<worn as a badge> a necromantic death shroud [64%]
<worn on head> the diamond crown of Winduin (glowing)
<worn on eyes> the eyes of undead fire [superior] (glowing)
<worn in ear> a flaming earring
<worn in ear> a pulsating diamond earring (glowing) [86%]
<worn on face> the death-mask of Nakral
<worn around neck> a cloak of demonic subterfuge
<worn around neck> a black wool cowl stained with blood [poor] [88%]
<worn on body> the chameleon suit of transformation of health
<worn about body> a tight green cloak [78%]
<worn on back> a large leather backpack
<worn about waist> the woven entrails of an unfortunate soul of regeneration [85%]
<worn on belt buckle>a hand-carved yo-yo [48%]
<worn on arms> some wolf hide sleeves [poor] [63%]
<worn around wrist> a bracelet of woven leafs
<worn around wrist> a spiked zanthium bracer [superior]
<worn on hands> a pair of silverish githyanki gauntlets [superior]
<worn on finger> a tiny rune-inscribed ring (glowing)
<worn on finger> a jeweled adamantium ring
<primary weapon> a slimy troglodyte claw [superior] with a strange black stone
<secondary weapon> a slimy troglodyte claw [superior]
<worn on legs> some heavily-spiked blood crystal leg plates [52%]
<worn on feet> some gnomish rocket boots (humming)
<map>
Zone: The Outcasts Tower.
Room: A Dark Trail
</map>
A Dark Trail
Obvious exits: -N -S
There are some tracks heading north.
There are some tracks heading north.
Lazz enters from the north.
Dzie enters from the north.
< 903h/903H 206v/238V Pos: standing >
Alas, you cannot go that way. . . .
< 903h/903H 207v/238V Pos: standing >
A displacer beast enters from the north.
..^**
*.@**
*****
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
There are some tracks heading east.
There are some tracks heading east.
Lazz enters from the north.
Dzie enters from the north.
< 903h/903H 208v/238V Pos: standing >
A displacer beast enters from the north.
..^**
*.@**
*****
*..^*
**@P*
*****
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
Lazz enters from the east.
Dzie enters from the east.
< 903h/903H 207v/238V Pos: standing >
A displacer beast enters from the east.
*..^*
**@.*
*****
You quickly scan the area.
You see nothing.
< 903h/903H 208v/238V Pos: standing >
A displacer beast suddenly attacks Dzie!
A displacer beast misses Dzie.
< 903h/903H 209v/238V Pos: standing >
Smirk. Backstabbing in a calf is not very effective.
< 903h/903H 216v/238V Pos: standing >
A displacer beast dodges Dzie's attack.
A displacer beast dodges Dzie's attack.
< 903h/903H 223v/238V Pos: standing >
Lazz sits down in a comfortable spot.
< 903h/903H 224v/238V Pos: standing >
Lazz stares off into space, entering a meditative trance.
< 903h/903H 225v/238V Pos: standing >
A displacer beast misses Dzie.
Dzie easily dodges a displacer beast's feeble leg sweep.
< 903h/903H 226v/238V Pos: standing >
You feel your skill in circle improving.
You snap into visibility.
You stealthily position yourself behind a displacer beast, circling it.
< 903h/903H 227v/238V Pos: standing >
< T: Dzie TP: sta TC:excellent E: feline sta EP: excellent >
Dzie starts casting an offensive spell.
< 903h/903H 228v/238V Pos: standing >
< T: Dzie TP: sta TC:excellent E: feline sta EP: excellent >
Lazz snaps out of his meditative trance, grinning widely.
< 903h/903H 228v/238V Pos: standing >
< T: Dzie TP: sta TC:excellent E: feline sta EP: excellent >
Lazz clambers to his feet.
< 903h/903H 228v/238V Pos: standing >
< T: Dzie TP: sta TC:excellent E: feline sta EP: excellent >
Dzie dodges a displacer beast's attack.
< 903h/903H 228v/238V Pos: standing >
< T: Dzie TP: sta TC:excellent E: feline sta EP: excellent >
Dzie completes his spell...
Dzie utters the words 'buoblg qrunsoqpze yugh'
Dzie's fist beats the life out of a displacer beast, blood pours from its body!
A displacer beast is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Naj by 244.
You feel a carnal satisfaction as a displacer beast's gurgling and choking signals its demise.
< 903h/903H 228v/238V Pos: standing >
Saving Naj.
< 903h/903H 228v/238V Pos: standing >
Dzie says, 'ooOOooOOooOOooOOoo'.
< 903h/903H 238v/238V Pos: standing >
< 903h/903H 238v/238V Pos: standing >
You quickly scan the area.
You see nothing.
< 903h/903H 238v/238V Pos: standing >
< 903h/903H 238v/238V Pos: standing >
Score information for Naj
Level: 52 Race: Duergar Class: Rogue / Assassin Sex: Male
Hit points: 903(903) Moves: 238(238)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 86%
Status: Standing.
Frags: +3.45 Deaths: 11
Disguised as: a vampire necromancer (Poor)
Detecting: Invisible Good Life
Protected from: Low Circle spells
Enchantments: Hawkvision Ultravision Farsee Fly Invisibility Waterbreathing Reduced Size GlobeOfDarkness
Herbs: Gootwiet Medicus
Combat Pulse: 18 Spell Pulse: 0.95
Leaderboard Points: 880
Active Spells:
--------------
stone skin (3 minutes)
lionrage (16 minutes)
hawkvision (15 minutes)
elephantstrength (36 minutes)
pantherspeed (49 minutes)
reduce (37 minutes)
well-rested bonus (121 minutes)
vitality (4 minutes)
detect invisibility (19 minutes)
< 903h/903H 238v/238V Pos: standing >
***^*
**@**
*****
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
The corpse of a displacer beast is lying here.
Dzie #BoringChoronWipe *-* The Veterans of Bloodlust *-* (Kobold)(tiny) stands in mid-air here.
*Lazz *-* The Veterans of Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Lazz's head.
< 903h/903H 238v/238V Pos: standing >
*****
**@^*
**P**
A Grove of Tall Elm Trees
Obvious exits: -N -S -W
Lazz enters from the south.
Dzie enters from the south.
< 903h/903H 236v/238V Pos: standing >
Score information for Naj
Level: 52 Race: Duergar Class: Rogue / Assassin Sex: Male
Hit points: 903(903) Moves: 236(238)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 86%
Status: Standing.
Frags: +3.45 Deaths: 11
Disguised as: a vampire necromancer (Poor)
Detecting: Invisible Good Life
Protected from: Low Circle spells
Enchantments: Hawkvision Ultravision Farsee Fly Invisibility Waterbreathing Reduced Size GlobeOfDarkness
Herbs: Gootwiet Medicus
Combat Pulse: 18 Spell Pulse: 0.95
Leaderboard Points: 880
Active Spells:
--------------
stone skin (3 minutes)
lionrage (16 minutes)
hawkvision (15 minutes)
elephantstrength (36 minutes)
pantherspeed (49 minutes)
reduce (37 minutes)
well-rested bonus (121 minutes)
vitality (4 minutes)
detect invisibility (19 minutes)
< 903h/903H 236v/238V Pos: standing >
Saving Naj.
< 903h/903H 236v/238V Pos: standing >
Your disguise falls apart!
< 903h/903H 236v/238V Pos: standing >
You get a sparkling large hairy crab from a bottomless bag of the shield dwarves.
< 903h/903H 238v/238V Pos: standing >
You feel sated already.
< 903h/903H 238v/238V Pos: standing >
*****
**@P^
***.*
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
Lazz enters from the east.
Dzie enters from the east.
< 903h/903H 236v/238V Pos: standing >
*****
**@P.
****.
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
Lazz enters from the east.
Dzie enters from the east.
< 903h/903H 234v/238V Pos: standing >
*****
**@P.
*****
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
Lazz enters from the east.
Dzie enters from the east.
< 903h/903H 232v/238V Pos: standing >
< 903h/903H 232v/238V Pos: standing >
*****
**@P*
*****
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
Lazz enters from the east.
Dzie enters from the east.
< 903h/903H 232v/238V Pos: standing >
.****
**@P.
*****
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
Lazz enters from the east.
Dzie enters from the east.
< 903h/903H 231v/238V Pos: standing >
< 903h/903H 232v/238V Pos: standing >
You quickly scan the area.
A gnomish grenadier who is almost out of sight to your south.
< 903h/903H 233v/238V Pos: standing >
^.***
.*@P.
.****
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
Lazz enters from the east.
Dzie enters from the east.
< 903h/903H 234v/238V Pos: standing >
^^.**
^.@P.
^.***
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
Lazz enters from the east.
Dzie enters from the east.
< 903h/903H 233v/238V Pos: standing >
< 903h/903H 234v/238V Pos: standing >
< 903h/903H 236v/238V Pos: standing >
+M^.....*
^+M^.^.****
.+M^^^.****
^+MM^@*****
^+^M^.*****
^+^M^.*****
+^M^..***
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Lazz enters from the east.
Dzie enters from the east.
< 903h/903H 235v/238V Pos: standing >
+M^.....*
^+M^.^.****
.+M^^^.****
^+MM^@*****
^+^M^.*****
^+^M^.*****
M^M^..***
You quickly scan the area.
You see nothing.
< 903h/903H 236v/238V Pos: standing >
+M^.^.***
.+M^^^.****
^+MM^P*****
^+^M^@*****
^+^M^.*****
^M^M^..****
+^^M^..**
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Lazz enters from the north.
Dzie enters from the north.
< 903h/903H 236v/238V Pos: standing >
You quickly scan the area.
You see nothing.
< 903h/903H 236v/238V Pos: standing >
+M^^^.***
^+MM^.*****
^+^M^P*****
^+^M^@*****
^M^M^..****
^+^^M^..***
+..M^^..*
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Lazz enters from the north.
Dzie enters from the north.
< 903h/903H 234v/238V Pos: standing >
You quickly scan the area.
You see nothing.
< 903h/903H 234v/238V Pos: standing >
+M^^^.***
^+MM^.*****
^+^M^.*****
^M^M^@*****
^+^M^..****
^+^^M^..***
+..M^^..*
< 903h/903H 235v/238V Pos: standing >
+M^^^.***
^+MM^.*****
^+^M^.*****
^M^M^@*****
^+^M^..****
^+^^M^..***
+..M^^..*
+MM^.****
^+^M^.*****
^M^M^P*****
^+^M^@.****
^+^^M^..***
++..M^^..**
^^.^.^...
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Lazz enters from the north.
Dzie enters from the north.
< 903h/903H 236v/238V Pos: standing >
< 903h/903H 236v/238V Pos: standing >
+MM^.****
^M^M^.*****
^+^M^.*****
^+^M^@.****
^+^^M^..***
++..M^^..**
^^.^.^...
< 903h/903H 236v/238V Pos: standing >
M^M^.****
^+^M^.*****
^+^M^P.****
^+^^M@..***
++..M^^..**
^^^.^.^....
^.^^^^^M.
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Lazz enters from the north.
Dzie enters from the north.
< 903h/903H 234v/238V Pos: standing >
You quickly scan the area.
You see nothing.
< 903h/903H 234v/238V Pos: standing >
+^M^.****
^+^M^..****
^+^^MP..***
++..M@^..**
^^^.^.^....
.^.^^^^^M..
^.M^.^^P.
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Lazz enters from the north.
Dzie enters from the north.
< 903h/903H 236v/238V Pos: standing >
Backstab who?
< 903h/903H 236v/238V Pos: standing >
Who's throat would you like to cut?
< 903h/903H 236v/238V Pos: standing >
Looks like an exit.
You extend your sights southward.
+^M^..***
^+^^M...***
++..M@^..**
^^^.^.^....
.^.^^^^^M..
.^.M^.^^P..
....^^.^^
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 903h/903H 236v/238V Pos: standing >
+^M^.****
^+^M^.*****
^+^M^..****
^+^^M@..***
++..MP^..**
^^^.^.^....
^.^^^^^M.
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
There are Duergar tracks going south.
There are Kobold tracks going south.
There are Drow Elf tracks going south.
Lazz enters from the south.
Dzie enters from the south.
< 903h/903H 234v/238V Pos: standing >
MMM^.****
^+^M^.*****
^+^M^.*****
^+^M^@.****
^+^^MP..***
++..M.^..**
^^.^.^...
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
There are some tracks heading south.
Lazz enters from the south.
Dzie enters from the south.
< 903h/903H 232v/238V Pos: standing >
MM^.*****
+^M^.******
+^M^.******
+^M^P@*****
+^^M...****
+..M.^..***
^.^.^....
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Lazz enters from the west.
Dzie enters from the west.
< 903h/903H 230v/238V Pos: standing >
.****
.P@**
...**
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
Lazz enters from the west.
Dzie enters from the west.
< 903h/903H 229v/238V Pos: standing >
*****
.P@**
..***
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
Lazz enters from the west.
Dzie enters from the west.
< 903h/903H 228v/238V Pos: standing >
You quickly scan the area.
A gnomish grenadier who is rather far off to your south.
The mount who is in the distance to your south.
A Halfling who is in the distance to your south.
< 903h/903H 229v/238V Pos: standing >
< 903h/903H 231v/238V Pos: standing >
.****
..@P*
...**
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
There are Duergar tracks going east.
There are some tracks heading east.
Lazz enters from the east.
Dzie enters from the east.
< 903h/903H 231v/238V Pos: standing >
< 903h/903H 232v/238V Pos: standing >
M^.******
^M^.*******
^M^..******
^^M..@*****
..M.^..****
^.^.^....**
^^^^^M...
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Lazz enters from the north.
Dzie enters from the north.
< 903h/903H 236v/238V Pos: standing >
M^.******
^M^..******
^^M..P*****
..M.^@.****
^.^.^....**
.^^^^^M...*
M^.^^P...
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Lazz enters from the north.
Dzie enters from the north.
< 903h/903H 234v/238V Pos: standing >
M^..*****
^^M...*****
..M.^P.****
^.^.^@...**
.^^^^^M...*
.M^.^^P....
..^^.^^.^
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Lazz enters from the north.
Dzie enters from the north.
< 903h/903H 232v/238V Pos: standing >
< 903h/903H 232v/238V Pos: standing >
^M...****
..M.^..****
^.^.^P...**
.^^^^@M...*
.M^.^^P....
...^^.^^.^.
^..^^.^^.
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Lazz enters from the north.
Dzie enters from the north.
< 903h/903H 232v/238V Pos: standing >
.M.^..***
^.^.^....**
.^^^^PM...*
.M^.^@P....
...^^.^^.^.
^^..^^.^^.^
...^^^^M^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Lazz enters from the north.
Dzie enters from the north.
< 903h/903H 231v/238V Pos: standing >
M.^..****
.^.^....***
^^^^.M...**
M^.^P@.....
..^^.^^.^..
^..^^.^^.^^
..^^^^M^D
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
a piece of ore is sitting here waiting to be picked up.
The earth here is streaked with ore.
A sturdy looking mount is here, all saddled up and ready to ride.
A Halfling (small) stands, floating here. (Non-Fraggable)(Gold Aura)
Lazz enters from the west.
Dzie enters from the west.
< 903h/903H 230v/238V Pos: standing >
You snap into visibility.
[Damage: 75 ] -=[A Halfling makes a strange sound as you place a slimy troglodyte claw [superior] with a strange black stone in his back.]=-
With a swift tug you wrench the weapon free, ramming it into a Halfling's spine!.
[Damage: 46 ] -=[A Halfling makes a strange sound as you place a slimy troglodyte claw [superior] with a strange black stone in his back.]=-
You score a CRITICAL HIT!!!
[Damage: 96 ] -=[A Halfling makes a strange sound as you place a slimy troglodyte claw [superior] in his back.]=-
You twist the blade and watch as a a Halfling writhes in agony.
< 903h/903H 231v/238V Pos: standing >
< T: Naj TP: sta TC:excellent E: A Halfling sta EP: pretty hurt >
A Halfling misses you.
A Halfling misses you.
A Halfling misses you.
You parry a Halfling's lunge at you.
M.^..****
.^.^....***
^^^^.M...**
M^.^^@.....
..^^.^^.^..
^..^^.^^.^^
..^^^^M^D
Dzie starts casting an offensive spell.
< 903h/903H 232v/238V Pos: standing >
< T: Naj TP: sta TC:excellent E: A Halfling sta EP: pretty hurt >
A gnomish grenadier enters from the north.
M.^..****
.^.^....***
^^^^.....**
M^.^^@.....
..^^.^^.^..
^..^^.^^.^^
..^^^^M^D
< 903h/903H 232v/238V Pos: standing >
< T: Naj TP: sta TC:excellent E: A Halfling sta EP: pretty hurt >
Dzie is knocked to the ground by a gnomish grenadier's mighty bash!
A gnomish grenadier's fine punch strikes Dzie.
A gnomish grenadier's fine punch strikes Dzie.
A gnomish grenadier's punch strikes Dzie.
A gnomish grenadier's fine punch strikes Dzie.
< 903h/903H 232v/238V Pos: standing >
< T: Naj TP: sta TC:excellent E: A Halfling sta EP: pretty hurt >
Dzie stops invoking abruptly!
Lazz starts casting an offensive spell.
Lazz snaps into visibility.
You skillfully slip behind a Halfling and slit their throat resulting in a mist of blood!
< 903h/903H 232v/238V Pos: standing >
< T: Naj TP: sta TC:excellent E: A Halfling sta EP: pretty hurt >
Lazz completes his spell...
Lazz utters the words 'abrauztg gpahhzfuio uqzbarr'
Lazz points at a Halfling.
Lazz's iceball shatters upon impacting a Halfling, rending flesh and sending blood flying.
A Halfling's mining pick freezes and shatters into million pieces from the intense cold!
A Halfling is dead! R.I.P.
You receive your share of experience.