother deer who is close by to your north.
A mistgrave hare who is not far off to your north.
A village commoner who is close by to your south.
A small villager who is close by to your south.
A young villager who is close by to your south.
A wandering merchant who is not far off to your south.
A small villager who is not far off to your south.
A muscular villager who is not far off to your south.
A muscular villager who is not far off to your south.
A peasant commoner who is not far off to your south.
The spectre of a peasant commoner who is a brief walk away to your south.
The spectre of a muscular villager who is a brief walk away to your south.
The spectre of a pudgy commoner who is a brief walk away to your south.
A Kobold who is a brief walk away to your south.
A wandering adventurer who is a brief walk away to your south.
A wandering merchant who is a brief walk away to your south.
A traveling adventurer who is close by to your west.
A muscular villager who is close by to your west.
A muscular villager who is close by to your west.
A peasant commoner who is not far off to your west.
A village commoner who is not far off to your west.
A wandering merchant who is not far off to your west.
A small villager who is not far off to your west.
A traveling adventurer who is not far off to your west.
A village champion who is not far off to your west.
A traveling adventurer who is not far off to your west.
A young villager who is not far off to your west.
A village warrior who is a brief walk away to your west.
A wandering adventurer who is a brief walk away to your west.
A small child who is a brief walk away to your west.
A small villager who is a brief walk away to your west.
A village warrior who is a brief walk away to your west.
A village champion who is a brief walk away to your west.
A traveling merchant who is a brief walk away to your west.
A village warrior who is rather far off to your west.
A small child who is rather far off to your west.

< 355h/355H 240v/240V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S
The corpse of a mature leucrotta is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.
A village commoner wanders here in search of something to do.(Gold Aura)
A small villager wanders here looking for something to do.(Gold Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)

< 355h/355H 238v/240V Pos: standing >
You quickly scan the area.
A Drow Elf who is not far off to your north.
A mother deer who is not far off to your north.
A wandering merchant who is close by to your south.
A small villager who is close by to your south.
A muscular villager who is close by to your south.
A muscular villager who is close by to your south.
A peasant commoner who is close by to your south.
The spectre of a peasant commoner who is not far off to your south.
The spectre of a muscular villager who is not far off to your south.
The spectre of a pudgy commoner who is not far off to your south.
A Kobold who is not far off to your south.
A wandering adventurer who is not far off to your south.
A wandering merchant who is not far off to your south.

< 355h/355H 238v/240V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S
The corpse of a traveling merchant is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.
[2] The corpse of a wandering merchant is lying here.
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A small villager wanders here looking for something to do.(Gold Aura)
A muscular villager wanders here looking to start a fight.(Gold Aura)
A muscular villager wanders here looking to start a fight.(Gold Aura)
A peasant commoner wanders here with his head held low.(Gold Aura)

< 355h/355H 236v/240V Pos: standing >
A peasant commoner leaves north.

< 355h/355H 236v/240V Pos: standing >
You start chanting...

< 355h/355H 239v/240V Pos: standing >
Casting: wall of ice ***

< 355h/355H 240v/240V Pos: standing >
Casting: wall of ice *

< 355h/355H 240v/240V Pos: standing >
You complete your spell...

< 355h/355H 240v/240V Pos: standing >

< 355h/355H 240v/240V Pos: standing >
The well traveled path continues on.
You extend your sights southward.
a Well Traveled Path
Obvious exits: -N -W
Fresh blood splatters cover the area.
[2] The corpse of a wandering merchant is lying here.
The spectre of a peasant commoner stands here. (minion) (Red Aura)
The spectre of a muscular villager stands here. (minion) (Red Aura)
The spectre of a pudgy commoner stands here. (minion) (Red Aura)
A Kobold (small) stands here.(Red Aura)
A wandering adventurer roams here looking for some excitement.(Gold Aura)

< 355h/355H 240v/240V Pos: standing >
a Well Traveled Path
Obvious exits: -N -W
Fresh blood splatters cover the area.
[2] The corpse of a wandering merchant is lying here.
The spectre of a peasant commoner stands here. (minion) (Red Aura)
The spectre of a muscular villager stands here. (minion) (Red Aura)
The spectre of a pudgy commoner stands here. (minion) (Red Aura)
A Kobold (small) stands here.(Red Aura)
A wandering adventurer roams here looking for some excitement.(Gold Aura)

< 355h/355H 238v/240V Pos: standing >
You start chanting...

< 355h/355H 238v/240V Pos: standing >
A Kobold gets a few coins from the corpse of a wandering merchant.

< 355h/355H 238v/240V Pos: standing >
A Kobold puts a small pile of coins into a large leather backpack.

< 355h/355H 238v/240V Pos: standing >
Casting: wall of ice ***

< 355h/355H 238v/240V Pos: standing >
A traveling adventurer enters from the west.
Casting: wall of ice *

< 355h/355H 238v/240V Pos: standing >
You complete your spell...

< 355h/355H 238v/240V Pos: standing >
A wandering merchant enters from the north.

< 355h/355H 238v/240V Pos: standing >
A Kobold sits down in a comfortable spot.

< 355h/355H 238v/240V Pos: standing >
You start chanting...
You snap into visibility.
A Kobold gets some stuff from a large leather backpack.

< 355h/355H 238v/240V Pos: standing >
A Kobold opens a spellbook and begins studying it intently.

< 355h/355H 238v/240V Pos: standing >
You complete your spell...
[Damage: 51 ] The lightning bolt hits a Kobold with full impact.

< 355h/355H 238v/240V Pos: standing >
You start chanting...
You snap into visibility.

< 355h/355H 238v/240V Pos: standing >
You complete your spell...
You snap into visibility.
[Damage: 47 ] The lightning bolt hits a Kobold with full impact.

< 355h/355H 240v/240V Pos: standing >
You start chanting...
You snap into visibility.

< 355h/355H 240v/240V Pos: standing >
A Kobold clambers to his feet.
A Kobold, looking very frustrated, packs up his book.

< 355h/355H 240v/240V Pos: standing >
Casting: lightning bolt *

< 355h/355H 240v/240V Pos: standing >
You complete your spell...
You snap into visibility.
[Damage: 36 ] The lightning bolt hits a Kobold with full impact.

< 355h/355H 240v/240V Pos: standing >
You start chanting...
You snap into visibility.

< 355h/355H 240v/240V Pos: standing >
A Kobold gives an order to his followers.
Out of nowhere, the spectre of a muscular villager stabs you in the back.
Out of nowhere, the spectre of a pudgy commoner stabs you in the back.

< 353h/355H 240v/240V Pos: standing >
< T: Nom TP: sta TC:few scratches E: undead sta EP:  few wounds >
 You snap into visibility.
You complete your spell...
You snap into visibility.
[Damage: 24 ] The lightning bolt hits a Kobold with full impact.
The spectre of a pudgy commoner stops following a Kobold.
The spectre of a muscular villager stops following a Kobold.
The spectre of a peasant commoner stops following a Kobold.
A Kobold is dead! R.I.P.
You receive your share of experience.