The death of [35 Bounty Hunter] Bleeder (Drow Elf)

in West of an Odd Hill

from the perspective of [53 Wizard] Pok (_/Eye of Odin\_) (Grey Elf)

<worn as a badge>    a spherical chunk of the swamp fane runestone (magic)
<worn on head>       the royal crown of Aravne (magic)
<worn on eyes>       the eye of the ogre [superior] (magic) (glowing) (humming)
<worn in ear>        an anti-matter earring of health [87%]
<worn in ear>        a tiny seashell [poor] (invis) (magic)
<worn on face>       a veil of dreams and nightmares of greater intelligence (magic)
<worn around neck>   a psionicist locket of power [poor] (magic) (glowing)
<worn around neck>   an amulet of the Neogi Lords [poor] (magic)
<worn on body>       the Living Necroplasm (invis) (magic)[231h 24m 32s]
<worn about body>    an ethereal symbiote of the inner planes (magic) (humming)
<worn as quiver>     a messenger bag embroidered with mystical sigils (magic) (glowing) [83%]
<worn about waist>   the woven entrails of an unfortunate soul [superior]
<worn on belt buckle>a small book bound in red dragon hatchling hide [superior] (magic) [43%]
<attached to belt>   a potion of bubbling goo (magic) (glowing)
<attached to belt>   a spellbook bearing the insignia of Pok (magic) (glowing)
<worn on arms>       some blue dragonscale shoulder guards (magic)
<held as shield>     a well-polished mithril body shield of strength (illuminating)
<worn around wrist>  some platinum-plated mithril bracers of Kimordril (magic)
<worn around wrist>  the bangle of immunity of agility (magic) (glowing)
<worn on hands>      a pair of stone gauntlets [poor] (glowing)
<worn on finger>     a band of parting prevented [poor] (magic) (glowing)
<worn on finger>     a ring of the Neogi Lords [superior] (glowing)
<primary weapon>     a rune-covered svalich wood quarterstaff (magic)
<worn on legs>       a pair of flayed illithid hide leggings [superior] (glowing)
<worn on feet>       mystical boots of Volo the Traveller of endurance (magic) (glowing)

You grin as you realize you're floating, with no floor in the room.
Alas, you cannot go that way. . . .

< 1002h/885H 253v/255V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
Alas, you cannot go that way. . . .

< 1002h/885H 253v/255V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
Alas, you cannot go that way. . . .

< 1002h/885H 253v/255V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
In the Turbulent Air Above the Halcut Mountains
Obvious exits: -N -E -S -W -D
*A large air elemental twists and spins here in the wind.

< 1002h/885H 251v/255V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
Alas, you cannot go that way. . . .
A large air elemental suddenly attacks YOU!
A large air elemental snaps into visibility.
You snap into visibility.

< 1001h/885H 251v/255V Pos: standing >
< T: Pok TP: sta TC:excellent E: air sta EP: excellent >
 You grin as you realize you're floating, with no floor in the room.
Sorry, you aren't allowed to do that in combat.

< 1001h/885H 252v/255V Pos: standing >
< T: Pok TP: sta TC:excellent E: air sta EP: excellent >
 You grin as you realize you're floating, with no floor in the room.
Sorry, you aren't allowed to do that in combat.

< 1001h/885H 252v/255V Pos: standing >
< T: Pok TP: sta TC:excellent E: air sta EP: excellent >
 You grin as you realize you're floating, with no floor in the room.
In the Turbulent Air Above the Halcut Mountains
Obvious exits: -N -E -S -W -D
A large air elemental stands in mid-air here, fighting YOU!

< 1001h/885H 252v/255V Pos: standing >
< T: Pok TP: sta TC:excellent E: air sta EP: excellent >
 You grin as you realize you're floating, with no floor in the room.
You attempt to flee...
Very High in the Turbulent Air Above the Halcut Mountains
Obvious exits: -N -E -S -W -U -D
You flee northward!

< 1001h/885H 230v/255V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
Top of the Air Above the Halcut Mountains
Obvious exits: -D
*A VERY OLD air elemental hovers here watching over his kingdom below.

< 1001h/885H 237v/255V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
Alas, you cannot go that way. . . .

< 1001h/885H 239v/255V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
You call forth your prepared spell...
You snap into visibility.
You complete your spell...
A VERYOLD air elemental snaps into visibility.
[Damage: 319 ] Reality seems to twist and bend as your ray collides with a VERYOLD air elemental's body!

< 1106h/885H 255v/255V Pos: standing >
You snap into visibility.
-=[A VERYOLD air elemental attacks you.]=- [2 Hits]

< 1103h/885H 255v/255V Pos: standing >
< T: Pok TP: sta TC:excellent E: air sta EP:  few wounds >
 You grin as you realize you're floating, with no floor in the room.
You start chanting...

< 1103h/885H 255v/255V Pos: standing >
< T: Pok TP: sta TC:excellent E: air sta EP:  few wounds >
 Casting: anti-magic ray **

< 1103h/885H 255v/255V Pos: standing >
< T: Pok TP: sta TC:excellent E: air sta EP:  few wounds >
 Casting: anti-magic ray *

< 1103h/885H 255v/255V Pos: standing >
< T: Pok TP: sta TC:excellent E: air sta EP:  few wounds >
 You complete your spell...
[Damage: 169 ] Reality seems to twist and bend as your ray collides with a VERYOLD air elemental's body!
You try to dispel a VERYOLD air elemental's magic.
and you fail miserably...
-=[A VERYOLD air elemental attacks you.]=- [2 Hits]

< 1156h/885H 255v/255V Pos: standing >
< T: Pok TP: sta TC:excellent E: air sta EP:  nasty wounds >
 You grin as you realize you're floating, with no floor in the room.
You start chanting...

< 1156h/885H 255v/255V Pos: standing >
< T: Pok TP: sta TC:excellent E: air sta EP:  nasty wounds >
 Casting: anti-magic ray 

< 1155h/885H 255v/255V Pos: standing >
< T: Pok TP: sta TC:excellent E: air sta EP:  nasty wounds >
 You complete your spell...
A VERYOLD air elemental snaps into visibility.
[Damage: 170 ] Reality seems to twist and bend as your ray collides with a VERYOLD air elemental's body!

< 1211h/885H 255v/255V Pos: standing >
< T: Pok TP: sta TC:excellent E: air sta EP: pretty hurt >
 [Damage:  4 ] [Damage:  4 ] -=[You attack a VERYOLD air elemental.]=- [2 Hits]

< 1213h/885H 255v/255V Pos: standing >
< T: Pok TP: sta TC:excellent E: air sta EP: pretty hurt >
 -=[A VERYOLD air elemental attacks you.]=- [1 Hits]
You grin as you realize you're floating, with no floor in the room.
You start chanting...
Sparkling magic surrounds you as you begin your chant.

< 1212h/885H 255v/255V Pos: standing >
< T: Pok TP: sta TC:excellent E: air sta EP: pretty hurt >
 You complete your spell...
Your pure arcane focus causes your spell to burst through a VERYOLD air elemental's magical resistance!
A VERYOLD air elemental snaps into visibility.
[Damage: 65 ] Reality seems to twist and bend as your ray collides with a VERYOLD air elemental's body!
You try to dispel a VERYOLD air elemental's magic.
and you fail miserably...

< 1232h/885H 255v/255V Pos: standing >
< T: Pok TP: sta TC:excellent E: air sta EP: pretty hurt >
 You grin as you realize you're floating, with no floor in the room.
Your power reserves are not sufficient to cast that spell!

< 1232h/885H 255v/255V Pos: standing >
< T: Pok TP: sta TC:excellent E: air sta EP: pretty hurt >
 You grin as you realize you're floating, with no floor in the room.
You start chanting...

< 1231h/885H 255v/255V Pos: standing >
< T: Pok TP: sta TC:excellent E: air sta EP: pretty hurt >
 Casting: bigbys crushing hand 

< 1231h/885H 255v/255V Pos: standing >
< T: Pok TP: sta TC:excellent E: air sta EP: pretty hurt >
 A VERYOLD air elemental snaps into visibility.
You feel your skin soften and return to normal.
You snap into visibility.
-=[A VERYOLD air elemental attacks you.]=- [2 Hits]

< 1229h/885H 255v/255V Pos: standing >
< T: Pok TP: sta TC:excellent E: air sta EP: pretty hurt >
 You complete your spell...
[Damage: 145 ] A VERYOLD air elemental is grabbed by your giant fist, which begins crushing it.
A VERYOLD air elemental is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Pok by 57115.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a VERYOLD air elemental's gurgling and choking signals its demise.
The corpse of a VERYOLD air elemental drops from sight.
A VERYOLD air elemental vanishes into thin air.

< 1277h/885H 255v/255V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
You failed.

< 1276h/885H 255v/255V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
Top of the Air Above the Halcut Mountains
Obvious exits: -D

< 1276h/885H 255v/255V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
Saving Pok.

< 1276h/885H 255v/255V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
Experience till level: -299997181

< 1275h/885H 255v/255V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
You sit down and relax.

< 1275h/885H 255v/255V Pos: sitting >
You grin as you realize you're floating, with no floor in the room.
You currently have the following spell slots available:
  1st circle: 12 of 12
  2nd circle: 11 of 11
  3rd circle: 10 of 10
  4th circle:  9 of  9
  5th circle:  8 of  8
  6th circle:  7 of  7
  7th circle:  6 of  6
  8th circle:  5 of  5
  9th circle:  5 of  5
 10th circle:  3 of  4   (   1 seconds)
 11th circle:  0 of  3   (   5 seconds)
You begin to invoke evil and assimilate the powers of darkness.

< 1275h/885H 255v/255V Pos: sitting >
You grin as you realize you're floating, with no floor in the room.
You feel completely aligned with your spirit as you sink in meditation...

< 1275h/885H 255v/255V Pos: sitting >
You feel infused by 11th circle DARK powers!

< 1275h/885H 255v/255V Pos: sitting >
You feel infused by 11th circle DARK powers!

< 1274h/885H 255v/255V Pos: sitting >
Your flesh magically hardens, turning to stone.

< 1274h/885H 255v/255V Pos: sitting >
You feel infused by 11th circle DARK powers!

< 1274h/885H 255v/255V Pos: sitting >
You feel infused by 10th circle DARK powers!
You feel fully infused...
The assimilation process leaves you momentarily shocked.

< 1273h/885H 255v/255V Pos: sitting >
You grin as you realize you're floating, with no floor in the room.
You clamber to your feet.

< 1273h/885H 255v/255V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
You start chanting...
You snap into visibility.

< 1273h/885H 255v/255V Pos: standing >
Casting: anti-magic ray 

< 1272h/885H 255v/255V Pos: standing >
You finish weaving a spell.

< 1272h/885H 255v/255V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
You sit down and relax.

< 1271h/885H 255v/255V Pos: sitting >
You grin as you realize you're floating, with no floor in the room.
You currently have the following spell slots available:
  1st circle: 12 of 12
  2nd circle: 11 of 11
  3rd circle: 10 of 10
  4th circle:  9 of  9
  5th circle:  8 of  8
  6th circle:  7 of  7
  7th circle:  6 of  6
  8th circle:  5 of  5
  9th circle:  5 of  5
 10th circle:  4 of  4
 11th circle:  2 of  3   (   1 seconds)
You begin to invoke evil and assimilate the powers of darkness.

< 1271h/885H 255v/255V Pos: sitting >
You grin as you realize you're floating, with no floor in the room.
You feel completely aligned with your spirit as you sink in meditation...

< 1271h/885H 255v/255V Pos: sitting >
You feel infused by 11th circle DARK powers!
You feel fully infused...
The assimilation process leaves you momentarily shocked.

< 1270h/885H 255v/255V Pos: sitting >
You grin as you realize you're floating, with no floor in the room.
You clamber to your feet.

< 1270h/885H 255v/255V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
Very High in the Turbulent Air Above the Halcut Mountains
Obvious exits: -N -E -S -W -U -D

< 1269h/885H 253v/255V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
In the Turbulent Air Above the Halcut Mountains
Obvious exits: -N -E -S -W -U -D

< 1269h/885H 251v/255V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
Not so Turbulent Air Above the Halcut Mountains
Obvious exits: -N -E -S -W -U -D

< 1268h/885H 249v/255V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
In the Turbulent Air Above the Halcut Mountains
Obvious exits: -U -D

< 1268h/885H 248v/255V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
Plateau on Top of the Spire Mountain
Obvious exits: -N -E -S -W -U
*A Dustdeviler blows up the sand here.

< 1268h/885H 248v/255V Pos: standing >
Alas, you cannot go that way. . . .

< 1268h/885H 250v/255V Pos: standing >
Plateau on Top of the Spire Mountain
Obvious exits: -N -E -S -W

< 1268h/885H 253v/255V Pos: standing >
Plateau on Top of the Spire Mountain
Obvious exits: -N -E -S -W

< 1268h/885H 251v/255V Pos: standing >
Too Far Over the Edge of the Plateau
Obvious exits: -S -D

< 1267h/885H 249v/255V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
Alas, you cannot go that way. . . .

< 1267h/885H 250v/255V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
Half Way Down the Spire Mountain
Obvious exits: -D

< 1267h/885H 253v/255V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
Split Around a Huge Boulder
Obvious exits: -N -E -W

< 1267h/885H 251v/255V Pos: standing >
A Trail Through the Hills
Obvious exits: -E -W

< 1266h/885H 253v/255V Pos: standing >
A Split in the Trail
Obvious exits: -N -E -S

< 1266h/885H 251v/255V Pos: standing >
A Trail Through the Hills
Obvious exits: -N -S
The corpse of a giant spider is lying here.
An old, overturned wagon lies on the side of the trail here.

< 1265h/885H 252v/255V Pos: standing >
A Trail Through the Halfcut Hills
Obvious exits: -N -S -W

< 1265h/885H 252v/255V Pos: standing >
Approaching the Halfcut Hills
Obvious exits: -N -S

< 1265h/885H 252v/255V Pos: standing >
 
   ^M^.****..^    
  .^M^.****.^^M   
 .^^M^.****^^MMM  
 .^.M^.M**..^MMM  
 .^^MM..@..^MMMM  
 ..^MM^.^.M^MMM   
 ...MM^..^.MMMM   
  .^MM^..^^MMM    
   ^MM^^^^MMMM    
The Great Forest of Aravne
Obvious exits: -N -E -S -W

< 1265h/885H 252v/255V Pos: standing >
Approaching the Halfcut Hills
Obvious exits: -N -S

< 1264h/885H 253v/255V Pos: standing >
A Trail Through the Halfcut Hills
Obvious exits: -N -S -W

< 1264h/885H 251v/255V Pos: standing >
A Trail Through the Hills
Obvious exits: -N -S
The corpse of a giant spider is lying here.
An old, overturned wagon lies on the side of the trail here.

< 1263h/885H 252v/255V Pos: standing >
A Split in the Trail
Obvious exits: -N -E -S

< 1263h/885H 253v/255V Pos: standing >
You quickly scan the area.
A sabertooth tiger who is a brief walk away to your east.
A Drow Elf who is not far off to your south.
A harpy who is rather far off to your south.
Remi Threepockets who is rather far off to your south.

< 1262h/885H 253v/255V Pos: standing >
A Trail Through the Hills
Obvious exits: -N -S
The corpse of a giant spider is lying here.
An old, overturned wagon lies on the side of the trail here.

< 1262h/885H 251v/255V Pos: standing >
A Split in the Trail
Obvious exits: -N -E -S

< 1260h/885H 253v/255V Pos: standing >
A Trail Through the Halfcut Hills
Obvious exits: -N -S

< 1259h/885H 251v/255V Pos: standing >
West of an Odd Hill
Obvious exits: -N -S
Fresh blood covers everything in the area.
The corpse of a hill giant is lying here.
The corpse of a leucrotta is lying here.

< 1259h/885H 252v/255V Pos: standing >
You quickly scan the area.
You see nothing.

< 1259h/885H 255v/255V Pos: standing >
A Split in the Trail
Obvious exits: -N -E -S

< 1258h/885H 253v/255V Pos: standing >
A Trail in the Halfcut Hills
Obvious exits: -N -S
A Drow Elf (medium) sits, floating here, fighting a harpy. (Non-Fraggable)(Red Aura)
A globe of darkness floats near a Drow Elf's head.
A harpy stands in mid-air here, fighting a Drow Elf.
*(Q)Remi Threepockets stands here.

< 1258h/885H 251v/255V Pos: standing >
You quickly scan the area.
You see nothing.

< 1258h/885H 251v/255V Pos: standing >
A harpy attacks a Drow Elf. [2 Hits]

< 1258h/885H 254v/255V Pos: standing >
Remi Threepockets starts casting a spell.
You see nothing special about her.
This Drow Elf has some small wounds and bruises.
She's medium in size.
Her skin has a barklike texture..
She seems to be moving much faster than normal..
She is encased in killing ice!
A strange darkness flows around her.

<worn on head>       Khildarak's battle helmet (magic)
<worn on eyes>       a troll-skin eyepatch
<worn in ear>        an emerald lizard earring [superior] (magic) (humming)
<worn in ear>        a steel earring (magic)
<worn on face>       a sparkling bone mask
<worn around neck>   a fine steel amulet
<worn around neck>   a humming bronze medallion
<worn on body>       a patched platinum breastplate from The Forest City of Aravne [68%]
<worn about body>    a magenta cloak [poor]
<worn about waist>   a pitted obsidian girth [87%]
<worn on belt buckle>a brutal ruby belt buckle
<worn on arms>       some fragile ruby sleeves from Enclave of the Opal Phoenix
<worn around wrist>  a well-crafted dragonscale bracer from The Forest City of Aravne
<worn on hands>      some rusty ivory gloves
<primary weapon>     a wicked waraxe covered in runes [superior] (magic)
<secondary weapon>   a blood dagger of Tezcatlipoca [poor] (magic)
<worn on legs>       some diabolical diamond leg plates from The Forest City of Aravne
<worn on feet>       a pair of black boots (magic)

< 1257h/885H 255v/255V Pos: standing >
A Drow Elf attacks a harpy. [0 Hits]
Now where did that chicken go?

< 1257h/885H 255v/255V Pos: standing >
You call forth your prepared spell...
You snap into visibility.
You complete your spell...
[Damage: 163 ] Reality seems to twist and bend as your ray collides with a Drow Elf's body!

< 1278h/885H 255v/255V Pos: standing >
You start chanting...
You snap into visibility.

< 1277h/885H 255v/255V Pos: standing >
Remi Threepockets completes his spell...
Remi Threepockets utters the words 'iahjcandusg hajqp'
Remi Threepockets gently touches a harpy's body, and his wounds begin to heal!

< 1277h/885H 255v/255V Pos: standing >
Casting: anti-magic ray 
A harpy attacks a Drow Elf. [1 Hits]

< 1277h/885H 255v/255V Pos: standing >
You complete your spell...
Your pure arcane focus causes your spell to burst through a Drow Elf's magical resistance!
You snap into visibility.
[Damage: 34 ] Reality seems to twist and bend as your ray collides with a Drow Elf's body!

< 1278h/885H 255v/255V Pos: standing >
A Drow Elf clambers to her feet.

< 1277h/885H 255v/255V Pos: standing >
A Drow Elf attacks a harpy. [1 Hits]

< 1277h/885H 255v/255V Pos: standing >
A Drow Elf attempts to flee.
A Drow Elf leaves north.

< 1277h/885H 255v/255V Pos: standing >
You failed.

< 1277h/885H 255v/255V Pos: standing >
A Split in the Trail
Obvious exits: -N -E -S

< 1276h/885H 253v/255V Pos: standing >
You failed.

< 1276h/885H 253v/255V Pos: standing >
West of an Odd Hill
Obvious exits: -N -S
Fresh blood covers everything in the area.
The corpse of a hill giant is lying here.
The corpse of a leucrotta is lying here.

< 1276h/885H 251v/255V Pos: standing >
A Trail Through the Halfcut Hills
Obvious exits: -N -S
A Drow Elf (medium) stands, floating here. (Non-Fraggable)(Red Aura)
A globe of darkness floats near a Drow Elf's head.

< 1276h/885H 250v/255V Pos: standing >
A Drow Elf leaves north.

< 1275h/885H 254v/255V Pos: standing >
A Trail Through the Halfcut Hills
Obvious exits: -N -S

< 1275h/885H 255v/255V Pos: standing >
You feel queasy as the Living Necroplasm sends its tendrils deep into your body, harvesting your lifeforce!
A Split in the Trail
Obvious exits: -N -E -S
A Drow Elf (medium) stands, floating here. (Non-Fraggable)(Red Aura)
A globe of darkness floats near a Drow Elf's head.

< 1255h/885H 253v/255V Pos: standing >
You snap into visibility.

< 1255h/885H 253v/255V Pos: standing >
< T: Pok TP: sta TC:excellent E: A Drow Elf sta EP:  nasty wounds >
 A Drow Elf attempts to flee.
A Drow Elf tries to flee, but can't make it out of here!

< 1254h/885H 253v/255V Pos: standing >
< T: Pok TP: sta TC:excellent E: A Drow Elf sta EP:  nasty wounds >
 A Drow Elf tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!

< 1253h/885H 253v/255V Pos: sitting >
< T: Pok TP: sit TC:excellent E: A Drow Elf sta EP:  nasty wounds >
 You snap into visibility.
-=[A Drow Elf attacks you.]=- [2 Hits]

< 1251h/885H 253v/255V Pos: sitting >
< T: Pok TP: sit TC:excellent E: A Drow Elf sta EP:  nasty wounds >
 You snap into visibility.
-=[You attack a Drow Elf.]=- [0 Hits]

< 1251h/885H 253v/255V Pos: sitting >
< T: Pok TP: sit TC:excellent E: A Drow Elf sta EP:  nasty wounds >
 The day has begun.

< 1250h/885H 253v/255V Pos: sitting >
< T: Pok TP: sit TC:excellent E: A Drow Elf sta EP:  nasty wounds >
 You snap into visibility.
-=[A Drow Elf attacks you.]=- [2 Hits]

< 1247h/885H 253v/255V Pos: sitting >
< T: Pok TP: sit TC:excellent E: A Drow Elf sta EP:  nasty wounds >
 You snap into visibility.
-=[You attack a Drow Elf.]=- [0 Hits]

< 1246h/885H 253v/255V Pos: sitting >
< T: Pok TP: sit TC:excellent E: A Drow Elf sta EP:  nasty wounds >
 A Drow Elf attempts to flee.
A Drow Elf tries to flee, but can't make it out of here!
You can't do this sitting!

< 1245h/885H 253v/255V Pos: sitting >
< T: Pok TP: sit TC:excellent E: A Drow Elf sta EP:  nasty wounds >
 You snap into visibility.
-=[A Drow Elf attacks you.]=- [2 Hits]
A Drow Elf attempted to headbutt you.
You move from your butt to your knees.

< 1243h/885H 253v/255V Pos: kneeling >
< T: Pok TP: kne TC:excellent E: A Drow Elf sta EP:  nasty wounds >
 Get off your knees!

< 1243h/885H 253v/255V Pos: kneeling >
< T: Pok TP: kne TC:excellent E: A Drow Elf sta EP:  nasty wounds >
 You rise to your feet.

< 1243h/885H 253v/255V Pos: standing >
< T: Pok TP: sta TC:excellent E: A Drow Elf sta EP:  nasty wounds >
 You start chanting...
Sparkling magic surrounds you as you begin your chant.
You snap into visibility.

< 1242h/885H 253v/255V Pos: standing >
< T: Pok TP: sta TC:excellent E: A Drow Elf sta EP:  nasty wounds >
 You complete your spell...
Your fiery blast strikes a Drow Elf full on!
Your spell flows around a Drow Elf, leaving her unharmed!

< 1242h/885H 253v/255V Pos: standing >
< T: Pok TP: sta TC:excellent E: A Drow Elf sta EP:  nasty wounds >
 You score a CRITICAL HIT!!!!!
You snap into visibility.
[Damage:  9 ] You snap into visibility.
-=[You attack a Drow Elf.]=- [1 Hits]

< 1241h/885H 253v/255V Pos: standing >
< T: Pok TP: sta TC:excellent E: A Drow Elf sta EP:  nasty wounds >
 You raise your voice.. SPOOOOOOOOOOOOOOOOON!

< 1240h/885H 253v/255V Pos: standing >
< T: Pok TP: sta TC:excellent E: A Drow Elf sta EP:  nasty wounds >
 You start chanting...
You snap into visibility.

< 1240h/885H 253v/255V Pos: standing >
< T: Pok TP: sta TC:excellent E: A Drow Elf sta EP:  nasty wounds >
 Everything is blurry after a Drow Elf's head came crashing into your skull.
Wow!  Look at all those stars!!
The world starts spinning, and your ears are ringing!

< 1220h/885H 253v/255V Pos: standing >
Impossible! You can't concentrate enough!
You abort your spell before it's done!

< 1220h/885H 253v/255V Pos: standing >
You snap into visibility.
[Damage: 43 ] Flames smother a Drow Elf, searing and baking her.

< 1233h/885H 253v/255V Pos: standing >
A Split in the Trail
Obvious exits: -N -E -S
A Drow Elf (medium) stands, floating here. (Non-Fraggable)(Red Aura)
A globe of darkness floats near a Drow Elf's head.

< 1232h/885H 253v/255V Pos: standing >
Impossible! You can't concentrate enough!

< 1232h/885H 253v/255V Pos: standing >
The world stops spinning.
Your spell flows around a Drow Elf, leaving her unharmed!

< 1231h/885H 253v/255V Pos: standing >
A Drow Elf attempts to flee.
A Drow Elf leaves south.
You are already standing.

< 1231h/885H 253v/255V Pos: standing >
You are already standing.

< 1231h/885H 255v/255V Pos: standing >
You failed.

< 1231h/885H 255v/255V Pos: standing >
You failed.

< 1231h/885H 255v/255V Pos: standing >
Slay whom?

< 1230h/885H 255v/255V Pos: standing >
Slay whom?

< 1230h/885H 255v/255V Pos: standing >
Slay whom?

< 1230h/885H 255v/255V Pos: standing >
Slay whom?

< 1230h/885H 255v/255V Pos: standing >
A Trail Through the Halfcut Hills
Obvious exits: -N -S

< 1230h/885H 253v/255V Pos: standing >
Slay whom?

< 1230h/885H 253v/255V Pos: standing >
West of an Odd Hill
Obvious exits: -N -S
Fresh blood covers everything in the area.
The corpse of a hill giant is lying here.
The corpse of a leucrotta is lying here.
A Drow Elf (medium) stands, floating here. (Non-Fraggable)(Red Aura)
A globe of darkness floats near a Drow Elf's head.

< 1230h/885H 251v/255V Pos: standing >
You snap into visibility.
[Damage: 38 ] Flames smother a Drow Elf, searing and baking her.
Slay whom?

< 1242h/885H 251v/255V Pos: standing >
Slay whom?

< 1241h/885H 255v/255V Pos: standing >
West of an Odd Hill
Obvious exits: -N -S
Fresh blood covers everything in the area.
The corpse of a hill giant is lying here.
The corpse of a leucrotta is lying here.
You sense a lifeform nearby.

< 1241h/885H 255v/255V Pos: standing >
You start chanting...
You snap into visibility.

< 1240h/885H 255v/255V Pos: standing >
The flaming conflagration burning someone subsides!

< 1240h/885H 255v/255V Pos: standing >
Casting: incendiary cloud *

< 1239h/885H 255v/255V Pos: standing >
You snap into visibility.
Casting: incendiary cloud 

< 1239h/885H 255v/255V Pos: standing >
You complete your spell...
Billowing clouds of incendiary gases pour from your fingertips.
You snap into visibility.
[Damage: 82 ] You wave the gases towards a Drow Elf and have the satisfaction of seeing her enveloped in flames.
A Drow Elf's wicked waraxe covered in runes [superior] melted from the intense heat!
A Drow Elf's Khildarak's battle helmet melted from the intense heat!
A Drow Elf is dead! R.I.P.
You receive your share of experience.