<worn as a badge> the insignia of swirling feathers and flowing water
<worn on head> a wooden helmet covered in leaves [poor]
<worn on eyes> a feathered leather eyepatch [superior] (illuminating)
<worn in ear> an earring of the waves
<worn on face> a mask of Xlorkortor [poor]
<worn around neck> an unearthly sapphire gorget
<worn around neck> a spiked leather necklace
<worn on back> a large leather backpack
<worn as quiver> an embroidered illithid-hide backsheath
<worn about waist> a long flowing girth of spidersilk (glowing)
<worn on belt buckle>an arcane spellbook covered with runes
<worn on arms> the sleeves of the swamp troll [superior]
<worn around wrist> a bracelet of twisted roots [superior] (glowing)
<worn around wrist> a bracelet of twisted roots [superior] (glowing)
<worn on hands> a fine pair of gloves studded with amethysts
<worn on finger> a yellow ring of chrysoberyl [poor]
<worn on finger> a yellow ring of chrysoberyl [86%]
<primary weapon> an ornate staff [superior] (illuminating)
<held> a globe of spruce [poor] [78%]
<worn on feet> a pair of crystal spurred boots [superior]
.+^^^.^^^.^^^
M..^^^^...^
^....^^M.
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
The corpse of a mountaineer is lying here.
A blood golem stands blankly after re-animation here. (minion)
The lich of a cadaver stands here. (minion)
The lich of a mountaineer stands here. (minion)
< 497h/497H 142v/142V Pos: standing >
You start chanting...
< 497h/497H 142v/142V Pos: standing >
Casting: embalm **
< 497h/497H 142v/142V Pos: standing >
Casting: embalm *
< 497h/497H 142v/142V Pos: standing >
Casting: embalm
< 497h/497H 142v/142V Pos: standing >
You complete your spell...
The corpse of a mountaineer is preserved for an additional 94 hours.
< 497h/497H 142v/142V Pos: standing >
You start chanting...
< 497h/497H 142v/142V Pos: standing >
Casting: raise lich **
< 497h/497H 142v/142V Pos: standing >
Casting: raise lich *
< 497h/497H 142v/142V Pos: standing >
You complete your spell...
You breathe life into the corpse of a mountaineer with the awesome power of your art.
The lich of a mountaineer starts following you.
< 497h/497H 142v/142V Pos: standing >
The snow is coming down faster now.
< 497h/497H 142v/142V Pos: standing >
The sun starts to set in the south.
< 497h/497H 142v/142V Pos: standing >
You start chanting...
< 497h/497H 142v/142V Pos: standing >
Casting: protect undead *
< 497h/497H 142v/142V Pos: standing >
Casting: protect undead
< 497h/497H 142v/142V Pos: standing >
You complete your spell...
The lich of a mountaineer begins to shimmer.
A dark chill from beyond the grave permeates the air around the lich of a mountaineer.
< 497h/497H 142v/142V Pos: standing >
You start chanting...
< 497h/497H 142v/142V Pos: standing >
Casting: vitalize undead
< 497h/497H 142v/142V Pos: standing >
You complete your spell...
Darkness seems to encompass the lich of a mountaineer, and begins to permeate its rotting flesh!
< 497h/497H 142v/142V Pos: standing >
You sit down and relax.
< 497h/497H 142v/142V Pos: sitting >
You have memorized the following spells:
(10th circle) 1 - fly
( 9th circle) 3 - energy drain
1 - create golem
( 8th circle) 1 - detect invisibility
1 - improved invisibility
3 - negative concussion blast
( 7th circle) 3 - protect undead
1 - raise wraith
( 6th circle) 1 - rejuvenate major
4 - enervation
( 5th circle) 7 - heal undead
( 4th circle) 1 - unmaking
7 - life leech
( 3rd circle) 8 - dispel magic
( 2nd circle) 10 - chill touch
( 1st circle) 1 - minor creation
4 - slashing darkness
And you are currently memorizing the following spells:
2 seconds: ( 7th) protect undead
5 seconds: ( 6th) vitalize undead
7 seconds: ( 3rd) embalm
10 seconds: (10th) raise lich
13 seconds: ( 7th) protect undead
15 seconds: ( 6th) vitalize undead
You can memorize 6 1st circle spell(s).
You continue your study.
< 497h/497H 142v/142V Pos: sitting >
Pardon?
< 497h/497H 142v/142V Pos: sitting >
++^MMMMMM
M^^^MMM^DMM
^+^^.^^MMMMM^
^+.^.M^.^MM^^
^+^^..@^^^^^^
.+..^^^.^.^^.
.+^^^.^^^.^^^
+..^^^^.M.^
^....^^^.
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
*The lich of a mountaineer stands here. (minion)
A blood golem stands blankly after re-animation here. (minion)
The lich of a cadaver stands here. (minion)
The lich of a mountaineer stands here. (minion)
< 497h/497H 142v/142V Pos: sitting >
Saving Veytre.
< 497h/497H 142v/142V Pos: sitting >
< 497h/497H 142v/142V Pos: sitting >
You have finished memorizing protect undead.
< 497h/497H 142v/142V Pos: sitting >
You have finished memorizing vitalize undead.
< 497h/497H 142v/142V Pos: sitting >
You have finished memorizing embalm.
< 497h/497H 142v/142V Pos: sitting >
You have finished memorizing raise lich.
< 497h/497H 142v/142V Pos: sitting >
You have finished memorizing protect undead.
< 497h/497H 142v/142V Pos: sitting >
Hint: You can turn off room descriptions with 'toggle brief', but you might miss some zone clues.
< 497h/497H 142v/142V Pos: sitting >
You have finished memorizing vitalize undead.
Your studies are complete.
< 497h/497H 142v/142V Pos: sitting >
++^MMMMMM
+^^^MMM^DMM
^+^^.^^MMMMM^
^+.^.^^.^MM^^
^+^^.M@^^^^^^
.+..^^^.^.^^.
.+^^^.^^^.^^^
+..^^^^M..^
^....^^^.
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
*The lich of a mountaineer stands here. (minion)
A blood golem stands blankly after re-animation here. (minion)
The lich of a cadaver stands here. (minion)
The lich of a mountaineer stands here. (minion)
< 497h/497H 142v/142V Pos: sitting >
Saving Veytre.
< 497h/497H 142v/142V Pos: sitting >
A mountaineer enters from the west.
You clamber to your feet.
< 497h/497H 142v/142V Pos: standing >
You appear to be Human and is in excellent condition.
He's medium in size.
He is in the front rank.
< 497h/497H 142v/142V Pos: standing >
You start chanting...
< 497h/497H 142v/142V Pos: standing >
Casting: protect undead *
< 497h/497H 142v/142V Pos: standing >
Casting: protect undead
< 497h/497H 142v/142V Pos: standing >
You complete your spell...
You begin to shimmer.
You feel protected by powers from beyond the grave.
< 497h/497H 142v/142V Pos: standing >
++^MMMMMM
+^^^MMM^DMM
^+^^.^^MMMMM^
^+.^.^^.^MM^^
^+^^..@^^^^^^
.+..^^^.^.^^.
.+^^^.^^^.^^^
+..^^^^M..^
^....^^^.
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
A mountaineer walks through here, poised for combat.
*The lich of a mountaineer stands here. (minion)
A blood golem stands blankly after re-animation here. (minion)
The lich of a cadaver stands here. (minion)
The lich of a mountaineer stands here. (minion)
< 497h/497H 142v/142V Pos: standing >
You are already standing.
< 497h/497H 142v/142V Pos: standing >
Saving Veytre.
< 497h/497H 142v/142V Pos: standing >
++^MMMMMM
+^^^MMM^DMM
^+^^.^^MMMMM^
^+.^.^^.^MM^^
^+^^..@^^^^^^
.+..^^^.^.^^.
.+^^^.^^^.^^^
+..^^^^M..^
^....^^^.
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
A mountaineer walks through here, poised for combat.
*The lich of a mountaineer stands here. (minion)
A blood golem stands blankly after re-animation here. (minion)
The lich of a cadaver stands here. (minion)
The lich of a mountaineer stands here. (minion)
< 497h/497H 142v/142V Pos: standing >
+^MMMMMMM
^^^MMM^DMM^
+^^.^^MMMMM^^
+.^.^^.^MM^^^
+^^..M@^^^^^^
+..^^^.^.^^.^
+^^^.^^^.^^^.
..^^^^M..^.
....^^^.^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
The lich of a mountaineer enters from the west.
The lich of a mountaineer enters from the west.
The lich of a cadaver enters from the west.
A blood golem enters from the west.
< 497h/497H 140v/142V Pos: standing >
^MMMMMMM^
^^MMM^DMM^M
^^.^^MMMMM^^M
.^.^^.^MM^^^M
^^..MM@^^^^^M
..^^^.^.^^.^^
^^^.^^^.^^^.^
.^^^^M..^..
...^^^.^.
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
The lich of a mountaineer enters from the west.
The lich of a mountaineer enters from the west.
The lich of a cadaver enters from the west.
A blood golem enters from the west.
< 497h/497H 137v/142V Pos: standing >
MMMMMMM^M
^MMM^DMM^MM
^.^^MMMMM^^MM
^.^^.^MM^^^MM
^..M^M@^^^^MM
.^^^.^.^^.^^M
^^.^^^.^^^.^^
^^^^M..^...
..^^^.^..
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
The lich of a mountaineer enters from the west.
The lich of a mountaineer enters from the west.
The lich of a cadaver enters from the west.
A blood golem enters from the west.
< 497h/497H 134v/142V Pos: standing >
MMMMMM^MM
MMM^DMM^MMM
.^^MMMMM^^MMM
.^^.^MM^^^MMM
..M^^M@^^^MMM
^^^.^.^^.^^MM
^.^^^.^^^.^^^
^^^M..^....
.^^^.^...
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
The lich of a mountaineer enters from the west.
The lich of a mountaineer enters from the west.
The lich of a cadaver enters from the west.
A blood golem enters from the west.
< 497h/497H 131v/142V Pos: standing >
MMMMM^MMM
MM^DMM^MMMM
^^MMMMM^^MMMM
^^.^MM^^^MMMM
.M^^^M@^^MMMM
^^.^.^^.^^MMM
.^^^.^^^.^^^M
^^M..^....^
^^^.^...^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
The lich of a mountaineer enters from the west.
The lich of a mountaineer enters from the west.
The lich of a cadaver enters from the west.
A blood golem enters from the west.
< 497h/497H 128v/142V Pos: standing >
MMMM^MMMM
M^DMM^MMMMM
^MMMMM^^MMMMM
^.^MM^^^MMMMM
M^^^^M@^MMMMM
^.^.^^.^^MMMM
^^^.^^^.^^^MM
^M..^....^^
^^.^...^M
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
The lich of a mountaineer enters from the west.
The lich of a mountaineer enters from the west.
The lich of a cadaver enters from the west.
A blood golem enters from the west.
< 497h/497H 126v/142V Pos: standing >
^^^^^MMMM
MMMMM^MMMMM
MM^DMM^MMMMMM
^MMMMM^^MMMMM
^.^MM^@^MMMMM
M^^^^^M^MMMMM
^.^.^^.^^MMMM
^^.^^^.^^^M
M..^....^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
The lich of a mountaineer enters from the south.
The lich of a mountaineer enters from the south.
The lich of a cadaver enters from the south.
A blood golem enters from the south.
< 497h/497H 123v/142V Pos: standing >
MMMM^MMMM
M^^^^^MMMMM
MMMMMM^MMMMMM
MM^DMM^MMMMMM
^MMMMM@^MMMMM
^.^MM^M^MMMMM
M^^^^^^^MMMMM
.^.^^.^^MMM
^.^^^.^^^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
The lich of a mountaineer enters from the south.
The lich of a mountaineer enters from the south.
The lich of a cadaver enters from the south.
A blood golem enters from the south.
< 497h/497H 120v/142V Pos: standing >
MMMM^M^M^
MMMMM^MMMM^
MM^^^^^MMMMMM
MMMMMM^MMMMMM
MM^DMM@MMMMMM
^MMMMMM^MMMMM
^.^MM^^^MMMMM
^^^^^^^MMMM
^.^^.^^MM
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
The lich of a mountaineer enters from the south.
The lich of a mountaineer enters from the south.
The lich of a cadaver enters from the south.
A blood golem enters from the south.
< 497h/497H 118v/142V Pos: standing >
^MM^.^^^^
MMMMM^M^M^.
MMMMMM^MMMM^.
MM^^^^^MMMMMM
MMMMMM@MMMMMM
MM^DMMMMMMMMM
^MMMMM^^MMMMM
.^MM^^^MMMM
^^^^^^MMM
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
The lich of a mountaineer enters from the south.
The lich of a mountaineer enters from the south.
The lich of a cadaver enters from the south.
A blood golem enters from the south.
< 497h/497H 115v/142V Pos: standing >
^^^^^....
M^MM^.^^^^.
MMMMMM^M^M^..
MMMMMM^MMMM^.
MM^^^^@MMMMMM
MMMMMMMMMMMMM
MM^DMM^MMMMMM
MMMMM^^MMMM
^MM^^^MMM
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
The lich of a mountaineer enters from the south.
The lich of a mountaineer enters from the south.
The lich of a cadaver enters from the south.
A blood golem enters from the south.
< 497h/497H 112v/142V Pos: standing >
^.......*
M^^^^^.....
MM^MM^.^^^^.*
MMMMMM^M^M^..
MMMMMM@MMMM^.
MM^^^^MMMMMMM
MMMMMM^MMMMMM
M^DMM^MMMMM
MMMM^^MMM
A Dwarven-made Pass through the Mountains of the Great Divide
Obvious exits: -N -E -S -W
The lich of a mountaineer enters from the south.
The lich of a mountaineer enters from the south.
The lich of a cadaver enters from the south.
A blood golem enters from the south.
< 497h/497H 110v/142V Pos: standing >
.M.******
^^.......**
MM^^^^^.....*
MM^MM^.^^^^.*
MMMMMM@M^M^..
MMMMMMMMMMM^.
MM^^^^^MMMMMM
MMMMM^MMMMM
^DMM^MMMM
A Dwarven-made Pass Through the Mountains of the Great Divide
Obvious exits: -N -E -S -W
The lich of a mountaineer enters from the south.
The lich of a mountaineer enters from the south.
The lich of a cadaver enters from the south.
A blood golem enters from the south.
< 497h/497H 107v/142V Pos: standing >
*********
..M.*******
^^^.......***
MM^^^^^.....*
MM^MM^@^^^^.*
MMMMMMMM^M^..
MMMMMM^MMMM^.
M^^^^^MMMMM
MMMM^MMMM
Lush Grasslands of a Temperate Valley
Obvious exits: -N -E -S -W
The lich of a mountaineer enters from the south.
The lich of a mountaineer enters from the south.
The lich of a cadaver enters from the south.
A blood golem enters from the south.
< 497h/497H 105v/142V Pos: standing >
*********
...M.******
^^^^.......**
^MM^^^^^.....
MMM^MM@M^^^^.
MMMMMMM^M^M^.
MMMMMMM^MMMM^
MM^^^^^MMMM
MMMMM^MMM
Rolling Fertile Foothills Covered With Grass
Obvious exits: -N -E -S -W
The lich of a mountaineer enters from the east.
The lich of a mountaineer enters from the east.
The lich of a cadaver enters from the east.
A blood golem enters from the east.
< 497h/497H 105v/142V Pos: standing >
*********
....M.*****
^^^^^.......*
M^MM^^^^^....
MMMM^M@M.^^^^
MMMMMMMM^M^M^
MMMMMMMM^MMMM
MMM^^^^^MMM
MMMMMM^MM
Rolling Fertile Foothills Covered With Grass
Obvious exits: -N -E -S -W
Surak, the great dwarven warrior, stands here, toying with a small boulder.
The lich of a mountaineer enters from the east.
The lich of a mountaineer enters from the east.
The lich of a cadaver enters from the east.
A blood golem enters from the east.
< 497h/497H 102v/142V Pos: standing >
**..*****
***********
.....M.******
^^^^^.......*
M^MM^^@^^....
MMMM^MM^.^^^^
MMMMMMMM^M^M^
MMMMMMM^MMM
MM^^^^^MM
Rolling Fertile Foothills Covered With Grass
Obvious exits: -N -E -S -W
The lich of a mountaineer enters from the south.
The lich of a mountaineer enters from the south.
The lich of a cadaver enters from the south.
A blood golem enters from the south.
< 497h/497H 102v/142V Pos: standing >
.......**
***..******
.************
.....M.******
^^^^^.@.....*
M^MM^^M^^....
MMMM^MM^.^^^^
MMMMMMM^M^M
MMMMMM^MM
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -N -E -S -W
The lich of a mountaineer enters from the south.
The lich of a mountaineer enters from the south.
The lich of a cadaver enters from the south.
A blood golem enters from the south.
< 497h/497H 101v/142V Pos: standing >
M ...*
*.......***
****..*******
.************
.....M@******
^^^^^.M.....*
M^MM^^^^^....
MMM^MM^.^^^
MMMMMM^M^
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -N -E -S -W
The lich of a mountaineer enters from the south.
The lich of a mountaineer enters from the south.
The lich of a cadaver enters from the south.
A blood golem enters from the south.
< 497h/497H 99v/142V Pos: standing >
..***
**@**
.MM**
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W
The lich of a mountaineer enters from the south.
The lich of a mountaineer enters from the south.
The lich of a cadaver enters from the south.
A blood golem enters from the south.
< 497h/497H 97v/142V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.
< 497h/497H 113v/142V Pos: standing >
Hint: Experiment with different social commands. Some are useful in actual game play. Example: 'beckon' asks someone to follow and consent to you, or 'moving' announces that you are moving ahead.
< 497h/497H 140v/142V Pos: standing >
The sun vanishes behind the southern horizon.
< 497h/497H 142v/142V Pos: standing >
Hint: Killing other players and taking their equipment is completely legal, but so is retribution! Beware of your victims' allies.
< 497h/497H 142v/142V Pos: standing >
A Drow Elf enters from the east.
< 497h/497H 142v/142V Pos: standing >
A Drow Elf starts casting an offensive spell called 'energy drain'.
A Drow Elf snaps into visibility.
< 497h/497H 142v/142V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'unsozfol efaui'
-=[You feel less energetic as a Drow Elf drains you.]=-
OUCH! That really did HURT!
Your life energy was drained, leaving you a bit shaken.
< 394h/497H 142v/142V Pos: standing >
A Drow Elf starts casting an offensive spell called 'energy drain'.
A Drow Elf snaps into visibility.
< 394h/497H 142v/142V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'unsozfol efaui'
A Drow Elf snaps into visibility.
-=[You feel less energetic as a Drow Elf drains you.]=-
OUCH! That really did HURT!
Your life energy was drained, leaving you a bit shaken.
< 269h/497H 142v/142V Pos: standing >
A Drow Elf starts casting an offensive spell called 'energy drain'.
A Drow Elf snaps into visibility.
< 269h/497H 142v/142V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'unsozfol efaui'
A Drow Elf snaps into visibility.
-=[You feel less energetic as a Drow Elf drains you.]=-
OUCH! That really did HURT!
Your life energy was drained, leaving you a bit shaken.
< 166h/497H 142v/142V Pos: standing >
A Drow Elf starts casting an offensive spell called 'negative concussion blast'.
A Drow Elf snaps into visibility.
< 167h/497H 142v/142V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'negative concussion blast'
A Drow Elf snaps into visibility.
-=[A Drow Elf's concussion blast rips into you, shattering your soul!]=-
YIKES! Another hit like that, and you've had it!!
< 68h/497H 142v/142V Pos: standing >
The night has begun.
A Drow Elf starts casting an offensive spell called 'negative concussion blast'.
A Drow Elf snaps into visibility.
< 68h/497H 142v/142V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'izoahuzz qaijudigguai bragh'
A Drow Elf snaps into visibility.
-=[A Drow Elf's concussion blast rips into you, shattering your soul!]=-
Your robe of many colors was disintegrated by the negative energy!
Your gnomish ear amplifier was disintegrated by the negative energy!