<worn as a badge> an emblem of Shanatar royalty [poor] [89%]
<worn on head> a blood hawk headdress [30%]
<worn on eyes> some marksman's goggles
<worn in ear> a silver tooth earring [poor]
<worn in ear> an earring of congealed blood [superior]
<worn around neck> a gorget of bronze dragonscale
<worn around neck> a glowing necklace of power [superior] (glowing)
<worn on body> the chameleon suit of transformation [superior]
<worn about body> a cloak of protection [superior] [53%]
<worn on back> a large leather backpack [77%]
<worn as quiver> a spiked adamantium quiver from Ny'Neth [83%]
<worn about waist> a bloodstained black leather belt [79%]
<worn on belt buckle>an ankylosaur tail club [superior] (glowing)
<attached to belt> a mistweyd nose-pipe
<worn on arms> a pair of frost-rimed cold iron vambraces [poor]
<worn around wrist> an elven bracelet of precision [superior]
<worn around wrist> a bracelet of dracolich hide (humming) [48%]
<worn on hands> some tricksters gloves [poor]
<worn on finger> a shiny ring of the faeries (glowing)
<worn on finger> an obsidian circle [superior]
<primary weapon> a wicked waraxe covered in runes [poor] [85%]
<secondary weapon> a dragon tooth trident with a strange black stone
<worn on legs> a pair of spiked dragonscale leggings [poor] [76%]
<worn on feet> the boots of the war giant Torg [poor] (humming)
Obvious exits: -N -E -S -W
< 1245h/1245H 208v/246V Pos: standing >
^.***
.^^****
***@***
^******
^*.**
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
< 1245h/1245H 207v/246V Pos: standing >
...**
^^.****
.^^@***
***.***
*****
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
< 1245h/1245H 205v/246V Pos: standing >
^.....***
^^.....****
^^M^^.*****
M^..^@*****
M^.********
M^M^*******
M..^*****
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W
< 1245h/1245H 204v/246V Pos: standing >
^^.....**
M^^.....***
M^^M^^.****
MM^..@.****
MM^.*******
MM^M^******
MM..^****
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W
< 1245h/1245H 203v/246V Pos: standing >
M^^.....*
MM^^.....**
MM^^M^^.***
MMM^.@^.***
MMM^.******
^MM^M^*****
MMM..^***
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
< 1245h/1245H 202v/246V Pos: standing >
MM^.....*
MM^^.....**
MM^^.....**
MM^^M@^.***
MMM^..^.***
MMM^.******
MM^M^****
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W
< 1245h/1245H 202v/246V Pos: standing >
MMM^.....
MMM^^.....*
MMM^^.....*
^MM^^@^^.**
^MMM^..^.**
^MMM^.*****
^MM^M^***
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
A young ape swings through the jungle and leaps across the rocks.
There are some tracks heading west.
There are some tracks heading south.
< 1245h/1245H 200v/246V Pos: standing >
^MMM^....
^MMM^^.....
^MMM^^.....
^^MM^@M^^.*
^^MMM^..^.*
^^MMM^.****
^^MM^M^**
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -E -S -W
< 1245h/1245H 199v/246V Pos: standing >
MMM^.....
MMM^^.....*
MMM^^.....*
^MM^^@^^.**
^MMM^..^.**
^MMM^.*****
^MM^M^***
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
A young ape swings through the jungle and leaps across the rocks.
There are Barbarian tracks going west.
There are Barbarian tracks going west.
There are some tracks heading south.
< 1245h/1245H 200v/246V Pos: standing >
MMM^^M.^.
^MMM^.....*
MMM^^.....*
MMM^^@....*
^MM^^M^^.**
^MMM^..^.**
MMM^.****
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
There are Drow Elf tracks going south.
There are some tracks heading west.
There are some tracks heading east.
< 1245h/1245H 200v/246V Pos: standing >
Along a Game Trail
Obvious exits: -E -W
Puddles of fresh blood cover the ground.
< 1245h/1245H 198v/246V Pos: standing >
Near a Log Cabin
Obvious exits: -N# -E -S
A few drops of fresh blood are scattered around the area.
< 1245h/1245H 198v/246V Pos: standing >
Alas, you cannot go that way. . . .
< 1245h/1245H 199v/246V Pos: standing >
Alas, you cannot go that way. . . .
< 1245h/1245H 200v/246V Pos: standing >
Alas, you cannot go that way. . . .
< 1245h/1245H 201v/246V Pos: standing >
A Dense Forest
Obvious exits: -N -W
Fresh blood covers everything in the area.
< 1245h/1245H 200v/246V Pos: standing >
Nearing a River
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
< 1245h/1245H 201v/246V Pos: standing >
Along a River
Obvious exits: -E -W
Puddles of fresh blood cover the ground.
Two large boulders with rope strung around them anchor a bridge.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
< 1245h/1245H 201v/246V Pos: standing >
Above a River on a Rope Bridge
Obvious exits: -E -W -D
Puddles of fresh blood cover the ground.
< 1245h/1245H 200v/246V Pos: standing >
Before a Wooden Bridge
Obvious exits: -N -E -W
Puddles of fresh blood cover the ground.
Two large boulders with rope strung around them anchor a bridge.
< 1245h/1245H 201v/246V Pos: standing >
A Long Winding Trail of Mud
Obvious exits: -E -W
Fresh blood covers everything in the area.
< 1245h/1245H 200v/246V Pos: standing >
An Old Trail
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
< 1245h/1245H 200v/246V Pos: standing >
A Muddy Trail through the Swamp
Obvious exits: -N -E -S
A few drops of fresh blood are scattered around the area.
< 1245h/1245H 199v/246V Pos: standing >
Alas, you cannot go that way. . . .
< 1245h/1245H 201v/246V Pos: standing >
Alas, you cannot go that way. . . .
< 1245h/1245H 202v/246V Pos: standing >
Alas, you cannot go that way. . . .
< 1245h/1245H 203v/246V Pos: standing >
Muddy Trail in a Swamp
Obvious exits: -N -S
< 1245h/1245H 204v/246V Pos: standing >
Alas, you cannot go that way. . . .
< 1245h/1245H 205v/246V Pos: standing >
Alas, you cannot go that way. . . .
< 1245h/1245H 206v/246V Pos: standing >
A Muddy Trail through the Swamp
Obvious exits: -N -E -S
A few drops of fresh blood are scattered around the area.
There are Barbarian tracks going north.
< 1245h/1245H 206v/246V Pos: standing >
In the Muck
Obvious exits: -N -S -W
Puddles of fresh blood cover the ground.
< 1245h/1245H 207v/246V Pos: standing >
A Muddy Trail
Obvious exits: -E -W
Fresh blood splatters cover the area.
< 1245h/1245H 209v/246V Pos: standing >
A Path of Dirt
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
< 1245h/1245H 209v/246V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
< 1245h/1245H 209v/246V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E
Puddles of fresh blood cover the ground.
< 1245h/1245H 209v/246V Pos: standing >
Alas, you cannot go that way. . . .
< 1245h/1245H 209v/246V Pos: standing >
Alas, you cannot go that way. . . .
< 1245h/1245H 210v/246V Pos: standing >
Alas, you cannot go that way. . . .
< 1245h/1245H 210v/246V Pos: standing >
Alas, you cannot go that way. . . .
< 1245h/1245H 211v/246V Pos: standing >
Alas, you cannot go that way. . . .
< 1245h/1245H 212v/246V Pos: standing >
A Cobblestone Road
Obvious exits: -N -S
Puddles of fresh blood cover the ground.
An commoner walks the road, intent on his destination.
There are Barbarian tracks going north.
< 1245h/1245H 211v/246V Pos: standing >
A Cobblestone Road
Obvious exits: -S -W
Puddles of fresh blood cover the ground.
< 1245h/1245H 211v/246V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W
Fresh blood covers everything in the area.
< 1245h/1245H 212v/246V Pos: standing >
An Intersection of Roads
Obvious exits: -N -E -W
Fresh blood splatters cover the area.
< 1245h/1245H 212v/246V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
< 1245h/1245H 213v/246V Pos: standing >
A Cobblestone Road
Obvious exits: -E -S# -W
Fresh blood covers everything in the area.
< 1245h/1245H 212v/246V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W
Fresh blood covers everything in the area.
< 1245h/1245H 212v/246V Pos: standing >
A Turning
Obvious exits: -N -E -W#
Fresh blood covers everything in the area.
An agitated commoner walks the road.
There are some tracks heading west.
< 1245h/1245H 211v/246V Pos: standing >
The door seems to be closed.
< 1245h/1245H 213v/246V Pos: standing >
The door seems to be closed.
< 1245h/1245H 214v/246V Pos: standing >
A Cobblestone Intersection
Obvious exits: -N -E -S -W
< 1245h/1245H 214v/246V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S
< 1245h/1245H 214v/246V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S
An agitated commoner walks the road.
An agitated commoner walks the road.
There are Barbarian tracks going north.
< 1245h/1245H 213v/246V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S
< 1245h/1245H 215v/246V Pos: standing >
A Cobblestone Intersection
Obvious exits: -N -E -S -W
There are Barbarian tracks going north.
< 1245h/1245H 215v/246V Pos: standing >
A Turning
Obvious exits: -N -E -W#
An agitated commoner walks the road.
There are Barbarian tracks going north.
There are some tracks heading west.
< 1245h/1245H 215v/246V Pos: standing >
Ok.
< 1245h/1245H 217v/246V Pos: standing >
An Unholy Church
Obvious exits: -E -W
< 1245h/1245H 218v/246V Pos: standing >
A Turning
Obvious exits: -N -E -W
An agitated commoner walks the road.
There are Barbarian tracks going east.
There are Barbarian tracks going west.
< 1245h/1245H 220v/246V Pos: standing >
Ok.
< 1245h/1245H 222v/246V Pos: standing >
A Cobblestone Intersection
Obvious exits: -N -E -S -W
There are Barbarian tracks going north.
< 1245h/1245H 222v/246V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S
There are some tracks heading south.
< 1245h/1245H 222v/246V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S
An agitated commoner walks the road.
An agitated commoner walks the road.
There are Barbarian tracks going north.
There are Barbarian tracks going north.
< 1245h/1245H 222v/246V Pos: standing >
You quickly scan the area.
A drunk minotaur who is a brief walk away to your north.
A meditating shaman who is rather far off to your north.
A reeling minotaur shaman who is rather far off to your north.
An agitated minotaur who is a brief walk away to your south.
< 1245h/1245H 223v/246V Pos: standing >
A Town Center
Obvious exits: -N -E -S -W
A small stream provides fresh water for all.
< 1245h/1245H 223v/246V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S -W
< 1245h/1245H 224v/246V Pos: standing >
A Town Center
Obvious exits: -N -E -S -W
A small stream provides fresh water for all.
< 1245h/1245H 226v/246V Pos: standing >
A Large Charcoal Mass
Obvious exits: -E -W
Kina, the tinkerer, scribbles something upon a pad.
< 1245h/1245H 226v/246V Pos: standing >
You quickly scan the area.
A shady chemist who is not far off to your east.
< 1245h/1245H 227v/246V Pos: standing >
A Large Charcoal Mass
Obvious exits: -E -W
Kina, the tinkerer, scribbles something upon a pad.
< 1245h/1245H 229v/246V Pos: standing >
A Town Center
Obvious exits: -N -E -S -W
A small stream provides fresh water for all.
< 1245h/1245H 228v/246V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S -W
There are Barbarian tracks going south.
< 1245h/1245H 228v/246V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -E# -S -W
A drunk minotaur staggers about.
There are Barbarian tracks going north.
< 1245h/1245H 228v/246V Pos: standing >
A Meat Shop
Obvious exits: -E
Brukish, the meat grinder, chops some meat.
< 1245h/1245H 228v/246V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -E# -S -W
A drunk minotaur staggers about.
There are some tracks heading east.
There are some tracks heading north.
< 1245h/1245H 230v/246V Pos: standing >
A Discreet Herbal Sanctuary
Obvious exits: -S
A shaman minotaur meditates quietly in the corner.
A minotaur puffs on his pipe as he blinks curiously at you.
< 1245h/1245H 230v/246V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -E# -S -W
A drunk minotaur staggers about.
There are Barbarian tracks going south.
There are some tracks heading north.
< 1245h/1245H 232v/246V Pos: standing >
The door seems to be closed.
< 1245h/1245H 233v/246V Pos: standing >
Ok.
< 1245h/1245H 234v/246V Pos: standing >
The Brawling Foot Inn
Obvious exits: -E -W -U
< 1245h/1245H 234v/246V Pos: standing >
Ok.
< 1245h/1245H 235v/246V Pos: standing >
You quickly scan the area.
A drunken minotaur who is not far off to your east.
A drunken minotaur who is not far off to your east.
Syrm who is not far off to your east.
An agitated minotaur who is close by above you.
Grym who is close by above you.
< 1245h/1245H 236v/246V Pos: standing >
Looks like an exit.
You extend your sights upward.
A Grimney Sleeping Chamber
Obvious exits: -D
An agitated commoner walks the road.
Grym, the innkeeper, sits on his stool.
< 1245h/1245H 239v/246V Pos: standing >
You attempt to hide yourself.
< 1245h/1245H 244v/246V Pos: standing >
Score information for Co
Level: 51 Race: Barbarian Class: Mercenary / Bounty Hunter Sex: Male
Hit points: 1245(1245) Moves: 246(246)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: none
Status: Standing.
Frags: +6.86 Deaths: 17
Detecting: Invisible Life Heat
Protected from: All but High Circle Spells
Enchantments: Hawkvision Farsee Fly Haste Invisibility Listen Sneaking Fearless
Herbs: Medicus
Combat Pulse: 20 Spell Pulse: 1.22
Leaderboard Points: 2146
Active Spells:
--------------
elephantstrength (7 minutes)
< 1245h/1245H 246v/246V Pos: standing >
The Brawling Foot Inn
Obvious exits: -E -W# -U
< 1245h/1245H 246v/246V Pos: standing >
The Brawling Foot Inn
Obvious exits: -E -W# -U
< 1245h/1245H 246v/246V Pos: standing >
Ok.
< 1245h/1245H 246v/246V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -E -S -W
< 1245h/1245H 245v/246V Pos: standing >
Ok.
< 1245h/1245H 245v/246V Pos: standing >
You quickly scan the area.
A meditating shaman who is close by to your north.
An agitated minotaur who is a brief walk away to your south.
An agitated minotaur who is a brief walk away to your south.
A drunk minotaur who is close by to your west.
A Drow Elf who is close by to your west.
Brukish who is close by to your west.
< 1245h/1245H 245v/246V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S -W
< 1245h/1245H 244v/246V Pos: standing >
Bank of Nax'Varan
Obvious exits: -E
[10] A small bandage rests upon the ground here.
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A long steel sword is here in the dirt.
[2] A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
[2] A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A great flail has been carelessly left here.
A large wooden counter is here, with a sign posted on it.
Gonx, the banker, settles his eyes upon his new patrons.
< 1245h/1245H 243v/246V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S -W
< 1245h/1245H 245v/246V Pos: standing >
< 1245h/1245H 245v/246V Pos: standing >
You attempt to hide yourself.
< 1245h/1245H 245v/246V Pos: standing >
Alas, you cannot go that way. . . .
< 1245h/1245H 245v/246V Pos: standing >
You quickly scan the area.
A meditating shaman who is not far off to your north.
A reeling minotaur shaman who is not far off to your north.
An agitated minotaur who is not far off to your south.
Gonx who is close by to your west.
< 1245h/1245H 245v/246V Pos: standing >
You attempt to hide yourself.
< 1245h/1245H 245v/246V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -E# -S -W
< 1245h/1245H 244v/246V Pos: standing >
Backstab who?
< 1245h/1245H 246v/246V Pos: standing >
Strike at whom?
< 1245h/1245H 246v/246V Pos: standing >
Tackle who?
< 1245h/1245H 246v/246V Pos: standing >
Backstab who?
< 1245h/1245H 246v/246V Pos: standing >
Strike at whom?
< 1245h/1245H 246v/246V Pos: standing >
Tackle who?
< 1245h/1245H 246v/246V Pos: standing >
Backstab who?
< 1245h/1245H 246v/246V Pos: standing >
A Meat Shop
Obvious exits: -E
A drunk minotaur staggers about.
A Drow Elf (medium) sits resting.
Brukish, the meat grinder, chops some meat.
< 1245h/1245H 245v/246V Pos: standing >
You snap into visibility.
A Drow Elf, looking very frustrated, packs up her holy symbol.
[Damage: 25 ] -=[A Drow Elf makes a strange sound as you place a dragon tooth trident with a strange black stone in her back.]=-
A Drow Elf is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Co by 13333333.
The smell of fresh blood enters your body, infusing you with power!