<worn as a badge> the insignia of swirling feathers and flowing water [86%]
<worn on head> the diamond crown of Winduin of dexterity (glowing) [86%]
<worn on eyes> the eye of the ogre [poor] (magic) (glowing) (humming)
<worn in ear> a steel hoop earring [superior]
<worn in ear> a glowing jade earring (glowing) [78%]
<worn on face> a fanged jaw piece [88%]
<worn around neck> a slaadi necklace of Chaos of regeneration (glowing)
<worn around neck> a scarf of enhanced stealth of regeneration (magic) [58%]
<worn on body> a suit of flaming ringmail [superior]
<worn about body> a tattered dragon-scale bodycloak [superior]
<worn on back> a tarnished dematite quiver of dexterity
<worn as quiver> a silken backsheath of flight (magic) [88%]
<worn about waist> the mystical sash of the Netherworld (magic) (glowing)
<worn on arms> the vambraces named "Ebb" (glowing) [88%]
<worn around wrist> the divine bracer of greater defense (magic) (glowing) (humming)
<worn around wrist> a spiked adamantite bracer of Khildarak Strongstone (magic) [72%]
<worn on hands> the gauntlets of dwarven kind (glowing)
<worn on finger> a ring of souls [superior] (magic) (glowing)
<worn on finger> an obsidian circle of agility (magic)
<primary weapon> a darksteel rapier with a strange black stone (magic) (glowing)
<secondary weapon> an astral forged kris [superior] with a strange black stone (magic) (glowing) (humming)
<worn on legs> a pair of vapor leggings
<worn on feet> the boots of speed [poor] (magic)
*..^..*******
++^...^...*****
.+^.^.^.*****.*
M++++++@+++++++
MMM..^^.^..^...
^MMM.^.^^M...^^
^^MM....^^^..
^^^M....^^.
Along a Gravel Highway
Obvious exits: -N -E -S -W
< 829h/829H 371v/381V Pos: standing >
**.^^^*****
.*..^..******
+++^...^...****
M.+^.^.^.*****.
MM+++++@+++++++
MMMM..^^.^..^..
^^MMM.^.^^M...^
^^^MM....^^^.
^^^M....^^
Along a Gravel Highway
Obvious exits: -N -E -S -W
A steel bastard sword lies discarded here.
< 829h/829H 371v/381V Pos: standing >
***.^^^****
..*..^..*****
++++^...^...***
MM.+^.^.^.*****
MMM++++@+++++++
MMMM..^^.^..^.
^^MMM.^.^^M...
^^^MM....^^^
^^^M....^
Along a Gravel Highway
Obvious exits: -N -E -S -W
< 829h/829H 371v/381V Pos: standing >
M***.^^^***
+..*..^..****
M++++^...^...**
MMM.+^.^.^.****
MMMM+++@+++++++
M MMMM..^^.^..^
M ^^MMM.^.^^M..
^^^MM....^^
^^^M....
Along a Gravel Highway
Obvious exits: -N -E -S -W
< 829h/829H 371v/381V Pos: standing >
+M***.^^^**
.+..*..^..***
MM++++^...^...*
MMMM.+^.^.^.***
MMMMM++@+++++++
MM MMMM..^^.^..
MM ^^MMM.^.^^M.
M ^^^MM....^
^ ^^^M...
Along a Gravel Highway
Obvious exits: -N -E -S -W
< 829h/829H 371v/381V Pos: standing >
++M***.^^^*
M.+..*..^..**
MMM++++^...^...
MMMMM.+^.^.^.**
MMMMM+@+++++++
MM MMMM..^^.^.
MM ^^MMM.^.^^M
MM ^^^MM....
M^ ^^^M..
Along a Gravel Highway
Obvious exits: -N -E -S -W
< 829h/829H 372v/381V Pos: standing >
^++M***.^^^
MM.+..*..^..*
MMM++++^...^..
MMMMM.+^.^.^.*
MMMMM@+++++++
MM MMMM..^^.^
MM ^^MMM.^.^^
MM ^^^MM...
MM^ ^^^M.
Along a Gravel Highway
Obvious exits: -N -E -S -W
< 829h/829H 371v/381V Pos: standing >
+...**^^.^.
M^++M***.^^^*
MMM.+..*..^..**
MMM++++^...^..
MMMMM.@^.^.^.*
MMMMM++++++++
MM MMMM..^^.^
MM ^^MMM.^.^
MM ^^^MM..
Along a Gravel Highway
Obvious exits: -N -E -S -W
< 829h/829H 371v/381V Pos: standing >
^M^***^^^.*
M+...**^^.^..
^M^++M***.^^^**
MMM.+..*..^..**
MMM+++@^...^..
MMMMM.+^.^.^.*
MMMMM++++++++
MM MMMM..^^.
MM ^^MMM.^.
Along a Gravel Highway
Obvious exits: -N -E -S -W
< 829h/829H 372v/381V Pos: standing >
^^M^***^^^.
MM+...**^^.^.
^M^++M***.^^^*
MMM.+..*..^..*
MMM++@+^...^.
MMMMM.+^.^.^.
MMMMM+++++++
MM MMMM..^^
MM ^^MMM.^
Along a Gravel Highway
Obvious exits: -N -E -S -W
< 829h/829H 372v/381V Pos: standing >
^M.^***^^^.
MM+...**^^.^.
^M^++M***.^^^*
MMM.+..*..^..*
MMM++@+^...^.
MMMMM.+^.^.^.
MMMMM+++++++
MM MMMM..^^
MM ^^MMM.^
M^M.^***^^^
MM+...**^^.^
^M^++M***.^^^
MMM.+..*..^..
MMM+@++^...^
MMMMM.+^.^.^
MMMMM++++++
MM MMMM..^
MM ^^MMM.
Along a Gravel Highway
Obvious exits: -N -E -S -W
< 829h/829H 371v/381V Pos: standing >
MM^M.^***^^
MM+...**^^.
^M^++M***.^^
MMM.+..*..^.
MMM@+++^...
MMMMM.+^.^.
MMMMM+++++
MM MMMM..
MM ^^MMM
Along a Gravel Highway
Obvious exits: -N -E -S -W
< 829h/829H 371v/381V Pos: standing >
MM.^^**^^^^
MM^M.^***^^^
MM+...**^^.^
^M^++M***.^^
MMM.@..*..^.
MMM++++^...
MMMMM.+^.^.
MMMMM++++
MM MMMM.
Along a Gravel Highway
Obvious exits: -N -E -S -W
[2] A steel broadsword lies upon the ground.
[7] A compact pile of bones lies here. (magic)
A crimson longsword crafted from steel lies here. (magic)
A heavy stone tankard has been left here.
< 829h/829H 371v/381V Pos: standing >
M.^****^M^^
MMM.^^**^^^^^
MM^M.^***^^^.
MM+...**^^.^
^M^+@M***.^^
MMM.+..*..^.
MMM++++^...
MMMMM.+^.^
MMMMM+++
Along a Gravel Highway
Obvious exits: -N -E -S -W
< 829h/829H 372v/381V Pos: standing >
MM.^****^M^
MMM.^^**^^^^
MM^M.^***^^^
MM+...**^^.
^M^@+M***.^
MMM.+..*..^
MMM++++^..
MMMMM.+^.
MMMMM++
Along a Gravel Highway
Obvious exits: -N -E -S -W
< 829h/829H 378v/381V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: Along a Gravel Highway
</map>
Along a Gravel Highway
Obvious exits: -E -W
< 829h/829H 378v/381V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: Along a Gravel Highway
</map>
Along a Gravel Highway
Obvious exits: -E -W
< 829h/829H 378v/381V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: Along a Gravel Highway
</map>
Along a Gravel Highway
Obvious exits: -E -W
< 829h/829H 377v/381V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: Along a Gravel Highway
</map>
Along a Gravel Highway
Obvious exits: -E -D
A very large and imposing sign stands in the room. (magic)
< 829h/829H 376v/381V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: Along a Gravel Highway
</map>
<map>
Zone: The City of Winterhaven.
Room: Along a Gravel Highway
</map>
Along a Gravel Highway
Obvious exits: -W -U
A massive oak tree reaches towards the sky.
A massive warrior stands here, protecting the city of Winterhaven.(Gold Aura)
< 829h/829H 375v/381V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: Along a Gravel Highway
</map>
Along a Gravel Highway
Obvious exits: -N -E -S -W
< 829h/829H 375v/381V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: Outside the Eastern Gates of Winterhaven
</map>
<map>
Zone: The City of Winterhaven.
Room: Outside the Eastern Gates of Winterhaven
</map>
Outside the Eastern Gates of Winterhaven
Obvious exits: -N -E -S -W#
A single rose grows out from the ground. (magic)
A massive warrior stands here, protecting the city of Winterhaven.(Gold Aura)
This bluejay sits gracefully on a branch, chirping out a song.
< 829h/829H 374v/381V Pos: standing >
The gate seems to be closed.
< 829h/829H 376v/381V Pos: standing >
Ok.
< 829h/829H 377v/381V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: Inside The Eastern Gates of Winterhaven
</map>
<map>
Zone: The City of Winterhaven.
Room: Inside The Eastern Gates of Winterhaven
</map>
Inside The Eastern Gates of Winterhaven
Obvious exits: -E -W
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A mighty wizard stands here, guarding Winterhaven from intruders.
A brightly glowing torch floats near a mighty wizard's head. (Illuminating)
< 829h/829H 375v/381V Pos: standing >
Ok.
< 829h/829H 376v/381V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: A Large Intersection at Merchant's Way
</map>
<map>
Zone: The City of Winterhaven.
Room: A Large Intersection at Merchant's Way
</map>
A Large Intersection at Merchant's Way
Obvious exits: -N -E -S -W
A member of the city militia patrols the area here.(Gold Aura)
< 829h/829H 376v/381V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
A wealthy merchant who is a brief walk away to your north.
A wealthy merchant who is rather far off to your north.
A wealthy merchant who is rather far off to your north.
A massive elite guard who is close by to your east.
A massive elite guard who is close by to your east.
A massive elite guard who is close by to your east.
A mighty wizard who is close by to your east.
A filthy beggar who is close by to your south.
A city guard who is not far off to your south.
A religious follower who is in the distance to your south.
A religious follower who is in the distance to your south.
A religious follower who is in the distance to your south.
A religious preacher who is in the distance to your south.
A city guard who is not far off to your west.
A black crow who is not far off to your west.
A member of the city patrol who is not far off to your west.
A black crow who is a brief walk away to your west.
A street sweeper who is in the distance to your west.
< 829h/829H 377v/381V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>
Along Merchant's Way
Obvious exits: -E -W
< 829h/829H 377v/381V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>
<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>
Along Merchant's Way
Obvious exits: -N -E -S -W
a small sign hangs above an entrance to the North. (magic)
a pleasant sign hangs on the wall to the South. (magic)
A member of the city militia stands here, looking bored.(Gold Aura)
A black crow flaps its wings and caws at you.(Red Aura)
A massive guard is patrolling the city of Winterhaven.
< 829h/829H 376v/381V Pos: standing >
You quickly scan the area.
Mangrel who is close by to your north.
A city guard who is not far off to your east.
A massive elite guard who is a brief walk away to your east.
A massive elite guard who is a brief walk away to your east.
A massive elite guard who is a brief walk away to your east.
A mighty wizard who is a brief walk away to your east.
Rosenthal who is close by to your south.
A bakery merchant who is close by to your south.
A black crow who is close by to your west.
A street sweeper who is a brief walk away to your west.
A poor commoner who is in the distance to your west.
A white-clad Monk who is in the distance to your west.
< 829h/829H 377v/381V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>
<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>
Along Merchant's Way
Obvious exits: -N -E -S -W
a redwood sign hangs on the wall to the North. (magic)
a small sign hangs on the wall to the South. (magic)
A black crow flaps its wings and caws at you.(Red Aura)
< 829h/829H 377v/381V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
Xola who is close by to your north.
A magics merchant who is close by to your north.
A city guard who is close by to your east.
A black crow who is close by to your east.
A member of the city patrol who is close by to your east.
A city guard who is a brief walk away to your east.
A massive elite guard who is rather far off to your east.
A massive elite guard who is rather far off to your east.
A massive elite guard who is rather far off to your east.
A mighty wizard who is rather far off to your east.
A member of the city patrol who is close by to your south.
Thorl who is close by to your south.
A street sweeper who is not far off to your west.
A poor commoner who is rather far off to your west.
A white-clad Monk who is rather far off to your west.
A black crow who is in the distance to your west.
< 829h/829H 378v/381V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>
Along Merchant's Way
Obvious exits: -N -E -S -W
a sign made of hammered iron hangs on the wall to the North. (magic)
a glass sign hangs on the wall to the South. (magic)
< 829h/829H 378v/381V Pos: standing >
You quickly scan the area.
Sootfoot who is close by to your north.
A blacksmith merchant who is close by to your north.
A black crow who is close by to your east.
A city guard who is not far off to your east.
A black crow who is not far off to your east.
A member of the city patrol who is not far off to your east.
A city guard who is rather far off to your east.
A massive elite guard who is in the distance to your east.
A massive elite guard who is in the distance to your east.
A massive elite guard who is in the distance to your east.
A mighty wizard who is in the distance to your east.
Bipplewizzlille who is close by to your south.
An alchemist merchant who is close by to your south.
A street sweeper who is close by to your west.
A poor commoner who is a brief walk away to your west.
A white-clad Monk who is a brief walk away to your west.
The High Priest of Winterhaven who is in the distance to your west.
< 829h/829H 379v/381V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>
<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>
Along Merchant's Way
Obvious exits: -N -E -S -W
a large sign hangs on the wall to the North. (magic)
a weathered sign hangs on the wall to the South. (magic)
A street sweeper stands here, cleaning the road.
< 829h/829H 378v/381V Pos: standing >
You quickly scan the area.
A small yellow cat who is close by to your north.
Kzantha who is close by to your north.
A weapon merchant who is close by to your north.
A black crow who is not far off to your east.
A city guard who is a brief walk away to your east.
A black crow who is a brief walk away to your east.
A member of the city patrol who is a brief walk away to your east.
A city guard who is in the distance to your east.
A male commoner who is close by to your south.
A female commoner who is close by to your south.
Davril who is close by to your south.
An armory merchant who is close by to your south.
A poor commoner who is not far off to your west.
A white-clad Monk who is not far off to your west.
A black crow who is a brief walk away to your west.
The High Priest of Winterhaven who is rather far off to your west.
A city noble who is in the distance to your west.
Muredach who is in the distance to your west.
< 829h/829H 379v/381V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>
Along Merchant's Way
Obvious exits: -E -W
< 829h/829H 379v/381V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your east.
A black crow who is a brief walk away to your east.
A city guard who is rather far off to your east.
A black crow who is rather far off to your east.
A member of the city patrol who is rather far off to your east.
A Thri-Kreen who is close by to your west.
A poor commoner who is close by to your west.
A white-clad Monk who is close by to your west.
A city noble who is rather far off to your west.
Muredach who is rather far off to your west.
A tiny brown cat who is in the distance to your west.
< 829h/829H 380v/381V Pos: standing >
< 829h/829H 381v/381V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: The Grand Intersection of Merchant's Way and the Prancing Fawn
</map>
<map>
Zone: The City of Winterhaven.
Room: The Grand Intersection of Merchant's Way and the Prancing Fawn
</map>
The Grand Intersection of Merchant's Way and the Prancing Fawn
Obvious exits: -N -E -S -W
A massive statue composed of blue-green water is here. (humming)
A poor commoner walks the streets with empty pockets.(Gold Aura)
A white-clad monk is busy chanting in unison with his group.
< 829h/829H 380v/381V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>
Along Merchant's Way
Obvious exits: -E -W
< 829h/829H 379v/381V Pos: standing >
Looks like an exit.
You extend your sights westward.
The Grand Intersection of Merchant's Way and the Prancing Fawn
Obvious exits: -N -E -S -W
A massive statue composed of blue-green water is here. (humming)
A poor commoner walks the streets with empty pockets.(Gold Aura)
A white-clad monk is busy chanting in unison with his group.
< 829h/829H 381v/381V Pos: standing >
< 829h/829H 381v/381V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your east.
A black crow who is a brief walk away to your east.
A city guard who is rather far off to your east.
A black crow who is rather far off to your east.
A member of the city patrol who is rather far off to your east.
Theft who is close by to your west.
A poor commoner who is close by to your west.
A white-clad Monk who is close by to your west.
A black crow who is not far off to your west.
A Thri-Kreen who is a brief walk away to your west.
The High Priest of Winterhaven who is a brief walk away to your west.
Muredach who is rather far off to your west.
A city noble who is in the distance to your west.
A tiny brown cat who is in the distance to your west.
< 829h/829H 381v/381V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: The Grand Intersection of Merchant's Way and the Prancing Fawn
</map>
<map>
Zone: The City of Winterhaven.
Room: The Grand Intersection of Merchant's Way and the Prancing Fawn
</map>
The Grand Intersection of Merchant's Way and the Prancing Fawn
Obvious exits: -N -E -S -W
A massive statue composed of blue-green water is here. (humming)
Theft the Halfling Rogue balances a dagger on the tip of his tongue.
A poor commoner walks the streets with empty pockets.(Gold Aura)
A white-clad monk is busy chanting in unison with his group.
< 829h/829H 380v/381V Pos: standing >
Theft leaves west.
<map>
Zone: The City of Winterhaven.
Room: The Celestial Bazaar
</map>
<map>
Zone: The City of Winterhaven.
Room: The Celestial Bazaar
</map>
The Celestial Bazaar
Obvious exits: -N -E -S -W -U
Theft the Halfling Rogue balances a dagger on the tip of his tongue.
A black crow flaps its wings and caws at you.(Red Aura)
< 829h/829H 379v/381V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: The Fountain of the Celestial Bazaar
</map>
<map>
Zone: The City of Winterhaven.
Room: The Fountain of the Celestial Bazaar
</map>
The Fountain of the Celestial Bazaar
Obvious exits: -N -E -S -W
There is a HUGE well here, intended for welfare donations.
An ornate oak sign affixed to the donation well demands your attention.
A marvelous and grand fountain sits at the center of this square.
A Thri-Kreen (medium) stands in mid-air here. (Non-Fraggable)(Red Aura)
The High Priest of Winterhaven is busy assisting the people.
< 829h/829H 378v/381V Pos: standing >
You snap into visibility.
[Damage: 70 ] A Thri-Kreen makes a strange sound as you place a darksteel rapier with a strange black stone in his back.
< 829h/829H 378v/381V Pos: standing >
< T: Wysp TP: sta TC:excellent E: A Thri-Kreen sta EP: awful >
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 16 ] [Damage: 15 ] -=[You attack a Thri-Kreen.]=- [2 Hits]
< 829h/829H 379v/381V Pos: standing >
< T: Wysp TP: sta TC:excellent E: A Thri-Kreen sta EP: awful >
The Priest says, 'Grouping with other adventurers increases your odds of survival.'
Theft enters from the east.
< 829h/829H 379v/381V Pos: standing >
< T: Wysp TP: sta TC:excellent E: A Thri-Kreen sta EP: awful >
Theft suddenly attacks a Thri-Kreen!
A Thri-Kreen is stunned!
< 829h/829H 379v/381V Pos: standing >
< T: theft TP: sta TC: few wounds E: A Thri-Kreen sta EP: awful >
You have no idea how to even begin.
A Thri-Kreen seems to be trying to shake off his woozy feeling.
< 829h/829H 379v/381V Pos: standing >
< T: theft TP: sta TC: few wounds E: A Thri-Kreen sta EP: awful >
< 829h/829H 379v/381V Pos: standing >
< T: theft TP: sta TC: few wounds E: A Thri-Kreen sta EP: awful >
You think you noticed an opening in your victim defenses...
< 829h/829H 379v/381V Pos: standing >
< T: theft TP: sta TC: few wounds E: A Thri-Kreen sta EP: awful >
< 829h/829H 379v/381V Pos: standing >
< T: theft TP: sta TC: few wounds E: A Thri-Kreen sta EP: awful >
You snap into visibility.
You do an amazing maneuver, tripping a Thri-Kreen.
< 829h/829H 379v/381V Pos: standing >
< T: theft TP: sta TC: few wounds E: A Thri-Kreen ass EP: awful >
A Thri-Kreen attacks Theft. [0 Hits]
< 829h/829H 379v/381V Pos: standing >
< T: theft TP: sta TC: few wounds E: A Thri-Kreen ass EP: awful >
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 12 ] A Thri-Kreen's crystalline chatkcha was completely destroyed by the massive blow!
A Thri-Kreen's crystalline chatkcha was completely destroyed by the massive blow!
A Thri-Kreen's crystalline chatkcha was completely destroyed by the massive blow!
A Thri-Kreen's pair of gloves with razor-sharp talons was completely destroyed by the massive blow!
A Thri-Kreen's wristguard made from chipmunk hide was completely destroyed by the massive blow!
A Thri-Kreen is dead! R.I.P.
You receive your share of experience.