The death of [48 Minstrel] Yzar (_/Eye of Odin\_) (Grey Elf)

in The Ogre's Foot Lounge

from the perspective of [52 Dark Dreamer] Ripp *-* The Veterans of Bloodlust *-* (Shade)

<worn as a badge>    a long elegant peacock feather [superior]
<worn on head>       the vapor crown of Limbo (magic) (humming)
<worn on eyes>       a pair of protective goggles
<worn in ear>        the living essence of Dranum [poor] (magic)
<worn around neck>   a nearly imperceptible death shroud [poor] (magic) (glowing)
<worn on body>       the robes of wizardry [superior] (magic)
<worn about body>    a shroud of ethereal winds (magic)
<worn about waist>   a coconut belt
<worn on belt buckle>a black leather tome with an embossed dracolich (magic)
<worn on arms>       sleeves smeared with blood
<held as shield>     a shield made of lizard skin [poor] (magic) [74%]
<worn on finger>     a serpentine diorite band (magic)
<worn on finger>     a ring of sorcerous power [superior] (magic) (glowing)
<held>               the black opal Eye of Diabolus [superior] (magic)
<worn on legs>       some shimmering electrum pants from Lost Temple of Tikitzopl
<worn on feet>       the boots of the four winds [superior] (magic)


You move in the shadows.

<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Lounge
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Lounge
</map>
The Ogre's Foot Lounge
Obvious exits: -N -U -D
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A large stone warhammer has been dropped here.
A piece of rune covered granite lies here.
A small leather-bound book lies here.
A warhammer with a sturdy-looking steel head lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
A large black leather whip lies coiled here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A great flail has been carelessly left here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
*A gnome inventor is standing here, busy with his own matters.(Illusion)(Red Aura)
An impenetrable globe of darkness floats near a gnome inventor's head.
You quickly scan the area.
A militia guard who is close by to your north.
The Tharnadian Quartermaster who is close by to your north.
The town crier who is close by to your north.
Jodnan who is not far off to your north.
A tharnadian illusionist who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
The mailman who is close by below you.

< 641h/641H 149v/150V Pos: standing >

< 641h/641H 149v/150V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
The Tharnadian Quartermaster who is close by to your north.
The town crier who is close by to your north.
Jodnan who is not far off to your north.
A tharnadian illusionist who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
The mailman who is close by below you.

< 641h/641H 149v/150V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
The Tharnadian Quartermaster who is close by to your north.
The town crier who is close by to your north.
A tharnadian illusionist who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
The mailman who is close by below you.

< 641h/641H 149v/150V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
The Tharnadian Quartermaster who is close by to your north.
Jodnan who is not far off to your north.
A tharnadian illusionist who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
The mailman who is close by below you.

< 641h/641H 149v/150V Pos: standing >
You quickly scan the area.
The Tharnadian Quartermaster who is close by to your north.
The town crier who is close by to your north.
Jodnan who is not far off to your north.
A tharnadian illusionist who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
The mailman who is close by below you.

< 641h/641H 149v/150V Pos: standing >
The town crier shouts 'Blessed be the glorious gods of Duris!'

< 641h/641H 149v/150V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
The Tharnadian Quartermaster who is close by to your north.
The town crier who is close by to your north.
Jodnan who is not far off to your north.
A tharnadian illusionist who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
The mailman who is close by below you.

< 641h/641H 149v/150V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
The Tharnadian Quartermaster who is close by to your north.
The town crier who is close by to your north.
Jodnan who is not far off to your north.
A tharnadian illusionist who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
The mailman who is close by below you.

< 641h/641H 149v/150V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
The Tharnadian Quartermaster who is close by to your north.
The town crier who is close by to your north.
Jodnan who is not far off to your north.
A tharnadian illusionist who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
The mailman who is close by below you.

< 641h/641H 149v/150V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
The Tharnadian Quartermaster who is close by to your north.
The town crier who is close by to your north.
Jodnan who is not far off to your north.
A tharnadian illusionist who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
The mailman who is close by below you.

< 641h/641H 149v/150V Pos: standing >
A gnome inventor sneaks up.
You follow a gnome inventor.

You move in the shadows.

<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Inn
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Inn
</map>
The Ogre's Foot Inn
Obvious exits: -W -D
A large sign hangs from the front of the counter here.
*A gnome inventor is standing here, busy with his own matters.(Illusion)(Red Aura)
An impenetrable globe of darkness floats near a gnome inventor's head.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)

< 641h/641H 148v/150V Pos: standing >
A gnome inventor sneaks west.
You follow a gnome inventor.

You move in the shadows.

<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
A Corridor
Obvious exits: -N -E -S -W -U
An ancient and tarnished signet ring lies in the dust here.
*A gnome inventor is standing here, busy with his own matters.(Illusion)(Red Aura)
An impenetrable globe of darkness floats near a gnome inventor's head.

< 641h/641H 147v/150V Pos: standing >
You quickly scan the area.
Zech, the dwarven warrior who is close by to your north.
A tharnadian illusionist who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
The receptionist who is close by to your east.
Ithilin, the travelling bard. Who is close by to your south.

< 641h/641H 147v/150V Pos: standing >
You quickly scan the area.
Zech, the dwarven warrior who is close by to your north.
A tharnadian illusionist who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
The receptionist who is close by to your east.
Ithilin, the travelling bard. Who is close by to your south.

< 641h/641H 149v/150V Pos: standing >
You quickly scan the area.
Zech, the dwarven warrior who is close by to your north.
A tharnadian illusionist who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
The receptionist who is close by to your east.
Ithilin, the travelling bard. Who is close by to your south.

< 641h/641H 150v/150V Pos: standing >
You quickly scan the area.
Zech, the dwarven warrior who is close by to your north.
A tharnadian illusionist who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
The receptionist who is close by to your east.
Ithilin, the travelling bard. Who is close by to your south.

< 641h/641H 150v/150V Pos: standing >
You quickly scan the area.
Zech, the dwarven warrior who is close by to your north.
A tharnadian illusionist who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
The receptionist who is close by to your east.
Ithilin, the travelling bard. Who is close by to your south.

< 641h/641H 150v/150V Pos: standing >
You quickly scan the area.
Zech, the dwarven warrior who is close by to your north.
A tharnadian illusionist who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
The receptionist who is close by to your east.
Ithilin, the travelling bard. Who is close by to your south.

< 641h/641H 150v/150V Pos: standing >
A gnome inventor sneaks west.
You follow a gnome inventor.

You move in the shadows.

<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
A Corridor
Obvious exits: -N -E -S -W
*A gnome inventor is standing here, busy with his own matters.(Illusion)(Red Aura)
An impenetrable globe of darkness floats near a gnome inventor's head.

< 641h/641H 149v/150V Pos: standing >

< 641h/641H 149v/150V Pos: standing >
A gnome inventor sneaks west.
You follow a gnome inventor.

You move in the shadows.

<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
A Corridor
Obvious exits: -N -E -S -W
*A gnome inventor is standing here, busy with his own matters.(Illusion)(Red Aura)
An impenetrable globe of darkness floats near a gnome inventor's head.
You quickly scan the area.
An energetic gnome who is close by to your north.
A tharnadian illusionist who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.

< 641h/641H 148v/150V Pos: standing >

< 641h/641H 148v/150V Pos: standing >
You quickly scan the area.
An energetic gnome who is close by to your north.
A tharnadian illusionist who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
The receptionist who is a brief walk away to your east.

< 641h/641H 150v/150V Pos: standing >
You follow a gnome inventor.

You move in the shadows.

<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
A Corridor
Obvious exits: -N -E -S -W
*A gnome inventor is standing here, busy with his own matters.(Illusion)(Red Aura)
An impenetrable globe of darkness floats near a gnome inventor's head.

< 641h/641H 149v/150V Pos: standing >

< 641h/641H 149v/150V Pos: standing >
You quickly scan the area.
A tharnadian illusionist who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
The receptionist who is rather far off to your east.
Leodra, the pudgy gnome conjurer who is close by to your south.

< 641h/641H 149v/150V Pos: standing >
A gnome inventor sneaks west.
You follow a gnome inventor.

You move in the shadows.

<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
A Corridor
Obvious exits: -N -E -S
*A gnome inventor is standing here, busy with his own matters.(Illusion)(Red Aura)
An impenetrable globe of darkness floats near a gnome inventor's head.
You quickly scan the area.
A wild grey elf child who is close by to your north.
An energetic human child who is close by to your north.
A rambunctious halfling child who is close by to your north.
A tharnadian illusionist who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
The receptionist who is in the distance to your east.
A muscular human who is close by to your south.

< 641h/641H 148v/150V Pos: standing >

< 641h/641H 148v/150V Pos: standing >
You quickly scan the area.
A wild grey elf child who is close by to your north.
An energetic human child who is close by to your north.
A rambunctious halfling child who is close by to your north.
A tharnadian illusionist who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
The receptionist who is in the distance to your east.
A muscular human who is close by to your south.

< 641h/641H 150v/150V Pos: standing >
You follow a gnome inventor.

You move in the shadows.

<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
A Corridor
Obvious exits: -N -E -S -W
*A gnome inventor is standing here, busy with his own matters.(Illusion)(Red Aura)
An impenetrable globe of darkness floats near a gnome inventor's head.

< 641h/641H 149v/150V Pos: standing >
You follow a gnome inventor.

You move in the shadows.

<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
A Corridor
Obvious exits: -N -E -S -W
*A gnome inventor is standing here, busy with his own matters.(Illusion)(Red Aura)
An impenetrable globe of darkness floats near a gnome inventor's head.

< 641h/641H 148v/150V Pos: standing >
You quickly scan the area.
An energetic gnome who is close by to your north.
A tharnadian illusionist who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
The receptionist who is a brief walk away to your east.

< 641h/641H 148v/150V Pos: standing >
You quickly scan the area.
An energetic gnome who is close by to your north.
A tharnadian illusionist who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
The receptionist who is a brief walk away to your east.

< 641h/641H 149v/150V Pos: standing >
A gnome inventor sneaks east.
You follow a gnome inventor.

You move in the shadows.

<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
A Corridor
Obvious exits: -N -E -S -W
*A gnome inventor is standing here, busy with his own matters.(Illusion)(Red Aura)
An impenetrable globe of darkness floats near a gnome inventor's head.

< 641h/641H 149v/150V Pos: standing >

< 641h/641H 149v/150V Pos: standing >
You quickly scan the area.
A Grey Elf who is not far off to your east.
A tharnadian illusionist who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
Rhed, the elven ranger who is close by to your south.

< 641h/641H 149v/150V Pos: standing >

< 641h/641H 149v/150V Pos: standing >
You quickly scan the area.
A Grey Elf who is close by to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
The receptionist who is not far off to your east.
Rhed, the elven ranger who is close by to your south.

< 641h/641H 149v/150V Pos: standing >

< 641h/641H 149v/150V Pos: standing >
You follow a gnome inventor.

You move in the shadows.

<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
A Corridor
Obvious exits: -N -E -S -W -U
An ancient and tarnished signet ring lies in the dust here.
*A gnome inventor is standing here, busy with his own matters.(Illusion)(Red Aura)
An impenetrable globe of darkness floats near a gnome inventor's head.

< 641h/641H 148v/150V Pos: standing >
A Grey Elf enters from the north.

< 641h/641H 148v/150V Pos: standing >
The door is open.
You extend your sights eastward.
The Ogre's Foot Inn
Obvious exits: -W -D
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)

< 641h/641H 148v/150V Pos: standing >
A Grey Elf gets a tarnished royal signet ring.

< 641h/641H 150v/150V Pos: standing >
A Grey Elf leaves east.
A Corridor
Obvious exits: -N -E -S -W -U
You sense a lifeform nearby.

< 641h/641H 150v/150V Pos: standing >
The door is open.
You extend your sights eastward.
The Ogre's Foot Inn
Obvious exits: -W -D
A large sign hangs from the front of the counter here.
A Grey Elf (medium) Berserker (_/Eye of Odin\_) stands in mid-air here.(Gold Aura)
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)

< 641h/641H 150v/150V Pos: standing >

< 641h/641H 150v/150V Pos: standing >
A gnome inventor opens the door.

< 641h/641H 150v/150V Pos: standing >
A gnome inventor sneaks east.
You follow a gnome inventor.

You move in the shadows.

<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Inn
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Inn
</map>
The Ogre's Foot Inn
Obvious exits: -W -D
A large sign hangs from the front of the counter here.
*A gnome inventor is standing here, busy with his own matters.(Illusion)(Red Aura)
An impenetrable globe of darkness floats near a gnome inventor's head.
A Grey Elf (medium) Berserker (_/Eye of Odin\_) stands in mid-air here.(Gold Aura)
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)

< 641h/641H 149v/150V Pos: standing >
A gnome inventor sneaks down.
You follow a gnome inventor.

You move in the shadows.

<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Lounge
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Lounge
</map>
The Ogre's Foot Lounge
Obvious exits: -N -U -D
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A large stone warhammer has been dropped here.
A piece of rune covered granite lies here.
A small leather-bound book lies here.
A warhammer with a sturdy-looking steel head lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
A large black leather whip lies coiled here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A great flail has been carelessly left here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
*A gnome inventor is standing here, busy with his own matters.(Illusion)(Red Aura)
An impenetrable globe of darkness floats near a gnome inventor's head.

< 641h/641H 148v/150V Pos: standing >

< 641h/641H 148v/150V Pos: standing >
A Grey Elf enters from above.

< 641h/641H 150v/150V Pos: standing >
A gnome inventor snaps into visibility.
A gnome inventor places a darksteel rapier [superior] with a strange black stone in the back of a Grey Elf, resulting in some strange noises and some blood.
A gnome inventor ignites into black flames as he hits a Grey Elf!
Rex's disguise falls apart!

< 641h/641H 150v/150V Pos: standing >
Rex's intercepts a Grey Elf's attack with darksteel rapier [superior] with a strange black stone with eloquent ease.
Rex's impressive slash strikes a Grey Elf.
Rex ignites into black flames as he hits a Grey Elf!
Rex's darksteel rapier [superior] with a strange black stone murmurs some strange incantations...
Rex's concussion blast rips into a Grey Elf, shattering her soul!
A darksteel rapier [superior] with a strange black stone slices through the air with incredible ease!
Rex's impressive slash strikes a Grey Elf.
Rex ignites into black flames as he hits a Grey Elf!
Rex parries a Grey Elf's lunge at him.
Rex parries a Grey Elf's lunge at him.

< 641h/641H 150v/150V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your north.
The Tharnadian Quartermaster who is close by to your north.
The town crier who is close by to your north.
Jodnan who is not far off to your north.
A tharnadian illusionist who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
The mailman who is close by below you.

< 641h/641H 150v/150V Pos: standing >
A Grey Elf starts casting an offensive spell called 'bigbys clenched fist'.

< 641h/641H 150v/150V Pos: standing >
Rex dances an amazing maneuver in battle, and trips up a Grey Elf!

< 641h/641H 150v/150V Pos: standing >
A Grey Elf stops invoking abruptly!

< 641h/641H 150v/150V Pos: standing >
Rex's powerful slash strikes a Grey Elf.
Rex ignites into black flames as he hits a Grey Elf!
Rex's powerful pierce strikes a Grey Elf.
Rex ignites into black flames as he hits a Grey Elf!
Rex's slash strikes a Grey Elf hard.
Rex ignites into black flames as he hits a Grey Elf!
Rex's pierce strikes a Grey Elf hard.
Rex ignites into black flames as he hits a Grey Elf!
Rex's powerful pierce strikes a Grey Elf hard.
Rex ignites into black flames as he hits a Grey Elf!
Rex's impressive slash strikes a Grey Elf hard.
Rex ignites into black flames as he hits a Grey Elf!

< 641h/641H 150v/150V Pos: standing >
You step out of the shadows.
You start chanting...
You snap into visibility.

< 641h/641H 150v/150V Pos: standing >
Rex's darksteel rapier [superior] with a strange black stone flashes into the path of a Grey Elf's attack, then Rex delivers a graceful counter-attack!
Rex's slash strikes a Grey Elf hard.
Rex ignites into black flames as he hits a Grey Elf!
Rex's powerful slash strikes a Grey Elf very hard.
Rex ignites into black flames as he hits a Grey Elf!
Rex parries a Grey Elf's lunge at him.

< 641h/641H 150v/150V Pos: standing >
Casting: asphyxiate 

< 641h/641H 150v/150V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Grey Elf, close around her neck and begin to squeeze!
[Damage: 42 ] -=[You smirk as a pair of ghostly hands tighten around a Grey Elf's throat!]=-

< 641h/641H 150v/150V Pos: standing >
[Damage: 36 ] -=[You smirk as a pair of ghostly hands tighten around a Grey Elf's throat!]=-

< 641h/641H 150v/150V Pos: standing >
[Damage: 30 ] -=[You smirk as a pair of ghostly hands tighten around a Grey Elf's throat!]=-

< 641h/641H 150v/150V Pos: standing >
Rex's pierce causes a Grey Elf to grimace in pain.
Rex ignites into black flames as he hits a Grey Elf!
Rex's slash critically injures a Grey Elf.
A Grey Elf is incapacitated and will slowly die, if not aided.
Rex ignites into black flames as he hits a Grey Elf!
Rex's fine pierce hits a Grey Elf.
A Grey Elf's mining pick was completely destroyed by the massive blow!
A Grey Elf's a blood hawk headdress was completely destroyed by the massive blow!
A Grey Elf's skull-faced warmask lined with feathers [poor] was completely destroyed by the massive blow!
A Grey Elf's masterly crafted obsidian badge was completely destroyed by the massive blow!
A Grey Elf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!