The death of [37 Bounty Hunter] Frodo (Halfling)

in Fertile Grasslands of the Hearth Valley

from the perspective of [52 Assassin] Naj *-* The Veterans of Bloodlust *-* (Duergar)

<worn as a badge>    a necromantic death shroud [64%]
<worn on head>       the diamond crown of Winduin (glowing)
<worn on eyes>       the eyes of undead fire [superior] (glowing)
<worn in ear>        a flaming earring
<worn in ear>        a pulsating diamond earring (glowing) [86%]
<worn on face>       the death-mask of Nakral
<worn around neck>   a cloak of demonic subterfuge
<worn around neck>   a black wool cowl stained with blood [poor] [88%]
<worn on body>       the chameleon suit of transformation of health
<worn about body>    a tight green cloak [78%]
<worn on back>       a large leather backpack
<worn about waist>   the woven entrails of an unfortunate soul of regeneration [85%]
<worn on belt buckle>a hand-carved yo-yo [48%]
<worn on arms>       some wolf hide sleeves [poor] [63%]
<worn around wrist>  a bracelet of woven leafs
<worn around wrist>  a spiked zanthium bracer [superior]
<worn on hands>      a pair of silverish githyanki gauntlets [superior]
<worn on finger>     a tiny rune-inscribed ring (glowing)
<worn on finger>     a jeweled adamantium ring
<primary weapon>     a slimy troglodyte claw [superior] with a strange black stone
<secondary weapon>   a slimy troglodyte claw [superior]
<worn on legs>       some heavily-spiked blood crystal leg plates [52%]
<worn on feet>       some gnomish rocket boots (humming)


<map>
Zone: The Outcasts Tower.
Room: A Dark Trail
</map>
A Dark Trail
Obvious exits: -N -S
There are some tracks heading north.
There are some tracks heading north.
Lazz enters from the north.
Dzie enters from the north.

< 903h/903H 206v/238V Pos: standing >
Alas, you cannot go that way. . . .

< 903h/903H 207v/238V Pos: standing >
A displacer beast enters from the north.
 ..^**  
 *.@**  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
There are some tracks heading east.
There are some tracks heading east.
Lazz enters from the north.
Dzie enters from the north.

< 903h/903H 208v/238V Pos: standing >
A displacer beast enters from the north.
 ..^**  
 *.@**  
 *****  
 *..^*  
 **@P*  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
Lazz enters from the east.
Dzie enters from the east.

< 903h/903H 207v/238V Pos: standing >
A displacer beast enters from the east.
 *..^*  
 **@.*  
 *****  
You quickly scan the area.
You see nothing.

< 903h/903H 208v/238V Pos: standing >
A displacer beast suddenly attacks Dzie!
A displacer beast misses Dzie.

< 903h/903H 209v/238V Pos: standing >
Smirk. Backstabbing in a calf is not very effective.

< 903h/903H 216v/238V Pos: standing >
A displacer beast dodges Dzie's attack.
A displacer beast dodges Dzie's attack.

< 903h/903H 223v/238V Pos: standing >
Lazz sits down in a comfortable spot.

< 903h/903H 224v/238V Pos: standing >
Lazz stares off into space, entering a meditative trance.

< 903h/903H 225v/238V Pos: standing >
A displacer beast misses Dzie.
Dzie easily dodges a displacer beast's feeble leg sweep.

< 903h/903H 226v/238V Pos: standing >
You feel your skill in circle improving.
You snap into visibility.
You stealthily position yourself behind a displacer beast, circling it.

< 903h/903H 227v/238V Pos: standing >
< T: Dzie TP: sta TC:excellent E: feline sta EP: excellent >
 Dzie starts casting an offensive spell.

< 903h/903H 228v/238V Pos: standing >
< T: Dzie TP: sta TC:excellent E: feline sta EP: excellent >
 Lazz snaps out of his meditative trance, grinning widely.

< 903h/903H 228v/238V Pos: standing >
< T: Dzie TP: sta TC:excellent E: feline sta EP: excellent >
 Lazz clambers to his feet.

< 903h/903H 228v/238V Pos: standing >
< T: Dzie TP: sta TC:excellent E: feline sta EP: excellent >
 Dzie dodges a displacer beast's attack.

< 903h/903H 228v/238V Pos: standing >
< T: Dzie TP: sta TC:excellent E: feline sta EP: excellent >
 Dzie completes his spell...
Dzie utters the words 'buoblg qrunsoqpze yugh'
Dzie's fist beats the life out of a displacer beast, blood pours from its body!
A displacer beast is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Naj by 244.
You feel a carnal satisfaction as a displacer beast's gurgling and choking signals its demise.

< 903h/903H 228v/238V Pos: standing >
Saving Naj.

< 903h/903H 228v/238V Pos: standing >
Dzie says, 'ooOOooOOooOOooOOoo'.

< 903h/903H 238v/238V Pos: standing >

< 903h/903H 238v/238V Pos: standing >
You quickly scan the area.
You see nothing.

< 903h/903H 238v/238V Pos: standing >

< 903h/903H 238v/238V Pos: standing >

		Score information for Naj

Level: 52   Race: Duergar   Class: Rogue / Assassin Sex: Male
Hit points: 903(903)  Moves: 238(238)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 86%
Status:  Standing.
Frags:   +3.45   Deaths:   11
Disguised as: a vampire necromancer (Poor)
Detecting:      Invisible Good Life
Protected from: Low Circle spells
Enchantments:   Hawkvision Ultravision Farsee Fly Invisibility Waterbreathing Reduced Size GlobeOfDarkness
Herbs:          Gootwiet Medicus
Combat Pulse:   18 Spell Pulse:  0.95 
Leaderboard Points:  880 

Active Spells:
--------------
stone skin (3 minutes)
lionrage (16 minutes)
hawkvision (15 minutes)
elephantstrength (36 minutes)
pantherspeed (49 minutes)
reduce (37 minutes)
well-rested bonus (121 minutes)
vitality (4 minutes)
detect invisibility (19 minutes)


< 903h/903H 238v/238V Pos: standing >
 ***^*  
 **@**  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
The corpse of a displacer beast is lying here.
Dzie #BoringChoronWipe *-* The Veterans of Bloodlust *-* (Kobold)(tiny) stands in mid-air here.
*Lazz  *-* The Veterans of Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Lazz's head.

< 903h/903H 238v/238V Pos: standing >
 *****  
 **@^*  
 **P**  
A Grove of Tall Elm Trees
Obvious exits: -N -S -W
Lazz enters from the south.
Dzie enters from the south.

< 903h/903H 236v/238V Pos: standing >

		Score information for Naj

Level: 52   Race: Duergar   Class: Rogue / Assassin Sex: Male
Hit points: 903(903)  Moves: 236(238)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 86%
Status:  Standing.
Frags:   +3.45   Deaths:   11
Disguised as: a vampire necromancer (Poor)
Detecting:      Invisible Good Life
Protected from: Low Circle spells
Enchantments:   Hawkvision Ultravision Farsee Fly Invisibility Waterbreathing Reduced Size GlobeOfDarkness
Herbs:          Gootwiet Medicus
Combat Pulse:   18 Spell Pulse:  0.95 
Leaderboard Points:  880 

Active Spells:
--------------
stone skin (3 minutes)
lionrage (16 minutes)
hawkvision (15 minutes)
elephantstrength (36 minutes)
pantherspeed (49 minutes)
reduce (37 minutes)
well-rested bonus (121 minutes)
vitality (4 minutes)
detect invisibility (19 minutes)


< 903h/903H 236v/238V Pos: standing >
Saving Naj.

< 903h/903H 236v/238V Pos: standing >
Your disguise falls apart!

< 903h/903H 236v/238V Pos: standing >
You get a sparkling large hairy crab from a bottomless bag of the shield dwarves.

< 903h/903H 238v/238V Pos: standing >
You feel sated already.

< 903h/903H 238v/238V Pos: standing >
 *****  
 **@P^  
 ***.*  
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
Lazz enters from the east.
Dzie enters from the east.

< 903h/903H 236v/238V Pos: standing >
 *****  
 **@P.  
 ****.  
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
Lazz enters from the east.
Dzie enters from the east.

< 903h/903H 234v/238V Pos: standing >
 *****  
 **@P.  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
Lazz enters from the east.
Dzie enters from the east.

< 903h/903H 232v/238V Pos: standing >

< 903h/903H 232v/238V Pos: standing >
 *****  
 **@P*  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
Lazz enters from the east.
Dzie enters from the east.

< 903h/903H 232v/238V Pos: standing >
 .****  
 **@P.  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
Lazz enters from the east.
Dzie enters from the east.

< 903h/903H 231v/238V Pos: standing >

< 903h/903H 232v/238V Pos: standing >
You quickly scan the area.
A gnomish grenadier who is almost out of sight to your south.

< 903h/903H 233v/238V Pos: standing >
 ^.***  
 .*@P.  
 .****  
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
Lazz enters from the east.
Dzie enters from the east.

< 903h/903H 234v/238V Pos: standing >
 ^^.**  
 ^.@P.  
 ^.***  
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
Lazz enters from the east.
Dzie enters from the east.

< 903h/903H 233v/238V Pos: standing >

< 903h/903H 234v/238V Pos: standing >

< 903h/903H 236v/238V Pos: standing >
  +M^.....*   
 ^+M^.^.****  
 .+M^^^.****  
 ^+MM^@*****  
 ^+^M^.*****  
 ^+^M^.*****  
  +^M^..***   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Lazz enters from the east.
Dzie enters from the east.

< 903h/903H 235v/238V Pos: standing >
  +M^.....*   
 ^+M^.^.****  
 .+M^^^.****  
 ^+MM^@*****  
 ^+^M^.*****  
 ^+^M^.*****  
  M^M^..***   
You quickly scan the area.
You see nothing.

< 903h/903H 236v/238V Pos: standing >
  +M^.^.***   
 .+M^^^.****  
 ^+MM^P*****  
 ^+^M^@*****  
 ^+^M^.*****  
 ^M^M^..****  
  +^^M^..**   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Lazz enters from the north.
Dzie enters from the north.

< 903h/903H 236v/238V Pos: standing >
You quickly scan the area.
You see nothing.

< 903h/903H 236v/238V Pos: standing >
  +M^^^.***   
 ^+MM^.*****  
 ^+^M^P*****  
 ^+^M^@*****  
 ^M^M^..****  
 ^+^^M^..***  
  +..M^^..*   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Lazz enters from the north.
Dzie enters from the north.

< 903h/903H 234v/238V Pos: standing >
You quickly scan the area.
You see nothing.

< 903h/903H 234v/238V Pos: standing >
  +M^^^.***   
 ^+MM^.*****  
 ^+^M^.*****  
 ^M^M^@*****  
 ^+^M^..****  
 ^+^^M^..***  
  +..M^^..*   

< 903h/903H 235v/238V Pos: standing >
  +M^^^.***   
 ^+MM^.*****  
 ^+^M^.*****  
 ^M^M^@*****  
 ^+^M^..****  
 ^+^^M^..***  
  +..M^^..*   
  +MM^.****   
 ^+^M^.*****  
 ^M^M^P*****  
 ^+^M^@.****  
 ^+^^M^..***  
 ++..M^^..**  
  ^^.^.^...   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Lazz enters from the north.
Dzie enters from the north.

< 903h/903H 236v/238V Pos: standing >

< 903h/903H 236v/238V Pos: standing >
  +MM^.****   
 ^M^M^.*****  
 ^+^M^.*****  
 ^+^M^@.****  
 ^+^^M^..***  
 ++..M^^..**  
  ^^.^.^...   

< 903h/903H 236v/238V Pos: standing >
  M^M^.****   
 ^+^M^.*****  
 ^+^M^P.****  
 ^+^^M@..***  
 ++..M^^..**  
 ^^^.^.^....  
  ^.^^^^^M.   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Lazz enters from the north.
Dzie enters from the north.

< 903h/903H 234v/238V Pos: standing >
You quickly scan the area.
You see nothing.

< 903h/903H 234v/238V Pos: standing >
  +^M^.****   
 ^+^M^..****  
 ^+^^MP..***  
 ++..M@^..**  
 ^^^.^.^....  
 .^.^^^^^M..  
  ^.M^.^^P.   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Lazz enters from the north.
Dzie enters from the north.

< 903h/903H 236v/238V Pos: standing >
Backstab who?

< 903h/903H 236v/238V Pos: standing >
Who's throat would you like to cut?

< 903h/903H 236v/238V Pos: standing >
Looks like an exit.
You extend your sights southward.
  +^M^..***   
 ^+^^M...***  
 ++..M@^..**  
 ^^^.^.^....  
 .^.^^^^^M..  
 .^.M^.^^P..  
  ....^^.^^   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 903h/903H 236v/238V Pos: standing >
  +^M^.****   
 ^+^M^.*****  
 ^+^M^..****  
 ^+^^M@..***  
 ++..MP^..**  
 ^^^.^.^....  
  ^.^^^^^M.   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
There are Duergar tracks going south.
There are Kobold tracks going south.
There are Drow Elf tracks going south.
Lazz enters from the south.
Dzie enters from the south.

< 903h/903H 234v/238V Pos: standing >
  MMM^.****   
 ^+^M^.*****  
 ^+^M^.*****  
 ^+^M^@.****  
 ^+^^MP..***  
 ++..M.^..**  
  ^^.^.^...   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
There are some tracks heading south.
Lazz enters from the south.
Dzie enters from the south.

< 903h/903H 232v/238V Pos: standing >
  MM^.*****   
 +^M^.******  
 +^M^.******  
 +^M^P@*****  
 +^^M...****  
 +..M.^..***  
  ^.^.^....   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Lazz enters from the west.
Dzie enters from the west.

< 903h/903H 230v/238V Pos: standing >
 .****  
 .P@**  
 ...**  
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
Lazz enters from the west.
Dzie enters from the west.

< 903h/903H 229v/238V Pos: standing >
 *****  
 .P@**  
 ..***  
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
Lazz enters from the west.
Dzie enters from the west.

< 903h/903H 228v/238V Pos: standing >
You quickly scan the area.
A gnomish grenadier who is rather far off to your south.
The mount who is in the distance to your south.
A Halfling who is in the distance to your south.

< 903h/903H 229v/238V Pos: standing >

< 903h/903H 231v/238V Pos: standing >
 .****  
 ..@P*  
 ...**  
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
There are Duergar tracks going east.
There are some tracks heading east.
Lazz enters from the east.
Dzie enters from the east.

< 903h/903H 231v/238V Pos: standing >

< 903h/903H 232v/238V Pos: standing >
  M^.******   
 ^M^.*******  
 ^M^..******  
 ^^M..@*****  
 ..M.^..****  
 ^.^.^....**  
  ^^^^^M...   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Lazz enters from the north.
Dzie enters from the north.

< 903h/903H 236v/238V Pos: standing >
  M^.******   
 ^M^..******  
 ^^M..P*****  
 ..M.^@.****  
 ^.^.^....**  
 .^^^^^M...*  
  M^.^^P...   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Lazz enters from the north.
Dzie enters from the north.

< 903h/903H 234v/238V Pos: standing >
  M^..*****   
 ^^M...*****  
 ..M.^P.****  
 ^.^.^@...**  
 .^^^^^M...*  
 .M^.^^P....  
  ..^^.^^.^   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Lazz enters from the north.
Dzie enters from the north.

< 903h/903H 232v/238V Pos: standing >

< 903h/903H 232v/238V Pos: standing >
  ^M...****   
 ..M.^..****  
 ^.^.^P...**  
 .^^^^@M...*  
 .M^.^^P....  
 ...^^.^^.^.  
  ^..^^.^^.   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Lazz enters from the north.
Dzie enters from the north.

< 903h/903H 232v/238V Pos: standing >
  .M.^..***   
 ^.^.^....**  
 .^^^^PM...*  
 .M^.^@P....  
 ...^^.^^.^.  
 ^^..^^.^^.^  
  ...^^^^M^   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Lazz enters from the north.
Dzie enters from the north.

< 903h/903H 231v/238V Pos: standing >
  M.^..****   
 .^.^....***  
 ^^^^.M...**  
 M^.^P@.....  
 ..^^.^^.^..  
 ^..^^.^^.^^  
  ..^^^^M^D   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
a piece of ore is sitting here waiting to be picked up.
The earth here is streaked with ore.
A sturdy looking mount is here, all saddled up and ready to ride.
A Halfling (small) stands, floating here. (Non-Fraggable)(Gold Aura)
Lazz enters from the west.
Dzie enters from the west.

< 903h/903H 230v/238V Pos: standing >
You snap into visibility.
[Damage: 75 ] -=[A Halfling makes a strange sound as you place a slimy troglodyte claw [superior] with a strange black stone in his back.]=-
With a swift tug you wrench the weapon free, ramming it into a Halfling's spine!.
[Damage: 46 ] -=[A Halfling makes a strange sound as you place a slimy troglodyte claw [superior] with a strange black stone in his back.]=-
You score a CRITICAL HIT!!!
[Damage: 96 ] -=[A Halfling makes a strange sound as you place a slimy troglodyte claw [superior] in his back.]=-
You twist the blade and watch as a a Halfling writhes in agony.

< 903h/903H 231v/238V Pos: standing >
< T: Naj TP: sta TC:excellent E: A Halfling sta EP: pretty hurt >
 A Halfling misses you.
A Halfling misses you.
A Halfling misses you.
You parry a Halfling's lunge at you.
  M.^..****   
 .^.^....***  
 ^^^^.M...**  
 M^.^^@.....  
 ..^^.^^.^..  
 ^..^^.^^.^^  
  ..^^^^M^D   
Dzie starts casting an offensive spell.

< 903h/903H 232v/238V Pos: standing >
< T: Naj TP: sta TC:excellent E: A Halfling sta EP: pretty hurt >
 A gnomish grenadier enters from the north.
  M.^..****   
 .^.^....***  
 ^^^^.....**  
 M^.^^@.....  
 ..^^.^^.^..  
 ^..^^.^^.^^  
  ..^^^^M^D   

< 903h/903H 232v/238V Pos: standing >
< T: Naj TP: sta TC:excellent E: A Halfling sta EP: pretty hurt >
 Dzie is knocked to the ground by a gnomish grenadier's mighty bash!
A gnomish grenadier's fine punch strikes Dzie.
A gnomish grenadier's fine punch strikes Dzie.
A gnomish grenadier's punch strikes Dzie.
A gnomish grenadier's fine punch strikes Dzie.

< 903h/903H 232v/238V Pos: standing >
< T: Naj TP: sta TC:excellent E: A Halfling sta EP: pretty hurt >
 Dzie stops invoking abruptly!
Lazz starts casting an offensive spell.
Lazz snaps into visibility.
You skillfully slip behind a Halfling and slit their throat resulting in a mist of blood!

< 903h/903H 232v/238V Pos: standing >
< T: Naj TP: sta TC:excellent E: A Halfling sta EP: pretty hurt >
 Lazz completes his spell...
Lazz utters the words 'abrauztg gpahhzfuio uqzbarr'
Lazz points at a Halfling.
Lazz's iceball shatters upon impacting a Halfling, rending flesh and sending blood flying.
A Halfling's mining pick freezes and shatters into million pieces from the intense cold!
A Halfling is dead! R.I.P.
You receive your share of experience.