<floating about head>a BRIGHT blue ioun stone[219h 43m 40s]
<worn as a badge> an ever-watching eye of regeneration (glowing) (humming)
<worn on head> the shadowy crown of damnation of endurance (magic) [74%]
<worn on eyes> the eyes of a bewitched silver dragon of agility (glowing)
<worn in ear> a mithril stud carved like a fist of dexterity (magic)
<worn in ear> a strip of Tiamat's flesh of agility (magic) (glowing)
<worn on face> the mask of wildmagic[219h 43m 40s]
<worn around neck> the amulet named "Flow" of regeneration
<worn around neck> the amulet named "Flow" of regeneration
<worn on body> the platemail of the DragonLord (magic)[219h 43m 40s]
<worn about body> the cloak of woven time (magic) (glowing) [85%]
<worn on back> a spidersilk backpack with silver buckles [75%]
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* of endurance (magic) (glowing)
<worn about waist> a vortex of air forming a sash of endurance
<worn on belt buckle>a soul sceptre of strength (magic) (glowing)
<attached to belt> a metal flask marked "molecular control" (glowing) [83%]
<attached to belt> a metal flask marked "teleport" (glowing) [84%]
<worn on arms> some blue dragonscale shoulder guards of constitution (magic)
<held as shield> the spiked shield of a MaDMaN of greater agility (illuminating)
<worn around wrist> the ancestral bracelet of Sevenoaks of agility (magic)
<worn around wrist> a bracelet of dracolich hide of endurance (magic) (humming)
<worn on hands> some massive studded mithril fists [superior] (magic)
<worn on finger> the ring of the mind flayer of regeneration (magic) (glowing)
<worn on finger> a gleaming platinum ring of agility (magic)
<held> the Totem of Mastery (magic) (glowing)[219h 44m 10s]
<worn on legs> some leggings of red flames of regeneration (magic)
<worn on feet> a pair of clawed demon-hide moccasins
You see nothing.
< 989h/989H 278v/282V Pos: standing >
****.^^^MMM
******...^MMM
..******....^^^
^^^******.M^..^
^.^.***@***...^
M^^..**P****..*
MM^^..*********
M^^^..**++++.
M^^^..*.**M
A Thick Forest of Mirkwood
Obvious exits: -N -E -S -W
There is a slight disturbance in the spirit realm here.
Oppy sneaks in from the south.
Guidrich sneaks in from the south.
< 989h/989H 280v/282V Pos: standing >
< 989h/989H 280v/282V Pos: standing >
You quickly scan the area.
You see nothing.
< 989h/989H 280v/282V Pos: standing >
You quickly scan the area.
You see nothing.
< 989h/989H 280v/282V Pos: standing >
***...^MMMM
*****.^^^MMMM
.******...^MMMM
..******....^^^
^^^****@*.M^..^
^.^.***P***...^
M^^..*******..*
M^^..********
^^^..**++++
A Thick Forest of Mirkwood
Obvious exits: -N -E -S -W
There is a slight disturbance in the spirit realm here.
Oppy sneaks in from the south.
Guidrich sneaks in from the south.
Aikc sneaks in from the south.
< 989h/989H 278v/282V Pos: standing >
***...^MMMM
*****.^^^MMMM
.******...^MMMM
..******....^^^
^^^****@*.M^..^
^.^.*******...^
M^^..*******..*
M^^..********
^^^..**++++
**...^MMMMM
****.^^^MMMMM
******...^MMMMM
.******....^^^^
^^****P@.M^..^^
.^.*******...^*
^^..*******..**
^^..*********
^^..**++++.
A Thick Forest of Mirkwood
Obvious exits: -N -E -S -W
Oppy sneaks in from the west.
Guidrich sneaks in from the west.
Aikc sneaks in from the west.
< 989h/989H 276v/282V Pos: standing >
< 989h/989H 278v/282V Pos: standing >
You quickly scan the area.
A wild ettercap who is not far off to your east.
< 989h/989H 281v/282V Pos: standing >
Oppy jumps high in the air.
< 989h/989H 282v/282V Pos: standing >
*...^MMMMMM
***.^^^MMMMMM
*****...^MMMMMM
******....^^^^^
^******@M^..^^*
^.*******...^**
^..*******..***
^..**********
^..**++++..
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
Aikc sneaks in from the west.
Oppy jumps high in the air.
< 989h/989H 280v/282V Pos: standing >
You quickly scan the area.
A wild ettercap who is close by to your east.
< 989h/989H 280v/282V Pos: standing >
...^MMMMMMM
**.^^^MMMMMMM
****...^MMMMMMM
*****....^^^^^*
******P@^..^^**
.*******...^***
..*******..****
..***********
..**++++...
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W
A wild ettercap scours the countryside looking for trapped prey.(Red Aura)
Aikc sneaks in from the west.
< 989h/989H 278v/282V Pos: standing >
..^MMMMMMMM
*.^^^MMMMMMMM
***...^MMMMMMM^
****....^^^^^*^
*****.P@..^^***
*******...^****
.*******..*****
.************
.**++++...+
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W
Oppy sneaks in from the west.
Co sneaks in from the west.
< 989h/989H 276v/282V Pos: standing >
.^MMMMMMMMM
.^^^MMMMMMMM^
**...^MMMMMMM^*
***....^^^^^*^*
****.MP@.^^****
******...^*****
*******..******
*************
**++++...++
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
Oppy sneaks in from the west.
Guidrich sneaks in from the west.
Aikc sneaks in from the west.
Co sneaks in from the west.
< 989h/989H 276v/282V Pos: standing >
^MMMMMMMMMM
^^^MMMMMMMM^^
*...^MMMMMMM^**
**....^^^^^*^**
***.M^P@^^*****
*****...^******
******..*******
*************
*++++...+++
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
Guidrich sneaks in from the west.
< 989h/989H 277v/282V Pos: standing >
MMMMMMMMMMM
^^MMMMMMMM^^*
...^MMMMMMM^***
*....^^^^^*^***
**.M^.P@^******
****...^*******
*****..********
*************
++++...+++.
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W
Guidrich sneaks in from the west.
Co sneaks in from the west.
< 989h/989H 278v/282V Pos: standing >
MMMMMMMMMM^
^MMMMMMMM^^**
..^MMMMMMM^***+
....^^^^^*^***+
*.M^..P@******.
***...^*******.
****..********+
*************
+++...+++.+
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W
Oppy sneaks in from the west.
Co sneaks in from the west.
< 989h/989H 279v/282V Pos: standing >
You quickly scan the area.
A wild ettercap who is in the distance to your west.
< 989h/989H 282v/282V Pos: standing >
MMMMMMMMM^*
MMMMMMMM^^**+
.^MMMMMMM^***+*
...^^^^^*^***+*
.M^..^P@*****.*
**...^*******.*
***..********+*
************+
++...+++.++
A Thick Forest of Mirkwood
Obvious exits: -N -E -S -W
Guidrich sneaks in from the west.
Co sneaks in from the west.
< 989h/989H 280v/282V Pos: standing >
You quickly scan the area.
A wild ettercap who is almost out of sight to your west.
< 989h/989H 280v/282V Pos: standing >
MMMMMMMM^*+
MMMMMMM^^**+*
^MMMMMMM^***+**
..^^^^^*^***+**
M^..^^P@****.*
*...^*******.*
**..********+*
***********+*
+...+++.++M
A Thick Forest of Mirkwood
Obvious exits: -N -E -S -W
Oppy sneaks in from the west.
Co sneaks in from the west.
< 989h/989H 278v/282V Pos: standing >
You are momentarily blinded as powerful sparks of magic leap forth from your mask.
< 989h/989H 278v/282V Pos: standing >
MMMMMMM^*+*
MMMMMM^^**+**
MMMMMMM^***+**.
.^^^^^*^***+**.
^..^^*P@***.* ^
...^*******.* ^
*..********+*
**********+*
...+++.++M
A Thick Forest of Mirkwood
Obvious exits: -N -E -S -W
Aikc sneaks in from the west.
Co sneaks in from the west.
< 989h/989H 280v/282V Pos: standing >
MMMMMM^*+**
MMMMM^^**+***
MMMMMM^***+**.^
^^^^^*^***+**..
..^^**P@**.* ^^
..^*******.* ^M
..********+*
*********+*
..+++.++M
A Thick Forest of Mirkwood
Obvious exits: -N -E -S -W
Guidrich sneaks in from the west.
Co sneaks in from the west.
< 989h/989H 278v/282V Pos: standing >
The sun rises over the northern horizon.
Score information for Islamia
Level: 56 Race: Grey Elf Class: Shaman / Spiritualist Sex: Male
Hit points: 989(989) Moves: 278(282)
Coins carried: 0 platinum 0 gold 4 silver 1 copper
Compression ratio: 86%
Status: Standing.
Stornogs Lesser Spheres
Frags: +14.08 Deaths: 33
Detecting: Illusions Invisible Evil Good Magic Life Heat Holiness
Protected from: Fire Cold Lightning Gas Acid Living All but High Circle Spells
Protected by: Greater Spirit Ward Slow Poison
Enchantments: Hawkvision Ultravision Farsee Fly Armor Aware Haste Invisibility Sneaking Tower of Iron Will Fearless
Herbs: Gootwiet Medicus
Combat Pulse: 16 Spell Pulse: 0.75
Leaderboard Points: 3324
Paladin auras: Spell Protection
Active Spells:
--------------
roar of heroes (5 minutes)
guardian spirits (23 minutes)
stone skin (3 minutes)
dexterity (42 minutes)
strength (42 minutes)
lionrage (37 minutes)
ravenflight (59 minutes)
sense spirit (64 minutes)
pantherspeed (60 minutes)
spirit armor (66 minutes)
hawkvision (29 minutes)
agility (3 minutes)
elephantstrength (24 minutes)
vitality (11 minutes)
< 989h/989H 278v/282V Pos: standing >
You quickly scan the area.
A cougar who is almost out of sight to your south.
A mountain goat who is almost out of sight to your south.
A cougar who is almost out of sight to your south.
An unworried hill giant who is almost out of sight to your south.
< 989h/989H 280v/282V Pos: standing >
MMMMM^*+***
MMMM^^**+***^
MMMMM^***+**.^.
^^^^*^***+**..^
.^^***P@*.* ^^^
.^*******.* ^MM
.********+* M
********+* ^
.+++.++M
A Thick Forest of Mirkwood
Obvious exits: -N -E -S -W
Guidrich sneaks in from the west.
< 989h/989H 280v/282V Pos: standing >
MMMMM^^+***
MMMMMM^*+***.
MMMMM^^**+***^.
MMMMM^***+**.^.
^^^^*^*@*+**..^
.^^****P*.* ^^^
.^*******.* ^MM
********+*
*******+*
A Thick Forest of Mirkwood
Obvious exits: -N -E -S -W
< 989h/989H 278v/282V Pos: standing >
< 989h/989H 278v/282V Pos: standing >
You quickly scan the area.
A wandering hill giant who is almost out of sight to your south.
A draft horse who is almost out of sight to your west.
An Orc who is almost out of sight to your west.
< 989h/989H 280v/282V Pos: standing >
You quickly scan the area.
A wandering hill giant who is almost out of sight to your south.
A draft horse who is almost out of sight to your west.
An Orc who is almost out of sight to your west.
< 989h/989H 282v/282V Pos: standing >
MMMM^^+***.
MMMMM^*+***.^
MMMM^^**+***^.^
MMMM^***+**.^.^
^^^*^*P@+**..^M
^^******.* ^^^M
^*******.* ^MMM
*******+* M
******+* ^
A Thick Forest of Mirkwood
Obvious exits: -N -E -S -W
Co sneaks in from the west.
< 989h/989H 280v/282V Pos: standing >
< 989h/989H 280v/282V Pos: standing >
MMMMM^M*M*.
MMMMM^^+***..
MMMMMM^*+***.^^
MMMM^^**+***^.^
MMMM^**@+**.^.^
^^^*^**P+**..^M
^^******.* ^^^M
*******.* ^MM
******+*
A Thick Forest of Mirkwood
Obvious exits: -N -E -S -W
There is a slight disturbance in the spirit realm here.
Oppy sneaks in from the south.
Guidrich sneaks in from the south.
< 989h/989H 278v/282V Pos: standing >
< 989h/989H 278v/282V Pos: standing >
You quickly scan the area.
You see nothing.
< 989h/989H 282v/282V Pos: standing >
MMMMMM^M*M*
MMMMMM^^+***.
MMMMMMM^*+***.^
MMMMM^^**+***^.
MMMMM^*@P+**.^.
^^^^*^***+**..^
.^^******.* ^^^
^*******.* ^M
*******+*
A Thick Forest of Mirkwood
Obvious exits: -N -E -S -W
Guidrich sneaks in from the east.
Aikc sneaks in from the east.
< 989h/989H 280v/282V Pos: standing >
^MMMMMM^M*M
MMMMMMM^^+***
MMMMMMMM^*+***.
MMMMMM^^**+***^
MMMMMM^@P*+**.^
^^^^^*^***+**..
..^^******.* ^^
.^*******.* ^
********+*
A Thick Forest of Mirkwood
Obvious exits: -N -E -S -W
< 989h/989H 278v/282V Pos: standing >
^^MMMMMM^M*
MMMMMMMM^^+**
MMMMMMMMM^*+***
MMMMMMM^^**+***
MMMMMMM@***+**.
.^^^^^*^***+**.
^..^^******.* ^
..^*******.*
.********+*
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W
Oppy sneaks in from the east.
Guidrich sneaks in from the east.
< 989h/989H 276v/282V Pos: standing >
You quickly scan the area.
You see nothing.
< 989h/989H 278v/282V Pos: standing >
MMMMMMM^^+*
MMMMMMMM^*+**
MMMMMMM^^**+***
MMMMMMMP***+**.
.^^^^^*@***+**.
^..^^******.* ^
...^*******.* ^
..********+*
*********+*
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W
< 989h/989H 279v/282V Pos: standing >
MMMMMMM^^+*
MMMMMMMM^*+**
MMMMMMM^^**+***
MMMMMMM^***+**.
.^^^^^*@***+**.
^..^^******.* ^
...^*******.* ^
..********+*
*********+*
MMMMMMMM^^+
MMMMMMMMM^*+*
MMMMMMMM^^**+**
^MMMMMMM^***+**
..^^^^^@P***+**
M^..^^******.*
*...^*******.*
*..********+*
**********+
A Thick Forest of Mirkwood
Obvious exits: -N -E -S -W
Guidrich sneaks in from the east.
Aikc sneaks in from the east.
< 989h/989H 280v/282V Pos: standing >
< 989h/989H 280v/282V Pos: standing >
You quickly scan the area.
A draft horse who is in the distance to your west.
An Orc who is in the distance to your west.
< 989h/989H 280v/282V Pos: standing >
You quickly scan the area.
A draft horse who is in the distance to your west.
An Orc who is in the distance to your west.
< 989h/989H 280v/282V Pos: standing >
< 989h/989H 280v/282V Pos: standing >
< 989h/989H 280v/282V Pos: standing >
< 989h/989H 280v/282V Pos: standing >
MMMMMMMMM^^
MMMMMMMMMM^*+
^MMMMMMMM^^**+*
.^MMMMMMM^***+*
...^^^^@*^***+*
.M^..^^******.*
**...^*******.*
**..********+
***********
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W
There is a slight disturbance in the spirit realm here.
Oppy sneaks in from the east.
Aikc sneaks in from the east.
< 989h/989H 278v/282V Pos: standing >
MMMMMMMMMM^
MMMMMMMMMMM^*
^^MMMMMMMM^^**+
..^MMMMMMM^***+
....^^^@P*^***+
*.M^..^^******.
***...^*******.
***..********
***********
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W
Guidrich sneaks in from the east.
Aikc sneaks in from the east.
< 989h/989H 276v/282V Pos: standing >
MMMMMMMMMMM
^MMMMMMMMMMM^
^^^MMMMMMMM^^**
...^MMMMMMM^***
*....^^@P^*^***
**.M^..^^******
****...^*******
****..*******
***********
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W
Aikc sneaks in from the east.
< 989h/989H 276v/282V Pos: standing >
MMMMMMMMMMM
.^MMMMMMMMMMM
.^^^MMMMMMMM^^*
*...^MMMMMMM^**
**....^@P^^*^**
***.M^..^^*****
*****...^******
*****..******
***********
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W
Oppy sneaks in from the east.
Aikc sneaks in from the east.
Co sneaks in from the east.
< 989h/989H 277v/282V Pos: standing >
You quickly scan the area.
The great ogre swordsman Urghegg who is almost out of sight to your south.
A draft horse who is close by to your west.
An Orc who is close by to your west.
< 989h/989H 280v/282V Pos: standing >
<map>
Zone: Dark Forest.
Room: A Winding Path
</map>
<map>
Zone: Dark Forest.
Room: A Winding Path
</map>
A Winding Path
Obvious exits: -N -E -S -W
An Orc (medium) *-* The Veterans of Bloodlust *-* in mid-air sits atop a draft horse.(Red Aura)
Aikc sneaks in from the east.
Co sneaks in from the east.
Co snaps into visibility.
Co tackles an Orc square in the chest knocking the wind out of him!
An Orc falls off of a draft horse.
< 989h/989H 280v/282V Pos: standing >
You quickly scan the area.
A mature urd who is close by to your north.
< 989h/989H 280v/282V Pos: standing >
< 989h/989H 280v/282V Pos: standing >
You quickly scan the area.
A mature urd who is close by to your north.
Guidrich starts casting an offensive spell.
Guidrich snaps into visibility.
< 989h/989H 280v/282V Pos: standing >
Aikc rubs his sphere of wind and begins to whirl around.
< 989h/989H 280v/282V Pos: standing >
You start chanting...
You snap into visibility.
< 989h/989H 280v/282V Pos: standing >
Co snaps into visibility.
Co's powerful slash strikes an Orc.
Co's impressive pierce strikes an Orc.
Co's impressive pierce strikes an Orc.
Co's impressive slash strikes an Orc.
Co's powerful slash strikes an Orc.
Co's powerful slash strikes an Orc.
< 989h/989H 280v/282V Pos: standing >
Guidrich completes his spell...
Guidrich utters the words 'qpaahuq fussrz'
Guidrich shatters the fabric of reality
sending ripples of ChAoTiC energy flowing into an Orc.
Ice crystals form around an Orc as intense cold causes his body to freeze.
Guidrich snaps into visibility.
Guidrich shatters the fabric of reality
sending ripples of ChAoTiC energy flowing into an Orc.
Clutching his head an Orc tries to escape the
maddening images circling him.
An Orc is stunned!
< 989h/989H 280v/282V Pos: standing >
You complete your spell...
You point at an Orc.
[Damage: 157 ] -=[Your iceball shatters upon impacting an Orc, rending flesh and sending blood flying.]=-
< 989h/989H 280v/282V Pos: standing >
You start chanting...
You snap into visibility.
Guidrich starts casting an offensive spell.
Guidrich snaps into visibility.
< 989h/989H 282v/282V Pos: standing >
Aikc starts casting an offensive spell.
Aikc snaps into visibility.
< 989h/989H 282v/282V Pos: standing >
You complete your spell...
You point at an Orc.
You snap into visibility.
[Damage: 62 ] -=[Your iceball shatters upon impacting an Orc, rending flesh and sending blood flying.]=-
An Orc's some steel carving gauntlets [superior] freezes and shatters into million pieces from the intense cold!
An Orc's silvery ring set with rubies and crystals [superior] freezes and shatters into million pieces from the intense cold!
An Orc's blood-stained bone veil freezes and shatters into million pieces from the intense cold!
An Orc is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Islamia by 8250000.