<worn as a badge> a necromantic death shroud [64%]
<worn on head> the diamond crown of Winduin (glowing)
<worn on eyes> the eyes of undead fire [superior] (magic) (glowing)
<worn in ear> a flaming earring
<worn in ear> an earring of frozen Styx water (magic) (glowing)
<worn on face> the death-mask of Nakral (magic)
<worn around neck> a cloak of demonic subterfuge (magic)
<worn around neck> a black wool cowl stained with blood [poor] [88%]
<worn on body> the chameleon suit of transformation of health
<worn about body> a tight green cloak [78%]
<worn on back> a large leather backpack
<worn as quiver> a pantherhide quiver [superior] (magic) (glowing)
<worn about waist> the woven entrails of an unfortunate soul of regeneration [85%]
<worn on belt buckle>a hand-carved yo-yo [48%]
<worn on arms> some wolf hide sleeves [poor] [63%]
<worn around wrist> a bracelet of woven leafs (magic) [85%]
<worn around wrist> a spiked zanthium bracer [superior] (magic)
<worn on hands> a pair of silverish githyanki gauntlets [superior] (magic)
<worn on finger> an obsidian circle [poor] (magic)
<worn on finger> a jeweled adamantium ring
<primary weapon> a slimy troglodyte claw [superior] with a strange black stone
<secondary weapon> a slimy troglodyte claw [superior]
<worn on legs> some heavily-spiked blood crystal leg plates (magic) [48%]
<worn on feet> some gnomish rocket boots (magic) (humming) [85%]
Inn of Oceans
Obvious exits: -W
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
A sturdy looking mount is here, all saddled up and ready to ride.
Riralin, the innkeeper, shows people to their rooms.
< 878h/878H 206v/206V Pos: standing >
Your Terminal mode is now: MSP .
< 878h/878H 206v/206V Pos: standing >
Owner Artifact
Yzari tendrils of shadowy mist
Draku Lyrical Instrument of Time
Islamia the Totem of Mastery
Nos the globe of shadows
Aikc the sphere of wind
Tilia the blackened staff of Netheril
Tanken Illesarus, the Sword of Sharpness
Isfat Krindors Incredible Device
Isfat the dagger of Wind
Riq a gladius called 'Backstabber'
Tran the rod of Dispator
Aikc a cloak of Elvenkind
Argo the holy flamberge of the efreeti
Kenon Avernus the life stealer
Argo Doombringer, the sword of chaos
Isfat Tiamat's poison tail stinger
Islamia the platemail of the DragonLord
Pok the Living Necroplasm
Iko the mystic axe of the dragonkind
Tule a mystical warhammer
Zukus the holy mace of the efreeti
Isfat a pair of pale, misty gloves
Ayla sunblade, longsword of Justice
Yzari the ketoh of the Serpentine chindi
Tran the mace of light and darkness
Sian the sword of fire and flame
Sian the mystical longsword of Volo the Traveler
------Summary------
Goodies: 24
Evils: 3
Total: 27
< 878h/878H 206v/206V Pos: standing >
Owner Unique
Tanken a wispy astral-twined mindstone ring
Guidrich the orb of the sea
Gan the mace of the earth
Aikii the staff of blue flames
Thugan the stone mace 'Godsfury'
Spinna the Crown of Aktosh
Franke the totem of Mox
Rhak a blood red sword named 'Death Rider'
Tanken Bahamut's mask of vigor
Kenta the three-pronged totem of the Naga Queen
Oppy the orb of elemental fire
Norbeast a carved dragonbone longbow called "Eternity"
Alycis some platemail of colorless salamander scales
Aikii the robe of Lost Souls
Tule a large gold-rimmed church door
Skirry Utgard-Loki's crystal ball
Skir the band of emerald flames
Nos a gilded Songbird charm
Maestro the instrument of lyrical mastery
Kalsong the glittering cloak of the sprite queen, Faelarae
Islamia the mask of wildmagic
Poktaur the oaken staff of the woodlands
Rio the twisted spine and skull of the Lich Lord
Iko some fingerless gloves of su-monster skin
Iko some platinum linked sleeves of life
Ayla a haze of swirling green vapor
Semat the wicked-looking scimitar of Demogorgon
Islamia Tsunami, the trident of storms
Oppy 'Einjar' the titan shield of purity
Ayla the granite dagger 'BloodFeast'
Tanken the eyes of the mindflayer
Poktaur a death ring of Tezcatlipoca
Ayla an obsidian buckle named "Rage"
Kamen a swirling staff of air conjuration
Co the unholy avenger named 'Bloodlust'
Sian the terrifying visage of the great wraith Dranum
Riq the cloak of the stalker
Aikc a belt of iron solidarity
Aikc the dark heart of Dreggan Wood
Skir the mace of mentality
Argo the bracer of the whirlwinds
------Summary------
Goodies: 35
Evils: 6
Total: 41
< 878h/878H 206v/206V Pos: standing >
Owner Ioun
Tanken a bright purple ioun stone
Tilia a dark purple ioun stone
Isfat a LARGE green ioun stone
Islamia a BRIGHT blue ioun stone
Tran a dark ioun stone
Sian a dark yellow ioun stone
Aikc a mirrored ioun stone
Ayla a LARGE blue ioun stone
Kenon a bright green ioun stone
------Summary------
Goodies: 9
Evils: 0
Total: 9
< 878h/878H 206v/206V Pos: standing >
Epic Zones -----------------------------------------
Court of the Muse (evil)
The Chasm of the Misty Vale (neutral)
*The Battlefield (pure evil)
The Swamp Laboratory of Khul'Lor (pure evil)
Clan Stoutdorf Settlement (neutral)
Kobold Settlement (extremely evil)
The High Moor Forest (neutral)
*The Stone Tomb of Kelek (extremely evil)
Orrak (neutral)
Pits of Cerberus (neutral)
Myrloch Vale (slightly evil)
Pharr Valley Swamp (neutral)
Village of Werrun (neutral)
*Nizari (extremely evil)
The Dark Stone Tower of the Northern Realms (slightly evil)
Tower of High Sorcery (neutral)
Bloodstone Keep (slightly evil)
The Temple of the Sun (neutral)
The Elemental Groves (neutral)
Temple of Flames (neutral)
Drustl's Yerdonia Enslaved (evil)
The Obsidian Citadel (neutral)
*The Ruins of Undermountain (neutral)
The Mountain of the Banished (neutral)
Nakral's Crypt (slightly good)
The Outcasts Tower (neutral)
Fort Boyard (slightly evil)
*Crystalspyre Mountains (slightly evil)
The Prisons of Carthapia (neutral)
*Faerie Realm (pure good)
The Ruins of Tharnadia's Old Quarter (neutral)
*The Fields Between (slightly good)
The Githyanki Fortress (evil)
Labyrinth of No Return (neutral)
The Desert City of Venan'Trut (slightly evil)
Rogue Plains (neutral)
City of Torrhan (neutral)
The Lair of the Swamp Troll King (neutral)
Zalkapfaan, City of the Headless Horde (slightly good)
New Cave city (slightly good)
Ice Tower (neutral)
Desolate Under Fire (neutral)
The Citadel (neutral)
The Twin Keeps of Devastated Tharnadia (evil)
*IceCrag Castle (evil)
Prison of Fort Boyard (slightly evil)
The Ancient Halls of Ironstar (slightly good)
The Jade Empire (evil)
Mazzolin (slightly evil)
Forest of Mir (neutral)
Quintaragon Castle (slightly evil)
The Sky City of Ultarium (neutral)
Lair of the Gibberling King (neutral)
Plane of Air (slightly evil)
*The Kingdom of Torg (slightly good)
*Tribal Oasis (slightly evil)
*The Para-Elemental Plane of Smoke (slightly evil)
Plane of Water (slightly evil)
Shadamehr Keep (neutral)
The Temple to Skrentherlog (neutral)
Alatorin - the Forge City (neutral)
The Trakkia Mountains (evil)
*The Ethereal Plane (slightly evil)
The Caverns of Armageddon (slightly evil)
The Forest City of Aravne (neutral)
Plane of Fire (good)
*Ruined Temple of Tezcatlipoca (neutral)
*The Astral Plane (slightly evil)
Jotunheim (neutral)
*The Transparent Tower (evil)
Krethik Keep (slightly good)
Temple of the Earth (evil)
Sea Kingdom (slightly good)
Plane of Earth (neutral)
Sevenoaks (neutral)
*The Keep of Evil (slightly good)
The Forgotten Mansion (slightly evil)
Domain of Lost Souls (evil)
The Hall of Knighthood (very evil)
*The Depths of Duris (neutral)
Arachdrathos Guilds (slightly evil)
Valley of the Snow Ogres (neutral)
*The Great Shaboath (slightly evil)
The Tempest Court (evil)
Pit of Dragons (slightly evil)
*Ny'Neth (slightly good)
Lost Temple of Tikitzopl (neutral)
The Scorched Valley (neutral)
The Realm of Barovia (evil)
The Royal Mausoleum of Castle IceCrag (neutral)
Plane of Fire, Brass (neutral)
Githzerai Stronghold (slightly evil)
*Ceothia (slightly good)
Tiamat (neutral)
*The Fortress of Dreams (slightly good)
Bahamut's Palace (slightly good)
Dragonnia (slightly evil)
The Charcoal Palace (slightly good)
Vecna's Tomb (neutral)
*Ny'Neth's Stronghold (slightly good)
Apocalypse Castle (neutral)
The Realm of Barovia Continued (neutral)
The Hall of the Ancients (slightly evil)
*The Bronze Citadel (slightly evil)
*Ny'Neth's Stronghold Continued (slightly good)
Negative Material Plane (slightly good)
Celestial Plane (neutral)
*The 222nd Layer of the Abyss (good)
Castle Ravenloft (pure good)
* = already completed this boot.
< 878h/878H 206v/206V Pos: standing >
< 878h/878H 206v/206V Pos: standing >
< 878h/878H 206v/206V Pos: standing >
< 878h/878H 206v/206V Pos: standing >
Score information for Naj
Level: 52 Race: Duergar Class: Rogue / Assassin Sex: Male
Hit points: 878(878) Moves: 206(206)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 71%
Status: Standing.
Frags: +4.28 Deaths: 12
Detecting: Invisible Evil Good Magic Life
Protected from: Evil Good Fire Lightning Low Circle spells
Enchantments: Hawkvision Ultravision Farsee Fly Invisibility Waterbreathing Reduced Size Sneaking GlobeOfDarkness
Herbs: Gootwiet Medicus
Combat Pulse: 18 Spell Pulse: 0.95
Leaderboard Points: 987
Active Spells:
--------------
well-rested bonus (150 minutes)
detect invisibility (28 minutes)
vitality (10 minutes)
hawkvision (10 minutes)
lionrage (11 minutes)
stone skin (less than a minute remaining)
reduce (48 minutes)
improved invisibility (23 minutes)
< 878h/878H 206v/206V Pos: standing >
<map>
Zone: City of Torrhan.
Room: Talerenn Way
</map>
Talerenn Way
Obvious exits: -N -E -S
< 878h/878H 205v/206V Pos: standing >
<map>
Zone: City of Torrhan.
Room: The Market
</map>
The Market
Obvious exits: -N -E -S -W
< 878h/878H 204v/206V Pos: standing >
You quickly scan the area.
A retired sailor who is not far off to your north.
A small brown bear who is not far off to your north.
A young guard who is not far off to your north.
A young guard who is a brief walk away to your north.
A young guard who is rather far off to your north.
A retired sailor who is in the distance to your north.
A young guard who is in the distance to your north.
A smiling halfling who is close by to your east.
A retired sailor who is close by to your south.
An elven woman who is not far off to your south.
An elite guard who is not far off to your south.
A young guard who is rather far off to your south.
A dwarven merchant who is close by to your west.
< 878h/878H 204v/206V Pos: standing >
<map>
Zone: City of Torrhan.
Room: The Market Square
</map>
<map>
Zone: City of Torrhan.
Room: The Market Square
</map>
The Market Square
Obvious exits: -N -E -S -W
A huge finely crafted fountain stands here.
An old sailor looks uneasy on land here.
There are Duergar tracks going south.
< 878h/878H 205v/206V Pos: standing >
You quickly scan the area.
A retired sailor who is a brief walk away to your north.
A small brown bear who is a brief walk away to your north.
A young guard who is a brief walk away to your north.
A young guard who is rather far off to your north.
A young guard who is in the distance to your north.
A young guard who is not far off to your east.
An elven woman who is close by to your south.
An elite guard who is close by to your south.
A young guard who is a brief walk away to your south.
Nival who is close by to your west.
An elite guard who is not far off to your west.
Elemak, captain of the guards who is not far off to your west.
< 878h/878H 205v/206V Pos: standing >
< 878h/878H 205v/206V Pos: standing >
You quickly scan the area.
A retired sailor who is a brief walk away to your north.
A small brown bear who is a brief walk away to your north.
A young guard who is a brief walk away to your north.
A young guard who is rather far off to your north.
A young guard who is in the distance to your north.
A young guard who is not far off to your east.
An elven woman who is close by to your south.
An elite guard who is close by to your south.
A young guard who is a brief walk away to your south.
An elite highwayman who is rather far off to your south.
Nival who is close by to your west.
An elite guard who is not far off to your west.
Elemak, captain of the guards who is not far off to your west.
< 878h/878H 205v/206V Pos: standing >
< 878h/878H 205v/206V Pos: standing >
<map>
Zone: City of Torrhan.
Room: The Market
</map>
The Market
Obvious exits: -N -E -S -W
< 878h/878H 204v/206V Pos: standing >
<map>
Zone: City of Torrhan.
Room: Talerenn Way
</map>
Talerenn Way
Obvious exits: -N -E -S
There are some tracks heading south.
< 878h/878H 203v/206V Pos: standing >
<map>
Zone: City of Torrhan.
Room: Inn of Oceans
</map>
<map>
Zone: City of Torrhan.
Room: Inn of Oceans
</map>
Inn of Oceans
Obvious exits: -W
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
A sturdy looking mount is here, all saddled up and ready to ride.
Riralin, the innkeeper, shows people to their rooms.
< 878h/878H 202v/206V Pos: standing >
< 878h/878H 203v/206V Pos: standing >
< 878h/878H 203v/206V Pos: standing >
< 878h/878H 206v/206V Pos: standing >
You quickly scan the area.
You see nothing.
< 878h/878H 206v/206V Pos: standing >
Score information for Naj
Level: 52 Race: Duergar Class: Rogue / Assassin Sex: Male
Hit points: 878(878) Moves: 206(206)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 74%
Status: Standing.
Frags: +4.28 Deaths: 12
Detecting: Invisible Evil Good Magic Life
Protected from: Evil Good Fire Lightning Low Circle spells
Enchantments: Hawkvision Ultravision Farsee Fly Invisibility Waterbreathing Reduced Size Sneaking GlobeOfDarkness
Herbs: Gootwiet Medicus
Combat Pulse: 18 Spell Pulse: 0.95
Leaderboard Points: 987
Active Spells:
--------------
well-rested bonus (150 minutes)
detect invisibility (28 minutes)
vitality (10 minutes)
hawkvision (10 minutes)
lionrage (11 minutes)
stone skin (less than a minute remaining)
reduce (48 minutes)
improved invisibility (23 minutes)
< 878h/878H 206v/206V Pos: standing >
<map>
Zone: City of Torrhan.
Room: Talerenn Way
</map>
Talerenn Way
Obvious exits: -N -E -S
< 878h/878H 205v/206V Pos: standing >
<map>
Zone: City of Torrhan.
Room: The Market
</map>
The Market
Obvious exits: -N -E -S -W
There are Duergar tracks going north.
< 878h/878H 204v/206V Pos: standing >
<map>
Zone: City of Torrhan.
Room: The Market Square
</map>
The Market Square
Obvious exits: -N -E -S -W
A huge finely crafted fountain stands here.
There are Duergar tracks going north.
< 878h/878H 203v/206V Pos: standing >
You quickly scan the area.
A retired sailor who is a brief walk away to your north.
A small brown bear who is a brief walk away to your north.
A young guard who is a brief walk away to your north.
A young guard who is rather far off to your north.
A young guard who is in the distance to your north.
A young guard who is a brief walk away to your east.
An elven woman who is close by to your south.
An elite guard who is close by to your south.
A young guard who is a brief walk away to your south.
Nival who is close by to your west.
An elite guard who is not far off to your west.
Elemak, captain of the guards who is not far off to your west.
< 878h/878H 203v/206V Pos: standing >
<map>
Zone: City of Torrhan.
Room: The Market
</map>
The Market
Obvious exits: -N -E -S -W
< 878h/878H 204v/206V Pos: standing >
<map>
Zone: City of Torrhan.
Room: Shaiennar Road
</map>
Shaiennar Road
Obvious exits: -E -W
There are deep Animal tracks going east.
There are some tracks heading east.
< 878h/878H 204v/206V Pos: standing >
A young guard enters from the east.
<map>
Zone: City of Torrhan.
Room: Shaiennar Road
</map>
Shaiennar Road
Obvious exits: -N# -E -S -W
There are some tracks heading north.
< 878h/878H 203v/206V Pos: standing >
You quickly scan the area.
Tirila who is close by to your south.
A young guard who is close by to your west.
An elite guard who is a brief walk away to your west.
Nival who is rather far off to your west.
An elite guard who is in the distance to your west.
Elemak, captain of the guards who is in the distance to your west.
< 878h/878H 204v/206V Pos: standing >
< 878h/878H 206v/206V Pos: standing >
Ok.
< 878h/878H 206v/206V Pos: standing >
<map>
Zone: City of Torrhan.
Room: The Torrhan School of Knowledge
</map>
The Torrhan School of Knowledge
Obvious exits: -N -E -S -W -U
< 878h/878H 205v/206V Pos: standing >
Ok.
< 878h/878H 205v/206V Pos: standing >
You quickly scan the area.
Draloth who is not far off to your north.
Plaron who is close by to your east.
Shahala who is close by to your west.
A tower guard who is not far off above you.
A Githzerai who is a brief walk away above you.
The mount who is a brief walk away above you.
A red dracolich who is a brief walk away above you.
A red dracolich who is a brief walk away above you.
A blue dracolich who is a brief walk away above you.
Tamor who is a brief walk away above you.
< 878h/878H 205v/206V Pos: standing >
<map>
Zone: City of Torrhan.
Room: A Short Hallway
</map>
A Short Hallway
Obvious exits: -N -E -W -U -D
< 878h/878H 204v/206V Pos: standing >
<map>
Zone: City of Torrhan.
Room: A Short Hallway
</map>
<map>
Zone: City of Torrhan.
Room: A Short Hallway
</map>
A Short Hallway
Obvious exits: -N -E -W -U -D
A tower guard keeps a close eye on the area.
< 878h/878H 203v/206V Pos: standing >
Looks like an exit.
You extend your sights upward.
The Room of Necromancers
Obvious exits: -D
A Githzerai (medium) sits resting sits atop the mount. (Non-Fraggable)(Red Aura)
A red dracolich is here, with flesh hanging off its rotting bones.(Red Aura)
A red dracolich is here, with flesh hanging off its rotting bones.(Red Aura)
A blue dracolich is here, with flesh hanging off its rotting bones.(Red Aura)
The powerful necromancer, Tamor, rests here quietly.(Red Aura)
< 878h/878H 203v/206V Pos: standing >
<map>
Zone: City of Torrhan.
Room: The Room of Necromancers
</map>
<map>
Zone: City of Torrhan.
Room: The Room of Necromancers
</map>
The Room of Necromancers
Obvious exits: -D
A Githzerai (medium) sits resting sits atop the mount. (Non-Fraggable)(Red Aura)
A red dracolich is here, with flesh hanging off its rotting bones.(Red Aura)
A red dracolich is here, with flesh hanging off its rotting bones.(Red Aura)
A blue dracolich is here, with flesh hanging off its rotting bones.(Red Aura)
The powerful necromancer, Tamor, rests here quietly.(Red Aura)
< 878h/878H 205v/206V Pos: standing >
You snap into visibility.
[Damage: 70 ] -=[A Githzerai makes a strange sound as you place a slimy troglodyte claw [superior] with a strange black stone in his back.]=-
A Githzerai is stunned!
A Githzerai quickly slides off the mount's back.
[Damage: 11 ] -=[A Githzerai makes a strange sound as you place a slimy troglodyte claw [superior] in his back.]=-
A Githzerai is dead! R.I.P.
You receive your share of experience.