The death of [52 Scoundrel] Draqus *-* The Veterans of Bloodlust *-* (Kobold)

in Entrance to the Crypt

from the perspective of [56 Holyman] Aikc (_/Eye of Odin\_) (Grey Elf)

<worn as a badge>    an emblem of the dragonslayer (magic)
<worn on head>       an ancient crown of elven royalty (magic) (glowing) (humming)
<worn on eyes>       a foggy visor [superior]
<worn in ear>        a strip of Tiamat's flesh (invis) (magic) (glowing)
<worn in ear>        an earring of entwined roots (magic) [76%]
<worn on face>       the grim visage of a MaDWoMaN (magic) (humming) [84%]
<worn around neck>   an amulet of wisdom [superior] (magic)
<worn around neck>   the amulet named "Flow" (humming)
<worn on body>       the platemail of the Nessus royal guard of regeneration (invis) (magic) (glowing) (humming)
<worn about body>    a tight green cloak
<worn about waist>   a belt of iron solidarity (magic)[216h 22m 16s]
<worn on belt buckle>a platinum telescope studded with crystal shrimp [poor] (magic) (glowing) [81%]
<attached to belt>   a potion of bubbling goo (magic) (glowing)
<worn on arms>       some blue dragonscale shoulder guards (magic)
<held as shield>     the dark heart of Dreggan Wood (magic) (glowing)[216h 22m 16s]
<worn around wrist>  a blackened bluestone bracer [superior] (glowing)
<worn around wrist>  the glistening bracelet of a MaDMaN
<worn on hands>      the gloves of placation
<worn on finger>     the ring of the mind flayer (magic) (glowing)
<worn on finger>     an ice ring (magic) (illuminating)
<held>               a book of dwarven religion [superior] (magic) (glowing) [69%]
<worn on legs>       some ruby studded greaves of endurance (magic) (glowing) [75%]
<worn on feet>       a pair of boots emitting dust [superior] (magic) (glowing)

  .....MM  M ^^   
 ...^.MM  ^ ^     
 .....MM ^^   ^   
 .^...M^@ ^       
 .^^.MM       M^  
 ....M^       ^^  
  .^.M            
   .MM  ^    ^    
Rocky Foothills of the Black Mountains
Obvious exits: -N -E -S -W
A black rift of swirling mass is here, tearing itself apart. (magic)
Thugan Gungnir (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.
*Iko ~JorMunGanDR~ (_/Eye of Odin\_) (Githzerai)(medium) stands in mid-air here.
*Sxt Gungnir (_/Eye of Odin\_) (Barbarian)(large) stands in mid-air here.
*Argo Gungnir (_/Eye of Odin\_) (Firbolg)(giant) stands in mid-air here.
An impenetrable globe of darkness floats near Argo's head.
*Tis Viking (_/Eye of Odin\_) (Githzerai)(medium) stands in mid-air here.

< 918h/918H 170v/170V Pos: standing >
Thugan is ready to go!

< 918h/918H 170v/170V Pos: standing >

< 918h/918H 170v/170V Pos: standing >
   ....MM ^ ^     
  .....MM  M ^^   
 ...^.MM  ^ ^     
 .....MM ^^   ^   
 .^...M^@ ^       
 .^^.MM       M^  
 ....M^       ^^  
  .^.M            
   .MM  ^    ^    

< 918h/918H 170v/170V Pos: standing >
A faint hum can be heard from Doombringer, the sword of chaos carried by Argo.

< 918h/918H 170v/170V Pos: standing >

< 918h/918H 170v/170V Pos: standing >

< 918h/918H 170v/170V Pos: standing >
The wormhole crumbles to dust and blows away.

< 918h/918H 170v/170V Pos: standing >
Tis sneaks west.
You follow Tis.


<map>
Zone: Tunnels of Payang.
Room: Above the Crypt
</map>

<map>
Zone: Tunnels of Payang.
Room: Above the Crypt
</map>
Above the Crypt
Obvious exits: -E -D#
*Tis Viking (_/Eye of Odin\_) (Githzerai)(medium) stands in mid-air here.
A ghastly illusionist stands guard over the crypts.
A skeletal lancer stands watch over the crypt entrance.
A skeletal lancer stands watch over the crypt entrance.
A skeletal lancer stands watch over the crypt entrance.
Argo sneaks in from the east.
Iko enters from the east.

		Score information for Aikc

Level: 56   Race: Grey Elf   Class: Cleric / Holyman Sex: Male
Hit points: 918(918)  Moves: 168(170)
Coins carried:    1 platinum    40 gold     0 silver     0 copper
Compression ratio: 87%
Status:  Standing.
         Sanctuary Soulshielded
Frags:   +5.41   Deaths:   28
Detecting:      Illusions Invisible Magic Life Heat
Protected from: Evil Good Fire Cold Gas Acid Low Circle spells
Protected by:   Greater Spirit Ward
Enchantments:   Hawkvision Ultravision Farsee Fly Armor Haste Sneaking Tower of Iron Will Fearless
Combat Pulse:   16 Spell Pulse:  0.82 
Leaderboard Points: 3749 
Paladin auras:   Protection Spell Protection

Active Spells:
--------------
biofeedback (5 minutes)
sanctuary (13 minutes)
roar of heroes (2 minutes)
armor (15 minutes)
accelerated healing (37 minutes)
virtue (23 minutes)


< 918h/918H 168v/170V Pos: standing >

< 918h/918H 168v/170V Pos: standing >
Epic Zones -----------------------------------------

   Court of the Muse                             (good)          
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (slightly evil) 
   The Swamp Laboratory of Khul'Lor              (pure evil)     
   Clan Stoutdorf Settlement                     (slightly evil) 
   Kobold Settlement                             (evil)          
  *The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (extremely evil)
   Orrak                                         (slightly evil) 
   Pits of Cerberus                              (slightly evil) 
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (slightly good) 
   Nizari                                        (slightly evil) 
   The Dark Stone Tower of the Northern Realms   (slightly good) 
   Tower of High Sorcery                         (extremely good)
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (slightly evil) 
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (evil)          
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (slightly good) 
   The Outcasts Tower                            (neutral)       
  *Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (extremely evil)
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (evil)          
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (slightly good) 
   The Lair of the Swamp Troll King              (evil)          
   Zalkapfaan, City of the Headless Horde        (slightly good) 
   New Cave city                                 (evil)          
  *Ice Tower                                     (evil)          
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (slightly evil) 
  *Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (evil)          
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (evil)          
  *The Sky City of Ultarium                      (neutral)       
   Lair of the Gibberling King                   (slightly good) 
   Plane of Air                                  (slightly evil) 
   The Kingdom of Torg                           (slightly evil) 
   Tribal Oasis                                  (slightly evil) 
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (slightly evil) 
   The Temple to Skrentherlog                    (slightly good) 
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (slightly evil) 
   The Ethereal Plane                            (slightly evil) 
   The Caverns of Armageddon                     (good)          
   The Forest City of Aravne                     (slightly good) 
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (slightly good) 
  *The Astral Plane                              (slightly evil) 
   Jotunheim                                     (slightly evil) 
   The Transparent Tower                         (extremely evil)
   Krethik Keep                                  (very evil)     
   Temple of the Earth                           (slightly evil) 
   Sea Kingdom                                   (slightly good) 
   Plane of Earth                                (slightly evil) 
   Sevenoaks                                     (slightly good) 
   The Keep of Evil                              (slightly evil) 
   The Forgotten Mansion                         (neutral)       
  *Domain of Lost Souls                          (slightly good) 
   The Hall of Knighthood                        (evil)          
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (slightly evil) 
   The Great Shaboath                            (neutral)       
   The Tempest Court                             (good)          
   Pit of Dragons                                (slightly evil) 
   Ny'Neth                                       (slightly good) 
   Lost Temple of Tikitzopl                      (neutral)       
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (slightly evil) 
   The Royal Mausoleum of Castle IceCrag         (slightly good) 
   Plane of Fire, Brass                          (slightly good) 
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (slightly good) 
   Tiamat                                        (good)          
   The Fortress of Dreams                        (very good)     
   Bahamut's Palace                              (extremely good)
   Dragonnia                                     (extremely good)
   The Charcoal Palace                           (pure good)     
   Vecna's Tomb                                  (extremely good)
   Ny'Neth's Stronghold                          (very good)     
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (slightly good) 
   The Hall of the Ancients                      (evil)          
   The Bronze Citadel                            (slightly good) 
   Ny'Neth's Stronghold Continued                (very good)     
   Negative Material Plane                       (slightly good) 
  *Celestial Plane                               (good)          
   The 222nd Layer of the Abyss                  (extremely good)
   Castle Ravenloft                              (very good)     

* = already completed this boot.

< 918h/918H 168v/170V Pos: standing >
Tis opens the tombstone.

< 918h/918H 168v/170V Pos: standing >
You quickly scan the area.
You see nothing.

< 918h/918H 168v/170V Pos: standing >
Tis sneaks down.
You follow Tis.


<map>
Zone: Tunnels of Payang.
Room: Entrance to the Crypt
</map>

<map>
Zone: Tunnels of Payang.
Room: Entrance to the Crypt
</map>
Entrance to the Crypt
Obvious exits: -E -W -U
*Tis Viking (_/Eye of Odin\_) (Githzerai)(medium) stands in mid-air here.
Sxt sneaks in from above.
Iko enters from above.

< 918h/918H 167v/170V Pos: standing >
You quickly scan the area.
A rat zombie who is close by to your east.
A zombie labourer who is close by to your west.
A worker ghoul who is close by to your west.
A ghastly illusionist who is close by above you.
A skeletal lancer who is close by above you.
A skeletal lancer who is close by above you.
A skeletal lancer who is close by above you.

< 918h/918H 167v/170V Pos: standing >
You quickly scan the area.
A rat zombie who is close by to your east.
A zombie labourer who is close by to your west.
A worker ghoul who is close by to your west.
A ghastly illusionist who is close by above you.
A skeletal lancer who is close by above you.
A skeletal lancer who is close by above you.
A skeletal lancer who is close by above you.

< 918h/918H 169v/170V Pos: standing >
Tis sneaks west.
You follow Tis.


<map>
Zone: Tunnels of Payang.
Room: A Side Tunnel
</map>

<map>
Zone: Tunnels of Payang.
Room: A Side Tunnel
</map>
A Side Tunnel
Obvious exits: -E -S -W#
*Tis Viking (_/Eye of Odin\_) (Githzerai)(medium) stands in mid-air here.
A zombie travels the crypt, endless working on its numerous chores.
A lowly worker ghoul does his tasks throughout the crypts.
Argo sneaks in from the east.
Sxt sneaks in from the east.
Iko enters from the east.
You quickly scan the area.
A rat zombie who is not far off to your east.

< 918h/918H 169v/170V Pos: standing >
You follow Tis.

The rusted seems to be closed.
You quickly scan the area.
A rat zombie who is not far off to your east.

< 918h/918H 169v/170V Pos: standing >
You quickly scan the area.
A rat zombie who is not far off to your east.

< 918h/918H 170v/170V Pos: standing >
You quickly scan the area.
A rat zombie who is not far off to your east.

< 918h/918H 170v/170V Pos: standing >
You quickly scan the area.
A rat zombie who is not far off to your east.

< 918h/918H 170v/170V Pos: standing >
A faint hum can be heard from the holy flamberge of the efreeti carried by Argo.
You quickly scan the area.
A rat zombie who is not far off to your east.

< 918h/918H 170v/170V Pos: standing >
You quickly scan the area.
A rat zombie who is not far off to your east.

< 918h/918H 170v/170V Pos: standing >
You quickly scan the area.
A rat zombie who is not far off to your east.

< 918h/918H 170v/170V Pos: standing >
You quickly scan the area.
A rat zombie who is not far off to your east.

< 918h/918H 170v/170V Pos: standing >
You quickly scan the area.
A rat zombie who is not far off to your east.

< 918h/918H 170v/170V Pos: standing >
You quickly scan the area.
A rat zombie who is not far off to your east.

< 918h/918H 170v/170V Pos: standing >
A Side Tunnel
Obvious exits: -E -S -W#
*Iko ~JorMunGanDR~ (_/Eye of Odin\_) (Githzerai)(medium) stands in mid-air here.
*Sxt Gungnir (_/Eye of Odin\_) (Barbarian)(large) stands in mid-air here.
*Argo Gungnir (_/Eye of Odin\_) (Firbolg)(giant) stands in mid-air here.
An impenetrable globe of darkness floats near Argo's head.
Thugan Gungnir (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.
A zombie travels the crypt, endless working on its numerous chores.
A lowly worker ghoul does his tasks throughout the crypts.

< 918h/918H 170v/170V Pos: standing >
You quickly scan the area.
A rat zombie who is not far off to your east.

< 918h/918H 170v/170V Pos: standing >
You quickly scan the area.
A rat zombie who is not far off to your east.

< 918h/918H 170v/170V Pos: standing >
You quickly scan the area.
A rat zombie who is not far off to your east.

< 918h/918H 170v/170V Pos: standing >
You quickly scan the area.
A rat zombie who is not far off to your east.

< 918h/918H 170v/170V Pos: standing >

< 918h/918H 170v/170V Pos: standing >
A Side Tunnel
Obvious exits: -E -S -W#
*Iko ~JorMunGanDR~ (_/Eye of Odin\_) (Githzerai)(medium) stands in mid-air here.
*Sxt Gungnir (_/Eye of Odin\_) (Barbarian)(large) stands in mid-air here.
*Argo Gungnir (_/Eye of Odin\_) (Firbolg)(giant) stands in mid-air here.
An impenetrable globe of darkness floats near Argo's head.
Thugan Gungnir (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.
A zombie travels the crypt, endless working on its numerous chores.
A lowly worker ghoul does his tasks throughout the crypts.

< 918h/918H 170v/170V Pos: standing >

< 918h/918H 170v/170V Pos: standing >

< 918h/918H 170v/170V Pos: standing >

< 918h/918H 170v/170V Pos: standing >

< 918h/918H 170v/170V Pos: standing >
You quickly scan the area.
A skeletal guard who is not far off to your east.
A rat zombie who is not far off to your east.

< 918h/918H 170v/170V Pos: standing >

		Score information for Aikc

Level: 56   Race: Grey Elf   Class: Cleric / Holyman Sex: Male
Hit points: 918(918)  Moves: 170(170)
Coins carried:    1 platinum    40 gold     0 silver     0 copper
Compression ratio: 87%
Status:  Standing.
         Sanctuary Soulshielded
Frags:   +5.41   Deaths:   28
Detecting:      Illusions Invisible Magic Life Heat
Protected from: Evil Good Fire Cold Gas Acid Low Circle spells
Protected by:   Greater Spirit Ward
Enchantments:   Hawkvision Ultravision Farsee Fly Armor Haste Sneaking Tower of Iron Will Fearless
Combat Pulse:   16 Spell Pulse:  0.82 
Leaderboard Points: 3749 
Paladin auras:   Protection Spell Protection

Active Spells:
--------------
biofeedback (5 minutes)
sanctuary (13 minutes)
roar of heroes (2 minutes)
armor (15 minutes)
accelerated healing (37 minutes)
virtue (23 minutes)


< 918h/918H 170v/170V Pos: standing >

< 918h/918H 170v/170V Pos: standing >

< 918h/918H 170v/170V Pos: standing >

< 918h/918H 170v/170V Pos: standing >
You quickly scan the area.
A skeletal guard who is not far off to your east.
A rat zombie who is not far off to your east.

< 918h/918H 170v/170V Pos: standing >
Tis enters from the west.

< 918h/918H 170v/170V Pos: standing >
Sxt opens the rusted.

< 918h/918H 170v/170V Pos: standing >
You follow Tis.


<map>
Zone: Tunnels of Payang.
Room: Entrance to the Crypt
</map>

<map>
Zone: Tunnels of Payang.
Room: Entrance to the Crypt
</map>
Entrance to the Crypt
Obvious exits: -E -W -U
*Tis Viking (_/Eye of Odin\_) (Githzerai)(medium) stands in mid-air here.
Thugan sneaks in from the west.
Iko enters from the west.

< 918h/918H 169v/170V Pos: standing >

< 918h/918H 169v/170V Pos: standing >
Entrance to the Crypt
Obvious exits: -E -W -U
*Iko ~JorMunGanDR~ (_/Eye of Odin\_) (Githzerai)(medium) stands in mid-air here.
*Sxt Gungnir (_/Eye of Odin\_) (Barbarian)(large) stands in mid-air here.
*Argo Gungnir (_/Eye of Odin\_) (Firbolg)(giant) stands in mid-air here.
An impenetrable globe of darkness floats near Argo's head.
Thugan Gungnir (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.
*Tis Viking (_/Eye of Odin\_) (Githzerai)(medium) stands in mid-air here.

< 918h/918H 169v/170V Pos: standing >

< 918h/918H 169v/170V Pos: standing >
You quickly scan the area.
A skeletal guard who is close by to your east.
A Minotaur who is close by to your west.
A zombie labourer who is close by to your west.
A worker ghoul who is close by to your west.
A Drow Elf who is not far off to your west.
A red dracolich who is not far off to your west.
A black dracolich who is not far off to your west.
A Drider who is not far off to your west.
A Kobold who is not far off to your west.
A Drow Elf who is not far off to your west.
A Drider who is not far off to your west.
A newborn gargoyle who is not far off to your west.
A newborn gargoyle who is a brief walk away to your west.
A ghastly illusionist who is close by above you.
A skeletal lancer who is close by above you.
A skeletal lancer who is close by above you.
A skeletal lancer who is close by above you.

< 918h/918H 169v/170V Pos: standing >
Tis says 'I have 127 (803) hits, 1266 (1266) mana, and 234 (294) movement points.'

< 918h/918H 169v/170V Pos: standing >
Tis settles to his knees.

< 918h/918H 169v/170V Pos: standing >
A faint hum can be heard from Doombringer, the sword of chaos carried by Argo.

< 918h/918H 169v/170V Pos: standing >
A Drider skitters in from the west.
A Drow Elf enters from the west.
A Drow Elf enters from the west.
A Kobold enters from the west.
A Minotaur sneaks in from the west.
A Drider skitters in from the west.
A black dracolich enters from the west.
A red dracolich enters from the west.
Argo suddenly attacks a Drow Elf!
Argo snaps into visibility.
Argo's slash strikes a Drow Elf.

< 918h/918H 169v/170V Pos: standing >
Hint: When out on the maps, avoid walking in hills (marked with ^) and mountains (marked with M) as they will fatigue you more quickly. Flying in these areas will not fatigue you as quickly.
Tis says 'I have 128 (803) hits, 1266 (1266) mana, and 240 (294) movement points.'
A Minotaur says 'stune'
A Drider leaves east.
A Drow Elf leaves east.
A Kobold leaves east.
A Minotaur sneaks east.
A Drider leaves east.
A black dracolich leaves east.
A red dracolich leaves east.

< 918h/918H 169v/170V Pos: standing >
Sxt snaps into visibility.
Sxt fills with BLooDLuST and makes a ferocious leap at a Drow Elf!
Sxt attempts to maul a Drow Elf, but simply falls through him.

< 918h/918H 170v/170V Pos: standing >
You start chanting...

< 918h/918H 170v/170V Pos: standing >
You complete your spell...
Your spell flows around a Drow Elf, leaving him unharmed!
Iko snaps into visibility.
A Drider skitters in from the east.
A Drow Elf enters from the east.
A Kobold enters from the east.
A Minotaur sneaks in from the east.
A Drider skitters in from the east.
A black dracolich enters from the east.
A red dracolich enters from the east.

< 918h/918H 170v/170V Pos: standing >
A Kobold, in a show of awesome skill, manages to trip up himself!
A Drider floats up.
A Drow Elf floats up.
A Minotaur sneaks up.
A Drider leaves up.
A black dracolich leaves up.
A red dracolich leaves up.

< 918h/918H 170v/170V Pos: standing >
A Drow Elf attempts to flee.
A Drow Elf leaves east.

< 918h/918H 170v/170V Pos: standing >
Iko's face flushes white for a moment.
Tis rises to his feet.

< 918h/918H 170v/170V Pos: standing >
A Kobold's feeble pierce grazes Iko.
A Kobold misses Iko.
Entrance to the Crypt
Obvious exits: -E -W -U
A Kobold (small)  *-* The Veterans of Bloodlust *-* sits in mid-air here, fighting Iko.
Iko ~JorMunGanDR~ (_/Eye of Odin\_) (Githzerai)(medium) stands in mid-air here, fighting a Kobold.
Sxt Gungnir (_/Eye of Odin\_) (Barbarian)(large) sits in mid-air here.
Argo Gungnir (_/Eye of Odin\_) (Firbolg)(giant) stands in mid-air here.
An impenetrable globe of darkness floats near Argo's head.
Thugan Gungnir (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.
*Tis Viking (_/Eye of Odin\_) (Githzerai)(medium) stands in mid-air here.

< 918h/918H 170v/170V Pos: standing >
Iko misses a Kobold.
A Kobold blocks Iko's lunge at him.
Iko snaps into visibility.

< 918h/918H 170v/170V Pos: standing >
You start chanting...

< 918h/918H 170v/170V Pos: standing >
Tis snaps into visibility.

< 918h/918H 170v/170V Pos: standing >
You complete your spell...
[Damage: 42 ] -=[You send a Kobold reeling with your word of power.]=-

< 918h/918H 170v/170V Pos: standing >
Iko snaps into visibility.
A Kobold's feeble pierce grazes Iko.
Iko dodges a Kobold's attack.
Argo suddenly attacks a Kobold!
Argo's decent slash wounds a Kobold.

< 918h/918H 170v/170V Pos: standing >

< 918h/918H 170v/170V Pos: standing >
Thugan starts casting an offensive spell.

< 918h/918H 170v/170V Pos: standing >
You start chanting...

< 918h/918H 170v/170V Pos: standing >
Tis wills the flames of the abyss to overwhelm and consume thier foe...
Tis snaps into visibility.
A Kobold screams and doubles over in agony as searing heat ignites within his body.
Tis snaps into visibility.
A Kobold suddenly looks in pain as he moves.

< 918h/918H 170v/170V Pos: standing >
You complete your spell...
[Damage: 42 ] -=[You send a Kobold reeling with your word of power.]=-

< 918h/918H 170v/170V Pos: standing >
Thugan completes his spell...
Thugan utters the words 'yrawz ghfutz'
Thugan calls down a roaring flamestrike at a Kobold who starts to melt!

< 918h/918H 170v/170V Pos: standing >
Tis snaps into visibility.

< 918h/918H 170v/170V Pos: standing >
You don't have that spell memorized.

< 918h/918H 170v/170V Pos: standing >
A Kobold's green bladed dagger named 'Sepsis' [poor] was damaged from the massive blow!
Iko snaps into visibility.
A Kobold's feeble pierce grazes Iko.
A Kobold's feeble pierce grazes Iko.
Thugan starts casting an offensive spell.

< 918h/918H 170v/170V Pos: standing >
A Kobold blocks Iko's lunge at him.
Iko snaps into visibility.
You don't have that spell memorized.

< 918h/918H 170v/170V Pos: standing >
Thugan completes his spell...
Thugan utters the words 'yrawz ghfutz'
Thugan calls down a roaring flamestrike at a Kobold who starts to melt!
Tis wills the flames of the abyss to overwhelm and consume thier foe...
Tis snaps into visibility.
A Kobold screams and doubles over in agony as searing heat ignites within his body.
Tis snaps into visibility.
Sxt clambers to his feet.

< 918h/918H 170v/170V Pos: standing >
Sxt fills with a SURGE of BLoOdLuST! ROARRRRRRRR!!!


< 918h/918H 170v/170V Pos: standing >
Argo snaps into visibility.
Argo's slash strikes a Kobold.
Argo snaps into visibility.
Argo's decent slash strikes a Kobold hard.
Argo snaps into visibility.
Argo's crude slash strikes a Kobold.
Argo snaps into visibility.
Argo's decent slash strikes a Kobold very hard.
Argo snaps into visibility.
Argo's decent slash strikes a Kobold very hard.
Argo snaps into visibility.
Argo's decent slash strikes a Kobold very hard.
Argo snaps into visibility.
Argo's decent slash seriously wounds a Kobold.
Argo snaps into visibility.

< 918h/918H 170v/170V Pos: standing >
Thugan starts casting an offensive spell.
Tis snaps into visibility.

< 918h/918H 170v/170V Pos: standing >
Tis wills the flames of the abyss to overwhelm and consume thier foe...
Tis snaps into visibility.
A Kobold screams and doubles over in agony as searing heat ignites within his body.
A Kobold is stunned!
Tis snaps into visibility.
A Kobold's glowing granite collar from the Jade Empire shattered in bits as the tortured body spasms and quivers!
A Kobold's some black leather boots fit with adamantium heel blades shattered in bits as the tortured body spasms and quivers!
A Kobold's beautiful glassteel earring shattered in bits as the tortured body spasms and quivers!
A Kobold's transparent ectoplasmatic belt [superior] shattered in bits as the tortured body spasms and quivers!
A Kobold's quiver of holding shattered in bits as the tortured body spasms and quivers!
A Kobold is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Aikc by 13333333.
The smell of fresh blood enters your body, infusing you with power!