The death of [42 Red Dragon] Alli (Orc)

in Tunnel in Winship's Crypt

from the perspective of [56 Spiritualist] Islamia (_/Eye of Odin\_) (Grey Elf)

<floating about head>a BRIGHT blue ioun stone[229h 25m 40s]
<worn as a badge>    an ever-watching eye of regeneration (glowing) (humming)
<worn on head>       the shadowy crown of damnation of endurance (magic) [74%]
<worn on eyes>       the eyes of a bewitched silver dragon of agility (glowing)
<worn in ear>        a mithril stud carved like a fist of dexterity (magic)
<worn in ear>        a strip of Tiamat's flesh of agility (magic) (glowing)
<worn on face>       the mask of wildmagic[229h 25m 40s]
<worn around neck>   the amulet named "Flow" of regeneration (humming)
<worn around neck>   the amulet named "Flow" of regeneration (humming)
<worn on body>       the platemail of the DragonLord (magic)[229h 25m 40s]
<worn about body>    the cloak of woven time (magic) (glowing) [85%]
<worn on back>       a spidersilk backpack with silver buckles [75%]
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of endurance (magic) (glowing) [86%]
<worn about waist>   a vortex of air forming a sash of endurance
<worn on belt buckle>a soul sceptre of strength (magic) (glowing) [87%]
<attached to belt>   a metal flask marked "molecular control" (glowing) [83%]
<attached to belt>   a metal flask marked "teleport" (glowing) [84%]
<worn on arms>       some blue dragonscale shoulder guards of constitution (magic)
<held as shield>     the spiked shield of a MaDMaN of greater agility (illuminating)
<worn around wrist>  the ancestral bracelet of Sevenoaks of agility (magic)
<worn around wrist>  a bracelet of dracolich hide of endurance (magic) (humming)
<worn on hands>      some massive studded mithril fists [superior] (magic)
<worn on finger>     the ring of the mind flayer of regeneration (magic) (glowing)
<worn on finger>     a gleaming platinum ring of agility (magic)
<held>               the Totem of Mastery (magic) (glowing)[229h 25m 48s]
<worn on legs>       some leggings of red flames of regeneration (magic)
<worn on feet>       a pair of clawed demon-hide moccasins

*Co (Barbarian)(large) stands in mid-air here.(Gold Aura)

< 986h/986H 287v/289V Pos: standing >
You follow Co.


<map>
Zone: The Halfcut Hills.
Room: A Trail Through the Halfcut Hills
</map>

<map>
Zone: The Halfcut Hills.
Room: A Trail Through the Halfcut Hills
</map>
A Trail Through the Halfcut Hills
Obvious exits: -N -S
*Co (Barbarian)(large) stands in mid-air here.(Gold Aura)
A large tiger stands here, ready to pounce.

< 986h/986H 285v/289V Pos: standing >
Co sneaks south.
You follow Co.


<map>
Zone: The Halfcut Hills.
Room: West of an Odd Hill
</map>

<map>
Zone: The Halfcut Hills.
Room: West of an Odd Hill
</map>
West of an Odd Hill
Obvious exits: -N -S
*Co (Barbarian)(large) stands in mid-air here.(Gold Aura)
Tran sneaks in from the north.

< 986h/986H 283v/289V Pos: standing >
Co sneaks south.
You follow Co.


<map>
Zone: The Halfcut Hills.
Room: A Split in the Trail
</map>

<map>
Zone: The Halfcut Hills.
Room: A Split in the Trail
</map>
A Split in the Trail
Obvious exits: -N -E -S
*Co (Barbarian)(large) stands in mid-air here.(Gold Aura)
Tran sneaks in from the north.

< 986h/986H 284v/289V Pos: standing >
Co sneaks south.
You follow Co.


<map>
Zone: The Halfcut Hills.
Room: A Trail in the Halfcut Hills
</map>

<map>
Zone: The Halfcut Hills.
Room: A Trail in the Halfcut Hills
</map>
A Trail in the Halfcut Hills
Obvious exits: -N -S
*Co (Barbarian)(large) stands in mid-air here.(Gold Aura)
A carrion crawler slinks along here.(Red Aura)
There is a slight disturbance in the spirit realm here.

< 986h/986H 286v/289V Pos: standing >
Co sneaks south.
You follow Co.


<map>
Zone: The Halfcut Hills.
Room: A Wide, Open Patch of Ground
</map>

<map>
Zone: The Halfcut Hills.
Room: A Wide, Open Patch of Ground
</map>
A Wide, Open Patch of Ground
Obvious exits: -N -S -W
The corpse of a goblin is lying here.
*Co (Barbarian)(large) stands in mid-air here.(Gold Aura)

< 986h/986H 287v/289V Pos: standing >
Co sneaks south.
You follow Co.


<map>
Zone: The Halfcut Hills.
Room: A Trail Through the Halfcut Hills
</map>

<map>
Zone: The Halfcut Hills.
Room: A Trail Through the Halfcut Hills
</map>
A Trail Through the Halfcut Hills
Obvious exits: -N -S
*Co (Barbarian)(large) stands in mid-air here.(Gold Aura)
Tran sneaks in from the north.

< 986h/986H 285v/289V Pos: standing >
You quickly scan the area.
A carrion crawler who is not far off to your north.
A sabertooth tiger who is in the distance to your north.
Co sneaks south.
You follow Co.


<map>
Zone: The Halfcut Hills.
Room: A Trail Through the Hills
</map>

<map>
Zone: The Halfcut Hills.
Room: A Trail Through the Hills
</map>
A Trail Through the Hills
Obvious exits: -N -S
*Co (Barbarian)(large) stands in mid-air here.(Gold Aura)

< 986h/986H 283v/289V Pos: standing >

< 986h/986H 286v/289V Pos: standing >
You follow Co.


<map>
Zone: The Halfcut Hills.
Room: A Blackened Section of Earth
</map>

<map>
Zone: The Halfcut Hills.
Room: A Blackened Section of Earth
</map>
A Blackened Section of Earth
Obvious exits: -N -E -S -W
The corpse of a goblin is lying here.
The corpse of a carnivorous ape is lying here.
*Co (Barbarian)(large) stands in mid-air here.(Gold Aura)
There is a slight disturbance in the spirit realm here.
Tran sneaks in from the north.

< 986h/986H 287v/289V Pos: standing >

< 986h/986H 287v/289V Pos: standing >
You quickly scan the area.
A carrion crawler who is rather far off to your north.
A'den the Bard who is close by to your east.

< 986h/986H 287v/289V Pos: standing >

< 986h/986H 287v/289V Pos: standing >
Co sneaks south.
You follow Co.


<map>
Zone: The Halfcut Hills.
Room: A Blackened Section of Earth
</map>

<map>
Zone: The Halfcut Hills.
Room: A Blackened Section of Earth
</map>
A Blackened Section of Earth
Obvious exits: -N -E -S -W
*Co (Barbarian)(large) stands in mid-air here.(Gold Aura)
Tran sneaks in from the north.

< 986h/986H 285v/289V Pos: standing >

< 986h/986H 285v/289V Pos: standing >
Co sneaks south.
You follow Co.


<map>
Zone: The Halfcut Hills.
Room: A Blackened Section of Earth
</map>

<map>
Zone: The Halfcut Hills.
Room: A Blackened Section of Earth
</map>
A Blackened Section of Earth
Obvious exits: -N -E -S -W
*Co (Barbarian)(large) stands in mid-air here.(Gold Aura)
Tran sneaks in from the north.

< 986h/986H 286v/289V Pos: standing >
You follow Co.


<map>
Zone: The Halfcut Hills.
Room: A Blackened Section of Earth
</map>

<map>
Zone: The Halfcut Hills.
Room: A Blackened Section of Earth
</map>
A Blackened Section of Earth
Obvious exits: -N -E -S -W
*Co (Barbarian)(large) stands in mid-air here.(Gold Aura)

< 986h/986H 287v/289V Pos: standing >
You quickly scan the area.
A kobold hunter who is a brief walk away to your south.
A carrion crawler who is not far off to your west.
Co sneaks south.
You follow Co.


<map>
Zone: The Halfcut Hills.
Room: A Blackened Section of Earth
</map>

<map>
Zone: The Halfcut Hills.
Room: A Blackened Section of Earth
</map>
A Blackened Section of Earth
Obvious exits: -N -E -S -W
*Co (Barbarian)(large) stands in mid-air here.(Gold Aura)

< 986h/986H 285v/289V Pos: standing >
You quickly scan the area.
A kobold hunter who is not far off to your south.
Co sneaks south.
You follow Co.


<map>
Zone: The Halfcut Hills.
Room: A Trail Through the Hills
</map>

<map>
Zone: The Halfcut Hills.
Room: A Trail Through the Hills
</map>
A Trail Through the Hills
Obvious exits: -N -S
*Co (Barbarian)(large) stands in mid-air here.(Gold Aura)
There is a slight disturbance in the spirit realm here.
Tran sneaks in from the north.

< 986h/986H 283v/289V Pos: standing >
A Trail Through the Hills
Obvious exits: -N -S
*Tran (Minotaur)(large) stands in mid-air here.(Gold Aura)
*Co (Barbarian)(large) stands in mid-air here.(Gold Aura)
Co sneaks south.
You follow Co.


<map>
Zone: The Halfcut Hills.
Room: A Split in the Trail
</map>

<map>
Zone: The Halfcut Hills.
Room: A Split in the Trail
</map>
A Split in the Trail
Obvious exits: -N -E -S
*Co (Barbarian)(large) stands in mid-air here.(Gold Aura)
A kobold sneaks along here warily.(Gold Aura)

< 986h/986H 284v/289V Pos: standing >
You follow Co.


<map>
Zone: The Halfcut Hills.
Room: A Trail Through the Hills
</map>

<map>
Zone: The Halfcut Hills.
Room: A Trail Through the Hills
</map>
A Trail Through the Hills
Obvious exits: -N -S
*Co (Barbarian)(large) stands in mid-air here.(Gold Aura)

< 986h/986H 286v/289V Pos: standing >
Co sneaks south.
You follow Co.


<map>
Zone: The Halfcut Hills.
Room: End of the Trail
</map>

<map>
Zone: The Halfcut Hills.
Room: End of the Trail
</map>
End of the Trail
Obvious exits: -N -D
A Marble slab.
*Co (Barbarian)(large) stands in mid-air here.(Gold Aura)
Tran sneaks in from the north.

< 986h/986H 287v/289V Pos: standing >

< 986h/986H 287v/289V Pos: standing >
You quickly scan the area.
A kobold hunter who is not far off to your north.
An Orc who is close by below you.

< 986h/986H 287v/289V Pos: standing >
You quickly scan the area.
A kobold hunter who is not far off to your north.
An Orc who is close by below you.

< 986h/986H 287v/289V Pos: standing >
Co sneaks down.
You follow Co.


<map>
Zone: The Halfcut Hills.
Room: Tunnel in Winship's Crypt
</map>

<map>
Zone: The Halfcut Hills.
Room: Tunnel in Winship's Crypt
</map>
Tunnel in Winship's Crypt
Obvious exits: -S -U
*Co (Barbarian)(large) stands in mid-air here.(Gold Aura)
An Orc (medium) stands here. (Non-Fraggable)(Red Aura)

< 986h/986H 285v/289V Pos: standing >

< 986h/986H 285v/289V Pos: standing >
You quickly scan the area.
The large skeleton who is close by to your south.
The large skeleton who is close by to your south.

< 986h/986H 289v/289V Pos: standing >

< 986h/986H 289v/289V Pos: standing >
You start chanting...
The magic gathers, then fades away.

< 986h/986H 289v/289V Pos: standing >
You quickly scan the area.
The large skeleton who is close by to your south.
The large skeleton who is close by to your south.

< 986h/986H 289v/289V Pos: standing >
Tunnel in Winship's Crypt
Obvious exits: -S -U
*Tran (Minotaur)(large) stands in mid-air here.(Gold Aura)
*Co (Barbarian)(large) stands in mid-air here.(Gold Aura)
An Orc (medium) stands here. (Non-Fraggable)(Red Aura)

< 986h/986H 289v/289V Pos: standing >
You quickly scan the area.
The large skeleton who is close by to your south.
The large skeleton who is close by to your south.

< 986h/986H 289v/289V Pos: standing >

< 986h/986H 289v/289V Pos: standing >
You see nothing special about her.
This Orc has some big nasty wounds and scratches.
She's medium in size.
Her skin has a barklike texture..
She seems to be moving much faster than normal..
She is glowing with malevolent power!
She is encased in killing ice!
She's encased in a shimmering globe!
She's surrounded by a diffuse globe of light!
She has little gills in her neck!

<worn as a badge>    a complete miner's badge with a strange dark bloodstone (magic) (glowing)
<worn on head>       a head of a siege golem of regeneration
<worn on eyes>       a translucent eyepatch of precision (magic)
<worn in ear>        a bloody onyx ear stud [poor] (magic)
<worn in ear>        a carved turquoise stud of regeneration (magic) (glowing)
<worn on face>       an etched mithral faceguard of strength (magic) (glowing)
<worn around neck>   the medallion of despair [superior] (magic) [82%]
<worn around neck>   a collar made of pure obsidian [superior] (magic)
<worn on body>       a full suit of well-polished mithril platemail [superior] (magic)
<worn about body>    a cloak of rhemoraz scales of precision (magic)
<worn as quiver>     a soldier's tin quiver from The Church of the Eternal Dusk [72%]
<worn about waist>   a lifting belt of damage (magic)
<worn on belt buckle>a gleaming skull of a Minotaur
<worn around wrist>  the ancestral bracelet of Sevenoaks of damage (magic)
<worn around wrist>  a sparkling diamond bracer of damage (magic)
<worn on hands>      the claws of the abishai of constitution
<worn on finger>     a tiny ring of pumice [superior] (magic)
<worn on finger>     an ancient ring of liquid rock of regeneration
<worn on feet>       a pair of dwarf-hide boots [superior]

< 986h/986H 289v/289V Pos: standing >

< 986h/986H 289v/289V Pos: standing >
You quickly scan the area.
The large skeleton who is close by to your south.
The large skeleton who is close by to your south.

< 986h/986H 289v/289V Pos: standing >

		Score information for Islamia

Level: 56   Race: Grey Elf   Class: Shaman / Spiritualist Sex: Male
Hit points: 986(986)  Moves: 289(289)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 86%
Status:  Standing.
         Stornogs Lesser Spheres Strained Lungs
Frags:   +14.63   Deaths:   34
Detecting:      Illusions Invisible Evil Good Magic Life Heat Holiness
Protected from: Fire Cold Lightning Gas Acid Living All but High Circle Spells
Protected by:   Greater Spirit Ward Slow Poison
Enchantments:   Hawkvision Ultravision Farsee Fly Armor Aware Haste Invisibility Sneaking Tower of Iron Will Fearless
Herbs:          Gootwiet Medicus
Combat Pulse:   16 Spell Pulse:  0.75 
Leaderboard Points: 3389 

Active Spells:
--------------
stone skin (3 minutes)
roar of heroes (less than a minute remaining)
elephantstrength (40 minutes)
lionrage (39 minutes)
dexterity (5 minutes)
strength (5 minutes)
guardian spirits (16 minutes)
vitality (4 minutes)
sense spirit (54 minutes)
ravenflight (49 minutes)
spirit armor (56 minutes)
pantherspeed (50 minutes)
hawkvision (19 minutes)


< 986h/986H 289v/289V Pos: standing >

< 986h/986H 289v/289V Pos: standing >
You quickly scan the area.
The large skeleton who is close by to your south.
The large skeleton who is close by to your south.

< 986h/986H 289v/289V Pos: standing >

< 986h/986H 289v/289V Pos: standing >
You quickly scan the area.
The large skeleton who is close by to your south.
The large skeleton who is close by to your south.

< 986h/986H 289v/289V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation of endurance you are carrying.
You quickly scan the area.
The large skeleton who is close by to your south.
The large skeleton who is close by to your south.

< 986h/986H 289v/289V Pos: standing >

< 986h/986H 289v/289V Pos: standing >

< 986h/986H 289v/289V Pos: standing >
You quickly scan the area.
The large skeleton who is close by to your south.
The large skeleton who is close by to your south.

< 986h/986H 289v/289V Pos: standing >

< 986h/986H 289v/289V Pos: standing >

< 986h/986H 289v/289V Pos: standing >

< 986h/986H 289v/289V Pos: standing >
You quickly scan the area.
The large skeleton who is close by to your south.
The large skeleton who is close by to your south.

< 986h/986H 289v/289V Pos: standing >

< 986h/986H 289v/289V Pos: standing >
Co snaps into visibility.
Co tackles an Orc square in the chest knocking the wind out of her!

< 986h/986H 289v/289V Pos: standing >
Tunnel in Winship's Crypt
Obvious exits: -S -U
*Tran (Minotaur)(large) stands in mid-air here.(Gold Aura)
*Co (Barbarian)(large) stands in mid-air here, fighting an Orc.(Gold Aura)
An Orc (medium) sits here. (Non-Fraggable)(Red Aura)

< 986h/986H 289v/289V Pos: standing >
You quickly scan the area.
The large skeleton who is close by to your south.
The large skeleton who is close by to your south.

< 986h/986H 289v/289V Pos: standing >

< 986h/986H 289v/289V Pos: standing >
Tunnel in Winship's Crypt
Obvious exits: -S -U
*Tran (Minotaur)(large) stands in mid-air here.(Gold Aura)
*Co (Barbarian)(large) stands in mid-air here, fighting an Orc.(Gold Aura)
An Orc (medium) sits here. (Non-Fraggable)(Red Aura)

< 986h/986H 289v/289V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation of endurance you are carrying.
You quickly scan the area.
The large skeleton who is close by to your south.
The large skeleton who is close by to your south.

< 986h/986H 289v/289V Pos: standing >
Co snaps into visibility.
Co's impressive slash strikes an Orc.
Co snaps into visibility.
Co's impressive pierce strikes an Orc.
Co misses an Orc.
Co snaps into visibility.
Co's impressive slash strikes an Orc.
Co snaps into visibility.
Co's impressive slash strikes an Orc.
Co snaps into visibility.
Co's slash strikes an Orc.
Co snaps into visibility.

< 986h/986H 289v/289V Pos: standing >
You quickly scan the area.
The large skeleton who is close by to your south.
The large skeleton who is close by to your south.

< 986h/986H 289v/289V Pos: standing >
An Orc suddenly appears a bit confused!
An Orc misses Co.
An Orc misses Co.
Co snaps into visibility.
An Orc's fine punch grazes Co.
An Orc's impressive punch wounds Co.
An Orc's fine punch grazes Co.
Co dodges an Orc's attack.

< 986h/986H 289v/289V Pos: standing >
Your heroic urges slowly fade away.

< 961h/961H 289v/289V Pos: standing >
Tran suddenly attacks an Orc!
Tran snaps into visibility.
Tran's bludgeon seriously wounds an Orc.
Tunnel in Winship's Crypt
Obvious exits: -S -U
Fresh blood splatters cover the area.
*Tran (Minotaur)(large) stands in mid-air here, fighting an Orc.(Gold Aura)
*Co (Barbarian)(large) stands in mid-air here, fighting an Orc.(Gold Aura)
An Orc (medium) sits here, fighting Co. (Non-Fraggable)(Red Aura)

< 961h/961H 289v/289V Pos: standing >
You quickly scan the area.
The large skeleton who is close by to your south.
The large skeleton who is close by to your south.

< 961h/961H 289v/289V Pos: standing >
Tunnel in Winship's Crypt
Obvious exits: -S -U
Fresh blood splatters cover the area.
*Tran (Minotaur)(large) stands in mid-air here, fighting an Orc.(Gold Aura)
*Co (Barbarian)(large) stands in mid-air here, fighting an Orc.(Gold Aura)
An Orc (medium) sits here, fighting Co. (Non-Fraggable)(Red Aura)

< 961h/961H 289v/289V Pos: standing >
An Orc tucks in her arms, rolls quickly away, then thrust her feet skywards, leaping back to her feet!
Co snaps into visibility.
Co's fine slash strikes an Orc.
Co snaps into visibility.
Co's impressive pierce strikes an Orc hard.
Co snaps into visibility.
Co's pierce hits an Orc across the leg, resulting in a limp stride.
Co misses an Orc.
Co snaps into visibility.
Co's slash strikes an Orc.
Co snaps into visibility.
Co's impressive slash strikes an Orc hard.
Co snaps into visibility.

< 961h/961H 289v/289V Pos: standing >
You quickly scan the area.
The large skeleton who is close by to your south.
The large skeleton who is close by to your south.

< 961h/961H 289v/289V Pos: standing >
You see nothing special about her.
This Orc looks pretty hurt.
She's medium in size.
Her skin has a barklike texture..
She seems to be moving much faster than normal..
She is glowing with malevolent power!
She is encased in killing ice!
She's encased in a shimmering globe!
She's surrounded by a diffuse globe of light!
She has little gills in her neck!

<worn as a badge>    a complete miner's badge with a strange dark bloodstone (magic) (glowing)
<worn on head>       a head of a siege golem of regeneration
<worn on eyes>       a translucent eyepatch of precision (magic)
<worn in ear>        a bloody onyx ear stud [poor] (magic)
<worn in ear>        a carved turquoise stud of regeneration (magic) (glowing)
<worn on face>       an etched mithral faceguard of strength (magic) (glowing)
<worn around neck>   the medallion of despair [superior] (magic) [82%]
<worn around neck>   a collar made of pure obsidian [superior] (magic)
<worn on body>       a full suit of well-polished mithril platemail [superior] (magic)
<worn about body>    a cloak of rhemoraz scales of precision (magic)
<worn as quiver>     a soldier's tin quiver from The Church of the Eternal Dusk [72%]
<worn about waist>   a lifting belt of damage (magic)
<worn on belt buckle>a gleaming skull of a Minotaur
<worn around wrist>  the ancestral bracelet of Sevenoaks of damage (magic)
<worn around wrist>  a sparkling diamond bracer of damage (magic)
<worn on hands>      the claws of the abishai of constitution
<worn on finger>     a tiny ring of pumice [superior] (magic)
<worn on finger>     an ancient ring of liquid rock of regeneration
<worn on feet>       a pair of dwarf-hide boots [superior]
Co snaps into visibility.
An Orc's face turns pale as Co slams his head into her face.

< 961h/961H 289v/289V Pos: standing >
Co snaps into visibility.
An Orc's decent punch grazes Co.
An Orc misses Co.
Co dodges an Orc's attack.
An Orc misses Co.
An Orc misses Co.
An Orc's decent punch grazes Co.
An Orc's decent punch grazes Co.

< 961h/961H 289v/289V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation of endurance you are carrying.
Tran snaps into visibility.
Tran's impressive bludgeon enshrouds an Orc in a mist of blood.
Tran snaps into visibility.
Tran's powerful bludgeon critically injures an Orc.
An Orc is incapacitated and will slowly die, if not aided.
An Orc is stunned!
An Orc slumps to the ground.
Tran snaps into visibility.
Tran's bludgeon hits an Orc.
An Orc's tiny ring of pumice [superior] was completely destroyed by the massive blow!
An Orc's etched mithral faceguard of strength was completely destroyed by the massive blow!
An Orc's complete miner's badge with a strange dark bloodstone was completely destroyed by the massive blow!
An Orc is dead! R.I.P.
You receive your share of experience.