The death of [47 Dark Dreamer] Kaypee (Shade)

in The Glowing Sphere

from the perspective of [47 Dark Dreamer] Kaypee (Shade)

<held>               a leather-bound book covered in shifting shadows

A gnoby piece of wood, perhaps a small mace, lies here.
Before you stands a huge board containing news and feedback.
The Great Fountain of Arachdrathos bubbles here.
A spore ball hovers in the air.
A LARGE fire elemental is here blazing with heat!
A LARGE fire elemental is here blazing with heat!
*A LARGE air elemental is here looking like a small living tornado.
Draknah, the great drow conjurer, stands here.
A large creature of red stone is here, projecting information.

< 246h/246H 121v/121V Pos: standing >
Draknah starts casting a spell called 'haste'.

< 246h/246H 121v/121V Pos: standing >
Draknah completes his spell...
Draknah utters the word 'haste'
A durithalite elemental starts to move with uncanny speed!

< 246h/246H 121v/121V Pos: standing >
A spore ball leaves north.

< 246h/246H 121v/121V Pos: standing >
Draknah starts casting a spell.

< 246h/246H 121v/121V Pos: standing >
Draknah completes his spell...
Draknah utters the word 'yrl'
A durithalite elemental flies through the air, free as a bird!

< 246h/246H 121v/121V Pos: standing >

< 246h/246H 121v/121V Pos: standing >
A Fountain Before the Reflecting Pool
Obvious exits: -North -East  -South -West 
[5] A small bandage rests upon the ground here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A sturdy looking wooden club has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
Before you stands a huge board containing news and feedback.
The Great Fountain of Arachdrathos bubbles here.
A LARGE fire elemental is here blazing with heat!
A LARGE fire elemental is here blazing with heat!
*A LARGE air elemental is here looking like a small living tornado.
Draknah, the great drow conjurer, stands here.
A large creature of red stone is here, projecting information.

< 246h/246H 121v/121V Pos: standing >
You are carrying: (2/11)
[2] a spellbook

< 246h/246H 121v/121V Pos: standing >
Your available eq slots are:
<floating about head>
<worn as a badge>    
<worn on head>       
<worn on eyes>       
<worn in ear>        
<worn in ear>        
<worn on face>       
<worn around neck>   
<worn around neck>   
<worn on body>       
<worn about body>    
<worn on back>       
<worn as quiver>     
<worn about waist>   
<worn on belt buckle>
<attached to belt>   
<attached to belt>   
<worn on arms>       
<worn around wrist>  
<worn around wrist>  
<worn on hands>      
<worn on finger>     
<worn on finger>     
<held>               a quill
<held>               a leather-bound book covered in shifting shadows
<worn on legs>       
<worn on feet>       

< 246h/246H 121v/121V Pos: standing >
A Fountain Before the Reflecting Pool
Obvious exits: -North -East  -South -West 
[5] A small bandage rests upon the ground here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A sturdy looking wooden club has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
Before you stands a huge board containing news and feedback.
The Great Fountain of Arachdrathos bubbles here.
A LARGE fire elemental is here blazing with heat!
A LARGE fire elemental is here blazing with heat!
*A LARGE air elemental is here looking like a small living tornado.
Draknah, the great drow conjurer, stands here.
A large creature of red stone is here, projecting information.

< 246h/246H 121v/121V Pos: standing >
Inside the Gates of Arachdrathos
   The Adamantine gates of the Jewel of the Underworld lie at the south end
of this stretch of tunnel. To the north the tunnel opens up into a larger
cavern richly veined with durithalite and swarming with denizens of the
underworld. The sound sof the busy Arachdrathos marketplace fill the air, but
beneath the voices and shuffling, a low roaring can be heard in the distance.
Obvious exits: -North -South
A huge bipedal creature made out of glowing red stone stands here.
A huge bipedal creature made out of glowing red stone stands here.
A large bipedal creature made out of glowing red stone stands here.

< 246h/246H 119v/121V Pos: standing >
The Gates of Arachdrathos
   The narrow cavern here is bordered on the north end by a set of huge
adamantine gates. The gates are heavily scratched from attempted invasions
by Duergar, Illithid, and Svirfneblin alike. The walls of the cavern are
streaked with Durithalite, running from the Llzazan farms through the gates
to the city.
Obvious exits: -North -South
A young noble walks along in ghost white garb.
A huge bipedal creature made out of glowing red stone stands here.
A large bipedal creature made out of glowing red stone stands here.
A large bipedal creature made out of glowing red stone stands here.
A large bipedal creature made out of glowing red stone stands here.
A large bipedal creature made out of glowing red stone stands here.

< 246h/246H 117v/121V Pos: standing >
Hell Road Before the Gates of Arachdrathos
   The road here bends to the north through a tunnel towards the Drow city
of Arachdrathos. The tunnel to the north becomes a gauntlet of protection
for the famed Drow city, making it impervious to attack or seige. To the
south the Great Llzazan Lake extends across a great cavern, shimmering
softly under the ruddy hue of the glow of the durithalite stone webbed
throughout the basalt roof and walls of this cavern.
Obvious exits: -North -East  -South -West 
A hideous creature crawls up to you on its ribcage.

< 246h/246H 115v/121V Pos: standing >
Northwest Shore of the Great Llzazan Lake
   The lake is very still and calm here. It reflects the ceiling of the
cavern perfectly as the dim veins of durithalite glowing there trace out
a web on the water. The city gates of Arachdrathos lie a bit to the north
of the lakeshore and the lake continues to the south and east. Tall
mushrooms tower above the southern side of the lake.
Obvious exits: -North -East  -South -West 

< 246h/246H 113v/121V Pos: standing >
On Llzazan Lake
   The lake bends form west to north here as it skirts the northern end of
the giant mushroom groves. To the east and south giant mushrooms rise high
above the lakes surfacxe dropping spore balls that slowly float to the
surface of the lake. The lakes surface was still until it was disturbed by
some morons who decided to explore its surface.
Obvious exits: -North -East  -South -West 

< 246h/246H 113v/121V Pos: standing >
Entrance to the Llzazan Mushroom Groves
   Thousands of mushrooms tower high overhead here, their stalks extending to
as much as 60 feet above the cavern floor. The caps of these mushrooms must
be at least twenty feet across and weigh hundreds of pounds. Smaller
mushrooms grow in colonies around the base of these great mushrooms, making
footing somewhat treacherous through the forest as they obscure the ground.
To the north, the Great Llzazan Lake extends across the great cavern here.
To the south, the cavern wall abruptly falls from a great height obscured
by the mushroom canopy.
Obvious exits: -North -East  -South -West 

< 246h/246H 112v/121V Pos: standing >

< 246h/246H 113v/121V Pos: standing >
 
   M          
 MMMMMM  ,,   
 ,,,MM^MMMMM  
 ,,,..@MMM,M  
 MM.M....,,M  
   ..oM...MM  
   M.ooo...   
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East  -South -West 

< 246h/246H 111v/121V Pos: standing >
 
  MMMMM  ,,   
 ,,,MM^MMMMM  
 ,,,...MMM,M  
 MM.M.@..,,M  
   ..oM...MM  
   M.ooo...M  
   .....oM.   
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East  -South -West 

< 246h/246H 109v/121V Pos: standing >
You start chanting...

< 246h/246H 112v/121V Pos: standing >
Casting: gate to ardgral **

< 246h/246H 113v/121V Pos: standing >
Casting: gate to ardgral 

< 246h/246H 116v/121V Pos: standing >
You complete your spell...
The winds of thought collect your dreams and then quickly condense into a swirling gateway.

< 246h/246H 116v/121V Pos: standing >
A baby purple worm enters from the south.

< 246h/246H 120v/121V Pos: standing >
A baby purple worm leaves west.

< 246h/246H 121v/121V Pos: standing >

< 246h/246H 121v/121V Pos: standing >
 
  MMMMM  ,,   
 ,,,MM^MMMMM  
 ,,M...MMM,M  
 MM...@..,,M  
   ..M....MM  
   M.ooo...M  
   .....oM.   
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East  -South -West 
A gateway shimmers is here, slowly growing smaller.

< 246h/246H 121v/121V Pos: standing >
As you step into the gateway, there is a blinding flash of light!
You are ripped through a dark and star-filled void, pain sears through
Your body!  When you again open your eyes, you are elsewhere...
Ard'gral the Quasi-Elemental Plane of Dreams
  This is an interplanar space where the thoughts of
dreamers come together in a never-ending ethereal mist.
There is a glow to the area, but no visible sources of
light.  In the background, there is something audible,
could it be voices?  The bards of Duris sing about this
place, calling in Ard'gral.
Obvious exits: -North -East  -South -West 

< 228h/246H 121v/121V Pos: standing >
You quickly scan the area.
You see nothing.

< 229h/246H 121v/121V Pos: standing >

< 229h/246H 121v/121V Pos: standing >

< 231h/246H 121v/121V Pos: standing >

< 232h/246H 121v/121V Pos: standing >

< 232h/246H 121v/121V Pos: standing >

< 234h/246H 121v/121V Pos: standing >

< 236h/246H 121v/121V Pos: standing >

< 239h/246H 121v/121V Pos: standing >

< 240h/246H 121v/121V Pos: standing >
Autosaving...

< 246h/246H 121v/121V Pos: standing >

< 246h/246H 121v/121V Pos: standing >

< 246h/246H 121v/121V Pos: standing >
A large rift slowly forms in front of you.

< 246h/246H 121v/121V Pos: standing >

< 246h/246H 121v/121V Pos: standing >
Ard'gral the Quasi-Elemental Plane of Dreams
Obvious exits: -North -East  -South -West 
A large rift in the mist is here.

< 246h/246H 121v/121V Pos: standing >
A large rift slowly vanishes away into nothingness.

< 246h/246H 121v/121V Pos: standing >

< 246h/246H 121v/121V Pos: standing >
Ard'gral the Quasi-Elemental Plane of Dreams
Obvious exits: -North -East  -South -West 

< 246h/246H 121v/121V Pos: standing >

< 246h/246H 121v/121V Pos: standing >
No-one by that name here...

< 246h/246H 121v/121V Pos: standing >
No-one by that name here...

< 246h/246H 121v/121V Pos: standing >

< 246h/246H 121v/121V Pos: standing >

< 246h/246H 121v/121V Pos: standing >

< 246h/246H 121v/121V Pos: standing >

< 246h/246H 121v/121V Pos: standing >

< 246h/246H 121v/121V Pos: standing >
No-one by that name here...

< 246h/246H 121v/121V Pos: standing >

< 246h/246H 121v/121V Pos: standing >

< 246h/246H 121v/121V Pos: standing >
Autosaving...

< 246h/246H 121v/121V Pos: standing >

< 246h/246H 121v/121V Pos: standing >

< 246h/246H 121v/121V Pos: standing >

< 246h/246H 121v/121V Pos: standing >

< 246h/246H 121v/121V Pos: standing >

< 246h/246H 121v/121V Pos: standing >

< 246h/246H 121v/121V Pos: standing >

< 246h/246H 121v/121V Pos: standing >

< 246h/246H 121v/121V Pos: standing >

< 246h/246H 121v/121V Pos: standing >

< 246h/246H 121v/121V Pos: standing >

< 246h/246H 121v/121V Pos: standing >

< 246h/246H 121v/121V Pos: standing >

< 246h/246H 121v/121V Pos: standing >
Autosaving...

< 246h/246H 121v/121V Pos: standing >

< 246h/246H 121v/121V Pos: standing >

< 246h/246H 121v/121V Pos: standing >

< 246h/246H 121v/121V Pos: standing >

< 246h/246H 121v/121V Pos: standing >

< 246h/246H 121v/121V Pos: standing >
Autosaving...

< 246h/246H 121v/121V Pos: standing >
You slowly fade back into visibility.

< 246h/246H 121v/121V Pos: standing >
Ard'gral the Quasi-Elemental Plane of Dreams
Obvious exits: -North -East  -South -West 

< 246h/246H 121v/121V Pos: standing >

< 246h/246H 121v/121V Pos: standing >

< 246h/246H 121v/121V Pos: standing >

< 246h/246H 121v/121V Pos: standing >

< 246h/246H 121v/121V Pos: standing >

< 246h/246H 121v/121V Pos: standing >

< 246h/246H 121v/121V Pos: standing >

< 246h/246H 121v/121V Pos: standing >

< 246h/246H 121v/121V Pos: standing >

< 246h/246H 121v/121V Pos: standing >
Autosaving...

< 246h/246H 121v/121V Pos: standing >

< 246h/246H 121v/121V Pos: standing >

< 246h/246H 121v/121V Pos: standing >

< 246h/246H 121v/121V Pos: standing >
A swirling gateway slowly forms in front of you.

< 246h/246H 121v/121V Pos: standing >

< 246h/246H 121v/121V Pos: standing >

< 246h/246H 121v/121V Pos: standing >

< 246h/246H 121v/121V Pos: standing >
Autosaving...

< 246h/246H 121v/121V Pos: standing >

< 246h/246H 121v/121V Pos: standing >
A swirling gateway slowly vanishes away into nothingness.

< 246h/246H 121v/121V Pos: standing >
Ard'gral the Quasi-Elemental Plane of Dreams
Obvious exits: -North -East  -South -West 

< 246h/246H 121v/121V Pos: standing >

< 246h/246H 121v/121V Pos: standing >

< 246h/246H 121v/121V Pos: standing >

< 246h/246H 121v/121V Pos: standing >

< 246h/246H 121v/121V Pos: standing >

< 246h/246H 121v/121V Pos: standing >
Autosaving...

< 246h/246H 121v/121V Pos: standing >

< 246h/246H 121v/121V Pos: standing >

< 246h/246H 121v/121V Pos: standing >

< 246h/246H 121v/121V Pos: standing >

< 246h/246H 121v/121V Pos: standing >

< 246h/246H 121v/121V Pos: standing >

< 246h/246H 121v/121V Pos: standing >

< 246h/246H 121v/121V Pos: standing >

< 246h/246H 121v/121V Pos: standing >

< 246h/246H 121v/121V Pos: standing >

< 246h/246H 121v/121V Pos: standing >
A swirling gateway slowly forms in front of you.

< 246h/246H 121v/121V Pos: standing >

< 246h/246H 121v/121V Pos: standing >

< 246h/246H 121v/121V Pos: standing >

< 246h/246H 121v/121V Pos: standing >

< 246h/246H 121v/121V Pos: standing >

< 246h/246H 121v/121V Pos: standing >
Autosaving...

< 246h/246H 121v/121V Pos: standing >
A swirling gateway slowly vanishes away into nothingness.

< 246h/246H 121v/121V Pos: standing >

< 246h/246H 121v/121V Pos: standing >

< 246h/246H 121v/121V Pos: standing >
A near-invisible rift slowly forms in front of you.

< 246h/246H 121v/121V Pos: standing >

< 246h/246H 121v/121V Pos: standing >
Autosaving...

< 246h/246H 121v/121V Pos: standing >

< 246h/246H 121v/121V Pos: standing >

< 246h/246H 121v/121V Pos: standing >
Unseen things and illusion vanish from your sight.

< 246h/246H 121v/121V Pos: standing >
Ard'gral the Quasi-Elemental Plane of Dreams
Obvious exits: -North -East  -South -West 
A near-invisible rift opens up here.

< 246h/246H 121v/121V Pos: standing >
You start chanting...

< 246h/246H 121v/121V Pos: standing >
You complete your spell...
Your vision feels enhanced!

< 246h/246H 121v/121V Pos: standing >
A near-invisible rift slowly vanishes away into nothingness.

< 246h/246H 121v/121V Pos: standing >

< 246h/246H 121v/121V Pos: standing >
Autosaving...

< 246h/246H 121v/121V Pos: standing >

< 246h/246H 121v/121V Pos: standing >

< 246h/246H 121v/121V Pos: standing >

< 246h/246H 121v/121V Pos: standing >

< 246h/246H 121v/121V Pos: standing >

< 246h/246H 121v/121V Pos: standing >
You cannot see as far anymore.

< 246h/246H 121v/121V Pos: standing >
Autosaving...

< 246h/246H 121v/121V Pos: standing >

< 246h/246H 121v/121V Pos: standing >
A large crimson pool slowly forms in front of you.

< 246h/246H 121v/121V Pos: standing >
A large crimson pool slowly vanishes away into nothingness.

< 246h/246H 121v/121V Pos: standing >
A small rift slowly forms in front of you.

< 246h/246H 121v/121V Pos: standing >
Ard'gral the Quasi-Elemental Plane of Dreams
Obvious exits: -North -East  -South -West 
A small rift in the mist is here.

< 246h/246H 121v/121V Pos: standing >

		Score information for Kaypee

Level: 47   Race: Shade   Class: Illusionist / Dark Dreamer Sex: Female
Hit points: 246(246)  Moves: 121(121)
Coins carried:    0 platinum     0 gold    24 silver    11 copper
Compression ratio: 74%
Status:  Standing.
Frags:   -0.06   Deaths:   19
Detecting:      Illusions Invisible
Enchantments:   Ultravision Fly
Combat Pulse:   16 Spell Pulse:  0.70 
Leaderboard Points:  472 

Active Spells:
--------------
detect illusion (37 minutes)
fly (9 minutes)
rested bonus (86 minutes)


< 246h/246H 121v/121V Pos: standing >
You are carrying: (2/11)
[2] a spellbook

< 246h/246H 121v/121V Pos: standing >
You are carrying: (2/11)
[2] a spellbook

< 246h/246H 121v/121V Pos: standing >
You are carrying: (2/11)
[2] a spellbook

< 246h/246H 121v/121V Pos: standing >
Ard'gral the Quasi-Elemental Plane of Dreams
  This is an interplanar space where the thoughts of
dreamers come together in a never-ending ethereal mist.
There is a glow to the area, but no visible sources of
light.  In the background, there is something audible,
could it be voices?  The bards of Duris sing about this
place, calling in Ard'gral.
Obvious exits: -North -East  -South -West 
A large rift in the mist is here.

< 246h/246H 119v/121V Pos: standing >
Ard'gral the Quasi-Elemental Plane of Dreams
  This is an interplanar space where the thoughts of
dreamers come together in a never-ending ethereal mist.
There is a glow to the area, but no visible sources of
light.  In the background, there is something audible,
could it be voices?  The bards of Duris sing about this
place, calling in Ard'gral.
Obvious exits: -North -East  -South -West 

< 246h/246H 117v/121V Pos: standing >
Ard'gral the Quasi-Elemental Plane of Dreams
  This is an interplanar space where the thoughts of
dreamers come together in a never-ending ethereal mist.
There is a glow to the area, but no visible sources of
light.  In the background, there is something audible,
could it be voices?  The bards of Duris sing about this
place, calling in Ard'gral.
Obvious exits: -North -East  -South -West 
A small rift in the mist is here.

< 246h/246H 115v/121V Pos: standing >
Ard'gral the Quasi-Elemental Plane of Dreams
  This is an interplanar space where the thoughts of
dreamers come together in a never-ending ethereal mist.
There is a glow to the area, but no visible sources of
light.  In the background, there is something audible,
could it be voices?  The bards of Duris sing about this
place, calling in Ard'gral.
Obvious exits: -North -East  -South -West 

< 246h/246H 117v/121V Pos: standing >
Ard'gral the Quasi-Elemental Plane of Dreams
  This is an interplanar space where the thoughts of
dreamers come together in a never-ending ethereal mist.
There is a glow to the area, but no visible sources of
light.  In the background, there is something audible,
could it be voices?  The bards of Duris sing about this
place, calling in Ard'gral.
Obvious exits: -North -East  -South -West 
A large rift in the mist is here.

< 246h/246H 116v/121V Pos: standing >
Ard'gral the Quasi-Elemental Plane of Dreams
  This is an interplanar space where the thoughts of
dreamers come together in a never-ending ethereal mist.
There is a glow to the area, but no visible sources of
light.  In the background, there is something audible,
could it be voices?  The bards of Duris sing about this
place, calling in Ard'gral.
Obvious exits: -North -East  -South -West 

< 246h/246H 114v/121V Pos: standing >
Ard'gral the Quasi-Elemental Plane of Dreams
  This is an interplanar space where the thoughts of
dreamers come together in a never-ending ethereal mist.
There is a glow to the area, but no visible sources of
light.  In the background, there is something audible,
could it be voices?  The bards of Duris sing about this
place, calling in Ard'gral.
Obvious exits: -North -East  -South -West 

< 246h/246H 114v/121V Pos: standing >
Ard'gral the Quasi-Elemental Plane of Dreams
  This is an interplanar space where the thoughts of
dreamers come together in a never-ending ethereal mist.
There is a glow to the area, but no visible sources of
light.  In the background, there is something audible,
could it be voices?  The bards of Duris sing about this
place, calling in Ard'gral.
Obvious exits: -North -East  -South -West 
A large rift in the mist is here.

< 246h/246H 112v/121V Pos: standing >
Ard'gral the Quasi-Elemental Plane of Dreams
  This is an interplanar space where the thoughts of
dreamers come together in a never-ending ethereal mist.
There is a glow to the area, but no visible sources of
light.  In the background, there is something audible,
could it be voices?  The bards of Duris sing about this
place, calling in Ard'gral.
Obvious exits: -North -East  -South -West 

< 246h/246H 111v/121V Pos: standing >
Ard'gral the Quasi-Elemental Plane of Dreams
  This is an interplanar space where the thoughts of
dreamers come together in a never-ending ethereal mist.
There is a glow to the area, but no visible sources of
light.  In the background, there is something audible,
could it be voices?  The bards of Duris sing about this
place, calling in Ard'gral.
Obvious exits: -North -East  -South -West 

< 246h/246H 110v/121V Pos: standing >
Autosaving...
Ard'gral the Quasi-Elemental Plane of Dreams
  This is an interplanar space where the thoughts of
dreamers come together in a never-ending ethereal mist.
There is a glow to the area, but no visible sources of
light.  In the background, there is something audible,
could it be voices?  The bards of Duris sing about this
place, calling in Ard'gral.
Obvious exits: -North -East  -South -West 

< 246h/246H 108v/121V Pos: standing >
Ard'gral the Quasi-Elemental Plane of Dreams
  This is an interplanar space where the thoughts of
dreamers come together in a never-ending ethereal mist.
There is a glow to the area, but no visible sources of
light.  In the background, there is something audible,
could it be voices?  The bards of Duris sing about this
place, calling in Ard'gral.
Obvious exits: -North -East  -South -West 

< 246h/246H 107v/121V Pos: standing >
Ard'gral the Quasi-Elemental Plane of Dreams
  This is an interplanar space where the thoughts of
dreamers come together in a never-ending ethereal mist.
There is a glow to the area, but no visible sources of
light.  In the background, there is something audible,
could it be voices?  The bards of Duris sing about this
place, calling in Ard'gral.
Obvious exits: -North -East  -South -West 

< 246h/246H 106v/121V Pos: standing >
Ard'gral the Quasi-Elemental Plane of Dreams
  This is an interplanar space where the thoughts of
dreamers come together in a never-ending ethereal mist.
There is a glow to the area, but no visible sources of
light.  In the background, there is something audible,
could it be voices?  The bards of Duris sing about this
place, calling in Ard'gral.
Obvious exits: -North -East  -South -West 

< 246h/246H 104v/121V Pos: standing >
Ard'gral the Quasi-Elemental Plane of Dreams
  This is an interplanar space where the thoughts of
dreamers come together in a never-ending ethereal mist.
There is a glow to the area, but no visible sources of
light.  In the background, there is something audible,
could it be voices?  The bards of Duris sing about this
place, calling in Ard'gral.
Obvious exits: -North -East  -South -West 
A swirling gateway makes a tear in the mist.

< 246h/246H 102v/121V Pos: standing >
Ard'gral the Quasi-Elemental Plane of Dreams
  This is an interplanar space where the thoughts of
dreamers come together in a never-ending ethereal mist.
There is a glow to the area, but no visible sources of
light.  In the background, there is something audible,
could it be voices?  The bards of Duris sing about this
place, calling in Ard'gral.
Obvious exits: -North -East  -South -West 
A swirling gateway makes a tear in the mist.

< 246h/246H 101v/121V Pos: standing >
Ard'gral the Quasi-Elemental Plane of Dreams
  This is an interplanar space where the thoughts of
dreamers come together in a never-ending ethereal mist.
There is a glow to the area, but no visible sources of
light.  In the background, there is something audible,
could it be voices?  The bards of Duris sing about this
place, calling in Ard'gral.
Obvious exits: -North -East  -South -West 

< 246h/246H 100v/121V Pos: standing >
Ard'gral the Quasi-Elemental Plane of Dreams
  This is an interplanar space where the thoughts of
dreamers come together in a never-ending ethereal mist.
There is a glow to the area, but no visible sources of
light.  In the background, there is something audible,
could it be voices?  The bards of Duris sing about this
place, calling in Ard'gral.
Obvious exits: -North -East  -South -West 

< 246h/246H 99v/121V Pos: standing >
Ard'gral the Quasi-Elemental Plane of Dreams
  This is an interplanar space where the thoughts of
dreamers come together in a never-ending ethereal mist.
There is a glow to the area, but no visible sources of
light.  In the background, there is something audible,
could it be voices?  The bards of Duris sing about this
place, calling in Ard'gral.
Obvious exits: -North -East  -South -West 
The essence of nightmares winds its way through Ard'gral.

< 246h/246H 97v/121V Pos: standing >
Ard'gral the Quasi-Elemental Plane of Dreams
  This is an interplanar space where the thoughts of
dreamers come together in a never-ending ethereal mist.
There is a glow to the area, but no visible sources of
light.  In the background, there is something audible,
could it be voices?  The bards of Duris sing about this
place, calling in Ard'gral.
Obvious exits: -North -East  -South -West 

< 246h/246H 96v/121V Pos: standing >
Ard'gral the Quasi-Elemental Plane of Dreams
  This is an interplanar space where the thoughts of
dreamers come together in a never-ending ethereal mist.
There is a glow to the area, but no visible sources of
light.  In the background, there is something audible,
could it be voices?  The bards of Duris sing about this
place, calling in Ard'gral.
Obvious exits: -North -East  -South -West 
A small rift in the mist is here.

< 246h/246H 94v/121V Pos: standing >
Ard'gral the Quasi-Elemental Plane of Dreams
  This is an interplanar space where the thoughts of
dreamers come together in a never-ending ethereal mist.
There is a glow to the area, but no visible sources of
light.  In the background, there is something audible,
could it be voices?  The bards of Duris sing about this
place, calling in Ard'gral.
Obvious exits: -North -East  -South -West 

< 246h/246H 93v/121V Pos: standing >
Ard'gral the Quasi-Elemental Plane of Dreams
  This is an interplanar space where the thoughts of
dreamers come together in a never-ending ethereal mist.
There is a glow to the area, but no visible sources of
light.  In the background, there is something audible,
could it be voices?  The bards of Duris sing about this
place, calling in Ard'gral.
Obvious exits: -North -East  -South -West 
A small rift in the mist is here.

< 246h/246H 92v/121V Pos: standing >
As you step into the rift, there is a blinding flash of light!
You are ripped through a dark and star-filled void, pain sears through
Your body!  When you again open your eyes, you are elsewhere...
The Glowing Sphere
   The room is encompassed by demonic statues.  A pentagram is painted on
the floor with what looks like blood.  Candles lie at each point of the
pentagram burning brightly with blue flames.  In the middle of the
pentagram is a glowing green sphere.  The sphere is humming very loudly, and
is expanding very rapidly.  Within the sphere, looks like some type of
energy opening.
Obvious exits: -Up   
A shimmering portal is here.

< 246h/246H 96v/121V Pos: standing >
Alas, you cannot go that way. . . .

< 246h/246H 101v/121V Pos: standing >
You sit down and relax.

< 246h/246H 102v/121V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - gate to ardgral
( 9th circle)  1 - asphyxiate
               2 - dream travel
( 8th circle)  1 - fly
               2 - shadow shield
               2 - vanish
( 7th circle)  6 - hammer
( 6th circle)  7 - reflection
( 5th circle)  4 - boulder
( 4th circle)  2 - sleep
               4 - insects
( 3rd circle)  2 - blindness
               1 - concealment
               6 - shadow monster
( 2nd circle)  4 - burning hands
               4 - dispel magic
               2 - darkness
( 1st circle)  3 - minor creation
               7 - magic missile

And you are currently memorizing the following spells:
    6 seconds:  (10th) gate to ardgral
   13 seconds:  ( 9th) detect illusion

You can memorize 1 1st, 2 4th and 3 5th circle spell(s).
You continue your study.

< 246h/246H 103v/121V Pos: sitting >
You start meditating...

< 246h/246H 104v/121V Pos: sitting >
You have finished memorizing gate to ardgral.

< 246h/246H 116v/121V Pos: sitting >
You have finished memorizing detect illusion.
Your studies are complete.

< 246h/246H 121v/121V Pos: sitting >
You clamber to your feet.

< 246h/246H 121v/121V Pos: standing >
The Glowing Sphere
Obvious exits: -Up   
A shimmering portal is here.

< 246h/246H 121v/121V Pos: standing >
You don't have that spell memorized.

< 246h/246H 121v/121V Pos: standing >
You sit down and relax.

< 246h/246H 121v/121V Pos: sitting >
You have memorized the following spells:
(10th circle)  2 - gate to ardgral
( 9th circle)  1 - asphyxiate
               1 - detect illusion
               2 - dream travel
( 8th circle)  1 - fly
               2 - shadow shield
               2 - vanish
( 7th circle)  6 - hammer
( 6th circle)  7 - reflection
( 5th circle)  4 - boulder
( 4th circle)  2 - sleep
               4 - insects
( 3rd circle)  2 - blindness
               1 - concealment
               6 - shadow monster
( 2nd circle)  4 - burning hands
               4 - dispel magic
               2 - darkness
( 1st circle)  3 - minor creation
               7 - magic missile

You can memorize 1 1st, 2 4th and 3 5th circle spell(s).

< 246h/246H 121v/121V Pos: sitting >
You start meditating...

< 246h/246H 121v/121V Pos: sitting >

1st CIRCLE:
detect magic               
magic missile               [in spellbook]
minor creation              [in spellbook]
phantom armor              

2nd CIRCLE:
burning hands              
continual light            
darkness                   
dispel magic               

3rd CIRCLE:
blindness                  
concealment                
mirror image               
shadow monster             

4th CIRCLE:
farsee                     
infravision                
insects                    
levitate                   
sleep                      

5th CIRCLE:
boulder                    
illusionary wall           
shadow travel              

6th CIRCLE:
nightmare                  
reflection                  [in spellbook]
stunning visions           

7th CIRCLE:
dispel invisible            [in spellbook]
hammer                      [in spellbook]
reveal true name            [in spellbook]

8th CIRCLE:
fly                         [in spellbook]
mask                        [in spellbook]
shadow merging              [in spellbook]
shadow shield               [in spellbook]
vanish                      [in spellbook]

9th CIRCLE:
asphyxiate                  [in spellbook]
detect illusion             [in spellbook]
dream travel                [in spellbook]
mass invisibility          
shadow spawn               

10th CIRCLE:
clone form                  [in spellbook]
delirium                   
gate to ardgral             [in spellbook]
imprisonment                [in spellbook]

11th CIRCLE:
flicker                    
nonexistence               
titan                      

12th CIRCLE:
dragon                     
mirage                     


< 246h/246H 121v/121V Pos: sitting >
You stop meditating.
The Glowing Sphere
Obvious exits: -Up   
A shimmering portal is here.

< 246h/246H 121v/121V Pos: sitting >
You clamber to your feet.

< 246h/246H 121v/121V Pos: standing >
The Glowing Sphere
Obvious exits: -Up   
A shimmering portal is here.

< 246h/246H 121v/121V Pos: standing >

< 246h/246H 121v/121V Pos: standing >
Autosaving...

< 246h/246H 121v/121V Pos: standing >

< 246h/246H 121v/121V Pos: standing >

< 246h/246H 121v/121V Pos: standing >

< 246h/246H 121v/121V Pos: standing >

< 246h/246H 121v/121V Pos: standing >

< 246h/246H 121v/121V Pos: standing >
Autosaving...

< 246h/246H 121v/121V Pos: standing >
A mechanized construct replica slowly fades into existence.

< 246h/246H 121v/121V Pos: standing >
A mechanized construct replica starts casting an offensive spell.
A mechanized construct replica snaps into visibility.

< 246h/246H 121v/121V Pos: standing >
A mechanized construct replica snaps into visibility.
A mechanized construct replica completes his spell...
A mechanized construct replica utters the word 'pawwzf'
-=[A mechanized construct replica creates a hammer out of thin air that smashes into you!]=-
OUCH!  That really did HURT!

< 134h/246H 121v/121V Pos: standing >
A mechanized construct replica starts casting an offensive spell.
A mechanized construct replica snaps into visibility.

< 134h/246H 121v/121V Pos: standing >
A mechanized construct replica completes his spell...
A mechanized construct replica utters the word 'pawwzf'
A mechanized construct replica snaps into visibility.
-=[A mechanized construct replica creates a hammer out of thin air that smashes into you!]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 25h/246H 121v/121V Pos: standing >
A mechanized construct replica starts casting an offensive spell.
A mechanized construct replica snaps into visibility.

< 25h/246H 121v/121V Pos: standing >
A mechanized construct replica completes his spell...
A mechanized construct replica utters the word 'pawwzf'
A mechanized construct replica snaps into visibility.
-=[A mechanized construct replica creates a hammer out of thin air that smashes into you!]=-
Your quill was completely destroyed by the massive blow!