The death of [44 Zealot] Fulgg (Gnome)

in A Guest's Quarters

from the perspective of [52 Thief] Rex *-* The Veterans of Bloodlust *-* (Goblin)

<worn as a badge>    a necromantic death shroud [87%]
<worn on head>       a blood hawk headdress [43%]
<worn on eyes>       a dead eyestalk [poor] (magic) (glowing) (humming) [86%]
<worn in ear>        an earring of congealed blood
<worn in ear>        a tiny earring of dried blood [85%]
<worn on face>       a lithixl beak [superior]
<worn around neck>   a necklace of dancing shadows (magic) [55%]
<worn around neck>   a slaadi necklace of Chaos (glowing)
<worn on body>       the chameleon suit of transformation [superior] [73%]
<worn about body>    a shimmering white cloak [poor] [84%]
<worn as quiver>     the masters quiver [superior] (magic) (glowing) [61%]
<worn about waist>   a belt of body parts (magic)
<worn on belt buckle>a jagged titanium boomerang [69%]
<worn on arms>       the sleeves of impskin
<worn around wrist>  an elven bracelet of precision [superior] (magic) [59%]
<worn around wrist>  a steel wire (magic) (glowing) [60%]
<worn on hands>      a pair of pale, misty gloves[238h 25m 46s]
<worn on finger>     an obsidian circle [superior] (magic)
<worn on finger>     a shiny crimson ring [poor] (invis) (magic)
<primary weapon>     a darksteel rapier [superior] with a strange black stone (magic) (glowing) [69%]
<secondary weapon>   a green bladed dagger named 'Sepsis' [superior] (magic) (humming)
<worn on legs>       some blue-tinted chainmail leggings
<worn on feet>       a random encrust object of endurance (magic) (humming) [34%]

The West Hall
   The west hall of the great Castle Selanis
is little more than a tunnel dug out in the
mountain.  To the north and south are rooms,
like caves, also carved into the mountain.  The
floor has a slightly mist floating about one foot
off of the ground.
Obvious exits: -North -East  -South -West #

< 715h/715H 157v/159V Pos: standing >
Ok.

< 715h/715H 158v/159V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>
A Rugged Back Hallway
  This dark hallway curves around the back of the
castle.  The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -North -East 
A cloud giant guard patrols here.(Gold Aura)

< 715h/715H 157v/159V Pos: standing >
Ok.

< 715h/715H 158v/159V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>
A Rugged Back Hallway
  This dark hallway curves around the back of the
castle.  The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -North -East  -South
a fragment of a soul lies here. (humming) (illuminating)

< 715h/715H 158v/159V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>
A Rugged Back Hallway
  This dark hallway curves around the back of the
castle.  The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -North -East  -South

< 715h/715H 157v/159V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: A Guest's Quarters
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: A Guest's Quarters
</map>
A Guest's Quarters
  This room serves as guest quarters for those
visiting Castle Selinas.  Essentially this is a
small cave in the mountain that has been carved out
by the cloud giants when they created their castle.
The rock of the mountain appears very malleable
under the right amount of pressure, which the cloud
giants can supply.  The quarters have been nicely
decorated with a bed, desk, and book shelf.
Obvious exits: -West 
A guest of the cloud giants stands here.

< 715h/715H 156v/159V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>
A Rugged Back Hallway
  This dark hallway curves around the back of the
castle.  The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -North -East  -South

< 715h/715H 158v/159V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>
A Rugged Back Hallway
  This dark hallway curves around the back of the
castle.  The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -East  -South
A cloud giant guard patrols here.(Gold Aura)

< 715h/715H 157v/159V Pos: standing >
Alas, you cannot go that way. . . .

< 715h/715H 157v/159V Pos: standing >

< 715h/715H 159v/159V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>
A Rugged Back Hallway
  This dark hallway curves around the back of the
castle.  The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -East  -South -West 

< 715h/715H 158v/159V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>
A Rugged Back Hallway
  This dark hallway curves around the back of the
castle.  The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -East  -South -West 
A cloud giant guard patrols here.(Gold Aura)

< 715h/715H 157v/159V Pos: standing >

< 715h/715H 157v/159V Pos: standing >

< 715h/715H 159v/159V Pos: standing >

< 715h/715H 159v/159V Pos: standing >

< 715h/715H 159v/159V Pos: standing >

< 715h/715H 159v/159V Pos: standing >

< 715h/715H 159v/159V Pos: standing >

< 715h/715H 159v/159V Pos: standing >

< 715h/715H 159v/159V Pos: standing >

< 715h/715H 159v/159V Pos: standing >

		Score information for Rex

Level: 52   Race: Goblin   Class: Rogue / Thief Sex: Male
Hit points: 715(715)  Moves: 159(159)
Coins carried:    0 platinum     4 gold     4 silver     1 copper
Compression ratio: 85%
Status:  Standing.
Frags:   +5.02   Deaths:   35
Disguised as: a gnome merchant (fair)
Detecting:      Illusions Invisible Evil Good Magic Holiness
Protected from: Good Fire Cold Lightning Gas Acid Living Animals Low Circle spells
Enchantments:   Hawkvision Ultravision Farsee Fly Aware Haste Invisibility Levitation Listen Sneaking Sparkling GlobeOfDarkness
Combat Pulse:   13 Spell Pulse:  0.73 
Leaderboard Points: 1035 

Active Spells:
--------------
stone skin (less than a minute remaining)
levitate (14 minutes)
vitality (5 minutes)


< 715h/715H 159v/159V Pos: standing >

< 715h/715H 159v/159V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>
A Rugged Back Hallway
  This dark hallway curves around the back of the
castle.  The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -East  -South -West 

< 715h/715H 158v/159V Pos: standing >

< 715h/715H 158v/159V Pos: standing >
You get a potion of bloodrage from a bottomless bag of the illithids.

< 715h/715H 158v/159V Pos: standing >
As you quaff a potion of bloodrage, the vial disappears in a bright flash of light!
You begin to drool... must kill the living!
You feel strength and power courses through your veins!

< 715h/715H 159v/159V Pos: standing >

< 715h/715H 159v/159V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>
A Rugged Back Hallway
  This dark hallway curves around the back of the
castle.  The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -East  -South -West 

< 715h/715H 158v/159V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>
A Rugged Back Hallway
  This dark hallway curves around the back of the
castle.  The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -South -West 
A cloud giant guard patrols here.(Gold Aura)

< 715h/715H 157v/159V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>
A Rugged Back Hallway
  This dark hallway curves around the back of the
castle.  The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -North -South -West 

< 715h/715H 158v/159V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>
A Rugged Back Hallway
  This dark hallway curves around the back of the
castle.  The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -South -West 
A cloud giant guard patrols here.(Gold Aura)

< 715h/715H 157v/159V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>
A Rugged Back Hallway
  This dark hallway curves around the back of the
castle.  The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -East  -South -West 

< 715h/715H 156v/159V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>
A Rugged Back Hallway
  This dark hallway curves around the back of the
castle.  The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -East  -South -West 

< 715h/715H 156v/159V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>
A Rugged Back Hallway
  This dark hallway curves around the back of the
castle.  The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -East  -South -West 
A cloud giant guard patrols here.(Gold Aura)

< 715h/715H 155v/159V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>
A Rugged Back Hallway
  This dark hallway curves around the back of the
castle.  The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -East  -South -West 

< 715h/715H 156v/159V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>
A Rugged Back Hallway
  This dark hallway curves around the back of the
castle.  The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -East  -South
A cloud giant guard patrols here.(Gold Aura)

< 715h/715H 157v/159V Pos: standing >
Alas, you cannot go that way. . . .

< 715h/715H 157v/159V Pos: standing >
Alas, you cannot go that way. . . .

< 715h/715H 158v/159V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>
A Rugged Back Hallway
  This dark hallway curves around the back of the
castle.  The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -North -East  -South

< 715h/715H 158v/159V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>
A Rugged Back Hallway
  This dark hallway curves around the back of the
castle.  The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -North -East  -South
a fragment of a soul lies here. (humming) (illuminating)

< 715h/715H 157v/159V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>
A Rugged Back Hallway
  This dark hallway curves around the back of the
castle.  The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -North -East #
A cloud giant guard patrols here.(Gold Aura)

< 715h/715H 156v/159V Pos: standing >
Alas, you cannot go that way. . . .

< 715h/715H 156v/159V Pos: standing >
Alas, you cannot go that way. . . .

< 715h/715H 157v/159V Pos: standing >
The door seems to be closed.

< 715h/715H 158v/159V Pos: standing >
Ok.

< 715h/715H 159v/159V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: The West Hall
</map>
The West Hall
   The west hall of the great Castle Selanis
is little more than a tunnel dug out in the
mountain.  To the north and south are rooms,
like caves, also carved into the mountain.  The
floor has a slightly mist floating about one foot
off of the ground.
Obvious exits: -North -East  -South -West 

< 715h/715H 158v/159V Pos: standing >
Ok.

< 715h/715H 158v/159V Pos: standing >
Autosaving...

< 715h/715H 158v/159V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: The West Hall
</map>
The West Hall
   The west hall of the great Castle Selanis
is little more than a tunnel dug out in the
mountain.  To the north and south are rooms,
like caves, also carved into the mountain.  The
floor has a slightly mist floating about one foot
off of the ground.
Obvious exits: -North -East  -South -West 

< 715h/715H 158v/159V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: The West Hall
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: The West Hall
</map>
The West Hall
   The west hall of the great Castle Selanis
is little more than a tunnel dug out in the
mountain.  To the north and south are rooms,
like caves, also carved into the mountain.  The
floor has a slightly mist floating about one foot
off of the ground.
Obvious exits: -North -East # -South -West 
A servant of the castle brings drinks to the guests.
A halfling merchant sells his wares here.
A cloud giant guard patrols here.(Gold Aura)
A cloud giant guard patrols here.(Gold Aura)

< 715h/715H 157v/159V Pos: standing >
The door seems to be closed.

< 715h/715H 157v/159V Pos: standing >

< 715h/715H 159v/159V Pos: standing >
Ok.

< 715h/715H 159v/159V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: The Grand Foyer of Castle Selanis
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: The Grand Foyer of Castle Selanis
</map>
The Grand Foyer of Castle Selanis
  This foyer is the grand entry way to the great
Castle Selanis.  This castle appears to be incredibly
old, having sat in these mountains and witnessed
many civilizations rise and fall in the surrounding
areas.  The stone of the castle has been carved
directly out of the mountain peak.  The surrounding
clouds around the castle seep in through windows
and fill the rooms with a fine mist.
Obvious exits: -East  -South -West 
A servant of the castle brings drinks to the guests.
A cloud giant guard patrols here.(Gold Aura)

< 715h/715H 158v/159V Pos: standing >
Ok.

< 715h/715H 158v/159V Pos: standing >
A faint hum can be heard from a pair of pale, misty gloves you are carrying.

< 715h/715H 158v/159V Pos: standing >

< 715h/715H 158v/159V Pos: standing >

< 715h/715H 158v/159V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: The Grand Foyer of Castle Selanis
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: The Grand Foyer of Castle Selanis
</map>
The Grand Foyer of Castle Selanis
  This foyer is the grand entry way to the great
Castle Selanis.  This castle appears to be incredibly
old, having sat in these mountains and witnessed
many civilizations rise and fall in the surrounding
areas.  The stone of the castle has been carved
directly out of the mountain peak.  The surrounding
clouds around the castle seep in through windows
and fill the rooms with a fine mist.
Obvious exits: -North -East  -South -West 
A halfling merchant sells his wares here.
An elven merchant sells his goods here.

< 715h/715H 157v/159V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: The Grand Foyer of Castle Selanis
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: The Grand Foyer of Castle Selanis
</map>
The Grand Foyer of Castle Selanis
  This foyer is the grand entry way to the great
Castle Selanis.  This castle appears to be incredibly
old, having sat in these mountains and witnessed
many civilizations rise and fall in the surrounding
areas.  The stone of the castle has been carved
directly out of the mountain peak.  The surrounding
clouds around the castle seep in through windows
and fill the rooms with a fine mist.
Obvious exits: -East # -South -West 
(Q)Nonstros, the cloud giant bard entertains here.

< 715h/715H 156v/159V Pos: standing >
Ok.

< 715h/715H 158v/159V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: The East Hall
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: The East Hall
</map>
The East Hall
   The east hall of the great Castle Selanis
is little more than a tunnel dug out in the
mountain.  To the north and south are rooms,
like caves, also carved into the mountain.  The
floor has a slightly mist floating about one foot
off of the ground.
Obvious exits: -North -East  -South -West 
A cloud giant guard patrols here.(Gold Aura)

< 715h/715H 158v/159V Pos: standing >
Ok.

< 715h/715H 158v/159V Pos: standing >

< 715h/715H 158v/159V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: A Guest's Quarters
</map>
A Guest's Quarters
  This room serves as guest quarters for those
visiting Castle Selinas.  Essentially this is a
small cave in the mountain that has been carved out
by the cloud giants when they created their castle.
The rock of the mountain appears very malleable
under the right amount of pressure, which the cloud
giants can supply.  The quarters have been nicely
decorated with a bed, desk, and book shelf.
Obvious exits: -South
The corpse of a guest of the cloud giants is lying here.

< 715h/715H 157v/159V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: The East Hall
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: The East Hall
</map>
The East Hall
   The east hall of the great Castle Selanis
is little more than a tunnel dug out in the
mountain.  To the north and south are rooms,
like caves, also carved into the mountain.  The
floor has a slightly mist floating about one foot
off of the ground.
Obvious exits: -North -East  -South -West #
A cloud giant guard patrols here.(Gold Aura)

< 715h/715H 158v/159V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: The East Hall
</map>
The East Hall
   The east hall of the great Castle Selanis
is little more than a tunnel dug out in the
mountain.  To the north and south are rooms,
like caves, also carved into the mountain.  The
floor has a slightly mist floating about one foot
off of the ground.
Obvious exits: -North -East  -South# -West 

< 715h/715H 157v/159V Pos: standing >

< 715h/715H 158v/159V Pos: standing >
Looks like an exit.
You extend your sights northward.
It's too difficult to see what lies in that direction.

< 715h/715H 158v/159V Pos: standing >

< 715h/715H 159v/159V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: A Guest's Quarters
</map>
A Guest's Quarters
  This room serves as guest quarters for those
visiting Castle Selinas.  Essentially this is a
small cave in the mountain that has been carved out
by the cloud giants when they created their castle.
The rock of the mountain appears very malleable
under the right amount of pressure, which the cloud
giants can supply.  The quarters have been nicely
decorated with a bed, desk, and book shelf.
Obvious exits: -South
The corpse of a guest of the cloud giants is lying here.

< 715h/715H 158v/159V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: The East Hall
</map>
The East Hall
   The east hall of the great Castle Selanis
is little more than a tunnel dug out in the
mountain.  To the north and south are rooms,
like caves, also carved into the mountain.  The
floor has a slightly mist floating about one foot
off of the ground.
Obvious exits: -North -East  -South# -West 

< 715h/715H 157v/159V Pos: standing >
The door seems to be closed.

< 715h/715H 159v/159V Pos: standing >

< 715h/715H 159v/159V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: The East Hall
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: The East Hall
</map>
The East Hall
   The east hall of the great Castle Selanis
is little more than a tunnel dug out in the
mountain.  To the north and south are rooms,
like caves, also carved into the mountain.  The
floor has a slightly mist floating about one foot
off of the ground.
Obvious exits: -North -East # -South -West 
A servant of the castle brings drinks to the guests.
An elven merchant sells his goods here.

< 715h/715H 158v/159V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: A Guest's Quarters
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: A Guest's Quarters
</map>
A Guest's Quarters
  This room serves as guest quarters for those
visiting Castle Selinas.  Essentially this is a
small cave in the mountain that has been carved out
by the cloud giants when they created their castle.
The rock of the mountain appears very malleable
under the right amount of pressure, which the cloud
giants can supply.  The quarters have been nicely
decorated with a bed, desk, and book shelf.
Obvious exits: -South
A few drops of fresh blood are scattered around the area.
The corpse of a guest of the cloud giants is lying here.
A Gnome (small) sits resting.(Holy)(Gold Aura)

< 715h/715H 157v/159V Pos: standing >
Aren't we funny today...

< 715h/715H 159v/159V Pos: standing >
You snap into visibility.
A Gnome is disrupted from meditation.
A Gnome, looking very frustrated, packs up her holy symbol.
[Damage: 72 ] -=[A Gnome makes a strange sound as you place a darksteel rapier [superior] with a strange black stone in her back.]=-
-=[You ignite into black flames as you hit a Gnome!]=-
You snap into visibility.
-=[You are burned as you hit a Gnome!]=-

< 698h/715H 159v/159V Pos: standing >
< T: Rex TP: sta TC:few scratches E: A Gnome sit EP:  few wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You score a CRITICAL HIT!!!!!
You snap into visibility.
[Damage: 42 ] -=[Your mighty slash strikes a Gnome very hard.]=-
You snap into visibility.
-=[You ignite into black flames as you hit a Gnome!]=-
Your disguise falls apart!
You snap into visibility.
-=[You are burned as you hit a Gnome!]=-
[Damage: 23 ] -=[Your powerful pierce strikes a Gnome.]=-
You snap into visibility.
-=[You ignite into black flames as you hit a Gnome!]=-
You snap into visibility.
-=[You are burned as you hit a Gnome!]=-
[Damage: 21 ] -=[Your slash strikes a Gnome.]=-
You snap into visibility.
-=[You ignite into black flames as you hit a Gnome!]=-
You snap into visibility.
-=[You are burned as you hit a Gnome!]=-
[Damage: 24 ] -=[Your powerful slash strikes a Gnome hard.]=-
You snap into visibility.
-=[You ignite into black flames as you hit a Gnome!]=-
You snap into visibility.
-=[You are burned as you hit a Gnome!]=-
You score a CRITICAL HIT!!!!!
[Damage: 48 ] -=[Your slash seriously wounds a Gnome.]=-
You snap into visibility.
-=[You ignite into black flames as you hit a Gnome!]=-
You snap into visibility.
-=[You are burned as you hit a Gnome!]=-

< 543h/715H 159v/159V Pos: standing >
< T: Rex TP: sta TC: small wounds E: A Gnome sit EP:  nasty wounds >
 
< 543h/715H 159v/159V Pos: standing >
< T: Rex TP: sta TC: small wounds E: A Gnome sit EP:  nasty wounds >
 A Gnome suddenly appears a bit confused!
You watch in glee as a Gnome looks dazzled.
A Gnome misses you.
You snap into visibility.
A Gnome clambers to her feet.

< 543h/715H 159v/159V Pos: standing >
< T: Rex TP: sta TC: small wounds E: A Gnome sta EP:  nasty wounds >
 An elven merchant enters from the south.

< 543h/715H 159v/159V Pos: standing >
< T: Rex TP: sta TC: small wounds E: A Gnome sta EP:  nasty wounds >
 You snap into visibility.
You do an amazing maneuver, tripping a Gnome.

< 543h/715H 159v/159V Pos: standing >
< T: Rex TP: sta TC: small wounds E: A Gnome ass EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 23 ] -=[Your slash strikes a Gnome very hard.]=-
You snap into visibility.
-=[You ignite into black flames as you hit a Gnome!]=-
You snap into visibility.
-=[You are burned as you hit a Gnome!]=-
[Damage: 26 ] -=[Your powerful pierce strikes a Gnome very hard.]=-
You snap into visibility.
-=[You ignite into black flames as you hit a Gnome!]=-
You snap into visibility.
-=[You are burned as you hit a Gnome!]=-
[Damage: 22 ] -=[Your powerful slash strikes a Gnome very hard.]=-
You snap into visibility.
-=[You ignite into black flames as you hit a Gnome!]=-
You snap into visibility.
-=[You are burned as you hit a Gnome!]=-
You score a CRITICAL HIT!!!!!
[Damage: 49 ] -=[Your pierce enshrouds a Gnome in a mist of blood.]=-
You snap into visibility.
-=[You ignite into black flames as you hit a Gnome!]=-
Your jagged titanium boomerang is blasted by the negative energy!
You snap into visibility.
-=[You are burned as you hit a Gnome!]=-
[Damage: 22 ] -=[Your powerful pierce enshrouds a Gnome in a mist of blood.]=-
You snap into visibility.
-=[You ignite into black flames as you hit a Gnome!]=-
You snap into visibility.
-=[You are burned as you hit a Gnome!]=-
As your green bladed dagger strikes a Gnome the visage of a toxic green wyrm rushes from your hands and releases a putid poison!
Your bubbling spray of goo strikes a Gnome full on!
You snap into visibility.
[Damage: 38 ] You score a CRITICAL HIT!!!!!
[Damage: 25 ] -=[Your powerful slash hits a Gnome.]=-
A Gnome's well-crafted gem ringmail from Verspin was completely destroyed by the massive blow!
A Gnome's angelic stone choker was completely destroyed by the massive blow!
A Gnome's some ashen iron vambraces was completely destroyed by the massive blow!
A Gnome's some boots of forest running [superior] was completely destroyed by the massive blow!
A Gnome is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Rex by 10395000.