The death of [ 1 Sorcerer] Krugs (Orc)

in The South Gates of the Shady Grove

from the perspective of [ 1 Sorcerer] Krugs (Orc)

<worn around neck>   a light blue scarf
<worn around neck>   a light blue scarf
<worn on body>       a shabby alligator skin jerkin
<worn about body>    a hard leather cloak
<worn about waist>   a thin leather belt
<worn on belt buckle>a quill
<worn on arms>       a pair of studded leather sleeves
<held as shield>     a small round wooden shield
<worn on hands>      a pair of brown leather gloves
<primary weapon>     an amber-colored rod
<worn on legs>       a pair of studded leather leggings
<worn on feet>       a pair of tight black slippers

The Inn of the Shady Grove
   The small and simple room here is decorated with a variety of
plants and pieces of furniture.  The room is constructed from stone
and mortar.  The room glows an erie yellow from the large candles
which burn on the counter along the west wall.  A hallway can be
seen just beyond the counter where visitors have taken some time
off.  There are exits leading into the House of the Poor and the
Bar of the Dancing Flame.
Obvious exits: -East  -South
A small leather-bound book lies here.
[2] A spellbook lies here, discarded.
A small raven totem lies here.
A small limestone totem lies here.
A small ivory totem lies here.
A large stone warhammer has been dropped here.
[20] A small bandage rests upon the ground here.
[4] A sturdy looking wooden club has been left here.
[4] A stout cudgel carved from oak wood lies here.
[4] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A steel dagger about a foot in length lies here.
[3] A steel dagger has been tossed aside here.
[4] A warhammer with a sturdy-looking steel head lies here.
Werchat (Orc)(medium) stands in mid-air here.
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.

< 24h/24H 113v/113V Pos: standing >
You are carrying: (1/11)
a spellbook

< 24h/24H 113v/113V Pos: standing >
You are using:
<worn around neck>   a light blue scarf
<worn around neck>   a light blue scarf
<worn on body>       a shabby alligator skin jerkin
<worn about body>    a hard leather cloak
<worn about waist>   a thin leather belt
<worn on belt buckle>a quill
<worn on arms>       a pair of studded leather sleeves
<held as shield>     a small round wooden shield
<worn on hands>      a pair of brown leather gloves
<primary weapon>     an amber-colored rod
<worn on legs>       a pair of studded leather leggings
<worn on feet>       a pair of tight black slippers

< 24h/24H 113v/113V Pos: standing >
The Bar of Dancing Flame
   Chairs and tables can be found through out this room. This bar serves as
a gathering place for social events. Many drunks can always be found here.
There is a large counter along the west wall where most of the drunks are
gathered drinking heartily. Drinks and other items are available for sample
in this store. The only exits are down and north out of the this bar.
Obvious exits: -North -Down 
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A long steel sword is here in the dirt.
[2] A durable looking footman's flail lies discarded here.
[2] A large black leather whip lies coiled here.
[2] A large two-handed sword has been left here.
[2] A large two-handed sword has been left here.
[2] A great flail has been carelessly left here.
[18] A small bandage rests upon the ground here.
[5] A sturdy looking wooden club has been left here.
[5] A stout cudgel carved from oak wood lies here.
[5] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel dagger about a foot in length lies here.
[4] A steel dagger has been tossed aside here.
[5] A warhammer with a sturdy-looking steel head lies here.
A mighty board stands here held up by great swords reading 'Flame Board.'
A wandering orcish soul, flying about here, is searching for a new victim.
An orc guard of the Black Order is here watching your every action.
Running about town, this female orc is restocking her low supplies.
A dancing elven girl dances along her way through the bar.
(Q)Ixie, the bartender, stands behind the counter ready to serve you.

< 24h/24H 112v/113V Pos: standing >
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Among these puddles of water are scattered lose change
and other unwanted items that people have carelessly dropped. The only
exits are east and up which lead into various parts of town.
Obvious exits: -East  -Up   
[4] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A great flail has been carelessly left here.
A small collar collects among the rubble on the ground.
An orcish elite searches the area here for any signs of problems.
An orcish assassin prowls the area hunting his new prey.

< 24h/24H 111v/113V Pos: standing >
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Rotten corpses of some animals are seen along the
side of this street. There is a potent stench of decay in this area. The
only exits are east and west leading into various parts of the Grove.
Obvious exits: -East  -West 
Crawling about, this baby orc is crying loudly.

< 24h/24H 110v/113V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East  -South -West 
(Q)An old orcish woman cries over the loss of her spouse.

< 24h/24H 110v/113V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and there is an exit east to the shopping district
of the city.
Obvious exits: -North -East  -South
A stray dog runs around searching for someone to play with.

< 24h/24H 109v/113V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. The Guard Barracks
of the Black Order of Orcs is located just to the west with the Shady
Jewelers to the east.
Obvious exits: -North -East  -South -West 
A wandering orcish soul, flying about here, is searching for a new victim.

< 24h/24H 108v/113V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path and a small
scribers shop to the east.
Obvious exits: -North -East  -South

< 24h/24H 108v/113V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East  -South -West 
A few drops of fresh blood are scattered around the area.
[2] The corpse of an orcish guard is lying here.
The corpse of a baby orc is lying here.
The corpse of a draft horse is lying here.
The corpse of an orcish street sweeper is lying here.
The corpse of a female orc is lying here.
Crawling about, this baby orc is crying loudly.
A swarm of insects flies through the air. (minion) 
A Githzerai (medium) ~JorMunGanDR~ (_/Eye of Odin\_) stands in mid-air here.
A Grey Elf (medium) Good at Duris  (_/Eye of Odin\_) stands in mid-air here.
A Githzerai (medium) Viking (_/Eye of Odin\_) stands in mid-air here.
A Centaur (huge) Mjolnir (_/Eye of Odin\_) stands in mid-air here.
A draft horse is lying here, incapacitated.

< 24h/24H 107v/113V Pos: standing >
The South Gates of the Shady Grove
  A large city dwells before your eyes. Many citizens have made this city
their home.  Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
A bright light fills this area.
Obvious exits: -North -East  -West  -Down 
Puddles of fresh blood cover the ground.
The corpse of an orcish street sweeper is lying here.
The corpse of an orcish warrior is lying here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A spellbook has been tossed aside here.
A sturdy looking wooden club has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.

< 24h/24H 106v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 24h/24H 106v/113V Pos: standing >
A Centaur trots in from the north.
Horns begin to bellow and drums thunder to the call to arms!
A Githzerai enters from the north.

< 24h/24H 109v/113V Pos: standing >
A Centaur suddenly attacks YOU!
-=[A Centaur's crush seriously wounds you.]=-
OUCH!  That really did HURT!

< 18h/24H 109v/113V Pos: standing >
< T: Krugs TP: sta TC: small wounds E: A Centaur sta EP: excellent >
 Someone suddenly attacks YOU!
A Barbarian snaps into visibility.
-=[A Barbarian's impressive bludgeon critically injures you.]=-
Your blood rushes out of your veins, as you slowly run out of life.
Blood pours from your many serious wounds and your strength fails.
You realize this may have been your last battle, and prepare for oblivion.

< -3h/24H 110v/113V Pos: standing >
-=[