The death of [51 Scourge] Tear (Drow Elf)

in A Maze of Twisting Caverns

from the perspective of [56 Wildmage] Dod (_/Eye of Odin\_) (Shade)

<worn as a badge>    an ever-watching eye of regeneration (glowing) (humming)
<worn on head>       the great helm of mysticism (glowing)
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        a polished scale of Tiamat (magic) (glowing)
<worn in ear>        a brightly flaming earring [73%]
<worn on face>       the mask of stone form bearing the soul of Dod (humming)
<worn around neck>   a psionicist locket of power of constitution (magic) (glowing)
<worn around neck>   the fang of inhabitation [superior] (magic)
<worn on body>       the armor of a MaDMaN (magic)
<worn about body>    an ethereal symbiote of the inner planes (magic) (humming)
<worn on back>       a big big bag for a little person (illuminating)
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of strength (magic) (glowing)
<worn about waist>   the ceinture of giant strength [superior] (magic)
<worn on belt buckle>a snuggly cuddlebunny [superior] (humming)
<attached to belt>   a snuggly cuddlebunny [superior] (humming) [64%]
<worn on arms>       some blue dragonscale shoulder guards (magic)
<held as shield>     an angel wyrm scale [superior] (magic) [77%]
<worn around wrist>  a twisted nether crystal bracelet (magic) (glowing) [36%]
<worn around wrist>  a bracelet of woven willow leaves [superior] (magic)
<worn on hands>      the hands of justice of constitution (magic) (glowing) [86%]
<worn on finger>     a finger band made from an illithids tentacle [superior] (magic)
<worn on finger>     an enchanted ring of balor bone
<held>               a beholder stalk [superior] (magic) [75%]
<worn on legs>       some pantaloons covered in runes (magic) [55%]
<worn on feet>       mystical boots of Volo the Traveller of strength (magic) (glowing)


<map>
Zone: The Shaughin Hunting Grounds.
Room: Before a Maze of Twisting Caverns
</map>
Before a Maze of Twisting Caverns
Obvious exits: -N -S

< 889h/889H 170v/171V Pos: standing >
You quickly scan the area.
You see nothing.

< 889h/889H 170v/171V Pos: standing >

<map>
Zone: The Shaughin Hunting Grounds.
Room: A Path of Glowing Mushrooms
</map>
A Path of Glowing Mushrooms
Obvious exits: -N -W
A strange glowing mushroom gives off a calming light here. (glowing)

< 889h/889H 169v/171V Pos: standing >
You quickly scan the area.
You see nothing.

< 889h/889H 169v/171V Pos: standing >
You quickly scan the area.
You see nothing.

< 889h/889H 171v/171V Pos: standing >

<map>
Zone: The Shaughin Hunting Grounds.
Room: A Path of Glowing Mushrooms
</map>
A Path of Glowing Mushrooms
Obvious exits: -E -S -W
[3] A steel bastard sword lies discarded here.
A strange glowing mushroom gives off a calming light here. (glowing)

< 889h/889H 170v/171V Pos: standing >
You quickly scan the area.
A deep crawler who is rather far off to your south.

< 889h/889H 170v/171V Pos: standing >
You quickly scan the area.
A deep crawler who is rather far off to your south.

< 889h/889H 170v/171V Pos: standing >

<map>
Zone: The Shaughin Hunting Grounds.
Room: A Maze of Twisting Caverns
</map>
A Maze of Twisting Caverns
Obvious exits: -E -S
The skeleton of some long forgotten adventurer lies here in ruins.

< 889h/889H 169v/171V Pos: standing >
You quickly scan the area.
You see nothing.

< 889h/889H 171v/171V Pos: standing >

<map>
Zone: The Shaughin Hunting Grounds.
Room: A Maze of Twisting Caverns
</map>
A Maze of Twisting Caverns
Obvious exits: -N -W

< 889h/889H 170v/171V Pos: standing >
You quickly scan the area.
You see nothing.

< 889h/889H 170v/171V Pos: standing >
You quickly scan the area.
You see nothing.

< 889h/889H 170v/171V Pos: standing >

<map>
Zone: The Shaughin Hunting Grounds.
Room: A Maze of Twisting Caverns
</map>
A Maze of Twisting Caverns
Obvious exits: -N -E -S

< 889h/889H 169v/171V Pos: standing >
You quickly scan the area.
You see nothing.

< 889h/889H 169v/171V Pos: standing >

<map>
Zone: The Shaughin Hunting Grounds.
Room: A Maze of Twisting Caverns
</map>
A Maze of Twisting Caverns
Obvious exits: -S

< 889h/889H 170v/171V Pos: standing >
You quickly scan the area.
You see nothing.

< 889h/889H 170v/171V Pos: standing >

<map>
Zone: The Shaughin Hunting Grounds.
Room: A Maze of Twisting Caverns
</map>
A Maze of Twisting Caverns
Obvious exits: -N -E -S

< 889h/889H 169v/171V Pos: standing >

<map>
Zone: The Shaughin Hunting Grounds.
Room: A Maze of Twisting Caverns
</map>
A Maze of Twisting Caverns
Obvious exits: -N -E -W

< 889h/889H 168v/171V Pos: standing >
You quickly scan the area.
A translucent cavern cube who is close by to your east.
An angry deep dwarf who is close by to your east.
A Drow Elf who is close by to your west.

< 889h/889H 170v/171V Pos: standing >
You quickly scan the area.
A translucent cavern cube who is close by to your east.
An angry deep dwarf who is close by to your east.
A Drow Elf who is close by to your west.

< 889h/889H 171v/171V Pos: standing >

<map>
Zone: The Shaughin Hunting Grounds.
Room: A Maze of Twisting Caverns
</map>
A Maze of Twisting Caverns
Obvious exits: -N -E -S

< 889h/889H 170v/171V Pos: standing >

<map>
Zone: The Shaughin Hunting Grounds.
Room: A Maze of Twisting Caverns
</map>
A Maze of Twisting Caverns
Obvious exits: -S

< 889h/889H 169v/171V Pos: standing >

<map>
Zone: The Shaughin Hunting Grounds.
Room: A Maze of Twisting Caverns
</map>
A Maze of Twisting Caverns
Obvious exits: -N -E -S

< 889h/889H 170v/171V Pos: standing >

<map>
Zone: The Shaughin Hunting Grounds.
Room: A Maze of Twisting Caverns
</map>
A Maze of Twisting Caverns
Obvious exits: -N -E -W

< 889h/889H 169v/171V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Maze of Twisting Caverns
Obvious exits: -N -E
[3] A small round shield has been dropped here.
A Drow Elf (medium) stands in mid-air here.

< 889h/889H 169v/171V Pos: standing >
You say 'h'

< 889h/889H 171v/171V Pos: standing >
You say 'hide'
Your armor of a MaDMaN hums briefly.

< 889h/889H 171v/171V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Maze of Twisting Caverns
Obvious exits: -N -E
[3] A small round shield has been dropped here.
A Drow Elf (medium) stands in mid-air here.

< 889h/889H 171v/171V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Maze of Twisting Caverns
Obvious exits: -N -E
[3] A small round shield has been dropped here.
A Drow Elf (medium) stands in mid-air here.

< 889h/889H 171v/171V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Maze of Twisting Caverns
Obvious exits: -N -E
[3] A small round shield has been dropped here.
A Drow Elf (medium) stands in mid-air here.

< 889h/889H 171v/171V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Maze of Twisting Caverns
Obvious exits: -N -E
[3] A small round shield has been dropped here.
A Drow Elf (medium) stands in mid-air here.

< 889h/889H 171v/171V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Maze of Twisting Caverns
Obvious exits: -N -E
[3] A small round shield has been dropped here.
A Drow Elf (medium) stands in mid-air here.

< 889h/889H 171v/171V Pos: standing >
A translucent cavern cube enters from the east.

< 889h/889H 171v/171V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Maze of Twisting Caverns
Obvious exits: -N -E
[3] A small round shield has been dropped here.
A Drow Elf (medium) stands in mid-air here.

< 889h/889H 171v/171V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Maze of Twisting Caverns
Obvious exits: -N -E
[3] A small round shield has been dropped here.
A Drow Elf (medium) stands in mid-air here.

< 889h/889H 171v/171V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Maze of Twisting Caverns
Obvious exits: -N -E
[3] A small round shield has been dropped here.
A Drow Elf (medium) stands in mid-air here.

< 889h/889H 171v/171V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Maze of Twisting Caverns
Obvious exits: -N -E
[3] A small round shield has been dropped here.
A Drow Elf (medium) stands in mid-air here.

< 889h/889H 171v/171V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Maze of Twisting Caverns
Obvious exits: -N -E
[3] A small round shield has been dropped here.
A Drow Elf (medium) stands in mid-air here.

< 889h/889H 171v/171V Pos: standing >
Epic Zones -----------------------------------------

   Court of the Muse                             (evil)          
   The Chasm of the Misty Vale                   (neutral)       
  *The Battlefield                               (pure evil)     
   The Swamp Laboratory of Khul'Lor              (pure evil)     
   Clan Stoutdorf Settlement                     (slightly evil) 
   Kobold Settlement                             (extremely evil)
   The High Moor Forest                          (neutral)       
  *The Stone Tomb of Kelek                       (extremely evil)
   Orrak                                         (slightly evil) 
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (slightly evil) 
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (neutral)       
   Nizari                                        (very evil)     
   The Dark Stone Tower of the Northern Realms   (slightly evil) 
   Tower of High Sorcery                         (neutral)       
   Bloodstone Keep                               (slightly evil) 
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (evil)          
   The Obsidian Citadel                          (neutral)       
  *The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (slightly good) 
   The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (slightly evil) 
  *Crystalspyre Mountains                        (slightly evil) 
   The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (evil)          
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (slightly evil) 
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (slightly good) 
   New Cave city                                 (slightly good) 
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (evil)          
  *IceCrag Castle                                (evil)          
   Prison of Fort Boyard                         (slightly evil) 
   The Ancient Halls of Ironstar                 (slightly good) 
   The Jade Empire                               (evil)          
   Mazzolin                                      (slightly evil) 
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (slightly evil) 
   The Sky City of Ultarium                      (neutral)       
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (slightly evil) 
   The Kingdom of Torg                           (neutral)       
   Tribal Oasis                                  (neutral)       
  *The Para-Elemental Plane of Smoke             (slightly evil) 
   Plane of Water                                (evil)          
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (evil)          
  *The Ethereal Plane                            (slightly evil) 
   The Caverns of Armageddon                     (slightly evil) 
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (good)          
  *Ruined Temple of Tezcatlipoca                 (neutral)       
  *The Astral Plane                              (slightly evil) 
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (very evil)     
   Krethik Keep                                  (slightly good) 
   Temple of the Earth                           (evil)          
   Sea Kingdom                                   (slightly good) 
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (slightly evil) 
   Domain of Lost Souls                          (evil)          
   The Hall of Knighthood                        (very evil)     
  *The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (slightly evil) 
   Valley of the Snow Ogres                      (slightly good) 
  *The Great Shaboath                            (slightly evil) 
   The Tempest Court                             (evil)          
   Pit of Dragons                                (slightly evil) 
  *Ny'Neth                                       (slightly good) 
   Lost Temple of Tikitzopl                      (neutral)       
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (evil)          
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (slightly evil) 
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
  *The Fortress of Dreams                        (slightly good) 
   Bahamut's Palace                              (slightly good) 
   Dragonnia                                     (slightly evil) 
   The Charcoal Palace                           (good)          
   Vecna's Tomb                                  (neutral)       
  *Ny'Neth's Stronghold                          (slightly good) 
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (slightly evil) 
  *The Bronze Citadel                            (slightly evil) 
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (slightly good) 
   Celestial Plane                               (neutral)       
  *The 222nd Layer of the Abyss                  (good)          
   Castle Ravenloft                              (pure good)     

* = already completed this boot.

< 889h/889H 171v/171V Pos: standing >

		Score information for Dod

Level: 56   Race: Shade   Class: Sorcerer / Wildmage Sex: Male
Hit points: 889(889)  Moves: 171(171)
Coins carried:    0 platinum     1 gold     0 silver     3 copper
Compression ratio: 86%
Status:  Standing.
Frags:   +20.93   Deaths:   24
Detecting:      Illusions Invisible Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid
Enchantments:   Ultravision Farsee Fly Aware Haste Invisibility Reduced Size Sneaking Tower of Iron Will Lightfooted
Combat Pulse:   19 Spell Pulse:  0.70 
Leaderboard Points: 3001 

Active Spells:
--------------
roar of heroes (less than a minute remaining)
rested bonus (140 minutes)
detect invisibility (25 minutes)
reduce (42 minutes)
deflect (no expiration timer)
detect magic (32 minutes)
elephantstrength (14 minutes)
vitality (10 minutes)
strength (42 minutes)
agility (42 minutes)


< 889h/889H 171v/171V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Maze of Twisting Caverns
Obvious exits: -N -E
[3] A small round shield has been dropped here.
A Drow Elf (medium) stands in mid-air here.

< 889h/889H 171v/171V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Maze of Twisting Caverns
Obvious exits: -N -E
[3] A small round shield has been dropped here.
A Drow Elf (medium) stands in mid-air here.

< 889h/889H 171v/171V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Maze of Twisting Caverns
Obvious exits: -N -E
[3] A small round shield has been dropped here.
A Drow Elf (medium) stands in mid-air here.

< 889h/889H 171v/171V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Maze of Twisting Caverns
Obvious exits: -N -E
[3] A small round shield has been dropped here.
A Drow Elf (medium) stands in mid-air here.

< 889h/889H 171v/171V Pos: standing >
A translucent cavern cube leaves west.

< 889h/889H 171v/171V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Maze of Twisting Caverns
Obvious exits: -N -E
[3] A small round shield has been dropped here.
A translucent cavern cube stands in mid-air here, fighting a Drow Elf.
A Drow Elf (medium) stands in mid-air here, fighting a translucent cavern cube.

< 889h/889H 171v/171V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Maze of Twisting Caverns
Obvious exits: -N -E
[3] A small round shield has been dropped here.
A translucent cavern cube stands in mid-air here, fighting a Drow Elf.
A Drow Elf (medium) stands in mid-air here, fighting a translucent cavern cube.

< 889h/889H 171v/171V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Maze of Twisting Caverns
Obvious exits: -N -E
[3] A small round shield has been dropped here.
A translucent cavern cube stands in mid-air here, fighting a Drow Elf.
A Drow Elf (medium) stands in mid-air here, fighting a translucent cavern cube.

< 889h/889H 171v/171V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Maze of Twisting Caverns
Obvious exits: -N -E
[3] A small round shield has been dropped here.
A translucent cavern cube stands in mid-air here, fighting a Drow Elf.
A Drow Elf (medium) stands in mid-air here, fighting a translucent cavern cube.

< 889h/889H 171v/171V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Maze of Twisting Caverns
Obvious exits: -N -E
[3] A small round shield has been dropped here.
A translucent cavern cube stands in mid-air here, fighting a Drow Elf.
A Drow Elf (medium) stands in mid-air here, fighting a translucent cavern cube.

< 889h/889H 171v/171V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Maze of Twisting Caverns
Obvious exits: -N -E
[3] A small round shield has been dropped here.
A translucent cavern cube stands in mid-air here, fighting a Drow Elf.
A Drow Elf (medium) stands in mid-air here, fighting a translucent cavern cube.

< 889h/889H 171v/171V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Maze of Twisting Caverns
Obvious exits: -N -E
[3] A small round shield has been dropped here.
A translucent cavern cube stands in mid-air here, fighting a Drow Elf.
A Drow Elf (medium) stands in mid-air here, fighting a translucent cavern cube.

< 889h/889H 171v/171V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Maze of Twisting Caverns
Obvious exits: -N -E
[3] A small round shield has been dropped here.
A translucent cavern cube stands in mid-air here, fighting a Drow Elf.
A Drow Elf (medium) stands in mid-air here, fighting a translucent cavern cube.

< 889h/889H 171v/171V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Maze of Twisting Caverns
Obvious exits: -N -E
[3] A small round shield has been dropped here.
A translucent cavern cube stands in mid-air here, fighting a Drow Elf.
A Drow Elf (medium) stands in mid-air here, fighting a translucent cavern cube.

< 889h/889H 171v/171V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Maze of Twisting Caverns
Obvious exits: -N -E
[3] A small round shield has been dropped here.
A translucent cavern cube stands in mid-air here, fighting a Drow Elf.
A Drow Elf (medium) stands in mid-air here, fighting a translucent cavern cube.

< 889h/889H 171v/171V Pos: standing >

<map>
Zone: The Shaughin Hunting Grounds.
Room: A Maze of Twisting Caverns
</map>

<map>
Zone: The Shaughin Hunting Grounds.
Room: A Maze of Twisting Caverns
</map>
A Maze of Twisting Caverns
Obvious exits: -N -E
[3] A small round shield has been dropped here.
A translucent cavern cube stands in mid-air here, fighting a Drow Elf.
A Drow Elf (medium) stands in mid-air here, fighting a translucent cavern cube.

< 889h/889H 170v/171V Pos: standing >
You start chanting...
You snap into visibility.

< 889h/889H 170v/171V Pos: standing >
Casting: chaotic ripple 

< 889h/889H 170v/171V Pos: standing >
You complete your spell...
Your wild magic sends ShOckwAvEs through the fabric of reality.
Your pure arcane focus causes your spell to burst through a Drow Elf's magical resistance!
[Damage: 19 ] -=[Your huge illusional boulder hits a Drow Elf causing her to scream out in agony!]=-
[Damage: 164 ] -=[You shatter the fabric of reality sending ripples of ChAoTiC energy flowing into a translucent cavern cube.]=-
[Damage: 54 ] -=[Twin bolts of writhing power slam into a translucent cavern cube's chest.]=-
[Damage: 55 ] -=[Twin bolts of writhing power slam into a translucent cavern cube's chest.]=-
You snap into visibility.
[Damage: 171 ] -=[You shatter the fabric of reality sending ripples of ChAoTiC energy flowing into a Drow Elf.]=-
You snap into visibility.
[Damage: 97 ] -=[BOOOOOOOOOM!
a Drow Elf explodes in flames as a GIGANTIC fireball engulfs him.]=-
A glint of maddening touches a Drow Elf's eyes
as unseen powers corrupt her.
A Drow Elf turns to focus her attack on you!
Clutching her head a Drow Elf tries to escape the
maddening images circling her.
A Drow Elf is stunned!
A tentacle of solified mist coils itself around a Drow Elf
tossing her to the ground.

< 889h/889H 170v/171V Pos: standing >
A translucent cavern cube's fine crush seriously wounds a Drow Elf.
A Drow Elf's spell flows around a translucent cavern cube, leaving it unharmed!
A translucent cavern cube's fine crush enshrouds a Drow Elf in a mist of blood.
A translucent cavern cube shivers as it hits a Drow Elf.
A translucent cavern cube's fine crush enshrouds a Drow Elf in a mist of blood.
A Drow Elf's spell flows around a translucent cavern cube, leaving it unharmed!
A translucent cavern cube's impressive crush grievously wounds a Drow Elf.
A translucent cavern cube shivers as it hits a Drow Elf.

< 889h/889H 171v/171V Pos: standing >
Your heroic urges slowly fade away.
You start chanting...
You snap into visibility.

< 865h/865H 171v/171V Pos: standing >
A Drow Elf misses a translucent cavern cube.
A Drow Elf misses a translucent cavern cube.

< 865h/865H 171v/171V Pos: standing >
You snap into visibility.
Casting: solbeeps missile barrage 

< 865h/865H 171v/171V Pos: standing >
You complete your spell...
Your wild magic sends ShOckwAvEs through the fabric of reality, alas the forces are too strong and the magic scatters beyond control!
You try to dispel a Drow Elf's magic.
and you have some success!
Your pure arcane focus causes your spell to burst through a Drow Elf's magical resistance!
You snap into visibility.
[Damage: -155 ] -=[Your missile of force hits a Drow Elf soundly.]=-
A Drow Elf's a sundress of purity and youth of constitution was completely destroyed by the massive blow!
A Drow Elf's a royal robe garb lined with gold [poor] was completely destroyed by the massive blow!
A Drow Elf's ring of the hierophant [superior] was completely destroyed by the massive blow!
A Drow Elf is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Dod by 13333333.
The smell of fresh blood enters your body, infusing you with power!