<worn as a badge> a spherical chunk of the swamp fane runestone (magic)
<worn on head> the royal crown of Aravne (magic)
<worn on eyes> the eye of the ogre [superior] (magic) (glowing) (humming)
<worn in ear> an anti-matter earring of health [87%]
<worn in ear> a tiny seashell [poor] (invis) (magic)
<worn on face> a veil of dreams and nightmares of greater intelligence (magic)
<worn around neck> a psionicist locket of power [poor] (magic) (glowing)
<worn around neck> an amulet of the Neogi Lords [poor] (magic)
<worn on body> the Living Necroplasm (invis) (magic)[231h 24m 32s]
<worn about body> an ethereal symbiote of the inner planes (magic) (humming)
<worn as quiver> a messenger bag embroidered with mystical sigils (magic) (glowing) [83%]
<worn about waist> the woven entrails of an unfortunate soul [superior]
<worn on belt buckle>a small book bound in red dragon hatchling hide [superior] (magic) [43%]
<attached to belt> a potion of bubbling goo (magic) (glowing)
<attached to belt> a spellbook bearing the insignia of Pok (magic) (glowing)
<worn on arms> some blue dragonscale shoulder guards (magic)
<held as shield> a well-polished mithril body shield of strength (illuminating)
<worn around wrist> some platinum-plated mithril bracers of Kimordril (magic)
<worn around wrist> the bangle of immunity of agility (magic) (glowing)
<worn on hands> a pair of stone gauntlets [poor] (glowing)
<worn on finger> a band of parting prevented [poor] (magic) (glowing)
<worn on finger> a ring of the Neogi Lords [superior] (glowing)
<primary weapon> a rune-covered svalich wood quarterstaff (magic)
<worn on legs> a pair of flayed illithid hide leggings [superior] (glowing)
<worn on feet> mystical boots of Volo the Traveller of endurance (magic) (glowing)
You grin as you realize you're floating, with no floor in the room.
Alas, you cannot go that way. . . .
< 1002h/885H 253v/255V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
Alas, you cannot go that way. . . .
< 1002h/885H 253v/255V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
Alas, you cannot go that way. . . .
< 1002h/885H 253v/255V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
In the Turbulent Air Above the Halcut Mountains
Obvious exits: -N -E -S -W -D
*A large air elemental twists and spins here in the wind.
< 1002h/885H 251v/255V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
Alas, you cannot go that way. . . .
A large air elemental suddenly attacks YOU!
A large air elemental snaps into visibility.
You snap into visibility.
< 1001h/885H 251v/255V Pos: standing >
< T: Pok TP: sta TC:excellent E: air sta EP: excellent >
You grin as you realize you're floating, with no floor in the room.
Sorry, you aren't allowed to do that in combat.
< 1001h/885H 252v/255V Pos: standing >
< T: Pok TP: sta TC:excellent E: air sta EP: excellent >
You grin as you realize you're floating, with no floor in the room.
Sorry, you aren't allowed to do that in combat.
< 1001h/885H 252v/255V Pos: standing >
< T: Pok TP: sta TC:excellent E: air sta EP: excellent >
You grin as you realize you're floating, with no floor in the room.
In the Turbulent Air Above the Halcut Mountains
Obvious exits: -N -E -S -W -D
A large air elemental stands in mid-air here, fighting YOU!
< 1001h/885H 252v/255V Pos: standing >
< T: Pok TP: sta TC:excellent E: air sta EP: excellent >
You grin as you realize you're floating, with no floor in the room.
You attempt to flee...
Very High in the Turbulent Air Above the Halcut Mountains
Obvious exits: -N -E -S -W -U -D
You flee northward!
< 1001h/885H 230v/255V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
Top of the Air Above the Halcut Mountains
Obvious exits: -D
*A VERY OLD air elemental hovers here watching over his kingdom below.
< 1001h/885H 237v/255V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
Alas, you cannot go that way. . . .
< 1001h/885H 239v/255V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
You call forth your prepared spell...
You snap into visibility.
You complete your spell...
A VERYOLD air elemental snaps into visibility.
[Damage: 319 ] Reality seems to twist and bend as your ray collides with a VERYOLD air elemental's body!
< 1106h/885H 255v/255V Pos: standing >
You snap into visibility.
-=[A VERYOLD air elemental attacks you.]=- [2 Hits]
< 1103h/885H 255v/255V Pos: standing >
< T: Pok TP: sta TC:excellent E: air sta EP: few wounds >
You grin as you realize you're floating, with no floor in the room.
You start chanting...
< 1103h/885H 255v/255V Pos: standing >
< T: Pok TP: sta TC:excellent E: air sta EP: few wounds >
Casting: anti-magic ray **
< 1103h/885H 255v/255V Pos: standing >
< T: Pok TP: sta TC:excellent E: air sta EP: few wounds >
Casting: anti-magic ray *
< 1103h/885H 255v/255V Pos: standing >
< T: Pok TP: sta TC:excellent E: air sta EP: few wounds >
You complete your spell...
[Damage: 169 ] Reality seems to twist and bend as your ray collides with a VERYOLD air elemental's body!
You try to dispel a VERYOLD air elemental's magic.
and you fail miserably...
-=[A VERYOLD air elemental attacks you.]=- [2 Hits]
< 1156h/885H 255v/255V Pos: standing >
< T: Pok TP: sta TC:excellent E: air sta EP: nasty wounds >
You grin as you realize you're floating, with no floor in the room.
You start chanting...
< 1156h/885H 255v/255V Pos: standing >
< T: Pok TP: sta TC:excellent E: air sta EP: nasty wounds >
Casting: anti-magic ray
< 1155h/885H 255v/255V Pos: standing >
< T: Pok TP: sta TC:excellent E: air sta EP: nasty wounds >
You complete your spell...
A VERYOLD air elemental snaps into visibility.
[Damage: 170 ] Reality seems to twist and bend as your ray collides with a VERYOLD air elemental's body!
< 1211h/885H 255v/255V Pos: standing >
< T: Pok TP: sta TC:excellent E: air sta EP: pretty hurt >
[Damage: 4 ] [Damage: 4 ] -=[You attack a VERYOLD air elemental.]=- [2 Hits]
< 1213h/885H 255v/255V Pos: standing >
< T: Pok TP: sta TC:excellent E: air sta EP: pretty hurt >
-=[A VERYOLD air elemental attacks you.]=- [1 Hits]
You grin as you realize you're floating, with no floor in the room.
You start chanting...
Sparkling magic surrounds you as you begin your chant.
< 1212h/885H 255v/255V Pos: standing >
< T: Pok TP: sta TC:excellent E: air sta EP: pretty hurt >
You complete your spell...
Your pure arcane focus causes your spell to burst through a VERYOLD air elemental's magical resistance!
A VERYOLD air elemental snaps into visibility.
[Damage: 65 ] Reality seems to twist and bend as your ray collides with a VERYOLD air elemental's body!
You try to dispel a VERYOLD air elemental's magic.
and you fail miserably...
< 1232h/885H 255v/255V Pos: standing >
< T: Pok TP: sta TC:excellent E: air sta EP: pretty hurt >
You grin as you realize you're floating, with no floor in the room.
Your power reserves are not sufficient to cast that spell!
< 1232h/885H 255v/255V Pos: standing >
< T: Pok TP: sta TC:excellent E: air sta EP: pretty hurt >
You grin as you realize you're floating, with no floor in the room.
You start chanting...
< 1231h/885H 255v/255V Pos: standing >
< T: Pok TP: sta TC:excellent E: air sta EP: pretty hurt >
Casting: bigbys crushing hand
< 1231h/885H 255v/255V Pos: standing >
< T: Pok TP: sta TC:excellent E: air sta EP: pretty hurt >
A VERYOLD air elemental snaps into visibility.
You feel your skin soften and return to normal.
You snap into visibility.
-=[A VERYOLD air elemental attacks you.]=- [2 Hits]
< 1229h/885H 255v/255V Pos: standing >
< T: Pok TP: sta TC:excellent E: air sta EP: pretty hurt >
You complete your spell...
[Damage: 145 ] A VERYOLD air elemental is grabbed by your giant fist, which begins crushing it.
A VERYOLD air elemental is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Pok by 57115.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a VERYOLD air elemental's gurgling and choking signals its demise.
The corpse of a VERYOLD air elemental drops from sight.
A VERYOLD air elemental vanishes into thin air.
< 1277h/885H 255v/255V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
You failed.
< 1276h/885H 255v/255V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
Top of the Air Above the Halcut Mountains
Obvious exits: -D
< 1276h/885H 255v/255V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
Saving Pok.
< 1276h/885H 255v/255V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
Experience till level: -299997181
< 1275h/885H 255v/255V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
You sit down and relax.
< 1275h/885H 255v/255V Pos: sitting >
You grin as you realize you're floating, with no floor in the room.
You currently have the following spell slots available:
1st circle: 12 of 12
2nd circle: 11 of 11
3rd circle: 10 of 10
4th circle: 9 of 9
5th circle: 8 of 8
6th circle: 7 of 7
7th circle: 6 of 6
8th circle: 5 of 5
9th circle: 5 of 5
10th circle: 3 of 4 ( 1 seconds)
11th circle: 0 of 3 ( 5 seconds)
You begin to invoke evil and assimilate the powers of darkness.
< 1275h/885H 255v/255V Pos: sitting >
You grin as you realize you're floating, with no floor in the room.
You feel completely aligned with your spirit as you sink in meditation...
< 1275h/885H 255v/255V Pos: sitting >
You feel infused by 11th circle DARK powers!
< 1275h/885H 255v/255V Pos: sitting >
You feel infused by 11th circle DARK powers!
< 1274h/885H 255v/255V Pos: sitting >
Your flesh magically hardens, turning to stone.
< 1274h/885H 255v/255V Pos: sitting >
You feel infused by 11th circle DARK powers!
< 1274h/885H 255v/255V Pos: sitting >
You feel infused by 10th circle DARK powers!
You feel fully infused...
The assimilation process leaves you momentarily shocked.
< 1273h/885H 255v/255V Pos: sitting >
You grin as you realize you're floating, with no floor in the room.
You clamber to your feet.
< 1273h/885H 255v/255V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
You start chanting...
You snap into visibility.
< 1273h/885H 255v/255V Pos: standing >
Casting: anti-magic ray
< 1272h/885H 255v/255V Pos: standing >
You finish weaving a spell.
< 1272h/885H 255v/255V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
You sit down and relax.
< 1271h/885H 255v/255V Pos: sitting >
You grin as you realize you're floating, with no floor in the room.
You currently have the following spell slots available:
1st circle: 12 of 12
2nd circle: 11 of 11
3rd circle: 10 of 10
4th circle: 9 of 9
5th circle: 8 of 8
6th circle: 7 of 7
7th circle: 6 of 6
8th circle: 5 of 5
9th circle: 5 of 5
10th circle: 4 of 4
11th circle: 2 of 3 ( 1 seconds)
You begin to invoke evil and assimilate the powers of darkness.
< 1271h/885H 255v/255V Pos: sitting >
You grin as you realize you're floating, with no floor in the room.
You feel completely aligned with your spirit as you sink in meditation...
< 1271h/885H 255v/255V Pos: sitting >
You feel infused by 11th circle DARK powers!
You feel fully infused...
The assimilation process leaves you momentarily shocked.
< 1270h/885H 255v/255V Pos: sitting >
You grin as you realize you're floating, with no floor in the room.
You clamber to your feet.
< 1270h/885H 255v/255V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
Very High in the Turbulent Air Above the Halcut Mountains
Obvious exits: -N -E -S -W -U -D
< 1269h/885H 253v/255V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
In the Turbulent Air Above the Halcut Mountains
Obvious exits: -N -E -S -W -U -D
< 1269h/885H 251v/255V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
Not so Turbulent Air Above the Halcut Mountains
Obvious exits: -N -E -S -W -U -D
< 1268h/885H 249v/255V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
In the Turbulent Air Above the Halcut Mountains
Obvious exits: -U -D
< 1268h/885H 248v/255V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
Plateau on Top of the Spire Mountain
Obvious exits: -N -E -S -W -U
*A Dustdeviler blows up the sand here.
< 1268h/885H 248v/255V Pos: standing >
Alas, you cannot go that way. . . .
< 1268h/885H 250v/255V Pos: standing >
Plateau on Top of the Spire Mountain
Obvious exits: -N -E -S -W
< 1268h/885H 253v/255V Pos: standing >
Plateau on Top of the Spire Mountain
Obvious exits: -N -E -S -W
< 1268h/885H 251v/255V Pos: standing >
Too Far Over the Edge of the Plateau
Obvious exits: -S -D
< 1267h/885H 249v/255V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
Alas, you cannot go that way. . . .
< 1267h/885H 250v/255V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
Half Way Down the Spire Mountain
Obvious exits: -D
< 1267h/885H 253v/255V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
Split Around a Huge Boulder
Obvious exits: -N -E -W
< 1267h/885H 251v/255V Pos: standing >
A Trail Through the Hills
Obvious exits: -E -W
< 1266h/885H 253v/255V Pos: standing >
A Split in the Trail
Obvious exits: -N -E -S
< 1266h/885H 251v/255V Pos: standing >
A Trail Through the Hills
Obvious exits: -N -S
The corpse of a giant spider is lying here.
An old, overturned wagon lies on the side of the trail here.
< 1265h/885H 252v/255V Pos: standing >
A Trail Through the Halfcut Hills
Obvious exits: -N -S -W
< 1265h/885H 252v/255V Pos: standing >
Approaching the Halfcut Hills
Obvious exits: -N -S
< 1265h/885H 252v/255V Pos: standing >
^M^.****..^
.^M^.****.^^M
.^^M^.****^^MMM
.^.M^.M**..^MMM
.^^MM..@..^MMMM
..^MM^.^.M^MMM
...MM^..^.MMMM
.^MM^..^^MMM
^MM^^^^MMMM
The Great Forest of Aravne
Obvious exits: -N -E -S -W
< 1265h/885H 252v/255V Pos: standing >
Approaching the Halfcut Hills
Obvious exits: -N -S
< 1264h/885H 253v/255V Pos: standing >
A Trail Through the Halfcut Hills
Obvious exits: -N -S -W
< 1264h/885H 251v/255V Pos: standing >
A Trail Through the Hills
Obvious exits: -N -S
The corpse of a giant spider is lying here.
An old, overturned wagon lies on the side of the trail here.
< 1263h/885H 252v/255V Pos: standing >
A Split in the Trail
Obvious exits: -N -E -S
< 1263h/885H 253v/255V Pos: standing >
You quickly scan the area.
A sabertooth tiger who is a brief walk away to your east.
A Drow Elf who is not far off to your south.
A harpy who is rather far off to your south.
Remi Threepockets who is rather far off to your south.
< 1262h/885H 253v/255V Pos: standing >
A Trail Through the Hills
Obvious exits: -N -S
The corpse of a giant spider is lying here.
An old, overturned wagon lies on the side of the trail here.
< 1262h/885H 251v/255V Pos: standing >
A Split in the Trail
Obvious exits: -N -E -S
< 1260h/885H 253v/255V Pos: standing >
A Trail Through the Halfcut Hills
Obvious exits: -N -S
< 1259h/885H 251v/255V Pos: standing >
West of an Odd Hill
Obvious exits: -N -S
Fresh blood covers everything in the area.
The corpse of a hill giant is lying here.
The corpse of a leucrotta is lying here.
< 1259h/885H 252v/255V Pos: standing >
You quickly scan the area.
You see nothing.
< 1259h/885H 255v/255V Pos: standing >
A Split in the Trail
Obvious exits: -N -E -S
< 1258h/885H 253v/255V Pos: standing >
A Trail in the Halfcut Hills
Obvious exits: -N -S
A Drow Elf (medium) sits, floating here, fighting a harpy. (Non-Fraggable)(Red Aura)
A globe of darkness floats near a Drow Elf's head.
A harpy stands in mid-air here, fighting a Drow Elf.
*(Q)Remi Threepockets stands here.
< 1258h/885H 251v/255V Pos: standing >
You quickly scan the area.
You see nothing.
< 1258h/885H 251v/255V Pos: standing >
A harpy attacks a Drow Elf. [2 Hits]
< 1258h/885H 254v/255V Pos: standing >
Remi Threepockets starts casting a spell.
You see nothing special about her.
This Drow Elf has some small wounds and bruises.
She's medium in size.
Her skin has a barklike texture..
She seems to be moving much faster than normal..
She is encased in killing ice!
A strange darkness flows around her.
<worn on head> Khildarak's battle helmet (magic)
<worn on eyes> a troll-skin eyepatch
<worn in ear> an emerald lizard earring [superior] (magic) (humming)
<worn in ear> a steel earring (magic)
<worn on face> a sparkling bone mask
<worn around neck> a fine steel amulet
<worn around neck> a humming bronze medallion
<worn on body> a patched platinum breastplate from The Forest City of Aravne [68%]
<worn about body> a magenta cloak [poor]
<worn about waist> a pitted obsidian girth [87%]
<worn on belt buckle>a brutal ruby belt buckle
<worn on arms> some fragile ruby sleeves from Enclave of the Opal Phoenix
<worn around wrist> a well-crafted dragonscale bracer from The Forest City of Aravne
<worn on hands> some rusty ivory gloves
<primary weapon> a wicked waraxe covered in runes [superior] (magic)
<secondary weapon> a blood dagger of Tezcatlipoca [poor] (magic)
<worn on legs> some diabolical diamond leg plates from The Forest City of Aravne
<worn on feet> a pair of black boots (magic)
< 1257h/885H 255v/255V Pos: standing >
A Drow Elf attacks a harpy. [0 Hits]
Now where did that chicken go?
< 1257h/885H 255v/255V Pos: standing >
You call forth your prepared spell...
You snap into visibility.
You complete your spell...
[Damage: 163 ] Reality seems to twist and bend as your ray collides with a Drow Elf's body!
< 1278h/885H 255v/255V Pos: standing >
You start chanting...
You snap into visibility.
< 1277h/885H 255v/255V Pos: standing >
Remi Threepockets completes his spell...
Remi Threepockets utters the words 'iahjcandusg hajqp'
Remi Threepockets gently touches a harpy's body, and his wounds begin to heal!
< 1277h/885H 255v/255V Pos: standing >
Casting: anti-magic ray
A harpy attacks a Drow Elf. [1 Hits]
< 1277h/885H 255v/255V Pos: standing >
You complete your spell...
Your pure arcane focus causes your spell to burst through a Drow Elf's magical resistance!
You snap into visibility.
[Damage: 34 ] Reality seems to twist and bend as your ray collides with a Drow Elf's body!
< 1278h/885H 255v/255V Pos: standing >
A Drow Elf clambers to her feet.
< 1277h/885H 255v/255V Pos: standing >
A Drow Elf attacks a harpy. [1 Hits]
< 1277h/885H 255v/255V Pos: standing >
A Drow Elf attempts to flee.
A Drow Elf leaves north.
< 1277h/885H 255v/255V Pos: standing >
You failed.
< 1277h/885H 255v/255V Pos: standing >
A Split in the Trail
Obvious exits: -N -E -S
< 1276h/885H 253v/255V Pos: standing >
You failed.
< 1276h/885H 253v/255V Pos: standing >
West of an Odd Hill
Obvious exits: -N -S
Fresh blood covers everything in the area.
The corpse of a hill giant is lying here.
The corpse of a leucrotta is lying here.
< 1276h/885H 251v/255V Pos: standing >
A Trail Through the Halfcut Hills
Obvious exits: -N -S
A Drow Elf (medium) stands, floating here. (Non-Fraggable)(Red Aura)
A globe of darkness floats near a Drow Elf's head.
< 1276h/885H 250v/255V Pos: standing >
A Drow Elf leaves north.
< 1275h/885H 254v/255V Pos: standing >
A Trail Through the Halfcut Hills
Obvious exits: -N -S
< 1275h/885H 255v/255V Pos: standing >
You feel queasy as the Living Necroplasm sends its tendrils deep into your body, harvesting your lifeforce!
A Split in the Trail
Obvious exits: -N -E -S
A Drow Elf (medium) stands, floating here. (Non-Fraggable)(Red Aura)
A globe of darkness floats near a Drow Elf's head.
< 1255h/885H 253v/255V Pos: standing >
You snap into visibility.
< 1255h/885H 253v/255V Pos: standing >
< T: Pok TP: sta TC:excellent E: A Drow Elf sta EP: nasty wounds >
A Drow Elf attempts to flee.
A Drow Elf tries to flee, but can't make it out of here!
< 1254h/885H 253v/255V Pos: standing >
< T: Pok TP: sta TC:excellent E: A Drow Elf sta EP: nasty wounds >
A Drow Elf tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!
< 1253h/885H 253v/255V Pos: sitting >
< T: Pok TP: sit TC:excellent E: A Drow Elf sta EP: nasty wounds >
You snap into visibility.
-=[A Drow Elf attacks you.]=- [2 Hits]
< 1251h/885H 253v/255V Pos: sitting >
< T: Pok TP: sit TC:excellent E: A Drow Elf sta EP: nasty wounds >
You snap into visibility.
-=[You attack a Drow Elf.]=- [0 Hits]
< 1251h/885H 253v/255V Pos: sitting >
< T: Pok TP: sit TC:excellent E: A Drow Elf sta EP: nasty wounds >
The day has begun.
< 1250h/885H 253v/255V Pos: sitting >
< T: Pok TP: sit TC:excellent E: A Drow Elf sta EP: nasty wounds >
You snap into visibility.
-=[A Drow Elf attacks you.]=- [2 Hits]
< 1247h/885H 253v/255V Pos: sitting >
< T: Pok TP: sit TC:excellent E: A Drow Elf sta EP: nasty wounds >
You snap into visibility.
-=[You attack a Drow Elf.]=- [0 Hits]
< 1246h/885H 253v/255V Pos: sitting >
< T: Pok TP: sit TC:excellent E: A Drow Elf sta EP: nasty wounds >
A Drow Elf attempts to flee.
A Drow Elf tries to flee, but can't make it out of here!
You can't do this sitting!
< 1245h/885H 253v/255V Pos: sitting >
< T: Pok TP: sit TC:excellent E: A Drow Elf sta EP: nasty wounds >
You snap into visibility.
-=[A Drow Elf attacks you.]=- [2 Hits]
A Drow Elf attempted to headbutt you.
You move from your butt to your knees.
< 1243h/885H 253v/255V Pos: kneeling >
< T: Pok TP: kne TC:excellent E: A Drow Elf sta EP: nasty wounds >
Get off your knees!
< 1243h/885H 253v/255V Pos: kneeling >
< T: Pok TP: kne TC:excellent E: A Drow Elf sta EP: nasty wounds >
You rise to your feet.
< 1243h/885H 253v/255V Pos: standing >
< T: Pok TP: sta TC:excellent E: A Drow Elf sta EP: nasty wounds >
You start chanting...
Sparkling magic surrounds you as you begin your chant.
You snap into visibility.
< 1242h/885H 253v/255V Pos: standing >
< T: Pok TP: sta TC:excellent E: A Drow Elf sta EP: nasty wounds >
You complete your spell...
Your fiery blast strikes a Drow Elf full on!
Your spell flows around a Drow Elf, leaving her unharmed!
< 1242h/885H 253v/255V Pos: standing >
< T: Pok TP: sta TC:excellent E: A Drow Elf sta EP: nasty wounds >
You score a CRITICAL HIT!!!!!
You snap into visibility.
[Damage: 9 ] You snap into visibility.
-=[You attack a Drow Elf.]=- [1 Hits]
< 1241h/885H 253v/255V Pos: standing >
< T: Pok TP: sta TC:excellent E: A Drow Elf sta EP: nasty wounds >
You raise your voice.. SPOOOOOOOOOOOOOOOOON!
< 1240h/885H 253v/255V Pos: standing >
< T: Pok TP: sta TC:excellent E: A Drow Elf sta EP: nasty wounds >
You start chanting...
You snap into visibility.
< 1240h/885H 253v/255V Pos: standing >
< T: Pok TP: sta TC:excellent E: A Drow Elf sta EP: nasty wounds >
Everything is blurry after a Drow Elf's head came crashing into your skull.
Wow! Look at all those stars!!
The world starts spinning, and your ears are ringing!
< 1220h/885H 253v/255V Pos: standing >
Impossible! You can't concentrate enough!
You abort your spell before it's done!
< 1220h/885H 253v/255V Pos: standing >
You snap into visibility.
[Damage: 43 ] Flames smother a Drow Elf, searing and baking her.
< 1233h/885H 253v/255V Pos: standing >
A Split in the Trail
Obvious exits: -N -E -S
A Drow Elf (medium) stands, floating here. (Non-Fraggable)(Red Aura)
A globe of darkness floats near a Drow Elf's head.
< 1232h/885H 253v/255V Pos: standing >
Impossible! You can't concentrate enough!
< 1232h/885H 253v/255V Pos: standing >
The world stops spinning.
Your spell flows around a Drow Elf, leaving her unharmed!
< 1231h/885H 253v/255V Pos: standing >
A Drow Elf attempts to flee.
A Drow Elf leaves south.
You are already standing.
< 1231h/885H 253v/255V Pos: standing >
You are already standing.
< 1231h/885H 255v/255V Pos: standing >
You failed.
< 1231h/885H 255v/255V Pos: standing >
You failed.
< 1231h/885H 255v/255V Pos: standing >
Slay whom?
< 1230h/885H 255v/255V Pos: standing >
Slay whom?
< 1230h/885H 255v/255V Pos: standing >
Slay whom?
< 1230h/885H 255v/255V Pos: standing >
Slay whom?
< 1230h/885H 255v/255V Pos: standing >
A Trail Through the Halfcut Hills
Obvious exits: -N -S
< 1230h/885H 253v/255V Pos: standing >
Slay whom?
< 1230h/885H 253v/255V Pos: standing >
West of an Odd Hill
Obvious exits: -N -S
Fresh blood covers everything in the area.
The corpse of a hill giant is lying here.
The corpse of a leucrotta is lying here.
A Drow Elf (medium) stands, floating here. (Non-Fraggable)(Red Aura)
A globe of darkness floats near a Drow Elf's head.
< 1230h/885H 251v/255V Pos: standing >
You snap into visibility.
[Damage: 38 ] Flames smother a Drow Elf, searing and baking her.
Slay whom?
< 1242h/885H 251v/255V Pos: standing >
Slay whom?
< 1241h/885H 255v/255V Pos: standing >
West of an Odd Hill
Obvious exits: -N -S
Fresh blood covers everything in the area.
The corpse of a hill giant is lying here.
The corpse of a leucrotta is lying here.
You sense a lifeform nearby.
< 1241h/885H 255v/255V Pos: standing >
You start chanting...
You snap into visibility.
< 1240h/885H 255v/255V Pos: standing >
The flaming conflagration burning someone subsides!
< 1240h/885H 255v/255V Pos: standing >
Casting: incendiary cloud *
< 1239h/885H 255v/255V Pos: standing >
You snap into visibility.
Casting: incendiary cloud
< 1239h/885H 255v/255V Pos: standing >
You complete your spell...
Billowing clouds of incendiary gases pour from your fingertips.
You snap into visibility.
[Damage: 82 ] You wave the gases towards a Drow Elf and have the satisfaction of seeing her enveloped in flames.
A Drow Elf's wicked waraxe covered in runes [superior] melted from the intense heat!
A Drow Elf's Khildarak's battle helmet melted from the intense heat!
A Drow Elf is dead! R.I.P.
You receive your share of experience.