The death of [38 Necrolyte] Ith (Githyanki)

in Tvlar Street

from the perspective of [39 Swordsman] Dudek (Troll)

<worn on head>       a glittering dragonscale helmet
<worn on eyes>       a dragon-embossed black and silver eyepatch [poor] [75%]
<worn in ear>        a frozen glassteel earring
<worn in ear>        a bloody granite stud
<worn on face>       the mask of armageddon [poor]
<worn around neck>   a fragile hide amulet
<worn around neck>   the medallion of vengence (glowing)
<worn on body>       some humming gold cuirass
<worn about body>    a black leather cloak with a spun silver lining [superior]
<worn about waist>   a thin black belt of accuracy [superior]
<worn on arms>       a pair of studded leather sleeves [86%]
<held as shield>     an obsidian and steel round shield
<worn around wrist>  a wristbow [superior]
<worn around wrist>  an obsidian and steel wrist guard [poor]
<worn on hands>      a pair of well-worn gauntlets [poor]
<worn on finger>     a bloody bronze ring
<worn on finger>     an unearthly reed signet
<primary weapon>     a katana called 'Retribution'
<worn on legs>       a pair of baggy cloth pants [superior] [85%]
<worn on feet>       some fur-lined steel shod boots

The Strangled Paladin Inn
    This inn seems to have gotten its name from the evil practice
of bringing back mortally wounded paladins from battle, and torturing
them on display at the inn.  This inn is particularily large for many
of the inn's in the realm, with both a bar, a lounge, and the reception
area.  The entrayway to the inn is very non-descript except for small
figurines depiciting small racewar battles.
Obvious exits: -East  -West 
The inn janitor washes the dried blood off the floor.

< 954h/954H 151v/151V Pos: standing >

< 954h/954H 151v/151V Pos: standing >
You quickly scan the area.
A drunk orc who is close by to your east.
A drunk orc who is close by to your east.
A drunk orc who is close by to your east.
A drunk orc who is close by to your east.
A bugbear bartender who is close by to your east.
Terra who is close by to your west.
A steeder who is close by to your west.
Ith who is close by to your west.
A steeder who is close by to your west.
A town bum who is not far off to your west.
A town bum who is not far off to your west.
A town bum who is not far off to your west.
The executioner who is not far off to your west.

< 954h/954H 151v/151V Pos: standing >
The Great Fountain of BogenTok
    This appears to be the central watering hole for the entire city.
The fountain fills almost the entire room, and soars into the sky at
least twenty feat, with aproximately 6 different waterfalls going
on at once.  At almost any hour of the day someone is taking a drink
from the cool refreshing fountain, or carrying a couple buckets
home to the crowded lower class appartments. The Strangled Paladins
Inn lies off to the east, while the public execution block lies to
the east by ways of a small mud road.
Obvious exits: -North -East  -South -West 
Puddles of fresh blood cover the ground.
The corpse of a drow guard is lying here.
[2] The corpse of a gnoll commoner is lying here.
Some ragged clothes lie here.
A huge fountain sits at the center of the square.
Terra (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Terra's head.
A steeder walks around here making clicking-sounds.
Ith (Githyanki)(medium) stands, floating here.
A steeder walks around here making clicking-sounds.

< 954h/954H 150v/151V Pos: standing >

< 954h/954H 150v/151V Pos: standing >
A gnoll commoner enters from the north.
You say 'who holds?'
You dodge a bash from a gnoll commoner, who loses his balance and falls.

< 954h/954H 150v/151V Pos: standing >
< T: Dudek TP: sta TC:excellent E: commoner ass EP: excellent >
 [Damage: 13 ] [Damage: 11 ] -=[You attack a gnoll commoner.]=- [2 Hits]
-=[A gnoll commoner attacks you.]=- [0 Hits]

< 954h/954H 150v/151V Pos: standing >
< T: Dudek TP: sta TC:excellent E: commoner ass EP:  small wounds >
 
< 954h/954H 150v/151V Pos: standing >
< T: Dudek TP: sta TC:excellent E: commoner ass EP:  small wounds >
 -=[A gnoll commoner attacks you.]=- [0 Hits]

< 954h/954H 150v/151V Pos: standing >
< T: Dudek TP: sta TC:excellent E: commoner ass EP:  small wounds >
 [Damage: 12 ] [Damage: 11 ] -=[You attack a gnoll commoner.]=- [2 Hits]

< 954h/954H 150v/151V Pos: standing >
< T: Dudek TP: sta TC:excellent E: commoner ass EP:  few wounds >
 Terra starts casting a spell.

< 954h/954H 150v/151V Pos: standing >
< T: Dudek TP: sta TC:excellent E: commoner ass EP:  few wounds >
 -=[A gnoll commoner attacks you.]=- [0 Hits]

< 954h/954H 150v/151V Pos: standing >
< T: Dudek TP: sta TC:excellent E: commoner ass EP:  few wounds >
 A steeder leaves north.
Terra completes her spell...
Terra utters the word 'abrazak'

< 954h/954H 150v/151V Pos: standing >
< T: Dudek TP: sta TC:excellent E: commoner ass EP:  few wounds >
 [Damage: 11 ] [Damage: 13 ] -=[You attack a gnoll commoner.]=- [2 Hits]

< 954h/954H 150v/151V Pos: standing >
< T: Dudek TP: sta TC:excellent E: commoner ass EP: pretty hurt >
 Terra starts casting a spell.

< 954h/954H 150v/151V Pos: standing >
< T: Dudek TP: sta TC:excellent E: commoner ass EP: pretty hurt >
 Terra completes her spell...
Terra utters the word 'fido'

< 954h/954H 150v/151V Pos: standing >
< T: Dudek TP: sta TC:excellent E: commoner ass EP: pretty hurt >
 A gnoll commoner clambers to his feet.
-=[A gnoll commoner attacks you.]=- [0 Hits]

< 954h/954H 150v/151V Pos: standing >
< T: Dudek TP: sta TC:excellent E: commoner sta EP: pretty hurt >
 [Damage:  8 ] [Damage:  9 ] -=[You attack a gnoll commoner.]=- [2 Hits]

< 954h/954H 150v/151V Pos: standing >
< T: Dudek TP: sta TC:excellent E: commoner sta EP:  awful >
 Ith gives an order to his followers.
The wraith of a drow guard snaps into visibility.

< 954h/954H 150v/151V Pos: standing >
< T: Dudek TP: sta TC:excellent E: commoner sta EP:  awful >
 You deflect a gnoll commoner's blow and strike back at him!
[Damage:  8 ] A gnoll commoner misses you with his clumsy kick at your chest.
-=[A gnoll commoner attacks you.]=- [0 Hits]

< 954h/954H 150v/151V Pos: standing >
< T: Dudek TP: sta TC:excellent E: commoner sta EP:  awful >
 The wraith of a drow guard completes its spell...
The wraith of a drow guard utters the words 'buoblg qrunsoqpze yugh'
The wraith of a drow guard's fist beats the life out of a gnoll commoner, blood pours from his body!
A gnoll commoner is dead! R.I.P.
You feel the bloodlust in your heart as you hear the death cry of a gnoll commoner.

< 954h/954H 150v/151V Pos: standing >
Terra gets something from the corpse of a gnoll commoner.

< 954h/954H 150v/151V Pos: standing >
The wraith of a drow guard fades from your mortal viewing...

< 954h/954H 150v/151V Pos: standing >
The Great Fountain of BogenTok
Obvious exits: -North -East  -South -West 
A few drops of fresh blood are scattered around the area.
The corpse of a gnoll commoner is lying here.
The corpse of a drow guard is lying here.
[2] The corpse of a gnoll commoner is lying here.
Some ragged clothes lie here.
A huge fountain sits at the center of the square.
Terra (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Terra's head.
Ith (Githyanki)(medium) stands, floating here.
A steeder walks around here making clicking-sounds.

< 954h/954H 150v/151V Pos: standing >
Terra leaves south.
Ith leaves south.

< 954h/954H 150v/151V Pos: standing >
You quickly scan the area.
A steeder who is close by to your north.
A gnoll commoner who is not far off to your north.
A gnoll commoner who is a brief walk away to your north.
A drow guard who is a brief walk away to your north.
A gnoll commoner who is a brief walk away to your north.
A gnoll commoner who is a brief walk away to your north.
A insane duergar who is rather far off to your north.
A gnoll commoner who is rather far off to your north.
A gnoll commoner who is rather far off to your north.
A gnoll commoner who is in the distance to your north.
A drow guard who is in the distance to your north.
A gnoll commoner who is in the distance to your north.
The inn janitor who is close by to your east.
A drunk orc who is not far off to your east.
A drunk orc who is not far off to your east.
A drunk orc who is not far off to your east.
A drunk orc who is not far off to your east.
A bugbear bartender who is not far off to your east.
A small child who is close by to your south.
Ith who is not far off to your south.
Terra who is not far off to your south.
A small child who is a brief walk away to your south.
A small child who is a brief walk away to your south.
A steeder who is in the distance to your south.
A town bum who is close by to your west.
A town bum who is close by to your west.
A town bum who is close by to your west.
The executioner who is close by to your west.

< 954h/954H 150v/151V Pos: standing >
Terra enters from the south.
Ith enters from the south.

< 954h/954H 150v/151V Pos: standing >
A pitch black gate rises out of the ground!


< 954h/954H 150v/151V Pos: standing >
A steeder leaves south.

< 954h/954H 150v/151V Pos: standing >
You now follow Terra.

< 954h/954H 150v/151V Pos: standing >
Mori steps out of a pitch-black gate.

< 954h/954H 151v/151V Pos: standing >
You attempt to give consent...

< 954h/954H 151v/151V Pos: standing >
A steeder trots in from the north.

< 954h/954H 151v/151V Pos: standing >
A small child enters from the south.

< 954h/954H 151v/151V Pos: standing >
You are now a member of Terra's group.

< 954h/954H 151v/151V Pos: standing >
Terra leaves south.
You follow Terra.

Tvlar Street
   Tvlar street seems to be the main north-south street that runs
through the city, from the northern residential districts, to the
great market place, to the training grounds in the southern part
of the city.  Most of all, Tvlar street seems to be more well kept
than the other streets, although only made of cobblestones, it is
a dramatic improvement from the normal mud paths. The community
whore house lies to the west.
Obvious exits: -North -South -West 
[3] The corpse of a gnoll commoner is lying here.
The corpse of a insane duergar is lying here.
Terra (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Terra's head.
A steeder walks around here making clicking-sounds.
Ith enters from the north.

< 954h/954H 150v/151V Pos: standing >
Terra leaves south.
You follow Terra.

The Great Intersection of Titanor Street and Tvlar Way
   Titanor and Tvlar street intersect here at a fairly common
stomping grounds.  The main troop movements lie to the south
towards the training grounds, while the upper and middle class
residential areas and general commerce districts lie to the
north.  Just before the training grounds is the great market
place which lies to the distance in the south. While Tvlar runs
in a north-south direction, Titanor runs east to west.
Obvious exits: -North -East  -South -West 
[2] The corpse of a drow guard is lying here.
The corpse of a gnoll commoner is lying here.
The corpse of a drow guard is lying here.
The corpse of a insane duergar is lying here.
Terra (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Terra's head.
A small child skips about the area, watching people go by.
Ith enters from the north.

< 954h/954H 149v/151V Pos: standing >
Terra leaves south.
You follow Terra.

Tvlar Street
   Tvlar street seems to be the main north-south street that runs
through the city, from the northern residential districts, to the
great market place, to the training grounds in the southern part
of the city.  Most of all, Tvlar street seems to be more well kept
than the other streets, although only made of cobblestones, it is
a dramatic improvement from the normal mud paths.
Obvious exits: -North -South
[2] Some ragged clothes lie here.
Terra (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Terra's head.
A drow guard watches the area for signs of trouble.
A small child skips about the area, watching people go by.
Ith enters from the north.

< 954h/954H 148v/151V Pos: standing >
Terra leaves south.
You follow Terra.

Tvlar Street
   Tvlar street seems to be the main north-south street that runs
through the city, from the northern residential districts, to the
great market place, to the training grounds in the southern part
of the city.  Most of all, Tvlar street seems to be more well kept
than the other streets, although only made of cobblestones, it is
a dramatic improvement from the normal mud paths. The stables of
BogenTok lie to the east.
Obvious exits: -North -East  -South -West 
Terra (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Terra's head.
Ith enters from the north.

< 954h/954H 148v/151V Pos: standing >
Terra leaves south.
You follow Terra.

Tvlar Street
   Tvlar street seems to be the main north-south street that runs
through the city, from the northern residential districts, to the
great market place, to the training grounds in the southern part
of the city.  Most of all, Tvlar street seems to be more well kept
than the other streets, although only made of cobblestones, it is
a dramatic improvement from the normal mud paths.
Obvious exits: -North -East  -South -West 
The corpse of a gnoll commoner is lying here.
The corpse of a insane duergar is lying here.
The corpse of a gnoll commoner is lying here.
Terra (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Terra's head.
A steeder walks around here making clicking-sounds.
Ith enters from the north.

< 954h/954H 148v/151V Pos: standing >
Terra leaves south.
You follow Terra.

Tvlar Street
   Tvlar street seems to be the main north-south street that runs
through the city, from the northern residential districts, to the
great market place, to the training grounds in the southern part
of the city.  Most of all, Tvlar street seems to be more well kept
than the other streets, although only made of cobblestones, it is
a dramatic improvement from the normal mud paths.
Obvious exits: -North -East # -South -West #
Terra (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Terra's head.
Ith enters from the north.

< 954h/954H 149v/151V Pos: standing >
Terra leaves south.
You follow Terra.

Tvlar Street
   Tvlar street seems to be the main north-south street that runs
through the city, from the northern residential districts, to the
great market place, to the training grounds in the southern part
of the city.  Most of all, Tvlar street seems to be more well kept
than the other streets, although only made of cobblestones, it is
a dramatic improvement from the normal mud paths. Solid metal
doors lie to the east and west, enterring into the barracks'.
Obvious exits: -North -East # -South -West #
A cracked flesh cap lies here on the ground.
[2] The corpse of a gnoll commoner is lying here.
Terra (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Terra's head.
Ith enters from the north.

< 954h/954H 150v/151V Pos: standing >
Terra leaves south.
You follow Terra.

Tvlar Street
   Tvlar street seems to be the main north-south street that runs
through the city, from the northern residential districts, to the
great market place, to the training grounds in the southern part
of the city.  Most of all, Tvlar street seems to be more well kept
than the other streets, although only made of cobblestones, it is
a dramatic improvement from the normal mud paths. The doors to
barracks' lie to the east and west.
Obvious exits: -North -East  -South -West #
The corpse of an ogre warrior is lying here.
The corpse of a Githyanki is lying here.
[2] The corpse of an ogre warrior is lying here.
Terra (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Terra's head.
Ith enters from the north.

< 954h/954H 149v/151V Pos: standing >
You are using:
<worn on head>       a glittering dragonscale helmet
<worn on eyes>       a dragon-embossed black and silver eyepatch [poor] [75%]
<worn in ear>        a frozen glassteel earring
<worn in ear>        a bloody granite stud
<worn on face>       the mask of armageddon [poor]
<worn around neck>   a fragile hide amulet
<worn around neck>   the medallion of vengence (glowing)
<worn on body>       some humming gold cuirass
<worn about body>    a black leather cloak with a spun silver lining [superior]
<worn about waist>   a thin black belt of accuracy [superior]
<worn on arms>       a pair of studded leather sleeves [86%]
<held as shield>     an obsidian and steel round shield
<worn around wrist>  a wristbow [superior]
<worn around wrist>  an obsidian and steel wrist guard [poor]
<worn on hands>      a pair of well-worn gauntlets [poor]
<worn on finger>     a bloody bronze ring
<worn on finger>     an unearthly reed signet
<primary weapon>     a katana called 'Retribution'
<worn on legs>       a pair of baggy cloth pants [superior] [85%]
<worn on feet>       some fur-lined steel shod boots

< 954h/954H 151v/151V Pos: standing >
Ith makes a magical gesture, sending someone back to the nether plane.

< 954h/954H 151v/151V Pos: standing >
A Grey Elf snaps into visibility.
A Grey Elf completes his spell...
A Grey Elf utters the words 'aihu-waouq grul'
A Grey Elf points at Ith, and a powerful ray of anti-magic lances forth from his fingertip!

< 954h/954H 151v/151V Pos: standing >
A Grey Elf snaps into visibility.

< 954h/954H 151v/151V Pos: standing >
A Grey Elf completes his spell...
A Grey Elf utters the words 'aihu-waouq grul'
A Grey Elf snaps into visibility.
A Grey Elf points at Ith, and a powerful ray of anti-magic lances forth from his fingertip!
Ith is dead! R.I.P.