<worn as a badge> a spherical chunk of the swamp fane runestone (magic) [70%]
<worn on head> an ancient crown of elven royalty (magic) (glowing) (humming)
<worn on eyes> the eyepatch of immortality (magic) (glowing)
<worn in ear> an anti-matter earring of health
<worn in ear> a shimmering shark tooth earring [89%]
<worn on face> a stalkers mask
<worn around neck> a psionicist locket of power of wisdom (magic) (glowing)
<worn around neck> a necklace of wildmage scalps (humming)
<worn on body> the Living Necroplasm (invis) (magic)[233h 49m 17s]
<worn about body> an ethereal symbiote of the inner planes (magic) (humming)
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* (magic) (glowing)
<worn about waist> the woven entrails of an unfortunate soul [superior]
<worn on belt buckle>the tome of Strahd (magic) (glowing)
<attached to belt> a potion of bubbling goo (magic) (glowing)
<attached to belt> a spellbook bearing the insignia of Pok (magic) (glowing)
<worn on arms> some blue dragonscale shoulder guards (magic)
<held as shield> the shield of the earthwyrm [superior] (magic)
<worn around wrist> some platinum-plated mithril bracers of Kimordril (magic) [78%]
<worn around wrist> a wisp of total and utter blackness (magic) (glowing)
<worn on hands> a pair of stone gauntlets [poor] (glowing)
<worn on finger> a jagged ring of Shanatar rock [superior] with a strange sharp rubin (magic)
<worn on finger> a band of parting prevented of agility (magic) (glowing)
<primary weapon> an ancient adamantium warhammer of dwarven kings of precision (magic)
<worn on legs> a pair of flayed illithid hide leggings of power (glowing)
<worn on feet> mystical boots of Volo the Traveller of endurance (magic) (glowing)
< 1201h/1038H 251v/255V Pos: standing >
****..^^.
*****.M^.^M
****..^^..^MM
****...^.^MMM
..^^M.@^^^MMM
.^...^^^^MMMM
^..^^^^^MMMMM
^^^^^MMMMMM
^MMMMMMMM
The Rugged Foothills of Cyric the Destroyer
Obvious exits: -N -E -S -W
< 1201h/1038H 252v/255V Pos: standing >
You quickly scan the area.
You see nothing.
< 1201h/1038H 255v/255V Pos: standing >
***..^^.M
****.M^.^MM
***..^^..^MMM
***...^.^MMMM
.^M..^@^^MMMM
^...^^^^MMMMM
..^^^^^MMMMMM
^^^^MMMMMMM
MMMMMMMMM
The Rugged Foothills of Cyric the Destroyer
Obvious exits: -N -E -S -W
< 1201h/1038H 253v/255V Pos: standing >
**..^^.MM
***.M^.^MMM
**..^^..^MMM^
**...^.^MMMM^
^M..^^@^MMMM^
...^^^^MMMMM^
.^^^^^MMMMMM.
^^^MMMMMMMM
MMMMMMMMM
The Rugged Foothills of Cyric the Destroyer
Obvious exits: -N -E -S -W
< 1201h/1038H 251v/255V Pos: standing >
****..^^M
***..^^.MMM
****.M^.^MMM^
**..^^..^MMM^
**...^@^MMMM^
^M..^^^^MMMM^
...^^^^MMMMM^
^^^^^MMMMMM
^^MMMMMMM
A Marshy Grassland
Obvious exits: -N -E -S -W
< 1201h/1038H 249v/255V Pos: standing >
*****.^.M
*****..^^MM
****..^^.MMMM
****.M^.^MMM^
**..^^@.^MMM^
**...^.^MMMM^
^M..^^^^MMMM^
..^^^^MMMMM
^^^^MMMMM
A Marshy Grassland
Obvious exits: -N -E -S -W
< 1201h/1038H 249v/255V Pos: standing >
****.^.MM
****..^^MMM
***..^^.MMMM^
***.M^.^MMM^^
*..^^.@^MMM^.
*...^.^MMMM^^
M..^^^^MMMM^M
.^^^^MMMMM^
^^^MMMMMM
A Marshy Grassland
Obvious exits: -N -E -S -W
< 1201h/1038H 249v/255V Pos: standing >
****...^M
*****.^.MMM
*****..^^MMM^
***..^^.MMMM^
***.M^@^MMM^^
*..^^..^MMM^.
*...^.^MMMM^^
..^^^^MMMM^
^^^^MMMMM
A Marshy Grassland
Obvious exits: -N -E -S -W
< 1201h/1038H 249v/255V Pos: standing >
***.^^M
*****...^MM
******.^.MMMM
*****..^^MMM^
***..^@.MMMM^
***.M^.^MMM^^
*..^^..^MMM^.
...^.^MMMM^
.^^^^MMMM
The Rugged Foothills of Cyric the Destroyer
Obvious exits: -N -E -S -W
< 1201h/1038H 249v/255V Pos: standing >
**.^.^
***.^^MM
*****...^MMM
******.^.MMMM
*****.@^^MMM^
***..^^.MMMM^
***.M^.^MMM^^
..^^..^MMM^
..^.^MMMM
A Marshy Grassland
Obvious exits: -N -E -S -W
< 1201h/1038H 249v/255V Pos: standing >
**^..
**.^.^M
***.^^MMM
*****...^MMM
******@^.MMMM
*****..^^MMM^
***..^^.MMMM^
**.M^.^MMM^
.^^..^MMM
A Marshy Grassland
Obvious exits: -N -E -S -W
< 1201h/1038H 249v/255V Pos: standing >
**^.. M
**.^.^MM
***.^^MMMM
*****...^MMMM
*****.@.MMMM^
****..^^MMM^^
**..^^.MMMM^^
*.M^.^MMM^^
^^..^MMM^
The Rugged Foothills of Cyric the Destroyer
Obvious exits: -N -E -S -W
< 1201h/1038H 250v/255V Pos: standing >
**^.. MM
**.^.^MMM
***.^^MMMM^
****...^MMMM.
****.^@MMMM^*
***..^^MMM^^M
*..^^.MMMM^^.
.M^.^MMM^^^
^..^MMM^.
A Marshy Grassland
Obvious exits: -N -E -S -W
< 1200h/1038H 250v/255V Pos: standing >
**M. M
**^.. MMM
**.^.^MMM^
***.^^MMMM^
****..@^MMMM.
****.^.MMMM^*
***..^^MMM^^M
..^^.MMMM^^
M^.^MMM^^
A Marshy Grassland
Obvious exits: -N -E -S -W
< 1200h/1038H 250v/255V Pos: standing >
** M
**M. MM
**^.. MMM^
**.^.^MMM^
***.@^MMMM^
****...^MMMM.
****.^.MMMM^*
**..^^MMM^^
.^^.MMMM^
The Rugged Foothills of Cyric the Destroyer
Obvious exits: -N -E -S -W
< 1200h/1038H 250v/255V Pos: standing >
** MMM
* ** MM
**M. MMM
**^.. MMM^
**.@.^MMM^
***.^^MMMM^
****...^MMMM.
***.^.MMMM^
*..^^MMM^
The Rugged Foothills of Cyric the Destroyer
Obvious exits: -N -E -S -W
< 1200h/1038H 250v/255V Pos: standing >
.*** ^MM
*** MMMM
** ** MMM
**M. MMM
**^@. MMM^
**.^.^MMM^
***.^^MMMM^
***...^MMMM
**.^.MMMM
A Marshy Grassland
Obvious exits: -N -E -S -W
< 1200h/1038H 250v/255V Pos: standing >
^.*^ MMM
*.*** ^MMM
**** MMMM^
** ** MMM
**@. MMM
**^.. MMM^
**.^.^MMM^
***.^^MMMM
**...^MMM
The Rugged Foothills of Cyric the Destroyer
Obvious exits: -N -E -S -W
This fierce feline beast stalks its prey with brutal efficiency.
< 1200h/1038H 251v/255V Pos: standing >
^.. MMMM
.^.*^ MMMM
**.*** ^MMMM
**** MMMM^
** *@ MMM
**M. MMM
**^.. MMM^
**.^.^MMM
***.^^MMM
The Black Marshlands of DarkPeak Valley
Obvious exits: -N -E -S -W
< 1200h/1038H 251v/255V Pos: standing >
^^^^MMMMM
^^.. MMMM^
*.^.*^ MMMM
**.*** ^MMMM
**** @ MMMM^
** ** MMM
**M. MMM
**^.. MMM
**.^.^MM
A Foul Tributary Along the Mountains
Obvious exits: -N -E -S -W
< 1200h/1038H 251v/255V Pos: standing >
M^^MMMMM
^^^^^MMMMMM
.^^.. MMMM^
*.^.*^ MMMM
**.***@ ^MMMM
**** MMMM^
** ** MMM
**M. MM
**^.. MM
A Foul Tributary Along the Mountains
Obvious exits: -N -E -S -W
< 1200h/1038H 251v/255V Pos: standing >
^^MMMMM M
^^^^MMMMMM
^^.. MMMM^ M
.^.*^ MMMM ^
*.*** @^MMMM^
*** MMMM^^
* ** MMM.
**M. MMM
**^.. MMM
A Foul Tributary Along the Mountains
Obvious exits: -N -E -S -W
< 1200h/1038H 253v/255V Pos: standing >
At the Top of a Waterfall
Obvious exits: -S -W -D
< 1200h/1038H 251v/255V Pos: standing >
Alas, you cannot go that way. . . .
< 1200h/1038H 251v/255V Pos: standing >
On a Fast Flowing Stream
Obvious exits: -N -E -S
< 1200h/1038H 253v/255V Pos: standing >
On a Fast Flowing Stream
Obvious exits: -N -E -S -W
< 1200h/1038H 251v/255V Pos: standing >
At a Curve in the Stream
Obvious exits: -N -E -S -W
< 1200h/1038H 249v/255V Pos: standing >
At a Curve in the Stream
Obvious exits: -N -E -S -W
< 1199h/1038H 253v/255V Pos: standing >
On an Ancient Battlefield
Obvious exits: -N -E -S -W
< 1199h/1038H 251v/255V Pos: standing >
On an Ancient Battlefield
Obvious exits: -N -E -S -W
A goblin squats here picking through the dirt for bits of metal.
< 1199h/1038H 249v/255V Pos: standing >
On an Ancient Battlefield
Obvious exits: -N -E -S -W
*The spirit of a long dead orc wanders here still looking for foes to slay.
< 1199h/1038H 253v/255V Pos: standing >
On an Ancient Battlefield
Obvious exits: -N -E -S -W
< 1199h/1038H 251v/255V Pos: standing >
Before a Large Mound of Earth
Obvious exits: -S -W
< 1199h/1038H 249v/255V Pos: standing >
Alas, you cannot go that way. . . .
< 1199h/1038H 251v/255V Pos: standing >
Before a Large Mound of Earth
Obvious exits: -E -S -W
< 1199h/1038H 251v/255V Pos: standing >
Alas, you cannot go that way. . . .
< 1199h/1038H 253v/255V Pos: standing >
Before a Large Mound of Earth
Obvious exits: -N -E -S -W
< 1199h/1038H 253v/255V Pos: standing >
In a Wood Paneled Tunnel
Obvious exits: -N -S
[5] A small bandage rests upon the ground here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A spellbook has been tossed aside here.
< 1199h/1038H 251v/255V Pos: standing >
Looks like an exit.
You extend your sights northward.
Before a Large Wooden Door
Obvious exits: -N# -S
A glowing key made of wood rests here. (glowing)
A spirit stands here guarding the door.
A spirit stands here guarding the door.
A spirit stands here guarding the door.
A spirit stands here guarding the door.
< 1198h/1038H 255v/255V Pos: standing >
You feel queasy as the Living Necroplasm sends its tendrils deep into your body, harvesting your lifeforce!
< 1178h/1038H 255v/255V Pos: standing >
Before a Large Wooden Door
Obvious exits: -N# -S
A glowing key made of wood rests here. (glowing)
A spirit stands here guarding the door.
A spirit stands here guarding the door.
A spirit stands here guarding the door.
A spirit stands here guarding the door.
< 1178h/1038H 254v/255V Pos: standing >
A guardian spirit suddenly attacks YOU!
You snap into visibility.
A guardian spirit suddenly attacks YOU!
< 1177h/1038H 254v/255V Pos: standing >
< T: Pok TP: sta TC:excellent E: spirit sta EP: few scratches >
You call forth your prepared spell...
You complete your spell...
[Damage: 180 ] Reality seems to twist and bend as your ray collides with a guardian spirit's body!
< 1237h/1038H 254v/255V Pos: standing >
< T: Pok TP: sta TC:excellent E: spirit sta EP: few scratches >
You snap into visibility.
-=[A guardian spirit attacks you.]=- [0 Hits]
< 1236h/1038H 254v/255V Pos: standing >
< T: Pok TP: sta TC:excellent E: spirit sta EP: few scratches >
You start chanting...
< 1236h/1038H 254v/255V Pos: standing >
< T: Pok TP: sta TC:excellent E: spirit sta EP: few scratches >
Casting: anti-magic ray
< 1236h/1038H 254v/255V Pos: standing >
< T: Pok TP: sta TC:excellent E: spirit sta EP: few scratches >
You complete your spell...
[Damage: 11 ] Reality seems to twist and bend as your ray collides with a guardian spirit's body!
A guardian spirit is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Pok by 122.
A guardian spirit's death cry reverberates in your head as it falls to the ground.
A guardian spirit dissolves into thin air.
< 1239h/1038H 254v/255V Pos: standing >
< T: Pok TP: sta TC:excellent E: spirit sta EP: few scratches >
-=[A guardian spirit attacks you.]=- [1 Hits]
-=[A guardian spirit attacks you.]=- [0 Hits]
< 1238h/1038H 254v/255V Pos: standing >
< T: Pok TP: sta TC:excellent E: spirit sta EP: few scratches >
A guardian spirit suddenly attacks YOU!
< 1238h/1038H 254v/255V Pos: standing >
< T: Pok TP: sta TC:excellent E: spirit sta EP: few scratches >
[Damage: 7 ] -=[You attack a guardian spirit.]=- [1 Hits]
< 1240h/1038H 254v/255V Pos: standing >
< T: Pok TP: sta TC:excellent E: spirit sta EP: few scratches >
You start chanting...
< 1240h/1038H 254v/255V Pos: standing >
< T: Pok TP: sta TC:excellent E: spirit sta EP: few scratches >
Casting: bigbys clenched fist *
< 1239h/1038H 254v/255V Pos: standing >
< T: Pok TP: sta TC:excellent E: spirit sta EP: few scratches >
Casting: bigbys clenched fist
< 1239h/1038H 254v/255V Pos: standing >
< T: Pok TP: sta TC:excellent E: spirit sta EP: few scratches >
You complete your spell...
[Damage: 184 ] Your giant fist of force causes a guardian spirit to stagger in agony!
A guardian spirit is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Pok by 122.
A guardian spirit's death cry reverberates in your head as it falls to the ground.
A guardian spirit dissolves into thin air.
< 1300h/1038H 254v/255V Pos: standing >
-=[A guardian spirit attacks you.]=- [0 Hits]
-=[A guardian spirit attacks you.]=- [0 Hits]
< 1300h/1038H 254v/255V Pos: standing >
< T: Pok TP: sta TC:excellent E: spirit sta EP: few scratches >
You start chanting...
< 1300h/1038H 254v/255V Pos: standing >
< T: Pok TP: sta TC:excellent E: spirit sta EP: few scratches >
You complete your spell...
[Damage: 197 ] Your giant fist of force causes a guardian spirit to stagger in agony!
A guardian spirit is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Pok by 122.
A look of horror and a silent scream are a guardian spirit's last actions in this world.
A guardian spirit dissolves into thin air.
< 1364h/1038H 254v/255V Pos: standing >
< T: Pok TP: sta TC:excellent E: spirit sta EP: few scratches >
You start chanting...
Sparkling magic surrounds you as you begin your chant.
< 1364h/1038H 254v/255V Pos: standing >
< T: Pok TP: sta TC:excellent E: spirit sta EP: few scratches >
-=[A guardian spirit attacks you.]=- [0 Hits]
< 1363h/1038H 254v/255V Pos: standing >
< T: Pok TP: sta TC:excellent E: spirit sta EP: few scratches >
You feel queasy as the Living Necroplasm sends its tendrils deep into your body, harvesting your lifeforce!
Casting: bigbys clenched fist
< 1343h/1038H 254v/255V Pos: standing >
< T: Pok TP: sta TC:excellent E: spirit sta EP: few scratches >
You complete your spell...
[Damage: 185 ] Your giant fist of force causes a guardian spirit to stagger in agony!
A guardian spirit is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Pok by 122.
The unmistakable scent of fresh blood can be smelled as a guardian spirit dies in agony.
A guardian spirit dissolves into thin air.
< 1404h/1038H 254v/255V Pos: standing >
You sit down and relax.
< 1403h/1038H 254v/255V Pos: sitting >
You currently have the following spell slots available:
1st circle: 12 of 12
2nd circle: 11 of 11
3rd circle: 10 of 10
4th circle: 9 of 9
5th circle: 8 of 8
6th circle: 7 of 7
7th circle: 3 of 6 ( 3 seconds)
8th circle: 6 of 6
9th circle: 5 of 5
10th circle: 5 of 5
11th circle: 3 of 4 ( 1 seconds)
12th circle: 1 of 1
You begin to invoke evil and assimilate the powers of darkness.
< 1403h/1038H 254v/255V Pos: sitting >
You feel completely aligned with your spirit as you sink in meditation...
< 1403h/1038H 255v/255V Pos: sitting >
You feel infused by 11th circle DARK powers!
< 1403h/1038H 255v/255V Pos: sitting >
You feel infused by 7th circle DARK powers!
< 1402h/1038H 255v/255V Pos: sitting >
You feel infused by 7th circle DARK powers!
< 1402h/1038H 255v/255V Pos: sitting >
You feel infused by 7th circle DARK powers!
You feel fully infused...
The assimilation process leaves you momentarily shocked.
< 1402h/1038H 255v/255V Pos: sitting >
You clamber to your feet.
< 1402h/1038H 255v/255V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.
You snap into visibility.
< 1401h/1038H 255v/255V Pos: standing >
< 1401h/1038H 255v/255V Pos: standing >
You finish weaving a spell.
< 1401h/1038H 255v/255V Pos: standing >
< 1400h/1038H 255v/255V Pos: standing >
< 1399h/1038H 255v/255V Pos: standing >
< 1399h/1038H 255v/255V Pos: standing >
< 1394h/1038H 255v/255V Pos: standing >
< 1387h/1038H 255v/255V Pos: standing >
< 1386h/1038H 255v/255V Pos: standing >
< 1384h/1038H 255v/255V Pos: standing >
It's already unlocked, it seems.
< 1384h/1038H 255v/255V Pos: standing >
Ok.
< 1383h/1038H 255v/255V Pos: standing >
Before a Large Wooden Door
Obvious exits: -N -S
A glowing key made of wood rests here. (glowing)
< 1383h/1038H 255v/255V Pos: standing >
In a Large Pillared Hall
Obvious exits: -N -E -S -W
The corpse of a green slime is lying here.
< 1382h/1038H 254v/255V Pos: standing >
You quickly scan the area.
A green slime who is close by to your east.
The wraith of a green slime who is close by to your west.
The wraith of a green slime who is close by to your west.
The wraith of a green slime who is close by to your west.
A Githyanki who is close by to your west.
The spirit of an elven warrior who is not far off to your west.
< 1382h/1038H 254v/255V Pos: standing >
I see no stgi here.
< 1381h/1038H 254v/255V Pos: standing >
Ok.
< 1380h/1038H 254v/255V Pos: standing >
The taste of blood slowly fades from your body.
In a Large Pillared Hall
Obvious exits: -N -E -W
A pool of green liquid has collected here.
< 1379h/1038H 253v/255V Pos: standing >
You failed.
< 1379h/1038H 253v/255V Pos: standing >
You quickly scan the area.
The wraith of a green slime who is not far off to your west.
The wraith of a green slime who is not far off to your west.
The wraith of a green slime who is not far off to your west.
A Githyanki who is not far off to your west.
The spirit of an elven warrior who is a brief walk away to your west.
< 1378h/1038H 255v/255V Pos: standing >
You dodge a bash from a green slime, who loses its balance and falls.
You snap into visibility.
-=[A green slime attacks you.]=- [0 Hits]
< 1378h/1038H 255v/255V Pos: standing >
< T: Pok TP: sta TC:excellent E: slime kne EP: excellent >
[Damage: 13 ] [Damage: 14 ] [Damage: 11 ] You try to find a vital spot on your enemy, but its body is too amorphous!
[Damage: 11 ] -=[You attack a green slime.]=- [4 Hits]
< 1392h/1038H 255v/255V Pos: standing >
< T: Pok TP: sta TC:excellent E: slime kne EP: small wounds >
You attempt to flee...
A Small Burial Chamber
Obvious exits: -W
A hardwood coffin rests here.
You flee eastward!
< 1391h/1038H 234v/255V Pos: standing >
In a Large Pillared Hall
Obvious exits: -N -E -W
A green slime crouches in mid-air here.
< 1391h/1038H 239v/255V Pos: standing >
In a Large Pillared Hall
Obvious exits: -N -E -S# -W
The corpse of a green slime is lying here.
< 1391h/1038H 240v/255V Pos: standing >
In a Large Pillared Hall
Obvious exits: -N -E -W
< 1391h/1038H 241v/255V Pos: standing >
You failed.
< 1391h/1038H 243v/255V Pos: standing >
A Small Burial Chamber
Obvious exits: -E
A hardwood coffin rests here.
The wraith of a green slime stands here. (minion)
The wraith of a green slime stands here. (minion)
The wraith of a green slime stands in mid-air here, fighting the spirit of an elven warrior. (Minion)
A Githyanki (medium) stands, floating here. (Non-Fraggable)
The spirit of an elven warrior stands in mid-air here, fighting the wraith of a green slime.
< 1390h/1038H 245v/255V Pos: standing >
The wraith of a green slime attacks the spirit of an elven warrior. [0 Hits]
< 1390h/1038H 251v/255V Pos: standing >
The wraith of a green slime fades from your mortal viewing...
The spirit of an elven warrior attacks the wraith of a green slime. [1 Hits]
You call forth your prepared spell...
You snap into visibility.
You complete your spell...
[Damage: 360 ] Reality seems to twist and bend as your ray collides with a Githyanki's body!
A Githyanki's gnomish cape of life was completely destroyed by the massive blow!
A Githyanki's well-used hemp skull was completely destroyed by the massive blow!
The wraith of a green slime stops following a Githyanki.
The wraith of a green slime stops following a Githyanki.
The wraith of a green slime stops following a Githyanki.
A Githyanki is dead! R.I.P.
You receive your share of experience.