The death of [51 Elementalist] Vofli *-* The Veterans of Bloodlust *-* (Shade)

in Mock Combat Chamber

from the perspective of [56 Wildmage] Dod (_/Eye of Odin\_) (Shade)

<worn as a badge>    an ever-watching eye of regeneration (glowing) (humming)
<worn on head>       the great helm of mysticism (glowing)
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        a brightly flaming earring [73%]
<worn in ear>        a polished scale of Tiamat (glowing)
<worn on face>       the mask of stone form (humming)
<worn around neck>   a psionicist locket of power of constitution (glowing)
<worn around neck>   the fang of inhabitation [superior]
<worn on body>       the armor of a MaDMaN
<worn about body>    an ethereal symbiote of the inner planes (humming)
<worn on back>       a big big bag for a little person (illuminating)
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of strength (glowing)
<worn about waist>   the ceinture of giant strength [superior]
<worn on belt buckle>a snuggly cuddlebunny [superior] (humming)
<attached to belt>   a snuggly cuddlebunny [superior] (humming) [64%]
<worn on arms>       some blue dragonscale shoulder guards
<held as shield>     an angel wyrm scale [superior] [77%]
<worn around wrist>  a twisted nether crystal bracelet (glowing) [36%]
<worn around wrist>  a bracelet of woven willow leaves [superior]
<worn on hands>      the hands of justice of constitution (glowing) [86%]
<worn on finger>     an enchanted ring of balor bone
<worn on finger>     a finger band made from an illithids tentacle [superior]
<held>               a beholder stalk [superior] [75%]
<worn on legs>       some pantaloons covered in runes [48%]
<worn on feet>       mystical boots of Volo the Traveller of strength (glowing)

Obvious exits: -N -S -W
A small snake swims in the swamp.

< 839h/844H 234v/235V Pos: standing >

<map>
Zone: Nax.
Room: A Muddy Trail
</map>
A Muddy Trail
Obvious exits: -E -W

< 840h/844H 233v/235V Pos: standing >
You quickly scan the area.
A small snake who is close by to your east.

< 840h/844H 233v/235V Pos: standing >

<map>
Zone: Nax.
Room: A Path of Dirt
</map>
A Path of Dirt
Obvious exits: -E -W

< 840h/844H 234v/235V Pos: standing >
You quickly scan the area.
A small snake who is not far off to your east.

< 841h/844H 234v/235V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W

< 841h/844H 233v/235V Pos: standing >
You quickly scan the area.
A small snake who is a brief walk away to your east.

< 841h/844H 233v/235V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -E

< 842h/844H 234v/235V Pos: standing >
You quickly scan the area.
A small snake who is rather far off to your east.

< 842h/844H 234v/235V Pos: standing >
Alas, you cannot go that way. . . .

< 842h/844H 234v/235V Pos: standing >
You quickly scan the area.
A small snake who is a brief walk away to your east.

< 842h/844H 234v/235V Pos: standing >
Alas, you cannot go that way. . . .

< 843h/844H 234v/235V Pos: standing >
You quickly scan the area.
A small snake who is a brief walk away to your east.

< 843h/844H 234v/235V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -S

< 843h/844H 233v/235V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -S -W

< 844h/844H 232v/235V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W

< 844h/844H 233v/235V Pos: standing >
You quickly scan the area.
A drunk minotaur who is not far off to your west.

< 844h/844H 235v/235V Pos: standing >

<map>
Zone: Nax.
Room: An Intersection of Roads
</map>
An Intersection of Roads
Obvious exits: -N -E -W

< 844h/844H 234v/235V Pos: standing >
You quickly scan the area.
A drunk minotaur who is close by to your west.

< 844h/844H 234v/235V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W
A drunk minotaur staggers about.

< 844h/844H 233v/235V Pos: standing >
You quickly scan the area.
A devout commoner who is in the distance to your west.

< 844h/844H 233v/235V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -S# -W

< 844h/844H 234v/235V Pos: standing >
You quickly scan the area.
A drunk minotaur who is close by to your east.
Kina who is close by to your south.
A devout commoner who is rather far off to your west.

< 844h/844H 234v/235V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W

< 844h/844H 233v/235V Pos: standing >
You quickly scan the area.
A drunk minotaur who is not far off to your east.
A devout commoner who is a brief walk away to your west.

< 844h/844H 233v/235V Pos: standing >

<map>
Zone: Nax.
Room: A Turning
</map>
A Turning
Obvious exits: -N -E -W#

< 844h/844H 234v/235V Pos: standing >
You quickly scan the area.
An agitated minotaur who is not far off to your north.
An commoner who is a brief walk away to your north.
A shady chemist who is rather far off to your north.
A drunk minotaur who is a brief walk away to your east.
A devout commoner who is not far off to your west.

< 844h/844H 234v/235V Pos: standing >
Your body vibrates as you fan out your molecules.

<map>
Zone: Nax.
Room: An Unholy Church
</map>
An Unholy Church
Obvious exits: -E# -W

< 844h/844H 233v/235V Pos: standing >
You quickly scan the area.
A drunk minotaur who is rather far off to your east.
A devout commoner who is close by to your west.

< 844h/844H 233v/235V Pos: standing >

<map>
Zone: Nax.
Room: An Unholy Church
</map>

<map>
Zone: Nax.
Room: An Unholy Church
</map>
An Unholy Church
Obvious exits: -N -E -S -W
A devout religious patron drinks heavily from his bottle.

< 844h/844H 234v/235V Pos: standing >
You quickly scan the area.
A drunk minotaur who is in the distance to your east.
A devout commoner who is close by to your south.
A devout commoner who is close by to your south.

< 844h/844H 234v/235V Pos: standing >

<map>
Zone: Nax.
Room: A Confession Booth
</map>
A Confession Booth
Obvious exits: -E -U

< 844h/844H 233v/235V Pos: standing >
You quickly scan the area.
A devout commoner who is close by to your east.
A sleeping drunk who is close by above you.

< 844h/844H 233v/235V Pos: standing >
Alas, you cannot go that way. . . .

< 844h/844H 235v/235V Pos: standing >
You quickly scan the area.
A devout commoner who is close by to your east.
A sleeping drunk who is close by above you.

< 844h/844H 235v/235V Pos: standing >

<map>
Zone: Nax.
Room: An Unholy Church
</map>

<map>
Zone: Nax.
Room: An Unholy Church
</map>
An Unholy Church
Obvious exits: -N -E -S -W
A devout religious patron drinks heavily from his bottle.

< 844h/844H 234v/235V Pos: standing >

<map>
Zone: Nax.
Room: An Unholy Church
</map>
An Unholy Church
Obvious exits: -E# -W

< 844h/844H 233v/235V Pos: standing >
Your body vibrates as you fan out your molecules.

<map>
Zone: Nax.
Room: A Turning
</map>
A Turning
Obvious exits: -N -E -W#

< 844h/844H 232v/235V Pos: standing >
You quickly scan the area.
An agitated minotaur who is not far off to your north.
An commoner who is a brief walk away to your north.
A shady chemist who is rather far off to your north.
A drunk minotaur who is a brief walk away to your east.
A devout commoner who is not far off to your west.

< 844h/844H 234v/235V Pos: standing >
You quickly scan the area.
An agitated minotaur who is not far off to your north.
An commoner who is a brief walk away to your north.
A shady chemist who is rather far off to your north.
A drunk minotaur who is a brief walk away to your east.
A devout commoner who is not far off to your west.

< 844h/844H 235v/235V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Intersection
</map>
A Cobblestone Intersection
Obvious exits: -N -E -S -W

< 844h/844H 234v/235V Pos: standing >
You quickly scan the area.
An agitated minotaur who is close by to your north.
An commoner who is not far off to your north.
A shady chemist who is a brief walk away to your north.
A fluffy bunny who is close by to your east.

< 844h/844H 234v/235V Pos: standing >

<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>

<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
Small Cobblestone Road
Obvious exits: -N -S
An agitated commoner walks the road.

< 844h/844H 233v/235V Pos: standing >
You quickly scan the area.
An commoner who is close by to your north.
A shady chemist who is not far off to your north.
A meditating shaman who is in the distance to your north.
A reeling minotaur shaman who is in the distance to your north.

< 844h/844H 233v/235V Pos: standing >

<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>

<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
Small Cobblestone Road
Obvious exits: -N -S
An commoner walks the road, intent on his destination.

< 844h/844H 234v/235V Pos: standing >
You quickly scan the area.
A shady chemist who is close by to your north.
A meditating shaman who is rather far off to your north.
A reeling minotaur shaman who is rather far off to your north.
An agitated minotaur who is close by to your south.

< 844h/844H 234v/235V Pos: standing >

<map>
Zone: Nax.
Room: A Town Center
</map>

<map>
Zone: Nax.
Room: A Town Center
</map>
A Town Center
Obvious exits: -N -E -S -W
A small stream provides fresh water for all.
A shady chemist peers at you.

< 844h/844H 233v/235V Pos: standing >
You quickly scan the area.
A meditating shaman who is a brief walk away to your north.
A reeling minotaur shaman who is a brief walk away to your north.
An agitated minotaur who is close by to your east.
An commoner who is close by to your south.
An agitated minotaur who is not far off to your south.

< 844h/844H 233v/235V Pos: standing >

<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
Small Cobblestone Road
Obvious exits: -N -S -W

< 844h/844H 234v/235V Pos: standing >
You quickly scan the area.
A meditating shaman who is not far off to your north.
A reeling minotaur shaman who is not far off to your north.
A shady chemist who is close by to your south.
An commoner who is not far off to your south.
An agitated minotaur who is a brief walk away to your south.
Gonx who is close by to your west.

< 844h/844H 234v/235V Pos: standing >

<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
Small Cobblestone Road
Obvious exits: -N -E# -S -W

< 844h/844H 233v/235V Pos: standing >
You quickly scan the area.
A meditating shaman who is close by to your north.
A reeling minotaur shaman who is close by to your north.
An agitated minotaur who is not far off to your east.
A drunken minotaur who is a brief walk away to your east.
A drunken minotaur who is a brief walk away to your east.
Syrm who is a brief walk away to your east.
A shady chemist who is not far off to your south.
An commoner who is a brief walk away to your south.
An agitated minotaur who is rather far off to your south.
An agitated minotaur who is close by to your west.
Brukish who is close by to your west.

< 844h/844H 233v/235V Pos: standing >

<map>
Zone: Nax.
Room: A Discreet Herbal Sanctuary
</map>

<map>
Zone: Nax.
Room: A Discreet Herbal Sanctuary
</map>
A Discreet Herbal Sanctuary
Obvious exits: -S
A shaman minotaur meditates quietly in the corner.
A minotaur puffs on his pipe as he blinks curiously at you.

< 844h/844H 234v/235V Pos: standing >
You quickly scan the area.
A shady chemist who is a brief walk away to your south.
An commoner who is rather far off to your south.
An agitated minotaur who is in the distance to your south.

< 844h/844H 234v/235V Pos: standing >

<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
Small Cobblestone Road
Obvious exits: -N -E# -S -W

< 844h/844H 233v/235V Pos: standing >
Your body vibrates as you fan out your molecules.

<map>
Zone: Nax.
Room: The Brawling Foot Inn
</map>

<map>
Zone: Nax.
Room: The Brawling Foot Inn
</map>
The Brawling Foot Inn
Obvious exits: -E -W# -U
An commoner walks the road, intent on his destination.

< 844h/844H 232v/235V Pos: standing >
You quickly scan the area.
An agitated minotaur who is close by to your east.
A drunken minotaur who is not far off to your east.
A drunken minotaur who is not far off to your east.
Syrm who is not far off to your east.
An agitated minotaur who is not far off to your west.
Brukish who is not far off to your west.
Grym who is close by above you.

< 844h/844H 234v/235V Pos: standing >
You quickly scan the area.
An agitated minotaur who is close by to your east.
A drunken minotaur who is not far off to your east.
A drunken minotaur who is not far off to your east.
Syrm who is not far off to your east.
An agitated minotaur who is not far off to your west.
Brukish who is not far off to your west.
Grym who is close by above you.

< 844h/844H 235v/235V Pos: standing >
Your body vibrates as you fan out your molecules.

<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
Small Cobblestone Road
Obvious exits: -N -E# -S -W

< 844h/844H 234v/235V Pos: standing >

<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>

<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
Small Cobblestone Road
Obvious exits: -N -S -W
A shady chemist peers at you.

< 844h/844H 233v/235V Pos: standing >

<map>
Zone: Nax.
Room: A Town Center
</map>
A Town Center
Obvious exits: -N -E -S -W
A small stream provides fresh water for all.

< 844h/844H 232v/235V Pos: standing >
You quickly scan the area.
A shady chemist who is close by to your north.
A meditating shaman who is a brief walk away to your north.
A reeling minotaur shaman who is a brief walk away to your north.
An agitated minotaur who is close by to your east.
An commoner who is not far off to your south.
An agitated minotaur who is not far off to your south.

< 844h/844H 235v/235V Pos: standing >

<map>
Zone: Nax.
Room: Street of the Lost Warrior
</map>

<map>
Zone: Nax.
Room: Street of the Lost Warrior
</map>
Street of the Lost Warrior
Obvious exits: -E -W
An agitated commoner walks the road.

< 844h/844H 234v/235V Pos: standing >

<map>
Zone: Nax.
Room: Street of the Lost Warrior
</map>
Street of the Lost Warrior
Obvious exits: -E -S -W

< 844h/844H 233v/235V Pos: standing >

<map>
Zone: Nax.
Room: Street of the Lost Warrior
</map>
Street of the Lost Warrior
Obvious exits: -N -E -W

< 844h/844H 232v/235V Pos: standing >

<map>
Zone: Nax.
Room: Before the Warrior Brigade
</map>
Before the Warrior Brigade
Obvious exits: -N -E# -S -W

< 844h/844H 233v/235V Pos: standing >
Your body vibrates as you fan out your molecules.

<map>
Zone: Nax.
Room: A Narrow Staircase
</map>
A Narrow Staircase
Obvious exits: -W# -D

< 844h/844H 234v/235V Pos: standing >
Alas, you cannot go that way. . . .

< 844h/844H 234v/235V Pos: standing >
Alas, you cannot go that way. . . .

< 844h/844H 234v/235V Pos: standing >
Alas, you cannot go that way. . . .

< 844h/844H 234v/235V Pos: standing >

<map>
Zone: Nax.
Room: Before a Narrow Staircase
</map>
Before a Narrow Staircase
Obvious exits: -N -U

< 844h/844H 233v/235V Pos: standing >

<map>
Zone: Nax.
Room: A Narrow Corridor
</map>
A Narrow Corridor
Obvious exits: -N# -S

< 844h/844H 234v/235V Pos: standing >
Your body vibrates as you fan out your molecules.

<map>
Zone: Nax.
Room: A War Room
</map>

<map>
Zone: Nax.
Room: A War Room
</map>
A War Room
Obvious exits: -E -S# -W
Ackum, the master warrior, is here.

< 844h/844H 233v/235V Pos: standing >
Alas, you cannot go that way. . . .

< 844h/844H 233v/235V Pos: standing >
Alas, you cannot go that way. . . .

< 844h/844H 235v/235V Pos: standing >
You quickly scan the area.
A Shade who is close by to your east.
A sparring warrior who is close by to your east.
A sparring warrior who is close by to your east.
A training warrior who is close by to your east.
Micheral who is close by to your west.

< 844h/844H 235v/235V Pos: standing >
You quickly scan the area.
A Shade who is close by to your east.
A sparring warrior who is close by to your east.
A sparring warrior who is close by to your east.
A training warrior who is close by to your east.
Micheral who is close by to your west.

< 844h/844H 235v/235V Pos: standing >

< 844h/844H 235v/235V Pos: standing >

< 844h/844H 235v/235V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Mock Combat Chamber
Obvious exits: -W
[5] A small bandage rests upon the ground here.
A spellbook has been tossed aside here.
[2] A steel dagger about a foot in length lies here.
[4] A steel dagger has been tossed aside here.
[5] A sturdy looking wooden club has been left here.
[5] A stout cudgel carved from oak wood lies here.
[5] A gnoby piece of wood, perhaps a small mace, lies here.
[5] A warhammer with a sturdy-looking steel head lies here.
A small raven totem lies here.
A small limestone totem lies here.
A small ivory totem lies here.
A Shade (small)  *-* The Veterans of Bloodlust *-* stands in mid-air here.
A sparring warrior battles another minotaur.
A sparring warrior battles another minotaur.
A training warrior practices in mock combat.

< 844h/844H 235v/235V Pos: standing >

<map>
Zone: Nax.
Room: Mock Combat Chamber
</map>

<map>
Zone: Nax.
Room: Mock Combat Chamber
</map>
Mock Combat Chamber
Obvious exits: -W
[5] A small bandage rests upon the ground here.
A spellbook has been tossed aside here.
[2] A steel dagger about a foot in length lies here.
[4] A steel dagger has been tossed aside here.
[5] A sturdy looking wooden club has been left here.
[5] A stout cudgel carved from oak wood lies here.
[5] A gnoby piece of wood, perhaps a small mace, lies here.
[5] A warhammer with a sturdy-looking steel head lies here.
A small raven totem lies here.
A small limestone totem lies here.
A small ivory totem lies here.
A Shade (small)  *-* The Veterans of Bloodlust *-* stands in mid-air here.
A sparring warrior battles another minotaur.
A sparring warrior battles another minotaur.
A training warrior practices in mock combat.

< 844h/844H 234v/235V Pos: standing >
A Shade sits down in a comfortable spot.

		Score information for Dod

Level: 56   Race: Shade   Class: Sorcerer / Wildmage Sex: Male
Hit points: 844(844)  Moves: 234(235)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 86%
Status:  Standing.
Frags:   +19.83   Deaths:   22
Detecting:      Illusions Invisible Life Heat
Enchantments:   Ultravision Farsee Fly Aware Haste Invisibility Reduced Size Sneaking Tower of Iron Will Lightfooted
Combat Pulse:   19 Spell Pulse:  0.70 
Leaderboard Points: 2860 

Active Spells:
--------------
roar of heroes (5 minutes)
stone skin (1 minute)
accelerated healing (36 minutes)
pantherspeed (40 minutes)
strength (36 minutes)
agility (36 minutes)
deflect (no expiration timer)
reduce (6 minutes)
detect invisibility (6 minutes)
vitality (4 minutes)


< 844h/844H 234v/235V Pos: standing >
You start chanting...
You snap into visibility.

< 844h/844H 234v/235V Pos: standing >
Casting: chaotic ripple 

< 844h/844H 234v/235V Pos: standing >
You complete your spell...
[Damage: 104 ] -=[You shatter the fabric of reality sending ripples of ChAoTiC energy flowing into a Shade.]=-
A Shade is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Dod by 13333333.
The smell of fresh blood enters your body, infusing you with power!