<floating about head>a LARGE green ioun stone[239h 33m 36s]
<worn as a badge> the bronze Zarbonesti seal of Kryz'Kyssik of constitution (magic)
<worn on head> the helm of the dragonkind (magic) (glowing)
<worn on eyes> the eyes of the High Forest (glowing) [84%]
<worn in ear> an ancient elven symbol of wisdom [superior] (magic) (illuminating)
<worn in ear> an earring of bone [superior]
<worn on face> mask of the flayed mind of constitution (magic)
<worn around neck> a slaadi necklace of Chaos of damage (glowing)
<worn around neck> a werewolf tooth necklace [superior] (magic)
<worn on body> a suit of wickedly-barbed devil hide of endurance (magic) (humming)
<worn about body> the terrifying shroud of undead power of constitution (magic)
<worn as quiver> the frost giant's axe [superior] (magic)
<worn about waist> a vortex of air forming a sash of damage
<worn on belt buckle>a trophy skull
<attached to belt> a metal flask marked "molecular control" (glowing)
<attached to belt> a metal flask marked "teleport" (glowing)
<worn on arms> some blue dragonscale shoulder guards of health (magic)
<worn around wrist> a dracolich-bone bracelet [superior] (magic) (humming)
<worn around wrist> the power infused bracelet of dark-mithril of damage
<worn on hands> a pair of pale, misty gloves[239h 33m 36s]
<worn on finger> an obsidian circle of damage (magic)
<worn on finger> an obsidian circle of health (magic)
<primary weapon> the dagger of Wind (magic)[239h 33m 36s]
<secondary weapon> Tiamat's poison tail stinger (magic)[239h 33m 36s]
<worn on legs> the leggings of a MaDMaN of endurance (magic)
<worn on feet> Krindor's Boots of the Night[239h 33m 36s]
^.....******.
^^^.^.^.*****..
MM^^^..M.*****.
MMMM^.^@.******
MMMMMM^^..*****
MMMMMMM^^.^****
MMMMMMM^.^.**
MMMMMMM....
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W
< 1024h/1024H 271v/280V Pos: standing >
.^.*******.
.....******..
^^.^.^.*****...
M^^^..M.*****.^
MMM^.^^@******.
MMMMM^^..******
MMMMMM^^.^*****
MMMMMM^.^.***
MMMMMM....*
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
< 1024h/1024H 270v/280V Pos: standing >
..******..^
..^.*******.^
^.....******..^
^^.^.^.*****...
M^^^..M@*****.^
MMM^.^^.******.
MMMMM^^..******
MMMMM^^.^****
MMMMM^.^.**
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
< 1024h/1024H 271v/280V Pos: standing >
..******..^
..^.*******.^
^.....******..^
^^.^.^.*****...
M^^^..M@*****.^
MMM^.^^.******.
MMMMM^^..******
MMMMM^^.^****
MMMMM^.^.**
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..****.*..^
..^.***.***.^
.....**.***..
^.^.^.@.***..
^^^..M..****.
MM^.^^..*****
MMM^^..****
MMM^^.^M*
A Thick Forest of Mirkwood
Obvious exits: -N -E -S -W
< 1024h/1024H 271v/280V Pos: standing >
*****.*..
.*****.*..^
...****.*..^^
..^.***.***.^
.....*@.***..
^.^.^.*.***..
^^^..M..****.
M^.^^..****
MM^^..***
A Thick Forest of Mirkwood
Obvious exits: -N -E -S -W
< 1024h/1024H 270v/280V Pos: standing >
*****.*.
.*****.*..M
..*****.*..^^
...****.*..^^
..^.**@.***.^
.....**.***..
^.^.^.*.***..
^^..M..****
^.^^..***
A Thick Forest of Mirkwood
Obvious exits: -N -E -S -W
< 1024h/1024H 270v/280V Pos: standing >
......*.
******.*.
..*****.*..M
..*****.*..^^
...***@.*..^^
..^.**..***.^
.....**.***..
.^.^.*.***.
^..M..***
A Thick Forest of Mirkwood
Obvious exits: -N -E -S -W
< 1024h/1024H 269v/280V Pos: standing >
* *..*
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..*****.*..M
..****@.*..^^
...***..*..^^
..^.**..***.^
....**.***.
^.^.*.***
A Thick Forest of Mirkwood
Obvious exits: -N -E -S -W
< 1024h/1024H 269v/280V Pos: standing >
*
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*.......*.
.******.*.
..****@.*..M
..*****.*..^^
...***..*..^^
.^.**..***.
...**.***
A Thick Forest of Mirkwood
Obvious exits: -N -E -S -W
< 1024h/1024H 269v/280V Pos: standing >
*
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A Thick Forest of Mirkwood
Obvious exits: -N -E -S -W
< 1024h/1024H 268v/280V Pos: standing >
* *
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*.....@.*.
.*****..*.
..****..*..^
.*****.*..M
.***..*..
A Thick Forest of Mirkwood
Obvious exits: -N -E -S -W
There are Drider tracks going west.
< 1024h/1024H 268v/280V Pos: standing >
* *
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^
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.****..*..^
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A Thick Forest of Mirkwood
Obvious exits: -N -E -S -W
There are Drider tracks going south.
< 1024h/1024H 267v/280V Pos: standing >
< 1024h/1024H 280v/280V Pos: standing >
^^
^^
^
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A Thick Forest of Mirkwood
Obvious exits: -N -E -S -W
< 1024h/1024H 278v/280V Pos: standing >
^
*
** *..*
*.....@*.
*****..*. M
.****..*..^ M
*****.*..^^
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A Thick Forest of Mirkwood
Obvious exits: -N -E -S -W
There are some tracks heading north.
< 1024h/1024H 276v/280V Pos: standing >
^
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A Thick Forest of Mirkwood
Obvious exits: -N -E -S -W
< 1024h/1024H 274v/280V Pos: standing >
*
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.****.@*..^ M
.*****.*..^^M
..***..*..^^M
^.**..***M^
..**.***.
A Thick Forest of Mirkwood
Obvious exits: -N -E -S -W
< 1024h/1024H 273v/280V Pos: standing >
*
* *..*
*......*.
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.****.@*..^ M
.*****.*..^^M
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< 1024h/1024H 278v/280V Pos: standing >
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.^.**..***.^^
...**.***M.
.^.*.***.
A Thick Forest of Mirkwood
Obvious exits: -N -E -S -W
< 1024h/1024H 277v/280V Pos: standing >
*..*
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.*****@*..^^M
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.^.**..***.^^
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A Thick Forest of Mirkwood
Obvious exits: -N -E -S -W
There are some tracks heading north.
< 1024h/1024H 277v/280V Pos: standing >
***..*.
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.*****.*..^^M
..***..*..^^M
.^.**.@***.^^
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.^.^.*.***...
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A Thick Forest of Mirkwood
Obvious exits: -N -E -S -W
< 1024h/1024H 276v/280V Pos: standing >
***..*..^
*****.*..^^
..***..*..^^M
.^.**..***.^^
....**@***M.^
.^.^.*.***...
P^..M..****.^
^.^^..*****
M^^..****
A Thick Forest of Mirkwood
Obvious exits: -N -E -S -W
There are some tracks heading north.
< 1024h/1024H 276v/280V Pos: standing >
***..*..^
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..***..*..^^M
.^.**..***.^^
....**@***M.^
.^.^.*.***...
P^..M..****.^
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You quickly scan the area.
A wandering hill giant who is rather far off to your east.
< 1024h/1024H 277v/280V Pos: standing >
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.^.**..***.^^
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.^.^.*.***M..
P^..M..****.^
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< 1024h/1024H 279v/280V Pos: standing >
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M^.^^..*****.
MM^^..****M
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A Thick Forest of Mirkwood
Obvious exits: -N -E -S -W
< 1024h/1024H 278v/280V Pos: standing >
****.*..^
.***..*..^^
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.^.^.*@***M..
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A Thick Forest of Mirkwood
Obvious exits: -N -E -S -W
< 1024h/1024H 276v/280V Pos: standing >
.**..***.
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^P..M..****.^
M^.^^.@*****.
MMM^^..****MM
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MMMM^.^.***
MMMM.....
A Thick Forest of Mirkwood
Obvious exits: -N -E -S -W
< 1024h/1024H 274v/280V Pos: standing >
.^.*******.
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^^.^.^.*****M..
M^.P..M.*****.^
MMM^.^^@******.
MMMMM^^..******
MMMMMM^^.^*****
MMMMMM^.^.***
MMMMMM....*
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
< 1024h/1024H 273v/280V Pos: standing >
..^.*******
^.....******.
^^..^.^.*****M.
MM..P..M.*****.
MMMM^.^@.******
MMMMMM^^..*****
MMMMMMM^^.^****
MMMMMMM^.^.**
MMMMMMM....
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W
< 1024h/1024H 273v/280V Pos: standing >
..^.*******
^.....******.
^^..^.^.*****..
MM..P..M.*****.
MMMM^.^@.******
MMMMMM^^..*****
MMMMMMM^^.^****
MMMMMMM^.^.**
MMMMMMM....
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M^...^.^.*****.
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MMMMM^.@..*****
MMMMMMM^^..****
MMMMMMMM^^.^***
MMMMMMMM^.^.*
^MMMMMMM...
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W
< 1024h/1024H 272v/280V Pos: standing >
....******.
*...^.*******
^^......******.
M^...^.^.*****.
MMM..P.@M.*****
MMMMM^....*****
MMMMMMM^^..****
MMMMMMM^^.^**
MMMMMMM^.^.
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
< 1024h/1024H 272v/280V Pos: standing >
*....******
^*...^.******
M^^......******
MM^...^.^.*****
MMMM...@.M.****
MMMMMM^....****
MMMMMMMM^^..***
MMMMMMMM^^.^*
MMMMMMMM^.^
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
A Drider (large) stands here. (Non-Fraggable)(Red Aura)
< 1024h/1024H 271v/280V Pos: standing >
*....******
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M^^......******
MM^...^.^.*****
MMMM...@.M.****
MMMMMM^....****
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MMMMMMM^....***
MMMMMMMMM^^..**
MMMMMMMMM^^.^
MMMMMMMMM^.
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -W
There are some tracks heading east.
< 1024h/1024H 271v/280V Pos: standing >
Backstab who?
< 1024h/1024H 272v/280V Pos: standing >
**....*****
^^*...^.*****
MM^^......*****
MMM^...^.^.****
MMMMM..@..M.***
MMMMMMM^P...***
MMMMMMMMM^^..**
MMMMMMMMM^^.^
MMMMMMMMM^.
Score information for Isfat
Level: 54 Race: Dwarf Class: Rogue / Assassin Sex: Male
Hit points: 1024(1024) Moves: 274(280)
Coins carried: 0 platinum 16 gold 9 silver 19 copper
Compression ratio: 84%
Status: Standing.
Frags: +0.00 Deaths: 5
Disguised as: a vampire antipaladin (Good)
Detecting: Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid Living All but High Circle Spells
Protected by: Greater Spirit Ward Slow Poison
Enchantments: Ultravision UD Vision Farsee Fly Aware Haste Invisibility Waterbreathing Sneaking Fearless Sparkling
Combat Pulse: 16 Spell Pulse: 0.93
Leaderboard Points: 613
Active Spells:
--------------
stone skin (3 minutes)
lionrage (9 minutes)
lifelust (8 minutes)
vitality (2 minutes)
strength (13 minutes)
dexterity (13 minutes)
elephantstrength (29 minutes)
regeneration (2 minutes)
< 1024h/1024H 274v/280V Pos: standing >
**....*****
^^*...^.*****
MM^^......*****
MMM^...^.^.****
MMMMM..@..^.***
MMMMMMM^..M.***
MMMMMMMMM^^..**
MMMMMMMMM^^.^
MMMMMMMMM^.
< 1024h/1024H 277v/280V Pos: standing >
*....******
^*...^.******
M^^......******
MM^...^.^.*****
MMMM...@.^.****
MMMMMM^..M.****
MMMMMMMM^^..***
MMMMMMMM^^.^*
MMMMMMMM^.^
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
There are some tracks heading west.
< 1024h/1024H 276v/280V Pos: standing >
A faint hum can be heard from Tiamat's poison tail stinger you are carrying.
Backstab who?
< 1024h/1024H 279v/280V Pos: standing >
*...^.*****
^^......*****
MM^...^.^.*****
MMMM.....^.****
MMMMMM^@.M.****
MMMMMMMM^^..***
MMMMMMMMM^^.^**
MMMMMMMMM^.^.
^^MMMMMMM.^
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W
A sparrow stands here, looking for some meat.
There are Dwarf tracks going south.
There are some tracks heading south.
There are Dwarf tracks going east.
< 1024h/1024H 278v/280V Pos: standing >
<map>
Zone: Bloodstone Keep.
Room: A Rocky Dark Mountain Trail
</map>
<map>
Zone: Bloodstone Keep.
Room: A Rocky Dark Mountain Trail
</map>
A Rocky Dark Mountain Trail
Obvious exits: -E -W
A Drider (large) stands here, fighting a forest lurker. (Non-Fraggable)(Red Aura)
A forest lurker stands here, fighting a Drider.
There are some tracks heading west.
< 1024h/1024H 276v/280V Pos: standing >
You quickly scan the area.
You see nothing.
< 1024h/1024H 276v/280V Pos: standing >
< 1024h/1024H 280v/280V Pos: standing >
You snap into visibility.
[Damage: 123 ] -=[A Drider makes a strange sound as you place the dagger of Wind in his back.]=-
With a swift tug you wrench the weapon free, ramming it into a Drider's spine!.
[Damage: 15 ] -=[A Drider makes a strange sound as you place the dagger of Wind in his back.]=-
A Drider's amber-colored rod was completely destroyed by the massive blow!
A Drider is dead! R.I.P.
You receive your share of experience.