The death of [47 Elementalist] Kelli *-* The Veterans of Bloodlust *-* (Shadow Beast)

in Commons Room of the Fallen Leaf Tavern

from the perspective of [52 Holyman] Aikc (_/Eye of Odin\_) (Grey Elf)

<worn as a badge>    a ball of crackling energy [poor] (magic) (glowing) [83%]
<worn on head>       an ancient crown of elven royalty (magic) (glowing) (humming)
<worn on eyes>       a foggy visor [superior] [57%]
<worn in ear>        a strip of Tiamat's flesh (invis) (magic) (glowing)
<worn in ear>        an earring of entwined roots (magic) [42%]
<worn on face>       the petrified visage of Lord Nymav K'haar [superior]
<worn around neck>   an amulet of wisdom [superior] (magic) [87%]
<worn around neck>   the holy symbol of sanctity [superior] (magic) (glowing) (humming) [70%]
<worn on body>       the platemail of the Nessus royal guard of regeneration (invis) (magic) (glowing) (humming) [75%]
<worn about body>    a tight green cloak [66%]
<worn about waist>   a green belt of sages [87%]
<worn on arms>       some elven chainmail sleeves (magic) [84%]
<held as shield>     the dark heart of Dreggan Wood (magic) (glowing)[233h 0m 7s]
<worn around wrist>  a blackened bluestone bracer [superior] (glowing) [67%]
<worn around wrist>  the glistening bracelet of a MaDMaN [87%]
<worn on hands>      a pair of woven golden gloves (magic) [85%]
<worn on finger>     a ring of twisted gray mist [80%]
<worn on finger>     an ice ring (magic) (illuminating)
<held>               a book of dwarven religion [superior] (magic) (glowing)
<worn on legs>       some ruby studded greaves (magic) (glowing)
<worn on feet>       a pair of boots emitting dust [superior] (magic) (glowing) [82%]

Hit points: 1049(1049)  Moves: 170(170)
Coins carried:    0 platinum     0 gold     5 silver     6 copper
Compression ratio: 83%
Status:  Standing.
         Sanctuary Soulshielded
Frags:   +3.11   Deaths:   28
Detecting:      Illusions Invisible Magic Life Heat Holiness
Protected from: Evil Good Fire Cold Lightning Gas Acid Low Circle spells
Protected by:   Greater Spirit Ward
Enchantments:   Farsee Fly Armor Haste
Combat Pulse:   16 Spell Pulse:  0.82 
Leaderboard Points: 2827 

Active Spells:
--------------
sanctuary (14 minutes)
vitality (8 minutes)
spirit armor (3 minutes)
sense spirit (2 minutes)


< 1049h/1049H 170v/170V Pos: standing >
Epic Zones -----------------------------------------

  *Court of the Muse                             (slightly good) 
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (slightly evil) 
  *The Swamp Laboratory of Khul'Lor              (evil)          
  *Clan Stoutdorf Settlement                     (very evil)     
   Kobold Settlement                             (evil)          
   The High Moor Forest                          (neutral)       
  *The Stone Tomb of Kelek                       (pure evil)     
  *Orrak                                         (slightly evil) 
  *Pits of Cerberus                              (evil)          
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
  *Village of Werrun                             (slightly good) 
   Nizari                                        (slightly evil) 
   The Dark Stone Tower of the Northern Realms   (neutral)       
  *Tower of High Sorcery                         (good)          
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (slightly evil) 
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (slightly evil) 
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (slightly good) 
   The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (slightly evil) 
   Crystalspyre Mountains                        (neutral)       
  *The Prisons of Carthapia                      (slightly evil) 
  *Faerie Realm                                  (slightly good) 
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
  *The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
  *Rogue Plains                                  (slightly evil) 
   City of Torrhan                               (slightly good) 
  *The Lair of the Swamp Troll King              (pure evil)     
   Zalkapfaan, City of the Headless Horde        (slightly evil) 
   New Cave city                                 (slightly good) 
   Ice Tower                                     (slightly evil) 
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
  *The Twin Keeps of Devastated Tharnadia        (neutral)       
  *IceCrag Castle                                (slightly evil) 
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (neutral)       
   Lair of the Gibberling King                   (neutral)       
  *Plane of Air                                  (evil)          
   The Kingdom of Torg                           (slightly evil) 
   Tribal Oasis                                  (slightly evil) 
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (slightly good) 
   The Temple to Skrentherlog                    (slightly evil) 
   Alatorin - the Forge City                     (slightly evil) 
   The Trakkia Mountains                         (slightly evil) 
   The Ethereal Plane                            (slightly good) 
  *The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (slightly evil) 
  *Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (neutral)       
  *The Astral Plane                              (neutral)       
  *Jotunheim                                     (slightly evil) 
   The Transparent Tower                         (very evil)     
  *Krethik Keep                                  (extremely evil)
   Temple of the Earth                           (slightly good) 
   Sea Kingdom                                   (neutral)       
  *Plane of Earth                                (neutral)       
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (slightly evil) 
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (slightly evil) 
  *The Hall of Knighthood                        (very evil)     
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (evil)          
  *Valley of the Snow Ogres                      (slightly good) 
   The Great Shaboath                            (evil)          
   The Tempest Court                             (extremely good)
   Pit of Dragons                                (slightly evil) 
   Ny'Neth                                       (neutral)       
  *Lost Temple of Tikitzopl                      (good)          
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (slightly evil) 
   The Royal Mausoleum of Castle IceCrag         (good)          
   Plane of Fire, Brass                          (good)          
   Githzerai Stronghold                          (slightly evil) 
   Ceothia                                       (neutral)       
  *Tiamat                                        (extremely good)
   The Fortress of Dreams                        (neutral)       
  *Bahamut's Palace                              (extremely good)
  *Dragonnia                                     (pure good)     
  *The Charcoal Palace                           (very good)     
  *Vecna's Tomb                                  (very good)     
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (good)          
   The Realm of Barovia Continued                (slightly good) 
   The Hall of the Ancients                      (slightly evil) 
   The Bronze Citadel                            (neutral)       
  *Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
  *The 222nd Layer of the Abyss                  (slightly good) 
   Castle Ravenloft                              (good)          

* = already completed this boot.

< 1049h/1049H 170v/170V Pos: standing >
You have memorized the following spells:
(11th circle)  1 - group recall
               1 - lesser sanctuary
(10th circle)  3 - full harm
               1 - accelerated healing
( 9th circle)  2 - word of recall
               1 - resurrect
               2 - holy word
( 8th circle)  1 - dispel magic
               3 - mass heal
               1 - virtue
( 7th circle)  6 - full heal
( 6th circle)  1 - continual light
               6 - flame strike
( 5th circle)  5 - vitality
               2 - destroy undead
               1 - soulshield
( 4th circle)  2 - remove curse
               2 - summon
               1 - cure disease
               4 - invigorate
( 3rd circle)  3 - earthquake
               3 - remove poison
( 2nd circle)  4 - blindness
( 1st circle)  2 - armor
               2 - bless
               1 - detect evil
               1 - detect good
               1 - detect magic

You can pray 5 1st, 7 2nd and 4 3rd circle spell(s).

< 1049h/1049H 170v/170V Pos: standing >

< 1049h/1049H 170v/170V Pos: standing >
A wild horse is now a member of Sxt's group.

< 1049h/1049H 170v/170V Pos: standing >
A volunteer guard leaves north.

< 1049h/1049H 170v/170V Pos: standing >

< 1049h/1049H 170v/170V Pos: standing >

< 1049h/1049H 170v/170V Pos: standing >
A volunteer guard enters from the north.

< 1049h/1049H 170v/170V Pos: standing >
A Clean Home
Obvious exits: -N
A member of the volunteer guards watches the area.
*Sxt Gungnir (_/Eye of Odin\_) (Barbarian)(large) stands in mid-air here.
Poktaur  -*- Night Raven Watch -*- (Centaur)(large) stands in mid-air here.
*Co Mjolnir (_/Eye of Odin\_) (Barbarian)(large) stands in mid-air here.
*Rioss Mjolnir (_/Eye of Odin\_) (Centaur)(large) stands in mid-air here.
*A wild horse of the sylvan woodlands trots about here briskly.(Illusion)(Illusion)
A retired thri-kreen admires his junk.

< 1049h/1049H 170v/170V Pos: standing >

< 1049h/1049H 170v/170V Pos: standing >
Sxt lets loose with a powerful SCREAM!!
Sxt becomes alert and ready to fight.
Poktaur becomes alert and ready to fight.
Rioss becomes alert and ready to fight.
You feel like you could fight forever.
Co becomes alert and ready to fight.
A wild horse becomes alert and ready to fight.

< 1049h/1049H 170v/170V Pos: standing >

< 1099h/1099H 170v/170V Pos: standing >

< 1099h/1099H 170v/170V Pos: standing >
A Clean Home
Obvious exits: -N
A member of the volunteer guards watches the area.
*Sxt Gungnir (_/Eye of Odin\_) (Barbarian)(large) stands in mid-air here.
Poktaur  -*- Night Raven Watch -*- (Centaur)(large) stands in mid-air here.
*Co Mjolnir (_/Eye of Odin\_) (Barbarian)(large) stands in mid-air here.
*Rioss Mjolnir (_/Eye of Odin\_) (Centaur)(large) stands in mid-air here.
*A wild horse of the sylvan woodlands trots about here briskly.(Illusion)(Illusion)
A retired thri-kreen admires his junk.

< 1099h/1099H 170v/170V Pos: standing >

< 1099h/1099H 170v/170V Pos: standing >
A faint hum can be heard from the oaken staff of the woodlands carried by Poktaur.
The oaken staff of the woodlands's magical aura dims considerably while indoors.
Poktaur's eyes dull as the oaken staff of the woodlands feeds on his lifeforce.
The magical aura around the oaken staff of the woodlands flares brightly once again.

< 1099h/1099H 170v/170V Pos: standing >

		Score information for Aikc

Level: 52   Race: Grey Elf   Class: Cleric / Holyman Sex: Male
Hit points: 1099(1099)  Moves: 170(170)
Coins carried:    0 platinum     0 gold     5 silver     6 copper
Compression ratio: 83%
Status:  Standing.
         Sanctuary Soulshielded
Frags:   +3.11   Deaths:   28
Detecting:      Illusions Invisible Magic Life Heat Holiness
Protected from: Evil Good Fire Cold Lightning Gas Acid Low Circle spells
Protected by:   Greater Spirit Ward
Enchantments:   Farsee Fly Armor Haste
Combat Pulse:   16 Spell Pulse:  0.82 
Leaderboard Points: 2827 

Active Spells:
--------------
war cry (5 minutes)
sanctuary (14 minutes)
vitality (8 minutes)
spirit armor (3 minutes)
sense spirit (2 minutes)


< 1099h/1099H 170v/170V Pos: standing >

< 1099h/1099H 170v/170V Pos: standing >
Sxt leaves north.
You follow Sxt.


<map>
Zone: The Forest City of Aravne.
Room: West Cozy Way
</map>

<map>
Zone: The Forest City of Aravne.
Room: West Cozy Way
</map>
West Cozy Way
Obvious exits: -N -E -S -W
*Sxt Gungnir (_/Eye of Odin\_) (Barbarian)(large) stands in mid-air here.
A large hopper leaps through the forest.
A member of the volunteer guards watches the area.
Co enters from the south.
Poktaur trots in from the south.
Rioss trots in from the south.

< 1099h/1099H 169v/170V Pos: standing >

< 1099h/1099H 169v/170V Pos: standing >
Poktaur raises the oaken staff of the woodlands overhead as it covers him with its healing magic.
Poktaur looks much better.

< 1099h/1099H 169v/170V Pos: standing >
West Cozy Way
Obvious exits: -N -E -S -W
*Rioss Mjolnir (_/Eye of Odin\_) (Centaur)(large) stands in mid-air here.
Poktaur  -*- Night Raven Watch -*- (Centaur)(large) stands in mid-air here.
*Co Mjolnir (_/Eye of Odin\_) (Barbarian)(large) stands in mid-air here.
*Sxt Gungnir (_/Eye of Odin\_) (Barbarian)(large) stands in mid-air here.
A large hopper leaps through the forest.
A member of the volunteer guards watches the area.
A wild horse enters from the south.

< 1099h/1099H 169v/170V Pos: standing >
Sxt leaves south.
You follow Sxt.


<map>
Zone: The Forest City of Aravne.
Room: A Clean Home
</map>

<map>
Zone: The Forest City of Aravne.
Room: A Clean Home
</map>
A Clean Home
Obvious exits: -N
*Sxt Gungnir (_/Eye of Odin\_) (Barbarian)(large) stands in mid-air here.
A member of the volunteer guards watches the area.
A retired thri-kreen admires his junk.
Co enters from the north.
Poktaur trots in from the north.
Rioss trots in from the north.

< 1099h/1099H 167v/170V Pos: standing >

< 1099h/1099H 167v/170V Pos: standing >
A faint hum can be heard from the mace of light and darkness carried by Sxt.

< 1099h/1099H 168v/170V Pos: standing >
A wild horse enters from the north.

< 1099h/1099H 170v/170V Pos: standing >
Sxt leaves north.
You follow Sxt.


<map>
Zone: The Forest City of Aravne.
Room: West Cozy Way
</map>

<map>
Zone: The Forest City of Aravne.
Room: West Cozy Way
</map>
West Cozy Way
Obvious exits: -N -E -S -W
*Sxt Gungnir (_/Eye of Odin\_) (Barbarian)(large) stands in mid-air here.
A large hopper leaps through the forest.
A member of the volunteer guards watches the area.
Co enters from the south.
Poktaur trots in from the south.
Rioss trots in from the south.

< 1099h/1099H 169v/170V Pos: standing >

< 1099h/1099H 169v/170V Pos: standing >
Sxt leaves east.
You follow Sxt.


<map>
Zone: The Forest City of Aravne.
Room: The Northern Intersection
</map>

<map>
Zone: The Forest City of Aravne.
Room: The Northern Intersection
</map>
The Northern Intersection
Obvious exits: -N -E -S -W
*Sxt Gungnir (_/Eye of Odin\_) (Barbarian)(large) stands in mid-air here.
Co enters from the west.
Poktaur trots in from the west.
Rioss trots in from the west.

< 1099h/1099H 167v/170V Pos: standing >

< 1099h/1099H 167v/170V Pos: standing >
Sxt leaves east.
You follow Sxt.


<map>
Zone: The Forest City of Aravne.
Room: East Cozy Way
</map>

<map>
Zone: The Forest City of Aravne.
Room: East Cozy Way
</map>
East Cozy Way
Obvious exits: -N -E -S -W
*Sxt Gungnir (_/Eye of Odin\_) (Barbarian)(large) stands in mid-air here.
Co enters from the west.
Poktaur trots in from the west.
Rioss trots in from the west.

< 1099h/1099H 166v/170V Pos: standing >

< 1099h/1099H 167v/170V Pos: standing >

< 1099h/1099H 169v/170V Pos: standing >
Sxt leaves west.
You follow Sxt.


<map>
Zone: The Forest City of Aravne.
Room: The Northern Intersection
</map>

<map>
Zone: The Forest City of Aravne.
Room: The Northern Intersection
</map>
The Northern Intersection
Obvious exits: -N -E -S -W
*Sxt Gungnir (_/Eye of Odin\_) (Barbarian)(large) stands in mid-air here.
Co enters from the east.
Poktaur trots in from the east.
Rioss trots in from the east.

< 1099h/1099H 168v/170V Pos: standing >
Poktaur raises the oaken staff of the woodlands overhead as it covers him with its healing magic.
Poktaur looks much better.

< 1099h/1099H 168v/170V Pos: standing >
An odd looking shadow silently arrives and slowly forms into a wild horse.

< 1099h/1099H 168v/170V Pos: standing >
Sxt stops following a wild horse.

< 1099h/1099H 168v/170V Pos: standing >
The Northern Intersection
Obvious exits: -N -E -S -W
*A wild horse of the sylvan woodlands trots about here briskly.(Illusion)(Illusion)
*Rioss Mjolnir (_/Eye of Odin\_) (Centaur)(large) stands in mid-air here.
Poktaur  -*- Night Raven Watch -*- (Centaur)(large) stands in mid-air here.
*Co Mjolnir (_/Eye of Odin\_) (Barbarian)(large) stands in mid-air here.
*Sxt Gungnir (_/Eye of Odin\_) (Barbarian)(large) stands in mid-air here.

< 1099h/1099H 168v/170V Pos: standing >
A wild horse now follows Sxt.

< 1099h/1099H 168v/170V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.

< 1099h/1099H 168v/170V Pos: standing >
Sxt leaves south.
A wild horse leaves south.
You follow Sxt.


<map>
Zone: The Forest City of Aravne.
Room: Central Path Through the Dump
</map>

<map>
Zone: The Forest City of Aravne.
Room: Central Path Through the Dump
</map>
Central Path Through the Dump
Obvious exits: -N -S
*A wild horse of the sylvan woodlands trots about here briskly.(Illusion)(Illusion)
*Sxt Gungnir (_/Eye of Odin\_) (Barbarian)(large) stands in mid-air here.
Co enters from the north.
Poktaur trots in from the north.
Rioss trots in from the north.

< 1099h/1099H 166v/170V Pos: standing >

< 1099h/1099H 166v/170V Pos: standing >
Sxt leaves south.
A wild horse leaves south.
You follow Sxt.


<map>
Zone: The Forest City of Aravne.
Room: The Dump Center Point
</map>

<map>
Zone: The Forest City of Aravne.
Room: The Dump Center Point
</map>
The Dump Center Point
Obvious exits: -N -S
A murky pool of deep green water marks the center of town.
*A wild horse of the sylvan woodlands trots about here briskly.(Illusion)(Illusion)
*Sxt Gungnir (_/Eye of Odin\_) (Barbarian)(large) stands in mid-air here.
A member of the volunteer guards watches the area.
Co enters from the north.
Poktaur trots in from the north.
Rioss trots in from the north.

< 1099h/1099H 168v/170V Pos: standing >

< 1099h/1099H 168v/170V Pos: standing >
Sxt leaves south.
A wild horse leaves south.
You follow Sxt.


<map>
Zone: The Forest City of Aravne.
Room: Central Path Through the Dump
</map>

<map>
Zone: The Forest City of Aravne.
Room: Central Path Through the Dump
</map>
Central Path Through the Dump
Obvious exits: -N -S
*A wild horse of the sylvan woodlands trots about here briskly.(Illusion)(Illusion)
*Sxt Gungnir (_/Eye of Odin\_) (Barbarian)(large) stands in mid-air here.
Co enters from the north.
Poktaur trots in from the north.
Rioss trots in from the north.

< 1099h/1099H 166v/170V Pos: standing >
Sxt leaves south.
A wild horse leaves south.
You follow Sxt.


<map>
Zone: The Forest City of Aravne.
Room: The Southern Intersection
</map>

<map>
Zone: The Forest City of Aravne.
Room: The Southern Intersection
</map>
The Southern Intersection
Obvious exits: -N -E -S -W
*A wild horse of the sylvan woodlands trots about here briskly.(Illusion)(Illusion)
*Sxt Gungnir (_/Eye of Odin\_) (Barbarian)(large) stands in mid-air here.
Co enters from the north.
Poktaur trots in from the north.
Rioss trots in from the north.

< 1099h/1099H 164v/170V Pos: standing >

< 1099h/1099H 164v/170V Pos: standing >

< 1099h/1099H 165v/170V Pos: standing >

		Score information for Aikc

Level: 52   Race: Grey Elf   Class: Cleric / Holyman Sex: Male
Hit points: 1099(1099)  Moves: 168(170)
Coins carried:    0 platinum     0 gold     5 silver     6 copper
Compression ratio: 84%
Status:  Standing.
         Sanctuary Soulshielded
Frags:   +3.11   Deaths:   28
Detecting:      Illusions Invisible Magic Life Heat Holiness
Protected from: Evil Good Fire Cold Lightning Gas Acid Low Circle spells
Protected by:   Greater Spirit Ward
Enchantments:   Farsee Fly Armor Haste
Combat Pulse:   16 Spell Pulse:  0.82 
Leaderboard Points: 2827 

Active Spells:
--------------
war cry (5 minutes)
sanctuary (14 minutes)
vitality (8 minutes)
spirit armor (3 minutes)
sense spirit (2 minutes)


< 1099h/1099H 168v/170V Pos: standing >
Sxt leaves east.
A wild horse leaves east.
You follow Sxt.


<map>
Zone: The Forest City of Aravne.
Room: Western Half of Tired Traveler Way
</map>

<map>
Zone: The Forest City of Aravne.
Room: Western Half of Tired Traveler Way
</map>
Western Half of Tired Traveler Way
Obvious exits: -N -E -S -W
*A wild horse of the sylvan woodlands trots about here briskly.(Illusion)(Illusion)
*Sxt Gungnir (_/Eye of Odin\_) (Barbarian)(large) stands in mid-air here.
A member of the volunteer guards watches the area.
Co enters from the west.
Poktaur trots in from the west.
Rioss trots in from the west.

< 1099h/1099H 168v/170V Pos: standing >

< 1099h/1099H 168v/170V Pos: standing >
Sxt leaves east.
A wild horse leaves east.
You follow Sxt.


<map>
Zone: The Forest City of Aravne.
Room: Eastern Half of Tired Traveler Way
</map>

<map>
Zone: The Forest City of Aravne.
Room: Eastern Half of Tired Traveler Way
</map>
Eastern Half of Tired Traveler Way
Obvious exits: -E -W
*A wild horse of the sylvan woodlands trots about here briskly.(Illusion)(Illusion)
*Sxt Gungnir (_/Eye of Odin\_) (Barbarian)(large) stands in mid-air here.
Co enters from the west.
Poktaur trots in from the west.
Rioss trots in from the west.

< 1099h/1099H 166v/170V Pos: standing >

< 1099h/1099H 166v/170V Pos: standing >
Sxt leaves east.
A wild horse leaves east.
You follow Sxt.


<map>
Zone: The Forest City of Aravne.
Room: Commons Room of the Fallen Leaf Tavern
</map>

<map>
Zone: The Forest City of Aravne.
Room: Commons Room of the Fallen Leaf Tavern
</map>
Commons Room of the Fallen Leaf Tavern
Obvious exits: -W
Fresh blood covers everything in the area.
The corpse of bakchasa is lying here.
Shattered bits of ice are scattered about the area.
*A wild horse of the sylvan woodlands trots about here briskly.(Illusion)(Illusion)
*Sxt Gungnir (_/Eye of Odin\_) (Barbarian)(large) stands in mid-air here.
A Shadow Beast (large)  *-* The Veterans of Bloodlust *-* sits resting.
(Q)Babedo, the halfling hero drinks here.
A mountain dwarf, far from home, feels sorry for herself.
A slender forest elf samples the local brews.
Co enters from the west.
Poktaur trots in from the west.
Rioss trots in from the west.
Co snaps into visibility.
Co leaps at a Shadow Beast only to realize she is down already.
A Shadow Beast is disrupted from meditation.
A Shadow Beast snaps out of her trance, looking frustrated.

< 1099h/1099H 165v/170V Pos: standing >
Co attacks a Shadow Beast. [2 Hits]

< 1099h/1099H 166v/170V Pos: standing >
Co snaps into visibility.
A Shadow Beast attacks Co. [0 Hits]
You start chanting...
Rioss starts casting an offensive spell.
Rioss snaps into visibility.

< 1099h/1099H 168v/170V Pos: standing >
Poktaur starts casting an offensive spell.

< 1099h/1099H 168v/170V Pos: standing >
Sxt snaps into visibility.
Sxt fills with BLooDLuST and makes a ferocious leap at a Shadow Beast!
A Shadow Beast avoids Sxt's ferocious maul, and down he goes!

< 1099h/1099H 170v/170V Pos: standing >
Sxt snaps into visibility.
A sense of WiLD HAtE surrounds Sxt as his mighty crush strikes a Shadow Beast hard.
Sxt attacks a Shadow Beast. [6 Hits]
A wild horse leaves west.

< 1099h/1099H 170v/170V Pos: standing >
Casting: destroy undead 

< 1099h/1099H 170v/170V Pos: standing >
You complete your spell...
A Shadow Beast wavers in agony, as the positive energies purge your undead essence!
[Damage: 101 ] A Shadow Beast wavers under your deity's power!

< 1099h/1099H 170v/170V Pos: standing >
Rioss completes his spell...
Rioss utters the word 'gjifal'
A Shadow Beast seems to be blinded!
The intense flames cause a Shadow Beast's skin to smolder and burn!
Rioss unleashes light in a focused, searing ray at a Shadow Beast!

< 1099h/1099H 170v/170V Pos: standing >
Poktaur completes his spell...
Poktaur utters the word 'gjifal'
The intense flames cause a Shadow Beast's skin to smolder and burn!
Poktaur unleashes light in a focused, searing ray at a Shadow Beast!
A Shadow Beast's collar of firestones melted from the intense heat!
A Shadow Beast's sleeves of woven leaves [poor] melted from the intense heat!
A Shadow Beast's masterly-crafted gem veil melted from the intense heat!
A Shadow Beast is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Aikc by 7425000.
The smell of fresh blood enters your body, infusing you with power!