<worn as a badge> a slimy snot rag of a cRaZy MaN [superior] [80%]
<worn on head> a sun halo of dexterity (magic) (glowing)
<worn on eyes> a glass eye with a crimson iris
<worn in ear> a diamond stud covered in blood (magic) (glowing)
<worn in ear> a gloomwing feather (magic)
<worn on face> a skull-faced warmask lined with feathers [poor] [84%]
<worn around neck> a spiked sunstone collar
<worn around neck> a sinister obsidian collar from Ceothia [75%]
<worn on body> some flowing silk embroidered robes [superior]
<worn about body> a cloak of Erebus of dexterity (magic) [80%]
<worn as quiver> a silken backsheath of flight (magic) [32%]
<worn about waist> a silken sash of raw silk [superior]
<worn on belt buckle>a rugged adventurers satchel (magic)
<worn on arms> some exquisite hemp sleeves from The Forest City of Aravne
<worn around wrist> a bracelet of woven willow leaves [poor] (magic) (illuminating)
<worn around wrist> a sapphire-studded bracelet
<worn on hands> a living matrix (magic)
<worn on finger> a ring of the Tentabeast [poor] (magic) (glowing) [84%]
<worn on finger> a ring of astral essence (humming)
<primary weapon> a mining pick
<held> a small wooden drum
<worn on legs> a pair of celestial leg plates
<worn on feet> boots of endurance [poor] [79%]
< 660h/660H 201v/202V Pos: standing >
A rakshasa tribesman sneaks south.
You follow a rakshasa tribesman.
Merchants Way
This walkway winds its way through the many shops and businesses of Aravne.
The sounds of commerce and trading fill the air, and the myriad smells blend
together into a not altogether unpleasent background fragrance. Citizens,
nobles, and travellers from Aravne and beyond walk this route in search
of the next deal. The large crowds here, as well as the disorienting route of
the walkway make it nearly impossible to keep track of location and direction
here, probably an intentional trick of the walkways design to keep the money
from easily walking away from a sale.
Obvious exits: -North -East -West
A rakshasa tribesman is standing here, busy with his own matters.(Gold Aura)
A sun recruiter tries to win followers for Solos.
An Aravne city guard patrols the area.
Co enters from the north.
Aikc enters from the north.
Kenon enters from the north.
< 660h/660H 200v/202V Pos: standing >
You quickly scan the area.
A street performer who is close by to your north.
A city guard who is close by to your north.
A city guard who is close by to your north.
A guard sergeant who is close by to your north.
A city guard who is not far off to your east.
An off-duty worker who is not far off to your east.
A street performer who is a brief walk away to your east.
An old wizard who is close by to your west.
< 660h/660H 201v/202V Pos: standing >
A rakshasa tribesman sneaks north.
You follow a rakshasa tribesman.
Merchants Way
This walkway winds its way through the many shops and businesses of Aravne.
The sounds of commerce and trading fill the air, and the myriad smells blend
together into a not altogether unpleasent background fragrance. Citizens,
nobles, and travellers from Aravne and beyond walk this route in search
of the next deal. The large crowds here, as well as the disorienting route of
the walkway make it nearly impossible to keep track of location and direction
here, probably an intentional trick of the walkways design to keep the money
from easily walking away from a sale.
Obvious exits: -South -West
A rakshasa tribesman is standing here, busy with his own matters.(Gold Aura)
A street performer dances acrobatically here.(Red Aura)
An Aravne city guard patrols the area.
An Aravne city guard patrols the area.
A city guard sergeant keeps an eye on his men.
Co enters from the south.
Aikc enters from the south.
Kenon enters from the south.
< 660h/660H 201v/202V Pos: standing >
You quickly scan the area.
A sun recruiter who is close by to your south.
A city guard who is close by to your south.
Eavron who is a brief walk away to your west.
< 660h/660H 201v/202V Pos: standing >
You follow a rakshasa tribesman.
Merchants Way
This walkway winds its way through the many shops and businesses of Aravne.
The sounds of commerce and trading fill the air, and the myriad smells blend
together into a not altogether unpleasent background fragrance. Citizens,
nobles, and travellers from Aravne and beyond walk this route in search
of the next deal. The large crowds here, as well as the disorienting route of
the walkway make it nearly impossible to keep track of location and direction
here, probably an intentional trick of the walkways design to keep the money
from easily walking away from a sale.
Obvious exits: -North -East -West
A rakshasa tribesman is standing here, busy with his own matters.(Gold Aura)
Co enters from the east.
Aikc enters from the east.
Kenon enters from the east.
< 660h/660H 200v/202V Pos: standing >
You quickly scan the area.
A weapons dealer who is close by to your north.
A street performer who is close by to your east.
A city guard who is close by to your east.
A city guard who is close by to your east.
A guard sergeant who is close by to your east.
Eavron who is not far off to your west.
< 660h/660H 200v/202V Pos: standing >
A rakshasa tribesman sneaks west.
You follow a rakshasa tribesman.
Merchants Way
This walkway winds its way through the many shops and businesses of Aravne.
The sounds of commerce and trading fill the air, and the myriad smells blend
together into a not altogether unpleasent background fragrance. Citizens,
nobles, and travellers from Aravne and beyond walk this route in search
of the next deal. The large crowds here, as well as the disorienting route of
the walkway make it nearly impossible to keep track of location and direction
here, probably an intentional trick of the walkways design to keep the money
from easily walking away from a sale.
Obvious exits: -North -East -South -West
A rakshasa tribesman is standing here, busy with his own matters.(Gold Aura)
Co enters from the east.
Aikc enters from the east.
Kenon enters from the east.
< 660h/660H 200v/202V Pos: standing >
A rakshasa tribesman sneaks north.
You follow a rakshasa tribesman.
Bashers and Bracers
This shop is filled with various types of shields, from light wooden arm
bucklers, to heavy steel shields. Shelves along the walls contain several
types of bracers and armbands, also of a variety of types and styles. A fast
talking merchants appraises his customers as the enter, trying to entice them
into one of his wares.
Obvious exits: -South
A rakshasa tribesman is standing here, busy with his own matters.(Gold Aura)
A fast talking merchant looks to make some cash.(Red Aura)
Co enters from the south.
Aikc enters from the south.
Kenon enters from the south.
You quickly scan the area.
A city guard who is not far off to your south.
< 660h/660H 199v/202V Pos: standing >
You quickly scan the area.
A city guard who is not far off to your south.
< 660h/660H 201v/202V Pos: standing >
A rakshasa tribesman seems to slightly fade as his body becomes a phantasmal form.
< 660h/660H 201v/202V Pos: standing >
You sing a song that makes your heart swell with pride.
< 660h/660H 202v/202V Pos: standing >
You quickly scan the area.
A city guard who is not far off to your south.
< 660h/660H 202v/202V Pos: standing >
Bashers and Bracers
Obvious exits: -South
Kenon Ravenheart (_/Eye of Odin\_) (Human)(medium) stands in mid-air here.(Gold Aura)
Aikc Gungnir (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Co Mjolnir (_/Eye of Odin\_) (Barbarian)(large) stands in mid-air here.(Gold Aura)
*A rakshasa tribesman is standing here, busy with his own matters.(Gold Aura)
A fast talking merchant looks to make some cash.(Red Aura)
< 660h/660H 202v/202V Pos: standing >
A rakshasa tribesman sneaks south.
You follow a rakshasa tribesman.
Merchants Way
This walkway winds its way through the many shops and businesses of Aravne.
The sounds of commerce and trading fill the air, and the myriad smells blend
together into a not altogether unpleasent background fragrance. Citizens,
nobles, and travellers from Aravne and beyond walk this route in search
of the next deal. The large crowds here, as well as the disorienting route of
the walkway make it nearly impossible to keep track of location and direction
here, probably an intentional trick of the walkways design to keep the money
from easily walking away from a sale.
Obvious exits: -North -East -South -West
*A rakshasa tribesman is standing here, busy with his own matters.(Gold Aura)
Co enters from the north.
Aikc enters from the north.
Kenon enters from the north.
< 660h/660H 201v/202V Pos: standing >
You quickly scan the area.
A fast talking merchant who is close by to your north.
A street performer who is not far off to your east.
A city guard who is not far off to your east.
A city guard who is not far off to your east.
A guard sergeant who is not far off to your east.
A city guard who is close by to your south.
Eavron who is close by to your west.
< 660h/660H 201v/202V Pos: standing >
A rakshasa tribesman sneaks east.
You follow a rakshasa tribesman.
Merchants Way
This walkway winds its way through the many shops and businesses of Aravne.
The sounds of commerce and trading fill the air, and the myriad smells blend
together into a not altogether unpleasent background fragrance. Citizens,
nobles, and travellers from Aravne and beyond walk this route in search
of the next deal. The large crowds here, as well as the disorienting route of
the walkway make it nearly impossible to keep track of location and direction
here, probably an intentional trick of the walkways design to keep the money
from easily walking away from a sale.
Obvious exits: -North -East -West
*A rakshasa tribesman is standing here, busy with his own matters.(Gold Aura)
Co enters from the west.
Aikc enters from the west.
Kenon enters from the west.
< 660h/660H 200v/202V Pos: standing >
A rakshasa tribesman sneaks east.
You follow a rakshasa tribesman.
Merchants Way
This walkway winds its way through the many shops and businesses of Aravne.
The sounds of commerce and trading fill the air, and the myriad smells blend
together into a not altogether unpleasent background fragrance. Citizens,
nobles, and travellers from Aravne and beyond walk this route in search
of the next deal. The large crowds here, as well as the disorienting route of
the walkway make it nearly impossible to keep track of location and direction
here, probably an intentional trick of the walkways design to keep the money
from easily walking away from a sale.
Obvious exits: -South -West
*A rakshasa tribesman is standing here, busy with his own matters.(Gold Aura)
A street performer dances acrobatically here.(Red Aura)
An Aravne city guard patrols the area.
An Aravne city guard patrols the area.
A city guard sergeant keeps an eye on his men.
Co enters from the west.
Aikc enters from the west.
Kenon enters from the west.
< 660h/660H 199v/202V Pos: standing >
A rakshasa tribesman sneaks south.
You follow a rakshasa tribesman.
Merchants Way
This walkway winds its way through the many shops and businesses of Aravne.
The sounds of commerce and trading fill the air, and the myriad smells blend
together into a not altogether unpleasent background fragrance. Citizens,
nobles, and travellers from Aravne and beyond walk this route in search
of the next deal. The large crowds here, as well as the disorienting route of
the walkway make it nearly impossible to keep track of location and direction
here, probably an intentional trick of the walkways design to keep the money
from easily walking away from a sale.
Obvious exits: -North -East -West
*A rakshasa tribesman is standing here, busy with his own matters.(Gold Aura)
A sun recruiter tries to win followers for Solos.
An Aravne city guard patrols the area.
Co enters from the north.
Aikc enters from the north.
Kenon enters from the north.
You quickly scan the area.
A street performer who is close by to your north.
A city guard who is close by to your north.
A city guard who is close by to your north.
A guard sergeant who is close by to your north.
A city guard who is not far off to your east.
An off-duty worker who is not far off to your east.
A city guard who is a brief walk away to your east.
A street performer who is a brief walk away to your east.
An old wizard who is close by to your west.
< 660h/660H 198v/202V Pos: standing >
You sing a song that makes your heart swell with pride.
You follow a rakshasa tribesman.
Merchants Way
This walkway winds its way through the many shops and businesses of Aravne.
The sounds of commerce and trading fill the air, and the myriad smells blend
together into a not altogether unpleasent background fragrance. Citizens,
nobles, and travellers from Aravne and beyond walk this route in search
of the next deal. The large crowds here, as well as the disorienting route of
the walkway make it nearly impossible to keep track of location and direction
here, probably an intentional trick of the walkways design to keep the money
from easily walking away from a sale.
Obvious exits: -East -South -West
*A rakshasa tribesman is standing here, busy with his own matters.(Gold Aura)
Co enters from the west.
Aikc enters from the west.
Kenon enters from the west.
You quickly scan the area.
A city guard who is close by to your east.
An off-duty worker who is close by to your east.
A city guard who is not far off to your east.
A street performer who is not far off to your east.
An apprentice who is close by to your south.
A sun recruiter who is close by to your west.
A city guard who is close by to your west.
An old wizard who is not far off to your west.
< 660h/660H 199v/202V Pos: standing >
You follow a rakshasa tribesman.
Merchants Way
This walkway winds its way through the many shops and businesses of Aravne.
The sounds of commerce and trading fill the air, and the myriad smells blend
together into a not altogether unpleasent background fragrance. Citizens,
nobles, and travellers from Aravne and beyond walk this route in search
of the next deal. The large crowds here, as well as the disorienting route of
the walkway make it nearly impossible to keep track of location and direction
here, probably an intentional trick of the walkways design to keep the money
from easily walking away from a sale.
Obvious exits: -East -West
*A rakshasa tribesman is standing here, busy with his own matters.(Gold Aura)
An Aravne city guard patrols the area.
An off-duty worker wanders the skyways.(Red Aura)
Co enters from the west.
Aikc enters from the west.
Kenon enters from the west.
< 660h/660H 198v/202V Pos: standing >
You follow a rakshasa tribesman.
North Intersection of The Grand Skyway and Merchants Way
The giant branch which proves the support for the middle section of the
large skyway has suffered a devastating crack here some few centuries ago.
While back to the southeast the branch appears vigorous, and actually supports
The Grand Skyway, here its days of supporting skyways are over. The crack and
sagging of the giant branch has given way to many medium sized branches, over
which The Grand Skyway continues in a northerly direction. Merchants Way
also intersects here, and leads off to the Merchants District west of here.
Obvious exits: -North -West -Southeast
*A rakshasa tribesman is standing here, busy with his own matters.(Gold Aura)
An Aravne city guard patrols the area.
A street performer dances acrobatically here.(Red Aura)
Co enters from the west.
Aikc enters from the west.
Kenon enters from the west.
< 660h/660H 198v/202V Pos: standing >
You quickly scan the area.
A city guard who is close by to your west.
An off-duty worker who is close by to your west.
A sun recruiter who is a brief walk away to your west.
A city guard who is a brief walk away to your west.
An old wizard who is rather far off to your west.
< 660h/660H 199v/202V Pos: standing >
Kenon winces in pain, as the flames surrounding his sword are too much for him to handle!
You follow a rakshasa tribesman.
The Grand Skyway
Here the skyway approaches a dense cluster of small and medium sized
branches, careening off in every direction. It appears that the skyway once
continued on to the north, into the heart of the foliage, but now curves to
the west instead. Whether some old force of nature, or perhaps an unnatural
force caused this change in route, has long since faded from the memories of
the old.
Obvious exits: -South -West
*A rakshasa tribesman is standing here, busy with his own matters.(Gold Aura)
Co enters from the south.
Aikc enters from the south.
Kenon enters from the south.
< 660h/660H 198v/202V Pos: standing >
A rakshasa tribesman sneaks west.
You follow a rakshasa tribesman.
The Grand Skyway
Here the skyway effects its detour around the dense foliage which causes
the immense tangle of branches to the northeast. A gentle but long curve,
the result is nearly a right angle, with the skyway continuing on its way in
both the north and easterly directions. To the north the skyway appears to
follow a straightforward northerly route, and several intersections can be
made out in the distance in that direction.
Obvious exits: -North -East
*A rakshasa tribesman is standing here, busy with his own matters.(Gold Aura)
An off-duty worker wanders the skyways.(Red Aura)
An off-duty worker wanders the skyways.(Red Aura)
Co enters from the east.
Aikc enters from the east.
Kenon enters from the east.
< 660h/660H 198v/202V Pos: standing >
You quickly scan the area.
You see nothing.
< 660h/660H 198v/202V Pos: standing >
A rakshasa tribesman sneaks north.
You follow a rakshasa tribesman.
The Grand Skyway
This part of The Grand Skyway marks the beginning of a long straight
gentle rise toward the Nobles District and the Prime Tree of Aravne. Small
spots of rot are beginning to dot the branches here, but otherwise all
seems to be normal. Just ahead to the north another skyway intersects with
The Grand Way, but beyond that not much can be seen.
Obvious exits: -North -South
*A rakshasa tribesman is standing here, busy with his own matters.(Gold Aura)
Co enters from the south.
Aikc enters from the south.
Kenon enters from the south.
< 660h/660H 198v/202V Pos: standing >
A rakshasa tribesman sneaks north.
You follow a rakshasa tribesman.
Intersection of The Grand Skyway and Home Avenue
Here the skyway is joined by Home Avenue, which leads off to the east.
Small spots of rot are evident on some of the branches here, and there is
just the hint of tension here, where in a residential setting there is usually
none. Farther along The Grand Skyway to the north a glint of sunlight
fights its way down through a small gap in the foliage.
Obvious exits: -North -East -South
*A rakshasa tribesman is standing here, busy with his own matters.(Gold Aura)
Co enters from the south.
Aikc enters from the south.
Kenon enters from the south.
You quickly scan the area.
An off-duty worker who is not far off to your south.
An off-duty worker who is not far off to your south.
< 660h/660H 197v/202V Pos: standing >
A rakshasa tribesman sneaks north.
You follow a rakshasa tribesman.
The Grand Skyway
Here, and farther north, there is much less business traffic on the skyway.
While the main commercial and residential sections of Aravne are now left
behind to the south, the tension in the air seems increased here without that
gentle buzz of commerce. A few slender rays of sunlight lance down through
a gap in the foliage to the north, counterbalancing the undeniable sense
of something being just a tiny bit wrong in this place.
Obvious exits: -North -South
*A rakshasa tribesman is standing here, busy with his own matters.(Gold Aura)
Co enters from the south.
Aikc enters from the south.
Kenon enters from the south.
You quickly scan the area.
An off-duty worker who is a brief walk away to your south.
An off-duty worker who is a brief walk away to your south.
< 660h/660H 198v/202V Pos: standing >
A rakshasa tribesman sneaks north.
You follow a rakshasa tribesman.
Dragonfall Pit on The Grand Skyway
Always thought to be a tavern rumor until witnessed in the flesh, this
place is truly on of the greatest sights to behold in the region. A gaping
swath through the massive branches of Aravne was cut in a blaze of heat
and momentum, created by an ancient red dragon as it fell to its
death in the wizards war centuries ago. It was here that its momentum through
the branches began to slow, and eventually stop a few hundred feet below.
This created both a gap in the Aravne foliage above, and a two hundred
foot hole below, known as Dragonfall Pit. Although the trees have
made some headway in closing the rift, Sunlight still manages to lance its
way down through the remaining gaps. A witness to the incredible event saw
direct sunlight for the first time in his life on that day, and looked
eye to eye with Solos, god of sunlight. Instantly filled with faith and
belief, he founded the Temple of the Sun, which placed its front doors here
just to the west.
This area seems to be devoid of magic!
Obvious exits: -North -South -West #
*A rakshasa tribesman is standing here, busy with his own matters.(Gold Aura)
Co enters from the south.
Aikc enters from the south.
Kenon enters from the south.
< 660h/660H 197v/202V Pos: standing >
You quickly scan the area.
An off-duty worker who is rather far off to your south.
An off-duty worker who is rather far off to your south.
< 660h/660H 198v/202V Pos: standing >
You quickly scan the area.
An off-duty worker who is rather far off to your south.
An off-duty worker who is rather far off to your south.
< 660h/660H 201v/202V Pos: standing >
A rakshasa tribesman opens the gates.
< 660h/660H 202v/202V Pos: standing >
The power of song has no effect here.
You no longer feel like a hero.
You follow a rakshasa tribesman.
Entrance to the Sun Temple
This is a courtyard between two sets of gates. The eastern gates are made
of electrum inlayed with gold, and lead back out into the city. The gates
to the west are made of solid gold, and are carved with thousands of tiny
suns. The letters Solos have been inscribed in the center of each sun, in
letters so tiny they can only be read close up. Beyond the gates a very wide
courtyard can be seen, filled with worshipers in sun colored robes.
Obvious exits: -East -West #
*A rakshasa tribesman is standing here, busy with his own matters.(Gold Aura)
Co enters from the east.
Aikc enters from the east.
Kenon enters from the east.
< 660h/660H 201v/202V Pos: standing >
You quickly scan the area.
You see nothing.
< 660h/660H 201v/202V Pos: standing >
A rakshasa tribesman opens the gates.
< 660h/660H 201v/202V Pos: standing >
You quickly scan the area.
A sun lightholder who is not far off to your west.
A sun lightseeker who is not far off to your west.
A sun lightholder who is not far off to your west.
A sun lightseeker who is not far off to your west.
A sun lightseeker who is not far off to your west.
< 660h/660H 202v/202V Pos: standing >
You quickly scan the area.
A sun lightholder who is not far off to your west.
A sun lightseeker who is not far off to your west.
A sun lightholder who is not far off to your west.
A sun lightseeker who is not far off to your west.
A sun lightseeker who is not far off to your west.
< 660h/660H 202v/202V Pos: standing >
A rakshasa tribesman sneaks west.
You follow a rakshasa tribesman.
Courtyard of the Sun Temple
This wide courtyard is made of cobbled sunstones, inlayed with perfect
precision. The sunstones cast a yellowish light throughout the square, making
the area glow with light even on the darkest night. worshipers of Solos fill
the courtyard, chanting in deep resonant voices. Each is so intent on their
worship, they notice little else.
Obvious exits: -North -East -South -West
*A rakshasa tribesman is standing here, busy with his own matters.(Gold Aura)
Co enters from the east.
Aikc enters from the east.
Kenon enters from the east.
< 660h/660H 201v/202V Pos: standing >
A rakshasa tribesman sneaks east.
You follow a rakshasa tribesman.
Entrance to the Sun Temple
This is a courtyard between two sets of gates. The eastern gates are made
of electrum inlayed with gold, and lead back out into the city. The gates
to the west are made of solid gold, and are carved with thousands of tiny
suns. The letters Solos have been inscribed in the center of each sun, in
letters so tiny they can only be read close up. Beyond the gates a very wide
courtyard can be seen, filled with worshipers in sun colored robes.
Obvious exits: -East -West
*A rakshasa tribesman is standing here, busy with his own matters.(Gold Aura)
Co enters from the west.
Aikc enters from the west.
Kenon enters from the west.
You quickly scan the area.
A sun lightholder who is not far off to your west.
A sun lightseeker who is not far off to your west.
A sun lightholder who is not far off to your west.
A sun lightseeker who is not far off to your west.
A sun lightseeker who is not far off to your west.
< 660h/660H 200v/202V Pos: standing >
You follow a rakshasa tribesman.
Courtyard of the Sun Temple
This wide courtyard is made of cobbled sunstones, inlayed with perfect
precision. The sunstones cast a yellowish light throughout the square, making
the area glow with light even on the darkest night. worshipers of Solos fill
the courtyard, chanting in deep resonant voices. Each is so intent on their
worship, they notice little else.
Obvious exits: -North -East -South -West
*A rakshasa tribesman is standing here, busy with his own matters.(Gold Aura)
Co enters from the east.
Aikc enters from the east.
Kenon enters from the east.
< 660h/660H 199v/202V Pos: standing >
You follow a rakshasa tribesman.
Courtyard of the Sun Temple
This wide courtyard is made of cobbled sunstones, inlayed with perfect
precision. The sunstones cast a yellowish light throughout the square, making
the area glow with light even on the darkest night. worshipers of Solos fill
the courtyard, chanting in deep resonant voices. Each is so intent on their
worship, they notice little else.
Obvious exits: -North -East -South -West
*A rakshasa tribesman is standing here, busy with his own matters.(Gold Aura)
A sun lightholder prays for the converted here.(Red Aura)
A sun lightseeker worships here.(Red Aura)
A sun lightseeker worships here.(Red Aura)
Co enters from the east.
Aikc enters from the east.
Kenon enters from the east.
< 660h/660H 201v/202V Pos: standing >
A rakshasa tribesman sneaks west.
You follow a rakshasa tribesman.
Courtyard of the Sun Temple
This wide courtyard is made of cobbled sunstones, inlayed with perfect
precision. The sunstones cast a yellowish light throughout the square, making
the area glow with light even on the darkest night. worshipers of Solos fill
the courtyard, chanting in deep resonant voices. Each is so intent on their
worship, they notice little else.
Obvious exits: -North -East -South -West #
[2] The corpse of a sun guardian is lying here.
*A rakshasa tribesman is standing here, busy with his own matters.(Gold Aura)
Co enters from the east.
Aikc enters from the east.
Kenon enters from the east.
You quickly scan the area.
A sun lightholder who is close by to your east.
A sun lightseeker who is close by to your east.
A sun lightseeker who is close by to your east.
A sun lightbringer who is close by to your south.
A sun lightholder who is close by to your south.
A sun lightbringer who is close by to your south.
< 660h/660H 200v/202V Pos: standing >
A rakshasa tribesman sneaks west.
You follow a rakshasa tribesman.
The door seems to be closed.
< 660h/660H 200v/202V Pos: standing >
< 660h/660H 200v/202V Pos: standing >
Kenon opens the door.
< 660h/660H 200v/202V Pos: standing >
< 660h/660H 202v/202V Pos: standing >
< 660h/660H 202v/202V Pos: standing >
< 660h/660H 202v/202V Pos: standing >
You quickly scan the area.
A sun lightholder who is close by to your east.
A sun lightseeker who is close by to your east.
A sun lightseeker who is close by to your east.
A sun lightbringer who is close by to your south.
A sun lightholder who is close by to your south.
A sun lightbringer who is close by to your south.
A rakshasa tribesman who is not far off to your west.
The lich of a cadaver who is not far off to your west.
The lich of a marooned xixchil who is not far off to your west.
The lich of a troll gladiator who is not far off to your west.
A Drow Elf who is not far off to your west.
A blood golem who is not far off to your west.
A blood golem who is not far off to your west.
< 660h/660H 202v/202V Pos: standing >
Kenon leaves west.
< 660h/660H 202v/202V Pos: standing >
< 660h/660H 202v/202V Pos: standing >
You failed.
< 660h/660H 202v/202V Pos: standing >
Steps Before the Inner Sanctum
This set of stone stairs seems to be carved entirely from one single solid
chunk of sun marble. It radiates a pale golden light, providing the sole
illumination to the room. To the west, where the inner sanctum is located,
a bright golden light pulsates, making it hard to look in that direction. The
ceiling here is made of conjoined arches of stone, supported by sun marble
columns. Tapestries that depect scenes of valor and heroism in the name of
goodness hang obscured by dust as thick as a fingers width.
Obvious exits: -East -West
< 660h/660H 201v/202V Pos: standing >
Aikc enters from the east.
< 660h/660H 201v/202V Pos: standing >
Aikc leaves west.
< 660h/660H 201v/202V Pos: standing >
The Inner Sanctum of Solos
This is the inner sanctum of the material projection of Solos. The steps
end here, and enter into a room carved entirely from sunstone in the shape
of a sphere. In the center of that sphere is a burning ball of fire, which
pulsates and radiates as if trying to communicate. Only a true visionary of
Solos can understand that pulsating language, and there has not been a
visionary here in Aravne since the evil presence first began affecting
the city. Perhaps it is this lack of communication which has allowed the
order to descend into its current state of evil and perversion.
Obvious exits: -East
A few drops of fresh blood are scattered around the area.
The corpse of the material projection of Solos is lying here.
[2] The corpse of a sun guardian is lying here.
Aikc Gungnir (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Kenon Ravenheart (_/Eye of Odin\_) (Human)(medium) stands in mid-air here, fighting a Drow Elf.(Gold Aura)
A rakshasa tribesman sits in mid-air here, fighting a Drow Elf.(Gold Aura)
The lich of a cadaver stands in mid-air here, fighting a rakshasa tribesman. (Minion) (Red Aura)
The lich of a marooned xixchil stands in mid-air here, fighting Kenon. (Minion) (Red Aura)
The lich of a troll gladiator stands in mid-air here, fighting a rakshasa tribesman. (Minion) (Red Aura)
A Drow Elf (medium) *-* The Veterans of Bloodlust *-* stands in mid-air here, fighting a rakshasa tribesman. (Casting) (Red Aura)
A blood golem stands blankly after re-animation here. (minion)
A blood golem stands blankly after re-animation here. (minion)
< 660h/660H 200v/202V Pos: standing >
Kenon dodges the lich of a marooned xixchil's attack.
The lich of a marooned xixchil's weak punch grazes Kenon.
Kenon settles to his knees.
You start chanting...
< 660h/660H 200v/202V Pos: standing >
Kenon, in a show of awesome skill, tackles the ground with his head.
Co enters from the east.
< 660h/660H 200v/202V Pos: standing >
Kenon's fine slash wounds a Drow Elf.
Kenon's legendary cutlass 'Sanguine Song' [superior] burns a Drow Elf with a godly fire!
A Drow Elf dodges Kenon's attack.
Kenon's fine slash wounds a Drow Elf.
A Drow Elf screams in terror as Kenon's longsword called 'Flame of the North' sears past his armor into his flesh!
Kenon's longsword called 'Flame of the North' burns a Drow Elf with a godly fire!
Kenon's fine slash wounds a Drow Elf.
Kenon's legendary cutlass 'Sanguine Song' [superior] burns a Drow Elf with a godly fire!
A Drow Elf dodges Kenon's attack.
Co tackles a Drow Elf square in the chest knocking the wind out of him!
< 660h/660H 200v/202V Pos: standing >
A Drow Elf stops invoking abruptly!
The lich of a troll gladiator's weak punch grazes a rakshasa tribesman.
The lich of a troll gladiator's weak punch grazes a rakshasa tribesman.
< 660h/660H 201v/202V Pos: standing >
A Drow Elf misses a rakshasa tribesman.
A Drow Elf misses a rakshasa tribesman.
A rakshasa tribesman snaps into visibility.
A rakshasa tribesman misses a Drow Elf.
A rakshasa tribesman misses a Drow Elf.
A rakshasa tribesman misses a Drow Elf.
A rakshasa tribesman misses a Drow Elf.
A rakshasa tribesman snaps into visibility.
Aikc starts casting an offensive spell.
< 660h/660H 201v/202V Pos: standing >
You complete your spell...
[Damage: 119 ] -=[Your giant fist of force causes a Drow Elf to stagger in agony!]=-
< 660h/660H 202v/202V Pos: standing >
A rakshasa tribesman clambers to his feet.
< 660h/660H 202v/202V Pos: standing >
Aikc completes his spell...
Aikc utters the words 'yjrr pabraw'
Aikc's spell flows around a Drow Elf, leaving him unharmed!
< 660h/660H 202v/202V Pos: standing >
A rakshasa tribesman snaps into visibility.
A rakshasa tribesman seems to dance with a Drow Elf, but winds up flat on his ass.
< 660h/660H 202v/202V Pos: standing >
You start chanting...
< 660h/660H 202v/202V Pos: standing >
The lich of a cadaver's weak punch grazes a rakshasa tribesman.
A rakshasa tribesman snaps into visibility.
The lich of a cadaver's weak punch grazes a rakshasa tribesman.
< 660h/660H 202v/202V Pos: standing >
Aikc starts casting an offensive spell.
< 660h/660H 202v/202V Pos: standing >
The lich of a marooned xixchil's weak punch grazes Kenon.
The lich of a marooned xixchil's weak punch grazes Kenon.
< 660h/660H 202v/202V Pos: standing >
Casting: bigbys clenched fist *
< 660h/660H 202v/202V Pos: standing >
Aikc completes his spell...
Aikc utters the words 'yjrr pabraw'
A beam of pure wrath is called down on a Drow Elf by Aikc!
Kenon's fine slash strikes a Drow Elf.
A Drow Elf screams in bloodcurdling pain as Kenon's legendary cutlass 'Sanguine Song' [superior] sears deep into his flesh.
Kenon's legendary cutlass 'Sanguine Song' [superior] burns a Drow Elf with a godly fire!
Kenon's impressive slash strikes a Drow Elf.
Kenon's legendary cutlass 'Sanguine Song' [superior] burns a Drow Elf with a godly fire!
Kenon's impressive slash strikes a Drow Elf.
Kenon's longsword called 'Flame of the North' burns a Drow Elf with a godly fire!
Kenon's impressive slash strikes a Drow Elf very hard.
Kenon's legendary cutlass 'Sanguine Song' [superior] burns a Drow Elf with a godly fire!
Kenon's impressive slash strikes a Drow Elf hard.
Kenon's legendary cutlass 'Sanguine Song' [superior] moves in a blinding rush of searing fury as it slices into a Drow Elf!
Kenon's legendary cutlass 'Sanguine Song' [superior] burns a Drow Elf with a godly fire!
A rakshasa tribesman snaps into visibility.
The lich of a troll gladiator's crude punch grazes a rakshasa tribesman.
The lich of a troll gladiator's decent punch grazes a rakshasa tribesman.
< 660h/660H 202v/202V Pos: standing >
Casting: bigbys clenched fist
< 660h/660H 202v/202V Pos: standing >
A rakshasa tribesman misses a Drow Elf.
A rakshasa tribesman misses a Drow Elf.
A rakshasa tribesman snaps into visibility.
< 660h/660H 202v/202V Pos: standing >
You complete your spell...
[Damage: 115 ] -=[Your giant fist of force causes a Drow Elf to stagger in agony!]=-
A Drow Elf's flowing embroidered robe [superior] was completely destroyed by the massive blow!
A Drow Elf's fine dragonscale signet from the Forest City of Aravne was completely destroyed by the massive blow!
A Drow Elf's human-skin mask [superior] was completely destroyed by the massive blow!
A Drow Elf's sack of species holding [poor] was completely destroyed by the massive blow!
The lich of a troll gladiator stops following a Drow Elf.
The lich of a marooned xixchil stops following a Drow Elf.
The lich of a cadaver stops following a Drow Elf.
A blood golem stops following a Drow Elf.
A blood golem stops following a Drow Elf.
A Drow Elf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!