Rock Biters Inn
This inn has been setup and run by Clan Rock Biter, the Khildarak mining
clan. The various rooms of the inn have been carved from the mountain stone
and furnished to be made quite comfortable. A large desk sits against the
north wall. The second floor has been turned into a place of entertainment,
the commons room is east. The exit is south.
Obvious exits: -East -South -Up
[2] The corpse of a duergar guard is lying here.
The corpse of a Drow Elf is lying here.
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!
< 56h/1163H 172v/174V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!
< 56h/1163H 174v/174V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!
< 57h/1163H 174v/174V Pos: standing >
Strongstone Circle
This street is constructed of large stones, each carved into the shape
of the Strongstone family crest. The street is wide and spacious. Various
sounds echo softly in the vastness of the cavern. A featureless stone
structure occupies the south side of the street. The entrance to the house
of Clan Rock Biters Inn is north. Strongstone Circle continues east and west.
Obvious exits: -North -East -South -West
The corpse of a duergar merchant is lying here.
The corpse of a clansdwarf is lying here.
The corpse of a duergar outcast is lying here.
The corpse of a cavern snake is lying here.
< 58h/1163H 173v/174V Pos: standing >
Rock Biters Inn
This inn has been setup and run by Clan Rock Biter, the Khildarak mining
clan. The various rooms of the inn have been carved from the mountain stone
and furnished to be made quite comfortable. A large desk sits against the
north wall. The second floor has been turned into a place of entertainment,
the commons room is east. The exit is south.
Obvious exits: -East -South -Up
Puddles of fresh blood cover the ground.
[2] The corpse of a duergar guard is lying here.
The corpse of a Drow Elf is lying here.
There are Minotaur tracks going south.
< 58h/1163H 172v/174V Pos: standing >
A Human enters from the south.
A Grey Elf enters from the south.
A Githzerai enters from the south.
A Githzerai enters from the south.
< 59h/1163H 172v/174V Pos: standing >
The receptionist turns and says, 'The town is under attack!'
'Try to get a portal out of here, or run to another exit!'
'Please hurry great adventurer, the town needs you.'
The receptionist wishes you good luck.
Sorry, but you cannot do that here!
< 59h/1163H 172v/174V Pos: standing >
Strongstone Circle
This street is constructed of large stones, each carved into the shape
of the Strongstone family crest. The street is wide and spacious. Various
sounds echo softly in the vastness of the cavern. A featureless stone
structure occupies the south side of the street. The entrance to the house
of Clan Rock Biters Inn is north. Strongstone Circle continues east and west.
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
The corpse of a duergar merchant is lying here.
The corpse of a clansdwarf is lying here.
The corpse of a duergar outcast is lying here.
The corpse of a cavern snake is lying here.
There are Githzerai tracks going west.
There are Minotaur tracks going north.
< 60h/1163H 173v/174V Pos: standing >
Strongstone Circle
This street is constructed of large stones, each carved into the shape
of the Strongstone family crest. The street is wide and spacious. Various
sounds echo softly in the vastness of the cavern. A featureless stone
structure occupies the south side of the street. The entrance to the house
of clan Dark Ingot is north. Strongstone Circle continues east and west.
Obvious exits: -North -East -South# -West
The corpse of a clansdwarf is lying here.
[2] The corpse of a cavern snake is lying here.
There are some tracks heading south.
There are some tracks heading west.
< 60h/1163H 172v/174V Pos: standing >
Northeast Corner of Strongstone Circle
This street is constructed from large stones, expertly laid, each carved
into the shape of the Strongstone family crest. The stones are well crafted,
each with a smooth and unblemished surface. The Path of Clans starts to the
north. Slayers Path leaves to the east. Strongstone circle continues to
the south and west.
Obvious exits: -North -East -South -West
There are Githzerai tracks going north.
There are Grey Elf tracks going north.
< 61h/1163H 171v/174V Pos: standing >
Slayers Path
The uneven floor of the cavern has been smoothed to create this wide path,
which winds its way through an otherwise unaccessible area. Many buildings can
be seen to the north and west, fewer to the east where the cavern floor has
yet to be cleared. The end of a large stone structure can be seen to the south.
Strongstone circle can be seen to the west. The path continues east.
Obvious exits: -East -South# -West
< 61h/1163H 170v/174V Pos: standing >
Slayers Path
The cavern floor has been smoothed to create this wide path, which is covered
with a thick layer of rock chips and dust. The tops of many buildings can be
seen to the northwest, a large wall of dried bones blocks any view to the east.
The cavern floor rises sharply to the north, making progress in that direction
impossible. The path makes a turn here, continuing to the south and west.
Obvious exits: -South -West
Puddles of fresh blood cover the ground.
A cavern rat charges with ferocity
A carrion crawler inches towards you
< 61h/1163H 170v/174V Pos: standing >
Alas, you cannot go that way. . . .
< 61h/1163H 170v/174V Pos: standing >
A cavern rat suddenly attacks YOU!
A cavern rat misses you.
Sorry, you aren't allowed to do that in combat.
< 61h/1163H 171v/174V Pos: standing >
< T: Matak TP: sta TC: awful E: rat sta EP: excellent >
A carrion crawler suddenly attacks YOU!
A carrion crawler misses you.
Sorry, you aren't allowed to do that in combat.
< 61h/1163H 171v/174V Pos: standing >
< T: Matak TP: sta TC: awful E: rat sta EP: excellent >
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!
< 61h/1163H 171v/174V Pos: standing >
< T: Matak TP: sta TC: awful E: rat sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 61h/1163H 171v/174V Pos: standing >
< T: Matak TP: sta TC: awful E: rat sta EP: excellent >
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!
< 61h/1163H 171v/174V Pos: standing >
< T: Matak TP: sta TC: awful E: rat sta EP: excellent >
You attempt to flee...
PANIC! You couldn't escape!
You faintly hear someone groupsay the words 'crep'.
< 61h/1163H 171v/174V Pos: standing >
< T: Matak TP: sta TC: awful E: rat sta EP: excellent >
You attempt to flee...
Slayers Path
The uneven floor of the cavern has been smoothed to create this wide path,
which winds its way through an otherwise unaccessible area. Many buildings can
be seen to the north and west, fewer to the east where the cavern floor has
yet to be cleared. The end of a large stone structure can be seen to the south.
Strongstone circle can be seen to the west. The path continues east.
Obvious exits: -East -South# -West
Fresh blood splatters cover the area.
A Minotaur (large) Mad Cow (_/Eye of Odin\_) stands in mid-air here.
A Githzerai (medium) Mjolnir (_/Eye of Odin\_) stands in mid-air here.
An impenetrable globe of darkness floats near a Githzerai's head.
A Githzerai (medium) Mjolnir (_/Eye of Odin\_) stands in mid-air here.
A Grey Elf (medium) Gungnir (_/Eye of Odin\_) stands in mid-air here.
There are Minotaur tracks going west.
There are some tracks heading east.
You flee westward!
Someone suddenly attacks YOU!
A Githzerai snaps into visibility.
-=[A Githzerai's impressive slash seriously wounds you.]=-
You wish that your wounds would stop BLEEDING so much!
Someone suddenly attacks YOU!
A Grey Elf snaps into visibility.
-=[A Grey Elf's crush strikes you very hard.]=-
You wish that your wounds would stop BLEEDING so much!
A Githzerai suddenly attacks YOU!
-=[A Githzerai's fine bludgeon strikes you very hard.]=-
You wish that your wounds would stop BLEEDING so much!
< 31h/1163H 149v/174V Pos: standing >
< T: Matak TP: sta TC: awful E: A Githzerai sta EP: excellent >
A Grey Elf leaves west.
A Githzerai leaves west.
< 31h/1163H 149v/174V Pos: standing >
< T: Matak TP: sta TC: awful E: someone sta EP: excellent >
You attempt to flee...
PANIC! You couldn't escape!
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!
< 31h/1163H 149v/174V Pos: standing >
< T: Matak TP: sta TC: awful E: someone sta EP: excellent >
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!
< 31h/1163H 149v/174V Pos: standing >
< T: Matak TP: sta TC: awful E: someone sta EP: excellent >
You attempt to flee...
Northeast Corner of Strongstone Circle
This street is constructed from large stones, expertly laid, each carved
into the shape of the Strongstone family crest. The stones are well crafted,
each with a smooth and unblemished surface. The Path of Clans starts to the
north. Slayers Path leaves to the east. Strongstone circle continues to
the south and west.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
A Minotaur (large) Mad Cow (_/Eye of Odin\_) stands in mid-air here.
A Githzerai (medium) Mjolnir (_/Eye of Odin\_) stands in mid-air here.
There are Minotaur tracks going west.
There are Grey Elf tracks going north.
You flee westward!
A Githzerai snaps into visibility.
< 31h/1163H 128v/174V Pos: standing >
A faint hum can be heard from the mace of light and darkness carried by a Minotaur.
< 31h/1163H 128v/174V Pos: standing >
A Githzerai snaps into visibility.
< 31h/1163H 128v/174V Pos: standing >
A Githzerai wills the flames of the abyss to overwhelm and consume thier foe...
-=[You scream in agony as searing heat ignites and bursts into flames within your body.]=-
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!