<worn as a badge> a slimy snot rag of a cRaZy MaN [superior] [80%]
<worn on head> a sun halo of dexterity (magic) (glowing)
<worn on eyes> a glass eye with a crimson iris
<worn in ear> a gloomwing feather (magic)
<worn in ear> a diamond stud covered in blood (magic) (glowing)
<worn on face> a skull-faced warmask lined with feathers [poor] [80%]
<worn around neck> a spiked sunstone collar
<worn around neck> a sinister obsidian collar from Ceothia [75%]
<worn on body> some flowing silk embroidered robes [superior]
<worn about body> a cloak of Erebus of dexterity (magic) [80%]
<worn about waist> a silken sash of raw silk [superior]
<worn on belt buckle>a rugged adventurers satchel (magic)
<attached to belt> a spellbook
<attached to belt> a spellbook
<worn on arms> some exquisite hemp sleeves from The Forest City of Aravne
<worn around wrist> a sapphire-studded bracelet
<worn around wrist> a bracelet of woven willow leaves [poor] (magic) (illuminating)
<worn on hands> a living matrix (magic)
<worn on finger> a ring of astral essence (humming)
<worn on finger> a ring of the Tentabeast [poor] (magic) (glowing) [84%]
<held> an elven-bone songhorn
<worn on legs> a pair of celestial leg plates
<worn on feet> boots of endurance [poor] [79%]
You are not a member of any associations.
< 461h/461H 208v/210V Pos: standing >
< 461h/461H 208v/210V Pos: standing >
< 461h/461H 208v/210V Pos: standing >
You sing a song to lift the spirits high.
A steeder flies through the air, free as a bird!
Tvlar Street
Obvious exits: -North -East # -South -West #
A gnoby piece of wood, perhaps a small mace, lies here.
A sturdy looking wooden club has been left here.
[5] A small bandage rests upon the ground here.
A stout cudgel carved from oak wood lies here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A warhammer with a sturdy-looking steel head lies here.
A great flail has been carelessly left here.
A rolled section of tanned elf skin lies here.
A steeder walks around here making clicking-sounds.(Red Aura)
< 461h/461H 210v/210V Pos: standing >
A steeder leaves north.
< 461h/461H 210v/210V Pos: standing >
Pardon?
< 461h/461H 210v/210V Pos: standing >
< 461h/461H 210v/210V Pos: standing >
Tvlar Street
Tvlar street seems to be the main north-south street that runs
through the city, from the northern residential districts, to the
great market place, to the training grounds in the southern part
of the city. Most of all, Tvlar street seems to be more well kept
than the other streets, although only made of cobblestones, it is
a dramatic improvement from the normal mud paths. Solid metal
doors lie to the east and west, enterring into the barracks'.
Obvious exits: -North -East # -South -West #
A steeder walks around here making clicking-sounds.(Red Aura)
< 461h/461H 208v/210V Pos: standing >
You quickly scan the area.
A steeder who is not far off to your north.
A burly ogre traveller who is rather far off to your north.
A drow guard who is rather far off to your north.
A gnoll commoner who is rather far off to your north.
A drow guard who is in the distance to your north.
A gnoll commoner who is in the distance to your north.
A drow guard who is in the distance to your north.
A gnoll commoner who is in the distance to your north.
A gnoll commoner who is in the distance to your north.
A small child who is in the distance to your north.
< 461h/461H 208v/210V Pos: standing >
Tvlar Street
Tvlar street seems to be the main north-south street that runs
through the city, from the northern residential districts, to the
great market place, to the training grounds in the southern part
of the city. Most of all, Tvlar street seems to be more well kept
than the other streets, although only made of cobblestones, it is
a dramatic improvement from the normal mud paths.
Obvious exits: -North -East # -South -West #
< 461h/461H 206v/210V Pos: standing >
You sing a song to lift the spirits high.
You quickly scan the area.
A steeder who is close by to your north.
A burly ogre traveller who is a brief walk away to your north.
A drow guard who is a brief walk away to your north.
A gnoll commoner who is a brief walk away to your north.
A drow guard who is rather far off to your north.
A gnoll commoner who is rather far off to your north.
A drow guard who is rather far off to your north.
A gnoll commoner who is rather far off to your north.
A gnoll commoner who is rather far off to your north.
A steeder who is in the distance to your north.
A steeder who is close by to your south.
< 461h/461H 207v/210V Pos: standing >
Tvlar Street
Tvlar street seems to be the main north-south street that runs
through the city, from the northern residential districts, to the
great market place, to the training grounds in the southern part
of the city. Most of all, Tvlar street seems to be more well kept
than the other streets, although only made of cobblestones, it is
a dramatic improvement from the normal mud paths.
Obvious exits: -North -East -South -West
A steeder walks around here making clicking-sounds.(Red Aura)
< 461h/461H 208v/210V Pos: standing >
You quickly scan the area.
A burly ogre traveller who is not far off to your north.
A drow guard who is not far off to your north.
A gnoll commoner who is not far off to your north.
A drow guard who is a brief walk away to your north.
A gnoll commoner who is a brief walk away to your north.
A drow guard who is a brief walk away to your north.
A gnoll commoner who is a brief walk away to your north.
A gnoll commoner who is a brief walk away to your north.
A small child who is a brief walk away to your north.
A steeder who is rather far off to your north.
A small child who is in the distance to your north.
A gnoll commoner who is in the distance to your north.
A gnoll commoner who is in the distance to your north.
A small child who is in the distance to your north.
A stout duergar who is close by to your east.
A duergar taskmaster who is not far off to your east.
A drow priestess who is not far off to your east.
A drow caretaker who is not far off to your east.
A duergar brewer who is not far off to your east.
A steeder who is not far off to your south.
A bugbear mercenary who is not far off to your west.
A goblin mercenary who is not far off to your west.
An ogre mercenary who is not far off to your west.
A goblin mercenary who is a brief walk away to your west.
A goblin mercenary who is a brief walk away to your west.
< 461h/461H 208v/210V Pos: standing >
A Back Alley
This back alley is home to all the thieves and assassins of
the city. Even in an evil town, the thieves and assassins aren't
looked too well upon, mainly the public being in fear of being one
of their targets, so of course most of them like to hang in the
back alleys. Not too many people come in the back alleys in
fear of getting stabbed in the back.
Obvious exits: -East -West
< 461h/461H 206v/210V Pos: standing >
You are not a member of any associations.
< 461h/461H 210v/210V Pos: standing >
You are carrying: (5/11)
an ogre-bone djembe
a locathah-bone mandolin (glowing)
a golden lyre
a huge mining sack
a mining pick
< 461h/461H 210v/210V Pos: standing >
You sing a song to lift the spirits high.
< 461h/461H 210v/210V Pos: standing >
< 461h/461H 210v/210V Pos: standing >
You sing a song to lift the spirits high.
< 461h/461H 210v/210V Pos: standing >
You are not a member of any associations.
< 461h/461H 210v/210V Pos: standing >
A Back Alley
Obvious exits: -East -West
< 461h/461H 210v/210V Pos: standing >
Thats right nchat and then add something else, for example: "nchat how do I kill things?"
< 461h/461H 210v/210V Pos: standing >
< 461h/461H 210v/210V Pos: standing >
You sing a song to lift the spirits high.
< 461h/461H 210v/210V Pos: standing >
You turn your no-locate status off.
< 461h/461H 210v/210V Pos: standing >
< 461h/461H 210v/210V Pos: standing >
Swirling, silvery mists fill the area, slowly forming a pool on the ground..
< 461h/461H 210v/210V Pos: standing >
A Back Alley
Obvious exits: -East -West
A pool formed of silver-colored liquid is here, slowly dissipating. (magic)
< 461h/461H 210v/210V Pos: standing >
A Back Alley
Obvious exits: -East -West
A pool formed of silver-colored liquid is here, slowly dissipating. (magic)
< 461h/461H 210v/210V Pos: standing >
You sing a song to lift the spirits high.
< 461h/461H 210v/210V Pos: standing >
Autosaving...
< 461h/461H 210v/210V Pos: standing >
Poktaur steps out of a moonwell.
< 461h/461H 210v/210V Pos: standing >
You sing a song to lift the spirits high.
< 461h/461H 210v/210V Pos: standing >
The oaken staff of the woodlands's magical aura dims considerably while indoors.
Poktaur's eyes dull as the oaken staff of the woodlands feeds on his lifeforce.
The magical aura around the oaken staff of the woodlands flares brightly once again.
Poktaur starts following you.
< 461h/461H 210v/210V Pos: standing >
You say 'folc do troll'
Poktaur has just given you his consent.
< 461h/461H 210v/210V Pos: standing >
A Back Alley
Obvious exits: -East -West
A pool formed of silver-colored liquid is here, slowly dissipating. (magic)
Poktaur -*- Night Raven Watch -*- (Centaur)(large) stands in mid-air here.(Gold Aura)
< 461h/461H 210v/210V Pos: standing >
Poktaur is now a member of your group.
< 461h/461H 210v/210V Pos: standing >
A Back Alley
Obvious exits: -East -West
A pool formed of silver-colored liquid is here, slowly dissipating. (magic)
Poktaur -*- Night Raven Watch -*- (Centaur)(large) stands in mid-air here.(Gold Aura)
< 461h/461H 210v/210V Pos: standing >
Tvlar Street
Tvlar street seems to be the main north-south street that runs
through the city, from the northern residential districts, to the
great market place, to the training grounds in the southern part
of the city. Most of all, Tvlar street seems to be more well kept
than the other streets, although only made of cobblestones, it is
a dramatic improvement from the normal mud paths.
Obvious exits: -North -East -South -West
A steeder walks around here making clicking-sounds.(Red Aura)
< 461h/461H 208v/210V Pos: standing >
Tvlar Street
Obvious exits: -North -East -South -West
Poktaur -*- Night Raven Watch -*- (Centaur)(large) stands in mid-air here.(Gold Aura)
A steeder walks around here making clicking-sounds.(Red Aura)
< 461h/461H 208v/210V Pos: standing >
Tvlar Street
Tvlar street seems to be the main north-south street that runs
through the city, from the northern residential districts, to the
great market place, to the training grounds in the southern part
of the city. Most of all, Tvlar street seems to be more well kept
than the other streets, although only made of cobblestones, it is
a dramatic improvement from the normal mud paths.
Obvious exits: -North -East # -South -West #
< 461h/461H 206v/210V Pos: standing >
You quickly scan the area.
A steeder who is close by to your north.
A burly ogre traveller who is a brief walk away to your north.
A drow guard who is a brief walk away to your north.
A gnoll commoner who is a brief walk away to your north.
A drow guard who is rather far off to your north.
A gnoll commoner who is rather far off to your north.
A steeder who is rather far off to your north.
A gnoll commoner who is rather far off to your north.
A steeder who is not far off to your south.
< 461h/461H 209v/210V Pos: standing >
You sing a song to lift the spirits high.
< 461h/461H 210v/210V Pos: standing >
Tvlar Street
Tvlar street seems to be the main north-south street that runs
through the city, from the northern residential districts, to the
great market place, to the training grounds in the southern part
of the city. Most of all, Tvlar street seems to be more well kept
than the other streets, although only made of cobblestones, it is
a dramatic improvement from the normal mud paths. Solid metal
doors lie to the east and west, enterring into the barracks'.
Obvious exits: -North -East # -South -West #
Poktaur sneaks in from the north.
< 461h/461H 208v/210V Pos: standing >
The oaken staff of the woodlands's magical aura dims considerably while indoors.
Poktaur's eyes dull as the oaken staff of the woodlands feeds on his lifeforce.
The magical aura around the oaken staff of the woodlands flares brightly once again.
You quickly scan the area.
A steeder who is not far off to your north.
A gnoll commoner who is rather far off to your north.
A burly ogre traveller who is rather far off to your north.
A drow guard who is rather far off to your north.
A gnoll commoner who is rather far off to your north.
A drow guard who is in the distance to your north.
A gnoll commoner who is in the distance to your north.
A steeder who is in the distance to your north.
A steeder who is close by to your south.
< 461h/461H 208v/210V Pos: standing >
Tvlar Street
Tvlar street seems to be the main north-south street that runs
through the city, from the northern residential districts, to the
great market place, to the training grounds in the southern part
of the city. Most of all, Tvlar street seems to be more well kept
than the other streets, although only made of cobblestones, it is
a dramatic improvement from the normal mud paths. The doors to
barracks' lie to the east and west.
Obvious exits: -North -East # -South -West #
A gnoby piece of wood, perhaps a small mace, lies here.
A sturdy looking wooden club has been left here.
[5] A small bandage rests upon the ground here.
A stout cudgel carved from oak wood lies here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A warhammer with a sturdy-looking steel head lies here.
A great flail has been carelessly left here.
A rolled section of tanned elf skin lies here.
A steeder walks around here making clicking-sounds.(Red Aura)
< 461h/461H 206v/210V Pos: standing >
You quickly scan the area.
A steeder who is a brief walk away to your north.
A gnoll commoner who is in the distance to your north.
A burly ogre traveller who is in the distance to your north.
A drow guard who is in the distance to your north.
A gnoll commoner who is in the distance to your north.
< 461h/461H 207v/210V Pos: standing >
Ok.
< 461h/461H 210v/210V Pos: standing >
You quickly scan the area.
A steeder who is a brief walk away to your north.
A gnoll commoner who is in the distance to your north.
A burly ogre traveller who is in the distance to your north.
A drow guard who is in the distance to your north.
A gnoll commoner who is in the distance to your north.
An ogre warrior who is not far off to your east.
An ogre warrior who is not far off to your east.
An ogre warrior who is not far off to your east.
An ogre warrior who is not far off to your east.
< 461h/461H 210v/210V Pos: standing >
Ok.
< 461h/461H 210v/210V Pos: standing >
Tvlar Street
Tvlar street seems to be the main north-south street that runs
through the city, from the northern residential districts, to the
great market place, to the training grounds in the southern part
of the city. Most of all, Tvlar street seems to be more well kept
than the other streets, although only made of cobblestones, it is
a dramatic improvement from the normal mud paths. A large bone
gate lies to the south. The doors to barracks' lie to the east
and to the west.
Obvious exits: -North -East # -South# -West #
< 461h/461H 208v/210V Pos: standing >
Ok.
< 461h/461H 208v/210V Pos: standing >
You sing a song to lift the spirits high.
You quickly scan the area.
A steeder who is close by to your north.
A steeder who is rather far off to your north.
A drow sergeant who is a brief walk away to your east.
< 461h/461H 208v/210V Pos: standing >
You quickly scan the area.
A steeder who is close by to your north.
A steeder who is rather far off to your north.
A drow sergeant who is a brief walk away to your east.
< 461h/461H 208v/210V Pos: standing >
You quickly scan the area.
A steeder who is close by to your north.
A steeder who is rather far off to your north.
A drow sergeant who is a brief walk away to your east.
< 461h/461H 208v/210V Pos: standing >
A Quiet Barracks
This huge barracks extends westward and cuts into a couple city
blocks. Almost the entire southern half of the city is barracks, except
for the back alleys. The barracks continues to the west while the street
is off to the west. Different warrior types of all type sleep in the
barracks, waiting for another hard day of training at the training
camps just off to the south.
Obvious exits: -East -West
[4] The corpse of a drow warrior is lying here.
< 461h/461H 206v/210V Pos: standing >
You quickly scan the area.
A drow sergeant who is not far off to your east.
< 461h/461H 206v/210V Pos: standing >
Tvlar Street
Tvlar street seems to be the main north-south street that runs
through the city, from the northern residential districts, to the
great market place, to the training grounds in the southern part
of the city. Most of all, Tvlar street seems to be more well kept
than the other streets, although only made of cobblestones, it is
a dramatic improvement from the normal mud paths. A large bone
gate lies to the south. The doors to barracks' lie to the east
and to the west.
Obvious exits: -North -East -South# -West #
Poktaur sneaks in from the east.
< 461h/461H 208v/210V Pos: standing >
Ok.
< 461h/461H 208v/210V Pos: standing >
Ok.
< 461h/461H 208v/210V Pos: standing >
You quickly scan the area.
A steeder who is close by to your north.
A steeder who is rather far off to your north.
< 461h/461H 208v/210V Pos: standing >
The door is open.
You extend your sights westward.
A Quiet Barracks
This huge barracks extends westward and cuts into a couple city
blocks. Almost the entire southern half of the city is barracks, except
for the back alleys. The barracks continues to the west while the street
is off to the east. Different warrior types of all type sleep in the
barracks, waiting for another hard day of training at the training
camps just off to the south.
Obvious exits: -East -West
[4] The corpse of a flind warrior is lying here.
< 461h/461H 208v/210V Pos: standing >
You sing a song to lift the spirits high.
< 461h/461H 208v/210V Pos: standing >
Ok.
< 461h/461H 208v/210V Pos: standing >
Tvlar Street
Tvlar street seems to be the main north-south street that runs
through the city, from the northern residential districts, to the
great market place, to the training grounds in the southern part
of the city. Most of all, Tvlar street seems to be more well kept
than the other streets, although only made of cobblestones, it is
a dramatic improvement from the normal mud paths. The doors to
barracks' lie to the east and west.
Obvious exits: -North -East # -South -West #
A gnoby piece of wood, perhaps a small mace, lies here.
A sturdy looking wooden club has been left here.
[5] A small bandage rests upon the ground here.
A stout cudgel carved from oak wood lies here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A warhammer with a sturdy-looking steel head lies here.
A great flail has been carelessly left here.
A rolled section of tanned elf skin lies here.
A steeder walks around here making clicking-sounds.(Red Aura)
< 461h/461H 206v/210V Pos: standing >
You quickly scan the area.
A steeder who is a brief walk away to your north.
A drow guard who is in the distance to your north.
A burly ogre traveller who is in the distance to your north.
A drow guard who is in the distance to your north.
A gnoll commoner who is in the distance to your north.
< 461h/461H 207v/210V Pos: standing >
Ok.
< 461h/461H 210v/210V Pos: standing >
You quickly scan the area.
A steeder who is a brief walk away to your north.
A drow guard who is in the distance to your north.
A burly ogre traveller who is in the distance to your north.
A drow guard who is in the distance to your north.
A gnoll commoner who is in the distance to your north.
An ogre warrior who is not far off to your east.
An ogre warrior who is not far off to your east.
An ogre warrior who is not far off to your east.
An ogre warrior who is not far off to your east.
< 461h/461H 210v/210V Pos: standing >
The oaken staff of the woodlands's magical aura dims considerably while indoors.
Poktaur's eyes dull as the oaken staff of the woodlands feeds on his lifeforce.
The magical aura around the oaken staff of the woodlands flares brightly once again.
< 461h/461H 210v/210V Pos: standing >
Ok.
< 461h/461H 210v/210V Pos: standing >
Ok.
< 461h/461H 210v/210V Pos: standing >
You quickly scan the area.
A steeder who is a brief walk away to your north.
A gnoll commoner who is in the distance to your north.
A drow guard who is in the distance to your north.
A burly ogre traveller who is in the distance to your north.
A drow guard who is in the distance to your north.
A gnoll commoner who is in the distance to your north.
< 461h/461H 210v/210V Pos: standing >
You sing a song to lift the spirits high.
< 461h/461H 210v/210V Pos: standing >
Ok.
< 461h/461H 210v/210V Pos: standing >
Tvlar Street
Tvlar street seems to be the main north-south street that runs
through the city, from the northern residential districts, to the
great market place, to the training grounds in the southern part
of the city. Most of all, Tvlar street seems to be more well kept
than the other streets, although only made of cobblestones, it is
a dramatic improvement from the normal mud paths. Solid metal
doors lie to the east and west, enterring into the barracks'.
Obvious exits: -North -East # -South -West #
Poktaur sneaks in from the south.
< 461h/461H 208v/210V Pos: standing >
Ok.
< 461h/461H 208v/210V Pos: standing >
You quickly scan the area.
A steeder who is not far off to your north.
A gnoll commoner who is rather far off to your north.
A drow guard who is rather far off to your north.
A burly ogre traveller who is rather far off to your north.
A drow guard who is rather far off to your north.
A gnoll commoner who is rather far off to your north.
A small child who is in the distance to your north.
A gnoll commoner who is in the distance to your north.
A steeder who is close by to your south.
< 461h/461H 208v/210V Pos: standing >
A Quiet Barracks
This huge barracks extends westward and cuts into a couple city
blocks. Almost the entire southern half of the city is barracks, except
for the back alleys. The barracks continues to the west while the street
is off to the west. Different warrior types of all type sleep in the
barracks, waiting for another hard day of training at the training
camps just off to the south.
Obvious exits: -East -West
< 461h/461H 206v/210V Pos: standing >
Tvlar Street
Tvlar street seems to be the main north-south street that runs
through the city, from the northern residential districts, to the
great market place, to the training grounds in the southern part
of the city. Most of all, Tvlar street seems to be more well kept
than the other streets, although only made of cobblestones, it is
a dramatic improvement from the normal mud paths. Solid metal
doors lie to the east and west, enterring into the barracks'.
Obvious exits: -North -East -South -West #
< 461h/461H 206v/210V Pos: standing >
Ok.
< 461h/461H 210v/210V Pos: standing >
Ok.
< 461h/461H 210v/210V Pos: standing >
You quickly scan the area.
A steeder who is not far off to your north.
A gnoll commoner who is rather far off to your north.
A burly ogre traveller who is rather far off to your north.
A drow guard who is rather far off to your north.
A gnoll commoner who is rather far off to your north.
A drow guard who is in the distance to your north.
A drow guard who is in the distance to your north.
A small child who is in the distance to your north.
A gnoll commoner who is in the distance to your north.
A drow guard who is in the distance to your north.
A steeder who is close by to your south.
< 461h/461H 210v/210V Pos: standing >
Ok.
< 461h/461H 210v/210V Pos: standing >
You sing a song to lift the spirits high.
Tvlar Street
Tvlar street seems to be the main north-south street that runs
through the city, from the northern residential districts, to the
great market place, to the training grounds in the southern part
of the city. Most of all, Tvlar street seems to be more well kept
than the other streets, although only made of cobblestones, it is
a dramatic improvement from the normal mud paths. The doors to
barracks' lie to the east and west.
Obvious exits: -North -East # -South -West #
A gnoby piece of wood, perhaps a small mace, lies here.
A sturdy looking wooden club has been left here.
[5] A small bandage rests upon the ground here.
A stout cudgel carved from oak wood lies here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A warhammer with a sturdy-looking steel head lies here.
A great flail has been carelessly left here.
A rolled section of tanned elf skin lies here.
A steeder walks around here making clicking-sounds.(Red Aura)
< 461h/461H 208v/210V Pos: standing >
Tvlar Street
Tvlar street seems to be the main north-south street that runs
through the city, from the northern residential districts, to the
great market place, to the training grounds in the southern part
of the city. Most of all, Tvlar street seems to be more well kept
than the other streets, although only made of cobblestones, it is
a dramatic improvement from the normal mud paths. A large bone
gate lies to the south. The doors to barracks' lie to the east
and to the west.
Obvious exits: -North -East # -South# -West #
Poktaur sneaks in from the north.
< 461h/461H 206v/210V Pos: standing >
The bone seems to be closed.
< 461h/461H 206v/210V Pos: standing >
You quickly scan the area.
A steeder who is close by to your north.
A steeder who is rather far off to your north.
< 461h/461H 209v/210V Pos: standing >
Ok.
< 461h/461H 210v/210V Pos: standing >
You quickly scan the area.
A steeder who is close by to your north.
A steeder who is rather far off to your north.
< 461h/461H 210v/210V Pos: standing >
Entrance to the Army Training Grounds
The army training grounds are filled with all of the races of
Duris, training to become part of the BogenTok army. The entrance
is composed of a bone arch leading intro a series of training fields,
houses, and gyms. The training doesn't seem to be discriminatory
against any of the evil races, from goblin warriors to ogre warriors,
they all flock here to train to be in the army.
Obvious exits: -North -South#
Fresh blood covers everything in the area.
[2] The corpse of a drow guard is lying here.
Poktaur sneaks in from the north.
< 461h/461H 208v/210V Pos: standing >
The oaken staff of the woodlands's magical aura dims considerably while indoors.
Poktaur's eyes dull as the oaken staff of the woodlands feeds on his lifeforce.
The magical aura around the oaken staff of the woodlands flares brightly once again.
< 461h/461H 208v/210V Pos: standing >
Ok.
< 461h/461H 208v/210V Pos: standing >
Entrance to the Army Training Grounds
Obvious exits: -North# -South#
Fresh blood covers everything in the area.
[2] The corpse of a drow guard is lying here.
Poktaur -*- Night Raven Watch -*- (Centaur)(large) stands in mid-air here.(Gold Aura)
< 461h/461H 208v/210V Pos: standing >
Close what?
< 461h/461H 208v/210V Pos: standing >
Ok.
< 461h/461H 208v/210V Pos: standing >
The Training Grounds
These are the training grounds of the great army of BogenTok. All
of the evil races of Duris flock to this training camp to endure
the hardships to become some of the best warriors in the trade. All
over, different warriors are sparring, and training in all sorts of
combat, from guarding one's mage to switching targets, to berserking.
There are several generals out on the field giving instruction.
Obvious exits: -North -East -South -West
< 461h/461H 206v/210V Pos: standing >
You sing a song to lift the spirits high.
Ok.
< 461h/461H 208v/210V Pos: standing >
You quickly scan the area.
A warrior who is close by to your east.
A warrior who is close by to your east.
A warrior who is close by to your east.
The flind warrior who is close by to your east.
A warrior who is close by to your south.
A warrior who is close by to your south.
A warrior who is close by to your west.
A warrior who is close by to your west.
The ogre berserker who is close by to your west.
< 461h/461H 209v/210V Pos: standing >
The Training Grounds
These are the training grounds of the great army of BogenTok. All
of the evil races of Duris flock to this training camp to endure
the hardships to become some of the best warriors in the trade. All
over, different warriors are sparring, and training in all sorts of
combat, from guarding one's mage to switching targets, to berserking.
There are several generals out on the field giving instruction.
Obvious exits: -North -East -South -West
A warrior in the army walks about from instructor to instructor.(Red Aura)
A warrior in the army walks about from instructor to instructor.(Red Aura)
Poktaur sneaks in from the north.
< 461h/461H 208v/210V Pos: standing >
You quickly scan the area.
A warrior who is close by to your east.
A warrior who is close by to your east.
A warrior who is close by to your east.
The duergar warrior who is close by to your east.
A warrior who is close by to your west.
A warrior who is close by to your west.
The troll warrior who is close by to your west.
< 461h/461H 208v/210V Pos: standing >
The Training Grounds
These are the training grounds of the great army of BogenTok. All
of the evil races of Duris flock to this training camp to endure
the hardships to become some of the best warriors in the trade. All
over, different warriors are sparring, and training in all sorts of
combat, from guarding one's mage to switching targets, to berserking.
There are several generals out on the field giving instruction. To
the south lies the general's quarters.
Obvious exits: -North -East -South# -West
< 461h/461H 206v/210V Pos: standing >
You quickly scan the area.
A warrior who is close by to your north.
A warrior who is close by to your north.
A Troll who is close by to your east.
A warrior who is close by to your east.
A warrior who is close by to your east.
A warrior who is close by to your west.
A warrior who is close by to your west.
< 461h/461H 207v/210V Pos: standing >
The Training Grounds
These are the training grounds of the great army of BogenTok. All
of the evil races of Duris flock to this training camp to endure
the hardships to become some of the best warriors in the trade. All
over, different warriors are sparring, and training in all sorts of
combat, from guarding one's mage to switching targets, to berserking.
There are several generals out on the field giving instruction.
Obvious exits: -West
A Troll (large) stands in mid-air here. (Non-Fraggable)(Red Aura)
A globe of darkness floats near a Troll's head.
A warrior in the army walks about from instructor to instructor.(Red Aura)
A warrior in the army walks about from instructor to instructor.(Red Aura)
Poktaur sneaks in from the west.
< 461h/461H 208v/210V Pos: standing >
You start chanting...
< 461h/461H 208v/210V Pos: standing >
Poktaur starts casting a spell.
< 461h/461H 208v/210V Pos: standing >
The oaken staff of the woodlands's magical aura dims considerably while indoors.
Poktaur's eyes dull as the oaken staff of the woodlands feeds on his lifeforce.
The magical aura around the oaken staff of the woodlands flares brightly once again.
< 461h/461H 208v/210V Pos: standing >
You sing a song to lift the spirits high.
A warrior flies through the air, free as a bird!
A warrior flies through the air, free as a bird!
< 461h/461H 208v/210V Pos: standing >
You complete your spell...
[Damage: 267 ] -=[Your giant fist of force causes a Troll to stagger in agony!]=-
< 461h/461H 208v/210V Pos: standing >
A Troll fills with BLooDLuST and makes a ferocious leap at a warrior!
A Troll knocks a warrior down with a mighty blow!
< 461h/461H 208v/210V Pos: standing >
A Troll parries a warrior's lunge at him.
A warrior misses a Troll.
< 461h/461H 209v/210V Pos: standing >
Poktaur completes his spell...
Poktaur utters the word 'gjifal'
A Troll seems to be blinded!
The intense flames cause a Troll's skin to smolder and burn!
Poktaur unleashes light in a focused, searing ray at a Troll!
A Troll's barbed dagger [superior] is burned from the blast!
< 461h/461H 210v/210V Pos: standing >
You start chanting...
< 461h/461H 210v/210V Pos: standing >
You feel your skin soften and return to normal.
< 461h/461H 210v/210V Pos: standing >
Poktaur starts casting a spell.
< 461h/461H 210v/210V Pos: standing >
Casting: bigbys clenched fist **
< 461h/461H 210v/210V Pos: standing >
Casting: bigbys clenched fist *
< 461h/461H 210v/210V Pos: standing >
A Troll misses you.
A Troll misses you.
< 461h/461H 210v/210V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Troll sta EP: pretty hurt >
Poktaur completes his spell...
Poktaur utters the word 'gjifal'
The intense flames cause a Troll's skin to smolder and burn!
Poktaur unleashes light in a focused, searing ray at a Troll!
A Troll's smoke dragon scalemail suit of damage melted from the intense heat!
A Troll's deep hooded cloak of sorrow melted from the intense heat!
A Troll's troglodyte spiked ring of wisdom melted from the intense heat!
A Troll's spiked ring [superior] melted from the intense heat!
A warrior moves to a different position.
A Troll is dead! R.I.P.
You receive your share of experience.