The death of [45 Shock Reaver] Salad - Baphomet's XXXth Legion (Drow Elf)

in A Turn in a Path

from the perspective of [51 Bounty Hunter] Co (_/Eye of Odin\_) (Barbarian)

<worn as a badge>    an emblem of Shanatar royalty [poor] [89%]
<worn on head>       a blackened tiara [superior] (glowing)
<worn on eyes>       the eye of the ogre [superior] (glowing) (humming)
<worn in ear>        an earring of congealed blood [superior]
<worn in ear>        a tiny lightning enshrouded black earring [superior]
<worn on face>       a mask of blue mist [superior]
<worn around neck>   a slaadi necklace of Chaos (glowing)
<worn around neck>   a cloak of demonic subterfuge
<worn on body>       the chameleon suit of transformation [superior]
<worn about body>    a cloak of protection [superior] [50%]
<worn on back>       a large leather backpack [77%]
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* (glowing) [82%]
<worn about waist>   a bloodstained black leather belt [79%]
<worn on belt buckle>an ankylosaur tail club [superior] (glowing)
<attached to belt>   a potion of bubbling goo (glowing) [88%]
<worn on arms>       a pair of frost-rimed cold iron vambraces [poor]
<worn around wrist>  a bracelet of influence [43%]
<worn around wrist>  a bracelet of purple mist [superior]
<worn on hands>      some tricksters gloves [poor] [78%]
<worn on finger>     an obsidian circle [superior]
<worn on finger>     an obsidian circle [poor]
<primary weapon>     the legendary cutlass 'Sanguine Song' [superior] (glowing) (humming)
<secondary weapon>   a darksteel rapier [superior] with a strange black stone (glowing) [62%]
<worn on legs>       some mithril-plated gnomish leg enhancers (humming)
<worn on feet>       a pair of boots of stealth [superior]

 ^^**.^.....  
 *^^*.@.****  
 *^*...*****  
 ....*******  
  .********   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 1240h/1240H 247v/287V Pos: standing >
A Long Winding Dusty Road
Obvious exits: -S -W
A small sign points the way.
The ticket master of Jindonium welcomes passerbyers.

< 1240h/1240H 246v/287V Pos: standing >
A Long Winding Dusty Road
Obvious exits: -S -W
A small sign points the way.
The ticket master of Jindonium welcomes passerbyers.

< 1240h/1240H 250v/287V Pos: standing >
 
  .^^**.***   
 ^^****^****  
 ^^**.^.....  
 *^^*.@.****  
 *^*...*****  
 ....*******  
  .********   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 1240h/1240H 251v/287V Pos: standing >
 
  ^.^^**.**   
 ^^^****^***  
 .^^**.^....  
 **^^*@..***  
 **^*...****  
 *....******  
  ..*******   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
There are Barbarian tracks going east.
There are Barbarian tracks going north.
There are Drow Elf tracks going east.
There are Drow Elf tracks going north.

< 1240h/1240H 250v/287V Pos: standing >
Autosaving...
 
  ^..^^^^..   
 ^^.^^**.***  
 ^^^****^***  
 .^^**@^....  
 **^^*...***  
 **^*...****  
  ....*****   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -S -W
There are some tracks heading south.
There are some tracks heading north.
There are some tracks heading south.

< 1240h/1240H 249v/287V Pos: standing >
 
  .^^^^   
 .^^**.*  
 ^**@*^*  
 ^**.^..  
  ^*...   
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W

< 1240h/1240H 249v/287V Pos: standing >
 
  ^^^.^   
 ..^^^^.  
 .^^@*.*  
 ^****^*  
  **.^.   
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W

< 1240h/1240H 248v/287V Pos: standing >
 
  MMMMM^M^^   
 MMMM^^^^^^^  
 MM^^^^.^^^^  
 ^^..^@^^..*  
 ^^.^^**.***  
 ^^^****^***  
  ^^**.^...   
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W

< 1240h/1240H 247v/287V Pos: standing >
 
  MMMM^M^^^   
 MMM^^^^^^^^  
 M^^^^.^^^^*  
 ^..^.@^..**  
 ^.^^**.****  
 ^^****^****  
  ^**.^....   
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W

< 1240h/1240H 247v/287V Pos: standing >
 
  MMM^M^^^M   
 MM^^^^^^^^*  
 ^^^^.^^^^**  
 ..^..@..***  
 .^^**.*****  
 ^****^*****  
  **.^.....   
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W

< 1240h/1240H 246v/287V Pos: standing >
 
  M^^^^^^^^   
 ^^^^.^^^^**  
 ..^.....***  
 .^^**@*****  
 ^****^*****  
 ^**.^......  
  ^*...****   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 1240h/1240H 245v/287V Pos: standing >
 
  ^^^.^^^^*   
 ..^.....***  
 .^^**.*****  
 ^****@*****  
 ^**.^......  
 ^^*...*****  
  *...*****   
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W

< 1240h/1240H 244v/287V Pos: standing >
 
  .^.....**   
 .^^**.*****  
 ^****.*****  
 ^**.^@.....  
 ^^*...*****  
 ^*...******  
  ..*******   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S

< 1240h/1240H 242v/287V Pos: standing >
 
  ^^**.****   
 ^****.*****  
 ^**.^......  
 ^^*..@*****  
 ^*...******  
 ...********  
  *********   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 1240h/1240H 241v/287V Pos: standing >
 
  .^^**.***   
 ^^****.****  
 ^^**.^.....  
 *^^*.@.****  
 *^*...*****  
 ....*******  
  .********   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 1240h/1240H 240v/287V Pos: standing >
A Long Winding Dusty Road
Obvious exits: -S -W
A small sign points the way.
The ticket master of Jindonium welcomes passerbyers.

< 1240h/1240H 240v/287V Pos: standing >
You give the ticket master 5 g.
The ticket master says, 'Thank you for your purchase, enjoy the carnival.'
Crossing a Bridge
Obvious exits: -E -W -D
A small sign points westward.

< 1240h/1240H 246v/287V Pos: standing >
You quickly scan the area.
The ticket master who is close by to your east.
A barbarian who is close by to your west.
A troll who is close by below you.

< 1240h/1240H 247v/287V Pos: standing >
A Turning in a Dusty Road
Obvious exits: -E -S
A barbarian grumbles silently.
There are Drow Elf tracks going south.

< 1240h/1240H 250v/287V Pos: standing >
Alas, you cannot go that way. . . .

< 1240h/1240H 252v/287V Pos: standing >
Alas, you cannot go that way. . . .

< 1240h/1240H 254v/287V Pos: standing >
You quickly scan the area.
The ticket master who is not far off to your east.

< 1240h/1240H 255v/287V Pos: standing >
A Long Winding Dusty Road
Obvious exits: -N -S
There are some tracks heading south.

< 1240h/1240H 254v/287V Pos: standing >
Backstab who?

< 1240h/1240H 257v/287V Pos: standing >
Strike at whom?

< 1240h/1240H 258v/287V Pos: standing >
Tackle who?

< 1240h/1240H 259v/287V Pos: standing >
Intersection of Roads
Obvious exits: -N -E -W

< 1240h/1240H 258v/287V Pos: standing >
Alas, you cannot go that way. . . .

< 1240h/1240H 259v/287V Pos: standing >
Backstab who?

< 1240h/1240H 260v/287V Pos: standing >
Strike at whom?

< 1240h/1240H 260v/287V Pos: standing >
Tackle who?

< 1240h/1240H 261v/287V Pos: standing >
Tackle who?

< 1240h/1240H 262v/287V Pos: standing >

< 1240h/1240H 264v/287V Pos: standing >
Alas, you cannot go that way. . . .

< 1240h/1240H 265v/287V Pos: standing >
You quickly scan the area.
A barbarian who is not far off to your north.
A small dog who is close by to your east.
An organ grinder who is not far off to your east.
A large stag who is a brief walk away to your west.
A small dog who is rather far off to your west.

< 1240h/1240H 267v/287V Pos: standing >
Tackle who?

< 1240h/1240H 287v/287V Pos: standing >
Pardon?

< 1240h/1240H 287v/287V Pos: standing >
You quickly scan the area.
A barbarian who is not far off to your north.
A small dog who is close by to your east.
An organ grinder who is not far off to your east.
A large stag who is a brief walk away to your west.
A small dog who is rather far off to your west.

< 1240h/1240H 287v/287V Pos: standing >
Alas, you cannot go that way. . . .

< 1240h/1240H 287v/287V Pos: standing >
Intersection of Roads
Obvious exits: -N -E -W

< 1240h/1240H 287v/287V Pos: standing >
Carnival Road
Obvious exits: -E -W
A small dog sniffs the ground.
There are some tracks heading east.
There are some tracks heading east.

< 1240h/1240H 285v/287V Pos: standing >
Turning Before a Shop
Obvious exits: -N -S -W
An organ grinder plays with his monkey.

< 1240h/1240H 283v/287V Pos: standing >
Alas, you cannot go that way. . . .

< 1240h/1240H 283v/287V Pos: standing >
You quickly scan the area.
Uggiewilly who is close by to your north.
A thri-kreen juggler who is close by to your south.
A young doe who is not far off to your south.
A commoner who is rather far off to your south.
A small dog who is close by to your west.
A large stag who is in the distance to your west.

< 1240h/1240H 284v/287V Pos: standing >
Uggiewilly's Spices and Hair Herbs
Obvious exits: -S
Uggiewilly stand here ready to sell you his goods.

< 1240h/1240H 284v/287V Pos: standing >
Turning Before a Shop
Obvious exits: -N -S -W
An organ grinder plays with his monkey.
There are some tracks heading south.

< 1240h/1240H 286v/287V Pos: standing >
Adjacent Paths
Obvious exits: -N -E -S
A thri-kreen juggler amazes onlookers.
There are some tracks heading south.
There are some tracks heading south.
There are some tracks heading south.

< 1240h/1240H 284v/287V Pos: standing >
Wide Dusty Path leading to a Tent
Obvious exits: -E# -W
A commoner eats his steak.
A large stag grazes in the field.
There are some tracks heading east.

< 1240h/1240H 282v/287V Pos: standing >
Alas, you cannot go that way. . . .

< 1240h/1240H 284v/287V Pos: standing >
Ok.

< 1240h/1240H 287v/287V Pos: standing >
Inside a Grand Tent
Obvious exits: -N -E -S -W
A large onlooker laughs at those inside the arena.
A large onlooker laughs at those inside the arena.

< 1240h/1240H 285v/287V Pos: standing >
You quickly scan the area.
A large onlooker who is close by to your north.
An onlooker who is close by to your north.
A large onlooker who is close by to your north.
An onlooker who is close by to your north.
A large onlooker who is close by to your east.
A large onlooker who is close by to your south.
A large onlooker who is close by to your south.
A large stag who is close by to your west.
A commoner who is not far off to your west.

< 1240h/1240H 285v/287V Pos: standing >
Wide Dusty Path leading to a Tent
Obvious exits: -E -W
A large stag grazes in the field.
There are Barbarian tracks going west.
There are some tracks heading east.

< 1240h/1240H 284v/287V Pos: standing >
Alas, you cannot go that way. . . .

< 1240h/1240H 284v/287V Pos: standing >
Alas, you cannot go that way. . . .

< 1240h/1240H 284v/287V Pos: standing >
Alas, you cannot go that way. . . .

< 1240h/1240H 285v/287V Pos: standing >
Adjacent Paths
Obvious exits: -N -E -S
A commoner eats his steak.
There are Barbarian tracks going south.
There are Drow Elf tracks going south.
There are Drow Elf tracks going south.

< 1240h/1240H 284v/287V Pos: standing >
Carnival Road
Obvious exits: -N -S
A young doe grazes here.
There are some tracks heading south.

< 1240h/1240H 284v/287V Pos: standing >
Split in Carnival Road
Obvious exits: -N -S -W
There are some tracks heading west.
There are some tracks heading north.
There are some tracks heading south.

< 1240h/1240H 283v/287V Pos: standing >
Before the Infamous FreakShow
Obvious exits: -N -E
A commoner eats his steak.

< 1240h/1240H 282v/287V Pos: standing >
You quickly scan the area.
A young doe who is not far off to your north.
A thri-kreen juggler who is rather far off to your north.
An organ grinder who is rather far off to your north.
Uggiewilly who is in the distance to your north.
A donkey who is close by to your east.
A scaly reptilian who is not far off to your east.

< 1240h/1240H 286v/287V Pos: standing >
The Donkey Exhibit
Obvious exits: -E -S -W
A disformed donkey is very noisy.

< 1240h/1240H 285v/287V Pos: standing >
The Humanoid Reptile Exhibit
Obvious exits: -S -W
A scaly reptilian stands in his ben.

< 1240h/1240H 284v/287V Pos: standing >
Alas, you cannot go that way. . . .

< 1240h/1240H 284v/287V Pos: standing >
You quickly scan the area.
An Illithid-Githyanki who is close by to your south.
A donkey who is close by to your west.
A commoner who is not far off to your west.

< 1240h/1240H 287v/287V Pos: standing >
The Donkey Exhibit
Obvious exits: -E -S -W
A disformed donkey is very noisy.

< 1240h/1240H 286v/287V Pos: standing >
The ScareCrow Exhibit
Obvious exits: -N -E
A strange looking creature which could not scare a crow.

< 1240h/1240H 285v/287V Pos: standing >
The illithid-Githyanki Exhibit
Obvious exits: -N -W
*A strange looking Illithid, that looks like a Githyanki, hits itself.

< 1240h/1240H 286v/287V Pos: standing >
You quickly scan the area.
A scaly reptilian who is close by to your north.
A scarecrow who is close by to your west.

< 1240h/1240H 286v/287V Pos: standing >
The Humanoid Reptile Exhibit
Obvious exits: -S -W
A scaly reptilian stands in his ben.

< 1240h/1240H 285v/287V Pos: standing >
The Donkey Exhibit
Obvious exits: -E -S -W
A disformed donkey is very noisy.

< 1240h/1240H 284v/287V Pos: standing >
Before the Infamous FreakShow
Obvious exits: -N -E
A commoner eats his steak.

< 1240h/1240H 283v/287V Pos: standing >
Alas, you cannot go that way. . . .

< 1240h/1240H 284v/287V Pos: standing >
Alas, you cannot go that way. . . .

< 1240h/1240H 285v/287V Pos: standing >
Alas, you cannot go that way. . . .

< 1240h/1240H 286v/287V Pos: standing >
You quickly scan the area.
A young doe who is not far off to your north.
A commoner who is rather far off to your north.
A thri-kreen juggler who is rather far off to your north.
An organ grinder who is rather far off to your north.
Uggiewilly who is in the distance to your north.
A donkey who is close by to your east.
A scaly reptilian who is not far off to your east.

< 1240h/1240H 287v/287V Pos: standing >
Split in Carnival Road
Obvious exits: -N -S -W

< 1240h/1240H 285v/287V Pos: standing >
Carnival Road
Obvious exits: -E -W

< 1240h/1240H 283v/287V Pos: standing >
Diverging Paths of Travel
Obvious exits: -N -E -S -W
There are some tracks heading west.

< 1240h/1240H 281v/287V Pos: standing >
Carnival Road
Obvious exits: -E -W
A large stag grazes in the field.

< 1240h/1240H 279v/287V Pos: standing >
You quickly scan the area.
A dazzled traveller who is close by to your west.
A small dog who is close by to your west.
A young doe who is not far off to your west.
A dusty onlooker who is not far off to your west.

< 1240h/1240H 281v/287V Pos: standing >
Diverging Paths of Travel
Obvious exits: -N -E -S -W

< 1240h/1240H 282v/287V Pos: standing >
A Narrow Path
Obvious exits: -N -S
A halfling clown stands here laughing.
A young doe grazes here.
There are some tracks heading south.
There are some tracks heading south.

< 1240h/1240H 281v/287V Pos: standing >
A Split in a Path
Obvious exits: -N -E -W

< 1240h/1240H 281v/287V Pos: standing >
Alas, you cannot go that way. . . .

< 1240h/1240H 282v/287V Pos: standing >
You quickly scan the area.
A clown who is close by to your north.
A young doe who is close by to your north.
Heidie who is a brief walk away to your north.
A Drow Elf who is close by to your east.
A fire eater who is close by to your east.
Finler who is close by to your west.

< 1240h/1240H 283v/287V Pos: standing >
A Turn in a Path
Obvious exits: -S -W
A Drow Elf (medium)  - Baphomet's XXXth Legion  stands, floating here.
A globe of darkness floats near a Drow Elf's head.
A fire eater swallows fire.

< 1240h/1240H 285v/287V Pos: standing >
A commoner enters from the south.

< 1240h/1240H 285v/287V Pos: standing >
You snap into visibility.
You tackle a Drow Elf square in the chest knocking the wind out of her!

< 1240h/1240H 285v/287V Pos: standing >
<You snap into visibility.
[Damage: 18 ] -=[Your impressive slash strikes a Drow Elf.]=-
[Damage: 16 ] -=[Your impressive slash strikes a Drow Elf.]=-
You score a CRITICAL HIT!!!!!
[Damage: 31 ] -=[Your powerful slash strikes a Drow Elf.]=-
[Damage: 20 ] -=[Your impressive slash strikes a Drow Elf.]=-
As you swing your sword at your foe, a distinct concordant note of sound _&-RCRACKS_ the air and blasts a Drow Elf!
You glare at a Drow Elf, and begin to generate a wretched sound of death!
You snap into visibility.
[Damage: 102 ] -=[A Drow Elf screams as she is hit by your ghastly wave of sound!]=-

< 1240h/1240H 285v/287V Pos: standing >
< T: Co TP: sta TC:excellent E: A Drow Elf sit EP:  few wounds >
 You snap into visibility.
-=[A Drow Elf's fine slash grazes you.]=-
You dodge a Drow Elf's vicious attack.
You parry a Drow Elf's lunge at you.
A Drow Elf suddenly appears a bit confused!
You watch in glee as a Drow Elf looks dazzled.
-=[A Drow Elf's slash grazes you.]=-
You dodge a Drow Elf's vicious attack.

< 1229h/1240H 285v/287V Pos: standing >
< T: Co TP: sta TC:few scratches E: A Drow Elf sit EP:  few wounds >
 A fire eater leaves west.

< 1229h/1240H 285v/287V Pos: standing >
< T: Co TP: sta TC:few scratches E: A Drow Elf sit EP:  few wounds >
 A Drow Elf misses you.
You dodge a Drow Elf's vicious attack.
You snap into visibility.
-=[A Drow Elf's crude slash grazes you.]=-

< 1226h/1240H 285v/287V Pos: standing >
< T: Co TP: sta TC:few scratches E: A Drow Elf sit EP:  few wounds >
 You snap into visibility.
[Damage: 21 ] -=[Your powerful slash strikes a Drow Elf hard.]=-
[Damage: 19 ] -=[Your impressive slash strikes a Drow Elf hard.]=-
[Damage: 18 ] -=[Your impressive slash strikes a Drow Elf hard.]=-
[Damage: 20 ] -=[Your slash strikes a Drow Elf very hard.]=-

< 1226h/1240H 285v/287V Pos: standing >
< T: Co TP: sta TC:few scratches E: A Drow Elf sit EP:  nasty wounds >
 A Turn in a Path
Obvious exits: -S -W
A commoner eats his steak.
A Drow Elf (medium)  - Baphomet's XXXth Legion  sits, floating here, fighting YOU!
A globe of darkness floats near a Drow Elf's head.

< 1226h/1240H 285v/287V Pos: standing >
< T: Co TP: sta TC:few scratches E: A Drow Elf sit EP:  nasty wounds >
 You think you noticed an opening in your victim defenses...

< 1226h/1240H 285v/287V Pos: standing >
< T: Co TP: sta TC:few scratches E: A Drow Elf sit EP:  nasty wounds >
 Looking panicked, a Drow Elf scrambles madly to her feet!
You snap into visibility.
[Damage: 69 ] -=[You leave a huge, red swollen lump on a Drow Elf's temple.]=-
A Drow Elf is stunned!

< 1226h/1240H 285v/287V Pos: standing >
<You snap into visibility.
[Damage: 12 ] -=[Your impressive slash strikes a Drow Elf very hard.]=-
[Damage: 17 ] -=[Your impressive slash seriously wounds a Drow Elf.]=-
[Damage: 16 ] -=[Your impressive slash seriously wounds a Drow Elf.]=-
[Damage: 13 ] -=[Your impressive slash enshrouds a Drow Elf in a mist of blood.]=-

< 1226h/1240H 285v/287V Pos: standing >
< T: Co TP: sta TC:few scratches E: A Drow Elf sta EP:  awful >
 You snap into visibility.
[Damage: 36 ] -=[You find weakness in a Drow Elf's defenses and land a sneaky surprise attack!]=-
A Drow Elf's sparkling granite veil was completely destroyed by the massive blow!
A Drow Elf is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Co by 10395000.