<worn as a badge> a wisp of shimmering faerie light (illuminating)
<worn on head> the crown of the ageless [superior] (glowing)
<worn on eyes> an eyepatch of swirling shadows [poor] (glowing)
<worn in ear> a glowing jade earring (glowing)
<worn on face> the mask of the plague
<worn around neck> a cloak of dragons (glowing)
<worn around neck> a psionicist locket of power [poor] (glowing)
<worn on back> a large leather backpack
<worn on belt buckle>a pitch black spellbook (glowing)
<worn on arms> some platinum linked sleeves of life[235h 26m 12s]
<held as shield> a well-polished mithril body shield [superior]
<worn around wrist> a bracelet of finger bones [superior]
<worn around wrist> a smooth bracelet of dwarven kind
<worn on hands> the cubes of protection [superior] (humming)
<worn on finger> an enchanted ring of balor bone [superior]
<worn on finger> an enchanted ring of balor bone [poor]
<primary weapon> the orb of the sea (glowing)[235h 26m 20s]
<worn on legs> the elven chainmail leggings of speed
<worn on feet> the winged boots of angelic movement
The Battlefield (evil)
The Swamp Laboratory of Khul'Lor (pure evil)
*Clan Stoutdorf Settlement (slightly evil)
Kobold Settlement (very evil)
The High Moor Forest (neutral)
The Stone Tomb of Kelek (very evil)
*Orrak (slightly good)
Pits of Cerberus (neutral)
*Myrloch Vale (slightly evil)
Pharr Valley Swamp (neutral)
*Village of Werrun (neutral)
Nizari (slightly evil)
The Dark Stone Tower of the Northern Realms (neutral)
Tower of High Sorcery (very good)
Bloodstone Keep (neutral)
The Temple of the Sun (slightly evil)
The Elemental Groves (neutral)
Temple of Flames (slightly evil)
*Drustl's Yerdonia Enslaved (very evil)
The Obsidian Citadel (neutral)
The Ruins of Undermountain (neutral)
The Mountain of the Banished (neutral)
Nakral's Crypt (neutral)
*The Outcasts Tower (slightly good)
Fort Boyard (neutral)
Crystalspyre Mountains (neutral)
The Prisons of Carthapia (neutral)
*Faerie Realm (pure good)
The Ruins of Tharnadia's Old Quarter (neutral)
The Fields Between (neutral)
*The Githyanki Fortress (evil)
Labyrinth of No Return (neutral)
The Desert City of Venan'Trut (evil)
*Rogue Plains (neutral)
City of Torrhan (neutral)
The Lair of the Swamp Troll King (evil)
Zalkapfaan, City of the Headless Horde (neutral)
New Cave city (slightly evil)
Ice Tower (evil)
Desolate Under Fire (neutral)
The Citadel (neutral)
The Twin Keeps of Devastated Tharnadia (neutral)
IceCrag Castle (slightly evil)
Prison of Fort Boyard (neutral)
*The Ancient Halls of Ironstar (slightly evil)
The Jade Empire (slightly evil)
Mazzolin (neutral)
Forest of Mir (neutral)
*Quintaragon Castle (slightly evil)
*The Sky City of Ultarium (slightly evil)
Lair of the Gibberling King (slightly good)
*Plane of Air (slightly good)
The Kingdom of Torg (neutral)
Tribal Oasis (evil)
The Para-Elemental Plane of Smoke (neutral)
Plane of Water (neutral)
*Shadamehr Keep (slightly evil)
The Temple to Skrentherlog (neutral)
Alatorin - the Forge City (neutral)
The Trakkia Mountains (neutral)
*The Ethereal Plane (slightly good)
*The Caverns of Armageddon (slightly evil)
The Forest City of Aravne (slightly good)
*Plane of Fire (neutral)
*Ruined Temple of Tezcatlipoca (slightly evil)
*The Astral Plane (evil)
Jotunheim (slightly evil)
The Transparent Tower (extremely evil)
Krethik Keep (evil)
Temple of the Earth (evil)
*Sea Kingdom (slightly good)
Plane of Earth (slightly evil)
Sevenoaks (neutral)
*The Keep of Evil (slightly evil)
*The Forgotten Mansion (slightly evil)
*Domain of Lost Souls (neutral)
*The Hall of Knighthood (evil)
The Depths of Duris (slightly evil)
Arachdrathos Guilds (neutral)
Valley of the Snow Ogres (slightly evil)
*The Great Shaboath (slightly evil)
The Tempest Court (very good)
*Pit of Dragons (very evil)
*Ny'Neth (slightly good)
*Lost Temple of Tikitzopl (neutral)
The Scorched Valley (neutral)
The Realm of Barovia (slightly evil)
*The Royal Mausoleum of Castle IceCrag (neutral)
Plane of Fire, Brass (good)
Githzerai Stronghold (neutral)
Ceothia (neutral)
*Tiamat (extremely good)
*The Fortress of Dreams (very good)
Bahamut's Palace (very good)
Dragonnia (very good)
The Charcoal Palace (extremely good)
Vecna's Tomb (very good)
*Ny'Neth's Stronghold (very good)
Apocalypse Castle (neutral)
The Realm of Barovia Continued (neutral)
The Hall of the Ancients (very evil)
The Bronze Citadel (slightly good)
*Ny'Neth's Stronghold Continued (very good)
Negative Material Plane (neutral)
Celestial Plane (good)
The 222nd Layer of the Abyss (pure good)
Castle Ravenloft (good)
* = already completed this boot.
Epic Zones -----------------------------------------
Court of the Muse (slightly good)
The Chasm of the Misty Vale (neutral)
The Battlefield (evil)
The Swamp Laboratory of Khul'Lor (pure evil)
*Clan Stoutdorf Settlement (slightly evil)
Kobold Settlement (very evil)
The High Moor Forest (neutral)
The Stone Tomb of Kelek (very evil)
*Orrak (slightly good)
Pits of Cerberus (neutral)
*Myrloch Vale (slightly evil)
Pharr Valley Swamp (neutral)
*Village of Werrun (neutral)
Nizari (slightly evil)
The Dark Stone Tower of the Northern Realms (neutral)
Tower of High Sorcery (very good)
Bloodstone Keep (neutral)
The Temple of the Sun (slightly evil)
The Elemental Groves (neutral)
Temple of Flames (slightly evil)
*Drustl's Yerdonia Enslaved (very evil)
The Obsidian Citadel (neutral)
The Ruins of Undermountain (neutral)
The Mountain of the Banished (neutral)
Nakral's Crypt (neutral)
*The Outcasts Tower (slightly good)
Fort Boyard (neutral)
Crystalspyre Mountains (neutral)
The Prisons of Carthapia (neutral)
*Faerie Realm (pure good)
The Ruins of Tharnadia's Old Quarter (neutral)
The Fields Between (neutral)
*The Githyanki Fortress (evil)
Labyrinth of No Return (neutral)
The Desert City of Venan'Trut (evil)
*Rogue Plains (neutral)
City of Torrhan (neutral)
The Lair of the Swamp Troll King (evil)
Zalkapfaan, City of the Headless Horde (neutral)
New Cave city (slightly evil)
Ice Tower (evil)
Desolate Under Fire (neutral)
The Citadel (neutral)
The Twin Keeps of Devastated Tharnadia (neutral)
IceCrag Castle (slightly evil)
Prison of Fort Boyard (neutral)
*The Ancient Halls of Ironstar (slightly evil)
The Jade Empire (slightly evil)
Mazzolin (neutral)
Forest of Mir (neutral)
*Quintaragon Castle (slightly evil)
*The Sky City of Ultarium (slightly evil)
Lair of the Gibberling King (slightly good)
*Plane of Air (slightly good)
The Kingdom of Torg (neutral)
Tribal Oasis (evil)
The Para-Elemental Plane of Smoke (neutral)
Plane of Water (neutral)
*Shadamehr Keep (slightly evil)
The Temple to Skrentherlog (neutral)
Alatorin - the Forge City (neutral)
The Trakkia Mountains (neutral)
*The Ethereal Plane (slightly good)
*The Caverns of Armageddon (slightly evil)
The Forest City of Aravne (slightly good)
*Plane of Fire (neutral)
*Ruined Temple of Tezcatlipoca (slightly evil)
*The Astral Plane (evil)
Jotunheim (slightly evil)
The Transparent Tower (extremely evil)
Krethik Keep (evil)
Temple of the Earth (evil)
*Sea Kingdom (slightly good)
Plane of Earth (slightly evil)
Sevenoaks (neutral)
*The Keep of Evil (slightly evil)
*The Forgotten Mansion (slightly evil)
*Domain of Lost Souls (neutral)
*The Hall of Knighthood (evil)
The Depths of Duris (slightly evil)
Arachdrathos Guilds (neutral)
Valley of the Snow Ogres (slightly evil)
*The Great Shaboath (slightly evil)
The Tempest Court (very good)
*Pit of Dragons (very evil)
*Ny'Neth (slightly good)
*Lost Temple of Tikitzopl (neutral)
The Scorched Valley (neutral)
The Realm of Barovia (slightly evil)
*The Royal Mausoleum of Castle IceCrag (neutral)
Plane of Fire, Brass (good)
Githzerai Stronghold (neutral)
Ceothia (neutral)
*Tiamat (extremely good)
*The Fortress of Dreams (very good)
Bahamut's Palace (very good)
Dragonnia (very good)
The Charcoal Palace (extremely good)
Vecna's Tomb (very good)
*Ny'Neth's Stronghold (very good)
Apocalypse Castle (neutral)
The Realm of Barovia Continued (neutral)
The Hall of the Ancients (very evil)
The Bronze Citadel (slightly good)
*Ny'Neth's Stronghold Continued (very good)
Negative Material Plane (neutral)
Celestial Plane (good)
The 222nd Layer of the Abyss (pure good)
Castle Ravenloft (good)
* = already completed this boot.
< 608h/608H 220v/220V Pos: standing >
< 608h/608H 220v/220V Pos: standing >
< 608h/608H 220v/220V Pos: standing >
Autosaving...
< 608h/608H 220v/220V Pos: standing >
Score information for Guidrich
Level: 54 Race: Grey Elf Class: Sorcerer / Shadowmage Sex: Male
Hit points: 608(608) Moves: 220(220)
Coins carried: 0 platinum 1 gold 2 silver 9 copper
Compression ratio: 81%
Status: Standing.
Fireshielded
Frags: +0.07 Deaths: 20
Detecting: Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid
Protected by: Greater Spirit Ward
Enchantments: Ultravision Farsee Fly Aware Haste Invisibility Waterbreathing Enlarged Size Tower of Iron Will Fearless MageFlame
Herbs: Medicus
Combat Pulse: 17 Spell Pulse: 0.80
Leaderboard Points: 761
Active Spells:
--------------
concealment (25 minutes)
fireshield (4 minutes)
shadow shield (less than a minute remaining)
agility (5 minutes)
strength (5 minutes)
enlarge (47 minutes)
fly (18 minutes)
detect invisibility (21 minutes)
< 608h/608H 220v/220V Pos: standing >
< 608h/608H 220v/220V Pos: standing >
You reappear, visible to all.
You start chanting...
< 608h/608H 220v/220V Pos: standing >
You complete your spell...
A black rift in space opens next to you, and you step into it...
You step out of the rift.
<map>
Zone: The Docks of Quietus Quay.
Room: Blierthro's Supplies
</map>
Blierthro's Supplies
Obvious exits: -E
*A Shade (small) Dark Seldarine *-* The Veterans of Bloodlust *-* stands in mid-air here.(Red Aura)
A one-armed orc named Blierthro tends the store.(Red Aura)
< 608h/608H 220v/220V Pos: standing >
<map>
Zone: The Docks of Quietus Quay.
Room: Broad Street
</map>
<map>
Zone: The Docks of Quietus Quay.
Room: Broad Street
</map>
Broad Street
Obvious exits: -N -E -S -W
A tall orcish pirate wanders the town.(Red Aura)
< 608h/608H 218v/220V Pos: standing >
<map>
Zone: The Docks of Quietus Quay.
Room: Blierthro's Supplies
</map>
<map>
Zone: The Docks of Quietus Quay.
Room: Blierthro's Supplies
</map>
Blierthro's Supplies
Obvious exits: -E
*A Shade (small) Dark Seldarine *-* The Veterans of Bloodlust *-* stands in mid-air here.(Red Aura)
A one-armed orc named Blierthro tends the store.(Red Aura)
< 608h/608H 216v/220V Pos: standing >
<map>
Zone: The Docks of Quietus Quay.
Room: Broad Street
</map>
<map>
Zone: The Docks of Quietus Quay.
Room: Broad Street
</map>
Broad Street
Obvious exits: -N -E -S -W
A tall orcish pirate wanders the town.(Red Aura)
< 608h/608H 214v/220V Pos: standing >
<map>
Zone: The Docks of Quietus Quay.
Room: Blierthro's Supplies
</map>
<map>
Zone: The Docks of Quietus Quay.
Room: Blierthro's Supplies
</map>
Blierthro's Supplies
Obvious exits: -E
*A Shade (small) Dark Seldarine *-* The Veterans of Bloodlust *-* stands in mid-air here.(Red Aura)
A one-armed orc named Blierthro tends the store.(Red Aura)
< 608h/608H 212v/220V Pos: standing >
A Shade starts casting a spell called 'spirit jump'.
< 608h/608H 213v/220V Pos: standing >
You start chanting...
< 608h/608H 215v/220V Pos: standing >
A Shade completes his spell...
A Shade utters the words 'gsufuh yjws'
A Shade disappears in a bright flash of light.
< 608h/608H 218v/220V Pos: standing >
You abort your spell before it's done!
< 608h/608H 218v/220V Pos: standing >
< 608h/608H 220v/220V Pos: standing >
You start chanting...
< 608h/608H 220v/220V Pos: standing >
You complete your spell...
A black rift in space opens next to you, and you step into it...
You step out of the rift.
^.**^
..^M.
. ...^.
.. ^^
*^^ @^
**.
**^
*^.
. M
A Small Fisherman's Dock
Obvious exits: -N -E -S -W
(Q)Moldug the barbarian fisherman sits on the edge of the dock, eyeing the fish.
< 608h/608H 220v/220V Pos: standing >
^.**^
..^M.
...^.
. ^^
^^ M@
*.
*^ ^
^. ^
M .
Snow Capped Hills of the Tundra
Obvious exits: -N -E -S -W
< 608h/608H 218v/220V Pos: standing >
^.**^
..M..
...^.
. ^^
^^ M@
*.
*^ ^
^. ^
M .
< 608h/608H 218v/220V Pos: standing >
^.**^
..M..
. ...^.
.. ^^
*^^ @^
**.
**^
*^.
. M
A Small Fisherman's Dock
Obvious exits: -N -E -S -W
(Q)Moldug the barbarian fisherman sits on the edge of the dock, eyeing the fish.
< 608h/608H 216v/220V Pos: standing >
^.**^
..M..
. ...^.
.. ^^
*^^ @^
**.
**^
*^.
. M
< 608h/608H 216v/220V Pos: standing >
< 608h/608H 220v/220V Pos: standing >
^.**^
..M..
. ...^.
.. ^^
*^^ @^
**.
**^
*^.
. M
< 608h/608H 220v/220V Pos: standing >
You feel the swirling shadows around your body dissipate.
< 608h/608H 220v/220V Pos: standing >
You start chanting...
< 608h/608H 220v/220V Pos: standing >
You complete your spell...
A black rift in space opens next to you, and you step into it...
You step out of the rift.
<map>
Zone: The Docks of Quietus Quay.
Room: Blierthro's Supplies
</map>
Blierthro's Supplies
Obvious exits: -E
A one-armed orc named Blierthro tends the store.(Red Aura)
< 608h/608H 220v/220V Pos: standing >
<map>
Zone: The Docks of Quietus Quay.
Room: Broad Street
</map>
Broad Street
Obvious exits: -N -E -S -W
< 608h/608H 218v/220V Pos: standing >
You quickly scan the area.
A large minotaur who is close by to your north.
A drow prostitute who is a brief walk away to your north.
A thin troll who is rather far off to your north.
A thin troll who is rather far off to your north.
An old quartermaster who is close by to your east.
An experienced canoneer who is close by to your east.
A burly duergar who is close by to your east.
An orcish merchant who is close by to your east.
An orcish merchant who is close by to your east.
A rakshasa bartender who is close by to your east.
An orcish pirate who is close by to your south.
A rakshasa pirate who is rather far off to your south.
A thin drow who is in the distance to your south.
The harbor master who is in the distance to your south.
Blierthro who is close by to your west.
< 608h/608H 218v/220V Pos: standing >
You start chanting...
< 608h/608H 218v/220V Pos: standing >
You complete your spell...
You feel a strange shadowy mist cover your body.
< 608h/608H 218v/220V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.
< 608h/608H 220v/220V Pos: standing >
You complete your spell...
A black rift in space opens next to you, and you step into it...
You step out of the rift.
<map>
Zone: The Gagga'Jobo Cave System.
Room: In a Crowded Pootata Pen
</map>
In a Crowded Pootata Pen
Obvious exits: -E
*A Shade (small) Dark Seldarine *-* The Veterans of Bloodlust *-* stands in mid-air here.(Red Aura)
A large pootata wanders aimlessly around the pens.
A large pootata wanders aimlessly around the pens.
A large pootata wanders aimlessly around the pens.
< 608h/608H 220v/220V Pos: standing >
You start chanting...
< 608h/608H 220v/220V Pos: standing >
Casting: solbeeps missile barrage
< 608h/608H 220v/220V Pos: standing >
You complete your spell...
A Shade snaps into visibility.
[Damage: 40 ] Your missile of force hits a Shade soundly.
A Shade snaps into visibility.
[Damage: 51 ] Your missile of force hits a Shade soundly.
A Shade snaps into visibility.
[Damage: 48 ] Your missile of force hits a Shade soundly.
A Shade snaps into visibility.
[Damage: 46 ] Your missile of force hits a Shade soundly.
< 608h/608H 220v/220V Pos: standing >
You start chanting...
A Shade attempts to flee.
A Shade leaves east.
< 608h/608H 220v/220V Pos: standing >
You abort your spell before it's done!
< 608h/608H 220v/220V Pos: standing >
< 608h/608H 220v/220V Pos: standing >
<map>
Zone: The Gagga'Jobo Cave System.
Room: The Center of the Pootata Pens
</map>
<map>
Zone: The Gagga'Jobo Cave System.
Room: The Center of the Pootata Pens
</map>
The Center of the Pootata Pens
Obvious exits: -N -E -S -W -U#
*A Shade (small) Dark Seldarine *-* The Veterans of Bloodlust *-* stands in mid-air here.(Red Aura)
< 608h/608H 218v/220V Pos: standing >
You start chanting...
< 608h/608H 218v/220V Pos: standing >
A Shade leaves east.
< 608h/608H 218v/220V Pos: standing >
You abort your spell before it's done!
< 608h/608H 218v/220V Pos: standing >
A Shade enters from the east.
< 608h/608H 218v/220V Pos: standing >
A Shade leaves east.
< 608h/608H 218v/220V Pos: standing >
<map>
Zone: The Gagga'Jobo Cave System.
Room: In a Dark and Smelly Pootata Pen
</map>
<map>
Zone: The Gagga'Jobo Cave System.
Room: In a Dark and Smelly Pootata Pen
</map>
In a Dark and Smelly Pootata Pen
Obvious exits: -W
*A Shade (small) Dark Seldarine *-* The Veterans of Bloodlust *-* stands in mid-air here.(Red Aura)
< 608h/608H 216v/220V Pos: standing >
You start chanting...
< 608h/608H 216v/220V Pos: standing >
A Shade starts casting an offensive spell called 'gaseous cloud'.
A Shade snaps into visibility.
< 608h/608H 217v/220V Pos: standing >
Casting: solbeeps missile barrage
< 608h/608H 219v/220V Pos: standing >
You complete your spell...
A Shade snaps into visibility.
[Damage: 44 ] Your missile of force hits a Shade soundly.
A Shade snaps into visibility.
[Damage: 48 ] Your missile of force hits a Shade soundly.
A Shade snaps into visibility.
[Damage: 47 ] Your missile of force hits a Shade soundly.
A Shade snaps into visibility.
[Damage: 43 ] Your missile of force hits a Shade soundly.
< 608h/608H 219v/220V Pos: standing >
A Shade snaps into visibility.
A Shade completes his spell...
A Shade utters the words 'oagzajg qraje'
A Shade points at you.
A Shade snaps into visibility.
A Shade conjures a gaseous cloud and directs it at you! A painful bout of choking is your reward.
OUCH! That really did HURT!
You feel very sick.
< 490h/608H 220v/220V Pos: standing >
You start chanting...
A Shade starts casting an offensive spell.
A Shade snaps into visibility.
< 491h/608H 220v/220V Pos: standing >
Casting: solbeeps missile barrage *
A Shade completes his spell...
A Shade utters the words 'oagzajg qraje'
A Shade points at you.
You resist the effects of a Shade's spell!
< 493h/608H 220v/220V Pos: standing >
Casting: solbeeps missile barrage
A Shade attempts to flee.
A Shade leaves west.
< 495h/608H 220v/220V Pos: standing >
You abort your spell before it's done!
You failed.
< 496h/608H 220v/220V Pos: standing >
You failed.
< 496h/608H 220v/220V Pos: standing >
<map>
Zone: The Gagga'Jobo Cave System.
Room: The Center of the Pootata Pens
</map>
<map>
Zone: The Gagga'Jobo Cave System.
Room: The Center of the Pootata Pens
</map>
The Center of the Pootata Pens
Obvious exits: -N -E -S -W -U#
*A Shade (small) Dark Seldarine *-* The Veterans of Bloodlust *-* stands in mid-air here.(Red Aura)
A Shade starts casting a spell.
< 497h/608H 218v/220V Pos: standing >
You start chanting...
< 497h/608H 218v/220V Pos: standing >
Casting: solbeeps missile barrage
A Shade completes his spell...
A Shade utters the words 'ofzahzf wunsoeuio'
A Shade shudders as an immense rush of life flows into his body!
< 499h/608H 218v/220V Pos: standing >
You complete your spell...
A Shade snaps into visibility.
[Damage: 47 ] Your missile of force hits a Shade soundly.
A Shade snaps into visibility.
[Damage: 43 ] Your missile of force hits a Shade soundly.
A Shade snaps into visibility.
[Damage: 38 ] Your missile of force hits a Shade soundly.
A Shade snaps into visibility.
[Damage: 49 ] Your missile of force hits a Shade soundly.
< 499h/608H 218v/220V Pos: standing >
A Shade snaps into visibility.
-=[A Shade attacks you.]=- [0 Hits]
< 501h/608H 219v/220V Pos: standing >
< T: Guidrich TP: sta TC: small wounds E: A Shade sta EP: few wounds >
< 501h/608H 219v/220V Pos: standing >
< T: Guidrich TP: sta TC: small wounds E: A Shade sta EP: few wounds >
A Shade starts casting an offensive spell.
A Shade snaps into visibility.
< 501h/608H 219v/220V Pos: standing >
< T: Guidrich TP: sta TC: small wounds E: A Shade sta EP: few wounds >
You don't have that spell memorized.
< 501h/608H 219v/220V Pos: standing >
< T: Guidrich TP: sta TC: small wounds E: A Shade sta EP: few wounds >
You start chanting...
< 501h/608H 219v/220V Pos: standing >
< T: Guidrich TP: sta TC: small wounds E: A Shade sta EP: few wounds >
A Shade snaps into visibility.
A Shade completes his spell...
A Shade utters the words 'abrauztg gpahhzfuio uqzbarr'
A Shade points at you.
A Shade snaps into visibility.
You reel in pain as a Shade's iceball shatters upon impacting you.
OUCH! That really did HURT!
< 272h/608H 219v/220V Pos: standing >
< T: Guidrich TP: sta TC: nasty wounds E: A Shade sta EP: few wounds >
Casting: bigbys crushing hand
< 272h/608H 219v/220V Pos: standing >
< T: Guidrich TP: sta TC: nasty wounds E: A Shade sta EP: few wounds >
< 272h/608H 219v/220V Pos: standing >
< T: Guidrich TP: sta TC: nasty wounds E: A Shade sta EP: few wounds >
You complete your spell...
A Shade snaps into visibility.
[Damage: 168 ] A Shade is grabbed by your giant fist, which begins crushing him.
< 272h/608H 219v/220V Pos: standing >
< T: Guidrich TP: sta TC: nasty wounds E: A Shade sta EP: few wounds >
A Shade starts casting an offensive spell.
A Shade snaps into visibility.
< 272h/608H 219v/220V Pos: standing >
< T: Guidrich TP: sta TC: nasty wounds E: A Shade sta EP: few wounds >
A Shade snaps into visibility.
You attempt to flee...
<map>
Zone: The Gagga'Jobo Cave System.
Room: A Room Used by the Goblins to Raise Pootata
</map>
<map>
Zone: The Gagga'Jobo Cave System.
Room: A Room Used by the Goblins to Raise Pootata
</map>
A Room Used by the Goblins to Raise Pootata
Obvious exits: -N
A large pootata wanders aimlessly around the pens.
You flee southward!
< 272h/608H 196v/220V Pos: standing >
You attempt to flee...
<map>
Zone: The Gagga'Jobo Cave System.
Room: The Center of the Pootata Pens
</map>
<map>
Zone: The Gagga'Jobo Cave System.
Room: The Center of the Pootata Pens
</map>
The Center of the Pootata Pens
Obvious exits: -N -E -S -W -U#
Shattered bits of ice are scattered about the area.
A large pootata wanders aimlessly around the pens.
*A Shade (small) Dark Seldarine *-* The Veterans of Bloodlust *-* stands in mid-air here. (Casting) (Red Aura)
You flee northward!
< 272h/608H 170v/220V Pos: standing >
A Shade snaps into visibility.
A Shade completes his spell...
A Shade utters the words 'qagqaeuio zrzwunsohar bzaw'
A Shade points at you.
A Shade snaps into visibility.
A beam of pure elemental energy slices into you!
YIKES! Another hit like that, and you've had it!!
< 107h/608H 171v/220V Pos: standing >
You attempt to flee...
<map>
Zone: The Gagga'Jobo Cave System.
Room: In One of the Many Pootata Pens
</map>
In One of the Many Pootata Pens
Obvious exits: -S
You flee northward!
< 107h/608H 142v/220V Pos: standing >
Kamen falls asleep.
< 107h/608H 143v/220V Pos: standing >
Kamen is stunned!
Kamen slumps to the ground.
Kamen has a RUDE awakening!
Kamen awakens.
< 108h/608H 144v/220V Pos: standing >
A Shade enters from the south.
< 110h/608H 147v/220V Pos: standing >
A Shade starts casting an offensive spell.
A Shade snaps into visibility.
< 110h/608H 147v/220V Pos: standing >
You start chanting...
< 111h/608H 149v/220V Pos: standing >
A Shade completes his spell...
A Shade utters the words 'arieks shattering iceball'
A Shade points at you.
A Shade snaps into visibility.
You reel in pain as a Shade's iceball shatters upon impacting you.
Your some robes of the arch-magi freezes and shatters into million pieces from the intense cold!
Your despair cloak of Vadatorn [poor] freezes and shatters into million pieces from the intense cold!
Your sparkling golden hoop earring [superior] freezes and shatters into million pieces from the intense cold!
Your belt encrusted with black sapphires [superior] freezes and shatters into million pieces from the intense cold!
Your human-made copper quiver freezes and shatters into million pieces from the intense cold!