<floating about head>a mirrored ioun stone[216h 41m 30s]
<worn as a badge> an unique dragonscale badge [82%]
<worn on head> the helm of the dragonkind (magic) (glowing)
<worn on eyes> an eyepatch of swirling shadows [superior] (magic) (glowing)
<worn in ear> an ancient elven symbol of wisdom [superior] (magic) (illuminating)
<worn in ear> a wad of spawn goo [superior] (magic) (humming) [72%]
<worn on face> the mask of death [superior] [82%]
<worn around neck> a cloak secured by a celtic knot broach [superior] (magic) [86%]
<worn around neck> an amulet of chaos [85%]
<worn on body> a darkmail breastplate (magic)
<worn about body> the wings of the shadow dragon [poor] (glowing)
<worn as quiver> a pantherhide quiver [superior] (magic) (glowing) (illuminating)
<worn about waist> the woven entrails of an unfortunate soul [superior] [88%]
<worn on belt buckle>a hand-carved yo-yo
<attached to belt> a platinum telescope studded with crystal shrimp (magic) (glowing)
<attached to belt> a static reptile scale belt buckle
<worn on arms> some scintillating sleeves [poor] (invis) (magic)
<held as shield> a shield made from Tiamat's scales [poor] (magic) (glowing)
<worn around wrist> a bracelet of influence (magic) [80%]
<worn around wrist> a bracelet of woven willow leaves [poor] (magic) (illuminating)
<worn on hands> the hands of justice (magic) (glowing) [68%]
<worn on finger> a silver ring encrusted with a black sapphire (magic) (humming) [79%]
<worn on finger> a band of eldrich fire [poor] (magic) (glowing)
<primary weapon> the mystic axe of the dragonkind (magic) (humming)[82h 38m 2s]
<worn on legs> a pair of chromium dragonscale greaves (magic)
<worn on feet> the boots of speed of endurance (magic)
Pits of Cerberus (evil)
Myrloch Vale (neutral)
Pharr Valley Swamp (neutral)
*Village of Werrun (slightly good)
Nizari (evil)
The Dark Stone Tower of the Northern Realms (neutral)
Tower of High Sorcery (very good)
Bloodstone Keep (neutral)
The Temple of the Sun (slightly evil)
*The Elemental Groves (slightly evil)
Temple of Flames (neutral)
*Drustl's Yerdonia Enslaved (slightly evil)
The Obsidian Citadel (neutral)
The Ruins of Undermountain (neutral)
The Mountain of the Banished (neutral)
Nakral's Crypt (neutral)
The Outcasts Tower (neutral)
Fort Boyard (slightly evil)
Crystalspyre Mountains (neutral)
The Prisons of Carthapia (slightly evil)
Faerie Realm (neutral)
The Ruins of Tharnadia's Old Quarter (neutral)
The Fields Between (neutral)
The Githyanki Fortress (slightly evil)
Labyrinth of No Return (slightly evil)
The Desert City of Venan'Trut (neutral)
Rogue Plains (neutral)
*City of Torrhan (slightly good)
The Lair of the Swamp Troll King (pure evil)
*Zalkapfaan, City of the Headless Horde (slightly evil)
*New Cave city (slightly evil)
Ice Tower (evil)
Desolate Under Fire (neutral)
The Citadel (slightly evil)
The Twin Keeps of Devastated Tharnadia (neutral)
*IceCrag Castle (neutral)
Prison of Fort Boyard (neutral)
The Ancient Halls of Ironstar (neutral)
The Jade Empire (neutral)
*Mazzolin (slightly evil)
Forest of Mir (neutral)
Quintaragon Castle (neutral)
The Sky City of Ultarium (neutral)
Lair of the Gibberling King (slightly evil)
Plane of Air (slightly evil)
The Kingdom of Torg (evil)
Tribal Oasis (neutral)
The Para-Elemental Plane of Smoke (neutral)
Plane of Water (slightly good)
Shadamehr Keep (neutral)
The Temple to Skrentherlog (evil)
Alatorin - the Forge City (neutral)
The Trakkia Mountains (slightly evil)
The Ethereal Plane (neutral)
*The Caverns of Armageddon (neutral)
The Forest City of Aravne (neutral)
Plane of Fire (slightly good)
Ruined Temple of Tezcatlipoca (slightly good)
The Astral Plane (slightly evil)
Jotunheim (slightly evil)
*The Transparent Tower (slightly evil)
Krethik Keep (extremely evil)
Temple of the Earth (neutral)
Sea Kingdom (neutral)
*Plane of Earth (slightly evil)
*Sevenoaks (slightly evil)
The Keep of Evil (neutral)
The Forgotten Mansion (neutral)
Domain of Lost Souls (evil)
The Hall of Knighthood (evil)
The Depths of Duris (neutral)
Arachdrathos Guilds (slightly evil)
Valley of the Snow Ogres (neutral)
*The Great Shaboath (neutral)
The Tempest Court (very good)
Pit of Dragons (neutral)
Ny'Neth (slightly good)
Lost Temple of Tikitzopl (slightly good)
The Scorched Valley (neutral)
The Realm of Barovia (neutral)
The Royal Mausoleum of Castle IceCrag (very good)
Plane of Fire, Brass (slightly good)
Githzerai Stronghold (neutral)
Ceothia (neutral)
*Tiamat (pure good)
The Fortress of Dreams (slightly good)
*Bahamut's Palace (pure good)
Dragonnia (pure good)
The Charcoal Palace (good)
Vecna's Tomb (very good)
Ny'Neth's Stronghold (slightly good)
*Apocalypse Castle (good)
The Realm of Barovia Continued (neutral)
The Hall of the Ancients (evil)
*The Bronze Citadel (good)
Ny'Neth's Stronghold Continued (slightly good)
Negative Material Plane (neutral)
Celestial Plane (slightly good)
The 222nd Layer of the Abyss (good)
Castle Ravenloft (very good)
* = already completed this boot.
Epic Zones -----------------------------------------
*Court of the Muse (slightly good)
The Chasm of the Misty Vale (neutral)
The Battlefield (neutral)
The Swamp Laboratory of Khul'Lor (very evil)
Clan Stoutdorf Settlement (extremely evil)
Kobold Settlement (neutral)
The High Moor Forest (neutral)
The Stone Tomb of Kelek (pure evil)
Orrak (slightly evil)
Pits of Cerberus (evil)
Myrloch Vale (neutral)
Pharr Valley Swamp (neutral)
*Village of Werrun (slightly good)
Nizari (evil)
The Dark Stone Tower of the Northern Realms (neutral)
Tower of High Sorcery (very good)
Bloodstone Keep (neutral)
The Temple of the Sun (slightly evil)
*The Elemental Groves (slightly evil)
Temple of Flames (neutral)
*Drustl's Yerdonia Enslaved (slightly evil)
The Obsidian Citadel (neutral)
The Ruins of Undermountain (neutral)
The Mountain of the Banished (neutral)
Nakral's Crypt (neutral)
The Outcasts Tower (neutral)
Fort Boyard (slightly evil)
Crystalspyre Mountains (neutral)
The Prisons of Carthapia (slightly evil)
Faerie Realm (neutral)
The Ruins of Tharnadia's Old Quarter (neutral)
The Fields Between (neutral)
The Githyanki Fortress (slightly evil)
Labyrinth of No Return (slightly evil)
The Desert City of Venan'Trut (neutral)
Rogue Plains (neutral)
*City of Torrhan (slightly good)
The Lair of the Swamp Troll King (pure evil)
*Zalkapfaan, City of the Headless Horde (slightly evil)
*New Cave city (slightly evil)
Ice Tower (evil)
Desolate Under Fire (neutral)
The Citadel (slightly evil)
The Twin Keeps of Devastated Tharnadia (neutral)
*IceCrag Castle (neutral)
Prison of Fort Boyard (neutral)
The Ancient Halls of Ironstar (neutral)
The Jade Empire (neutral)
*Mazzolin (slightly evil)
Forest of Mir (neutral)
Quintaragon Castle (neutral)
The Sky City of Ultarium (neutral)
Lair of the Gibberling King (slightly evil)
Plane of Air (slightly evil)
The Kingdom of Torg (evil)
Tribal Oasis (neutral)
The Para-Elemental Plane of Smoke (neutral)
Plane of Water (slightly good)
Shadamehr Keep (neutral)
The Temple to Skrentherlog (evil)
Alatorin - the Forge City (neutral)
The Trakkia Mountains (slightly evil)
The Ethereal Plane (neutral)
*The Caverns of Armageddon (neutral)
The Forest City of Aravne (neutral)
Plane of Fire (slightly good)
Ruined Temple of Tezcatlipoca (slightly good)
The Astral Plane (slightly evil)
Jotunheim (slightly evil)
*The Transparent Tower (slightly evil)
Krethik Keep (extremely evil)
Temple of the Earth (neutral)
Sea Kingdom (neutral)
*Plane of Earth (slightly evil)
*Sevenoaks (slightly evil)
The Keep of Evil (neutral)
The Forgotten Mansion (neutral)
Domain of Lost Souls (evil)
The Hall of Knighthood (evil)
The Depths of Duris (neutral)
Arachdrathos Guilds (slightly evil)
Valley of the Snow Ogres (neutral)
*The Great Shaboath (neutral)
The Tempest Court (very good)
Pit of Dragons (neutral)
Ny'Neth (slightly good)
Lost Temple of Tikitzopl (slightly good)
The Scorched Valley (neutral)
The Realm of Barovia (neutral)
The Royal Mausoleum of Castle IceCrag (very good)
You feel less like an elephant and more like your normal self.
Plane of Fire, Brass (slightly good)
Githzerai Stronghold (neutral)
Ceothia (neutral)
*Tiamat (pure good)
The Fortress of Dreams (slightly good)
*Bahamut's Palace (pure good)
Dragonnia (pure good)
The Charcoal Palace (good)
Vecna's Tomb (very good)
Ny'Neth's Stronghold (slightly good)
*Apocalypse Castle (good)
The Realm of Barovia Continued (neutral)
The Hall of the Ancients (evil)
*The Bronze Citadel (good)
Ny'Neth's Stronghold Continued (slightly good)
Negative Material Plane (neutral)
Celestial Plane (slightly good)
The 222nd Layer of the Abyss (good)
Castle Ravenloft (very good)
* = already completed this boot.
< 730h/730H 291v/291V Pos: standing >
A minotaur mercenary wizard starts casting a spell.
< 730h/730H 291v/291V Pos: standing >
A minotaur mercenary wizard completes his spell...
A minotaur mercenary wizard utters the word 'yufzgpuzre'
A minotaur mercenary wizard is surrounded by burning flames!
< 730h/730H 291v/291V Pos: standing >
A faint hum can be heard from the mystic axe of the dragonkind you are carrying.
< 730h/730H 291v/291V Pos: standing >
A minotaur mercenary wizard starts casting a spell.
< 730h/730H 291v/291V Pos: standing >
A minotaur mercenary wizard completes his spell...
A minotaur mercenary wizard utters the words 'wuiaf orabz ay uizjrizfaburuhl'
A minotaur mercenary wizard begins to shimmer.
< 730h/730H 291v/291V Pos: standing >
< 730h/730H 291v/291V Pos: standing >
< 730h/730H 291v/291V Pos: standing >
< 730h/730H 291v/291V Pos: standing >
On a Stone Stairway
Obvious exits: -U -D
< 730h/730H 290v/291V Pos: standing >
On a Stone Stairway
Obvious exits: -U -D
< 730h/730H 289v/291V Pos: standing >
On a Stone Stairway
Obvious exits: -U -D
< 730h/730H 288v/291V Pos: standing >
On a Stone Stairway
Obvious exits: -U -D
< 730h/730H 290v/291V Pos: standing >
A Trade Path Heading into a Ravine
Obvious exits: -W -U -D
A large wooden sign stands here.
A halfling cleric stands here smiling at everything around her.(Gold Aura)
One of the few mages in the Woodseer guard helps keep watch here.(Gold Aura)
< 730h/730H 289v/291V Pos: standing >
.....***^
......^^^MM
...M...^^^MM^
.......^^MMM^
++++++@^MMM^^
....*^^MMMM^^
...**^MMM^^^.
***^^MMM^^.
*^^^MM^^M
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 730h/730H 288v/291V Pos: standing >
......***
.......^^^M
....M...^^^MM
........^^MMM
++++++@+^MMM^
.....*^^MMMM^
....**^MMM^^^
.***^^MMM^^
**^^^MM^^
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 730h/730H 288v/291V Pos: standing >
.......**
........^^^
M....M...^^^M
.........^^MM
++++++@++^MMM
......*^^MMMM
.....**^MMM^^
..***^^MMM^
***^^^MM^
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 730h/730H 288v/291V Pos: standing >
........*
.........^^
.M...M....^^^
..........^^M
++++++@+++^MM
.......*^^MMM
......**^MMM^
...***^^MMM
.***^^^MM
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 730h/730H 287v/291V Pos: standing >
.........
..........^
..M...M....^^
...........^^
++++++@++++^M
........*^^MM
.......**^MMM
....***^^MM
..***^^^M
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 730h/730H 287v/291V Pos: standing >
.........
...........
...M...M....^
............^
++++++@+++++^
.........*^^M
........**^MM
.....***^^M
...***^^^
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 730h/730H 287v/291V Pos: standing >
.........
...........
....M...M....
.............
++++++@++++++
..........*^^
M........**^M
......***^^
....***^^
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 730h/730H 287v/291V Pos: standing >
.........
...........
.....M...M...
.............
++++++@++++++
...........*^
.M........**^
.......***^
.....***^
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 730h/730H 286v/291V Pos: standing >
.........
...........
......M...M..
.............
++++++@++++++
............*
..M........**
........***
......***
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 730h/730H 286v/291V Pos: standing >
.........
...........
.......M...M.
.............
++++++@++++++
.............
...M........*
.........**
^......**
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 730h/730H 287v/291V Pos: standing >
.........
...........
+.......M...M
M............
++++++@++++++
.............
....M........
..........*
.^......*
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 730h/730H 287v/291V Pos: standing >
.........
+..........
.+.......M...
+M...........
.+++++@++++++
.............
.....M.......
^..........
..^......
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 730h/730H 286v/291V Pos: standing >
+........
.+.........
..+.......M..
++M..........
..++++@++++++
.............
......M......
.^.........
...^.....
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 730h/730H 286v/291V Pos: standing >
.+.......
..+........
...+.......M.
+++M.........
...+++@++++++
.............
.......M.....
..^........
....^....
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 730h/730H 286v/291V Pos: standing >
..+......
...+.......
....+.......M
M+++M........
....++@++++++
.............
........M....
...^.......
.....^...
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 730h/730H 286v/291V Pos: standing >
...+.....
....+......
.....+.......
+M++++.......
.....M@++++++
.............
.........M...
....^......
......^..
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 730h/730H 285v/291V Pos: standing >
...+.....
^...+......
.....+.......
.....+.......
++M+++@......
.....M+++++++
.............
........M..
...^.....
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 730h/730H 285v/291V Pos: standing >
^..+.....
^...+......
.^...+.......
.....+.......
.....+@......
++M+++.......
.....M+++++++
...........
.......M.
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 730h/730H 284v/291V Pos: standing >
^..+.*...
^^..+......
M^...+.......
.^...+.......
.....+@......
.....+.......
++M+++.......
....M++++++
.........
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 730h/730H 283v/291V Pos: standing >
...+***..
.^..+.*....
M^^..+......^
M^...+.......
.^...+@......
.....+.......
.....+.......
+M+++......
...M+++++
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 730h/730H 281v/291V Pos: standing >
^..+****.
M...+***...
..^..+.*.....
M^^..+......^
M^...+@......
.^...+.......
.....+.......
....+......
M+++.....
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 730h/730H 280v/291V Pos: standing >
..*+****M
.^..+****..
.M...+***....
..^..+.*.....
M^^..+@.....^
M^...+.......
.^...+.......
....+......
...+.....
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 730h/730H 279v/291V Pos: standing >
***+****.
...*+****M.
M.^..+****...
.M...+***....
..^..+@*.....
M^^..+......^
M^...+.......
^...+......
...+.....
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 730h/730H 278v/291V Pos: standing >
***+****.
^***+P***..
M...*+****M..
M.^..+****...
.M...+@**....
..^..+.*.....
M^^..+......^
^...+......
...+.....
A Small Forest with Thick Underbrush
Obvious exits: -N -E -S -W
< 730h/730H 277v/291V Pos: standing >
**.+****.
.***+****..
^^***+P***...
M...*+****M..
M.^..+@***...
.M...+***....
..^..+.*.....
^^..+......
...+.....
A Small Forest with Thick Underbrush
Obvious exits: -N -E -S -W
< 730h/730H 275v/291V Pos: standing >
*..+*****
***.+****..
^.***+****...
^^***+P***...
M...*+@***M..
M.^..+****...
.M...+***....
.^..+.*....
^..+.....
A Small Forest with Thick Underbrush
Obvious exits: -N -E -S -W
< 730h/730H 274v/291V Pos: standing >
...+.****
**..+******
.***.+****...
^.***+****...
^^***+@***...
M...*+****M..
M.^..+****...
M...+***...
^..+.*...
A Small Forest with Thick Underbrush
Obvious exits: -N -E -S -W
A fragile stone medallion lies here on the ground.
A large platinum fragment glitters here.
The guildhall of (_/Eye of Odin\_) is here.
An Orc (medium) stands, floating here. (Non-Fraggable)(Red Aura)
< 730h/730H 275v/291V Pos: standing >
You feel uneasy with so many Good players in Guildhalls.
The High-Arched Foyer before The Hall of (_/Eye of Odin\_)
Obvious exits: -N -S
The corpse of an Orc is lying here.
A deadly nightmare stands here, red eyes glowing hotly. (minion) (Red Aura)
A colossal onyx statue stands, spear at the ready!
An enormous statue of a djinn resides here.
An enormous statue of a djinn resides here.
An enormous statue of a djinn resides here.
< 730h/730H 277v/291V Pos: standing >
< 730h/730H 287v/291V Pos: standing >
...+.****
**..+******
.***.+****...
^.***+****...
^^***+@***...
M...*+****...
M.^..+****M..
M...+***...
^..+.*...
A Small Forest with Thick Underbrush
Obvious exits: -N -E -S -W
A fragile stone medallion lies here on the ground.
A large platinum fragment glitters here.
The guildhall of (_/Eye of Odin\_) is here.
An Orc (medium) stands, floating here. (Non-Fraggable)(Red Aura)
< 730h/730H 290v/291V Pos: standing >
[Damage: 5 ] You are briefly surrounded by a red aura!
Your skillful bash knocks an Orc to the ground!
< 730h/730H 290v/291V Pos: standing >
< T: Alycis TP: sta TC:excellent E: An Orc sit EP: few scratches >
[Damage: 12 ] [Damage: 13 ] [Damage: 10 ] [Damage: 12 ] -=[You attack an Orc.]=- [4 Hits]
< 730h/730H 290v/291V Pos: standing >
< T: Alycis TP: sta TC:excellent E: An Orc sit EP: few wounds >
A faint hum can be heard from the mystic axe of the dragonkind you are carrying.
< 730h/730H 290v/291V Pos: standing >
< T: Alycis TP: sta TC:excellent E: An Orc sit EP: few wounds >
-=[An Orc attacks you.]=- [0 Hits]
< 730h/730H 290v/291V Pos: standing >
< T: Alycis TP: sta TC:excellent E: An Orc sit EP: few wounds >
[Damage: 14 ] [Damage: 11 ] [Damage: 13 ] [Damage: 11 ] -=[You attack an Orc.]=- [4 Hits]
< 730h/730H 290v/291V Pos: standing >
< T: Alycis TP: sta TC:excellent E: An Orc sit EP: nasty wounds >
< 730h/730H 290v/291V Pos: standing >
< T: Alycis TP: sta TC:excellent E: An Orc sit EP: nasty wounds >
-=[An Orc attacks you.]=- [0 Hits]
[Damage: 10 ] [Damage: 12 ] You score a CRITICAL HIT!!!!!
[Damage: 21 ] You score a CRITICAL HIT!!!!!
[Damage: 23 ] An Orc is mortally wounded, and will die soon, if not aided.
-=[You attack an Orc.]=- [4 Hits]
< 730h/730H 290v/291V Pos: standing >
<
< 730h/730H 290v/291V Pos: standing >
<A faint hum can be heard from the mystic axe of the dragonkind you are carrying.
< 730h/730H 290v/291V Pos: standing >
<The red aura around you flashes blue and is gone.
< 730h/730H 290v/291V Pos: standing >
<[Damage: 3 ] An Orc's large two-handed sword was completely destroyed by the massive blow!
An Orc is dead! R.I.P.
You receive your share of experience.