<worn on head> a patched emerald crown
<worn on eyes> a dragon-embossed black and silver eyepatch [poor]
<worn in ear> a steel earring hanging from an obsidian post [superior]
<worn around neck> a rusty steel necklace
<worn on body> some padded leather armor
<worn on finger> a shiny golden ring [poor]
<worn on finger> a shiny golden ring [poor]
<primary weapon> an obsidian and steel dagger
<secondary weapon> an obsidian and steel dagger [superior]
<worn on legs> some legendary granite leggings
<worn on feet> some rusty rubber shoes
Ohlin's Oddities
A chill of dead fills this arcane and mysterious store. This strange shop
seems to deal with all sorts of items. From mystic weapons, to metallic armor
and other miscellaneous items. An eerie painting of a diabolical full moon
spans the eastern wall. The picture seems to emanate mysticism of an unknown
origin. A large pale faced being stands behind an onyx counter.
Obvious exits: -West
Otsurd Ohlin stands here behind an onyx counter.
< 225h/225H 124v/126V Pos: standing >
You are carrying: (8/11)
[3] some spiked splint mail
some extremely-thick raw leather
a large snakeskin bag
a small leather backpack
an icy ivory hood
a humming granite chainmail
< 225h/225H 124v/126V Pos: standing >
Otsurd Ohlin says 'some spiked splint mail is rather common, you won't get as much for it.'
The shopkeeper now has some spiked splint mail.
The shopkeeper gives you 9 g, 1 s, and 9 c.
< 225h/225H 124v/126V Pos: standing >
Otsurd Ohlin says 'some spiked splint mail is rather common, you won't get as much for it.'
The shopkeeper now has some spiked splint mail.
The shopkeeper gives you 8 g, 6 s, and 5 c.
< 225h/225H 124v/126V Pos: standing >
Otsurd Ohlin says 'some spiked splint mail is rather common, you won't get as much for it.'
The shopkeeper now has some spiked splint mail.
The shopkeeper gives you 8 g, 1 s, and 1 c.
< 225h/225H 124v/126V Pos: standing >
The shopkeeper now has some extremely-thick raw leather.
The shopkeeper gives you 1 g, 7 s, and 4 c.
< 225h/225H 124v/126V Pos: standing >
You can buy:
1) Some extremely-thick raw leather for 2 g, 3 s, and 8 c.
2) Some spiked splint mail for 1 platinum, 4 g, 8 s, and 1 c.
3) Some spiked splint mail for 1 platinum, 4 g, 8 s, and 1 c.
4) Some spiked splint mail for 1 platinum, 4 g, 8 s, and 1 c.
5) A large flawless diamond for 480 platinum, 2 g, and 9 s.
6) A large sapphire for 350 platinum, 4 g, 8 s, and 2 c.
7) A sapphire for 421 platinum, 8 g, 7 s, and 6 c.
8) A large imperfect emerald for 358 platinum, 2 g, and 7 s.
9) A flawless topaz for 342 platinum, 6 g, 9 s, and 3 c.
10) A large flawless emerald for 749 platinum, 2 g, 5 s, and 1 c.
11) A tiny sapphire for 311 platinum, 5 g, 3 s, and 9 c.
12) A large imperfect topaz for 310 platinum, 4 g, 9 s, and 9 c.
13) A tiny topaz for 249 platinum, 2 g, and 3 s.
14) A tiny imperfect ruby for 311 platinum, 5 g, 3 s, and 9 c.
15) A large imperfect sapphire for 388 platinum, 1 g, 2 s, and 6 c.
16) An emerald for 389 platinum, 4 g, 2 s, and 4 c.
17) A large flawless ruby for 576 platinum, 3 g, 4 s, and 8 c.
18) An imperfect emerald for 425 platinum, 2 g, 5 s, and 1 c.
19) An imperfect emerald for 425 platinum, 2 g, 5 s, and 1 c.
20) An imperfect topaz for 218 platinum, 7 s, and 7 c.
21) A topaz for 259 platinum, 6 g, 1 s, and 5 c.
22) A tiny imperfect diamond for 337 platinum, 5 g, and 2 c.
23) A bottle of whisky for 1 g, 9 s, and 7 c.
24) A hand axe for 2 platinum, 8 g, 5 s, and 2 c.
25) Some padded leather armor for 1 platinum, 1 g, 5 s, and 2 c.
26) Some soft leather boots for 2 platinum, 7 g, 9 s, and 7 c.
27) A buckler for 5 g, 4 s, and 8 c.
28) A tiny green plant for 1 platinum, 9 s, and 8 c.
You can buy:
1) Some extremely-thick raw leather for 2 g, 3 s, and 8 c.
2) Some spiked splint mail for 1 platinum, 4 g, 8 s, and 1 c.
3) Some spiked splint mail for 1 platinum, 4 g, 8 s, and 1 c.
4) Some spiked splint mail for 1 platinum, 4 g, 8 s, and 1 c.
5) A large flawless diamond for 480 platinum, 2 g, and 9 s.
6) A large sapphire for 350 platinum, 4 g, 8 s, and 2 c.
7) A sapphire for 421 platinum, 8 g, 7 s, and 6 c.
8) A large imperfect emerald for 358 platinum, 2 g, and 7 s.
9) A flawless topaz for 342 platinum, 6 g, 9 s, and 3 c.
10) A large flawless emerald for 749 platinum, 2 g, 5 s, and 1 c.
11) A tiny sapphire for 311 platinum, 5 g, 3 s, and 9 c.
12) A large imperfect topaz for 310 platinum, 4 g, 9 s, and 9 c.
13) A tiny topaz for 249 platinum, 2 g, and 3 s.
14) A tiny imperfect ruby for 311 platinum, 5 g, 3 s, and 9 c.
15) A large imperfect sapphire for 388 platinum, 1 g, 2 s, and 6 c.
16) An emerald for 389 platinum, 4 g, 2 s, and 4 c.
17) A large flawless ruby for 576 platinum, 3 g, 4 s, and 8 c.
18) An imperfect emerald for 425 platinum, 2 g, 5 s, and 1 c.
19) An imperfect emerald for 425 platinum, 2 g, 5 s, and 1 c.
20) An imperfect topaz for 218 platinum, 7 s, and 7 c.
21) A topaz for 259 platinum, 6 g, 1 s, and 5 c.
22) A tiny imperfect diamond for 337 platinum, 5 g, and 2 c.
23) A bottle of whisky for 1 g, 9 s, and 7 c.
24) A hand axe for 2 platinum, 8 g, 5 s, and 2 c.
25) Some padded leather armor for 1 platinum, 1 g, 5 s, and 2 c.
26) Some soft leather boots for 2 platinum, 7 g, 9 s, and 7 c.
27) A buckler for 5 g, 4 s, and 8 c.
28) A tiny green plant for 1 platinum, 9 s, and 8 c.
< 225h/225H 124v/126V Pos: standing >
< 225h/225H 124v/126V Pos: standing >
A Well Traveled Path
The ground here is a hard packed dirt. Some broken twigs, charred leaves,
tiny stones, small pebbles, and faded footprints are evident on the ground
here. All of which are signs that this path is very well traveled. The
relaxing songs of birds ring out bringing a feeling of absolute and utter
peace. A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East -South -West
A village warrior wanders here looking for signs of trouble.
A wandering adventurer roams here looking for some excitement.
< 225h/225H 123v/126V Pos: standing >
That's absurd.
< 225h/225H 126v/126V Pos: standing >
A Well Traveled Path
The path here seems to be rather well traveled. The ground here has been
packed down very tightly. Small pebbles and faded footprints adorn the ground
here. The songs of birds can be heard, carried by the winds of Odin. The air
here is crisp, pure and fresh. The path continues on to the North and to the
East.
Obvious exits: -North -East
A village commoner wanders here in search of something to do.
A wandering merchant wanders here looking to buy some wares.
A young villager wanders here, singing songs of joy.
A drunken villager staggers here searching for more beer.
< 225h/225H 124v/126V Pos: standing >
A Well Traveled Path
The ground here is hard and unforgiving. Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here. Signs that
show that this path is rather well traveled. Majestic songs of birds fill this
place with unbridled peace and joy. A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -East -South
A village warrior wanders here looking for signs of trouble.
A small villager wanders here looking for something to do.
< 225h/225H 122v/126V Pos: standing >
A Well Traveled Path
Hard packed dirt makes up the ground here. Crushed leaves, snapped twigs,
small stones, and remnants of footprints adorn the ground. The soothing sounds
of the majestic bird songs ring out loudly in this area. The songs fill this
place with a potent feeling of utter peace. A calm cool breeze blows causing
some of the leaves to blow around the ground.
Obvious exits: -East -West
A small child wanders here in search of his mother.
A village warrior wanders here looking for signs of trouble.
A village commoner wanders here in search of something to do.
< 225h/225H 123v/126V Pos: standing >
A Well Traveled Path
The odor of life is great and grand here. The hauntingly beautiful songs of
birds are carried by the majestic wind. The sounds of villagers moving aroud
also invades the purity of the air. The ground here is a very hard packed
dirt. The path shows signs that it is rather well traveled with broken twigs,
crushed leaves, and faded footprints adorning the ground.
Obvious exits: -North -East -West
A wandering adventurer roams here looking for some excitement.
Zkr *-* The Veterans of Bloodlust *-* (Drow Elf)(medium) sits resting.
Zkr clambers to his feet.
< 225h/225H 122v/126V Pos: standing >
A Well Traveled Path
This hard dirt path seems to be rather well traveled. Many footprints are
on the ground, leading off into different directions. The air here is pure and
fresh, the songs of birds ring out loudly here. Sounds of villagers can be
heard seemingly from all around you. A calm cool breeze blows here causing
some leaves to blow past.
Obvious exits: -North -West
A village champion wanders here looking to start a fight.
A drunken villager staggers here searching for more beer.
< 225h/225H 120v/126V Pos: standing >
a Well Traveled Path
Hard packed dirt makes up the ground here. Brittle leaves, snapped twigs,
small stones, and remnants of footprints adorn the ground. The soothing sounds
of the majestic bird songs ring out loudly in this area. The sound fills this
place with a strong feeling of utter peace. A calm cool breeze blows causing
some of the leaves to blow around the ground.
Obvious exits: -North -East -South
A pudgy commoner wanders here looking for something to eat.
A small child wanders here in search of his mother.
A village warrior wanders here looking for signs of trouble.
A traveling merchant wanders here looking to buy some wares.
< 225h/225H 122v/126V Pos: standing >
a Well Traveled Path
The ground here is a hard packed dirt. Many broken twigs, brittle leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here. All of which are signs that this path is very well traveled. The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace. A calm gentle breeze blows here causing some brittle leaves to fly
about.
Obvious exits: -East -South# -West
A traveling merchant wanders here looking to buy some wares.
A traveling adventurer roams here looking for some excitement.
A small child wanders here in search of his mother.
A traveling adventurer roams here looking for some excitement.
A muscular villager wanders here looking to start a fight.
A village champion wanders here looking to start a fight.
< 225h/225H 123v/126V Pos: standing >
a Well Traveled Path
The feel of life is great and grand here. The majesticly beautiful songs of
birds are carried by the swirling wind. The sounds of villagers moving around
also invades the purity of the air. The ground here is a very hard packed
dirt. The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -East -West
A traveling adventurer roams here looking for some excitement.
A pudgy commoner wanders here looking for something to eat.
A muscular villager wanders here looking to start a fight.
A small child wanders here in search of his mother.
A muscular villager wanders here looking to start a fight.
< 225h/225H 122v/126V Pos: standing >
a Well Traveled Path
The ground here is hard and unforgiving. Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here. Signs that
show that this path is rather well traveled. The songs of birds fill this
place with majestic peace and joy. A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -East -West
A village commoner wanders here in search of something to do.
A pudgy commoner wanders here looking for something to eat.
A village champion wanders here looking to start a fight.
A small villager wanders here looking for something to do.
A small villager wanders here looking for something to do.
< 225h/225H 120v/126V Pos: standing >
a Well Traveled Path
This hard dirt path seems to be rather well traveled. Broken twigs and
traces of footprints are present on the ground. Sounds of villagers can be
heard laughing and joking. The songs of birds cascade on the cool calm breeze.
The air here is crisp, cool, and pure, creating a mystic mood of peace. The
path continues on to the South and West. There appears to be a thinning of
the thick brush to the north.
Obvious exits: -North -South -West
< 225h/225H 121v/126V Pos: standing >
a Well Traveled Path
Hard packed dirt makes up the ground here. Crushed leaves, snapped twigs,
small stones, and remnants of footprints adorn the ground. The soothing sounds
of the majestic bird songs ring out loudly in this area. The sound fills this
place with a strong feeling of utter peace. A calm cool breeze blows causing
some of the leaves to blow around the ground.
Obvious exits: -North -South
A village commoner wanders here in search of something to do.
A wandering merchant wanders here looking to buy some wares.
A muscular villager wanders here looking to start a fight.
< 225h/225H 121v/126V Pos: standing >
A wandering merchant enters from the south.
< 225h/225H 126v/126V Pos: standing >
[Damage: 3 ] -=[Your decent pierce wounds a village commoner.]=-
< 225h/225H 126v/126V Pos: standing >
< T: Tizz TP: sta TC:excellent E: citizen sta EP: few scratches >
You parry a village commoner's lunge at you.
You parry a village commoner's lunge at you.
You are knocked to the ground by a village commoner's mighty bash!
[Damage: 4 ] -=[Your fine pierce strikes a village commoner.]=-
A village commoner dodges your futile attack.
[Damage: 3 ] -=[Your decent pierce wounds a village commoner.]=-
< 223h/225H 126v/126V Pos: sitting >
< T: Tizz TP: sit TC:few scratches E: citizen sta EP: few scratches >
A muscular villager leaves south.
< 223h/225H 126v/126V Pos: sitting >
< T: Tizz TP: sit TC:few scratches E: citizen sta EP: few scratches >
[Damage: 4 ] -=[Your pierce strikes a village commoner.]=-
A village commoner dodges your futile attack.
[Damage: 3 ] -=[Your pierce wounds a village commoner.]=-
< 223h/225H 126v/126V Pos: sitting >
< T: Tizz TP: sit TC:few scratches E: citizen sta EP: small wounds >
-=[A village commoner's punch strikes you.]=-
-=[A village commoner's punch strikes you.]=-
< 201h/225H 126v/126V Pos: sitting >
< T: Tizz TP: sit TC: small wounds E: citizen sta EP: small wounds >
You clamber to your feet.
< 201h/225H 126v/126V Pos: standing >
< T: Tizz TP: sta TC: small wounds E: citizen sta EP: small wounds >
[Damage: 3 ] -=[Your decent pierce strikes a village commoner.]=-
[Damage: 4 ] -=[Your fine pierce strikes a village commoner.]=-
[Damage: 4 ] -=[Your fine pierce strikes a village commoner.]=-
< 201h/225H 126v/126V Pos: standing >
< T: Tizz TP: sta TC: small wounds E: citizen sta EP: few wounds >
You dodge a village commoner's vicious attack.
You dodge a village commoner's vicious attack.
-=[A village commoner's kick hits you directly in the face.]=-
< 195h/225H 126v/126V Pos: standing >
< T: Tizz TP: sta TC: small wounds E: citizen sta EP: few wounds >
[Damage: 7 ] -=[Your kick crashes into a village commoner's chest.]=-
< 195h/225H 126v/126V Pos: standing >
< T: Tizz TP: sta TC: small wounds E: citizen sta EP: few wounds >
A traveling merchant enters from the south.
< 195h/225H 126v/126V Pos: standing >
< T: Tizz TP: sta TC: small wounds E: citizen sta EP: few wounds >
A wandering merchant leaves south.
< 195h/225H 126v/126V Pos: standing >
< T: Tizz TP: sta TC: small wounds E: citizen sta EP: few wounds >
[Damage: 3 ] -=[Your pierce strikes a village commoner.]=-
[Damage: 3 ] -=[Your decent pierce strikes a village commoner.]=-
[Damage: 3 ] -=[Your decent pierce strikes a village commoner.]=-
< 195h/225H 126v/126V Pos: standing >
< T: Tizz TP: sta TC: small wounds E: citizen sta EP: few wounds >
You parry a village commoner's lunge at you.
< 195h/225H 126v/126V Pos: standing >
< T: Tizz TP: sta TC: small wounds E: citizen sta EP: few wounds >
A peasant commoner enters from the south.
< 195h/225H 126v/126V Pos: standing >
< T: Tizz TP: sta TC: small wounds E: citizen sta EP: few wounds >
[Damage: 3 ] -=[Your decent pierce strikes a village commoner.]=-
[Damage: 4 ] -=[Your pierce strikes a village commoner.]=-
[Damage: 3 ] -=[Your decent pierce strikes a village commoner.]=-
< 195h/225H 126v/126V Pos: standing >
< T: Tizz TP: sta TC: small wounds E: citizen sta EP: nasty wounds >
You dodge a village commoner's vicious attack.
You parry a village commoner's lunge at you.
You dodge a bash from a village commoner, who loses his balance and falls.
< 195h/225H 126v/126V Pos: standing >
< T: Tizz TP: sta TC: small wounds E: citizen kne EP: nasty wounds >
A village commoner dodges, and you miss your kick at his legs.
< 195h/225H 126v/126V Pos: standing >
< T: Tizz TP: sta TC: small wounds E: citizen kne EP: nasty wounds >
[Damage: 4 ] -=[Your pierce strikes a village commoner.]=-
[Damage: 4 ] -=[Your fine pierce strikes a village commoner.]=-
[Damage: 4 ] -=[Your fine pierce strikes a village commoner.]=-
< 195h/225H 126v/126V Pos: standing >
< T: Tizz TP: sta TC: small wounds E: citizen kne EP: nasty wounds >
A village commoner misses you.
< 195h/225H 126v/126V Pos: standing >
< T: Tizz TP: sta TC: small wounds E: citizen kne EP: nasty wounds >
[Damage: 5 ] -=[Your fine pierce strikes a village commoner hard.]=-
You score a CRITICAL HIT!!!!!
[Damage: 6 ] -=[Your pierce strikes a village commoner very hard.]=-
< 195h/225H 126v/126V Pos: standing >
< T: Tizz TP: sta TC: small wounds E: citizen kne EP: pretty hurt >
A village commoner rises to his feet.
< 195h/225H 126v/126V Pos: standing >
< T: Tizz TP: sta TC: small wounds E: citizen sta EP: pretty hurt >
[Damage: 3 ] -=[Your decent pierce strikes a village commoner.]=-
[Damage: 3 ] -=[Your decent pierce strikes a village commoner hard.]=-
[Damage: 3 ] -=[Your decent pierce strikes a village commoner hard.]=-
< 195h/225H 126v/126V Pos: standing >
< T: Tizz TP: sta TC: small wounds E: citizen sta EP: pretty hurt >
You parry a village commoner's lunge at you.
A village commoner misses you.
-=[A village commoner's kick crashes into your chest.]=-
< 187h/225H 126v/126V Pos: standing >
< T: Tizz TP: sta TC: small wounds E: citizen sta EP: pretty hurt >
[Damage: 3 ] -=[Your pierce strikes a village commoner hard.]=-
[Damage: 4 ] -=[Your fine pierce strikes a village commoner very hard.]=-
< 187h/225H 126v/126V Pos: standing >
< T: Tizz TP: sta TC: small wounds E: citizen sta EP: awful >
A wandering merchant enters from the south.
< 187h/225H 126v/126V Pos: standing >
< T: Tizz TP: sta TC: small wounds E: citizen sta EP: awful >
You parry a village commoner's lunge at you.
< 187h/225H 126v/126V Pos: standing >
< T: Tizz TP: sta TC: small wounds E: citizen sta EP: awful >
[Damage: 3 ] -=[Your decent pierce strikes a village commoner very hard.]=-
[Damage: 3 ] -=[Your pierce strikes a village commoner very hard.]=-
A village commoner dodges your futile attack.
< 187h/225H 126v/126V Pos: standing >
< T: Tizz TP: sta TC: small wounds E: citizen sta EP: awful >
A village commoner misses you.
You dodge a village commoner's vicious attack.
A village commoner misses you with his clumsy kick at your chest.
< 187h/225H 126v/126V Pos: standing >
< T: Tizz TP: sta TC: small wounds E: citizen sta EP: awful >
[Damage: 4 ] -=[Your fine pierce seriously wounds a village commoner.]=-
You score a CRITICAL HIT!!!!!
[Damage: 8 ] -=[Your impressive pierce grievously wounds a village commoner.]=-
A village commoner is mortally wounded, and will die soon, if not aided.
< 187h/225H 126v/126V Pos: standing >
A peasant commoner leaves south.
< 187h/225H 126v/126V Pos: standing >
A wandering merchant leaves south.
< 187h/225H 126v/126V Pos: standing >
[Damage: 5 ] -=[A village commoner makes a strange sound as you place an obsidian and steel dagger in his back.]=-
A village commoner is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of a village commoner cause a sickening chill to run up your spine.
< 199h/225H 126v/126V Pos: standing >
You get a few coins from the corpse of a village commoner.
There were: 4 gold coins, 11 silver coins, 14 copper coins.
< 200h/225H 126v/126V Pos: standing >
Ok.
You put 0 platinum, 30 gold, 30 silver, and 37 copper coins into a small leather backpack.
< 200h/225H 126v/126V Pos: standing >
You don't have anything to put in it.
< 201h/225H 126v/126V Pos: standing >
It appears to be the corpse of a village commoner.
Nothing.
< 201h/225H 126v/126V Pos: standing >
A peasant commoner enters from the south.
< 204h/225H 126v/126V Pos: standing >
A wandering merchant enters from the south.
< 205h/225H 126v/126V Pos: standing >
a Well Traveled Path
Obvious exits: -North -South
A few drops of fresh blood are scattered around the area.
The corpse of a village commoner is lying here.
A wandering merchant wanders here looking to buy some wares.
A peasant commoner wanders here with his head held low.
A traveling merchant wanders here looking to buy some wares.
A wandering merchant wanders here looking to buy some wares.
< 207h/225H 126v/126V Pos: standing >
Autosaving...
< 217h/225H 126v/126V Pos: standing >
[Damage: 4 ] -=[Your pierce strikes a peasant commoner.]=-
< 219h/225H 126v/126V Pos: standing >
< T: Tizz TP: sta TC:few scratches E: peasant sta EP: few scratches >
A muscular villager enters from the south.
-=[A peasant commoner's fine punch strikes you.]=-
You duck under a peasant commoner's lame kick.
< 212h/225H 126v/126V Pos: standing >
< T: Tizz TP: sta TC:few scratches E: peasant sta EP: few scratches >
[Damage: 3 ] -=[Your decent pierce strikes a peasant commoner.]=-
A peasant commoner dodges your futile attack.
[Damage: 4 ] -=[Your fine pierce strikes a peasant commoner.]=-
< 212h/225H 126v/126V Pos: standing >
< T: Tizz TP: sta TC:few scratches E: peasant sta EP: small wounds >
A peasant commoner misses you.
< 212h/225H 126v/126V Pos: standing >
< T: Tizz TP: sta TC:few scratches E: peasant sta EP: small wounds >
A peasant commoner dodges your futile attack.
A peasant commoner dodges your futile attack.
[Damage: 4 ] -=[Your fine pierce strikes a peasant commoner.]=-
< 212h/225H 126v/126V Pos: standing >
< T: Tizz TP: sta TC:few scratches E: peasant sta EP: small wounds >
A peasant commoner misses you.
A peasant commoner misses you with his clumsy kick at your chest.
< 212h/225H 126v/126V Pos: standing >
< T: Tizz TP: sta TC:few scratches E: peasant sta EP: small wounds >
[Damage: 3 ] -=[Your pierce strikes a peasant commoner.]=-
[Damage: 3 ] -=[Your decent pierce strikes a peasant commoner.]=-
< 212h/225H 126v/126V Pos: standing >
< T: Tizz TP: sta TC:few scratches E: peasant sta EP: few wounds >
You dodge a peasant commoner's vicious attack.
< 212h/225H 126v/126V Pos: standing >
< T: Tizz TP: sta TC:few scratches E: peasant sta EP: few wounds >
A pudgy commoner enters from the south.
< 212h/225H 126v/126V Pos: standing >
< T: Tizz TP: sta TC:few scratches E: peasant sta EP: few wounds >
[Damage: 3 ] -=[Your pierce strikes a peasant commoner.]=-
[Damage: 4 ] -=[Your fine pierce strikes a peasant commoner.]=-
[Damage: 4 ] -=[Your pierce strikes a peasant commoner.]=-
< 212h/225H 126v/126V Pos: standing >
< T: Tizz TP: sta TC:few scratches E: peasant sta EP: few wounds >
You parry a peasant commoner's lunge at you.
A peasant commoner misses you.
< 212h/225H 126v/126V Pos: standing >
< T: Tizz TP: sta TC:few scratches E: peasant sta EP: few wounds >
You miss a peasant commoner.
[Damage: 4 ] -=[Your fine pierce strikes a peasant commoner.]=-
[Damage: 3 ] -=[Your decent pierce strikes a peasant commoner.]=-
< 212h/225H 126v/126V Pos: standing >
< T: Tizz TP: sta TC:few scratches E: peasant sta EP: few wounds >
A peasant commoner misses you.
You duck under a peasant commoner's lame kick.
< 212h/225H 126v/126V Pos: standing >
< T: Tizz TP: sta TC:few scratches E: peasant sta EP: few wounds >
It's hot out here.
< 212h/225H 126v/126V Pos: standing >
< T: Tizz TP: sta TC:few scratches E: peasant sta EP: few wounds >
You score a CRITICAL HIT!!!!!
[Damage: 7 ] -=[Your impressive pierce strikes a peasant commoner very hard.]=-
A peasant commoner dodges your futile attack.
[Damage: 4 ] -=[Your fine pierce strikes a peasant commoner hard.]=-
< 212h/225H 126v/126V Pos: standing >
< T: Tizz TP: sta TC:few scratches E: peasant sta EP: nasty wounds >
You dodge a peasant commoner's vicious attack.
-=[A peasant commoner's decent punch wounds you.]=-
< 207h/225H 126v/126V Pos: standing >
< T: Tizz TP: sta TC:few scratches E: peasant sta EP: nasty wounds >
A peasant commoner dodges your futile attack.
You score a CRITICAL HIT!!!!!
[Damage: 8 ] -=[Your impressive pierce seriously wounds a peasant commoner.]=-
You score a CRITICAL HIT!!!!!
[Damage: 6 ] -=[Your fine pierce seriously wounds a peasant commoner.]=-
< 207h/225H 126v/126V Pos: standing >
< T: Tizz TP: sta TC:few scratches E: peasant sta EP: pretty hurt >
-=[A peasant commoner's punch strikes you.]=-
-=[A peasant commoner's punch wounds you.]=-
-=[A peasant commoner's kick crashes into your chest.]=-
< 185h/225H 126v/126V Pos: standing >
< T: Tizz TP: sta TC: small wounds E: peasant sta EP: pretty hurt >
[Damage: 3 ] -=[Your pierce strikes a peasant commoner very hard.]=-
[Damage: 4 ] -=[Your fine pierce seriously wounds a peasant commoner.]=-
[Damage: 3 ] -=[Your pierce seriously wounds a peasant commoner.]=-
< 185h/225H 126v/126V Pos: standing >
< T: Tizz TP: sta TC: small wounds E: peasant sta EP: awful >
A peasant commoner misses you.
< 185h/225H 126v/126V Pos: standing >
< T: Tizz TP: sta TC: small wounds E: peasant sta EP: awful >
A peasant commoner dodges your futile attack.
A peasant commoner dodges your futile attack.
[Damage: 3 ] -=[Your pierce seriously wounds a peasant commoner.]=-
< 185h/225H 126v/126V Pos: standing >
< T: Tizz TP: sta TC: small wounds E: peasant sta EP: awful >
A wandering merchant leaves south.
< 185h/225H 126v/126V Pos: standing >
< T: Tizz TP: sta TC: small wounds E: peasant sta EP: awful >
You dodge a peasant commoner's vicious attack.
A peasant commoner misses you.
You duck under a peasant commoner's lame kick.
< 185h/225H 126v/126V Pos: standing >
< T: Tizz TP: sta TC: small wounds E: peasant sta EP: awful >
[Damage: 4 ] -=[Your fine pierce enshrouds a peasant commoner in a mist of blood.]=-
[Damage: 4 ] -=[Your fine pierce causes a peasant commoner to grimace in pain.]=-
A peasant commoner is mortally wounded, and will die soon, if not aided.
< 185h/225H 126v/126V Pos: standing >
[Damage: 5 ] -=[A peasant commoner makes a strange sound as you place an obsidian and steel dagger in his back.]=-
A peasant commoner is dead! R.I.P.
You receive your share of experience.
The last gasps of a peasant commoner cause a sickening chill to run up your spine.
< 185h/225H 126v/126V Pos: standing >
You get a few coins from the corpse of a peasant commoner.
There were: 2 gold coins, 8 silver coins, 9 copper coins.
< 185h/225H 126v/126V Pos: standing >
Ok.
You put 0 platinum, 2 gold, 8 silver, and 9 copper coins into a small leather backpack.
< 185h/225H 126v/126V Pos: standing >
You don't have anything to put in it.
< 185h/225H 126v/126V Pos: standing >
It appears to be the corpse of a peasant commoner.
Nothing.
< 185h/225H 126v/126V Pos: standing >
A wandering merchant enters from the south.
< 189h/225H 126v/126V Pos: standing >
A muscular villager leaves south.
< 194h/225H 126v/126V Pos: standing >
Backstab who?
< 204h/225H 126v/126V Pos: standing >
a Well Traveled Path
This hard dirt path seems to be rather well traveled. Many footprints are
on the ground, leading off into different directions. The air here is pure and
fresh, the songs of birds ring out loudly here. Sounds of villagers can be
heard seemingly from all around you. A calm cool breeze blows here causing
some leaves to blow past.
Obvious exits: -North -South
A small villager wanders here looking for something to do.
A muscular villager wanders here looking to start a fight.
< 208h/225H 124v/126V Pos: standing >
A muscular villager leaves north.
< 213h/225H 124v/126V Pos: standing >
A small villager enters from the south.
< 214h/225H 124v/126V Pos: standing >
Backstab who?
< 217h/225H 124v/126V Pos: standing >
A wandering merchant enters from the north.
< 220h/225H 124v/126V Pos: standing >
a Well Traveled Path
Hard packed dirt makes up the ground here. Crushed leaves, snapped twigs,
small stones, and remnants of footprints adorn the ground. The soothing sounds
of the majestic bird songs ring out loudly in this area. The sound fills this
place with a strong feeling of utter peace. A calm cool breeze blows causing
some of the leaves to blow around the ground.
Obvious exits: -North -South
Fresh blood splatters cover the area.
The corpse of a peasant commoner is lying here.
The corpse of a village commoner is lying here.
A muscular villager wanders here looking to start a fight.
A pudgy commoner wanders here looking for something to eat.
A traveling merchant wanders here looking to buy some wares.
A wandering merchant wanders here looking to buy some wares.
< 221h/225H 122v/126V Pos: standing >
[Damage: 13 ] -=[A muscular villager makes a strange sound as you place an obsidian and steel dagger in his back.]=-
< 222h/225H 125v/126V Pos: standing >
< T: Tizz TP: sta TC:few scratches E: muscular sta EP: few scratches >
A muscular villager misses you.
You parry a muscular villager's lunge at you.
-=[A muscular villager's kick hits you in your side.]=-
< 214h/225H 125v/126V Pos: standing >
< T: Tizz TP: sta TC:few scratches E: muscular sta EP: few scratches >
A Firbolg enters from the south.
< 214h/225H 125v/126V Pos: standing >
< T: Tizz TP: sta TC:few scratches E: muscular sta EP: few scratches >
[Damage: 3 ] -=[Your decent pierce wounds a muscular villager.]=-
[Damage: 2 ] -=[Your crude pierce wounds a muscular villager.]=-
You miss a muscular villager.
< 214h/225H 125v/126V Pos: standing >
< T: Tizz TP: sta TC:few scratches E: muscular sta EP: small wounds >
A Firbolg suddenly looks a bit dumb, and madly slams _YOU_!
The world starts spinning, and your ears are ringing!
< 206h/225H 125v/126V Pos: on your ass >
-=[A Firbolg's impressive crush strikes you hard.]=-
-=[A Firbolg's crush strikes you very hard.]=-
OUCH! That really did HURT!
-=[A Firbolg's powerful crush strikes you very hard.]=-
OUCH! That really did HURT!
-=[A Firbolg's powerful crush seriously wounds you.]=-
OUCH! That really did HURT!
-=[A muscular villager's powerful punch seriously wounds you.]=-
OUCH! That really did HURT!
< 74h/225H 125v/126V Pos: on your ass >
< T: Tizz TP: ass TC: nasty wounds E: A Firbolg sta EP: excellent >
The world stops spinning.
You miss a Firbolg.
You miss a Firbolg.
A Firbolg deflects your blow and strikes back at YOU!
-=[A Firbolg's crush enshrouds you in a mist of blood.]=-
OUCH! That really did HURT!
< 51h/225H 125v/126V Pos: on your ass >
< T: Tizz TP: ass TC:pretty hurt E: A Firbolg sta EP: excellent >
-=[A muscular villager's punch seriously wounds you.]=-
-=[A muscular villager's punch enshrouds you in a mist of blood.]=-
You wish that your wounds would stop BLEEDING so much!
-=[A muscular villager's kick hits you directly in the face.]=-
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 11h/225H 125v/126V Pos: on your ass >
< T: Tizz TP: ass TC: awful E: A Firbolg sta EP: excellent >
-=[A Firbolg's crush hits you.]=-
Your glittering steel cloak was completely destroyed by the massive blow!
Your well-used iron amulet was completely destroyed by the massive blow!