<worn as a badge> the mark of the saboteur [63%]
<worn on horns> horns of the Labyrinth [poor] (glowing)
<worn on head> a blood-red Vistani bandana [44%]
<worn on eyes> devil eyes of the ghargatula [poor] [72%]
<worn in ear> a tiny endurium earring [78%]
<worn in ear> an earring of bone [47%]
<worn on face> mask of the flayed mind [superior] (invis) [45%]
<worn around neck> a slaadi necklace of Chaos (glowing) [82%]
<worn around neck> an amulet of creation of damage (humming)
<worn on body> the chameleon suit of transformation of endurance [69%]
<worn about body> a curtain of elemental fire (humming) [86%]
<worn on tail> an obsidian circle of endurance
<worn as quiver> a silken backsheath of flight [62%]
<worn about waist> a belt of body parts [superior] [78%]
<worn on belt buckle>a diamondine axe covered in blood [poor] [77%]
<attached to belt> a potion of bubbling goo (glowing) [40%]
<attached to belt> a potion of bubbling goo (glowing) [17%]
<worn on arms> some black leather sleeves glowing with faerie fire (glowing) [54%]
<worn around wrist> a bracelet of dracolich hide (humming) [36%]
<worn around wrist> a bracelet of woven willow leaves [superior] with a strange sharp rubin
<worn on hands> the sacred stone claws of Aan [superior]
<worn on finger> an obsidian circle of damage [66%]
<worn on finger> an obsidian circle of damage
<primary weapon> the legendary cutlass 'Sanguine Song' [superior] (glowing) (humming) [83%]
<secondary weapon> Khazid'hea, the blade of Cutting with a strange black stone (humming) [59%]
<worn on legs> the leggings of a MaDMaN
<worn on feet> some spurred blood crystal boots of endurance
M^**^.^MM..
MM^***..^M^..
M^**^*.^^.M^..
*******....M.+
*M+**^**.^.^+
^M+@P.++++++
*M+*^*.****.+
M^******....^+
MMMM^***^..^MM.
MMMM*^*..^M^.
MM^^**..^M.
Score information for Norbeast
Level: 54 Race: Shadow Beast Class: Mercenary / Bounty Hunter Sex: Male
Hit points: 738(1221) Moves: 400(422)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 87%
Status: Standing.
Fireshielded
Frags: +17.58 Deaths: 32
Detecting: Illusions Invisible Good Life Heat Holiness
Protected from: All but High Circle Spells
Protected by: Greater Spirit Ward
Enchantments: Hawkvision Ultravision Farsee Fly Armor Aware Invisibility Waterbreathing Listen Sneaking Lightfooted Sparkling
Combat Pulse: 17 Spell Pulse: 1.00
Leaderboard Points: 2592
Active Spells:
--------------
stone skin (less than a minute remaining)
thornskin (12 minutes)
serendipity (38 minutes)
bless (12 minutes)
rested bonus (118 minutes)
vitality (7 minutes)
< 738h/1221H 400v/422V Pos: standing >
A Halfling enters from the east.
You snap into visibility.
[Damage: 11 ] -=[Your kick hits a Halfling right in the stomach, rendering him breathless.]=-
The globe around your body flares as it bears the brunt of a Halfling's assault!
< 738h/1221H 402v/422V Pos: standing >
< T: Norbeast TP: sta TC: few wounds E: A Halfling sta EP: pretty hurt >
M^**^.^MM..
MM^***..^M^..
M^**^*.^^.M^..
*******....M.+
*M+**^**.^.^+
^M+@..++++++
*M+*^*.****.+
M^******....^+
MMMM^***^..^MM.
MMMM*^*..^M^.
MM^^**..^M.
< 738h/1221H 404v/422V Pos: standing >
< T: Norbeast TP: sta TC: few wounds E: A Halfling sta EP: pretty hurt >
A Halfling parries your futile lunge at him.
A Halfling parries your futile lunge at him.
You snap into visibility.
[Damage: 19 ] -=[Your impressive slash seriously wounds a Halfling.]=-
The globe around your body flares as it bears the brunt of a Halfling's assault!
You snap into visibility.
[Damage: 18 ] -=[Your impressive slash seriously wounds a Halfling.]=-
The globe around your body flares as it bears the brunt of a Halfling's assault!
A Halfling parries your futile lunge at him.
You snap into visibility.
< 738h/1221H 404v/422V Pos: standing >
< T: Norbeast TP: sta TC: few wounds E: A Halfling sta EP: awful >
< 738h/1221H 404v/422V Pos: standing >
< T: Norbeast TP: sta TC: few wounds E: A Halfling sta EP: awful >
< 738h/1221H 404v/422V Pos: standing >
< T: Norbeast TP: sta TC: few wounds E: A Halfling sta EP: awful >
You dodge a Halfling's vicious attack.
You dodge a Halfling's vicious attack.
You snap into visibility.
< 738h/1221H 404v/422V Pos: standing >
< T: Norbeast TP: sta TC: few wounds E: A Halfling sta EP: awful >
< 738h/1221H 404v/422V Pos: standing >
< T: Norbeast TP: sta TC: few wounds E: A Halfling sta EP: awful >
< 738h/1221H 404v/422V Pos: standing >
< T: Norbeast TP: sta TC: few wounds E: A Halfling sta EP: awful >
A Halfling sings a song so well you feel your pain and suffering ebbing away.
< 738h/1221H 404v/422V Pos: standing >
< T: Norbeast TP: sta TC: few wounds E: A Halfling sta EP: pretty hurt >
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 14 ] -=[Your impressive slash strikes a Halfling very hard.]=-
The globe around your body flares as it bears the brunt of a Halfling's assault!
A Halfling dodges your futile attack.
You snap into visibility.
[Damage: 19 ] -=[Your slash seriously wounds a Halfling.]=-
The globe around your body flares as it bears the brunt of a Halfling's assault!
You snap into visibility.
[Damage: 21 ] -=[Your powerful slash enshrouds a Halfling in a mist of blood.]=-
The globe around your body flares as it bears the brunt of a Halfling's assault!
You snap into visibility.
[Damage: 18 ] -=[Your impressive slash enshrouds a Halfling in a mist of blood.]=-
The globe around your body flares as it bears the brunt of a Halfling's assault!
A Halfling dodges your futile attack.
You snap into visibility.
< 738h/1221H 404v/422V Pos: standing >
< T: Norbeast TP: sta TC: few wounds E: A Halfling sta EP: awful >
< 738h/1221H 404v/422V Pos: standing >
< T: Norbeast TP: sta TC: few wounds E: A Halfling sta EP: awful >
< 738h/1221H 404v/422V Pos: standing >
< T: Norbeast TP: sta TC: few wounds E: A Halfling sta EP: awful >
You dodge a Halfling's vicious attack.
You parry a Halfling's lunge at you.
A Halfling misses you.
You snap into visibility.
< 738h/1221H 404v/422V Pos: standing >
< T: Norbeast TP: sta TC: few wounds E: A Halfling sta EP: awful >
Sorry, you aren't allowed to do that in combat.
< 738h/1221H 404v/422V Pos: standing >
< T: Norbeast TP: sta TC: few wounds E: A Halfling sta EP: awful >
M^**^.^MM..
MM^***..^M^..
M^**^*.^^.M^..
*******....M.+
*M+**^**.^.^+
^M+@..++++++
*M+*^*.****.+
M^******....^+
MMMM^***^..^MM.
MMMM*^*..^M^.
MM^^**..^M.
You misjudge a Halfling's height and kick well above his head.
< 738h/1221H 404v/422V Pos: standing >
< T: Norbeast TP: sta TC: few wounds E: A Halfling sta EP: awful >
< 738h/1221H 404v/422V Pos: standing >
< T: Norbeast TP: sta TC: few wounds E: A Halfling sta EP: awful >
< 738h/1221H 404v/422V Pos: standing >
< T: Norbeast TP: sta TC: few wounds E: A Halfling sta EP: awful >
A Halfling attempts to flee.
A Halfling tries to flee, but can't make it out of here!
< 738h/1221H 404v/422V Pos: standing >
< T: Norbeast TP: sta TC: few wounds E: A Halfling sta EP: awful >
< 738h/1221H 404v/422V Pos: standing >
< T: Norbeast TP: sta TC: few wounds E: A Halfling sta EP: awful >
A Halfling suddenly appears a bit confused!
You watch in glee as a Halfling looks dazzled.
A Halfling misses you.
A Halfling misses you.
A Halfling misses you.
You snap into visibility.
A Halfling attempts to flee.
A Halfling leaves west.
< 738h/1221H 404v/422V Pos: standing >
M^**^.^MM..
MM^***..^M^..
M^**^*.^^.M^..
*******....M.+
*M+**^**.^.^+
^MP@..++++++
*M+*^*.****.+
M^******....^+
MMMM^***^..^MM.
MMMM*^*..^M^.
MM^^**..^M.
< 738h/1221H 404v/422V Pos: standing >
It's snowing very hard.
< 738h/1221H 408v/422V Pos: standing >
< 738h/1221H 410v/422V Pos: standing >
< 738h/1221H 414v/422V Pos: standing >
M^**^.^MM..
MM^***..^M^..
M^**^*.^^.M^..
*******....M.+
*M+**^**.^.^+
^P.@..++++++
*M+*^*.****.+
M^******....^+
MMMM^***^..^MM.
MMMM*^*..^M^.
MM^^**..^M.
< 738h/1221H 418v/422V Pos: standing >
< 738h/1221H 422v/422V Pos: standing >
^**^.^MM...
M^***..^M^...
M^**^*.^^.M^..+
*******....M.+.
*M+**^**.^.^+.
^M..@.++++++.
*M+*^*.****.+.
M^******....^+.
MMM^***^..^MM.+
MMM*^*..^M^..
M^^**..^M..
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
< 738h/1221H 421v/422V Pos: standing >
**^.^MM....
^***..^M^...+
^**^*.^^.M^..+.
*******....M.+..
*M+**^**.^.^+..
^M...@++++++..
*M+*^*.****.+..
M^******....^+..
MM^***^..^MM.+.
MM*^*..^M^..+
^^**..^M...
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
< 738h/1221H 420v/422V Pos: standing >
**^.^MM....
^***..^M^...+
^**^*.^^.M^..+.
*******....M.+..
*M+**^**.^.^+..
^M...@++++++..
*M+*^*.****.+..
M^******....^+..
MM^***^..^MM.+.
MM*^*..^M^..+
^^**..^M...
.^^.M
***....
**^@*.^
....+++
^*.**
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
< 738h/1221H 419v/422V Pos: standing >
M^*..M^M...
M^**^.^MM....
MM^***..^M^...+
M^**^*.^^.M^..+.
*******....M.+.
*M+**@**.^.^+.
^M....++++++.
*M+*^*.****.+.
M^******....^+
MM^***^..^MM.
MM*^*..^M^.
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 738h/1221H 419v/422V Pos: standing >
M^*..M^M...
M^**^.^MM....
MM^***..^M^...+
M^**^*.^^.M^..+.
*******....M.+.
*M+**@**.^.^+.
^M....++++++.
*MM*^*.****.+.
M^******....^+
MM^***^..^MM.
MM*^*..^M^.
Kick who?
< 738h/1221H 421v/422V Pos: standing >
Kick who?
< 738h/1221H 422v/422V Pos: standing >
Kick who?
< 738h/1221H 422v/422V Pos: standing >
.^^.M
***....
**^@*.^
....+++
^*.**
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
< 738h/1221H 420v/422V Pos: standing >
M^*..M^M...
M^**^.^MM....
MM^***..^M^...+
M^**^*.^^.M^..+.
*******....M.+.
*M+**@**.^.^+.
^M....++++++.
*MM*^*.****.+.
M^******....^+
MM^***^..^MM.
MM*^*..^M^.
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 738h/1221H 418v/422V Pos: standing >
^*.^^
*****..
M+*@^**
^M....+
M*^*.
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
< 739h/1221H 416v/422V Pos: standing >
*^*.^
******.
*M+@*^*
^M....
MM*^*
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
< 739h/1221H 416v/422V Pos: standing >
MMMM^*..M^M
MMMM^**^.^MM.
MMMM^***..^M^.
M^**^*.^^.M^.
*******....M
*M@**^**.^.
^M....++++
*MM*^*.****
M^******...
MMMM^***^..^
MMMMM*^*..^
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
< 739h/1221H 416v/422V Pos: standing >
MMMMM^*..M^
MMMMM^**^.^MM
MMMM^***..^M^
M^**^*.^^.M^
*******....
*@+**^**.^
^M....+++
*MM*^*.***
M^******..
MMMM^***^..
MMMMMM*^*..
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
A Decorated Town Guardian stands watch over the city gates.(holy)
A Decorated Town Guardian stands watch over the city gates.(holy)
< 739h/1221H 417v/422V Pos: standing >
M^**^
*****
@M+*
^M.
*MM
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
< 739h/1221H 418v/422V Pos: standing >
The headwinds would prove much too great. Ye best find a dock to start from!
< 739h/1221H 420v/422V Pos: standing >
The headwinds would prove much too great. Ye best find a dock to start from!
< 739h/1221H 422v/422V Pos: standing >
The headwinds would prove much too great. Ye best find a dock to start from!
< 739h/1221H 422v/422V Pos: standing >
Score information for Norbeast
Level: 54 Race: Shadow Beast Class: Mercenary / Bounty Hunter Sex: Male
Hit points: 739(1221) Moves: 422(422)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 87%
Status: Standing.
Fireshielded
Frags: +17.58 Deaths: 32
Detecting: Illusions Invisible Good Life Heat Holiness
Protected from: All but High Circle Spells
Protected by: Greater Spirit Ward
Enchantments: Hawkvision Ultravision Farsee Fly Armor Aware Invisibility Waterbreathing Listen Sneaking Lightfooted Sparkling
Combat Pulse: 17 Spell Pulse: 1.00
Leaderboard Points: 2592
Active Spells:
--------------
stone skin (less than a minute remaining)
thornskin (12 minutes)
serendipity (38 minutes)
bless (12 minutes)
rested bonus (118 minutes)
vitality (7 minutes)
< 739h/1221H 422v/422V Pos: standing >
MM^**
M^**^*
*@***
*M+*
^M
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
< 739h/1221H 420v/422V Pos: standing >
M^***
M^**^*.
**@***
*M+**
^M.
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
< 739h/1221H 418v/422V Pos: standing >
^***.
^**^*.^
***@***
*M+**^
^M..
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
< 739h/1221H 416v/422V Pos: standing >
***..
**^*.^^
***@**.
*M+**^*
^M...
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
< 739h/1221H 416v/422V Pos: standing >
< 739h/1221H 418v/422V Pos: standing >
*^*.^
******.
*M+@*^*
^M....
MM*^*
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
< 739h/1221H 418v/422V Pos: standing >
MM^**^.^MM.
MMM^***..^M^.
M^**^*.^^.M^.
*******....M.
*M+**^**.^.^
^M@...+++++
*MM*^*.****.
M^******....^
MMMM^***^..^MM
MMMMM*^*..^M^
MMM^^**..^M
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
< 739h/1221H 418v/422V Pos: standing >
MMM^**^.^MM
MMMM^***..^M^
M^**^*.^^.M^
*******....M
*M+**^**.^.
^@....++++
*MM*^*.****
M^******....
MMMM^***^..^M
MMMMMM*^*..^M
MMMM^^**..^
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
A Decorated Town Guardian stands watch over the city gates.(holy)
A Decorated Town Guardian stands watch over the city gates.(holy)
< 739h/1221H 419v/422V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Crossroad
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Crossroad
</map>
The Great Crossroad
Obvious exits: -E -W
Fresh blood splatters cover the area.
A tough looking warrior is scanning the landscape beyond the walls.
There are some tracks heading west.
There are Halfling tracks going west.
< 739h/1221H 420v/422V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 739h/1221H 421v/422V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -W
Fresh blood splatters cover the area.
A steel dagger about a foot in length lies here.
A steel long sword has been left here.
A young man in leather armor seems to be patrolling outside the gates.
A homeless peasant is here, looking lost and hungry.(Gold Aura)
There are some tracks heading west.
< 739h/1221H 419v/422V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -D
A few drops of fresh blood are scattered around the area.
< 740h/1221H 417v/422V Pos: standing >
Alas, you cannot go that way. . . .
< 740h/1221H 419v/422V Pos: standing >
Kick who?
< 740h/1221H 421v/422V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -W -U
Fresh blood covers everything in the area.
A Halfling (small) stands in mid-air here.(Gold Aura)
A large rat is scurrying about here.
A young man in leather armor seems to be patrolling outside the gates.
< 740h/1221H 420v/422V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -W
< 740h/1221H 418v/422V Pos: standing >
A Halfling enters from the east.
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -S
A young man in leather armor seems to be patrolling outside the gates.
A large rat is scurrying about here.
< 740h/1221H 416v/422V Pos: standing >
Kick who?
< 740h/1221H 418v/422V Pos: standing >
Kick who?
< 740h/1221H 420v/422V Pos: standing >
A Halfling enters from the east.
You snap into visibility.
[Damage: 12 ] -=[Your kick hits a Halfling right in the stomach, rendering him breathless.]=-
The globe around your body flares as it bears the brunt of a Halfling's assault!
< 740h/1221H 422v/422V Pos: standing >
< T: Norbeast TP: sta TC: few wounds E: A Halfling sta EP: awful >
A large rat leaves east.
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 16 ] -=[Your impressive slash seriously wounds a Halfling.]=-
The globe around your body flares as it bears the brunt of a Halfling's assault!
A Halfling dodges your futile attack.
You snap into visibility.
[Damage: 16 ] -=[Your impressive slash enshrouds a Halfling in a mist of blood.]=-
The globe around your body flares as it bears the brunt of a Halfling's assault!
You snap into visibility.
[Damage: 21 ] -=[Your powerful slash causes a Halfling to grimace in pain.]=-
The globe around your body flares as it bears the brunt of a Halfling's assault!
A Halfling parries your futile lunge at him.
You snap into visibility.
< 740h/1221H 422v/422V Pos: standing >
< T: Norbeast TP: sta TC: few wounds E: A Halfling sta EP: awful >
A Halfling sings a song so well you feel your pain and suffering ebbing away.
< 740h/1221H 422v/422V Pos: standing >
< T: Norbeast TP: sta TC: few wounds E: A Halfling sta EP: awful >
< 740h/1221H 422v/422V Pos: standing >
< T: Norbeast TP: sta TC: few wounds E: A Halfling sta EP: awful >
A militia guard stands to the side, evaluating the fray.
< 740h/1221H 422v/422V Pos: standing >
< T: Norbeast TP: sta TC: few wounds E: A Halfling sta EP: awful >
< 740h/1221H 422v/422V Pos: standing >
< T: Norbeast TP: sta TC: few wounds E: A Halfling sta EP: awful >
You deflect a Halfling's blow and strike back at him!
You snap into visibility.
[Damage: 17 ] -=[Your impressive slash enshrouds a Halfling in a mist of blood.]=-
The globe around your body flares as it bears the brunt of a Halfling's assault!
With superb grace and ease, you intercept a Halfling's attack with Khazid'hea, the blade of Cutting with a strange black stone and counter-attack!
You score a CRITICAL HIT!!!!!
You snap into visibility.
[Damage: 31 ] -=[Your powerful slash hits a Halfling.]=-
A Halfling's ice dagger of Sevenoaks was completely destroyed by the massive blow!
A Halfling's ghastly marble ring from the Motte and Bailey of Duke Delwyn was completely destroyed by the massive blow!
A Halfling is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Norbeast by 13333333.