<worn on face> a mask of the dragonkin
<worn around neck> a wicked looking collar
<worn on body> A mystical robe of flame and ash [poor] (glowing)
<worn on hands> a pair of thick hydra-hide gloves [poor]
<worn on finger> the ring of the overfiend
<primary weapon> a longsword named 'Vampyre' (glowing)
You quickly scan the area.
A mature giraffe who is close by to your north.
A grazing giraffe who is close by to your north.
A camel who is close by to your north.
A cactus who is close by to your north.
A palm tree who is close by to your north.
A large camel who is a brief walk away to your north.
A large camel who is a brief walk away to your north.
A young zebra who is rather far off to your north.
A Myrabolan ranger who is rather far off to your north.
A Soldier of Fortune who is rather far off to your north.
A female zebra who is close by to your east.
A grazing giraffe who is close by to your east.
< 148h/227H 105v/115V Pos: standing >
A Herd of Zebras
Another grazing ground is located here, and unlike the majority
of the Savannah the vegetation is somewhat abundant. Wildlife from
all around come to this area to graze on the tree leaves or clumps
of grass that grow here. A herd of zebras enjoy the shade of the
palms and relax in comfort while their offspring gallop throughout
the fields.
Obvious exits: -North -West
A lush, tropical palm tree, grows here.
An elusive whitetiger runs through the Savannah here.
A female zebra grazes here.
A tall giraffe stands here, chewing on palm leaves.
< 149h/227H 102v/115V Pos: standing >
Within the Savannah of Sorrow
The Savannah is host to numerous spieces of wildlife, all who wander
about in a constant search for food. Sparse palm trees, can be seen.
zebras, who have lived all their life here, out in the desert plains,
run about, chasing after the birds. The air is hot and dry, though
quite comfortable, and all the animals have learned to adapt quite well
to the climate. A herd of zebras graze just to the east of here while
the Savannah continues to the north, the other directions are impassable.
Obvious exits: -North -East
A lush, tropical palm tree, grows here.
< 149h/227H 98v/115V Pos: standing >
Within the Savannah of Sorrow
The Savannah spreads out in four directions here, north leading
towards the pathway the encircles the central mountain while the other
directions continue the expanse of the plains. The wind blows lazily
at the tall palms, just enough to create a cool breeze that is quite
refreshing compared to the intense sunlight.
Obvious exits: -North -East -South -West
A mature giraffe grazes on the palm leaves.
A tall giraffe stands here, chewing on palm leaves.
An ugly camel chews on the plants here.
A cactus grows in the soil here.
A lush, tropical palm tree, grows here.
< 149h/227H 93v/115V Pos: standing >
At an Enormous Anthill
An enormous anthill is the center of attention in this part of the
Savannah. It rises up out of the ground nearly eight feet and it
home to millions of ants. The ants are contantly scurring in and
out of the anthill, making it look alive with movement. The
Savannah continues to the south and west, the other directions
blocked by unpassable rocky outcroppings.
Obvious exits: -North -South -West
A huge anthill grows up from the ground here. (humming)
< 149h/227H 89v/115V Pos: standing >
A camel enters from the south.
< 149h/227H 89v/115V Pos: standing >
Within the Savannah of Sorrow
The Savannah continues here with the rocky soil that is so
common in this region. The animals frolick and graze through
the plains, all but carefree other than the knowledge that just
below the surface lie the Pits of Cerberus. Rumors of clawed
hands reaching out from the Pits at night and grabbing whatever
is walking by at the moment are not uncommon, and camels would
make an easy target for just about anything--being as they aren't
the brightest animal in the world. To the north some travellers
have set up a campsite.
Obvious exits: -North -South -West
A large camel grazes here.
A large camel grazes here.
< 149h/227H 84v/115V Pos: standing >
At a Large Campsite
The northeastern edge of the Savannah makes a good spot for a camping
ground. The wind that can blow an uncomfortable chill into living tissue
at night is reduced due to the mountainous cliffs on north and east sides.
A group of treasure seekers sit here resting, regailing each other with
stories of the past and rumours of the treasure that is hidden deep
inside the Pits. They have a small fire burning here for warmth and
light.
Obvious exits: -South -West
A lush, tropical palm tree, grows here.
A small campfire crackles here. (illuminating)
A hungry wild dog scavenges for food out on the Savannah.(Red Aura)
(Q)A young zebra runs through the Savannah here.
A resting soldier sits and talks with his friends here.
A resting soldier sits and talks with his friends here.
A mercenary rests here next to the fire.
< 149h/227H 80v/115V Pos: standing >
[Damage: 8 ] -=[Your slash strikes a young zebra.]=-
< 153h/227H 84v/115V Pos: standing >
< T: Oko TP: sta TC: few wounds E: young sta EP: few scratches >
A Myrabolan ranger is waving a platinum coin around wanting to make a bet on the outcome.
< 153h/227H 85v/115V Pos: standing >
< T: Oko TP: sta TC: few wounds E: young sta EP: few scratches >
A wild dog leaves west.
A grazing giraffe enters from the west.
< 153h/227H 85v/115V Pos: standing >
< T: Oko TP: sta TC: few wounds E: young sta EP: few scratches >
A young zebra misses you.
-=[A young zebra shifts his weight and viciously slams his rear hooves into you with a stunning force!]=-
[Damage: 8 ] -=[A young zebra is burned severely as he hits you!]=-
< 142h/227H 85v/115V Pos: standing >
< T: Oko TP: sta TC: few wounds E: young sta EP: small wounds >
A young zebra dodges your futile attack.
A young zebra dodges your futile attack.
You miss a young zebra.
< 142h/227H 85v/115V Pos: standing >
< T: Oko TP: sta TC: few wounds E: young sta EP: small wounds >
-=[Ouch, that seriously hurt!]=-
[Damage: 1 ] -=[A young zebra is burned severely as he hits you!]=-
< 141h/227H 85v/115V Pos: standing >
< T: Oko TP: sta TC: few wounds E: young sta EP: small wounds >
A Myrabolan ranger starts casting a spell.
< 141h/227H 85v/115V Pos: standing >
< T: Oko TP: sta TC: few wounds E: young sta EP: small wounds >
A Myrabolan ranger evaluates the struggle, watching your battle tactics.
-=[A young zebra's fine thrash strikes you.]=-
[Damage: 6 ] -=[A young zebra is burned severely as he hits you!]=-
You dodge a young zebra's vicious attack.
< 132h/227H 85v/115V Pos: standing >
< T: Oko TP: sta TC: few wounds E: young sta EP: small wounds >
You miss a young zebra.
A young zebra dodges your futile attack.
A young zebra dodges your futile attack.
< 132h/227H 85v/115V Pos: standing >
< T: Oko TP: sta TC: few wounds E: young sta EP: small wounds >
A Myrabolan ranger completes his spell...
A Myrabolan ranger utters the words 'sfahzqhuai yfaw zzur'
< 132h/227H 85v/115V Pos: standing >
< T: Oko TP: sta TC: few wounds E: young sta EP: small wounds >
You are already standing.
< 132h/227H 85v/115V Pos: standing >
< T: Oko TP: sta TC: few wounds E: young sta EP: small wounds >
A young zebra's eyes close quickly as your foot flies by his face.
< 132h/227H 85v/115V Pos: standing >
< T: Oko TP: sta TC: few wounds E: young sta EP: small wounds >
You dodge a young zebra's vicious attack.
A young zebra misses you.
< 132h/227H 85v/115V Pos: standing >
< T: Oko TP: sta TC: few wounds E: young sta EP: small wounds >
A young zebra dodges your futile attack.
A young zebra dodges your futile attack.
A young zebra dodges your futile attack.
< 132h/227H 85v/115V Pos: standing >
< T: Oko TP: sta TC: few wounds E: young sta EP: small wounds >
You parry a young zebra's lunge at you.
< 132h/227H 85v/115V Pos: standing >
< T: Oko TP: sta TC: few wounds E: young sta EP: small wounds >
A wild dog enters from the west.
< 132h/227H 85v/115V Pos: standing >
< T: Oko TP: sta TC: few wounds E: young sta EP: small wounds >
You feel your skill in double attack improving.
A young zebra dodges your futile attack.
A young zebra dodges your futile attack.
A young zebra dodges your futile attack.
< 132h/227H 85v/115V Pos: standing >
< T: Oko TP: sta TC: few wounds E: young sta EP: small wounds >
[Damage: 11 ] -=[You nail a young zebra from behind, sending him reeling.]=-
< 132h/227H 85v/115V Pos: standing >
< T: Oko TP: sta TC: few wounds E: young sta EP: small wounds >
The first hint of daylight can be seen on the northern horizon.
< 132h/227H 85v/115V Pos: standing >
< T: Oko TP: sta TC: few wounds E: young sta EP: small wounds >
-=[A young zebra's thrash strikes you.]=-
[Damage: 6 ] -=[A young zebra is burned severely as he hits you!]=-
A young zebra misses you.
-=[A young zebra shifts his weight and viciously slams his rear hooves into you with a stunning force!]=-
[Damage: 7 ] -=[A young zebra is burned severely as he hits you!]=-
< 113h/227H 85v/115V Pos: standing >
< T: Oko TP: sta TC: nasty wounds E: young sta EP: few wounds >
A Myrabolan ranger frowns in boredom at the obviously one-sided struggle.
< 113h/227H 85v/115V Pos: standing >
< T: Oko TP: sta TC: nasty wounds E: young sta EP: few wounds >
A young zebra dodges your futile attack.
You feel your skill in 1h slashing improving.
You miss a young zebra.
You miss a young zebra.
< 113h/227H 85v/115V Pos: standing >
< T: Oko TP: sta TC: nasty wounds E: young sta EP: few wounds >
A young zebra trots in from the south.
A Myrabolan ranger watches the area, making sure the battle does not get out of hand.
< 113h/227H 85v/115V Pos: standing >
< T: Oko TP: sta TC: nasty wounds E: young sta EP: few wounds >
A wild dog leaves south.
< 113h/227H 85v/115V Pos: standing >
< T: Oko TP: sta TC: nasty wounds E: young sta EP: few wounds >
You dodge a young zebra's vicious attack.
A young zebra misses you.
< 113h/227H 85v/115V Pos: standing >
< T: Oko TP: sta TC: nasty wounds E: young sta EP: few wounds >
You miss a young zebra.
You miss a young zebra.
A young zebra dodges your futile attack.
A young zebra dodges your futile attack.
[Damage: 18 ] -=[You slam your head into a young zebra, leaving a huge, red swollen lump.]=-
< 113h/227H 85v/115V Pos: standing >
< T: Oko TP: sta TC: nasty wounds E: young sta EP: few wounds >
A Myrabolan ranger watches the battle in amusement.
< 113h/227H 85v/115V Pos: standing >
< T: Oko TP: sta TC: nasty wounds E: young sta EP: few wounds >
You dodge a young zebra's vicious attack.
< 113h/227H 85v/115V Pos: standing >
< T: Oko TP: sta TC: nasty wounds E: young sta EP: few wounds >
A Myrabolan ranger stands to the side, evaluating the fray.
< 113h/227H 85v/115V Pos: standing >
< T: Oko TP: sta TC: nasty wounds E: young sta EP: few wounds >
[Damage: 9 ] -=[Your fine slash strikes a young zebra hard.]=-
You miss a young zebra.
A young zebra dodges your futile attack.
< 113h/227H 85v/115V Pos: standing >
< T: Oko TP: sta TC: nasty wounds E: young sta EP: few wounds >
You dodge a young zebra's vicious attack.
You narrowly avoid a young zebra's hooves!
A young zebra's eyes close quickly as your foot flies by his face.
< 113h/227H 85v/115V Pos: standing >
< T: Oko TP: sta TC: nasty wounds E: young sta EP: few wounds >
A young zebra dodges your futile attack.
You miss a young zebra.
A young zebra dodges your futile attack.
< 113h/227H 85v/115V Pos: standing >
< T: Oko TP: sta TC: nasty wounds E: young sta EP: few wounds >
A young zebra leaves south.
You dodge a young zebra's vicious attack.
You dodge a young zebra's vicious attack.
< 113h/227H 85v/115V Pos: standing >
< T: Oko TP: sta TC: nasty wounds E: young sta EP: few wounds >
A Myrabolan ranger frowns in boredom at the obviously one-sided struggle.
< 113h/227H 85v/115V Pos: standing >
< T: Oko TP: sta TC: nasty wounds E: young sta EP: few wounds >
A wild dog enters from the south.
< 113h/227H 85v/115V Pos: standing >
< T: Oko TP: sta TC: nasty wounds E: young sta EP: few wounds >
You are already standing.
< 113h/227H 85v/115V Pos: standing >
< T: Oko TP: sta TC: nasty wounds E: young sta EP: few wounds >
You miss a young zebra.
A young zebra dodges your futile attack.
You miss a young zebra.
A young zebra dodges your futile attack.
[Damage: 6 ] -=[You kick a young zebra in the stomach, winding him.]=-
< 113h/227H 85v/115V Pos: standing >
< T: Oko TP: sta TC: nasty wounds E: young sta EP: nasty wounds >
You parry a young zebra's lunge at you.
You feel your skill in parry improving.
You dodge a young zebra's vicious attack.
< 113h/227H 85v/115V Pos: standing >
< T: Oko TP: sta TC: nasty wounds E: young sta EP: nasty wounds >
A young zebra dodges your futile attack.
A young zebra dodges your futile attack.
You miss a young zebra.
< 113h/227H 85v/115V Pos: standing >
< T: Oko TP: sta TC: nasty wounds E: young sta EP: nasty wounds >
You are already standing.
< 113h/227H 85v/115V Pos: standing >
< T: Oko TP: sta TC: nasty wounds E: young sta EP: nasty wounds >
[Damage: 15 ] -=[You slam your head into a young zebra, leaving a huge, red swollen lump.]=-
< 113h/227H 85v/115V Pos: standing >
< T: Oko TP: sta TC: nasty wounds E: young sta EP: nasty wounds >
A young zebra trots in from the south.
You feel your skill in parry improving.
You dodge a young zebra's vicious attack.
You dodge a young zebra's vicious attack.
< 113h/227H 85v/115V Pos: standing >
< T: Oko TP: sta TC: nasty wounds E: young sta EP: nasty wounds >
A young zebra dodges your futile attack.
A young zebra dodges your futile attack.
[Damage: 10 ] -=[Your fine slash strikes a young zebra very hard.]=-
< 113h/227H 85v/115V Pos: standing >
< T: Oko TP: sta TC: nasty wounds E: young sta EP: nasty wounds >
A young zebra misses you.
A young zebra misses you.
[Damage: 4 ] -=[A young zebra is burned severely as he hits you!]=-
You are knocked to the ground by a young zebra's mighty bash!
< 107h/227H 85v/115V Pos: sitting >
< T: Oko TP: sit TC: nasty wounds E: young sta EP: nasty wounds >
You miss a young zebra.
You score a CRITICAL HIT!!!!!
[Damage: 13 ] -=[Your slash seriously wounds a young zebra.]=-
< 107h/227H 85v/115V Pos: sitting >
< T: Oko TP: sit TC: nasty wounds E: young sta EP: pretty hurt >
A Myrabolan ranger stands to the side, evaluating the fray.
< 107h/227H 85v/115V Pos: sitting >
< T: Oko TP: sit TC: nasty wounds E: young sta EP: pretty hurt >
-=[A young zebra's fine thrash strikes you very hard.]=-
[Damage: 9 ] -=[A young zebra is burned severely as he hits you!]=-
A young zebra misses you.
< 94h/227H 85v/115V Pos: sitting >
< T: Oko TP: sit TC: nasty wounds E: young sta EP: pretty hurt >
A young zebra dodges your futile attack.
A young zebra dodges your futile attack.
< 94h/227H 85v/115V Pos: sitting >
< T: Oko TP: sit TC: nasty wounds E: young sta EP: pretty hurt >
You clamber to your feet.
< 94h/227H 85v/115V Pos: standing >
< T: Oko TP: sta TC: nasty wounds E: young sta EP: pretty hurt >
You are already standing.
< 94h/227H 85v/115V Pos: standing >
< T: Oko TP: sta TC: nasty wounds E: young sta EP: pretty hurt >
A young zebra misses you.
You are already standing.
< 94h/227H 85v/115V Pos: standing >
< T: Oko TP: sta TC: nasty wounds E: young sta EP: pretty hurt >
You are already standing.
< 94h/227H 85v/115V Pos: standing >
< T: Oko TP: sta TC: nasty wounds E: young sta EP: pretty hurt >
You are already standing.
< 94h/227H 85v/115V Pos: standing >
< T: Oko TP: sta TC: nasty wounds E: young sta EP: pretty hurt >
[Damage: 7 ] -=[You kick a young zebra in the stomach, winding him.]=-
< 94h/227H 85v/115V Pos: standing >
< T: Oko TP: sta TC: nasty wounds E: young sta EP: awful >
A grazing giraffe leaves west.
< 94h/227H 85v/115V Pos: standing >
< T: Oko TP: sta TC: nasty wounds E: young sta EP: awful >
A Myrabolan ranger watches the battle in amusement.
< 94h/227H 85v/115V Pos: standing >
< T: Oko TP: sta TC: nasty wounds E: young sta EP: awful >
[Damage: 9 ] -=[Your fine slash enshrouds a young zebra in a mist of blood.]=-
You miss a young zebra.
< 94h/227H 85v/115V Pos: standing >
< T: Oko TP: sta TC: nasty wounds E: young sta EP: awful >
A young zebra misses you.
You narrowly avoid a young zebra's hooves!
< 94h/227H 85v/115V Pos: standing >
< T: Oko TP: sta TC: nasty wounds E: young sta EP: awful >
You miss a young zebra.
A young zebra dodges your futile attack.
A young zebra dodges your futile attack.
< 94h/227H 85v/115V Pos: standing >
< T: Oko TP: sta TC: nasty wounds E: young sta EP: awful >
You dodge a young zebra's vicious attack.
< 94h/227H 85v/115V Pos: standing >
< T: Oko TP: sta TC: nasty wounds E: young sta EP: awful >
A wild dog leaves west.
< 94h/227H 85v/115V Pos: standing >
< T: Oko TP: sta TC: nasty wounds E: young sta EP: awful >
A young zebra dodges your futile attack.
You miss a young zebra.
< 94h/227H 85v/115V Pos: standing >
< T: Oko TP: sta TC: nasty wounds E: young sta EP: awful >
A young zebra misses you.
You dodge a young zebra's vicious attack.
< 94h/227H 85v/115V Pos: standing >
< T: Oko TP: sta TC: nasty wounds E: young sta EP: awful >
A Myrabolan ranger watches the battle in amusement.
< 94h/227H 85v/115V Pos: standing >
< T: Oko TP: sta TC: nasty wounds E: young sta EP: awful >
-=[A young zebra's thrash strikes you hard.]=-
[Damage: 6 ] -=[A young zebra is burned severely as he hits you!]=-
You narrowly avoid a young zebra's hooves!
You feel your skill in 1h slashing improving.
You miss a young zebra.
A young zebra dodges your futile attack.
A young zebra dodges your futile attack.
< 85h/227H 85v/115V Pos: standing >
< T: Oko TP: sta TC: nasty wounds E: young sta EP: awful >
A Myrabolan ranger watches the area, making sure the battle does not get out of hand.
< 85h/227H 85v/115V Pos: standing >
< T: Oko TP: sta TC: nasty wounds E: young sta EP: awful >
A young zebra leaves south.
< 85h/227H 85v/115V Pos: standing >
< T: Oko TP: sta TC: nasty wounds E: young sta EP: awful >
You dodge a young zebra's vicious attack.
You dodge a young zebra's vicious attack.
< 85h/227H 85v/115V Pos: standing >
< T: Oko TP: sta TC: nasty wounds E: young sta EP: awful >
You feel your skill in double attack improving.
You miss a young zebra.
You miss a young zebra.
You miss a young zebra.
You miss a young zebra.
< 85h/227H 85v/115V Pos: standing >
< T: Oko TP: sta TC: nasty wounds E: young sta EP: awful >
A Myrabolan ranger evaluates the struggle, watching your battle tactics.
< 85h/227H 85v/115V Pos: standing >
< T: Oko TP: sta TC: nasty wounds E: young sta EP: awful >
A grazing giraffe enters from the west.
< 85h/227H 85v/115V Pos: standing >
< T: Oko TP: sta TC: nasty wounds E: young sta EP: awful >
You dodge a young zebra's vicious attack.
-=[A young zebra's impressive thrash seriously wounds you.]=-
[Damage: 14 ] -=[A young zebra is burned severely as he hits you!]=-
A young zebra is mortally wounded, and will die soon, if not aided.
< 66h/227H 85v/115V Pos: standing >
<You feel your skill in dual wield improving.
[Damage: 1 ] -=[Your feeble slash hits a young zebra.]=-
A young zebra is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a young zebra's gurgling and choking signals his demise.
< 66h/227H 85v/115V Pos: standing >
You don't have anything to put in it.
< 66h/227H 85v/115V Pos: standing >
The corpse of a young zebra appears to be empty.
< 66h/227H 85v/115V Pos: standing >
You are carrying: (1/11)
a bottomless bag of the shield dwarves
< 67h/227H 86v/115V Pos: standing >
You have gained some progress, and are nearing the half-way point in the trek to your next level.
< 68h/227H 87v/115V Pos: standing >
You get a small bandage from a bottomless bag of the shield dwarves.
< 72h/227H 91v/115V Pos: standing >
You attempt to bandage yourself.
< 73h/227H 93v/115V Pos: standing >
The first rays of sunlight signal that day is approaching.
< 74h/227H 94v/115V Pos: standing >
A grazing giraffe leaves west.
< 76h/227H 96v/115V Pos: standing >
You continue bandaging yourself.
< 84h/227H 96v/115V Pos: standing >
You continue bandaging yourself.
< 94h/227H 97v/115V Pos: standing >
Autosaving...
< 97h/227H 100v/115V Pos: standing >
You continue bandaging yourself.
< 105h/227H 98v/115V Pos: standing >
You continue bandaging yourself.
< 115h/227H 99v/115V Pos: standing >
A wild dog enters from the west.
< 118h/227H 103v/115V Pos: standing >
You continue bandaging yourself.
< 126h/227H 102v/115V Pos: standing >
You continue bandaging yourself.
< 134h/227H 103v/115V Pos: standing >
You have gained some progress, and are nearing the half-way point in the trek to your next level.
< 135h/227H 104v/115V Pos: standing >
Score information for Oko
Level: 25 Race: Human Class: Mercenary Sex: Male
Hit points: 136(227) Moves: 105(115)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 79%
Status: Standing.
Fireshielded
Frags: +0.00 Deaths: 1
Detecting: Evil Heat
Enchantments: Haste Waterbreathing
Combat Pulse: 17 Spell Pulse: 1.00
Leaderboard Points: 250
Active Spells:
--------------
well-rested bonus (70 minutes)
Score information for Oko
Level: 25 Race: Human Class: Mercenary Sex: Male
Hit points: 136(227) Moves: 105(115)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 0 platinum 0 gold 0 silver 0 copper
Playing time: 0 days / 1 hours/ 37 minutes
Received data: 0.5470 MB this session.
Send data: 0.0134 MB this session.
Compression ratio: 79%
79%
Status: Standing.
Fireshielded
Epic points(total): 0(0)
Epic Bonus: No Epic Bonus (0.00%)
Frags: +0.00 Deaths: 1
Detecting: Evil Heat
Enchantments: Haste Waterbreathing
Bartender Quests Remaining: 7.
Combat Pulse: 17 Spell Pulse: 1.00
Leaderboard Points: 250
Active Spells:
--------------
well-rested bonus (70 minutes)
< 138h/227H 107v/115V Pos: standing >
You can't bandage any more with this bandage.
< 138h/227H 107v/115V Pos: standing >
You can choose from the following specializations:
Brigand
Bounty Hunter
< 142h/227H 113v/115V Pos: standing >
A wild dog leaves west.
< 145h/227H 115v/115V Pos: standing >
Bounty Hunter - Last Edited: 2014-09-20 00:23:52 by ashyel
==========================================================
The Bounty Hunter uses stealth and wits to lure and capture its victims. They can set traps to locate enemies and hide themselves more effectively than their unspecialized Mercenary counterparts. They are master trackers and are adept at detecting deceptions, as their eyes are specially trained to discern illusions and disguises. These skills, combined with the ability to eavesdrop and an enhanced view of the world, make Bounty Hunters the most effective scouts in Duris.
==See also==
* Mercenary
* Brigand
==Allowed races==
* Human, Barbarian, Drow Elf, Grey Elf, Dwarf, Duergar, Halfling, Gnome, Troll, Orc, Minotaur, Shade, Goblin, Shadow Beast, Kobold
==Innate abilities==
*battlefield aid (obtained at level 41)
*perception (obtained at level 31)
*intercept (obtained at level 31)
*detect subversion (obtained at level 30)
'*' Designates passive ability.
==Skills==
30th Level: listen
51st Level: trap
==Spells==
None.
Bounty Hunter - Last Edited: 2014-09-20 00:23:52 by ashyel
==========================================================
The Bounty Hunter uses stealth and wits to lure and capture its victims. They can set traps to locate enemies and hide themselves more effectively than their unspecialized Mercenary counterparts. They are master trackers and are adept at detecting deceptions, as their eyes are specially trained to discern illusions and disguises. These skills, combined with the ability to eavesdrop and an enhanced view of the world, make Bounty Hunters the most effective scouts in Duris.
==See also==
* Mercenary
* Brigand
==Allowed races==
* Human, Barbarian, Drow Elf, Grey Elf, Dwarf, Duergar, Halfling, Gnome, Troll, Orc, Minotaur, Shade, Goblin, Shadow Beast, Kobold
==Innate abilities==
*battlefield aid (obtained at level 41)
A grazing giraffe enters from the west.
A young zebra trots in from the south.
*perception (obtained at level 31)
*intercept (obtained at level 31)
*detect subversion (obtained at level 30)
'*' Designates passive ability.
==Skills==
30th Level: listen
51st Level: trap
==Spells==
None.
< 150h/227H 115v/115V Pos: standing >
You are already standing.
< 155h/227H 115v/115V Pos: standing >
A young zebra leaves west.
At a Large Campsite
Obvious exits: -South -West
A few drops of fresh blood are scattered around the area.
The corpse of a young zebra is lying here.
A lush, tropical palm tree, grows here.
A small campfire crackles here. (illuminating)
A tall giraffe stands here, chewing on palm leaves.
A resting soldier sits and talks with his friends here.
A resting soldier sits and talks with his friends here.
A mercenary rests here next to the fire.
< 155h/227H 115v/115V Pos: standing >
A wild dog enters from the west.
< 157h/227H 115v/115V Pos: standing >
You quickly scan the area.
A large camel who is close by to your south.
A large camel who is close by to your south.
A grazing giraffe who is not far off to your south.
A whitetiger who is a brief walk away to your south.
A cactus who is a brief walk away to your south.
A palm tree who is a brief walk away to your south.
A palm tree who is rather far off to your south.
A young zebra who is close by to your west.
A palm tree who is close by to your west.
A cactus who is close by to your west.
< 159h/227H 115v/115V Pos: standing >
Near a Large Campsite
The Savannah ends to the north and west here with the regular
rocky terrain serves as a sort of cage for both wildlife and travellers.
Proceeding further in either direction could be quite hazardous and
not even the Savannah animals--save for a few mountain goats, wander
out across the outcroppings. Sounds from a campsite can be heard to
the east of here, where several mercenaries have made preparations
for the evening.
Obvious exits: -East -South
(Q)A young zebra runs through the Savannah here.
A lush, tropical palm tree, grows here.
A cactus grows in the soil here.
< 159h/227H 110v/115V Pos: standing >
-=[Ouch, that seriously hurt!]=-
< 159h/227H 110v/115V Pos: standing >
< T: Oko TP: sta TC: few wounds E: young sta EP: excellent >
A young zebra misses you.
-=[A young zebra shifts his weight and viciously slams his rear hooves into you with a stunning force!]=-
[Damage: 7 ] -=[A young zebra is burned severely as he hits you!]=-
< 149h/227H 110v/115V Pos: standing >
< T: Oko TP: sta TC: few wounds E: young sta EP: few scratches >
You feel your skill in 1h slashing improving.
You score a CRITICAL HIT!!!!!
[Damage: 18 ] -=[Your impressive slash strikes a young zebra very hard.]=-
[Damage: 9 ] -=[Your fine slash strikes a young zebra.]=-
You dodge a young zebra's vicious attack.
A young zebra misses you.
< 149h/227H 110v/115V Pos: standing >
< T: Oko TP: sta TC: few wounds E: young sta EP: small wounds >
You are already standing.
< 149h/227H 110v/115V Pos: standing >
< T: Oko TP: sta TC: few wounds E: young sta EP: small wounds >
You are already standing.
< 149h/227H 110v/115V Pos: standing >
< T: Oko TP: sta TC: few wounds E: young sta EP: small wounds >
You're still spinning in circles from your last headbutt.
< 149h/227H 110v/115V Pos: standing >
< T: Oko TP: sta TC: few wounds E: young sta EP: small wounds >
[Damage: 16 ] -=[You slam your head into a young zebra, leaving a huge, red swollen lump.]=-
< 149h/227H 110v/115V Pos: standing >
< T: Oko TP: sta TC: few wounds E: young sta EP: few wounds >
-=[A young zebra's thrash strikes you.]=-
[Damage: 7 ] -=[A young zebra is burned severely as he hits you!]=-
You dodge a young zebra's vicious attack.
< 139h/227H 110v/115V Pos: standing >
< T: Oko TP: sta TC: few wounds E: young sta EP: few wounds >
A young zebra dodges your futile attack.
You miss a young zebra.
You miss a young zebra.
< 139h/227H 110v/115V Pos: standing >
< T: Oko TP: sta TC: few wounds E: young sta EP: few wounds >
You parry a young zebra's lunge at you.
A young zebra misses you.
-=[A young zebra shifts his weight and viciously slams his rear hooves into you with a stunning force!]=-
[Damage: 12 ] -=[A young zebra is burned severely as he hits you!]=-
< 123h/227H 110v/115V Pos: standing >
< T: Oko TP: sta TC: few wounds E: young sta EP: few wounds >
A young zebra dodges your futile attack.
You miss a young zebra.
< 123h/227H 110v/115V Pos: standing >
< T: Oko TP: sta TC: few wounds E: young sta EP: few wounds >
A young zebra's eyes close quickly as your foot flies by his face.
< 123h/227H 110v/115V Pos: standing >
< T: Oko TP: sta TC: few wounds E: young sta EP: few wounds >
A grazing giraffe enters from the east.
< 123h/227H 110v/115V Pos: standing >
< T: Oko TP: sta TC: few wounds E: young sta EP: few wounds >
You dodge a young zebra's vicious attack.
A young zebra misses you.
< 123h/227H 110v/115V Pos: standing >
< T: Oko TP: sta TC: few wounds E: young sta EP: few wounds >
A young zebra dodges your futile attack.
You feel your skill in 1h slashing improving.
You miss a young zebra.
A young zebra dodges your futile attack.
< 123h/227H 110v/115V Pos: standing >
< T: Oko TP: sta TC: few wounds E: young sta EP: few wounds >
You are already standing.
< 123h/227H 110v/115V Pos: standing >
< T: Oko TP: sta TC: few wounds E: young sta EP: few wounds >
[Damage: 15 ] -=[You slam your head into a young zebra, leaving a huge, red swollen lump.]=-
< 123h/227H 110v/115V Pos: standing >
< T: Oko TP: sta TC: few wounds E: young sta EP: nasty wounds >
You dodge a young zebra's vicious attack.
< 123h/227H 110v/115V Pos: standing >
< T: Oko TP: sta TC: few wounds E: young sta EP: nasty wounds >
A young zebra dodges your futile attack.
You miss a young zebra.
A young zebra dodges your futile attack.
< 123h/227H 110v/115V Pos: standing >
< T: Oko TP: sta TC: few wounds E: young sta EP: nasty wounds >
A young zebra misses you.
A young zebra misses you.
-=[A young zebra shifts his weight and viciously slams his rear hooves into you with a stunning force!]=-
[Damage: 8 ] -=[A young zebra is burned severely as he hits you!]=-
< 112h/227H 110v/115V Pos: standing >
< T: Oko TP: sta TC: nasty wounds E: young sta EP: nasty wounds >
A young zebra dodges your futile attack.
You miss a young zebra.
You miss a young zebra.
You miss a young zebra.
< 112h/227H 110v/115V Pos: standing >
< T: Oko TP: sta TC: nasty wounds E: young sta EP: nasty wounds >
You are already standing.
< 112h/227H 110v/115V Pos: standing >
< T: Oko TP: sta TC: nasty wounds E: young sta EP: nasty wounds >
A young zebra's eyes close quickly as your foot flies by his face.
< 112h/227H 110v/115V Pos: standing >
< T: Oko TP: sta TC: nasty wounds E: young sta EP: nasty wounds >
You dodge a young zebra's vicious attack.
< 112h/227H 110v/115V Pos: standing >
< T: Oko TP: sta TC: nasty wounds E: young sta EP: nasty wounds >
A young zebra dodges your futile attack.
A young zebra dodges your futile attack.
< 112h/227H 110v/115V Pos: standing >
< T: Oko TP: sta TC: nasty wounds E: young sta EP: nasty wounds >
[Damage: 16 ] -=[You slam your head into a young zebra, leaving a huge, red swollen lump.]=-
< 112h/227H 110v/115V Pos: standing >
< T: Oko TP: sta TC: nasty wounds E: young sta EP: nasty wounds >
You parry a young zebra's lunge at you.
< 112h/227H 110v/115V Pos: standing >
< T: Oko TP: sta TC: nasty wounds E: young sta EP: nasty wounds >
You miss a young zebra.
You miss a young zebra.
A young zebra dodges your futile attack.
< 112h/227H 110v/115V Pos: standing >
< T: Oko TP: sta TC: nasty wounds E: young sta EP: nasty wounds >
You dodge a young zebra's vicious attack.
A young zebra misses you.
-=[A young zebra shifts his weight and viciously slams his rear hooves into you with a stunning force!]=-
[Damage: 8 ] -=[A young zebra is burned severely as he hits you!]=-
< 101h/227H 110v/115V Pos: standing >
< T: Oko TP: sta TC: nasty wounds E: young sta EP: pretty hurt >
You are already standing.
A Drider skitters in from the south.
A Kobold enters from the south.
An Orc rides in on a snarling warg from the south.
< 101h/227H 110v/115V Pos: standing >
< T: Oko TP: sta TC: nasty wounds E: young sta EP: pretty hurt >
Your kick at a young zebra's belly comes up short.
< 101h/227H 110v/115V Pos: standing >
< T: Oko TP: sta TC: nasty wounds E: young sta EP: pretty hurt >
A Drider starts casting an offensive spell.
< 101h/227H 110v/115V Pos: standing >
< T: Oko TP: sta TC: nasty wounds E: young sta EP: pretty hurt >
You miss a young zebra.
You miss a young zebra.
You feel your skill in 1h slashing improving.
You miss a young zebra.
< 101h/227H 110v/115V Pos: standing >
< T: Oko TP: sta TC: nasty wounds E: young sta EP: pretty hurt >
A Drider completes his spell...
A Drider utters the words 'paffue xurhuio'
Your eyes dry out!!!
You have been blinded!
-=[You begin to dry out and wilt.]=-
Your something melted corroded by the acid.
Your something melted corroded by the acid.
Your something melted corroded by the acid.
Your something melted corroded by the acid.