The death of [51 Necrolyte] Sgan *-* The Veterans of Bloodlust *-* (Drider)

in The Winterhaven Sewer System

from the perspective of [55 Spiritualist] Islamia (_/Eye of Odin\_) (Grey Elf)

<floating about head>a BRIGHT blue ioun stone[234h 59m 38s]
<worn as a badge>    an ever-watching eye [superior] (glowing) (humming) [88%]
<worn on head>       the shadowy crown of damnation (magic)
<worn on eyes>       eyes of the tanar'ri (magic) [84%]
<worn in ear>        a brightly flaming earring [88%]
<worn in ear>        a mithril stud carved like a fist (magic) [68%]
<worn on face>       the mask of wildmagic[234h 59m 38s]
<worn around neck>   the amulet named "Flow" (humming)
<worn around neck>   the amulet named "Flow" of regeneration (humming)
<worn on body>       the platemail of the DragonLord (magic)[234h 59m 38s]
<worn about body>    the cloak of woven time of wisdom (magic) (glowing) [89%]
<worn on back>       a double-buckled Alatorin backpack [79%]
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of endurance (magic) (glowing) [41%]
<worn about waist>   a vortex of air forming a sash of endurance [83%]
<worn on belt buckle>a totem of the planes (magic) [68%]
<attached to belt>   a metal flask marked "teleport" (glowing) [64%]
<attached to belt>   a metal flask marked "molecular control" (glowing) [51%]
<worn on arms>       some blue dragonscale shoulder guards of constitution (magic) [64%]
<held as shield>     the spiked shield of a MaDMaN (illuminating)
<worn around wrist>  the ancestral bracelet of Sevenoaks (magic) [73%]
<worn around wrist>  a bracelet of dracolich hide of endurance (magic) (humming) [84%]
<worn on hands>      some massive studded mithril fists (magic)
<worn on finger>     the ring of the mind flayer of regeneration (magic) (glowing)
<worn on finger>     a gleaming platinum ring [superior] (magic)
<held>               the Totem of Mastery (magic) (glowing)[234h 59m 48s]
<worn on legs>       some leggings of red flames [superior] (magic)
<worn on feet>       a pair of clawed demon-hide moccasins


< 926h/915H 245v/245V Pos: standing >
< T: Islamia TP: sta TC:excellent E: A Drider sta EP: pretty hurt >
 You complete your spell...
You point at a Drider.
Your spell flows around a Drider, leaving him unharmed!

< 926h/915H 245v/245V Pos: standing >
< T: Islamia TP: sta TC:excellent E: A Drider sta EP: pretty hurt >
 A Drider misses you.
You snap into visibility.
A Drider attempts to flee.
A Drider tries to flee, but can't make it out of here!

< 926h/915H 245v/245V Pos: standing >
< T: Islamia TP: sta TC:excellent E: A Drider sta EP: pretty hurt >
 A Drider attempts to flee.
A Drider leaves east.

< 926h/915H 245v/245V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 926h/915H 245v/245V Pos: standing >
A Drider skitters in from the east.

< 926h/915H 245v/245V Pos: standing >
You feel your skin harden to stone.
You dodge the lich of a noble's vicious attack.
You dodge the lich of a noble's vicious attack.
You snap into visibility.
Your spiked shield of a MaDMaN pulsates with magical fire burning the lich of a noble!
[Damage: 15 ] You dodge the lich of a noble's vicious attack.
A Drider leaves west.

< 926h/915H 245v/245V Pos: standing >
< T: Islamia TP: sta TC:excellent E: undead sta EP: few scratches >
 The lich of a noble starts casting a spell.
You failed.

< 926h/915H 245v/245V Pos: standing >
< T: Islamia TP: sta TC:excellent E: undead sta EP: few scratches >
 You miss the lich of a noble.
You miss the lich of a noble.
You snap into visibility.

< 926h/915H 245v/245V Pos: standing >
< T: Islamia TP: sta TC:excellent E: undead sta EP: few scratches >
 You attempt to flee...
PANIC!  You couldn't escape!

< 926h/915H 245v/245V Pos: standing >
< T: Islamia TP: sta TC:excellent E: undead sta EP: few scratches >
 Your eyes seem to be playing tricks on you as you see strange ripples in reality.

		Score information for Islamia

Level: 55   Race: Grey Elf   Class: Shaman / Spiritualist Sex: Male
Hit points: 926(915)  Moves: 245(245)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 85%
Status:  Standing, fighting the lich of a noble.
         Stornogs Lesser Spheres
Frags:   +5.36   Deaths:   27
Detecting:      Illusions Invisible Evil Good Magic Life Heat
Protected from: Fire Cold Lightning Gas Acid Living All but High Circle Spells
Protected by:   Greater Spirit Ward Slow Poison
Enchantments:   Hawkvision Ultravision Farsee Fly Armor Aware Haste Tower of Iron Will Fearless
Herbs:          Medicus
Combat Pulse:   16 Spell Pulse:  0.75 
Leaderboard Points: 1743 

Active Spells:
--------------
stone skin (4 minutes)
spirit armor (41 minutes)
pantherspeed (36 minutes)
ravenflight (35 minutes)
hawkvision (5 minutes)
sense spirit (40 minutes)
fly (61 minutes)
strength (less than a minute remaining)
dexterity (less than a minute remaining)
elephantstrength (36 minutes)
guardian spirits (7 minutes)
vitality (14 minutes)


< 926h/915H 245v/245V Pos: standing >
< T: Islamia TP: sta TC:excellent E: undead sta EP: few scratches >
 You attempt to flee...

<map>
Zone: The City of Winterhaven.
Room: The Winterhaven Sewer System
</map>

<map>
Zone: The City of Winterhaven.
Room: The Winterhaven Sewer System
</map>
The Winterhaven Sewer System
Obvious exits: -E -W
Puddles of fresh blood cover the ground.
A four-foot long sewer alligator walks around the sewers.(Red Aura)
You flee eastward!

< 926h/915H 219v/245V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: The Winterhaven Sewer System
</map>

<map>
Zone: The City of Winterhaven.
Room: The Winterhaven Sewer System
</map>
The Winterhaven Sewer System
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
Shattered bits of ice are scattered about the area.
The lich of a noble stands here. (minion) (Red Aura)
The lich of a noble stands here. (minion) (Red Aura)

< 926h/915H 225v/245V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: A Junction in the Winterhaven Sewer System
</map>

<map>
Zone: The City of Winterhaven.
Room: A Junction in the Winterhaven Sewer System
</map>
A Junction in the Winterhaven Sewer System
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
A large redskull spider sits on the slime-covered wall.(Red Aura)
A small and hairy bat hangs from the ceiling.(Red Aura)
A large redskull spider sits on the slime-covered wall.(Red Aura)
A small sewer rat crawls on the floor, nibbling on some garbage.(Red Aura)

< 926h/915H 226v/245V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: The Winterhaven Sewer System
</map>

<map>
Zone: The City of Winterhaven.
Room: The Winterhaven Sewer System
</map>
The Winterhaven Sewer System
Obvious exits: -E -W
Fresh blood splatters cover the area.
A small sewer rat scurries towards a nearby hole in the wall.(Red Aura)

< 926h/915H 227v/245V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: The Winterhaven Sewer System
</map>

<map>
Zone: The City of Winterhaven.
Room: The Winterhaven Sewer System
</map>
The Winterhaven Sewer System
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
A large sewer rat drinks from a pool of sewage.(Red Aura)
A large green king snake lays in a coiled hump.
A small sewer rat scurries towards a nearby hole in the wall.(Red Aura)

< 926h/915H 232v/245V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: The Winterhaven Sewer System
</map>

<map>
Zone: The City of Winterhaven.
Room: The Winterhaven Sewer System
</map>
The Winterhaven Sewer System
Obvious exits: -E -W
Fresh blood covers everything in the area.
A slimy leech stands in mid-air here, fighting a Drider.(Red Aura)
A slimy leech stands in mid-air here, fighting a Drider.(Red Aura)
A Drider (large) Itsy bitsy *-* The Veterans of Bloodlust *-* stands in mid-air here, fighting a slimy leech.(Red Aura)
A small sewer rat crawls on the floor, nibbling on some garbage.(Red Aura)
A large green king snake lays in a coiled hump.

< 926h/915H 233v/245V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: The Winterhaven Sewer System
</map>

<map>
Zone: The City of Winterhaven.
Room: The Winterhaven Sewer System
</map>
The Winterhaven Sewer System
Obvious exits: -E -W
A long and slimy leech looks very hungry.(Red Aura)

< 926h/915H 234v/245V Pos: standing >

< 926h/915H 242v/245V Pos: standing >
A slimy leech suddenly attacks YOU!
A slimy leech misses you.
Sorry, you aren't allowed to do that in combat.

< 926h/915H 244v/245V Pos: standing >
< T: Islamia TP: sta TC:excellent E: slimy sta EP: excellent >
 You failed.

< 926h/915H 244v/245V Pos: standing >
< T: Islamia TP: sta TC:excellent E: slimy sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 926h/915H 244v/245V Pos: standing >
< T: Islamia TP: sta TC:excellent E: slimy sta EP: excellent >
 You feel less strong.
You feel less dexterous.

< 926h/915H 244v/245V Pos: standing >
< T: Islamia TP: sta TC:excellent E: slimy sta EP: excellent >
 You attempt to flee...

<map>
Zone: The City of Winterhaven.
Room: The Winterhaven Sewer System
</map>

<map>
Zone: The City of Winterhaven.
Room: The Winterhaven Sewer System
</map>
The Winterhaven Sewer System
Obvious exits: -E -W
Fresh blood covers everything in the area.
A slimy leech stands in mid-air here, fighting a Drider.(Red Aura)
A slimy leech stands in mid-air here, fighting a Drider.(Red Aura)
A Drider (large) Itsy bitsy *-* The Veterans of Bloodlust *-* stands in mid-air here, fighting a slimy leech. (Casting) (Red Aura)
A small sewer rat crawls on the floor, nibbling on some garbage.(Red Aura)
A large green king snake lays in a coiled hump.
You flee eastward!

< 926h/915H 219v/245V Pos: standing >
A large sewer rat enters from the east.
A Drider completes his spell...
A Drider utters the words 'pzar jioculoae'

< 926h/915H 222v/245V Pos: standing >
A Drider dodges a slimy leech's attack.
A slimy leech misses a Drider.

< 926h/915H 228v/245V Pos: standing >
A slimy leech dodges a Drider's attack.

< 926h/915H 232v/245V Pos: standing >
A Drider attempts to flee.
A Drider leaves west.

< 926h/915H 234v/245V Pos: standing >
You do not see or have the hojle.

< 926h/915H 236v/245V Pos: standing >
A Drider skitters in from the west.

< 926h/915H 238v/245V Pos: standing >
A slimy leech suddenly attacks a Drider!
A slimy leech misses a Drider.

< 926h/915H 242v/245V Pos: standing >
A slimy leech enters from the west.
A slimy leech suddenly attacks a Drider!
A slimy leech misses a Drider.

< 926h/915H 244v/245V Pos: standing >
A slimy leech suddenly attacks a Drider!
A slimy leech misses a Drider.
You start chanting...
You call upon the powers of the spirit realm, channeling your power...
You snap into visibility.

< 926h/915H 245v/245V Pos: standing >
You complete your spell...
You point at a Drider.
You snap into visibility.
[Damage: 132 ] -=[A Drider's entire body spasms uncontrollably as his soul is wracked with unbearable pain.]=-

< 926h/915H 245v/245V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: The Winterhaven Sewer System
</map>

<map>
Zone: The City of Winterhaven.
Room: The Winterhaven Sewer System
</map>
The Winterhaven Sewer System
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
A large green king snake lays in a coiled hump.
A small sewer rat scurries towards a nearby hole in the wall.(Red Aura)

< 926h/915H 244v/245V Pos: standing >
You failed.

< 926h/915H 244v/245V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: The Winterhaven Sewer System
</map>

<map>
Zone: The City of Winterhaven.
Room: The Winterhaven Sewer System
</map>
The Winterhaven Sewer System
Obvious exits: -E -W
Fresh blood covers everything in the area.
A slimy leech stands in mid-air here, fighting a Drider.(Red Aura)
A Drider (large) Itsy bitsy *-* The Veterans of Bloodlust *-* stands in mid-air here, fighting a slimy leech.(Red Aura)
A large sewer rat drinks from a pool of sewage.(Red Aura)
A slimy leech stands in mid-air here, fighting a Drider.(Red Aura)
A slimy leech stands in mid-air here, fighting a Drider.(Red Aura)
A small sewer rat crawls on the floor, nibbling on some garbage.(Red Aura)

< 926h/915H 243v/245V Pos: standing >
A Drider attempts to flee.
A Drider leaves east.

< 926h/915H 243v/245V Pos: standing >
You failed.

< 926h/915H 245v/245V Pos: standing >
You are momentarily blinded as powerful sparks of magic leap forth from your mask.

< 926h/915H 245v/245V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: The Winterhaven Sewer System
</map>

<map>
Zone: The City of Winterhaven.
Room: The Winterhaven Sewer System
</map>
The Winterhaven Sewer System
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
A Drider (large) Itsy bitsy *-* The Veterans of Bloodlust *-* stands in mid-air here.(Red Aura)
A large green king snake lays in a coiled hump.
A small sewer rat scurries towards a nearby hole in the wall.(Red Aura)

< 926h/915H 244v/245V Pos: standing >
You start chanting...
You snap into visibility.

< 926h/915H 244v/245V Pos: standing >
A Drider starts casting an offensive spell.

< 926h/915H 244v/245V Pos: standing >
You complete your spell...
Your wild magic sends ShOckwAvEs through the fabric of reality, alas the forces are too strong and the magic scatters beyond control!
You snap into visibility.
[Damage: 53 ] -=[The lightning bolt hits a Drider with full impact.]=-
The violent magic stream drains your health!
You point at a Drider.
You snap into visibility.
[Damage: 126 ] -=[A Drider's entire body spasms uncontrollably as his soul is wracked with unbearable pain.]=-

< 908h/915H 244v/245V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation you are carrying.

< 908h/915H 245v/245V Pos: standing >
You start chanting...
You snap into visibility.

< 909h/915H 245v/245V Pos: standing >
A Drider completes his spell...
A Drider utters the words 'unsozfol efaui'
The sphere circling you darts in front of a Drider's assault, absorbing its magic and leaving you unharmed!
The last sphere protecting you disappears.
Your life energy was drained, leaving you a bit shaken.

< 909h/915H 245v/245V Pos: standing >
You snap into visibility.
You complete your spell...
You point at a Drider.
You snap into visibility.
[Damage: 129 ] -=[A Drider's entire body spasms uncontrollably as his soul is wracked with unbearable pain.]=-

< 910h/915H 245v/245V Pos: standing >
You start chanting...
You snap into visibility.

< 911h/915H 245v/245V Pos: standing >
A Drider starts casting an offensive spell.

< 912h/915H 245v/245V Pos: standing >
You complete your spell...
You point at a Drider.
Your spell flows around a Drider, leaving him unharmed!

< 912h/915H 245v/245V Pos: standing >
Spheres begin rotating around you.

< 913h/915H 245v/245V Pos: standing >
A small sewer rat enters from the east.

		Score information for Islamia

Level: 55   Race: Grey Elf   Class: Shaman / Spiritualist Sex: Male
Hit points: 914(915)  Moves: 245(245)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 85%
Status:  Standing, and getting beaten on.
         Stornogs Lesser Spheres
Frags:   +5.36   Deaths:   27
Detecting:      Illusions Invisible Evil Good Magic Life Heat
Protected from: Fire Cold Lightning Gas Acid Living All but High Circle Spells
Protected by:   Greater Spirit Ward Slow Poison
Enchantments:   Hawkvision Ultravision Farsee Fly Armor Aware Haste Invisibility Sneaking Tower of Iron Will Fearless
Herbs:          Medicus
Combat Pulse:   16 Spell Pulse:  0.75 
Leaderboard Points: 1743 

Active Spells:
--------------
stone skin (3 minutes)
spirit armor (40 minutes)
pantherspeed (35 minutes)
ravenflight (34 minutes)
hawkvision (4 minutes)
sense spirit (39 minutes)
fly (60 minutes)
elephantstrength (35 minutes)
guardian spirits (6 minutes)
vitality (13 minutes)


< 914h/915H 245v/245V Pos: standing >
You start chanting...
You snap into visibility.

< 914h/915H 245v/245V Pos: standing >
A Drider completes his spell...
A Drider utters the words 'unsozfol efaui'
You resist the effects of a Drider's spell!

< 915h/915H 245v/245V Pos: standing >
You complete your spell...
You point at a Drider.
You snap into visibility.
[Damage: 131 ] -=[A Drider's entire body spasms uncontrollably as his soul is wracked with unbearable pain.]=-

< 915h/915H 245v/245V Pos: standing >
A Drider misses you.
You snap into visibility.

< 915h/915H 245v/245V Pos: standing >
< T: Islamia TP: sta TC:excellent E: A Drider sta EP:  nasty wounds >
 A Drider starts casting an offensive spell.
You start chanting...
You snap into visibility.

< 915h/915H 245v/245V Pos: standing >
< T: Islamia TP: sta TC:excellent E: A Drider sta EP:  nasty wounds >
 You snap into visibility.
You complete your spell...
Your wild magic sends ShOckwAvEs through the fabric of reality, alas the forces are too strong and the magic scatters beyond control!
A Drider looks _really_ dumb.
You point at a green king snake.
[Damage: 54 ] -=[A green king snake screams in utter agony as your corrosive blast slams into its body!]=-
A green king snake is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Islamia by 0.
You feel a carnal satisfaction as a green king snake's gurgling and choking signals its demise.
You point at a Drider.
You snap into visibility.
[Damage: 91 ] -=[A Drider screams in utter agony as your corrosive blast slams into his body!]=-
The blast of corrosive matter begins to eat through a Drider's armor!

< 915h/915H 245v/245V Pos: standing >
< T: Islamia TP: sta TC:excellent E: A Drider sta EP: pretty hurt >
 A Drider completes his spell...
A Drider utters the words 'unsozfol efaui'
You resist the effects of a Drider's spell!

< 915h/915H 245v/245V Pos: standing >
< T: Islamia TP: sta TC:excellent E: A Drider sta EP: pretty hurt >
 You start chanting...
You snap into visibility.

< 915h/915H 245v/245V Pos: standing >
< T: Islamia TP: sta TC:excellent E: A Drider sta EP: pretty hurt >
 Casting: tormenting spirits **
A Drider attempts to flee.
A Drider leaves west.

< 915h/915H 245v/245V Pos: standing >
You abort your spell before it's done!

< 915h/915H 245v/245V Pos: standing >
A small sewer rat enters from the west.

< 915h/915H 245v/245V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: The Winterhaven Sewer System
</map>

<map>
Zone: The City of Winterhaven.
Room: The Winterhaven Sewer System
</map>
The Winterhaven Sewer System
Obvious exits: -E -W
Fresh blood covers everything in the area.
A Drider (large) Itsy bitsy *-* The Veterans of Bloodlust *-* stands in mid-air here, fighting a slimy leech.(Red Aura)
A large green king snake lays in a coiled hump.
A slimy leech stands in mid-air here, fighting a Drider.(Red Aura)
A large sewer rat drinks from a pool of sewage.(Red Aura)
A slimy leech stands in mid-air here, fighting a Drider.(Red Aura)
A slimy leech stands in mid-air here, fighting a Drider.(Red Aura)

< 915h/915H 244v/245V Pos: standing >
You start chanting...
You call upon the powers of the spirit realm, channeling your power...

< 915h/915H 244v/245V Pos: standing >
A look of horror and a silent scream are a Drider's last actions in this world.
A Drider is dead! R.I.P.

< 915h/915H 244v/245V Pos: standing >
You complete your spell...
You lock your stare upon someone, close your eyes, and call upon the spirits of the other realms!

< 915h/915H 244v/245V Pos: standing >
< T: Islamia TP: sta TC:excellent E: A Drider ass EP: pretty hurt >
 You miss a Drider.
You miss a Drider.
You snap into visibility.

< 915h/915H 244v/245V Pos: standing >
< T: Islamia TP: sta TC:excellent E: A Drider ass EP: pretty hurt >
 You dodge a Drider's vicious attack.
You snap into visibility.

< 915h/915H 244v/245V Pos: standing >
< T: Islamia TP: sta TC:excellent E: A Drider ass EP: pretty hurt >
 You attempt to flee...

<map>
Zone: The City of Winterhaven.
Room: The Winterhaven Sewer System
</map>
The Winterhaven Sewer System
Obvious exits: -E -W
You flee westward!

< 915h/915H 218v/245V Pos: standing >
You sit down and relax.

< 915h/915H 218v/245V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - resurrect
               2 - greater spirit sight
(10th circle)  4 - restoration
               1 - etherportal
( 8th circle)  1 - scathing wind
               1 - corrosive blast
               2 - spirit jump
( 6th circle)  3 - wellness
               3 - greater mending
( 5th circle)  4 - molten spray
( 4th circle)  1 - summon beast
               1 - hawkvision
               7 - mending
( 3rd circle)  4 - scalding blast
               4 - purify spirit
               1 - cold ward
               1 - fire ward
( 2nd circle)  8 - flameburst
               1 - lesser mending
( 1st circle)  7 - ice missile
               3 - spirit armor

And you are currently memorizing the following spells:
    1 seconds:  (11th) guardian spirits
    1 seconds:  ( 5th) molten spray
    2 seconds:  ( 9th) arieks shattering iceball
    3 seconds:  ( 9th) arieks shattering iceball
    3 seconds:  ( 5th) molten spray
    4 seconds:  ( 5th) molten spray
    4 seconds:  ( 5th) molten spray
    5 seconds:  ( 6th) greater mending
    5 seconds:  ( 9th) arieks shattering iceball
    6 seconds:  ( 9th) arieks shattering iceball
    7 seconds:  ( 9th) arieks shattering iceball
    8 seconds:  ( 7th) greater soul disturbance
    8 seconds:  ( 7th) greater soul disturbance
    9 seconds:  ( 7th) greater soul disturbance
   10 seconds:  ( 7th) greater soul disturbance
   11 seconds:  ( 7th) greater soul disturbance
   11 seconds:  ( 7th) greater soul disturbance
   12 seconds:  ( 8th) corrosive blast
   13 seconds:  ( 8th) tormenting spirits

You can memorize 2 1st and 2 2nd circle spell(s).
You continue your study.

< 915h/915H 219v/245V Pos: sitting >
You start meditating...

< 915h/915H 223v/245V Pos: sitting >
You have finished memorizing guardian spirits.

< 915h/915H 229v/245V Pos: sitting >
You have finished memorizing molten spray.

< 915h/915H 232v/245V Pos: sitting >
You have finished memorizing arieks shattering iceball.

< 915h/915H 235v/245V Pos: sitting >
You snap into visibility.
[Damage: 23 ] -=[Your ancestors plague a Drider with anguish and pain...]=-
Your victim has saved against your malison spell!
You have finished memorizing arieks shattering iceball.

< 915h/915H 238v/245V Pos: sitting >
You have finished memorizing molten spray.

< 915h/915H 241v/245V Pos: sitting >
You have finished memorizing molten spray.

< 915h/915H 244v/245V Pos: sitting >
You have finished memorizing molten spray.

< 915h/915H 245v/245V Pos: sitting >
You have finished memorizing greater mending.

< 915h/915H 245v/245V Pos: sitting >
A green king snake enters from the east.
You have finished memorizing arieks shattering iceball.

< 915h/915H 245v/245V Pos: sitting >
You have finished memorizing arieks shattering iceball.

< 915h/915H 245v/245V Pos: sitting >
You have finished memorizing arieks shattering iceball.

< 915h/915H 245v/245V Pos: sitting >
You have finished memorizing greater soul disturbance.

< 915h/915H 245v/245V Pos: sitting >
You have finished memorizing greater soul disturbance.

< 915h/915H 245v/245V Pos: sitting >
You have finished memorizing greater soul disturbance.

< 915h/915H 245v/245V Pos: sitting >
You have finished memorizing greater soul disturbance.

< 915h/915H 245v/245V Pos: sitting >
You have finished memorizing greater soul disturbance.
You stop meditating.
You clamber to your feet.
You abandon your meditative trance.

< 915h/915H 245v/245V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: The Winterhaven Sewer System
</map>

<map>
Zone: The City of Winterhaven.
Room: The Winterhaven Sewer System
</map>
The Winterhaven Sewer System
Obvious exits: -E -W
Fresh blood covers everything in the area.
A Drider (large) Itsy bitsy *-* The Veterans of Bloodlust *-* is lying in mid-air here, fighting a slimy leech.(Red Aura)
A slimy leech stands in mid-air here, fighting a Drider.(Red Aura)
A large sewer rat drinks from a pool of sewage.(Red Aura)
A slimy leech stands in mid-air here, fighting a Drider.(Red Aura)
A slimy leech stands in mid-air here, fighting a Drider.(Red Aura)

< 915h/915H 244v/245V Pos: standing >
You start chanting...
You snap into visibility.

< 915h/915H 244v/245V Pos: standing >
Looking panicked, a Drider scrambles madly to his feet!

< 915h/915H 244v/245V Pos: standing >
You complete your spell...
You point at a Drider.
You snap into visibility.
[Damage: 111 ] -=[Your iceball shatters upon impacting a Drider, rending flesh and sending blood flying.]=-
A Drider is mortally wounded, and will die soon, if not aided.

< 915h/915H 244v/245V Pos: standing >

		Score information for Islamia

Level: 55   Race: Grey Elf   Class: Shaman / Spiritualist Sex: Male
Hit points: 915(915)  Moves: 245(245)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 85%
Status:  Standing.
         Stornogs Lesser Spheres
Frags:   +5.36   Deaths:   27
Detecting:      Illusions Invisible Evil Good Magic Life Heat
Protected from: Fire Cold Lightning Gas Acid Living All but High Circle Spells
Protected by:   Greater Spirit Ward Slow Poison
Enchantments:   Hawkvision Ultravision Farsee Fly Armor Aware Haste Invisibility Sneaking Tower of Iron Will Fearless
Herbs:          Medicus
Combat Pulse:   16 Spell Pulse:  0.75 
Leaderboard Points: 1743 

Active Spells:
--------------
stone skin (3 minutes)
spirit armor (40 minutes)
pantherspeed (35 minutes)
ravenflight (34 minutes)
hawkvision (4 minutes)
sense spirit (39 minutes)
fly (60 minutes)
elephantstrength (35 minutes)
guardian spirits (6 minutes)
vitality (13 minutes)


< 915h/915H 245v/245V Pos: standing >
You start chanting...
You call upon the powers of the spirit realm, channeling your power...
You snap into visibility.

< 915h/915H 245v/245V Pos: standing >
You complete your spell...
You point at a Drider.
Your spell flows around a Drider, leaving him unharmed!

< 915h/915H 245v/245V Pos: standing >
A slimy leech suddenly attacks a Drider!
A slimy leech's weak bite hits a Drider.
A Drider is mortally wounded, and will die soon, if not aided.

< 915h/915H 245v/245V Pos: standing >
You snap into visibility.
[Damage:  1 ] -=[Your ancestors plague a Drider with anguish and pain...]=-
A Drider's dolomite unholy symbol [poor] shattered in bits as the tortured body spasms and quivers!
A Drider's belt of fresh blood [poor] shattered in bits as the tortured body spasms and quivers!
A Drider is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Islamia by 13333333.
The smell of fresh blood enters your body, infusing you with power!